mmorpg-sim
DESCRIPTION
MMORPG-SIM. Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness. Game Concepts. Massively Multiplayer Platform based with server connection Combines elements of familiar games The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights - PowerPoint PPT PresentationTRANSCRIPT
MMORPG-SIM
Massively Multiplayer
Simulation Game Creation
Main Feature: Uniqueness
Game Concepts
• Massively Multiplayer
• Platform based with server connection
• Combines elements of familiar games• The Sims, Everquest, Morrowind, RuneScape,
Animal Crossing, NeverWinter Nights
• Houses, skill-based advancement, sub-world creation
• Fun to make – fun to play
Architecture
• Playable “seed” world of basics for players and developers to build on
• Client side:• Character and world tool creation• Game view with character controls and chat
• Server side:• Character and world state managed by database• Game Rules• NPCs
Framework
• Game engine collected from GPL free software
• Nevrax Library or WorldForge, maybe others• 3D
– Pros: eye candy, proven commercial game powered by Nevrax, well-documented
– Cons: does not work with MSVC7.1
• 2D– Pros: simpler for game creation, choices of clients and
servers– Cons: poorer graphics, no game completed since 1998
Reality Check
• Current game ideas are malleable• New ideas welcome
• We don’t expect a fully developed world• Minimum required for basic gameplay• Long list of optional fun features• What can be done in four weeks?
Needed
• Developers• C++, OpenGL, multithreaded programming,
graphics, databases and networking a plus
• Testers• Test world, report/fix bugs
• Artists• Create objects, scenery and textures
• Technical lead• Big project, lots of inherited engine code