mmaking of turkish butcher

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    MMaking of Turkish Butcher by Ahmet Arif Eken,

    Turkey Portfolio: ahmet.cgarena.com

    Hello everybody. My name is Ahmet Arif Eken. I am afreelance 3d illustrator specialied in advertisement in

    Turkey. I couldn!t "ork on personal pro#ects for $ years since

    I "as busy "ith commercial "orks.

    I did this pro#ect in my one "eek vacation. It "as a %uick

    "ork so I didn!t dra" any sketches. I tried to enhance the

    composition by modeling and making test renders.

    My idea is based on the butchers I had seen in my

    childhood. This butcher is "orking in a not so clean

    environment but he!s good at "hat he!s doing. This shop is

    his father!s legacy and he is bounded "ith family traditions. I

    "anted to achieve a live scene "ith angles, lights and

    composition. As if "e are "aiting there for our order and

    looking at each other...

    mailto:[email protected]:[email protected]://ahmet.cgarena.com/http://ahmet.cgarena.com/mailto:[email protected]:[email protected]

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    &ecause I started this pro#ect "ithout any sketches I started

    "ith '&rush( the fastest platform I can produce sketch )form.

    I modeled the head first "ith default sphere.

    Then I reconstructed the head "ith Topogun after making his

    shirts "ith '*phere. I reconstructed the t+shirt "ith '&rushretopology tool. Actually there are not much differences "ith

    both tools basically, Topogun is more professional and

    controllable.

    http://www.cgarena.com/store/zbrush4http://www.cgarena.com/store/zbrush4

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    I constructed the scene simply using cube and sphere before

    I started other modeling!s, to see the angle and lights in

    general. Then I made sketches on test renders in order to

    see "hat I can add to the composition.

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    I modeled everything in Maya ecept the man model. I thinkif you kno" "hat you!re doing and got some sketches or reference visuals then polygonal modeling is morecontrollable and fast. -f course '&rush is better "hen itcomes to fast sketching and creating forms.

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    I modeled hands in Maya because it!s more logical to createthe form properly from scratch than reconstructing itstopology.

    I think using different tools through a pro#ect keeps youfocused and you don!t get bored.

    &y the "ay I made details for the character in '&rush, andpainted its diffuse teture.

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    Every / belongs to man model in scene has been create by / tool. I used Maya / tool for the ob#ects I modeled i  Maya

    I used /+0ay *** material for the skin of the man. I did notsee any reason to use displacement map since I importedhead and arms in high polygon level. -nly normal map isapplied to them. 1all, cutting "ood, apron and t+shirt arecoated "ith displacement map. Tetures on character are in2456245 piels. I painted diffuse maps by hand.

    I used /+0ay materials and /+0ay rect lights. To simulatedaylight, I used a main light, a fill light and a light for ceiling!sreflections and another for chopper!s reflections.

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    I made some test renders for posing and materials.

    I used shave and haircut tool and I dre" intensity map in7hotoshop. I rendered in mental ray "ith different render pass.

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    &ecause I have to make very high resolution renders for myprofessional "orks, I "anted to render this in high resolutiontoo. &esides I can see the mistakes better in high resolutionrenders.

    I rendered this "ork in 8 6 9$9p. Irradiance calculationtakes very much time as resolution gets bigger. That!s "hy Ihave a trick for these kinds of big resolution renders.

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    :or instance I save the irradiance calculation result in vrmapformat after I make a test render in ;9 piels. 1hen Imake the final render I use this from file. *o I can make highresolution renders "ithout much loss and computing po"er. Imade pass renders because it!s more controllable incompositing. *o I could make some artistic retouch at thefinal stage.

    It "as a fast and fun pro#ect for me. I feel happy after one

    year I could make a personal pro#ect. I hope my mini tutorialis helpful for you and fun too.