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1 The Australian Way MILO in2CRICKET Skills introduces girls and boys of all abilities to Australia’s favourite sport. It’s great fun, safe and teaches basic skills to help kids learn to play just like their Australian Cricket heroes. MILO in2CRICKET Skills Program 3 - 4

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1

The Australian Way

MILO in2CRICKET Skills introduces girls and

boys of all abilities to Australia’s favourite sport.

It’s great fun, safe and teaches basic skills to help kids

learn to play just like their Australian Cricket heroes.

MILO in2CRICKET Skills Program 3 - 4

2CONTENTS

ContentsRECOMMENDED EQUIPMENT 3

PROGRAM OUTLINE 3

ACTIVITY ESSENTIALS 4

HEALTH & P.E. CURRICULUM OUTCOMES 4

PROGRAM MAP 5

TIPS FOR THE DELIVERER 6

SKILL FOCUS 6

WEEK 1

CRICKET CIRCUIT 7

GATE BOWLING 8

RAPID FIRE BOWLING 9

KNOCK EM DOWN - BUILD EM UP 10

WEEK 2

YES NO WAIT 11

4 CORNERS 12

CRAFT FOR SCORING RUNS 13

PROTECT THE CIRCLE 14

WEEK 3

DERBY CONES (6ERS VS THUNDER) 15

CATCHING 6ERS 16

SKITTLE THE STUMPS 17

TAKE WICKETS EVOLUTION 18

WEEK 4

CAPTAIN’S LOCOMOTION CALL 19

TARGET BATTING 20

RAPID FIRE BATTING 21

ADDITIONAL ACTIVITIES 22

3

Program Outline

RECOMMENDED EQUIPMENT FOR 24 STUDENTS

LESSON 1 2

Focus Take Wickets Score Runs

Prepare to Perform • Cricket Circuit • Yes No Wait

Activities • Gate Bowling

• Rapid Fire Bowling

• Knock em down – Build em up

• 4 Corners

• Craft for Scoring Runs

• Protect the Circle

Stumps (End of play) Whole Group Discussion Whole Group Discussion

LESSON 3 4

Focus Take Wickets Take Wickets & Score Runs

Prepare to Perform • Derby Cones • Captain’s Locomotion Call

Activities • Catching 6ers

• Skittle the Stumps

• Take Wickets Evolution

• Target Batting

• Rapid Fire Batting

Stumps (End of play) Whole Group Discussion Whole Group Discussion

QUANTITY

Recommended Equipment for 24 Students

EQUIPMENT

LARGE BALLS (SCORCHER BALLS) 2

ROPES (20M) 2

STUMPS 8

BATS 24

RUBBER CRICKET BALLS 24

CONES 24

HIGH BOUNCE BALLS 6

MILO IN2CRICKET BAG 1

4SKILL FOCUS

Health and P.E. Curriculum Outcomes

YEARS 3 AND 4

Personal, Social and Community Health

Movement and Physical Activity

Being healthy, safe and active

(ACPPS033), (ACPPS034), (ACPPS035)

Moving our body

(ACPMP043), (ACPMP044), (ACPMP045)

Communicating and interacting for health and wellbeing

(ACPPS037), (ACPPS039)

Understanding movement

(ACPMP046), (ACPMP047)

Contributing to healthy and active communities

(ACPPS040), (ACPPS041), (ACPPS042)

Learning through movement

(ACPMP048), (ACPMP049), (ACPMP050)

Activity

EssentialsFundamentals Cricket Skills Game Sense

Body Awareness Travelling Sending Receiving Fitness Batting Bowling Fielding Attack Defence

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Cricket Circuit ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Gate Bowling ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Rapid Fire Bowling ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Knock em down – Build em up ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Yes No Wait ✔ ✔ ✔ ✔ ✔ ✔

4 Corners ✔ ✔ ✔ ✔ ✔

Craft for Scoring Runs ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Protect the Circle ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Derby Cones ✔ ✔ ✔ ✔ ✔ ✔

Catching 6ers ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Skittle the Stumps ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Take Wickets Evolution ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Captain’s Locomotion Call ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Target Batting ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Rapid Fire Batting ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

Activity Essentials

5

Program Map

PROGRAM MAP

SKITTLE THE STUMPS

GATE BOWLING

RAPID FIRE BOWLING

YES NO WAITTARGET BATTING

PROTECT THE CIRCLE

PROTECT THE CIRCLE

CAPTAIN’S LOCOMOTION CALL

DERBY CONES

CATCHING 6ERS

CRAFT FOR SCORING RUNS 3

KN

OCK

EM D

OW

N – B

UILD

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PTA

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ICKETS EV

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TION

RAPID FIRE BATTING

CRICK

ET CIRCUIT

6

Tips for the Deliverer

• The safety of the participants is the highest priority.

• Get the participants to learn by doing.

• The explanation of each activity is brief.

• Cater for the individual needs.

• Inspire the participants to work on something at home with a sibling or parent in the family. Also motivate the participants to want to play Cricket in the local community.

• Use Cricket language when speaking and educating the participants.

• ‘CHANGE IT’

When observing the activity, participants and responses, think about the following 6 questions?

1) Is the activity safe?

2) Are the participants engaged and having fun?

3) Is the activity running ok?

4) Do the participants understand what is going on?

5) Is the activity appropriate for the skill ability level of the participants?

6) Are the participants being challenged?

If the answer is no to one of the above 6 questions CHANGE IT.

Skill FocusBasics• Watch the ball

• Move according to the line/length of the ball

• Free swing of the bat

Fundamentals• Grip• Stance• Batswing• Being decisive• Intent to score

Principles• Balance

• Top Hand Dominance

• Full Face of the Bat

Basics• Grip

• Approach

• Delivery

Basics• Grip

• Approach

• Delivery

Basics• Feet

• Head

• Hands

Fundamentals• Stance

• Positioning

• Footwork

• Intent to score

Principles• Glovework

• Balance

• Vision

• Movement and Body Position

Basics• Watch the ball

• Catch & Contain the ball

• Throw the ball

Fundamentals• Feet

• Movement & Positioning

• Fingers/hands

Principles• Balance

• Vision

• Movement & Body Position

Task: HIT THE BALLAim: SCORE RUNS

Task: BOWL FASTAim: TAKE WICKETS

Task: BOWL WITH SPINAim: TAKE WICKETS

Task: TAKE THE BALLAim: SAVE RUNS & HELP TAKE WICKETS

Task: GET THE BALLAim: SAVE RUNS & HELP TAKE WICKETS

BATTING

PACE BOWLING

SPIN BOWLING

WICKET KEEPING

FIELDING

Fundamentals• Grip

• Run Up

• Gather

Fundamentals• Grip

• Run Up

• Gather

• Delivery

• Release

• Follow through

• Delivery

• Release

• Follow through

Principles• Momentum

• Alignment

• Balance (Stability)

• Force Absorption

Principles• Momentum

• Alignment

• Balance (Stability)

• Body rotation

7

Week 1 - Take Wickets

WEEK 1TAKE WICKETS – CRICKET CIRCUIT

Equipment 2 large balls, 10 rubber cricket balls, 24 cones, 8 bats, 2 stumps and 2 ropes.

Instructions • Participants start at different spots. When the deliverer

instructs to start the participants move through the cricket fundamental motor skill circuit in the same direction.

Activity Variations • Participants in pairs. One participant works through the

circuit and the other rests. After the first participant completes a lap they swap over.

• Change it. If things need to change, be creative and add in or replace a current part of the circuit e.g. change walking side ways to grape vine.

Teaching points • It is not a race. Get the participants to take their time and

have fun.

• Make sure there is a good mix of skill activities and body movements within the circuit.

ACTIVITY 122410 8 22

HYDRATIONSAFETY

• Participantsneedtorememberitisnotarace.Thebatsareforrunningwithandnotswinging.

• Allowtheparticipantstohydrateafterthegame.

CRICKET CIRCUIT

8

Phase 2

Phase 3

Phase 5

Equipment• 4 rubber cricket balls, 20 cones, 8 stumps and 2 ropes.

Instructions Phase 1

• Participants are split into four groups.

• In each group, the participants line up in a single line behind the crease cones and face a single cone in front of them.

• The deliverer explains to the participants not to touch the single cone.

• When the deliverer instructs to go, the participants (one in each group), walk towards the cone, step over the cone with their back foot and then step again with their front foot. The participants then walk around to the back of the line as the next participants begins.

Phase 2

• The participants walk quickly towards the cones. When they get to the cone in front of them they bound from their front foot over the cone, plant their back foot on the ground and with momentum plant their front foot before the rope.

Phase 3

• The gates (2 stumps) are introduced and placed roughly 1 metre apart. They are positioned just forward of each cone.

• The participants have a light run up and with their front foot bound over the cone, stabilise their back foot and with momentum plant their front foot before the rope. As they are doing this, they lift their hands so they don’t hit the gates.

Phase 4

• The deliverer will slightly close the gates.

• The participants will do the same thing but now add in the action with their arms. The participants bowl with a straight arm and their shoulder brushes their ear.

Phase 5

• Participants have a ball each.

• The participants will go through the gates with momentum and bowl the ball.

• The bowlers aim to land the ball on the full and past the second rope.

Phase 6

• A wicket keeper is now added in. The bowler has their run up towards the gates, bowls the ball and then with their follow through run downs to become a wicket keeper. The wicket keeper then joins the back of the line.

Phase 7

The groups now turn into teams and compete against each other for fun.

The crease line rope now becomes a second rope down the pitch. The participants aim to land the ball between the ropes for points.

ACTIVITY 2 15 MINGATE BOWLING8204 2

WEEK 1 TAKE WICKETS – GATE BOWLING

Activity Variations• Add in stumps for extra points. Double points awarded if the

ball lands between the ropes and then hits the stumps.

Teaching points• Hold the ball correctly with the grip.

• With the approach get the participants to stay smooth and balanced.

• Keep the bowling arm straight and get the shoulder to brush the ear as the ball is released.

• Focus on three phases for the 15 minutes. Deliver phases that are related to the skill ability level of the participants.

SAFETY

• Thewicketkeeperisasafedistanceawayfromthebowlerwhentheyhavebeenaddedintotheactivity

9

Equipment• 8 rubber cricket balls, 16 cones, 8 stumps and 2 ropes.

Instructions • Participant (A) is the bowler. Participant (B) is the wicket

keeper. Participant (C) is waiting to bowl.

• Eight sets of stumps are set out in a straight line 2m apart.

• The bowling crease is marked out by cones and an additional set of cones are laid out parallel with the crease line 4m behind it.

• Two ropes are laid out parallel to each other one 2m from the stumps and the other 3m from the stumps (this is the target area for the bowlers).

• Participant (A) starts at the back line of the cones and moves with momentum to release the ball by the second line of cones (crease line). The bowler has one bowl, aiming to land it between the two ropes with it then ultimately hitting the stumps. Hitting the stumps doesn’t count unless the ball has landed in between the ropes.

• Once the bowler has bowled everyone changes spots. The bowler becomes the wicket keeper, the wicket keeper runs the ball up to the new bowler and then waits at the back for their go.

Activity Variations • Lengthen the distance of the crease line to further challenge

or cater for the participants and their skill ability.

• Participants have 2 or more deliveries before everyone rotates.

• Add in a competition. Which group can land the ball between the ropes the most amount of times.

Teaching points • It is more important for the participants to land the ball

in between the ropes than to hit the stumps. Hitting the stumps doesn’t count unless the ball has landed in between the ropes. This teaches executing the right flight, length and accuracy when bowling.

ACTIVITY 3 15 MINRAPID FIRE BOWLING8168 2

WEEK 1 TAKE WICKETS – RAPID FIRE BOWLING

HYDRATIONSAFETY

• Bowlersmayonlybowlwhenthewicketkeeperisreadyandlooking.

• Thewicketkeepermustruntheballbacktothenewbowler

• Allowtheparticipantstohydratebeforetheirnextsession(class).

10

Equipment• 8 rubber cricket balls, 16 cones, 8 stumps and 2 ropes.

Instructions • Participants are put into 8 teams. Participant (A) is the

bowler. Participant (B) is the wicket keeper. Participant (C) is waiting outside the bowling area.

• Eight stumps are set out in a straight line with 2m between each set. The bowling crease is marked out by cones and an additional set of cones are laid out parallel with the crease line 4m behind it.

• Lengthen the distance between the stumps and the crease to suit the age level and skill ability.

• The bowler (A) starts at the back line of the cones and moves with momentum to release the ball by the second line of cones (crease line). The bowler has 1 attempt at bowling. The ball must land in between the ropes and then hit the stumps for it to be deemed a successful hit. If the stumps are hit correctly, the wicket keeper takes out a single stump and sits is on the ground. The wicketkeeper then runs the ball to participant (C) who then becomes the new bowler. All participants rotate after each delivery.

• If the bowler misses the stumps then the wicket keeper leaves the stumps and runs the ball up to the new bowler.

• When the stumps are hit for the second time, the wicketkeeper takes out a second stump. When the stumps are hit the third time, the wicket keeper takes out the third stump and then the base is left on the ground. The bowler then needs to hit the base. When this happens the wicket keeper puts a stump back in the base.

• The team, who has all stumps removed, hits the base and builds all stumps back to a full set of wickets wins.

Activity Variations • Lengthen the distance between the stumps.

• Change the width of the ropes.

• Turn the stumps side on.

• Use the stumps as goal posts for a scoring system to take place.

168ACTIVITY 4 20 MINKNOCK EM DOWN – BUILD EM UP

8 2

WEEK 1 TAKE WICKETS – KNOCK EM DOWN – BUILD EM UP

SAFETY

• Bowlersmayonlybowlwhenthewicketkeeperisreadyandlooking.

• Thewicketkeepermustnotthrowtheball.

• Participant(C)mustwaitbehindthebowlingareauntiltherotationbegins.

11

Week 2 - Score Runs

WEEK 2SCORE RUNS – YES NO WAIT

ACTIVITY 1 10 MINYES NO WAIT10

Equipment• 10 cones.

Instructions • A rectangle is made from the cones. Line (A) is the YES line.

Line (B) is the WAIT line. Line (C) is the NO line.

• Participants line up on one side (C) facing the opposite line (A) (See diagram). The Deliverer calls out one of the three commands: - YES: the participants run all the way through to the opposite crease line; NO: The participants remain where they are; WAIT: The participants move out to the half way line (B).

Activity Variations • The last one back to the crease line is run out (eliminated) for

one round.

• Participants go in pairs. Now the participants make the call and not the deliverer. Participants take it in turns of making the call Yes, No or Wait.

• Add in bats and single stumps for batters to hold. Stumps can be used to replicate a bat. When running to the crease line participants ground the bat or single stump.

Teaching points • Stress the importance of calling and making decisions when

running between wickets. Great communication will prevent run outs in games. Poor communication will increase the chances of batters in games.

• Teach the participants to use signals when communicating e.g. put up your hand for NO.

• When using bats, emphasise the importance of grounding the bat.

SAFETY

• Participantsareasafedistanceapartsotheydon’tcrossoverwhenrunningbetweenthewickets.

HYDRATION• Allowtheparticipantstohydrateafterthegame.

12

Equipment• 1 high bounce ball per group of 4.

Can use cones or chalk if there are no four square lines.

Instructions • Participants are put into 6 groups (4 participants per group).

Groups are strategically put together by age similarity and skill ability.

• In groups participants play 4 corners.

• Participants for the start of each game are to stand in a batting stance position before the ball is being served.

• Participants use their feet to move towards the ball (footwork), track the ball and hit the ball to another square with their hand if it bounces once in their square.

• Line balls are in.

• If a participant fails to hit a ball they then move to the fourth square. All the participants then move up a square if needing to advance.

Activity Variations • Challenge a few by getting them to use opposite hand.

• Create a new square by using cones in the middle to be used as a serving square/area.

• The ball must bounce twice before hitting it. This encourages stepping back for back foot defence and shots in cricket.

Teaching points • 4 corners must be played on a harder surface (e.g. concrete or

asphalt).

• Watch the ball.

• Move according to the line/length of the ball.

ACTIVITY 2 10 MIN4 CORNERS1 PER 4 PARTICIPANTS

WEEK 2SCORE RUNS – 4 CORNERS

13WEEK 2 SCORE RUNS – CRAFT FOR SCORING RUNS

ACTIVITY 3 20 MINCRAFT FOR SCORING RUNS1 PER PARTICIPANT 1 PER PARTICIPANT

Equipment • 1 rubber cricket ball and 1 bat per participant.

Instructions INDIVIDUAL CRAFT

• Balance ball on bat. For those who have the skill ability challenge them to hit the ball up and down on the bat.

• Dribble the ball around (ball control).• Place the ball on the ground, step and hit the ball.

PAIRS• One participant rolls the ball and the other one traps the ball

with their front foot. Participants swap over after 10 efforts.• One participant rolls the ball and the other plays a front foot

defence shot (block) or hits the ball back with a front foot shot.

Participants swap over after 10 efforts. Have a race within the group. Who is the first pair to ten? Swap positions and have another race.

• All participants find a new partner for the next challenge.• One participant rolls the ball and the other hits the rolling

ball back (front foot shot). Participants swap over after 10 rolls. Participants all up face 30 rolls each.

• One participant underarms the ball and the other plays a front foot shot. Swap positions after 10 deliveries. Participants all up face 20 under-arms each.

• One participant bowls the ball overarm and the other plays a front foot front foot shot. Swap positions after 10 deliveries. Participants all up face 20 under-arms each.

• Have a competition. How many hits can the batter make before missing a ball? Which pair had the highest amount of successful shots in a row? Swap positions and have another challenge.

• The teacher blows the whistle and all participants need to find a new partner for the next challenge. It must be someone they haven’t previously been with.

• One participant bowls the ball under-arm and the other must let the ball bounce twice before playing a back foot defence shot. By allowing the ball to bounce twice it teaches participants to go play back foot shots. Swap positions after 10 deliveries. Participants all up face 20 double bounces each.

PARTICIPANTS WITH A HIGH LEVEL OF SKILL ABILITY• Participants with a high level of skill ability can use the high

bounce balls for the back foot shots.

Activity Variations • Sir Donald Bradman practice. Participants can use single

stumps as bats. This will further develop hand-eye coordination and ball tracking when batting.

• Use various balls to further develop tracking and engagement.

Teaching points BATTING

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

• Under no circumstances do the participants use tees. We want the batters to replicate the skill of batting by hitting a moving or oncoming ball.

• For participants who find it challenging to hit an under arm ball, get the bowlers to roll the ball. Consider using the larger balls.

SAFETY

• Allpairsareasafedistanceapartwhenbowlingandbatting.

14

Equipment • 20 rubber cricket balls,24 cones, 8 bats, 2 stumps and 2

ropes.

Instructions • Participants are split into 2 groups (12 per group).

• Four batters are in the middle circle.

• A set of stumps are placed in the middle of the inner circle.

• Four bowlers are in the next larger circle. Four fielders are spread out to fill in the gap in the larger outside circle.

• The bowler’s roll or underarm the ball, between a batters cone, into the centre circle trying to hit the stumps.

• The batters try to hit the balls through the clear areas between the bowlers and fielders.

• Balls that stop between the bowlers and batters lines remain there until the deliverer stops the game so they can be gathered safely.

• If the ball reaches the outside fielders they field the ball and bring it back in and place the balls at the bowler’s feet.

• Once the stumps in the middle have been hit 5 times change the game positions around.

Activity Variations • Change the number of times the stumps need to be hit.

Suit the skill ability.

Safety • The rope (bowlers crease line) is at a safe distance from the

batter.

• Explain to the bowlers to keep out of the batters way when running to retrieve a ball.

• Encourage batters to block or play controlled shots. Not to swing as hard as they can.

• Balls that stop between the bowlers and the batters lines remain there until the deliverer stops the game so they can be gathered safely.

Teaching points Batting

• Watch the ball.

• Move according to the line/length of the ball.

• Free swing of the bat.

• Under no circumstances do the participants use tees. We want the batters to replicate the skill of batting by hitting a moving or oncoming ball.

• For participants who find it challenging to hit an under arm ball, get the bowlers to roll the ball. Consider using the larger balls.

HYDRATIONSAFETY

• Battersareevenlyspacedasafedistanceapartfromeachother.

• Bowlerscircleisasafedistanceawayfromthebatters.

• Allowtheparticipantstohydratebeforetheirnextsession(class).

22420 8ACTIVITY 4 15 MINPROTECT THE CIRCLE

2

WEEK 2 SCORE RUNS – PROTECT THE CIRCLE

15WEEK 3TAKE WICKETS – DERBY CONES (6ERS VS THUNDER)

Equipment 24 Cones.

Instructions • Split participants into two even teams (6ERS vs. THUNDER).

• The cones are spread out across the playing area. Half are upside down (6ERS) and half are the right way up (THUNDER).

• The aim of the activity is to turn as many of the opposition participant cones to your own designated cone position and to keep as many in your correct position.

• Cones cannot be protected or kicked. They must be turned using both hands to replicate bending down when fielding.

• To determine a winner the cones are counted at the end of the allocated game time.

Activity Variations • Add in one ball per cone. Participants either place the ball

on top of a cone or inside a cone. This allows ball handling to take place in the game.

• Have participants vary their starting positions (e.g. lying on their bellies).

• Have one team have a head start with more cones in their favour.

• One team starts with all the cones their way and the other team tries to turn as many over in the designated game time. Compare the teams after two rounds.

Teaching point • Participants get low to the ground by bending their knees.

Cones are flipped over with two hands to replicate getting two hands down to field a ball.

ACTIVITY 1 10 MINDERBY CONES (6ERS VS THUNDER)24

Week 3 - Take Wickets

HYDRATIONSAFETY

• Spatialawareness.Explaintotheparticipantstoslowdownwhengettingtoaconesotheydon’tbumpintootherparticipants.

• Allowtheparticipantstohydratebeforethenextactivity.

16

Equipment• 1 rubber cricket ball per participant & 12 cones.

Instructions INDIVIDUAL CATCHING

• Throw the ball in the air to self and catch.

• Throw the ball in the air to self and catch with opposite hand.

• Throw the ball in the air to self and clap.

See how many claps you can do with a catch? What’s your record?

Tom Cooper (Renegades) can clap 34 times.

• Throw the ball in the air to self with opposite hand and clap.

• Throw the ball in the air, touch shoulder and waist before catching.

• Throw the ball into the ground and catch.

• How many can you do in a minute? What’s the record within the group?

CONE CATCHING

• One cone between each pair.

• The distance between the cones will vary with the age and ability of each pair.

• One participant holds the cone upside down to catch the ball while the other catches the ball with their hands.

• One participant holds the cone upright to catch the ball while the other catches the ball with their hands.

Can you catch with the cone held the right way up? How many in a row can you do?

PAIRS

• 2m apart, one ball, under arm throwing and catching. On the whistle which pair will be the first to twenty catches?

• One hand throwing and catching with preferred hand.

• One hand throwing and catching with opposite hand.

• Back to normal using both hands to catch have a race to see how many catches each pair can make in one minute. Repeat and see if anyone can beat their personal best.

• 2m apart, two balls, underarm throwing and catching.

• 2m apart, one ball between pair, catch and step back. Every time a catch is made step back. If the ball is dropped or the throw is off then the pair come together and start again (all underarm throws).

How far apart can you and your partner go?

Activity Variations • Call and catch (one partner has their back turned).

• Throwing with over-arm throw.

Teaching points • Make as many catching activities into a fun competition.

This further engages the audience (participants) and creates catching successfully under pressure.

121 PER PARTICIPANTACTIVITY 2 10 MINCATCHING 6ERS

WEEK 3 TAKE WICKETS – CATCHING 6ERS

17

Equipment • 24 rubber cricket balls, 2 large balls, 16 cones, 8 stumps and 2

ropes.

Instructions INDIVIDUAL HANDLING

• The playing area is divided into 2 halves and at each end four stumps are set up along each rope. Participants are split into two teams (twelve on each team).

• The game is won when all four stumps from one team have been hit.

• A fielder can be eliminated from the game if a rubber cricket ball hits their leg when attempting to field a ball.

• Both teams over arm throw the balls at the stumps. The do not use rolling in this activity.

• To avoid participants sitting out of the game for long periods have them rotate back in after another participant is out from a ball hitting their leg.

• Participants aim for the stumps and not at the participants in the opposite team.

• Participants cannot pass the rope into the safe zone. The balls must stay there until the game is finished.

• The stumps must be laid down when they have been hit to avoid the opposing team still aiming for it.

Activity Variations • Throw over arm with opposite side of the body.

• Have participants bowl instead of over arm throw.

• Add in a time limit. Who can hit the opposing stumps the most.

• Change the distance of the safe zone.

Teaching Points • Watch the ball.

• Move to catch or control the ball.

• Be side on when throwing the ball and point at the target.

• Encourage participants to throw over arm with their opposite side.

ACTIVITY 3 20 MINSKITTLE THE STUMPS

WEEK 3TAKE WICKETS – SKITTLE THE STUMPS

SAFETY• Participantsaretoaimforthestumpsandnotattheparticipantsintheoppositeteam.

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18

Equipment• 24 rubber cricket balls, 2 large balls, 14 cones, 8 stumps and 2

ropes.

Instructions• Participants are put into two groups (two teams).

• The teams race each other. The first team to have all participants complete the 5 levels wins.

• All participants start the motor skill race (bowling/fielding evolution) at Level 1.

• When a participant over arm throws, rolls or bowls the ball at a target they then run out past the first rope, pick up their ball and run past the end rope. When that participant is past the end rope with their ball, the next participant lining up can then begin their go (it’s safe for them to start).

• If a participant hits a target or rolls the ball under the stump successfully they then pass that level and they move on to the next level. If a participant is not successful with their over arm throw, bowl or roll at their current level they then line up at the same level to have another attempt.

• Once one whole team has completed the 5 levels the participants yell out ‘Howzat’ to finish the race.

• Everyone then lines up to start a new game.

Activity Variations• Have a race using the opposite side of the body.

• Participants start in various spots and where they want e.g. Level 1 or Level 8.

When the participants pass the level they are on, they can then go to any other level. Once participants have completed 5 levels they are can sit down in a designated area. When a total of 5 participants have finished, the activity stops and a new game can then begin.

Teaching points• Watch the ball.

• Move to catch or contain the ball.

• Be side on when throwing the ball, point at the target and throw the ball.

• Encourage participants to throw over arm with their opposite side.

ACTIVITY 4 20 MINTAKE WICKETS EVOLUTION

SAFETY

• Participantscannothavetheirgoatoverarmthrow,bowlingorrollinguntiltheparticipantinfrontofthemispasttheendrope.

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WEEK 3TAKE WICKETS – TAKE WICKETS EVOLUTION

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HYDRATIONSAFETY

• Thecaptaincannotmakeacalltoafieldingareathatalreadyhasparticipantsinit.

• Participantsareputinto2or4groupstopreventpushingandparticipantsfallingoverwhilstrunninginthesamedirectionasotherparticipants.

• Participantsdonotgraborpushotherparticipantswhenracingtoafieldingarea.

• Allowtheparticipantstohydratebeforethenextactivity.

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Equipment • 24 cones

Instructions • Participants are into two – four groups. Group A are the Stars.

Group B are the Strikers.

• The cones are set up in fielding positions across the playing area.

• The participants can start walking in towards the centre from their fielding positions. The captain (deliverer) then makes a call e.g. “Stars run to Square Leg.”

The Stars will then run from their current position to the Square leg area. The other group (Strikers) walk back to their original position to be ready for the next call.

• The captain then calls out again. He/she can call Strikers or Stars again.

Activity Variations • If participants are having trouble with the fielding positions,

the deliverer can also point or call out the colour of the cones.

• Add in a small competition. Who can be the fastest to the next fielding position? This will further help in developing quicker reaction times when starting in a still or moving position..

• Add in more fielding positions.

• Add in elimination. The last one to the fielding position sits out for 1 round (captain call).

• Use a stopwatch. Who is the fastest group?

Teaching points • Explain to the participants that the game is designed for

learning the fielding positions, improving their balance, coordination and fitness by using various locomotion activities, walking in with the bowler and to further develop decision making (quick decisions).

ACTIVITY 1 10 MINCAPTAIN’S LOCOMOTION CALL

Week 4 - Take Wickets & Score Runs

WEEK 4TAKE WICKETS & SCORE RUNS – CAPTAIN’S LOCOMOTION CALL

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ACTIVITY 2 20 MINTARGET BATTING2412 12

WEEK 4TAKE WICKETS & SCORE RUNS – TARGET BATTING

Equipment 12 bats, 12 rubber cricket balls and 24 cones.

Instructions • Participants are in pairs. One is the batter and one is the

roller/underarm bowler.

• 2 cones are set up outside of the roller/underarm bowler. They are the goals.

• The batters try to hit the ball through the cones (goals).

• The partner will field the ball and return it back to the goals to deliver the next ball.

• After the batter has 3 efforts at batting the participants swap roles.

Activity Variations • Allow the participants to be creative with their goals e.g. use

stump bases.

• Vary the width of the goals depending on the skill ability of the batters.

• Have the fielder become a goalie.

Teaching Points• Watch the ball

• Move according to the line/length of the ball

• Free swing of the batSAFETY

• Participantsareasafedistanceapart.

• Pairsareasafedistanceapartfromeachotherwhenbatting

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Equipment • 3 large balls, 3 rubber cricket balls, 1 bat, 2 stumps and 2 ropes.

Instructions • Participants are split into two teams (fielders and batters).• One rope is placed in the field for the bowlers crease line

and the safety line where fielders must be behind when a participant is batting. The second rope is out in the field. For each ball that is hit past this rope the batting team get a bonus 4 runs like a boundary shot.

• The deliverer can bowl six balls in total (one after the other). All are delivered by under arm.

• The deliverer uses 3 scorcher balls to make it easier for the batters to hit the ball.

• The batter attempts to hit the balls out in the field. • The fielders cannot move until all the balls have been bowled.• Once all six balls have been bowled, the batter then makes as

many runs as possible for their team between the stumps. • The fielding team cannot cross the designated safety line

until all balls have been hit.• Fielders may run and carry the balls back in to the bowler or

throw to team mates.• The fielders need to get all the balls (hit and missed) and

return them at the feet of the bowler. The fielding team shouts ‘HOWZAT’ once all the balls have been returned. The batter then stops running and the team total score count stops until the next batter.

• The other batting members are waiting behind the cones for their hit and count out loud the total number the team is on as each run is made.

• Once all batters have batted once, the two teams swap over.

• Depending on time, teams may get in a second batting innings each, with the team with most runs scored declared the winner. With more time in a session, it would be ideal to have three batting innings each, to maximise opportunities to bat (18 deliveries faced).

Activity Variations • Add in a rule if you get caught out on the full you cannot

make any runs. This replicates the importance of hitting the ball to space and the ground in cricket.

• Fielders can move but only in the field behind the crease line after the first ball has been hit.

Teaching points BATTING

• Watch the ball

• Move according to the line/length of the ball

• Free swing of the bat

• Under no circumstances do the participants use tees. We want the batters to hit an oncoming ball.

ACTIVITY 3 25 MINRAPID FIRE BATTING33

• Participantscannotmoveuntilalltheballshavebeenhit.Theycancatchtheballifitcomesdirectlytothem.

• Thecreaselineisasafeandsuitabledistanceawayfromthebatter.

WEEK 4TAKE WICKETS & SCORE RUNS – RAPID FIRE BATTING

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ADDITIONAL ACTIVITIES

12

10 MINTARGET THROWING12

ADDITIONAL

ADDITIONAL ACTIVITIES – TARGET THROWING AND WICKETKEEPER CATCHING

Equipment • 12 rubber cricket balls and 12 cones.

Instructions • Participants are in pairs.

• A cone is placed in the middle and the participants are 6 steps back from the cone.

• Participants throw overarm at the target (cone).

• 1 point for hitting the cone.

• 5 points for getting the marker to do the Big Flip.

Activity Variations • Restrict or increase the playing area.

• Impose time limits.

SAFETY

• Nooverarmthrowsorthrowsaimedabovetheshoulders.

Equipment • 12 rubber cricket balls.

Instructions • Keeper positions themselves in a normal stance about 1m

from the catch area. If using mats place them in the catch area.• Partner stands 3m away, underarms the ball trying to land it

in the middle of the catch zone.• Keeper’s drives to catch the ball, preferably in 2 hands, but if

necessary in 1 hand.• The mats are there to help break the keepers fall.

• Partners swap positions after 6 deliveries.

Activity Variations • Have the keepers catch the other way.

• Mix up the delivery. Have rolling balls, high balls and catches.

Teaching Points• Hands are ready.• Watch the ball.• Feet are shoulder width apart. Moving according to the line

of the ball. • Keep your head still and in line with the ball. • Catch with two hands.

10 MINWICKET KEEPER12

• Thegroundorsurfacetodiveandcatchissafeandissuitablefortheactivity.

• Norunupswhendivingtotakeacatch.SAFETY

ADDITIONAL

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10 MINBOWLING TAG

ADDITIONAL

ADDITIONAL ACTIVITIES – BOWLING TAG

10 MINLOCOMOTION RELAYS246 8

ADDITIONAL

Equipment • 6 rubber cricket balls, 24 cones and 8 stumps.

Instructions • Participants are split into four - eight teams.

• Participants line up in their teams in between their cones (start/finish line).

• The deliverer blows the whistle to start the activity. Once every one in a team completes one set (one full round) the team sits down to show they have finished.

• Locomotion relay sets include: Skipping, giant steps, hopping, lunges, walking backwards, running, grape vine, change of direction (agility), leaping, air catch/shoulder roll and bowling at a set of stumps.

Activity Variations • Add in a competition. Relay Races.

• Every time a team wins a relay race their start/finish line moves back a meter.

Teaching points • Explain to the participants that the first few sets are not

a race. Encourage the participants to take their time and not rush. This is better for balance, fitness, coordination development.

Equipment No equipment required.

Instructions • Six participants are chosen as taggers. Everyone else tries to

avoid being tagged.• If tagged, a player must stand still (becomes a bowling target)

with one hand held high up in the air above their head. Participants become free and join back in the game when another participant who is not a tagged runs up to them and with a bowling motion, high fives them back in the game.

• The game stops when all participants have been tagged or after the end of 5mins.

Activity Variations • Taggers cannot guard participants

who are bowling targets.

Teaching points • This encourages participants to correctly use the body

movement motion of bowling.• Arms must be straight up and high in the air for participants

to replicate the body movement motion. • Keep encouraging participants to use the body movement

motion to release tagged players and not high fives.

HYDRATION

• Allowtheparticipantstohydratebeforethenextactivity.

24ADDITIONAL ACTIVITIES – SCORCHER BALL

1624 1

10 MINSCORCHER BALL2

ADDITIONAL

Equipment • 24 rubber cricket balls, 1 scorcher ball, 16 cones and 2 ropes.

Instructions • Participants are split into two teams.

• On ‘go’ the players from both teams throw (overarm or underarm) the balls at the Scorcher ball in the middle.

• One team is trying to hit the Scorcher ball and get it to roll across the opposing team’s rope to win. The other team is doing the same thing by trying to get the Scorcher ball past the opposing team’s rope.

• Participants can only retrieve balls in their designated area. Under no circumstance can participants throw the ball or retrieve a ball from the safety zone.

Activity Variations • Participants are split into three teams. Rotate teams after

each game so everybody plays each other.

• The winning team stays on for the next game and the losing team rotates with a resting team.

• Participants can roll, throw or bowl.

• Use a still target like a set of stumps instead of the scorcher ball.

Teaching point • Watch the ball.

• Catch and contain the ball.

• Throw the ball.

SAFETY• Undernocircumstancecanparticipantsretrieveaballfromthesafetyzone.

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10812

Equipment 12 rubber cricket balls, 8 cones and 10 stumps:

• Plastic stumps with one stump between two bases (middle to middle to create a hurdle).

• One single stump can sit across two cones if there are not enough stump bases.

Instructions • The hurdle is placed on the ground and the object is to roll

the ball under the hurdle.

• As the participants get better the distance increases.

• The participants then throw the ball over arm to bounce the ball under the hurdle.

Activity Variations • Make the hurdles harder or easier depending on the level of

skill ability within the participants. Change the height of the stump to make the hurdle easier or more challenging.

• Add in a target (cone) for an extra bonus.

10 MINUNDER/OVER THE HURDLE

ADDITIONAL

ADDITIONAL ACTIVITIES – UNDER/OVER THE HURDLE AND FOUR WAY CATCHING

Equipment • 2 rubber cricket balls per game, 2 high bounce balls per game

and 24 cones.

Instructions • Participants are split into groups of three.

• Twelve participants per game. There are two games set up.• The game set up has four squares touching front edge

corners. This creates a vacant square in the middle. • The vacant area in the middle is called No go land. • Participants are divided up into four teams of three.• Each team is in their square facing their opposition.• The game initiates when one player from squares (A) & (B)

underarms one ball, from above knee height, to bounce once in the No go land into the opposition square (C) & (D).

• The opposition catch the ball returning it in the same fashion.• Participants rotate the catcher and thrower role. They cannot

catch or throw two in a row. It is important that everyone has an equal go.

• A point is scored when a team drops a ball, the doesn’t bounce in or bounces too many times in the No go land or the ball lands outside the opposition square area.

Activity Variations • Change the game by making it left hand only.

• Before catching the ball it must bounce twice in the opposition square.

• Lengthen the playing field and add in bowling.

15 MINFOUR WAY CATCHING2 PER GAME 2 PER GAME 24

SAFETY

• NooneistogointothevacantsquarecalledNogoland.

ADDITIONAL

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Equipment • 20 rubber cricket balls, 8 cones, 4 bats, 4 stumps and 2 ropes.

Instructions • Participants are split into four groups.

• In each group one participant starts as the batter and the rest are under arm bowlers for those with a lower skill ability and normal bowling for those who can execute the skill sufficiently. Each bowler has a rubber cricket ball.

• The rope represents the bowlers crease line.

• The first bowler bowls the rubber cricket ball at the batter. The batter attempts to hit the ball.

• If the batter is bowled they then place their bat on the ground and become a bowler. A bowler then becomes a new batter.

• The batters try and last for a total of 6 deliveries. A miss hit or hitting the ball all count as deliveries.

• The next bowler must wait for the batter to be ready before bowling the next ball.

• After a participant bowls the ball, they retrieve the ball and line up at the back of the bowlers line.

• There are no wicket keepers in the activity.

Activity Variations • Add in a wicket keeper.

• Add in wickets for batters to make runs. E.g. batters run after they hit the ball in the outfield.

• Batters cannot be bowled out and get to face all six deliveries.

• The rope (bowlers crease line) is at a safe distance from the batter.

• Explain to the bowlers to keep out of the batters way when running to retrieve a rubber ball.

• Encourage batters to block or play controlled shots. Not to swing as hard as they can.

Teaching points BOWLING

• Watch the ball

• Move according to the line/length

• Free swing of the bat.

BATTING

• It is important for the batters to receive quality delivery to improve their batting skills. Encourage participants to under arm if their skill ability is at a low to adequate level when bowling.

• Watch the ball

• Move according to the line/

length of the ball

• Free swing of the bat

20 MINBATTING KNOCK OUT4820 4 2

SAFETY

ADDITIONAL

ADDITIONAL ACTIVITIES – BATTING KNOCK OUT

• Therope(bowlerscreaseline)isatasafedistancefromthebatter.

• ExplaintothebowlerstokeepoutofthebatterswaywhenrunningtoretrieveaMILOball.

• Encouragebatterstoblockorplaycontrolledshots.Nottoswingashardastheycan.

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Equipment • 24 rubber cricket balls, 6 high bounce balls, 2 large balls,

24 cones, 4 stumps, 4 stump bases and 2 ropes.

Instructions• Participants are split into two teams.

• On ‘go’ the players from both teams bowl the rubber cricket balls to the opposite teams area. The ball must bounce in the safety zone first before entering the opposing team’s area.

• There are various targets in the safety zone for participants to aim at.

• Balls are retrieved (fielded) and bowled continuously until the game stops.

• The team with the least amount of balls in their half wins.

Activity Variations • After the first game, add in the high bounce balls and larger

balls for further engagement and skill development.

• Add more competition by allowing points when a target in the safe zone is hit. 10 points for every target that is hit.

• Move the ropes to better suit the skill ability or make the ropes narrower to further challenge the participants.

• Participants are split into three teams. The winning team stays in the next game and the losing team rotates with the resting team.

• Instead of bowling, participants can throw the ball.

Teaching points BOWLING

• Hold the ball correctly with the grip.

• With the approach get the participants to stay smooth and balanced.

• Keep the bowling arm straight and get the shoulder to brush the ear as the ball is released.

20 MINSHOOTING STARS

ADDITIONAL ACTIVITIES – SHOOTING STARS

2424 6 2 24 4

•Abowledorthrownballmustbounceinthesafetyzonefirstbeforeendingintheopposingteam’sarea.SAFETY

ADDITIONAL

28

8

Equipment • 24 rubber cricket balls, 24 cones and 8 stumps.

Instructions • Eight participants stand approximately 15 meters away from

the stumps, direct opposite one of the other fielders.

• Four cricket balls are used, one for each pair facing each other. The aim is to see which pair can get the most hits in a set amount of time.

• Add in a variation. The participants can roll with their opposite hand.

Activity Variations • Participants throw with opposite hand.

• Change the distance of the participants and the stumps.

• Add in more Cricket balls.

Teaching points Fielding

• Watch the ball.

• Catch and contain the ball.

• Throw the ball.

• Backing up.

15 MINCRAZY STUMP THROW

ADDITIONAL ACTIVITIES – CRAZY STUMP THROW

24 24

• Participantsmustalwaysbeasafedistanceapartwhenrollingorthrowingintheactivity.

SAFETY

ADDITIONAL