millennial media smart 2011 yir
TRANSCRIPT
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In 2011, nine verticals experienced triple digit growth year-over-year
(Chart B). Health: Fitness & Wellness has not been on the Top 10Global Advertising Vertical ranking to date, yet experienced growth of
229% year-over-year (Chart B). Health: Fitness & Wellness advertisers
leveraged mobile to provide seasonally relevant messages to
customers, heavily promoting fitness products during the beginning
of the year and summer months, while promoting wellness productsand services during the cold and allergy seasons.
Finance was the number one vertical on the Top 10 Global
Advertising Vertical ranking (Chart A). Finance campaign spending
grew 314% year-over-year (Chart B). In 2011, Banking advertisersutilized mobile to create awareness campaigns and drive customers
into their branch locations while insurance and credit card brands
heavily utilized mobile for generating leads.
Entertainment experienced a 133% increase year-over-year (Chart B)and ranked in the number three spot on the Top 10 Global
Advertising Vertical ranking (Chart A). In 2011, advertisers in the
Entertainment vertical leveraged mobile to create awareness of new
motion picture and DVD releases. They also drove downloads of
branded applications, which allowed customers to watch premiumtelevision content on-the-go.
CPG/FMCG ranked in the number seven spot on the Top 10 Global
Advertising Vertical ranking (Charts A). Year-over-year CPG/FMCG
spending increased 199% (Chart B). CPG/FMCG advertisers utilizedmobile to engage customers through social media platforms. They
leveraged those channels to cross-promote and drive product reuse
by providing product usage tips to their target audiences.
Insights:
Source: Millennial Media, 2011.
Top 10 Global Advertising Verticals2011 Ranked by SpendCHART A
FINANCERETAIL & RESTAURANTSENTERTAINMENTTELECOMMUNICATIONSAUTOMOTIVEPORTALS & DIRECTORIESCPG/FMCGEDUCATIONTRAVEL
TECHNOLOGY
123456789
10
RANK CATEGORIES
Mobile Vertical Spending in 2011
VERTICALS GROWTH
Vertical ExplosionYear over Year Spend Growth - 2011/2010CHART B
TECHNOLOGY
FINANCE
HEALTH: FITNESS & WELLNESS
CPG/FMCG
RETAIL & RESTAURANTS
AUTOMOTIVE
PHARMACEUTICALS
ENTERTAINMENT
EDUCATION
2011 Year in Review
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698%
314%
229%
199%
193%
185%
159%
133%
122%
Audience Targeting: Real World Audiences
Audience Targeting builds audiences by analyzing massiveamounts of data every day, supplying algorithmically controlledenrollments into rich behavioral models. This enables verticals, like
Automotive, to connect with their intended audiences at exactly
the most relevant time and place. Audience Targetings capacity to
reach consumers who are actively considering product purchase
is powering the Automotive verticals spend growth.
Visit www.millennialmedia.com/advertise/targeting to learn more
TIME
ACT
IVITY
Location
Actions
ViewsStandard Attributes
Source: Millennial Media, 2011.
AUTO INTENDER AUDIENCE
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LOCAL TARGETINGNA: In 2011, we saw a shift in
advertising dollars from traditional
media, such as print and radio, to
mobile campaigns.
EMEA: Sophisticated targeting,
including local market targeting, has
been a key driver for retail spend as this
maximises campaign effectiveness by
targeting consumers when they are inthe vicinity and drives instore footfall.
SEA: Advertisers leveraged mobile to
deliver locally relevant messages totheir target audiences, knowing that
within Southeast Asia, consumer
trends can vary greatly from country
to country.
MOBILE VIDEONA:Throughout the year we saw
brands increase their investment in
mobile video advertising to drive
brand awareness for their productsand services.
EMEA: Entertainment advertisers led
other verticals in incorporating mobile
video into their campaigns, enabling
their movie trailers and TV spots toengage audiences at scale.
SEA: In 2011, we saw an increase in
the adoption of tablets andsmartphones. Advertisers responded
to this trend by increasing the usage of
mobile video and extending their TV
creative to mobile.
MASS MARKET REACHNA:Brands further utilized mobile as a
mass media solution, enabling them to
reach audiences at scale.
EMEA: Brands are demanding social
media integration within ad units, to
leverage the omnipresent nature of the
channel and encourage secondary, viral
content distribution.
SEA: Brands recognized the continued
need to create cross-platform mobile
campaigns in response to the explosion
of iOS and Android in the region. WhileAndroid is growing rapidly in Indonesia,
BlackBerry continues to dominate and
is the leading mobile platform that
brands target in the Indonesian market.
TOP 3 GLOBAL ADVERTISER TRENDS OF 2011
Source: Millennial Media, 2011.
Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.
SUSTAINED INMARKET PRESEN
LEAD GEN/REGISTRATIONS
PRODUCT LAUNCH/RELEASE
BRAND AWARENESS
INCREASED FOOT TRAFFICSITE TRAFFIC
25%
31%
18%
12%
9%
5%
2011 Mobile AdvertisingTrends & Campaign Goals
In 2011, we saw three main advertiser trends emerge, the
growth of local market targeting, the adoption of mobile
video, and the continued use of mobile for mass market
reach. Our Top 3 Global Advertisers Trends capture how
each of these global trends were seen on a local level inNorth America (NA), Europe, the Middle East, Africa (EMEA),
and Southeast Asia (SEA).
The Top Campaign Goal in 2011 was Sustained-In-Market
Presence, representing 31% of the Advertisers CampaignGoal Mix (Chart A). Campaigns with the goal of
Sustained-In-Market Presence drove consumers to
download applications and to play branded games topromote their products and services, while increasing their
brand awareness and loyalty.
Lead Gen/Registrations represented 25% of the Advertisers
Campaign Goal Mix (Chart A). Education was one of the top
verticals which ran campaigns with a goal of Lead
Gen/Registrations. Education brands focused on generatinglead lists for their various regional degree programs.
Insights:
Advertisers Campaign Goals2011
CHART A
2011 Year in Review
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HTML5 The next-generation of HTML which is
changing the mobile advertising world. HTML5 is a
combination of the fifth revision of the HTML markup
language, CSS3, and a series of JavaScript APIs that is
cross-platform, eliminating the need for 3rd party
plug-ins. HTML5 enables mobile advertisers to create
powerful, vibrant experiences that enhance
interactivity and connectivity, which previously could
only be created for desktop platforms.
GOAL:Extend Westins new campaign into mobile channels with cutting edge richmedia that would drive brand awareness and preference with travelers on-the-go.
STRATEGY:The campaign featured two separate rich media creatives. The first was a shakable
unit that allowed consumers to display different Westin images that could bechanged by physically shaking the phone. The second unit featured a screen full
of balloons, which users could pop by touching. When every balloon waspopped, an image was revealed of a woman lying on a bed of balloons, symbolic
of how Westin has engineered a good nights sleep through the Heavenly Bed.
CAMPAIGN HIGHLIGHT: WESTIN
2011 Mobile Advertising Trends Spotlight on HTML5
Make MotionHTML5 can manipulate the page beyond itsdimensions, using gestures or user position toprovide immersive experiences for users.
Use VideoHTML5 enables users to rotate, move, and resizevideo to maximize their experience.
Create Audio Events
3rd party plug-ins are no longer needed withHTML5, making audio simple and dependable.
DOWNLOAD THE FULL CAMPAIGN SUMMARY NOW!www.millennialmedia.com/advertise/campaign-successes
We've been very impressed with the ability of the
Millennial platform to extend our brand campaign in
mobile with high levels of consumer engagement. We are
inspired by the results from a recent media effectiveness
test indicating our rich mobile units with Millennial aredriving positive lifts across key brand attributes.~ Christi Gettinger, Sr. Director Brand Management Westin Hotels & Resorts
BEST PRACTICES:DEFINITION:
2011 Year in Review
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0%
5%
10%
15%
20%
25%
30%
35%
40%
CAMPAIGN HIGHLIGHT:MODERN WARFARE 3
GOAL:Drive pre-orders ahead of the game release date,
generate awareness and social media buzz.
STRATEGY:
The rich media creative included a video trailer,post-click social media actions, and a store
locator that enabled consumers to find the
nearest site where they could pre-order. The
campaign also leveraged mCommerce to allowconsumers to pre-order the game from
Amazon.com directly on their mobile devices.
Source: Millennial Media, 2011.
Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.
RETAILPROMOTION
ENROLL/JOIN/
SUBSCRIBE
STORELOCATOR
VIEWMAP
WATCHVIDEO
PLACECALL
APPLICATIONDOWNLOAD
SITESEARCH
mCOMMERCE MOBILESOCIALMEDIA
Campaign Destination Mix2011CHART A
MOBILE SITE
APPLICATION DOWNLOAD
LANDING PAGE
25%
53%
22%
Application Download represented 25% of the
Campaign Destination Mix and 32% of the Post-Click
Campaign Action Mix in 2011 (Charts A & B). With therapid Tablet adoption that occurred in 2011, customersincreasingly had two or more mobile devices and
advertisers responded to this trend by creating branded
applications with the full functionality of their websites
in a simple user interface. The Retail and Finance verticals
led other verticals in creating high utility applicationsthat allow customers to easily transact on-the-go.
Watch Video was included in 24% of the campaigns in
2011 as a Post-Click Campaign Action (Chart B).
Entertainment and Telecom advertisers heavily utilizedWatch Video as a Post-Click Campaign Action in their
mobile campaigns to promote the release of new
motion pictures and new mobile devices.
In 2011, Store Locator accounted for 23% of thePost-Click Campaign Action Mix (Chart B). Advertisers in
the Retail vertical leveraged mobile to promote seasonal
sales, while Auto advertisers promoted new model year
releases; both verticals drove customers to brick and
mortar locations (retail outlets and auto dealerships) tocomplete their purchases.
Insights:
2011 Mobile Advertising Trends Campaign Engagement Methods
Post-Click Campaign Action Mix2011
CHART B
Source: Millennial Media, 2011.
Campaign destinations represent the immediate click-through from creative to site, landing page, or
rich media. Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.
"Modern Warfare 3 was the most talked about entertainment release o2011 and the multi-faceted nature of the campaign allowed us to hit allour objectives. Not only did the mobile campaign drive strong consumeawareness across a key touch point, but it helped fuel fan engagementacross all major social media platforms."
~ Alex Hicks, Activation Manager at MEC
32%
36%
19%
31%
22%
15%
23%
18%
24%
13%
2011 Year in Review
DOWNLOAD THE FULL CAMPAIGN SUMMARY NOW!www.millennialmedia.com/advertise/campaign-successes
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MOBILEADVERTISINGBEST PRACTICESFOR APP
DEVELOPERSAs in-app advertising becomes central to a mobile appdevelopers monetization strategy, its important to understandhow to make the most of this growing opportunity.Developers should consider the following best practices tomaximize the revenue they earn through advertising:
Integrate all types of ads This includes banners and richmedia, but also mobile video ads that can dramaticallyboost eCPMs.
Provide available metadata Metadata includes age, zipcode, latitude/longitude, etc. This is data that users haveagreed to share with your application, and have given youpermission to share with us.
Integrate the latest SDKs To access all of the availablerevenue-generating technology and capabilities desired bytop brand advertisers.
Mobile application developers can visitdeveloper.millennialmedia.com to learn more.
2011 Developer Trends
With advertisers shifting spend to mobile from otherchannels, video ads became mainstream and app
developers benefited from these higher eCPM campaigns.
Developers embraced the cross-platform opportunity.
They built and monetized applications across everymajor platform.
As tablets soared in popularity with consumers,
developers responded with applications for iPad,
Amazons Kindle Fire, and other popular devices.
TOP 3 DEVELOPER TRENDS OF 2011
Gaming applications moved into the number one spot on the
Top Mobile Application Categories ranking in 2011, growing
16% year-over-year (Chart A). Popular gaming developers like
Zynga and Rovio heavily contributed to the continued growth
of gaming applications in 2011.
Music & Entertainment applications moved to the number
two position on the Top Mobile Application Categories
ranking in 2011 (Chart A). With the increased sophistication ofSmartphones and the larger viewing screens of tablets, Music
& Entertainment applications doubled their impression share
year-over-year, as consumers started using their mobile
devices for entertainment.
In 2011, Android led the OS Mix on our platform with 47% of
the impressions, a 57% increase year-over-year (Chart B, Page
7). Android was the fastest growing OS on our platform in
2011 and overtook iOS as the leading OS at the end of 2010.
In 2011, over a dozen new tablet devices entered the market,
along with new versions of the two leading tablet devices, the
Apple iPad and the Samsung Galaxy Tab (Chart A, Page 7).
In November 2011, the Kindle Fire entered the U.S. market asthe first significant contender to the leading tablet, the Apple
iPad. Within the first few weeks of launch, the Kindle Fire grew
at an average daily rate of 19%, slightly outpacing the growth
of the original Apple iPad at its launch (Chart A, Page 7).
Highlights of 2011 Device &Developer Trends:
2011 Year in Review
GAMES
MUSIC & ENTERTAINMENT
SOCIAL NETWORKING
COMMUNICATIONS
NEWS
SPORTS
WEATHER
PRODUCTIVITY & TOOLS
HEALTH & FITNESS
TRAVEL & LOCAL
2
3
1
4
8
7
5
2010 CATEGORIES
Top Mobile Application CategoriesRanked by ImpressionsCHART A
Source: Millennial Media, 2010-2011.
1
2
3
4
5
6
7
8
9
10
2011
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2011 Developer Trends
2011 Year in Review
2011 U.S. Tablet LaunchesCHART A
Source: Washington Post, CNN Money, Amazon, PC World, InfoSync, Android Community, 2011.
Motorola XoomFEBRUARY 2011
Dell Streak 7FEBRUARY 2011
Apple iPad 2MARCH 2011
BlackBerry PlaybookAPRIL 2011
HTC FlyerMAY 2011
Amazon Kindle FireNOVEMBER 2011
Sony Tablet DAUGUST 2011
Galaxy Tab 10.2JUNE 2011
HP TouchpadJULY 2011
2012011
Connected Device MixRanked by Impressions
CHART C
68%
15%
17% 55%
14%
31%
Source: Millennial Media, 2010-2011.
Smartphones
Feature Phones
Other Connected DevicesSource: Millennial Media, 2010-2011.Other includes webOS, Danger, Nokia OS, Palm OS.
41%
3% 2%
6%
30%
18%47%
1%1%2%
33%
16%
20102011
OS Mix including Smartphones &Other Connected DevicesRanked by Impressions
CHART B
iOS
Android RIM
Windows
Symbian
Other
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S.M.A.R.T. Glossary of Terms
Audience Takeover A targeting technique that allows an advertiser to achieve dominant share-of-voice with a target audience.
Behavioral Audience A targeting technique that categorizes customers by their interests.Campaign Destination Used to define where advertisers are sending consumers from their ads to view more content. Based upon thousands ofcampaigns, we find that campaigns drive to three primary destinations: Traffic to Site (the clients persistent mobile site), Custom Landing Page (aspecial mobile landing page created for the campaign), or Application Download.Connected Device A mobile device, such as a traditional mobile phone, a smartphone and a tablet, that is able to connect to the internet througha cellular, wireless or other network.Cross-Platform Pertaining to multiple devices (Smartphones, tablets, feature phones, connected devices), carriers (AT&T, Verizon, Vodafone,Telefonica, SingTel, etc.), or platforms (iOS, Android, RIM, Windows Phone 7, Symbian, etc). Millennial Media is cross-platform or platform-agnostic because we do not focus on one single OS or device type. This enables advertisers to reach as many mobile users as possible, regardless of their mobiledevice or carrier of choice.
Deal Size The size of a clients mobile advertising contract.Developer Provider/creator of mobile applications or a publisher of mobile sites.
eCPM Also Effective CPM or Effective cost per thousand impressions. Used as a performance measure to estimate earnings for every thousandimpressions received. eCPM is derived by dividing total earnings over total number of impressions in thousands.Feature Phone Any web-enabled mobile phone that is not a Smartphone.Impression A count of the number of times an ad unit appears on a mobile device.Inventory The ad space available on mobile websites and applications.Local Market A targeting technique that allows advertisers to customize their message to local markets i.e. DMA to more precise levels of
granularity. (Previously classified as GEO in earlier SMART reports).
Mobile Targeting A strategy used by advertisers to achieve their campaign goals by delivering relevant messaging to specific target audiences.Advertisers have a variety of targeting strategies available to them including, Audience Targeting, Local Market Targeting and Tactical Targeting.Targeting strategies vary according to campaign objectives.
Mobile Video A high impact HD video ad that can be layered with interactive features to deliver a uniquely mobile, actionable experience tocustomers.
Post-Click Campaign Action The action a marketing campaign is driving the customer to take once an ad is viewed (i.e., Place Call, DownloadApplication, View Map, etc.).SDK Software Development Kit. A tool that enables developers to seamlessly integrate mobile advertising into their applications, thus monetizingtheir app. Developer partners on Millennial Medias platform download and integrate our SDKs (available for a variety of operating systems iOS,
Android, Windows Phone 7, etc.) to gain access to the ads run by our advertising partners.
Smartphone Any web-enabled and application-enabled mobile phone that runs on an operating system and offers the user more advancedcapabilities beyond just voice and mobile web access.Vertical The classification of advertisers by industry.
2011 Year in Review
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2012 Millennial Media, Inc. All rights reserved. All product names and images are trademarks or registered trademarks of their respective owners.
Summary & Reporting Methodology
About Millennial Media
Millennial Media is the leading independent mobile advertising platform company. Our technology, tools and services help
app developers and mobile website publishers maximize their advertising revenue, acquire users for their apps and gain
insight about their users. We offer advertisers significant audience reach, sophisticated targeting capabilities and the ability
to deliver rich and engaging ad experiences to consumers on their mobile connected devices.
Visit www.millennialmedia.comfor more information.
About S.M.A.R.T.
The Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) delivers monthly insights on key trends in mobileadvertising based on actual campaign and platform data from Millennial Media.
Visit www.millennialmedia.com/researchto sign up to receive Millennial Media-related news including the Mobile Mix
report, the Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) report, and the Mobile Intel Series.
For questions about the data in this report, or for recommendations for future reports,
please contact us at [email protected].
2011 Year in Review
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