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  • 8/2/2019 Millennial Media Smart 2011 YIR

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    In 2011, nine verticals experienced triple digit growth year-over-year

    (Chart B). Health: Fitness & Wellness has not been on the Top 10Global Advertising Vertical ranking to date, yet experienced growth of

    229% year-over-year (Chart B). Health: Fitness & Wellness advertisers

    leveraged mobile to provide seasonally relevant messages to

    customers, heavily promoting fitness products during the beginning

    of the year and summer months, while promoting wellness productsand services during the cold and allergy seasons.

    Finance was the number one vertical on the Top 10 Global

    Advertising Vertical ranking (Chart A). Finance campaign spending

    grew 314% year-over-year (Chart B). In 2011, Banking advertisersutilized mobile to create awareness campaigns and drive customers

    into their branch locations while insurance and credit card brands

    heavily utilized mobile for generating leads.

    Entertainment experienced a 133% increase year-over-year (Chart B)and ranked in the number three spot on the Top 10 Global

    Advertising Vertical ranking (Chart A). In 2011, advertisers in the

    Entertainment vertical leveraged mobile to create awareness of new

    motion picture and DVD releases. They also drove downloads of

    branded applications, which allowed customers to watch premiumtelevision content on-the-go.

    CPG/FMCG ranked in the number seven spot on the Top 10 Global

    Advertising Vertical ranking (Charts A). Year-over-year CPG/FMCG

    spending increased 199% (Chart B). CPG/FMCG advertisers utilizedmobile to engage customers through social media platforms. They

    leveraged those channels to cross-promote and drive product reuse

    by providing product usage tips to their target audiences.

    Insights:

    Source: Millennial Media, 2011.

    Top 10 Global Advertising Verticals2011 Ranked by SpendCHART A

    FINANCERETAIL & RESTAURANTSENTERTAINMENTTELECOMMUNICATIONSAUTOMOTIVEPORTALS & DIRECTORIESCPG/FMCGEDUCATIONTRAVEL

    TECHNOLOGY

    123456789

    10

    RANK CATEGORIES

    Mobile Vertical Spending in 2011

    VERTICALS GROWTH

    Vertical ExplosionYear over Year Spend Growth - 2011/2010CHART B

    TECHNOLOGY

    FINANCE

    HEALTH: FITNESS & WELLNESS

    CPG/FMCG

    RETAIL & RESTAURANTS

    AUTOMOTIVE

    PHARMACEUTICALS

    ENTERTAINMENT

    EDUCATION

    2011 Year in Review

    Visit www.millennialmedia.com/mobile-intelligenceto sign up

    698%

    314%

    229%

    199%

    193%

    185%

    159%

    133%

    122%

    Audience Targeting: Real World Audiences

    Audience Targeting builds audiences by analyzing massiveamounts of data every day, supplying algorithmically controlledenrollments into rich behavioral models. This enables verticals, like

    Automotive, to connect with their intended audiences at exactly

    the most relevant time and place. Audience Targetings capacity to

    reach consumers who are actively considering product purchase

    is powering the Automotive verticals spend growth.

    Visit www.millennialmedia.com/advertise/targeting to learn more

    TIME

    ACT

    IVITY

    Location

    Actions

    ViewsStandard Attributes

    Source: Millennial Media, 2011.

    AUTO INTENDER AUDIENCE

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    LOCAL TARGETINGNA: In 2011, we saw a shift in

    advertising dollars from traditional

    media, such as print and radio, to

    mobile campaigns.

    EMEA: Sophisticated targeting,

    including local market targeting, has

    been a key driver for retail spend as this

    maximises campaign effectiveness by

    targeting consumers when they are inthe vicinity and drives instore footfall.

    SEA: Advertisers leveraged mobile to

    deliver locally relevant messages totheir target audiences, knowing that

    within Southeast Asia, consumer

    trends can vary greatly from country

    to country.

    MOBILE VIDEONA:Throughout the year we saw

    brands increase their investment in

    mobile video advertising to drive

    brand awareness for their productsand services.

    EMEA: Entertainment advertisers led

    other verticals in incorporating mobile

    video into their campaigns, enabling

    their movie trailers and TV spots toengage audiences at scale.

    SEA: In 2011, we saw an increase in

    the adoption of tablets andsmartphones. Advertisers responded

    to this trend by increasing the usage of

    mobile video and extending their TV

    creative to mobile.

    MASS MARKET REACHNA:Brands further utilized mobile as a

    mass media solution, enabling them to

    reach audiences at scale.

    EMEA: Brands are demanding social

    media integration within ad units, to

    leverage the omnipresent nature of the

    channel and encourage secondary, viral

    content distribution.

    SEA: Brands recognized the continued

    need to create cross-platform mobile

    campaigns in response to the explosion

    of iOS and Android in the region. WhileAndroid is growing rapidly in Indonesia,

    BlackBerry continues to dominate and

    is the leading mobile platform that

    brands target in the Indonesian market.

    TOP 3 GLOBAL ADVERTISER TRENDS OF 2011

    Source: Millennial Media, 2011.

    Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.

    SUSTAINED INMARKET PRESEN

    LEAD GEN/REGISTRATIONS

    PRODUCT LAUNCH/RELEASE

    BRAND AWARENESS

    INCREASED FOOT TRAFFICSITE TRAFFIC

    25%

    31%

    18%

    12%

    9%

    5%

    2011 Mobile AdvertisingTrends & Campaign Goals

    In 2011, we saw three main advertiser trends emerge, the

    growth of local market targeting, the adoption of mobile

    video, and the continued use of mobile for mass market

    reach. Our Top 3 Global Advertisers Trends capture how

    each of these global trends were seen on a local level inNorth America (NA), Europe, the Middle East, Africa (EMEA),

    and Southeast Asia (SEA).

    The Top Campaign Goal in 2011 was Sustained-In-Market

    Presence, representing 31% of the Advertisers CampaignGoal Mix (Chart A). Campaigns with the goal of

    Sustained-In-Market Presence drove consumers to

    download applications and to play branded games topromote their products and services, while increasing their

    brand awareness and loyalty.

    Lead Gen/Registrations represented 25% of the Advertisers

    Campaign Goal Mix (Chart A). Education was one of the top

    verticals which ran campaigns with a goal of Lead

    Gen/Registrations. Education brands focused on generatinglead lists for their various regional degree programs.

    Insights:

    Advertisers Campaign Goals2011

    CHART A

    2011 Year in Review

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    HTML5 The next-generation of HTML which is

    changing the mobile advertising world. HTML5 is a

    combination of the fifth revision of the HTML markup

    language, CSS3, and a series of JavaScript APIs that is

    cross-platform, eliminating the need for 3rd party

    plug-ins. HTML5 enables mobile advertisers to create

    powerful, vibrant experiences that enhance

    interactivity and connectivity, which previously could

    only be created for desktop platforms.

    GOAL:Extend Westins new campaign into mobile channels with cutting edge richmedia that would drive brand awareness and preference with travelers on-the-go.

    STRATEGY:The campaign featured two separate rich media creatives. The first was a shakable

    unit that allowed consumers to display different Westin images that could bechanged by physically shaking the phone. The second unit featured a screen full

    of balloons, which users could pop by touching. When every balloon waspopped, an image was revealed of a woman lying on a bed of balloons, symbolic

    of how Westin has engineered a good nights sleep through the Heavenly Bed.

    CAMPAIGN HIGHLIGHT: WESTIN

    2011 Mobile Advertising Trends Spotlight on HTML5

    Make MotionHTML5 can manipulate the page beyond itsdimensions, using gestures or user position toprovide immersive experiences for users.

    Use VideoHTML5 enables users to rotate, move, and resizevideo to maximize their experience.

    Create Audio Events

    3rd party plug-ins are no longer needed withHTML5, making audio simple and dependable.

    DOWNLOAD THE FULL CAMPAIGN SUMMARY NOW!www.millennialmedia.com/advertise/campaign-successes

    We've been very impressed with the ability of the

    Millennial platform to extend our brand campaign in

    mobile with high levels of consumer engagement. We are

    inspired by the results from a recent media effectiveness

    test indicating our rich mobile units with Millennial aredriving positive lifts across key brand attributes.~ Christi Gettinger, Sr. Director Brand Management Westin Hotels & Resorts

    BEST PRACTICES:DEFINITION:

    2011 Year in Review

    Visit www.millennialmedia.com/mobile-intelligenceto sign up

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    0%

    5%

    10%

    15%

    20%

    25%

    30%

    35%

    40%

    CAMPAIGN HIGHLIGHT:MODERN WARFARE 3

    GOAL:Drive pre-orders ahead of the game release date,

    generate awareness and social media buzz.

    STRATEGY:

    The rich media creative included a video trailer,post-click social media actions, and a store

    locator that enabled consumers to find the

    nearest site where they could pre-order. The

    campaign also leveraged mCommerce to allowconsumers to pre-order the game from

    Amazon.com directly on their mobile devices.

    Source: Millennial Media, 2011.

    Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.

    RETAILPROMOTION

    ENROLL/JOIN/

    SUBSCRIBE

    STORELOCATOR

    VIEWMAP

    WATCHVIDEO

    PLACECALL

    APPLICATIONDOWNLOAD

    SITESEARCH

    mCOMMERCE MOBILESOCIALMEDIA

    Campaign Destination Mix2011CHART A

    MOBILE SITE

    APPLICATION DOWNLOAD

    LANDING PAGE

    25%

    53%

    22%

    Application Download represented 25% of the

    Campaign Destination Mix and 32% of the Post-Click

    Campaign Action Mix in 2011 (Charts A & B). With therapid Tablet adoption that occurred in 2011, customersincreasingly had two or more mobile devices and

    advertisers responded to this trend by creating branded

    applications with the full functionality of their websites

    in a simple user interface. The Retail and Finance verticals

    led other verticals in creating high utility applicationsthat allow customers to easily transact on-the-go.

    Watch Video was included in 24% of the campaigns in

    2011 as a Post-Click Campaign Action (Chart B).

    Entertainment and Telecom advertisers heavily utilizedWatch Video as a Post-Click Campaign Action in their

    mobile campaigns to promote the release of new

    motion pictures and new mobile devices.

    In 2011, Store Locator accounted for 23% of thePost-Click Campaign Action Mix (Chart B). Advertisers in

    the Retail vertical leveraged mobile to promote seasonal

    sales, while Auto advertisers promoted new model year

    releases; both verticals drove customers to brick and

    mortar locations (retail outlets and auto dealerships) tocomplete their purchases.

    Insights:

    2011 Mobile Advertising Trends Campaign Engagement Methods

    Post-Click Campaign Action Mix2011

    CHART B

    Source: Millennial Media, 2011.

    Campaign destinations represent the immediate click-through from creative to site, landing page, or

    rich media. Data is based on the Top 250 Campaigns monthly on Millennial Medias Platform in 2011.

    "Modern Warfare 3 was the most talked about entertainment release o2011 and the multi-faceted nature of the campaign allowed us to hit allour objectives. Not only did the mobile campaign drive strong consumeawareness across a key touch point, but it helped fuel fan engagementacross all major social media platforms."

    ~ Alex Hicks, Activation Manager at MEC

    32%

    36%

    19%

    31%

    22%

    15%

    23%

    18%

    24%

    13%

    2011 Year in Review

    DOWNLOAD THE FULL CAMPAIGN SUMMARY NOW!www.millennialmedia.com/advertise/campaign-successes

    Visit www.millennialmedia.com/mobile-intelligenceto sign up

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    MOBILEADVERTISINGBEST PRACTICESFOR APP

    DEVELOPERSAs in-app advertising becomes central to a mobile appdevelopers monetization strategy, its important to understandhow to make the most of this growing opportunity.Developers should consider the following best practices tomaximize the revenue they earn through advertising:

    Integrate all types of ads This includes banners and richmedia, but also mobile video ads that can dramaticallyboost eCPMs.

    Provide available metadata Metadata includes age, zipcode, latitude/longitude, etc. This is data that users haveagreed to share with your application, and have given youpermission to share with us.

    Integrate the latest SDKs To access all of the availablerevenue-generating technology and capabilities desired bytop brand advertisers.

    Mobile application developers can visitdeveloper.millennialmedia.com to learn more.

    2011 Developer Trends

    With advertisers shifting spend to mobile from otherchannels, video ads became mainstream and app

    developers benefited from these higher eCPM campaigns.

    Developers embraced the cross-platform opportunity.

    They built and monetized applications across everymajor platform.

    As tablets soared in popularity with consumers,

    developers responded with applications for iPad,

    Amazons Kindle Fire, and other popular devices.

    TOP 3 DEVELOPER TRENDS OF 2011

    Gaming applications moved into the number one spot on the

    Top Mobile Application Categories ranking in 2011, growing

    16% year-over-year (Chart A). Popular gaming developers like

    Zynga and Rovio heavily contributed to the continued growth

    of gaming applications in 2011.

    Music & Entertainment applications moved to the number

    two position on the Top Mobile Application Categories

    ranking in 2011 (Chart A). With the increased sophistication ofSmartphones and the larger viewing screens of tablets, Music

    & Entertainment applications doubled their impression share

    year-over-year, as consumers started using their mobile

    devices for entertainment.

    In 2011, Android led the OS Mix on our platform with 47% of

    the impressions, a 57% increase year-over-year (Chart B, Page

    7). Android was the fastest growing OS on our platform in

    2011 and overtook iOS as the leading OS at the end of 2010.

    In 2011, over a dozen new tablet devices entered the market,

    along with new versions of the two leading tablet devices, the

    Apple iPad and the Samsung Galaxy Tab (Chart A, Page 7).

    In November 2011, the Kindle Fire entered the U.S. market asthe first significant contender to the leading tablet, the Apple

    iPad. Within the first few weeks of launch, the Kindle Fire grew

    at an average daily rate of 19%, slightly outpacing the growth

    of the original Apple iPad at its launch (Chart A, Page 7).

    Highlights of 2011 Device &Developer Trends:

    2011 Year in Review

    GAMES

    MUSIC & ENTERTAINMENT

    SOCIAL NETWORKING

    COMMUNICATIONS

    NEWS

    SPORTS

    WEATHER

    PRODUCTIVITY & TOOLS

    HEALTH & FITNESS

    TRAVEL & LOCAL

    2

    3

    1

    4

    8

    7

    5

    2010 CATEGORIES

    Top Mobile Application CategoriesRanked by ImpressionsCHART A

    Source: Millennial Media, 2010-2011.

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    2011

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    2011 Developer Trends

    2011 Year in Review

    2011 U.S. Tablet LaunchesCHART A

    Source: Washington Post, CNN Money, Amazon, PC World, InfoSync, Android Community, 2011.

    Motorola XoomFEBRUARY 2011

    Dell Streak 7FEBRUARY 2011

    Apple iPad 2MARCH 2011

    BlackBerry PlaybookAPRIL 2011

    HTC FlyerMAY 2011

    Amazon Kindle FireNOVEMBER 2011

    Sony Tablet DAUGUST 2011

    Galaxy Tab 10.2JUNE 2011

    HP TouchpadJULY 2011

    2012011

    Connected Device MixRanked by Impressions

    CHART C

    68%

    15%

    17% 55%

    14%

    31%

    Source: Millennial Media, 2010-2011.

    Smartphones

    Feature Phones

    Other Connected DevicesSource: Millennial Media, 2010-2011.Other includes webOS, Danger, Nokia OS, Palm OS.

    41%

    3% 2%

    6%

    30%

    18%47%

    1%1%2%

    33%

    16%

    20102011

    OS Mix including Smartphones &Other Connected DevicesRanked by Impressions

    CHART B

    iOS

    Android RIM

    Windows

    Symbian

    Other

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    S.M.A.R.T. Glossary of Terms

    Audience Takeover A targeting technique that allows an advertiser to achieve dominant share-of-voice with a target audience.

    Behavioral Audience A targeting technique that categorizes customers by their interests.Campaign Destination Used to define where advertisers are sending consumers from their ads to view more content. Based upon thousands ofcampaigns, we find that campaigns drive to three primary destinations: Traffic to Site (the clients persistent mobile site), Custom Landing Page (aspecial mobile landing page created for the campaign), or Application Download.Connected Device A mobile device, such as a traditional mobile phone, a smartphone and a tablet, that is able to connect to the internet througha cellular, wireless or other network.Cross-Platform Pertaining to multiple devices (Smartphones, tablets, feature phones, connected devices), carriers (AT&T, Verizon, Vodafone,Telefonica, SingTel, etc.), or platforms (iOS, Android, RIM, Windows Phone 7, Symbian, etc). Millennial Media is cross-platform or platform-agnostic because we do not focus on one single OS or device type. This enables advertisers to reach as many mobile users as possible, regardless of their mobiledevice or carrier of choice.

    Deal Size The size of a clients mobile advertising contract.Developer Provider/creator of mobile applications or a publisher of mobile sites.

    eCPM Also Effective CPM or Effective cost per thousand impressions. Used as a performance measure to estimate earnings for every thousandimpressions received. eCPM is derived by dividing total earnings over total number of impressions in thousands.Feature Phone Any web-enabled mobile phone that is not a Smartphone.Impression A count of the number of times an ad unit appears on a mobile device.Inventory The ad space available on mobile websites and applications.Local Market A targeting technique that allows advertisers to customize their message to local markets i.e. DMA to more precise levels of

    granularity. (Previously classified as GEO in earlier SMART reports).

    Mobile Targeting A strategy used by advertisers to achieve their campaign goals by delivering relevant messaging to specific target audiences.Advertisers have a variety of targeting strategies available to them including, Audience Targeting, Local Market Targeting and Tactical Targeting.Targeting strategies vary according to campaign objectives.

    Mobile Video A high impact HD video ad that can be layered with interactive features to deliver a uniquely mobile, actionable experience tocustomers.

    Post-Click Campaign Action The action a marketing campaign is driving the customer to take once an ad is viewed (i.e., Place Call, DownloadApplication, View Map, etc.).SDK Software Development Kit. A tool that enables developers to seamlessly integrate mobile advertising into their applications, thus monetizingtheir app. Developer partners on Millennial Medias platform download and integrate our SDKs (available for a variety of operating systems iOS,

    Android, Windows Phone 7, etc.) to gain access to the ads run by our advertising partners.

    Smartphone Any web-enabled and application-enabled mobile phone that runs on an operating system and offers the user more advancedcapabilities beyond just voice and mobile web access.Vertical The classification of advertisers by industry.

    2011 Year in Review

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    2012 Millennial Media, Inc. All rights reserved. All product names and images are trademarks or registered trademarks of their respective owners.

    Summary & Reporting Methodology

    About Millennial Media

    Millennial Media is the leading independent mobile advertising platform company. Our technology, tools and services help

    app developers and mobile website publishers maximize their advertising revenue, acquire users for their apps and gain

    insight about their users. We offer advertisers significant audience reach, sophisticated targeting capabilities and the ability

    to deliver rich and engaging ad experiences to consumers on their mobile connected devices.

    Visit www.millennialmedia.comfor more information.

    About S.M.A.R.T.

    The Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) delivers monthly insights on key trends in mobileadvertising based on actual campaign and platform data from Millennial Media.

    Visit www.millennialmedia.com/researchto sign up to receive Millennial Media-related news including the Mobile Mix

    report, the Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T.) report, and the Mobile Intel Series.

    For questions about the data in this report, or for recommendations for future reports,

    please contact us at [email protected].

    2011 Year in Review

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