millennial learners

25
NetGen Learners AKA “MILLENNIALS”

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In school, students need to be allowed to use the technology they have been surrounded by their entire lives.

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Page 1: Millennial Learners

NetGen Learners

AKA “MILLENNIALS”

Page 2: Millennial Learners

ARE YOU A NetGen LEARNER?(born between 1982 and 2002)

Page 3: Millennial Learners

Millennials have always been surrounded by technology.

Page 4: Millennial Learners

Today’s teachers “….are struggling to teach a population that speaks an entirely new language.”

Page 5: Millennial Learners

A different approach must be taken…

Page 6: Millennial Learners

Today’s 21 year old has spent…

Page 7: Millennial Learners

10,000 hours playing video games

Page 8: Millennial Learners

20,000 hours watching TV

Page 9: Millennial Learners

10,000 hours talking on cell phones

Page 10: Millennial Learners

Sent 250,000 emails

Page 11: Millennial Learners

Today’s kids' brains are wired differently.

The average attention span of a NetGen student

is 7 minutes.

Page 12: Millennial Learners

Let’s give the millennials what they need to learn…

Page 13: Millennial Learners

Millennials are team-oriented and confident, so let them work together and take charge.

Page 14: Millennial Learners

They multitas

k and are

tech-savvy.

Page 15: Millennial Learners

Millennials prefer to learn any time, any place.

Page 16: Millennial Learners

If they must be in the class room, students should interact with smartboards…not watch them.

Page 17: Millennial Learners

Clickers work great with smartboards.

Page 18: Millennial Learners

STUDENTS NEED TO USE THE MEDIA CENTER!!!

Where are they?

Page 19: Millennial Learners

Smartphones and iPods: Toys or TOOLS?

Page 20: Millennial Learners

Students can blog or create wikis on their teacher’s website…

…with their CELL PHONES.

Page 21: Millennial Learners

Millennials prefer online environments, so provide it for them.

Page 22: Millennial Learners

Utilize YouTube, NetFlix, Hulu, and podcasts…

Page 23: Millennial Learners

And if you REALLY want students to learn…

Page 24: Millennial Learners

SURPRISE!!!

video games = learning

Page 25: Millennial Learners

References

Cox, M. J. (2013). Formal to informal learning with IT: research challenges and issues for e-learning. Journal Of Computer Assisted , 29(1), 85-105. doi:10.1111/j.1365-2729.2012.00483.x

Creative Commons. (n.d.). All pictures retrieved from a Bing image search within Microsoft PowerPoint and are licensed under Creative Commons Attribution Share-Alike 3.0 License

Lippincott, J. K. (2010). Information Commons: Meeting Millennials' Needs. Journal Of Library Administration, 50(1), 27-37. doi:10.1080/01930820903422156Matulich, E., Papp, R., & Haytko, D. L. (2008). Continuous improvement through teaching innovations: A requirement for today’s learners. Marketing Education Review, 18(1), 1-7. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login. aspx?direct=true&db=ehh&AN=32739796&site=ehost-live

McAlister, A. (2009). Teaching the millennial generation. American Music Teacher, 59(1), 13- 15. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx?direct=true&db=ehh&AN=43802552&site=ehost-

live

Short, D. (2012). Teaching scientific concepts using a virtual world - Minecraft. Teach Science: The Journal Of The Australian Science Teachers Association, 58(3), 55-58. Retrieved from http://search.ebscohost.com.proxy.cecybrary.com/login.aspx? direct=true &db=ehh&AN=83256656&site=ehost-live