mikerosslong_resume

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(850) 849-7534 / MikeRossLong.com / [email protected] Animation - Studied all aspects of computer animation, and motion capture techniques, with a focus on character/creature animation. Modeling - Experienced with modeling high/low poly hard-surface and organic projects that can be integrated into both film and CG pipelines Rigging - Comfortable with the Maya rigging package. Able to create simple, animator friendly rigs that integrate easily into production pipelines. ‘Pay the Piper’ - As part of three person team, storyboarded and directed two motion capture actors through a 25 second short. Worked around problems such as props interfering with motion capture cameras. Cleaned up and edited motion capture data for two character puppets, also providing corrective animation for both characters. ‘Cave Troll’ – Independently applied motion capture data to a cave troll rig for one shot. Added corrective animation and corrective blendshapes. Also provided soft body particle jiggle eects, nCloth, nHair, and fur eects. 'Miss Possible’ – Animated two characters across multiple shots while working with a team of other animators to preserve character and continuity. Summary I am a 3d artist specializing character animation. I have been trained in all aspects of CG film production including modeling, rigging, and VFX/compositing work. My greatest strengths lie in my vigorous work ethic and versatility as an artist. Proficiencies Autodesk Maya Autodesk Motionbuilder Adobe Phototoshop Zbrush Nuke Final Cut Python Pymel Skills Academic Experience 500+ hours of recorded Volunteer service 5+ Years experience as graphic artist Some experience setting up stage equipment for music festivals Education Bachelors of Science Computer Animation Full Sail University Aug 2012/May 2015 Employment Piggly Wiggly Bagger/Cashier June 2009/July 2012 Super 8 Chinese Restaurant Delivery Driver Cashier Food Management Dec 2013/Present Additional Information Character Animator

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(850) 849-7534 / MikeRossLong.com / [email protected]

Animation - Studied all aspects of computer animation, and motion capture techniques, with a focus on character/creature animation.

Modeling - Experienced with modeling high/low poly hard-surface and organic projects that can be integrated into both film and CG pipelines

Rigging - Comfortable with the Maya rigging package. Able to create simple, animator friendly rigs that integrate easily into production pipelines.

‘Pay the Piper’ - As part of three person team, storyboarded and directed two motion capture actors through a 25 second short. Worked around problems such as props interfering with motion capture cameras. Cleaned up and edited motion capture data for two character puppets, also providing corrective animation for both characters.

‘Cave Troll’ – Independently applied motion capture data to a cave troll rig for one shot. Added corrective animation and corrective blendshapes. Also provided soft body particle jiggle effects, nCloth, nHair, and fur effects.

'Miss Possible’ – Animated two characters across multiple shots while working with a team of other animators to preserve character and continuity.

SummaryI am a 3d artist specializing character animation. I have been trained in all aspects of CG film production including modeling, rigging, and VFX/compositing work. My greatest strengths lie in my vigorous work ethic and versatility as an artist.

ProficienciesAutodesk Maya Autodesk Motionbuilder Adobe Phototoshop Zbrush Nuke Final Cut

Python Pymel

Skills

Academic Experience

500+ hours of recorded Volunteer service

5+ Years experience as graphic artist

Some experience setting up stage equipment for music festivals

EducationBachelors of Science Computer Animation Full Sail University Aug 2012/May 2015

EmploymentPiggly Wiggly Bagger/Cashier June 2009/July 2012

Super 8 Chinese Restaurant Delivery Driver Cashier Food Management Dec 2013/Present

Additional Information

Character Animator