miguel zÚÑiga // designer zmigue@gmail · 2021. 1. 11. · miguel zÚÑiga // skills and work...

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MIGUEL ZÚÑIGA UX – UI Designer // Moon Designer (by code and video) Heredia, Costa Rica +(506) 8349 5247 zmigue@gmail.com www. zmigue.com www.linkedin.com/in/zmigue www.instagram.com/zmigue // DESIGNER // PROFILE ____________________________________________________________________________________________________________ Hello! I am a Designer with over 10 years of experience about creave direcon, accurate me esmaons about UX-UI and Moon Graphics tasks. I know about use of best pracces related to workflow, tools like Jira, Basecamp and methodologies such as Scrum, Kanban and Design Thinking (Discovery, Empathize, Define, Ideate, Prototype, Test and Refine). I’ve worked side by side with Creave Leads and Managers to ensure that the design meets the visual consistency goals and improve the user experience related to the project. I have assimilated processes as user persona (archetype) documents, usability analysis, site map, site architecture (copy, sketches, wireflows...), user tesng, benchmarking, mood boarding, design systems (symbol/master components), wireframes low and high fidelity (graphic proposals and creaon of visual approach documents), animated prototypes (interacve animaons, moon graphics by code and video), accessibility and Hand-off (delivery and support to Developers and QAs). // EXPERIENCE ______________________________________________________________________________________________________ • Wunderman Thompson (POSSIBLE) // 2020 – 2021. // MOTION DESIGNER (FREELANCER). As a Freelance Designer at Wunderman Thompson (POSSIBLE), I worked on brands like Microsoſt, Mazda, I did UI animaons; So, I took a moon graphics role (video eding with AſterEffects, html5, JS and CSS as well) I worked on animated GIFs, MP4 videos, banners, prototypes and Hand-off. From this experience, I learned how to be 'independent' and more about 'creave mindset'. I improved my ability to give ideas, design criteria and I learned more about technical features into quality designs. __________________________________________________________________________________________________________________________ • Amazon.com (Prime Video) // 2019 (6 months contract). // PRODUCTION DESIGNER. As a Producon Designer, I was helping them to create assets, I worked on resizes of movie covers, I used tools like Photoshop, Illustrator, and I learned how to follow their guidelines and standards in order to improve the user experience of the Prime Video plaorm. So, I improved my aenon to details and my ability to perform well under pressure. __________________________________________________________________________________________________________________________ • Prodigious LATAM by Publicis Groupe // 2010 – 2017. // MOTION DESIGNER AND SR. DESIGNER. I worked side by side with Digitas Boston, New York and Chicago offices. Also, I worked for Razorfish London and Germany offices. I got the experience of creang OLA (online adversing) master files, banners resizes, Rich Media with expandable and video components (DoubleClick Studio, MediaMind-Sizmek, AdWonder, FlashTalking). So, I learned UX-UI processes with methodologies such as Design Thinking and Kanban. During 7 years, I learned how to do user persona (archetype) documents, usability analysis, site map, site architecture (copy, sketches and wireflows), user tesng, benchmarking, mood boarding, design systems (symbol/master components), wireframes low and high fidelity (graphic proposals and creaon of visual approach documents), animated prototypes (interacve animaons, moon graphic and video eding), accessibility (tesng and final user tesng) and Hand-off (delivery and support to Developers and QAs) for brands such as: Nissan, McDonald's, IKEA, P&G, BlackBerry, using tools such as Photoshop, Illustrator, A. Animate (Flash), Sketch, Figma, InVision, Zeplin, Whimsical, A. Premiere, and AſterEffects. From this 7 years experience, I improved my ability to work collaboravely with muldisciplinary teams, and my ability to meet deadlines and ensure the compleon on me. __________________________________________________________________________________________________________________________ • Accenture (avVenta WorldWide) // 2008 – 2009. // CREATIVE PRODUCER AND MOTION DESIGNER. I got experience about editorial offset and digital prinng process, assets management, prototypes and storyboards using tools like Photoshop, Illustrator, Flash (A. Animate), AſterEffects and Jira. I worked for Razorfish Atlanta office, Tribune (SunSennel Orlando) and I was helping them in brands such as: ProFlowers, IdeArc, Studio V, AvVenta newsleer. From this experience, I learned principles of design (color, typography...) and more about effecve communicaon and metrics.

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Page 1: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGAUX – UI Designer // Motion Designer (by code and video)

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNER

// PROFILE ____________________________________________________________________________________________________________

Hello! I am a Designer with over 10 years of experience about creative direction, accurate time estimations about UX-UI and Motion Graphics tasks. I know about use of best practices related to workflow, tools like Jira, Basecamp and methodologies such as Scrum, Kanban and Design Thinking (Discovery, Empathize, Define, Ideate, Prototype, Test and Refine). I’ve worked side by side with Creative Leads and Managers to ensure that the design meets the visual consistency goals and improve the user experience related to the project.

I have assimilated processes as user persona (archetype) documents, usability analysis, site map, site architecture (copy, sketches, wireflows...), user testing, benchmarking, mood boarding, design systems (symbol/master components), wireframes low and high fidelity (graphic proposals and creation of visual approach documents), animated prototypes (interactive animations, motion graphics by code and video), accessibility and Hand-off (delivery and support to Developers and QAs).

// EXPERIENCE ______________________________________________________________________________________________________

• Wunderman Thompson (POSSIBLE) // 2020 – 2021. // MOTION DESIGNER (FREELANCER).As a Freelance Designer at Wunderman Thompson (POSSIBLE), I worked on brands like Microsoft, Mazda, I did UI animations; So, I took a motion graphics role (video editing with AfterEffects, html5, JS and CSS as well) I worked on animated GIFs, MP4 videos, banners, prototypes and Hand-off. From this experience, I learned how to be 'independent' and more about 'creative mindset'. I improved my ability to give ideas, design criteria and I learned more about technical features into quality designs.__________________________________________________________________________________________________________________________

• Amazon.com (Prime Video) // 2019 (6 months contract). // PRODUCTION DESIGNER.As a Production Designer, I was helping them to create assets, I worked on resizes of movie covers, I used tools like Photoshop, Illustrator, and I learned how to follow their guidelines and standards in order to improve the user experience of the Prime Video platform. So, I improved my attention to details and my ability to perform well under pressure.__________________________________________________________________________________________________________________________

• Prodigious LATAM by Publicis Groupe // 2010 – 2017. // MOTION DESIGNER AND SR. DESIGNER.I worked side by side with Digitas Boston, New York and Chicago offices. Also, I worked for Razorfish London and Germany offices. I got the experience of creating OLA (online advertising) master files, banners resizes, Rich Media with expandable and video components (DoubleClick Studio, MediaMind-Sizmek, AdWonder, FlashTalking). So, I learned UX-UI processes with methodologies such as Design Thinking and Kanban.

During 7 years, I learned how to do user persona (archetype) documents, usability analysis, site map, site architecture (copy, sketches and wireflows), user testing, benchmarking, mood boarding, design systems (symbol/master components), wireframes low and high fidelity (graphic proposals and creation of visual approach documents), animated prototypes (interactive animations, motion graphic and video editing), accessibility (testing and final user testing) and Hand-off (delivery and support to Developers and QAs) for brands such as: Nissan, McDonald's, IKEA, P&G, BlackBerry, using tools such as Photoshop, Illustrator, A. Animate (Flash), Sketch, Figma, InVision, Zeplin, Whimsical, A. Premiere, and AfterEffects. From this 7 years experience, I improved my ability to work collaboratively with multidisciplinary teams, and my ability to meet deadlines and ensure the completion on time.__________________________________________________________________________________________________________________________

• Accenture (avVenta WorldWide) // 2008 – 2009. // CREATIVE PRODUCER AND MOTION DESIGNER.I got experience about editorial offset and digital printing process, assets management, prototypes and storyboards using tools like Photoshop, Illustrator, Flash (A. Animate), AfterEffects and Jira. I worked for Razorfish Atlanta office, Tribune (SunSentinel Orlando) and I was helping them in brands such as: ProFlowers, IdeArc, Studio V, AvVenta newsletter. From this experience, I learned principles of design (color, typography...) and more about effective communication and metrics.

Page 2: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

// EDUCATION ______________________________________________________________________________________________________

• 2019 – 2020 // Certificated, UI–UX Design. // TECHGROUND (UNIVERSIDAD CREATIVA), COSTA RICA.__________________________________________________________________________________________________________________________

• 2010 – 2015 // Bachelor's Degree, Graphic Design. // UNIVERSIDAD DE LAS CIENCIAS Y EL ARTE DE COSTA RICA.__________________________________________________________________________________________________________________________

• 2006 – 2008 // Associate's Degree, Web Design. // FUNDATEC (TECNOLÓGICO DE COSTA RICA).__________________________________________________________________________________________________________________________

// RECOMMENDATIONS __________________________________________________________________________________________

• Carolina Montero García // Sr. PM Team Lead – Lionbridge CAM, Costa Rica. // +(506) 8853 0828__________________________________________________________________________________________________________________________

• Mario Valverde Alfaro // Lead Designer – Establishment Labs, Costa Rica. // +(506) 8849 8868__________________________________________________________________________________________________________________________

• Oscar Ramírez // Production Site Manager – Amazon.com (Prime Video), Costa Rica. // +(506) 8840 6862__________________________________________________________________________________________________________________________

// SKILLS

• Edge Animate (Flash), OLA Master Unit, Resizes, Rich-Media, Banners, html5-css-js

• User Experience (UX) • User Interface (UI)

• Figma, Sketch, Adobe XD, InVisionIllustrador, SVG knowledge, Optimization

• A. Premiere, Video Editing, AfterEffects, Motion Graphics, Interaction, Animation

• Photo, Photoshop, Fireworks, Lightroom

• Media Encoder, Submerge, Zeplin, Assets management, File conversion

// SOFT SKILLS

• People management

• Issues management

• Ownership of tasks

• Use of best practices

• Requirements analysis

• Creativity and Innovation

• Effective communications

• Requirements development

• Perform well under pressure

• Quality Assurance knowledge

• Self-motivated (a quick learner)

• Client relationship development

• Effective and sustained proactivity

// WORK SAMPLES

Website: www.zmigue.com

Demo Reel:https://youtu.be/0_eNNBdGIfA

Cinemagraphs for Twitter:https://vimeo.com/216571956

Germany Reel 2013 (Prodigious):https://vimeo.com/75396658

PRODIGIOUS // Reel // 2016:https://vimeo.com/165099313

Sizzle Reel | July 2016:https://vimeo.com/216568282

PRODIGIOUS // Event at Pfizer:https://vimeo.com/154768011

BOSZ | 2013 | TRIBUTO:https://vimeo.com/63871747

Cinemagraphs, Videoboard:https://vimeo.com/260175420

MIGUEL ZÚÑIGA

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 3: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

App: Tracking and school buses location on the map, in real time and using notification messages.

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• One of the work and process that I collaborated in teamwork: • Company: Bamboo Coding // Reporter: Wexford Gonzalez // Designer: Miguel Zúñiga.

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 4: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• Company: Bamboo Coding // Reporter: Wexford Gonzalez // Designer: Miguel Zúñiga.

• Part of the process of Discovery, Empathize, Define and Ideate:

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 5: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• Company: Bamboo Coding // Reporter: Wexford Gonzalez // Designer: Miguel Zúñiga.

• Part of the process of Prototype, Test and Refine:

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 6: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• USER INTERFACE

• UI example using tools like Figma, Photoshop, After Effects, Interaction and SVG knowledge for Hand-off.

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNER

Company: Razorfish, Germany Office // Reporter: Sherrick Chavda // Designer: Miguel Zúñiga (I improved my UI skills thank Eduardo Chang's tips). In these examples, I worked on UX – UI and Prototype animation, the Photography is not mine.

UX – UI Designer // Motion Designer (by code and video)

Page 7: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• USER INTERFACE

• Part of the UI process:

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 8: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

Company: Razorfish, Germany Office // Reporter: Chris Franz // Designer: Miguel Zúñiga, Master file animation and resizes.

Company: Razorfish, Germany Office // Reporter: Verena Kwatsch // Designer: Miguel Zúñiga, Master file animation and resizes.

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• USER INTERFACE

• UI examples using tools like Edge Animate (Flash), OLA master units, resizes, rich-media and html5-css knowledge.

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 9: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• PHOTOSHOP AND LIGHTROOM

AFTERBEFORE

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)

Page 10: MIGUEL ZÚÑIGA // DESIGNER zmigue@gmail · 2021. 1. 11. · MIGUEL ZÚÑIGA // SKILLS AND WORK SAMPLES _____ • USER INTERFACE • UI example using tools like Figma, Photoshop,

MIGUEL ZÚÑIGA

// SKILLS AND WORK SAMPLES ________________________________________________________________________________

• ILLUSTRATION

• PHOTOGRAPHY

Heredia, Costa Rica+(506) 8349 [email protected]/in/zmiguewww.instagram.com/zmigue

// DESIGNERUX – UI Designer // Motion Designer (by code and video)