might and magic 7 walkthrough

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A downloadable pdf walkthrough for Might and Magic 7 (Might and Magic VII) playing Archer, Cleric and two Sorcerers taking the Path of Light. This Might and Magic 7 walkthrough with ACSS attempts to minimize game time and only level-up as much as needed so the game is a bit more challenging. There is a travel planner on page 8, skills planner for character development on page 13, a buffing routine on page 21, a handy map of the Barrows on page 22, and coach and ship schedules page 36. Suggested attribute points and skills for character creation for Might and Magic 7 are on page 2. Updated Jan 1, 2015; and August 2015 with better pdf quality.

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  • 1999 The 3DO Company. Might and Magic Blood and Honor are trademarks of The 3DO Company

    Walkthrough for Might and Magic VII: Playing Archer, Cleric and two Sorcerers

    GENERAL NOTES

    Unless you use the GrayFace patch: Do not use "ALWAYS RUN" mode: this slows melee fighting by 25% and ranged by 30%, even if standing still!Use items to boost misc. skills: Disarm Trap, ID Item, and Alchemy. Only the highest item counts (no stacking) Keep stat boosting items for Contests; do not sell immediately

    Sell (and buy items and skills) with Merchant and Trader (not Duper) to maximize gold Harmondale gives 15% more gold than Erathia/Tularean and 40% more than Avlee A Trader adds to Merchant: 6.5% in Harmondale, 7.5% in Erathia/Tularean, and 9.3% in Avlee

    Hire a Banker (cost is 1000 gp) to pick-up loot for an extra 10% net if you expect to collect more than 11k gp in gold

    No need to get Expert or Master Learning; Novice level 1 (+10% xp's for monsters killed) is actually fine for the entire game There are a huge number of xp's in the game! There are no Instructors in Harmondale; get in Tularean, Erathia, Tatalia or Nighon Finalizing a quest with a Teacher or Instructor does not give extra xp's

    The best early item is a ring, cloak or gauntlets of mana regeneration (give to Cleric) e.g. "of the Eclipse" Next best item is "of Disarming" skill for safer disarming of locked chests!

    Stores restock items every month. Check the re-stocking date by buying all the items and a message will appear

    Keyboard: Use Arrow keys; strafe holding Shift+arrows or use "[ ]" keys; Fly using Page Up/Page Down, Home to land

    TRAVELLING Map crossing time reductions by walking: Pathfinder -3 days, Tracker -2 days, Guide -1 dayStables only: Horseman -2 daysShips only: Navigator -3 days, Sailor -2 days, Pirate -2 daysExplorer: -1 day for all methods of travelGate Master: Casts Master rank Town Portal 1x per day (2000 gp to join!)

    THANK-YOU A big thank-you to the creator of a very often referenced walkthrough: Mike Marcelais (Version 1.0, October 2, 1999; the-spoiler.com )

    Patches installed: Mm710-11.exe and GrayFace MM7 Patch v1.6.2

    Might and Magic 7 Walkthrough. By: bg2mez 2015, All Rights Reserved. Version 0.72 January 1, 2015 bg2mez (at) gmail (dot) com

    Buying and selling: sell in Stone City for best prices (after returning the Dwarves) for all items netting 40% above Harmondale; otherwise sell in

    Harmondale and then Erathia/Tularean

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  • Suggested attribute points and skills for character creation might and magic 7 Archer Cleric Sorc. 1 Sorcerer 2

    Elf Human/Dwarf* Elf Elf Bonuses at 15 (+1), 17 (+2), 19 (+3), 21 (+4), 25 (+5), 30 (+6), 35 (+7), 40 (+8), 50 (+9), 75 (+10)7 13 7 7 MIGHT14 9 30 30 INTELLECT9 21 9 9 PERSONALITY13 13 7 7 ENDURANCE30 13 26 26 ACCURACY (+ranged damage)11 11 11 11 SPEED (+AC and lower recovery time)7 7 7 7 LUCK Castle Harmondale awarded and 1k xp -> Ready to Level-up to Level 4!

    Hirelings Merchant and Trader (no need to know Merchant skill) to get the best skill costs and vendor prices. The Merchant skill hardly makes a difference when training so only get the skill for one character (Cleric)

    300

    Note: Avoid Mr. Malwick; he seems to be bugged anyway

    Train To Level 4: each character gains 15 skill points 180 26 Jan 9amNote: Taking a pause between each level, e.g. to adventure from 9 am - 6 pm, takes the same number of days to train!

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  • Training/skills planner:Archer Cleric** Sorcerer* Sorcerer*

    18 18 18 18

  • Only shoot if the Dragon is NOT facing you, i.e. only shoot while he is in transit, otherwise you will be hit. Turn quickly and shoot and then turn back and keep running immediately! The 2nd opportunity to shoot is counter clockwise up the larger bump: turn very fast, shoot, turn very fast and run for 1/2 second, and repeat If you hit for damage you should retreat to the safe corner by the exit, wait for the Dragon to rotate around and then save the game and save often!

    On the next sortie: repeat as above; from the "high" bump you should be able to establish a rhythm of "turn-shoot-turn-run for 1/2 second-repeat" such that the dragon is always in transit when you turn to shoot Keep circling him and he will naturally move counter clockwise! If you see him facing you, do not shoot! Turn and run for 1/2 second then try again. Retreat to the safe corner and save often i.e. after every successful sortie!

    Technique 2: Direct assault, then CCW around cave From the safe corner run directly/slightly to the right of the dragon and fire a couple of shots as you run past him. Keep running to the north edge and then use the above technique by running around the edge of the cave counter clockwise. Then, run circles around him and establish a rhythm of "turn-shoot-turn-run for 1/2 second-repeat" such that the dragon is always in transit when you turn to shoot. Retreat to the safe corner and save often!

    Once fallen, multiple loot for an amulet, ring, belt or cloak of: of the Eclipse (Mana regeneration) is the best item to get; of Disarming skill, e.g. +21 or more is the next best item; of ID Items skill, e.g. +23 or more is for convenienceStop looting there!

    Do NOT loot for anything else such as armor, weapons or black

    potions otherwise the game is brokenSurprisingly you do not need good armor for the Sorcerers or anyone else at this stage or for a long time

    Use an Editor to roll-back your gold to the amount prior to

    looting the dragon, plus 800 gp

    Buy skills The Learning skill is much cheaper here than Harmondale so buy if have money! Meditation is a bit cheaper (780 gp vs 850 in Harmondale Mind Guild, but not really needed now)Buy any other skills, especially Perception if not yet done although they are the same cost as in Harmondale

    Join Guilds Join Spirit and Body Guilds (same cost as in Harmondale) 100

    Hirelings Dismiss the Scholar, hire no one!

    Sell Sell any unwanted itemsLeave Emerald Isle via the Ship at the dock! Sat 27 Jan 6am

    Sail to Harmondale Explore lands Collect some loot on the ground behind the Castle Sat 6 Feb 6amSneak along north edge of map to 2 chests by Obelisk in NE 2600 gp

    Arcomage: NE: Click on Signal Fire (#1 of 3) 9700 xpContest:Obelisk: Well Near Guilds: Accuracy +2 all!

    Get Quests Temple: Tarin Withern Q9: Get Lantern of Light in the Barrow Downs

    House by Stable: Darron Temper Q10: Find Elron, get the Arcomage Deck at White Cliff cave in SE

    Inn: Davrik Peladium Q11: Signet Ring at the Bandit Camp in Erathia

    Horseshoes Get 3 Horseshoes around StablesNote: Consider to use most of the horseshoes much later for Cleric's Light Magic skillNote: The Well near the Stables does nothing

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  • Buy skills 2x Chain when have enough gold 850

    2x Dagger skill for Sorcerers 870

    Contest Top of the snowy hill: check Contest (INT this time), do later when have 50 or more in the skill (can use buffs to reach 50 points)Note the Contest skill and try not to get a repeat in other regionsGood contests to get:

    Deyja: ENDURANCE (drink tea) Barrows: PERS/INT (fountain from Nighon) Erathia: anything (Day of the Gods pedestal); SPEED and MIGHT

    are good Tatalia: ACCURACY, or whatever skill you have the most items for (usually ACC it seems) Avlee: do much later (tough to access); separate from all the other contests as it requires 100 points (including buffs) Tularean: not the same as Har.; not END or Barrows'; e.g. LUCK Harmondale: got INT; MIGHT is also OK (+10 well) Bracada: (7th contest) anything ; can get a Day of the Gods scroll

    from the School of Sorcery's Book Store

    South village Well gives +10 Might temporarily

    Get Quest South village: Bartholomew Hum Q13 Q for MONK UPGRADE: Find

    the lost meditation spot in the Barrow Downs/Stone City

    Join Guilds Join Guilds: Water, Mind and Earth 150

    Settings Do not use "ALWAYS RUN" mode: Unless you use the GrayFace

    patch, this might slow melee fighting by 25% and ranged by 30%, even if standing still in Always Run mode! Test to be sure

    Blue PERSOrange INTPurple SP

    Castle (quest) Cast Bless and enter. Very carefully clear first area of Castle: move immediately to the right corner and then fight

    Red MIGHT Use Perception skill to loot the junk piles (seven in total in the Green ENDYellow ACC

    castle): can yield 2x decent chain armors (AC +12), a decent weapon e.g. Trident +6! The pile near the entrance can yield a Sapphire or Emerald!

    Barrels: drink from stat raising barrels to get attributes of a single character to a level such as 13, 15, 17, 19, 21, 25, 30 or 35 for a bonus of +0, +1, etc before focusing on the next character

    Acquire enough gold and buy Chain skill if not have already

    Finalize Quest Inn: Butler 4k xp, gives MAIN QUEST (Q12): Talk to Dwarves in

    Stone City in Barrow Downs to repair castle

    Explore lands Mid-W: click on Signal Fire (#2 of 3)Near SW corner (but not in the corner): chestChest on plateau across from south villageVery carefully fight Goblins guarding the bridge (easier if you sneak across the south and cross the bridge from the east)South: click on 3rd and final Signal Fire causing lots of Goblins to appear in the SW area (fight later)Optional: loot 1-2 chests guarded by a few Goblins in the SE corner

    White Cliff Caves (quest)

    Cast Bless and enter. Immediately take a few steps backwards to the cave's entrance to fight first three Trogolites. Carefully step forward so that no more than three Trogolites attack at a time!Clear the dungeon; get Arcomage deck in northFind hidden area with three chests to the north of the north ledge

    *Arcomage deck

    Note: Cannot fight Oozes (unless can do elemental damage)

    Finalize Quest House by Stable: Darron Temper 750 gp, 2k xp (Q10)

    Inn Play Arcomage: win 600 gp (tower reaching 35 or resources 100) 12k gpNote: NPC's take their share of the winnings from Arcomage; a Banker will net you 10% more gold!

    Sun 7 Feb 1pmRep -5 (Neutral)Fame 82

    Hirelings Merchant and Trader (or Duper for 1.5% less) for the best buy/sell prices for items and skills

    300

    Note: Hiring a Duper -> REP 0 (Neutral) REP is temporarily affected by 5 points only; Fame is the same

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  • Train Two levels to Level 6 (each character gets 10 skill points). Training takes 8 days per level and rounds the clock back to 9 am

    Sun 7 Feb 5.30pm -> Tue 23 Feb 9am

    Training/skills planner:Archer* Cleric** Sorcerer Sorcerer*** Party Level: 6

    10 10 10 10

  • Training/skills planner:Archer Cleric Sorcerer Sorcerer Party Level: 6

    1 1 1 1

  • Travel planning: the old plan was to get Body Master to learn Protection from Magic to stay safe from Medusa's, before getting Water Master but this actually isn't necessary if you use readily available potions to counter effects such as Paralyzed, Stoned and Insane (Eyes in Nighon Tunnels)

    Travel plan: focus on getting Water Master (don't worry about Body Master)

    Old travel plan: getting Body Master before Nighon Tunnels

    Ride to Avlee Horseshoes Get 3 Horseshoes around Stables Sat Feb 27 8am8k gp

    Contest: not yet Hirelings Drop Horseman and then play Arcomage 20700 xpArcomage: Keep Merchant from HarmondaleObelisk: There is approx. 10-11k gp to loot so a Banker is not worth it here

    Available upgrades: Note: Do not loot the campfires until visiting the Faerie King

    *Spear E (or Tat)Leather E (or Har) Inn Play Arcomage, win 2k gp (tower 125 to win, or 350 resources) -2000 10k gpPerception E (or Har)Water E Upgrade skills Spear E: Cassandra Holden, beside the Stables 2000

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  • Training/skills planner: Spend no points and get no points in AvleeArcher Cleric Sorcerer Sorcerer Party Level: 6

    1 1 1 0

  • Later when have gold: Can get mana regeneration items here! 0 Can get e.g. Gauntlets of Disarm +10! 0 Can get Gauntlets of the Troll! 3800 gp 0

    TOTAL SPENT: 9000

    Trade Did not bother to trade this play through:

    [Trade Enrothian Wine: 2k in Avlee (NE town), supposedly sell for 3k in Tatalia (in town) but I only got 2250 gp! OK to fill inventory but then cannot pick-up loot/junk in Deyja, Erathia (which is OK because they will be revisited)]

    Hirelings Have Merchant; drop Trader and hire Horseman 100

    Ride to Deyja Note: No need to do much in Deyja, just get the horseshoes, Contest and two Golem Parts; minimize fighting at this stage

    Wed 3 Mar 7am10k gp38k xp

    Contest: (END) Contest Partly uphill in SW near road: Endurance is best for this map,Arcomage: can boost by +50 by drinking tea at Seknit Undershadow's houseObelisk: later

    Horseshoes Get 3 Horseshoes around StablesAvailable upgrades:*Arms E (or Tatalia) Well +2 Intellect all!Learning E (or Bra)Meditation E Inn Arcomage, win 1400 gp (tower 75 to win or resources 200) -1400

    Altar SE corner: +10 Mind, Body and Earth resistances!

    Hirelings Keep Horseman and Merchant from Avlee; not enough gold to loot here to justify hiring a Banker

    Get Quest NW houses, mid-south: Daedalus Falk (Q30) Q for CLERIC

    UPGRADE: Find the lost pirate map in the Tidewater Caverns in

    TataliaNote: Can do quest first in Tatalia before getting the quest, and still finalize successfully

    Drink Tea Seknit Undershadow: Drink Tea: +50 Endurance, and then do contest if Endurance! --> 5 skill points all!

    Training/skills planner: Archer* Cleric Sorcerer Sorcerer Party Level: 6

    1 1 1 0

  • There is a Genie lamp near each chest with the Golem parts, as well as two other Genie lamps up on the hill along the north shore but no need to get now risking certain death, wait until much later

    *Genie Lamp

    Buy After 6 pm: Buy nice magical items with Merchant and HorsemanMagic Shop and Alchemist open 6 pm to 6 am

    Ring of the Gods (best item, use for Contests) 8769 Ring of Fire Magic (+50% to magic skill) 9480 (too expensive) 0

    TOTAL SPENT: 9369

    Have seen:

    Ring of Protection! (of the Gods is better, though, for contests) 3555 Cloak of Protection 2962 Ring of the Eclipse! 7347 Can get Glorious Cloak of the Unicorn (regenerates spell points)! 5535 Platinum Ring of the Unicorn! 4740 Ring of Spirit Magic (can get one in Haunted Mansion, Barrows) 7347

    Ride To Erathia: Coach is open 6 pm - 6 am

    Ride to Erathia Note: No need to do much in Erathia since are returning soon after Thur Mar 4 11pmTatalia; can wait until better equipped or do some quests now 6500 gp

    Contest: Could Train for one level depending on timing with transportation 39k xpArcomage (#5): Essentially just get the horseshoes, Quixote quest and do Contest

    Obelisk: laterHorseshoes Get 3 Horseshoes around Stables

    Available upgrades:*Body E (or Har) Contest Use Day of the Gods pedestal and do contest: Speed this timeShield E Note: Can only get points from one contest of each attribute across

    the entire game (so reload the map if the attribute is duplicated)

    Mace E (or Stone C)Mind E (or Nighon)

    Hirelings Have Horseman and Merchant from Avlee: drop Merchant to loot with Banker (and Pirate if can find)

    1500

    Well +2 Might all!+50 Might temporary near Town HallDay of the Gods pedestal near the TemplePedestal of Heroism near Guilds when ready to fight

    Training/skills planner:Archer Cleric Sorcerer Sorcerer Party Level: 6

    1 6 6 5

  • Inn Play Arcomage, win 1200 gp (tower 50 to win, or resources 150) -1200Extra gold awarded if playing with a Banker

    Explore lands Explore East/SE: Loot 3 chests by tents/houses; store stuff in the chests for selling later with a Merchant and Trader

    Altar SE: Altar gives +10 Luck all!

    Stat Barrels:Blue PERSOrange INTPurple SPYellow ACC

    Sewers (dungeon)

    With a Banker to maximize gold: use Bless and Fire Aura

    William Lasker gives Q20 Q for THIEF UPGRADE: Go to Lord

    Markham's Estate in Tatalia, steal the vase thereDungeon can yield 4k gp

    Red MIGHT East switches: up/down/upGreen END West switches: down/up/down, then run and use Jump to leap over

    to the platforms

    Note: Archer can't upgrade Disarm to Expert until upgrading in a long time after choosing the path of Light or Dark! Party will be fine if can get a skill boosting item and use Locksmith and Burglar for the toughest chests

    Plan transportation:Plan is to Sail to Tatalia on Saturday after training first; if have time to sell stuff and get to training by 6 pm then continue looting

    Bandit Caves Now or later do easy quest: get Signet Ring (Q11) but pick-up loot later with a Banker (OK to loot bodies several days later)

    Explore lands If have time: fight and loot 3 more chests in the NE

    Hire Merchant and Trader

    Sell Sell loot (Magic shop pays same as Armor shop) and then buy items and perhaps spell books

    37k gp

    Buy Can get Town Portal scroll (the most useful for my style of play)! 300Can rarely get an item to regenerate hp (not necessary)

    Buy spells Protection from Magic (Body M): Optional unless planning to reach

    Master Level soon (wait next time)

    6000

    Regenerate? (not needed, but did buy; cheaper in Harmondale) 1500Cure Disease (Body M): wait until later 0Remove Curse (Spirit E): have from Harmondale 0Heroism (Spirit E): buy next time in Harmondale (cheaper) 3000Cure Paralysis (Mind E): go for Body M instead or use potions 0

    TOTAL SPENT: 10600

    Train Train 1-2 levels depending on timing with Ship to Tatalia Trained 1 level only to Level 7 (to Saturday), spending 500 gp

    Note: Training takes 8 days and ends at 9 am no matter what time you start, e.g. training at 10 am or 5:55 pm both end training at 9 am on the same day!

    Note: In a previous play through the Sorcerers were upgraded and Nighon reached with party at Level 7! This play through will probably get Level 8 to save a couple of horseshoes for later use

    Training/skills planner: get Body 4E, otherwise did not spend pointsArcher Cleric Sorcerer Sorcerer Party Level: 7

    6 2 11 10

  • Training longer-term planning for character skills development might and magic 7 character developmentNote: Cleric now has Merchant 4E, Bow 4, Spirit 4E and Body 4E. Plan could be to get Body M asap for Protection From Magic. Protection From Magic (requires Body M from Tatalia) certainly is the safe route to ensure survivability against Medusa's in Bracada quest (Archer upgrade) but it is not mandatory because the dungeon has potions and an Amulet of the Medusa is dropped!

    Archer* Cleric** Sorcerer Sorcerer Party Level: 6 2 11 10

  • Buy Buy good items on the Island (Tidewater), use space bar to enter the store. Stores on upper village don't have as good items, but might have a stat booster to enable winning a contest somewhere

    Buy a couple of good daggers if possible: Long Dagger (2d3+7) or Mage Dagger (2d2+6) 800 Helm of Armsmaster+6 (optional) 2835

    TOTAL SPENT (less Arcomage): 1635

    Have seen:

    Mage dagger with 4-10 electrical damage! 3100 Griffin Bow 1140 Gauntlets of Accuracy+10 3262 Shield AC +19 2800

    Upgrade skills Did not actually get Body 7 at this time this play through! Waited until after Nighon Tunnels and getting Water Master

    Previous play through: Cleric use Horseshoes for Body7 to upgrade to Master upon next visit to Tatalia after finalizing upgrade quest in DeyjaIf not yet done: Armsmaster E (south SW house)

    Trade [Did not do: Sand for 2k in Tatalia, sell for 3k (got 2500) in Barrow Downs (NE house)]

    Hirelings Drop Merchant and Trader, hire a Banker to loot the map

    Inn Play Arcomage 2k gp (125 tower to win, or 350 resources) -2000

    Plan transportation: Mon 15 Mar 5amNote the current time and schedules to calculate your deadline for leaving Tatalia, allowing time to fight the Dragon. My deadline was to leave for Erathia by ship or coach Tuesday after training one level; therefore deadline is 6 pm Monday to Train(Or: hire a Gate Master to return to Erathia)

    Explore lands Get Golem Right Arm from trapped chest on Island; might need a Locksmith, or wait for a skill boosting item from Wromthrax

    *Golem part 4

    of 6 (R. arm)

    Do now or later: Touch Stonehenge Monolith (#1 of 3), and then Feather Fall down to shoreNW: ObeliskIf time: Carefully loot the upper snow area (use Jump and Feather Fall) and lower SE area (run!)

    Tidewater (quest)

    Do CLERIC UPGRADE QUEST (Q30)

    Might need Locksmith for four tough chests

    44k gp

    Secret room with two chests inside the ship on lower deck, contains the Pirate Map (keep)Loot for up to 15k gp!

    *Pirate Map

    Hirelings Hire a Scholar if going to fight the Dragon

    Cave (quest) Running CCW and turning quickly/briefly to shoot, take down Wromthrax the Dragon (Q17): Sir Charles Quixote promotes you,

    PALADIN UPGRADE QUEST done! 15k xp all!

    Can loot for Boots/Ring of Disarming skill +22! Such an item should be sought. Once again, armor not really needed so do not loot for that. Do not loot for a weapon otherwise game is broken Best item is "of the Gods" for contests Can also get (but did not this play through): Ring of Water Magic and Belt of hp regeneration; Ring of Light Magic!

    Mercenary Guild (dungeon)

    If time, do now or later:

    Can clear the upstairs room and 1x right side room only

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  • Train Depending on timing train one level here, or elsewhere such as Erathia

    Mon 15 Mar 5.55pm ->

    The intention was to train to Level 8 to get enough skill points for Body M now, but it turns out you must finalize the Cleric promotion quest before being able to upgrade to Body Master

    Tue 23 Mar 9am

    Note: This play through did not finalize the Cleric quest, and thus could not get Body M, until after getting Water Master (personal goal); did not go to Deyja again until much later

    Contest Do Contest if not done -> +5 skill points all!

    Training/skills planner:Archer Cleric* Sorcerer Sorcerer Party Level: 8

    11 7 16 15

  • Pedestal New note: Use Day of the Gods Pedestal in preparation to Town Portal to Tularean and win the contest. Then buy another scroll of TP in Tularean to TP to win the contest in Harmondale! Could hire a Gate Master if only have one scroll of TP

    Obelisk If have time (probably not): Touch Obelisk; consider to clear "maze" area of map for 1k gp and some basic loot

    Buy Consider to buy a good scroll if available (Note: buy by 3 pm so there is enough time in Harmondale to buy spells, see below)

    Hirelings Hire Horseman if needed; could also try Gate Master (2k gp) if haven't found a scroll of Town Portal

    Town Portal to Tularean Forest Finalize Quest Johann Kerrid (return Faerie pipes), 5k xp, 1k gp Wed 24 Mar 3pm(or ride via 57k gpHarmondale) Available upgrades: Contest Do Contest (Luck) -> +5 skill points all! Fame 302

    *Spear M*Dagger E (or Bra) Hirelings Hire Merchant to buy here and to later sell all loot in Harmondale*Bow E (or Bra)Fire E Buy Town Portal scroll! 300Chain E (or Tat) Water: Acid Burst (always hits!): 2300 gp, buy later 0

    Stat booster item (for Contests, if needed) 0If present: Potion of Cure Insanity (for Thunderfist Mountain) 0

    Training/skills planner: Archer Cleric Sorcerer Sorcerer Party Level: 8

    3 8 8 7

  • Air: Air Resistance 600

    Air: optional: Shield 1665

    Air: wait until later: Lightning Bolt (always hits!) 0

    Optional: Regenerate (do not buy next time; Cleric cast Heal) 1110

    Body: Cure Poison (did not need; can get for free in Evenmorn) 1575

    Fire: Fire Resistance 600

    Water: Water Resistance 600

    TOTAL SPENT: 10035

    Explore lands Pick fruit from trees in NW

    Contest Do contest if possible (Intellect; because of Town Portal after using Day of the Gods pedestal in Erathia, Archer and Cleric are able to win!); Sorcerers can get Leather E!

    Training/skills planner: Archer* Cleric** Sorcerer Sorcerer*** Party Level: 8

    1 13 13 12

  • West houses: Well of +25 Fire Resistance

    Later (with a Banker) explore outside:

    NE/just south of ramp up to Barrows: chest with a lot of gold and decent items; opening the chest teleports you to many hostiles in the SE near the Obelisk

    Obelisk SE low plateau: Touch Obelisk later

    Stone City Inn [Later: Play Arcomage with a Banker: win 2k gp with 100 tower or 300 resources]

    Fri 26 Mar 3am

    Arcomage:Obelisk: Buy Buy a good weapon for Cleric

    Supreme Flail (2d4+11): can cast Fire Aura onto it 1275Available upgrades: If present: 1-2x Potion of Cure Insanity (for Thunderfist Mountain)Mace E (or Er)Earth E (or Har) No need to buy anything else, but have seen:

    Ring/Gauntlets of mana regeneration Full Helm of Protection

    Get Quests SE house: Spark Burnkindle Q15: Clear-out the Troglodytes beneath Stone City

    GET MAIN QUEST 1: Hothfarr IX Lord of Stone City Q14: Rescue

    the Dwarves from the Red Dwarf Mines in Bracada

    Sell Sell stuff later after returning the Dwarves for much better prices than even Harmondale! Store stuff in the multitude of chests

    Explore Drink from barrels around Stone City, but wait until after Bracada before doing any fighting; loot later with a Banker

    Hirelings Keep Pathfinder, perhaps hire a Merchant to buy stuff in Bracada or a Tracker/Guide/Explorer to reduce the map crossing timeNote: Don't really need a Banker for Bracada (will loot region and dungeon for only about 10-11k gp; the real focus will be to upgrade the Sorcerers and buy great items and spell books)

    Save game before crossing to Bracada in case of Golem Head bug or wrong contest. Leave by the west side of the Barrows map!

    Walk to Bracada Horseshoes Get 3 Horseshoes around Stables Sat 27 Mar 11am(Bracada was reached on previous play through's: 3 Apr 136k gp; 2 June 189k gp; 13

    June 102k gp)47k gp83k xp

    Contest:Arcomage:Obelisk: later

    Explore lands Get Golem Head by Stables on plateau in chest or in chest near Teleporters. Use the head that does NOT have a dent in it!

    *Golem part 6

    of 6!A bug might cause that only 1 head is present (re-enter map)

    Available upgrades: Your Golem will attack you in your Castle if its head had a dentLearning EDagger E Teleporters Teleporter destinations:Staff M Top (north) row: 1, 2 (both to Temple)Bow E Mid row: 3 (contest), 4 (Water Guild), 5 (School of Sorcery!)

    Lower row: 6 (docks), 7 (battle in south), 8 (Stables) Bottom: 9 (to Celeste teleporter)

    Take teleporter 3 to check the Contest

    Explore lands Sneak 1-2x gold piles due south of teleporter 8 but save exploring until after buying items

    Hirelings Merchant and Trader/Duper if can find 400

    Buy spells West side of map, Master Guild of Water:Enchant Item 4560Town Portal 6080

    Buy Buy good items before 6 pmRing of Fire Magic! 8344Item "of the Gods" is also very good if can find 0

    TOTAL SPENT: 19384

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  • Have seen:

    Boots of the Gods (+10 to 7 stats) 8300Gilded Belt of the Eclipse (+10 sp and regenerate sp) 5920Helm of Armsmaster skill +8 3800Ring of Protection 6840Helm of the Phoenix 8344Silver Gauntlets of Plenty! (Regenerates sp and hp!) 6800Amulet of Spirit Magic (get Ghost Ring from Haunted House instead) 7980Paladin Boots of the Unicorn (or Troll) 5400Amulet of the Troll 5400Ring of Plenty!Scroll of Invisibility!If present: Potion of Cure Insanity (for Thunderfist Mountain)

    Finalize Quest School of Sorcery: assemble your Golem (do not use the head with a "dent") and talk to Thomas Grey who will:

    UPGRADE SORCERERS TO WIZARDS! +13hp, +17sp (at Level 8)

    30k xp for Sorcerers, 15k xp for Archer and Cleric

    Join Book Store; save game, can get Day of the Gods scroll which is useful for the contest!

    5000

    Explore lands Two Genie Lamps in SW, one in SEDrop Hirelings; carefully look for gold piles to loot (without Banker)

    Contest Use teleporter to Contest of Might! +5 skill points all!

    Training/skills planner: Archer Cleric* Sorcerer Sorcerer Party Level: 8

    1 0 9 8

  • Barrow Downs Haunted Mansion KNIGHT UPGRADE QUEST Q16 (destroy all Undead): Upstairs west

    bookcase has a book on top shelf which is a button

    166k gp

    Very carefully clear down the stairs and downstairs hallwayDownstairs NW room: Angel Statue Painting for Q21Downstairs SW room: Ghost Ring of Spirit Magic! *Ring of Spirit

    MagicBarrows Note: The Barrows have more than 70k gp in gold plus loot!

    This play through will not worry about getting massive amounts of gold but will focus more on the main quests and upgrade questsSee Barrows map two pages below if wanting to explore now

    Stone City Store another load of loot in SW bedroom chests

    Quest Carefully clear all Trogolites, take the north passage firstFinalize in SE house for 2500 gp, 5k xp

    Finalize Quest MAIN QUEST: Finalize main quest (Q14, return Dwarves) for 5k gp,

    15k xp

    Thur 4 Apr 1pm89k gp

    Sell stuff now for much more gold than anywhere else! 140/155k xp

    Next step: Talk to the King in Tularean and the Queen in Erathia Fame 592

    Each will ask you to complete a quest, do them both REP 0

    but do Eldrich Parson's quest first (see below)

    Nighon Tunnels Note: Could clear Nighon Tunnels in 6 hours if b-line to Zokarr IV's Skull and then SE to exit; find approximately 45k gp!Note: Cannot return Zokarr IV's Skull to the Barrow's until you have visited the three Stonehenge Monoliths in Tatalia, the Evenmorn Islands, and Avlee and returned to Anthony Green (Tularean) to promote Druids to Great Druids (2nd upgrade quest)

    A) Clear the west side of TunnelsB) Clear all of NE and get Zokarr IV's Skull (NE corner) for the Tomb in Barrow DownsNote: Cannot do the "retrieve the bones (Q50)" quest until finalizing the Druid upgrade quest with Anthony Green in Tularean Forest)

    C) Walk around the north/NWD) Return to the mid-south/SE exit to Thunderfist Mountain (still have

    Banker). Save game and have full health and full buff before

    exiting! Optionally use a Scroll of Invisibility

    Walk to Mt Nighon (via tunnels) Immediately fight 1-3x Minotaurs (can reload the Autosave) 101k gpAvoid all Eyes! Quickly run to the NW to the exit to Mount Nighon!

    Arcomage:Obelisk: later Upgrade skills Bow M: Lanshee Ravensight (house near exit from tunnels): Archer

    now fires two arrows per shot!

    5000

    Available upgrades: Might need to win the contest in Barrow Downs first***Water M*Bow MMeditation E

    Water M! Tobern Rainshield (SW house in town, same house as

    Q31). Learn spells: Enchant Item and Town Portal!

    4000 Thur 4 April 8pm Level 8

    Dagger MLearning M Get Quest Get quest (Q31) from Mazim Dusk: Retrieve Haldor's Remains from

    the Maze in Nighon and return them to Mazim DuskDo this quest much, much later

    Learning M!! (need 50 INT) Not needed as game has tons of xp

    Well Wells: +2 Personality! +2 Skill Points!Main fountain: +50 INT/PERS temporarySave game and then Jump up to well for +20 all elemental resistances! Feather Fall quickly to avoid the Roc's!Near exit from Tunnels: +20 Air Resistance Pedestal

    Altar Skip SW Altar for now (very tough) unless have Scroll of Invisibility: +10 INT/PERS!

    Inn Play Arcomage (tower 200 to win, or resources 500, so in this case destroying the opponents' is easier) 7200 gp with a Banker

    -7000

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  • Hirelings Still have Banker; keep if planning to return to Barrow Downs to loot; otherwise could hire Merchant/Trader to buy/sell (Stone City gives the most gold) but there is no need to right now

    Note: To find hirelings can use Town Portal to a location where lots of NPC's remain (e.g. Harmondale, Tularean and Erathia)

    Buy If 6 pm - 6 am can buy a nice weapon, otherwise use Town Portal to return here at 6 pm or later. Magic store does not have great items (can have Scroll of Invisibility) so skip itCan get: Sublime Spear or Exquisite Long Dagger 800

    Sorcerer could enchant items such as bows and weapons! Have enchanted: Mogred Helm of Armsmaster+8 & +12!

    Plan for next phase

    - Harmondale: talk to Ambassadors; in general focus on main quests after doing a few upgrades:- Deyja: finalize upgrade quest for Cleric- Avlee: finalize upgrade quest for Archer; Sorcerer get Air Master; get great items in Titan's Stronghold- Tatalia: get Body Master- Tularean: get main quest from Eldrich Parson and do in Erathia- Erathia: get main quest from Catherine and do in Tularean Note: must be 6 am - 6 pm to talk with Eldrich and Catherine

    CHECK SCHEDULES and make a TRAVEL PLAN

    Pre-buffing routine: Prep routine using Town Portal:

    Nighon: main fountain +50 INT/PERS; fly up to +20 all resistances wellMid-west village: Pedestal of Heroism; well restores 50 hp

    Erathia: main fountain +50 Might; +20 Body Resistance well; Pedestal of the Gods, +10 Accuracy well (east)

    Harmondale: Stoneskin Pedestal near Tavern; +10 Might well

    Tularean: main fountain of Earth resistance, Shield Pedestal (south)

    Cast spells: Protection from Magic, Fire/Air/Water Resistance, Feather Fall, Fire Aura, Bless

    Prep routine 2 after choosing Path of Light:

    Bracada: School of Sorcery well +25 INT/PERS (stackable with Nighon fountain)Deyja: +10 Fire Resistance well (NW town, by south house)Celeste: main fountain?

    Cast additional spells: Day of Protection, Day of the Gods

    Prep routine 3 when have Lloyd's Beacon:

    Barrow Downs (can walk to here): +25 fire resistance well (west); Avlee: +20 Water Resistance wellTatalia: +20 AC fountain, +20 to Air Resistance (lower town)

    Thunderfist Mountain

    Retuning to Barrow Downs to do contestOnly need to fight two Beholders and 2-3 MinotaursNote: Can run through tunnels to Stone City in only 3 hours

    Walk to Stone City (via tunnels) Still have Banker so now loot some of the Barrows, but the priority is to get to Deyja, Avlee and TataliaCould get some stored loot to sell but there is no need right now. Stone City gives the highest payout by far! E.g. Topaz (worth 750 gp) gets 616 gp in Stone City vs 364 gp in HarmondaleStore another load of loot in SW bedroom chests

    Barrow Downs Contest Do Contest for +5 skill points all!

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  • Training/skills planner: Archer Cleric Sorcerer Sorcerer Party Level: 8

    0 5 6 2

  • Town Portal to Harmondale Castle MAIN QUEST 2A/2B: Visit the two ambassadors in Castle

    Note: Prioritize the main quest if interested in saving time

    Fri 5 Apr 2pm

    Available upgrades:

    After finalizing these quests: 51 days later, return to Tularean Forest for a message referring to finding an artefact from near the Tularean Caves (Trumpet quest)

    *Fire MLeather EPerception E

    Finalize Quest Temple: Give Lantern of Light from the Barrow Downs, 5k xp, 1k gp

    Earth E (or Stone City) Inn: If not done give Davrik's Signet Ring from Bandit CavesID Item EStaff E Explore lands Explore new castle area (small basement only)Disarm M

    Hirelings Hire Merchant and Trader if want to save money

    Buy spells If not yet bought, buy good spells especially:

    Fire: Fire ResistanceAir: Air ResistanceWater: Water Resistance

    Buy skills Mind Guild: Meditation 850 gp x2 1700

    Upgrade skills Fire Master: Ashen Temper, house at end of road near Stables 4000

    Can drop-off items in the chests in your Castle or crates near Stables to sell later in Stone CityShould essentially empty inventory before going to Avlee to make room for great items from the Titan's Stronghold

    Town Portal to Erathia Pedestal Touch Day of Gods Pedestal and then do Contests if not done

    Available upgrades: Finalize Quest Frederick Org, 15k xp all!*Shield E

    Upgrade skills Shield E (Cleric): Randel Wolverton, SW corner of town 1000

    Town Portal to Tularean Forest Buy spells Invisibility 4440

    Fly 8880Available upgrades: Optional: Implosion (5600 gp) 0Chain E Now or later: Acid Burst (2300 gp) 2300Dagger E Now or later: Meteor Shower (5920 gp) 0Spear MFire E TOTAL SPENT: 22320

    Hirelings Depending on Schedules travel to Avlee or Deyja nextNote: Avlee has no Scholars so hire one now if going there!

    Hire Horseman (2 day ride to Deyja)

    Ride to Deyja Obelisk Touch Obelisk Sat 6 Apr 4pm131k gp

    Available upgrades: Contest Do contest if not done alreadyArms E (or Tat)Learning E (or Bra) Finalize Quest UPGRADE CLERIC TO PRIEST! +15 hp, +17 sp at Level 8; 30k xp

    for Cleric, 15k xp for Archer and SorcerersBonuses for hp and sp are retroactive!Ready to obtain Body M to be able to cast Protection from Magic!Note: Evenmorn Island is now accessible, but no need to visit now (not worth it now): 1 day only from Bracada on Tue/Thurs, 4 days from Tatalia on Sunday 7 days from Tularean, Erathia on Sunday

    Town Portal to Tularean Forest Hirelings Avlee has no Scholars so hire one now!Hire Scholar and Sailor/Navigator (3 day sail to Avlee)

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  • Ride/sail to Avlee Finalize Quest UPGRADE ARCHER TO WARRIOR MAGE! +16hp, +15sp at Level

    8; 30k xp for Archer, 15k xp for Cleric/Sorcerers; 7500 gp

    Sun 7 Apr 6pm135k gp

    Contest: Note: Must upgrade once more to Master Archer (Path of Light) tobe able to get Expert in Disarm Trap skill

    Available upgrades:*Air MChain M

    Upgrade skills Air Master! (Rislyn Greenstorm, middle house)

    Learn Invisibility and Fly!

    4000

    Leather E (or Har)Arms M

    Hirelings Locksmith or Burglar (keep Scholar as there are none in Avlee) for Titan's Stronghold; unlock a couple of very tough chests and then return to hire a Banker if wanting to maximize gold

    Explore lands Use Fly and Invisibility to: Touch Monolith but do not fight the Wyverns yet Check contest; can get 7 skill points if skill is minimum 100, otherwise return after getting Light Skill (Day of the Gods)

    Titan's Stronghold

    Note: Even with an item of Disarm+25, skill level of 4, a Locksmith (skill level +6) is required to safely open the chestsThe first chest has the nicest loot and up to 12k gp, so save game before entering and reload to experiment

    Can multi-loot a few Dragons and Blood Titans!Can shoot Titans from afar without them firing back!Typically only clear the middle part of the dungeon, leaving the west and east rooms to clear later in the game

    Blood Titan can drop (multi-loot possibility): Amulet/Boots/Shield of the Gods! Exquisite Long Dagger Golden Chain Ring of Water/Fire Magic

    Dragons can drop (multi-loot possibility): Royal Leather of the Phoenix! Best armor for last half of the game! Griffin Bow of the Dragon! Best Bow! Supreme Flail of the Dragon!

    Ride to Erathia Hirelings Hire Sailor/Horseman if needed

    Finalize Quest Frederick Org, if Haunted House is cleared: KNIGHTS UPGRADED TO CAVALIER

    Sail to Tatalia Upgrade skills Body Master! (Brother Bombah, house just north of Lord Markham) 4000 Wed 10 Apr 5pm

    Learn Protection from Magic! 210k gp

    Buy Buy another nice Dagger from Tidewater Weaponsmith 800

    Explore Touch Stonehenge (#2 of 3)

    Mercenary Guild Full buff; carefully clear, gaining 28k gp; get the Heart of the Wood for the Tree on the south island in Tularean (do not finalize until choosing the Path of Light and actually getting the quest Q46)

    Buy (trade) [Didn't do: Buy 5x Sand (to profit 500 gp each in Barrow Downs)]

    Note: Get the next quests from the king and queen but only between 6 am and 6 pm; therefore, depending on timing get the quests now or first sell some loot at Stone City

    230k gp

    Walk to Stone City (via tunnels) Hirelings Hire a Merchant (and Trader if needed) to maximize gold

    Sell Sell loot that was stored in the chestsYou are now set for the entire game in terms of gold!

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  • Town Portal to Tularean Forest Castle Navan Can use Invisibility to "sneak" stat-raising barrels in Castle Naran! Thur 11 Apr 2pmDo not open chests or the side doors! 350k gp

    Available upgrades: Get Quest GET MAIN QUEST 2A: Eldrich Parson (6 am - 6 pm only) get Q32:Disarm E (later) Retrieve plans from Fort Riverstride and return them to EldrichSpear M Parson in Castle Navan in Tularean ForestDagger EChain E

    Important note: You can't get the real plans from the Fort if you accept the false plans from Catherine

    Fire E Therefore you should complete Eldrich Parson's quest first before talking to Catherine; save game and experiment

    Focus on the main quests from Eldrich and Catherine, and finalize

    them asap if interested in saving game time:3) You receive the next main quest (Trumpet, Q36) from a

    Messenger when you enter the Tularean Forest 51 days following the resolution of quest 32 and quest 33. E.g. can train 6 levels to pass the time

    4) You receive the next main quest (choose a Judge) from another

    Messenger when you enter Harmondale approximately 56 days after the Trumpet quest has been resolved i.e. give it to the Arbiter in Harmondale; then:

    4A) Choose the next Judge at Bracada inn for the Light Path and the War ends peacefully 4B) Or: Choose the Judge at Deyja inn for the Dark Path and the War drags on

    Town Portal to Erathia Castle Gryphon- Can use Invisibility to "sneak" stat-raising barrels, items from the

    Available upgrades:heart floor and get 2 pictures (Archibald in NW, Roland in SW)

    Do not open chests but doors OK!Shield E

    Fort Riverstride DO MAIN QUEST 2A: Q32 Riverstride plans. Get Plans in the Vault

    downstairs behind a picture in a room with table and chairsNote: If the Vault is locked it is because you have already accepted the False Plans from Catherine and must give the false Plans to Eldrich to finalize the quest

    Town Portal Tularean Forest Finalize Quest Q32 Riverstride plans: Give plans to Eldrich Parson in Castle NavanNote: If asked, do not admit to the plans being false!

    Town Portal to Erathia Castle Gryphon-heart

    Save game before talking to Catherine as she will offer the false plans if you haven't cleared Fort Riverstride already

    Get Quest GET MAIN QUEST 2B: Catherine (6 am-6 pm only) get Q33: Rescue

    Loren Steel from Tularean Caves in Tularean Forest and return him to Queen Catherine

    Town Portal Tularean Forest Tularean Caves DO MAIN QUEST 2B: Q33 Rescue Loren Steel- Go up the stairs and turn right- Jump down and then go west to the invisible bridge- Go up the stairs (to the left) and press the switch at end of the room- Return down the stairs, continue east and then go up the nice set of stairs to three arches- Take the right arch and follow the ramp up to Loren's cell

    Town Portal Mt Nighon Explore lands Use Invisibility to reach Altar (+10 PERS/INT)

    Get Bow Master if not already have

    Town Portal Erathia Finalize Quest Save game. Finalize Q33 (6 am - 6 pm): return Loren to Queen Catherine; do not accept the False Plans from Catherine if offered!

    Thur 11 Apr 5pm

    Messenger will appear in 51 days (= add 2 months to current date and subtract 5 days) when you enter Tularean Forest and gives the Trumpet quest (MAIN QUEST). Actual appearance was June 6 this play through

    bg2mez 25

  • Synopsis: Have skills:Archer Cleric Sorcerer Sorcerer Party Level: 8

    0 3 4 2 14

    Bow 7M Bow 4E Bow 4 Bow 4Spear 7MDagger 4E

    Mace 4E Dag. 4E Dagger 4E Weapons skills

    Chain 1 Chain 1 Leath. 4E Leather 4E ArmorDisarm 4Arms 4E

    Merch 4E Alchemy1 ID Item 1 Misc. Skills

    Spirit 4E Air 9M Water 7M MagicBody 7M Fire 7M

    Training/skills planner: Archer* Cleric** Sorcerer Sorcerer*** Party Level: 8

    35 35 35 35

  • Ride to Deyja Buy Buy excellent magical items! Fri 12 Apr 6pmBracada and Deyja have seen: Amulet of the Gods! Ring of Light Magic! Paladin Boots of the Eclipse! Ring of Protection! Ring of AC+17!

    Ride to Bracada Buy Buy excellent magical items!

    Do contest if not doneIf Tuesday or Thursday could sail to Evenmorn (1 day), but wait

    Town Portal Harmondale Train Train 6 levels to Level 14, adventuring after each level trained that same day until 6 pm if desired, and the total training time will be the same!

    Enchant items With Water Master 7 was able to enchant:Mogred Helm of Armsmaster+8!Mogred Helm of Armsmaster+12!

    Town Portal Tularean Forest Outside MAIN QUEST 3: June 6 (51 days have passed): Messenger appears,

    says get the Trumpet

    Sat June 6 9am

    North area Get the Trumpet from the north area of Tularean Forest from a chest

    Town Portal Harmondale Arbiter's house MAIN QUEST 3: Give Trumpet to Arbiter (Judge Grey). Wait 56 days

    more (2 months) until another Messenger appears upon entering Harmondale (outside of your Castle). Actual appearance was August 6 this play through

    411k gp370k xpFame 1477REP -15

    Train to pass the time and consider buying good items in Bracada and Deyja or just train 7 levels (=56 days)

    Training/skills planner: Archer* Cleric** Sorc.*** Sorcerer**** Party Level: 14

    44 44 44 44

  • Magic planner:Sorcerer 1: Try Light max or use Air. Can use Air vs all enemies except use Light vs Titan's, Evil Eye, Green Dragon, Air Elementals (of course)Sorcerer 2: Use Fire vs all (Incinerate is highest indoor damage dealing spell vs one target) except use Acid Burst vs Devils, Red Dragon, Gazer (eye) Sorc.2 could use Acid Burst vs all except Wraith, Vampire, Shade/Spector, Ghasts, Blue Dragon, Floating Eye, Water Elementals (of course)

    Conclusion:Fire is best in general vs the largest number of enemies (few are immune)But, Water for Acid Burst seems the most economical: does around 99 damage at skill level 15 for only 10 spell points Therefore Archer, having only a few mana points, probably eventually get Water Magic for Acid Burst!If in doubt, can always use Light Bolt vs all enemies, except Medusa's and Light Elementals

    *Archer: Water for Acid Burst seems like way to go; does around 99 damage at skill level 15 for only 10 spell points**Cleric: Can use Light Bolt vs all enemies, except Medusa's and Light Elementals****Sorcerer 2: Probably get Fire 10 for fun, and then max Water

    Town Portal Erathia Train Train 7 levels to Level 21:- Cleric and Sorcerer1 save a lot of skill points for Light!- Between each level of training can clear dungeons and do Bounty Hunts until 6 pm and then return to the training hall and the total time training will be the same!- Can also attempt Clankers Laboratory in Tularean Forest

    Town Portal Harmondale Outside MAIN QUEST 4: Aug 6 (56 days have passed): Messenger appears,

    says speak to ambassadors in Castle Harmondale

    Sat Aug 6 9am507k gp

    Castle In throne room: speak to Ambassadors Wright and ScaleChoose Wright for the Light side!

    Hirelings Horseman saves 2 days of coach travel time; Explorer saves 1 day of coach/ship/walking time; or walk with a Pathfinder and Explorer/TrackerCan walk to Bracada from southern Erathia

    Ride/walk to Bracada Tavern MAIN QUEST 4A: Talk to Judge Fairweather: bring him to the

    Arbiter's house in Harmondale

    Buy Buy excellent magical items, e.g.: Ring of Light Magic! 6885 gp

    Upgrade Skills Meditation M: Tessa Greensword, near docks (Sorcerer 2 only)

    Town Portal Harmondale Arbiter's house MAIN QUEST 4A: Drop-off Judge Fairweather here (at Arbiter's

    house in the south-east)You are now on the Path of Light and the teleporter to Celeste is now open!!

    Ride/walk to Bracada Fly to the teleporter to enter Celeste!

    Teleporter to Celeste Castle Lambent The castle is straight ahead from the main fountain Mon 8 Aug 12pm

    Arcomage:Gavin Magnus (6 am - 6 pm): gives Q39: Walls of Mist QUEST FOR

    ENTRY TO LIGHT GUILD!

    441k gpFame 1541

    Obelisk: REP 0Depending on timing with schedules, either: - Sail to Evenmorn (from Bracada Tues/Thurs 1 day only) - Do the Walls of Mist - Collect various new quests - Do Bounty Hunts, or try Clankers Laboratory in Tularean

    Get Quest West side, first leg: Rebecca Devine: gives Q43 (Purify the Altar of Evil in the Temple of the Moon on Evenmorn Island then return to

    Rebecca Devine) UPGRADE QUEST FOR PRIEST (ENABLES

    LIGHT MAGIC SKILL)!

    Explore Touch obeliskPlay Arcomage (no. 11 of 13): win with tower 100 or resources 300

    bg2mez 28

  • Buy Up to 4 Black Potions; nice magical itemsWeapons: have seen Sublime Spear of Thunderbolts (1d9+13 +6-15 electrical damage)Armor: not that great, can buy to Enchant if desired

    Quest Walls of Mist: Use Invisibility!Middle archway: Stat barrels and loot; ride lift up in SW corner to a chest with the Central Pillar Key

    East archway: Take elevator down; push all four well buttons and then walk down into the new pit to a chest with the East Pillar KeyWest archway: Go up the stairs to the east side and push all three buttons. West side: enter combo on three buttons on west side (random combo) and then pull the lever Central area will now open up and reveal a chest with the West Pillar Key

    Return to the starting area; with the keys in Archer's inventory and Archer selected, press space bar while standing near each pillar. Loot final room with stat barrels! Leave through the door by barrels (this is required to complete the dungeon)

    Probably have to wait until 6 am - 6 pm to finalize at Castle Lambert

    Note: Except for the Walls of Mist, do not use Invisibility from

    now onward (too cheesy)

    Fall off edge to Bracada Get Quests North map, middle, near road: Gary Zimm Q44 (Retrieve the Season's Stole from the Hall of the Pit and return it to Gary Zimm)Mid map, beside south village: Leda Rowan Q45 (Win five arena challenges then return to Leda Rowan; travel by coach to the Arena from Harmondale on Sundays) UPGRADE QUEST FOR KNIGHTNote: Can travel from Harmondale to the Arena for the Knight upgrade quest on Sundays only, but will not do this quest this play through as you have to visit the Arena on five separate occasions

    NW house in south village: Lysander Sweet Q46 (Calm the trees in the Tularean Forest by speaking to the Oldest Tree then return the "stone" to him from Tatalia; then return to Lysander Sweet)UPGRADE QUEST FOR RANGER

    School of Sorcery (south of map): Thomas Grey Q47 (Find the book of Divine Intervention in the Breeding Zone in The Pit and return it to

    Thomas Grey in the School of Sorcery) UPGRADE QUEST FOR

    SORCERER (ENABLES GRANDMASTER IN WATER MAGIC!)

    Note: Light GM 10-12 is needed for Q47 otherwise you will not survive the Fireballs from the Queen of the Dead in The Pit

    Sail to Evenmorn Inn Play Arcomage (no. 12 of 13): 150 tower to win or 400 resources Wed 10 Aug 9am

    Contest:Arcomage:Obelisk:

    Contest Do contest, even if that skill has already been tested, but make sure it is not the same as the Avlee contest: was Accuracy (minimum 100) for 7 skill points all! Use Day of the Gods pedestal

    South Touch Altar for +10 ACCURACY/SPEEDTouch Stonehenge Monolith (#3 of 3) and Obelisk

    Mid map Buy Water spell book: Lloyd's Beacon! (Can't learn yet)

    Temple of the Moon (quest)

    Do Q43 QUEST for PRIEST UPGRADE:

    A) Left: open secret door; follow hallway, hit switch, clear areas

    B1) Backtrack to start area: Go up the stairs (to the right); turn left at top of stairs and open the secret door to get the Eagle Statue (for Q25: for Tatalia, SW corner)

    *Eagle Statue (for Tatalia)

    B2) Save game. Open the next door; the floor might open to reveal a pit so jump over the floor. Room with bookcases: one bookcase is a secret door to a small room; the desk drawer istrapped and contains nice spell books (Day of Protection, Hour of Power, Protection from Magic and Cure Poison!)

    C) Backtrack to start area: Open middle doors and purify the altar

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  • Temple of the Sun

    Temple of the Sun: get the Knight Statue in the room to the left (Q25: for Avlee, south island), and the Sun Cloak (increases Light Magic skill!)

    ***Sun Cloak (Light Magic +50%)

    Note: The third and final statue (Angel) is located in the Maze in Mount Nighon (tough dungeon, wait quite a while)

    *Knight Statue (for Avlee)

    - Upstairs: secret door in NE corner- From "church" room: secret door to the north

    Town Portal Tularean Forest Finalize Quest Near Stables: Anthony Green: Finalize the Monoliths quest: Druids are promoted to Great Druids, 15k xp all!

    Get Quest Anthony Green Q50 (Retrieve the bones of the dwarf king from tunnels between Stone City and Nighon and place them in their proper resting place in the Barrow Downs, and then return to Anthony Green) UPGRADE QUEST FOR DRUIDNote: Have the bones (Zokarr IV) already from Nighon Tunnels

    Explore Lands Speak to the Oldest Tree (part of Q46)

    Town Portal Celeste Finalize Quest Rebecca Devine: CLERIC UPGRADED TO PRIEST OF LIGHT! Thur 11 Aug 8amCleric (Priest) gets 80k xp, Archer/Sorcerers get 40k xp! Priest gains 32 hp and 41 sp

    Castle Lambent (Finalize Quest)

    Finalize Walls of Mist with Gavin Magnus (6 am - 6 pm); ENTRY TO

    LIGHT GUILD GRANTED! CASTLE UPGRADED!

    Also, three advisors are now present on the east side of Celeste and each have a quest

    Note: Stone City still pays the most gold when selling items; new stores in Castle do not pay much and items aren't that greate.g. Gauntlets, value 3650 gp. Stone City pays 3001 gp, Harmondale pays 2137 gp, and Castle Armorsmith pays only 1358 gp

    Fall off edge to Bracada Learn skills Light skill (6 am - 6 pm): learn from the Guild of Illumination (south

    of the NW corner)Buy spells Buy Expert level Light spells: Day of the Gods, Prismatic Light for

    Cleric and Sorcerer1 (later); optional: Light Bolt, Paralyze?Note: Master level spells are in Celeste at the Guild of Enlightenment

    Upgrade Skills Light E: Ethan Lightsworn, house by docksCleric now wear Ring/Cloak of Light magic!

    Town Portal Celeste Upgrade Skills Light M: West side, first leg, across from Rebecca

    Buy spells Guild of Enlightenment (6 am - 6 pm): Could buy Master level spells,

    but should already have Day of Protection and Hour of Power for

    Cleric (optional: buy for Sorcerer1 for later)

    Castle Lambent Gavin Magnus (6 am - 6 pm): Light GM!

    Training/skills planner: Cleric use HorseshoesArcher Cleric* Sorcerer Sorcerer Party Level: 21

    5 1 1 7

  • Hirelings Consider hiring a Spell Master (+4 bonus for elemental spells); keep other slot open for Horseman/ Sailor or Merchant

    Get Quests West side, near Obelisk: get three new quests:Resurrectra: Q40 (Retrieve the Altar Piece from the Temple of Light in Celeste and the Temple of Dark in The Pit)

    Crag Hack: Q41 (Investigate the Wine Cellar in Tatalia)

    Sir Caneghem: Q42 (Retrieve the case of Soul Jars from Castle Gloaming in The Pit)

    Town Portal Harmondale Get Quests Just south of the castle: Lawrence Mark Q48 (Retrieve the Perfect Bow from the Titans' Stronghold in Avlee and return it to Lawrence

    Mark) UPGRADE QUEST FOR ARCHER

    South village, NE house: Bartholemew Hume Q49 (Go to the Temple of Baa in Avlee and kill the High Priest of Baa, then return to Bartholemew Hume) UPGRADE QUEST FOR MONK

    Castle Explore new upstairs area including stat barrels

    Town Portal Erathia Get Quests Sir Charles Quixote, across from the Inn: Q51 (Rescue Alice Hargreaves from William's Tower in the Deyja Moors, then talk to Sir Charles Quixote) UPGRADE QUEST FOR PALADINDid not do:

    [Only if have already returned Lord Markham's vase:Erathian Sewers: Q52 Go to Watchtower 6 in the Deyja Moors, and move the weight from the top of the tower to the bottom of the tower. Then return to William Lasker in the Erathian Sewers]

    Note: Could travel to Deyja now, definitely need Light GM otherwise you will not survive the Queen of the Dead in The Pit

    Note: Do not use Invisibility except for the Walls of Mist

    Town Portal Erathia Hirelings Ride to Deyja with a Horseman, or walk from the south of the map with a Pathfinder and Explorer/Tracker

    Ride to Deyja NW town: Drink from well for +10 Fire Resistance Fri 12 Aug 6pmFly to the Hall of the Pit in the NW

    The Pit Hall of the Pit (quest 1)

    Hall of the Pit: Get the Season's Stole in chest near the entrance to the Pit (Q44; return it to Gary Zimm in Bracada)

    Arcomage:Obelisk: later Full buff; with Light GM 12 Fire Resistance should be 130-170! Save

    game and then enter The PitEven at this level of resistance you can only survive one Fireball from a Queen of the Dead, so keep moving and avoid the Fireballs when launched at your partyUse spells: Light Bolt, Lightning Bolt and Acid Burst

    The Pit (quest 2) Very carefully do some fighting to clear the way to Q47 (Find the book of Divine Intervention in the Breeding Zone in The Pit and return it to

    Thomas Grey in the School of Sorcery) QUEST for SORCERER

    UPGRADE

    Very carefully and very slowly fight the Liches, Vampires and Queen of the Dead, whom launch devastating Fireballs so you have to be moving or hiding at all timesOnly need to clear enemies around the Inn and Weapons store at this time

    a) First fights: Upon entering The Pit move immediately to one side taking cover in the safe entrance area. Save gameb) Sortie 1: Run along the walkway forward a little ways to attract some more enemies and retreat back to the safe entrance area to fight what was attracted

    c) Repeat but run out a little further

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  • d) Run out and go left (east) partway to the Armorsmith and retreat again to fight the enemies attracted

    e) Run out to the Armorsmith and use the building as cover to clear the nearby area

    f) From the safe entrance area run out to the right partway to the Weaponsmith and fight the enemies attracted

    g) From the safe entrance area run straight as far as possible but be careful of a Queen of the Dead near the Inn

    h) Significant clearing has now been done to be able to leave for now and Town Portal after more buffingTake a break and exit the dungeon at this time; return via Town Portal after fully buffing!

    Town Portal Nighon Grab any loot you may have stored for sellingDrink from Well near magic shop for increased Resistances

    Barrow Downs Walk through Nighon Tunnels to Stone City (can sell stuff for the highest payout) and to Barrow Downs: drink from Well near the houses on the west side for +25 Fire ResistanceBig sell of loot 490k gp

    Town Portal Pit/Deyja The Pit Party is TP'ed to near the Inn. You may need to run around the Inn for cover and clear some more enemies

    Inn Play Arcomage (win 3k gp with tower 100/resources 300): last one for Quest 18 (no. 13 of 13), can finalize with Gina Barns in Erathia

    Buy Weapons store: can get a Sublime Spear and Supreme Flail

    Quest Do Q47 (Find the book of Divine Intervention): Quickly run/Jump to the east, down the stairs to the SE and enter the Breeding Zone; no need to fight the mass of enemies, just run for it!

    Breeding Zone Open a hidden door in the wall; from this intersection (tee), go north and push the three buttons (diamond, square and circle)

    Backtrack and go to the SW, press the button on the wall (the inaccessible alcove turns out to be empty!)

    Take the SE/north branch to find a chest with the Book of Divine Intervention! Leave for now using Town Portal!

    Town Portal Erathia Finalize Quest Near docks: Gina Barns (Arcomage quest): 100k gp!Decent Gauntlets in awards chest for a Goblin

    500k+ gp

    Town Portal Celeste Fall to Bracada

    Fall off edge to Bracada Finalize Quest School of Sorcery: give book to Thomas Grey, he UPGRADES

    WIZARDS TO ARCHMAGES!

    Sat 13 Aug 2pm

    Wizards get approximately 120 more spell points from the upgrade! 80k xp for Sorcerers, 40k xp Archer/Cleric

    Sorcerer1 now get Light 10 (GM) and Meditation 7 (M)

    Upgrade Skills Meditation M: Tessa Greensword, near docks (Sorcerer 2 only)

    Light E: Ethan Lightsworn, house by docksSorcerer1 now also wear Ring/Cloak of Light magic!

    Air GM from Gayle (house on top of archway)

    Finalize Quest North map, middle, near road: finalize Gary Zimm Q44 (Return the Season's Stole from the Hall of the Pit) 7500k xp, 7500k gp

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  • Town Portal Celeste Upgrade Skills Light M: West side, first leg, across from Rebecca

    Castle Lambent Gavin Magnus (6 am - 6 pm): Light GM!

    Town Portal Harmondale Upgrade Skills Torrent (house up the hill, south of castle): Water GM! Learn Lloyd's

    Beacon!Could now enchant saved-up rings, etc, or wait

    Enchanting Enchantments created with Water GM level 10 do not seem to be better that if you had level 13!With base level 10 in Water Magic: can enchant Rings to give up to +17 resistance, +14 stat or skill (base level 13 was no better!)In general the drops from Dragons and Titans are still better than enchanting for quality and the time it takes

    Enchanted (later, after resting):Glorious Cloak: AC +15Ring of Resistance

    Town Portal Erathia Upgrade Skills Fire GM from Blayze (SE house in "maze")

    Ride to Avlee Set Beacon! Sun 14 Aug 5pm

    Upgrade Skills Chain M: Medwari Dragontracker in Inferno's house, beside Training

    HallArcher's recovery times are improved to 49 melee and 75 bow!These stats are further improved with Hour of Power

    Body GM: Tempus

    Statue Place Knight Statue on south island

    Contest Do the Contest (of END) for +7 skill points all!

    Titan Stronghold (quest)

    Carefully do QUEST for ARCHER UPGRADE

    West side of dungeon: Get the Perfect Bow from a trapped chest *The Perfect Bow

    Carefully fight the Titans on the west side only!Cleric must cast Heal regularly!Zigzag a lot to avoid damage; let the Titans walk clockwise around you to try to separate the groupsOr: use the "shoot from afar" technique

    Town Portal Harmondale Finalize Quest Lawrence Mark UPGRADES ARCHER TO MASTER ARCHER!Archer gets +72 hp's and 37 sp's! Archer get 117k xp, Cleric and Sorcerers get 40k xp

    750k xp

    Master Archer (Path of Light) can now get Expert in Disarm Trap!

    Upgrade Skills Bow GM: Cardrick the Steady (Lawrence Mark's house)

    Town Portal Tularean Upgrade Skills Disarm E: Gretchin Fiddlebown, just north of fountain

    Hirelings Consider to hire a Spell Master and Mystic for increased elemental spell power!

    Town Portal The Pit/Deyja Upgrade Skills Chain GM: Halian Nevermore, north house in NW town

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  • Ride to Tatalia Set Beacon!Statue Place Eagle Statue in SW corner

    Available upgrades:*Body M Finalize Quest Give three paintings to Ferdinand Visconti, 50k xp and 50k gp!Mace MArms E Get Quest Do not get Q54 (Steal the Tapestry from your associate's Castle and

    return it to Niles Stantley in the Mercenary Guild in Tatalia) as this will make everyone in Castle Lambent hostile to you

    Lloyd's Beacon Barrows Quest Do Q50: Place the bones in the Tomb in the Barrow Downs. Finalize with Anthony Green in Tularean Forest (near the Stables)

    Note when to buy next (buy all items to get a re-stocking message:

    Town Portal Celeste Buy Black Potions again: Aug 25Bracada Buy magical items again: Sep 7Pit/Deyja Buy magical items again: now! And then 28 days hence (Sep 16)

    Note: Use genie Lamps in October Week 4 for 8 Skill Points each

    Lloyd's Beacon Avlee Temple of Baa (quest)

    Do Q49: Temple of Baa in Avlee and kill the High Priest of Baa, then finalize with Bartholemew Hume: 7500 gp, 40k xp all!

    Titan Stronghold Finish fighting and looting for great items. Try to get an armor, helm or shield with "of the Phoenix" which is probably the best enchantment for the end game

    Lloyd's Beacon Tatalia Wine Cellar (quest)

    Do Q41: Very carefully investigate the Wine Cellar; can be a Queen of the Dead! North room has a secret door to a room with three chests. Finalize with Crag Hack in Celeste: 20k gp

    Town Portal Pit/Deyja William Setag's Tower (quest)

    Do Q51: Rescue Alice Hargreaves from William Setag's Tower in Deyja. Finalize with Sir Charles Quixote in Erathia: 40k xp all!

    Thur 18 Aug 6am

    Watchtower 6 (quest)

    Do Q52: Watchtower 6 in Deyja, and move the weight from the top of the tower to the bottom of the tower. Ride the elevator and jump down into the large open room to making fighting easier.Find the hidden door to leave and return to the elevator; click the southern switch to extend the platforms. Finally, carefully, click the northern switch to extend the fourth platform[Finalize with William Lasker in the Erathian Sewers.]

    HAVE NOT PLAYED BEYOND THIS POINT YET!May need to train a few more levels for the toughest dungeons

    Town Portal Tularean Quests Do Klankers Lab

    Town Portal Erathia Train?

    Town Portal Nighon Quest Do Q31: Retrieve Haldor's Remains from the Maze in Nighon and return them to Mazim Dusk in Nighon. Use Lightning Bolt and Acid Burst while Cleric casts HealGet Haldor's Remains and the Angel Statue (place in Bracada, NW corner) and then return to Thom Lumbra in the Tularean to finalize Q25

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  • Town Portal Pit/Deyja Quests Do Q40: Retrieve the Altar Piece from the Temple of Light in Celeste and the Temple of Dark in The Pit and return them to Resurrectra

    Do Q40: Temple of Dark; Q42: Castle Gloaming

    Town Portal Celeste Finalize quests

    Town Portal Tularean Upgrade Skills Water Expert (for Archer?)

    Town Portal Nighon Upgrade Skills Water Master (for Archer?) from house in lower town SW corner

    Town Portal Pit/Deyja Endgame Quests Do Q55: Assassinate Toberti in his house in The Pit and return his control cube to Robert the Wise in CelesteReward: Blaster skill and enable quest 56

    Do Q56: Go to Colony Zod in the Land of the Giants and slay Denorex; return to Resurrectra in Castle Lambent in CelesteReward: Quest 57

    Do Q57: Go to the Lincoln in the sea west of Avlee and retrieve the Oscillation Overthruster and return it to Resurectra in Celeste

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  • Schedules Harmondale: Deyja:Stage: Stage: Monday: Erathia, 2 days Monday: Erathia, 3 days Tuesday: Tularean Forest, 2 days Tuesday: Tularean Forest, 2 days Wednesday: Erathia, 2 days Wednesday: Erathia, 3 days Thursday: Tularean Forest, 2 days Thursday: Tularean Forest, 2 days Friday: Erathia, 2 days Friday: Erathia, 3 days Saturday: Tularean Forest, 2 days Saturday: Tularean Forest, 2 days Sunday: Arena, 4 days Sunday: none

    Tularean Forest (Pierpont): Avlee:Stage: Stage: Monday: Avlee, 3 days Monday: none Tuesday: Deyja, 2 days Tuesday: Tularean Forest, 3 days Harmondale, 2 days Wednesday: Deyja, 5 days Wednesday: Avlee, 3 days Thursday: Tularean Forest, 3 days Thursday: Harmondale, 2 days Friday: none Friday: Avlee, 3 days Saturday: Tularean Forest, 3 days Deyja, 2 days Sunday: Deyja, 5 days Saturday: Harmondale, 2 days Sunday: Deyja, 2 days Ship:

    Monday: Tularean Forest, 3 daysShip: Tuesday: Erathia, 4 days Monday: Bracada Desert, 6 days Wednesday: Tularean Forest, 3 days Tuesday: Avlee, 3 days Thursday: Tatalia, 5 days Wednesday: Bracada Desert, 6 days Friday: Tularean Forest, 3 days Thursday: Avlee, 3 days Saturday: Erathia, 4 days Friday: none Sunday: none Saturday: Avlee, 3 days Sunday: Evenmorn Island 7 days (only after Priest promotion)

    Erathia (Steadwich): Bracada Desert:Stage: Stage: Monday: Tatalia, 2 days Monday: Erathia, 3 days Deyja, 3 days Tuesday: Harmondale, 5 days Tuesday: Harmondale, 2 days Wednesday: Erathia, 3 days Wednesday: Tatalia, 2 days Thursday: none Bracada Desert, 3 days Friday: Erathia, 3 days Thursday: Harmondale, 2 days Saturday: Harmondale, 5 days Deyja, 3 days Sunday: Erathia, 3 days Friday: Tatalia, 2 days Saturday: Harmondale, 2 days Ship: Bracada Desert, 3 days Monday: Tatalia, 4 days Sunday: none Tuesday: Evenmorn, 1 day

    Wednesday: Tatalia, 4 daysShip: Thursday: Evenmorn, 1 day Monday: Avlee, 4 days Friday: Tatalia, 4 days Tuesday: Tatalia, 2 days Saturday: Tularean Forest, 6 days Wednesday: Bracada Desert, 6 days Sunday: Erathia, 6 days Thursday: Tatalia, 2 days Friday: Avlee, 4 days Saturday: Tatalia, 2 days Sunday: Evenmorn Island 7 days (only after Priest promotion)

    Tatalia:Stage: Monday: none Tuesday: Erathia, 2 days Wednesday: none Thursday: Erathia, 2 days Friday: none Saturday: Erathia, 2 days Sunday: none

    Ship: Monday: Bracada Desert, 4 days Tuesday: Erathia, 2 days Wednesday: Bracada Desert, 4 days Thursday: Erathia, 2 days Friday: Avlee, 5 days Saturday: Erathia, 2 days Sunday: Evenmorn Island 5 days (only after Priest promotion)

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