mgf london14_how to build a classic
DESCRIPTION
How to build a classic. MegaZebra at MGF London 2014TRANSCRIPT
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How to build a ClassicThe Mahjong Trails Story
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“This session is shark-free”
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The Facts…so far
• 5 Billion Game Sessions
• 30 Million Users
• 3 Million MAU
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Memory Lane
Top Games Nov. 2010 Nov. 2013FarmVille - 89%CaféWorld closed down
Happy Aquarium - 95%FishVille closed down
Texas Hold’Em - 10%MafiaWars - 97%Pet Society - 94%
PetVille closed downZooWorld - 85%
Mahjong Trails + 130%
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DAU Development
0 100.000 200.000 300.000 400.000 500.000 600.000 700.000
7/9/2010 7/9/2011 7/9/2012 7/9/2013
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The Rise (I)
• We already had the first Mahjong on Facebook
• Launched Mahjong Trails with state-of-the-art social mechanisms around the proven core
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The Rise (II)
• First of our games with in-game monetization
• Great KPIs and nice growth, without marketing
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The First Peak
• Competitors joined the party and also launched Mahjong games on Facebook
• Among them: King, Arkadium, Social Point, IsCool, Telaxo, Qublix and Ganymede
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Going got Tough
• Users bombarded with similar game play, hence less likely to pay, when hitting “obstacles”
• Started marketing, but CPIs rose quickly
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The Fall
• We shifted resources and focus to new games
• Users where hitting the end of the game and had no more content to play (game was built around a world-trip, which had a finite end)
• Social mechanisms changed in the market
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The End
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…or not…
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The Relaunch
• Shifted resources back to the game
• Completely re-worked the social mechanisms to make them state-of-the-art again
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The Relaunch
• Eliminated the finite nature of the game, by switching from continents as areas to cities
• Re-balanced the game to fit endless journey
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The Result
• Record DAU
• Record DARPU
• Extremely profitable game
• Having outlived most of the competition
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Up Next?
• More content on a regular basis, with great tools
• Constantly improving mechanisms
• Going truly cross-platform this year
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Goal
• become a category leader on mobile, too
• whatever platforms the future holds, we’ll be there
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The other Path
• Build great core game-mechanics
• Stay lean and smart
• Don’t give up too early
• Decide if you are in it for a quick-flip or the long haul
• Gaming is a hit-driven business, not hit&run
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“You don’t have to win the sprint, winning the marathon will give you a
gold medal, too”
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