methods to support innovation and evaluation of mobile services for people

33
ristina Höök SU/KTH SI Methods to support innovation and evaluation of mobile services for people Kristina Höök SICS (Swedish Institute of Computer Science) Professor Human-Machine Interaction at DSV Stockholm University/KTH

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Methods to support innovation and evaluation of mobile services for people. Kristina Höök SICS (Swedish Institute of Computer Science) Professor Human-Machine Interaction at DSV Stockholm University/KTH. Challenges. baby interfaces: small screen, small buttons context of use: - PowerPoint PPT Presentation

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Page 1: Methods to support innovation and evaluation of mobile services for people

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SMethods to support innovation and evaluation of mobile services for people

Kristina HöökSICS (Swedish Institute of Computer Science)

Professor Human-Machine Interaction at DSV

Stockholm University/KTH

Page 2: Methods to support innovation and evaluation of mobile services for people

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> baby interfaces: small screen, small buttons

> context of use: not in the office, noisy environments, out in the "wild"

> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods

Challenges

Page 3: Methods to support innovation and evaluation of mobile services for people

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SMobile Services?

> All services should be mobile – accessible everywhere

> But some services explore particular properties of the mobile setting:– Context– Specifically position– Ad-hoc connections between devices– Merging the physical and the digital– Limitations imposed by size and situation

Page 4: Methods to support innovation and evaluation of mobile services for people

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SIn the real world: GeoNotes

Per Persson, Petra Sundström and Fredrik Espinoza

Page 5: Methods to support innovation and evaluation of mobile services for people

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S78 users, 1 month, 283 notes, 84 placelabels, 28 access points

Page 6: Methods to support innovation and evaluation of mobile services for people

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SPlacelabels

Page 7: Methods to support innovation and evaluation of mobile services for people

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SHocman: ad-hoc transfer during quick encounters

Mattias Esbjörnsson, Oskar Juhlin and Mattias Östergren

Page 8: Methods to support innovation and evaluation of mobile services for people

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SKista

Martin Svensson, Kristina Höök, Rickard Cöster and Åsa Rudström

Page 9: Methods to support innovation and evaluation of mobile services for people

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SBack-seat gaming

Liselott Brunnberg, Oskar Juhlin, Mattias Östergren

Page 10: Methods to support innovation and evaluation of mobile services for people

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SMobile Services?

> All services should be mobile – accessible everywhere

> But some services explore particular properties of the mobile setting:– Context– Specifically position– Ad-hoc connections between devices– Merging the physical and the digital– Limitations imposed by size and situation

Page 11: Methods to support innovation and evaluation of mobile services for people

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SeMoto

Petra Sundström, Anna Ståhl, Kristina Höök

Page 12: Methods to support innovation and evaluation of mobile services for people

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STotal recall

Lars Erik Holmquist, Johan Sanneblad and Lalya Gaye

Page 13: Methods to support innovation and evaluation of mobile services for people

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SUbiquitous graphics

Johan Sanneblad and Lars Erik Holmquist

Page 14: Methods to support innovation and evaluation of mobile services for people

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SLomograph-inspired context-aware camera

> Hue, saturation & value (e.g. affected by temperature, pollution and sound)

> The effects of the sensor input can be seen in real-time

Maria Håkansson, Sara Ljungblad and Lars Erik Holmquist

Page 15: Methods to support innovation and evaluation of mobile services for people

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SOpenTrek: OS for shared games

Johan Sanneblad and Lars Erik Holmquist

Page 16: Methods to support innovation and evaluation of mobile services for people

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> baby interfaces: small screen, small buttons

> context of use: not in the office, noisy environments, out in the "wild"

> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods

Challenges

Page 17: Methods to support innovation and evaluation of mobile services for people

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SThink outside the box

> Make the world the screen> Connect place and information> Connect devices to create big screen

> Extend screen by using devices that interact with position

> Use other modalities: sound, gestures, music

Page 18: Methods to support innovation and evaluation of mobile services for people

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SAndrew Herbert, Microsoft Research

Bildskärm på skrivbord är den sjätte föråldrade idén. Framtidens bildskärmar är av plast, och de är sammanbyggda med väggar och vardagsföremål. Mus och tangentbord ersätts med tal, gester eller beröring.

Tal på SICS 20-årsjubileum om 7 föråldrade data-tekniker

Finns i Fo&Framsteg nästa nummer

Page 19: Methods to support innovation and evaluation of mobile services for people

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SDifferent devices for different people?

For example, elderly users:> Positive!> Twice as long!> Almost double n:o of clicks> Small icons difficult> Differences correlate with age, (working) memory ability, experience of mobiles & Internet

(Sony Ericsson T68i, WAP-services) Marie Sjölinder

Page 20: Methods to support innovation and evaluation of mobile services for people

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> baby interfaces: small screen, small buttons

> context of use: not in the office, noisy environments, out in the "wild"

> realistic usage situations: laboratory testing becomes meaningless, small bursts of usage throughout the day require new methods

Challenges

Page 21: Methods to support innovation and evaluation of mobile services for people

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SMethods

Fantastic product!

Design

Interpretation Designstudy

In the Wild!

Brainstorming

Persona

Bodystorming

Early testing:staged lived experiences

Wizard of Oz

Cultural probes

Technical probes

Tiny fingers

Experience clip (self-evaluation)

Ethnography

Page 22: Methods to support innovation and evaluation of mobile services for people

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SPersona (Cooper 1999)

Sandra is a confident 29 year old woman who likes to spend

time with her friends and family. She works as a trainee at a city

planning office in Stockholm. Sandra does not care about how things work technically, but she

likes new cool technological features and she is very happy with her new mobile phone that

has a camera and MMS functionality.

Persona and anti-persona

Petra Sundström, Anna Ståhl, Kristina Höök

Page 23: Methods to support innovation and evaluation of mobile services for people

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SEthnography (quick and dirty)

Åsa Rudström

Page 24: Methods to support innovation and evaluation of mobile services for people

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SCultural probe (Gaver et al. 1999)

Page 25: Methods to support innovation and evaluation of mobile services for people

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SBodystorming (Oulasvirta et al 2003)

Page 26: Methods to support innovation and evaluation of mobile services for people

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STiny fingers (Rettig, 1994)

All in ONE DAY!

Åsa Rudström, Martin Svensson, Kristina Höök, Rickard Cöster

Page 27: Methods to support innovation and evaluation of mobile services for people

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SWizard of Oz (Dahlbäck 1993)

Kristina Höök, Ana Paiva and others

Page 28: Methods to support innovation and evaluation of mobile services for people

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SExperience clip (self evaluation (Isomursu, 2004)

Minna Isomursu

Page 29: Methods to support innovation and evaluation of mobile services for people

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SCultural probe as evaluation

Petra Sundström, Anna Ståhl, Kristina Höök

To subjects

To partner

Page 30: Methods to support innovation and evaluation of mobile services for people

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SMethods

Fantastic product!

Design

Interpretation Designstudy

In the Wild!

Brainstorming

Persona

Bodystorming

Early testing:staged lived experiences

Wizard of Oz

Cultural probes

Technical probes

Tiny fingers

Experience clip (self-evaluation)

Ethnography

Page 31: Methods to support innovation and evaluation of mobile services for people

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SCosts

> Persona: find a basis for the persona-character, write it up – two days?

> Ethnography (quick and dirty): 2 (1?) weeks

> Cultural probe: two days to put together, then users do it all

> Bodystorming: one day> Wizard of Oz: two weeks> Experience clip: depends on application> Cultural probe as evaluation: for the evaluator, 3 – 4 days, for the subjects 2 – 3 weeks

Page 32: Methods to support innovation and evaluation of mobile services for people

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> think outside the box> design specifically for some well-defined user group

> involve users at all stages> evaluate properly in “the wild”

> methods do not have to be boring! not expensive!

Summary

Page 33: Methods to support innovation and evaluation of mobile services for people

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SExamples from ”Mobile Life”

http://www.mobile-life.org