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An Advanced Scientific Repository for Science Teaching and Learning Templates for the Development of Technology Enhanced Educational Scenarios eContentPlus

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Page 1: Metaschool Module 3.14

An Advanced Scientific Repository

for Science Teaching

and Learning

Templates for the Development of Technology Enhanced Educational Scenarios

eContentPlus

Page 2: Metaschool Module 3.14

Editors

C.E.R.T.H.

Prof. Demetrios G. Sampson

Panayiotis Zervas

Christina Papanikou

Demetrios Fytros

ELLINOGERMANIKI AGOGI

Dr. Sofoklis Sotiriou

UNIVERSITY OF JYVÄSKYLÄ

Dr. Kati Clements

Dr. Jan M. Pawlowski

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Contents

1. Guided Research Model ..................................................................................................... 5

2. Inquiry Based Teaching ..................................................................................................... 15

3. Project-based Learning ..................................................................................................... 25

4. The 5E Instructional Model (Constructivist Model) ................................................................ 37

5. The Learning Cycle (Supporting Conceptual Change) ............................................................ 49

6. ICT supported Culture Awareness Learning (ICCAL) .............................................................. 59

7. An example: Teaching Circular Motion through Guided Research ............................................. 73

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1

Development of an Educational Scenario Template

Guided Research Model

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1.1 Description of the Educational Scenario Template in Narrative Format

Describing an Educational Scenario Template

Title of the Educational 1. Scenario Template

Guided Research Model

Educational Problem 2. Main problems:theoretical and abstract teaching a) textbook based instructionb) no demonstration infrastructure availablec) students misconceptionsd)

Educational Scenario 3. Template Objectives

KnowledgeThe learners should know and understand specific concepts and the analogies between them.

SkillsThe students should be able to:

Explore the research procedures themselves•Perform research efforts that are taking place as a structured discovery within the frame of •organised teaching.

AttitudesThe learners should be able to acquire an appreciation for basic Science Education matters through the exposure in similar topics

Characteristics and 4. Needs of Learners

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005; PISA, 2006).

PhysiologicalThe average age of students is 15 years.

NeedsLearners need more participatory schemes of instruction. Learners have to be involved in the process and act as members of a team.

Educational Approach 5. of the Educational Scenario Template

(a) Description of the Educational Approach rationale(b) Parameters that guarantee the implementation of the Educational Approach

Guided research teaching model of Schmidkunz & Lindemann (1992). The word research in the 1. model description reveals its aim to help students explore the research procedures themselves while the word “guided” emphasises that this research effort will take place as a structured discovery within the frame of organised teaching. This teaching model includes five teaching stages (bringing up the phenomenon to a problem, suggestions for confrontation with the problem, implementation of a suggestion, abstraction of the finding, consolidation).

(b) The approach includes “hands on” experimentation, which is very popular for students.

Learning Activities:6.

Phase 1: Bringing up the phenomenon to a problem

PresentationTeacher presents the concept/problem/theory under discussion and alternative theories and ideas.

DiscussionTeacher discusses with students about the concept/problem/theory and the alternative theories.

Phase 2: Suggestions for confrontation with the problem

Scientific PredictionStudents are performing hypotheses and predictions and making suggestions for confrontation with the problem.

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Phase 3: Implementation of a suggestion

Setting-Up the ExperimentThe students are setting-up the experiment with the support/guidance of the teacher.

Measuring-RecordingThe students are making measurements and are recording their findings.

Phase 4: Abstraction of the finding

Predictions Compared to ResultsThe students are making predictions compared to results. The teacher facilitates the process.

DiscussionDiscussion of the theoretical issues arising from the experimental activities

Phase 5: Consolidation Questions, Exercises and TasksThe teacher is making questions and assigning exercises and tasks aiming at consolidation of the acquired knowledge

Participating Roles:7. StudentsPerform scientific prediction•Recording observations•Perform prediction compared to results•Develop experimental models•Use or evaluate a technique•Use science to explain•

TeacherPresents ideas and evidence in science•Asks questions•Identifies misconceptions•Applies scientific methods•Develops experimental models•Provides historical and contemporary examples•

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Database•VLE•

Resources:Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, questionnaire, exam.

Table 1: Description of the Educational Scenario Template

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1.2 Graphical Representation of the Flow of Learning Activities

Bringing up the phenomenon to a problem

Suggestions for confrontation with the problem

Implementation of a suggestion

Abstraction of the finding

Consolidation

Presentation

Discussion

Scientific Prediction

Setting-up the experiment

Measuring - Recording

Prediction compared to results

Discussion

Questions, exercises and tasks

Figure 1: Flow of Learning Activities for Guided Research Model

1.3 Analysis of complex Learning Activities in Simple Learning Activities

Presentation

Presentation of theconcept / problem / theory

Presentation of alternative theories

Figure 2: The complex Activity “Presentation”

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1.4 Description of the Educational Scenario Template in Common Terms 1.4.1 Bringing up the phenomenon to a problem

Phase 1Bringing up the phenomenon to a problem

Type Technique Interaction Roles Tools/Services Resources

Presentation of the concept/problem/theory

CommunicativePresenting

Information HandlingDefining

WhoClass BasedMediumFace to FaceTimingSynchronous

Presenter,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Presentation of alternative theories/ideas

CommunicativePresenting

Information HandlingBrainstorming

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Discussion Communicative Debating

CommunicativeDiscussion

WhoClass Based MediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftware Text, image, audio or video viewer

Other

Table 2: Bringing up the phenomenon to a problem

1.4.2 Suggestions for confrontation with the problem

Phase 2Suggestions for

confrontation with the problem

Type Technique Interaction Roles Tools/Services Resources

Scientific Prediction ProductiveSynthesising

AdaptiveModeling

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Table 3: Suggestions for confrontation with the problem

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1.4.3 Implementation of a suggestion

Phase 3Implementation of

a suggestionType Technique Interaction Roles Tools/Services Resources

Setting up the experiment Experiential

InvestigatingExperientialExperiment

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareDatabase, VLE

Other

Measuring-Recording Experiential

ExperiencingProductive Product

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareDatabase, VLE

Other

Table 4: Implementation of a suggestion

1.4.4 Abstraction of the finding

Phase 4Abstraction of the

findingType Technique Interaction Roles Tools/Services Resources

Prediction compared to results

Information HandlingAnalysing

CommunicativeDebate

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Discussion Communicative Debating

CommunicativeDiscussion

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Table 5: Abstraction of the finding

1.4.5 Consolidation

Phase 5Consolidation Type Technique Interaction Roles Tools/Services Resources

Questions, exercises and tasks

Information HandlingAnalysing

CommunicativeArguing

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Table 6: Consolidation

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References

PISA (2006). Science Competencies for Tomorrow‘s World, Volume 1: Analysis, ISBN: 9789264040007

Schmidkunz, H. & Lindemann, H. (1992). Das forschend-entwickelnde Unterrichtsverfahren. Problemlösen im naturwissenschaftlichen Unterricht. Westarp Wissenschaften, Essen.

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Communicative: Presenting Presentation of a specific subject/work

Communicative: Debating A structured discussion of opposing points of view

Productive: Synthesizing Synthesizing data into a new whole

Experiential: Investigating Students investigate possible experimental set-ups to answer the scientific question

Experiential: Experiencing Performing experiments and observations

Information Handling: Analysing Analysing a concept or a problem

Technique

Information Handling: Defining Describing the meaning of a concept or term or problem

Information Handling: Brainstorming Open discussion on a specific issue

Communicative: Discussion Discussion among the participating roles

Adaptive: Modeling Formulate models to explain the findings from the observations

Experiential: Experiment Designing, setting up and performing experiments

Productive: Product Recording findings

Communicative: Debate A structured discussion of opposing points of view

Communicative: Arguing A verbal dispute

Interaction

Who: Class based In the context of the classroom

Medium: Face to Face Face to face interaction of the participating role with others or content

Timing: Synchronous Synchronous interaction of the participating role with content

Roles

Individual Learner The individual learner

Facilitator The teacher in a role of facilitator of the learning process

Presenter The teachers presents the outcomes of the discussion/debate

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Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Database Educational Digital Library (e.g. DSPACE Library)

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Exercise Document for practicing a skill or understanding

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

ExperimentAn action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

OtherIt can be any of the following resources: Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, questionnaire, exam.

Table 7: Learning Activities Description

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2

Development of an Educational Scenario Template

Inquiry Based Teaching

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2.1 Description of the Educational Scenario Template in Narrative Format

Describing an Educational Scenario Template

Title of the Educational 1. Scenario Template

Inquiry Based Teaching

Educational Problem 2. Main problemstheoretical and abstract teachinga) textbook based instructionb) no demonstration infrastructure availablec) students misconceptionsd)

Educational Scenario 3. Template Objectives

KnowledgeThe learners should know and understand specific concepts and the analogies between them.

SkillsThe students should be able to:

Explore the research procedures themselves •Perform research efforts that are taking place as a structured discovery within the frame of •organised teaching. Design and conduct scientific investigations.•Formulate and revise scientific explanations and models using logic and evidence•Recognise and analyze alternative explanations and models.•

AttitudesThe students should be able to:

Acquire an appreciation for basic Science Education matters through the exposure in similar •topicsCommunicate and defend a scientific argument•

Characteristics and 4. Needs of Students

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005, PISA 2006).

PhysiologicalThe average age of students is 15-16 years.

NeedsThe students should:

develop abilities necessary to do scientific inquiry•develop understandings about scientific inquiry•identify questions and concepts that guide scientific investigations•design and conduct scientific investigations •use technology and mathematics to improve investigations and communications•formulate and revise scientific explanations and models using logic and evidence •recognize and analyze alternative explanations and models•communicate and defend a scientific argument•

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Educational Approach 5. of the Educational Scenario Template

(a) Description of the Educational Approach rationale(b) Parameters that guarantee the implementation of the Educational Approach

(a) From a pedagogical perspective, Inquiry Based Learning is often contrasted with more traditional expository methods and reflects the constructivist model of learning, often referred to as active learning, so strongly held among science educators today.

According to constructivist models, learning is the result of ongoing changes in our mental frameworks as we attempt to make meaning out of our experiences (Osborne et al, 2003). In classrooms where students are encouraged to make meaning, they are generally involved in «developing and restructuring [their] knowledge schemes through experiences with phenomena, through exploratory talk and teacher intervention» (Newton et al, 1999). However, we use inquiry based learning in a more specific manner, referring to a specific teaching model: an iterative process of (1) question eliciting activities, (2) active investigation by students, (3) creation, these are (4) discussed already at early stages of the process, leading to (5) reflection about knowledge and the learning process, which in turn leads to new and refined questions (1) and the process goes on for another cycle.

(b) Students are likely to begin to understand the natural world if they work directly with natural phenomena, using their senses to observe and using instruments to extend the power of their senses. Moreover, students must have access to PCs that are connected to the Internet.

Learning Activities:6.

Phase 1: Question Eliciting Activities

Exhibit curiosityThe teacher tries to attract the students’ attention by presenting/showing to them appropriate material.

Define questions from current knowledge Students are engaged by scientifically oriented questions imposed by the teacher.

Phase 2: Active Investigation Propose preliminary explanations or hypothesesStudents propose some possible explanations to the questions that emerged from the previous activity. The teacher identifies possible misconceptions.

Plan and conduct simple investigationStudents give priority to evidence, which allows them to develop explanations that address scientifically oriented questions. The teacher facilitates the process.

Phase 3: Creation Gather evidence from observation Teacher divides students in groups. Each group of students formulates and evaluates explanations from evidence to address scientifically oriented questions.

Phase 4: DiscussionExplanation based on evidenceThe teacher gives the correct explanation for the specific research topic.

Consider other explanations Each group of students evaluates its explanations in light of alternative explanations, particularly those reflecting scientific understanding.

Phase 5: Reflection Communicate explanation Each group of students produces a report with its findings, presents and justifies its proposed explanations to other groups and the teacher.

Participating Roles:7. StudentsPerform scientific prediction•Recording observations•Perform prediction compared to results•Develop experimental models•

Group ParticipantUse or evaluate a technique•Use science to explain•

TeacherPresents ideas and evidence in science•Asks questions•Identifies misconceptions•Applies scientific methods•Develops experimental models•Provides historical and contemporary examples•

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Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Database•VLE•

Resources: Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, •questionnaire, exam.

Table 1: Description of the Educational Scenario Template

2.2 Graphical Representation of the Flow of Learning Activities

Question Eliciting Activities

Active Investigation

Creation

Discussion

Reflection

Exbibit Curiosity

Define Questions from Current Knowledge

Propose PreliminaryExplanations or Hypothesis

Plan and Contact SimpleInvestigation

Gather Evidence from Observation

Explanation Based on Evidence

Consider Other Explanations

Communicate Explanation

Figure 1: Flow of Learning Activities for Inquiry Based Teaching

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2.3 Description of the Educational Scenario Template in Common Terms

2.3.1 Question Eliciting Activities

Phase 1Question Eliciting

ActivitiesType Technique Interaction Roles Tools/Services Resources

Exhibit Curiosity CommunicativePresenting

Information HandlingBrainstorming

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

problem statement

Define Questions from current knowledge

CommunicativeDebating

Information HandlingBrainstorming

WhoClass Based MediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

other

Table 2: Question Eliciting Activities

2.3.2 Active Investigation

Phase 2Active Investigation Type Technique Interaction Roles Tools/Services Resources

Propose preliminary explanations or hypotheses

ProductiveSynthesising

AdaptiveModeling

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

problem statement

Plan and contact preliminary investigation

ExperientialExploring

ExperientialExperiment

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

simulation

Table 3: Active Investigation

2.3.3 Creation

Phase 3Creation Type Technique Interaction Roles Tools/Services Resources

Gather evidence from observation

ExperientialExperiencing

AdaptiveModeling

WhoGroup BasedMediumOnlineTimingSynchronous

Facilitator, Group participant

HardwareComputerSoftwareDatabaseVLE

graph

Table 4: Creation

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2.3.4 Discussion

Phase 4Discussion Type Technique Interaction Roles Tools/Services Resources

Explanation based on evidence

Information HandlingAnalysing

CommunicativeStructured debate

WhoClass BasedMediumFace to FaceTimingSynchronous

Presenter,Group participant

HardwareComputerSoftwareText, Image, Audio or Video ViewerVLE

graph

Consider other explanations

Experiential Exploring

CommunicativeArguing

WhoGroup BasedMediumOnlineTimingSynchronous

Facilitator, Group participant

HardwareComputerSoftwareText, Image, Audio or Video ViewerVLE

other

Table 5: Discussion

2.3.5 Reflection

Phase 5Reflection Type Technique Interaction Roles Tools/Services Resources

Communication of the explanation Communicative

DebatingProductiveReport

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Group participant

HardwareComputerSoftwareText, Image, Audio or Video ViewerModelsVLE

other

Table 6: Reflection

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References

Newton, P., Driver, R. & Osborne, J. (1999). The place of argumentation in the pedagogy of school science. International Journal of Science Education, 21, 553-576.

Osborne, J. F., Simon, S. & Collins, S. (2003). Attitudes towards Science: A review of the literature and its implications. International Journal of Science Education, 25, 1049–1079.

PISA 2006 Science Competencies for Tomorrow’s World, Volume 1: Analysis, ISBN: 9789264040007

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Communicative: Presenting Presentation of a specific subject/work

Communicative: Debating A structured discussion of opposing points of view

Information Handling: Analysing Analysing a concept or a problem

Productive: Synthesizing Synthesizing data into a new whole

Experiential: Exploring Students give priority to evidence, which allows them to develop explanations that address scientifically oriented questions.

Experiential: Experiencing Performing experiments and observations

Technique

Information Handling: Brainstorming A problem or idea is defined and all participants make suggestions related to the topic.

Adaptive: Modeling Formulate models to explain hypotheses or findings from the observations

Experiential: Experiment Designing, Setting up and Performing experiments

Communicative: Structured Debate A structured debate based on evidence from observations

Communicative: Arguing A verbal dispute

Productive: Report Production of a report describing the process and the findings

Interaction

Who: Class based In the context of the classroom

Who: Group based In the context of the groups

Medium: Face to Face Face to face interaction of the participating role with others or content

Medium: Online Interaction via the use of Internet

Timing: Synchronous Synchronous interaction of the participating role with others or content

Roles

Individual Learner The individual learner

Group participant A student participating in a group of students

Facilitator The teacher in a role of facilitator of the learning process

Presenter The teachers presents the outcomes of the discussion/debate

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Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Database Educational Digital Library (e.g. DSPACE Library)

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Exercise Document for practicing a skill or understanding

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

Experiment An action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

Other It can be any of the following resources: Figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 7: Learning Activities description

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3

Development of an Educational Scenario Template

Project-based Learning

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3.1 Description of the Educational Scenario Template in Narrative Format

Describing an Educational Scenario Template

Title of the Educational 1. Scenario Template

Project-based Learning

Educational Problem 2. Students must be engaged in a highly motivating learning experience, which is closely related to the tasks and challenges of the real world.

Therefore, emphasis must be given on the learning-by-doing, where the activities in authentic context are strongly emphasized, which means the skills needed in working life, such as being able to work in teams, working in self-guided manner, and assessing of own actions (Thomas, 2000).

Educational Scenario 3. Template Objectives

KnowledgeThe students should know and understand specific concepts and the analogies between them

Skills The students should be able to:

Create artifacts•Work in an autonomous and self-guided manner•Present and support what they have learned and share with others•Provide feedback to others•Defend a scientific argument•Recognize and analyze alternative explanations and models•Search and gather data•

AttitudesThe students should be able to:

Be interested in Science Education matters•Communicate with others effectively•Appreciate feedback from other learners or teacher•

Characteristics and 4. Needs of Learners

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005, PISA 2006).

PhysiologicalThe average age of students is 15-16 years.

Needs The learners need to be engaged in tasks that will help them relate science matters with everyday life world.

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Educational Approach 5. of the Educational Scenario Template

(a) Description of the Educational Approach rationale

(b) Parameters that guarantee the implementation of the Educational Approach

(a) Project-based learning aims at giving students a highly motivating learning experience, which is closely related to the tasks and challenges of the real world. Project-based learning also supports learning so called “adult skills”, which include skills such as working in teams, working in self-guided manner, and assessing of own actions. Project-based learning is also connected to the idea of attaining transferable skills such as problem solving (Helle et al., 2006).

The projects in Project-based learning are challenging and complex tasks that are based on some topics, questions, or problems that are driving the working in projects. Challenging and complex tasks means here that the tasks must be such that they cannot be accomplished successfully without new learning taking place. The projects at hand usually involve elements from various subjects, which make them multidisciplinary and not bound to any particular subject domain.

The nature of the tasks have to be such that it involves learners in various kinds of activities that support the learning, such as designing, problem-solving, decision making, and active investigation. In projects, the learners work autonomously and collaboratively in small groups, whereas the teacher is more in a role of the tutor facilitating the learning process (Henry, 2005).

(b) It must be ensured that the required time for the project to be completed exists•It must be ensured that the appropriate cognitive background for the students exists•The teacher must prepare the topics for the students’ projects beforehand.•The teacher, who supports the learning process, should understand his role as a facilitator •of the learning process. The teacher should not be in the experts’ role trying to impose his knowledge over the topic or directing the activities of the learners, but let the learners to do their learning and decisions in projects.Projects are central, not peripheral to the curriculum•Students must have access to PCs that are connected to the Internet.•

Learning Activities:6.

Phase 1: Definition of the Project Goal

Organize into GroupsThe teacher divides the class into groups of students and ensures that these groups consist of students with different capacities.

Presentation of the New Question/ProblemThe teacher introduces the new question/problem to the students.

Discussion Students discuss about the new question/problem and contribute opinions and ideas and the teacher provides feedback on the students’ opinions.

Phase 2: Planning the Project

Discussion among the Group ParticipantsStudents discuss into the context of their groups about the project to be created and the responsibilities of each group member. The teacher interferes to avoid possible misunderstandings.

Phase 3: Doing the Project Work

Collection of InformationEach group member collects information about the topics related to their project work. The teacher can support the students by pointing out with questions some topics that the students might have given little or no attention or he/she may have prepared some material for students that serves as a starting point for further inquiries on those topics.

Synthesis of InformationAfter the students have collected the information, they synthesize together the collected pieces of information. The teacher can support the synthesis process by asking questions about various concepts and topics and their relations to each other.

Create ProjectStudents work collaboratively in order to create their project, while the teacher acts as a facilitator to their efforts.

Phase 4: Presentation of the Outcomes

Project Outcomes PresentationEach group of students presents the outcomes of the project to others and the teacher.

Discussion/FeedbackStudents answer to questions/comments of other students and the teacher.

Phase 5: Assessing the Project Work

Summative AssessmentThe teacher assesses the projects created by student groups

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Participating Roles:7. StudentActively participate in the learning process by expressing his/her ideas, experiences and •opinions.

Group ParticipantWorks collaboratively in small groups to create their project•Communicates and debates with other group participants•Searches, selects and synthesizes information •Creates the final project•Presents the final project•Assesses the other groups•

Teacher Prepare the project topics for the students•Poses questions•Coordinates, mediates, communicates and guides students in order to overcome any •difficulties Evaluates the final project outcomes and the cooperation between the students •

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Search Engines•Word Processor •VLE•

Resources:problem statement, figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 1: Description of the Educational Scenario Template

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3.2 Graphical Representation of the Flow of Learning Activities

Phase 1Definition of the Project Goal

Presentation of theNew Qestion / Problem

Organize into Groups

Discussion

Phase 2Planning the Project

Discussion among Group Participants

Phase 3Doing the Project Work Synthesis of Information

Collection of Information

Create Project

Phase 4Presentation of the Outcomes

Discussion / Feedback

Project Outcomes Presentation

Phase 5Assessing the Project Work Summative Assessent

Figure 1: Flow of Learning Activities

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3.3 Description of the Educational Scenario Template in Common Terms

3.3.1 Definition of the Project Goal

Phase 1Definition of the

Project GoalType Technique Interaction Roles Tools/Services Resources

Organize into groups

CommunicativePresenting

CommunicativeNegotiation

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Slide

Presentation of the new question / problem

Information HandlingAnalysing

Information HandlingDefining

WhoOne to manyMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Problem Statement

Discussion CommunicativeDiscussing

CommunicativeCoaching

WhoClass basedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 2: Definition of the Project Goal

3.3.2 Planning the Project

Phase 2Planning the

ProjectType Technique Interaction Roles Tools/Services Resources

Discussion among Group Participants

CommunicativeDiscussing

CommunicativeDebate

WhoGroup basedMediumFace to FaceTimingSynchronous

Group participant Facilitator

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 3: Planning the Project

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3.3.3 Doing the Project Work

Phase 3Doing the Project

WorkType Technique Interaction Roles Tools/services Resources

Collection of Information

Inf. HandlingGathering

Inf. HandlingWeb Search

WhoGroup basedMediumOnlineTimingSynchronous

Group participantFacilitator

HardwareComputerSoftwareSearch enginesVLE

Graph

Synthasis of Information

ProductiveSynthesizing

CommunicativeArguing

WhoGroup basedMediumFace to FaceTimingSynchronous

Group participantFacilitator

HardwareComputerSoftwareText, image, audio or video viewer

Other

Create project ProductiveCreating

ProductiveArtifact

WhoGroup basedMediumFace to FaceTimingSynchronous

Group participantFacilitator

HardwareComputerSoftwareWord processor

Other

Table 4: Doing the Project Work

3.3.4 Presentation of the Outcomes

Phase 4Presentation of the

OutcomesType Technique Interaction Roles Tools/services Resources

Project Outcomes Presentation

CommunicativePresenting

ProductivePresentation

WhoClass basedMediumFace to FaceTimingSynchronous

Group participantFacilitator

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Slide

Discussion / Feedback

CommunicativeCritiquing

CommunicativeArticulate reasoning

WhoClass basedMediumFace to FaceTimingSynchronous

Group participantFacilitator

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 5: Presentation of the Outcomes

3.3.5 Assessing the Project Work

Phase 5Assessing the Project Work

Type Technique Interaction Roles Tools/services Resources

Summative Assessment

CommunicativeCritiquing

CommunicativeArguing

WhoClass basedMediumFace to FaceTimingSynchronous

Group participantFacilitator

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 6: Assessing the Project Work

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References

Helle, L., Tynjälä, P., Olkinuora, E. (2006). Project-based learning in post-secondary education - theory, practice and rubber sling shots. Higher Education, 51, 287-314.

Henry J. (2005). Teaching through Projects (Open and Distance Learning Series), Routledge.

PISA (2006). Science Competencies for Tomorrow’s World, Volume 1: Analysis, ISBN: 9789264040007

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

Thomas, J. W. (2000) . A Review of Research on Project-based Learning. Internet WWW-page, Available at: http://www.bobpearlman.org/BestPractices/PBL_Research.pdf.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Communicative: Discussing Discussion among the participating roles

Communicative: Presenting Presentation of a specific subject/work

Communicative: Critiquing Critique on a specific subject

Information Handling: Analysing Analysing a concept or a problem

Information Handling: Gathering Gathering data for solving a problem

Productive: Synthesizing Synthesizing data into a new whole

Productive: Creating Creating an artefact

Technique

Communicative: Coaching The teacher guides students

Communicative: Debate A structured discussion of opposing points of view

Communicative: Arguing A verbal dispute

Communicative: Articulate reasoning Students explain their reasoning via speaking

Communicative: Negotiation A discussion that is intended to produce agreement

Information Handling: Defining Describing the meaning of a concept or term or problem

Information Handling: Web Search Searching the world wide web for information about a specified topic using for example a search engine

Productive: Artefact Something created by a person or process

Productive: Presentation Presentation of a subject

Interaction

Who: One to many Interaction of a person with a group of persons

Who: Class based In the context of the classroom

Who: Group based In the context of the groups

Medium: Face to Face Face to face interaction of the participating role with others or content

Medium: Online Interaction via the use of Internet

Timing: Synchronous Synchronous interaction of the participating role with content

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Roles

Individual Learner The individual learner

Group participant A student participating in a group of students

Facilitator The teacher in a role of facilitator of the learning process

Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Search engines Searching the world wide web for information about a specified topic using a search engine such as Google.

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Word Processor Software that enables to perform word processing functions (i.e insert, print, delete text)

Software: VLE COSMOS portal

Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

ExperimentAn action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Exercise Document for practicing a skill or understanding

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

Other It can be any of the following resources: Figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 7: Learning Activities Description

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4

Development of an Educational Scenario Template

The 5E Instructional Model (Constructivist Model)

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4.1 Description of the Educational Scenario Template in Narrative Format

Describing an Educational Scenario Template

Title of the Educational 1. Scenario Template

The 5E Instructional Model

Educational Problem 2. Main problems:

lack of students engagementa) theoretical and abstract teachingb) textbook based instructionc) no demonstration infrastructure availabled) students misconceptionse) lack of embedded assessment methodsf)

Educational Scenario 3. Template Objectives

KnowledgeThe students should be able to know and understand specific concepts and the analogies between them.

SkillsThe students should be able to:

Explore the research procedures themselves•Perform research efforts that are taking place as a structured discovery within the frame of •organised teachingGeneralize or transfer ideas to other examples used as illustrations of the central concept•Apply previous knowledge•

AttitudesThe learners should be able to:

Acquire an appreciation for basic Science Education matters through the exposure in similar •topicsDevelop interests, and initiate and maintain a curiosity toward the materials•

Characteristics and 4. Needs of Learners

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005; PISA, 2006).

PhysiologicalThe average age of students is 15 years.

NeedsLearners need more participatory schemes of instruction. Learners have to be involved in the process and act as members of a team.

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Educational Approach 5. of the Educational Scenario Template

(a) Description of the Educational Approach rationale(b) Parameters that guarantee the implementation of the Educational Approach

(a) The 5E instructional model (Bybee 1997, BSCS 2006, Bybee et al., 2008) is a general instructional model that incorporates many elements of other models. An important instructional aspect of the 5E model is that students must be dissatisfied with the current conception, and the new conception must be intelligible, plausible, and fruitful.

A science teacher introduces a new concept, and students are unable to reconcile the new concept with current knowledge and experience. The teacher then provides experiences and information that helps students make sense of the new conception. As students consider and try to incorporate the new conception, they must see that a world in which the conception is true is generally reconcilable with their worldview. Finally, students must see that there are instances where there is good reason to supply the new conception—namely, it works and it helps explain things.

The following are general strategies based on the constructivist view of learning:Recognize students’ current conceptions of objects, events, or phenomena.•Present situations slightly beyond the students’ current conceptual understanding. One could •also present the student with problems, situation conflicts, paradoxes, and puzzles.Choose problems and situations that are challenging but achievable.•Have students present their explanations (concepts) to other students.•When students are struggling with inadequate explanations (misconceptions), first help •them by accepting their explanations; second, by suggesting other explanations of the same phenomena or activities designed to provide insights; and third, by allowing them time to reconstruct their explanations.

Students redefine, reorganize, elaborate, and change their initial concepts through interactions among the environment, classroom activities and experiences, and other individuals. Individual learners interpret objects and phenomena and internalize the interpretation in terms of their current concepts similar to the experiences being presented or encountered. In other words, changing and improving conceptions often require challenging the current conceptions and showing them to be inadequate.

From a science teacher’s point of view, the instructional and psychological problem is to avoid leaving students with an overall sense of inadequacy. If a current conception is challenged, there must be opportunity, in the form of time and experiences, to reconstruct a more adequate conception than the original. In short, the students’ construction of knowledge can be assisted by using sequences of lessons designed to challenge current concepts and provide opportunities for reconstruction to occur.

The 5E instructional model has five phases: Engagement, Exploration, Explanation, Elaboration, and Evaluation. Each phase has a specific function and is intended to contribute to the learning process.

(b) Regardless of the specific instructional model, helping students to develop more adequate scientific concepts is an important goal of science teaching. It is also a difficult task. An assumption of the 5E model is that using sequences of lessons designed to facilitate the process described above will assist in students’ construction of knowledge. Another assumption is that concrete experiences and computer-assisted activities will assist in the process of constructing knowledge.

Learning Activities:6.

Phase 1: Engagement Minds-on, Hands-on ExperienceTeacher engages students in the learning task. Students, mentally focus on a problem, situation, or event while the teacher helps them to make connections between past and present learning experiences.

Organise Student’s ThinkingThe teacher organizes students’ thinking toward the learning outcomes of current activities. These activities make connections to past and future activities.

Phase 2: Exploration Exploration – Observation Students have time in which they explore objects, phenomenon, events, or situations. As a result of their mental and physical involvement in the exploration activity, students establish relationships, observe patterns, identify variables, and question events.

Phase 3: Explanation Identification of students knowledgeThe teacher directs student attention to specific aspects of the engagement and exploration experiences. Students are asked to give their explanations. The teacher based on students’ explanations clearly connects the explanations to experiences in the engagement and exploration phases.

Explaining conceptsThe teacher introduces scientific or technological explanations in a direct and formal manner. He/she presents scientific concepts, processes, or skills in a simple, clear, and direct manner, and move on to the next phase.

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Phase 4: Elaboration DiscussionStudents discuss in order to express their understanding of the subject and receive feedback from others and the teacher.

Information seekingThis discussion results in better definition of the task as well as the identification and gathering of information that is necessary for successful completion of the task.

Phase 5: Evaluation Evaluate concepts, attitudes and skillsStudents assess their understandings and abilities while teachers evaluate student progress toward achieving the educational objectives.

Participating Roles:7. StudentsEstablish an interest in, and develop an approach to, the learning task.•Complete activities directed toward learning outcomes.•Describe their understanding, use their skills, and express their attitudes.•Present and defend their explanations and identify and complete several experiences related •to the learning task.Examine the adequacy of their explanations, behaviours, and attitudes in new situations.•

TeacherIdentifies the learning task.•Facilitate and monitor interaction between students and instructional situations, materials, •and/or courseware.Direct students learning by clarifying misconceptions, providing vocabulary for concepts, •giving examples of skills, modifying behaviours, and suggesting further learning experiences.Provide an occasion for students to cooperate on activities, discuss their current •understanding, and demonstrate their skills.Use a variety of formal and informal procedures for assessing student understanding.•

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Database•VLE•

Resources: Problem statement, figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 1: Description of the Educational Scenario Template

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4.2 Graphical Representation of the Flow of Learning Activities

Engagement

Exploration

Explanation

Elaboration

Evaluation

Minds-on, Hands-on Experience

Organise Student’s Thinking

Exploration - Observation

Identification of Students Knowledge

Explaining Concepts

Discussion

Information-seeking

Evaluate Concepts, Attitudes and Skills

Figure 1: Flow of Learning Activities for the 5E Instructional Model

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4.3 Description of the Educational Scenario Template in Terms

5.3.1 Engagement

Phase 1Engagement Type Technique Interaction Roles Tools/Services Resources

Minds-On, Hands-On Experience

ExperientialInvestigating

ExperientialExperiment

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer, VLE

other

Organise Student’s Thinking

Information HandlingGathering

Information HandlingBrainstorming

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

other

Table 2: Engagement

4.3.2 Exploration

Phase 2Exploration Type Technique Interaction Roles Tools/Services Resources

Exploration - Observation

ExperientialExploring

ExperientialPracticing

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer, VLE

other

Table 3: Exploration

4.3.3 Explanation

Phase 3Explanation Type Technique Interaction Roles Tools/Services Resources

Identification of students knowledge

CommunicativeCritiquing

CommunicativeStructured Debate

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareDatabase, VLE

other

Explaining Concepts

CommunicativePresenting

CommunicativeArguing

WhoClass BasedMediumFace to FaceTimingSynchronous

Presenter,Individual Learner

HardwareComputerSoftwareDatabase, VLE

other

Table 4: Explanation

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4.3.4 Elaboration

Phase 4Elaboration Type Technique Interaction Roles Tools/Services Resources

Discussion CommunicativeDiscussing

CommunicativeStructured Debate

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

other

Information Seeking

CommunicativePresenting

CommunicativeArguing

WhoGroup BasedMediumOnlineTimingSynchronous

Facilitator,Group participant

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

other

Table 5: Elaboration

4.3.5 Evaluation

Phase 5Evaluation Type Technique Interaction Roles Tools/Services Resources

Evaluate Concepts, Attitudes and Skills

Information HandlingAnalysing

CommunicativeStructured debate

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

other

Table 6: Evaluation

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References

BSCS (Biological Sciences Curriculum Study) (2006). The 5E instructional model: Origins and effectiveness. Colorado Springs, CO.

Bybee R.W., Powell J.C., & Trowbridge L.W., (2008). Teaching Secondary School Science: Strategies for Developing Scientific Literacy (9th Edition). ISBN-13: 978-0-13-230450-4

Bybee R.W., (1997). Achieving Scientific Literacy: From Purposes to practices. Portsmouth, NH: Heinemann.

PISA (2006). Science Competencies for Tomorrow’s World, Volume 1: Analysis, ISBN: 9789264040007

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Experiential: Investigating The student mentally focuses on a problem, situation, or event.

Information Handling: Gathering Gathering data for solving a problem

Experiential: Exploring Students give priority to evidence, which allows them to develop explanations that address scientifically oriented questions.

Communicative: Critiquing Critique on a specific subject

Communicative: Discussing Discussion among the participating roles

Communicative: Presenting Presentation of a specific subject/issue/concept

Information Handling: Analysing Analysing a concept or a problem

Technique

Experiential: Experiment Designing, Setting up and Performing experiments

Information Handling: Brainstorming Open discussion on a specific issue.

Experiential: Practicing Hands-on activities, measurements.

Communicative: Structured Debate A structured debate based on evidence from observations

Communicative: Arguing A verbal dispute

Interaction

Who: Class based In the context of the classroom

Who: Group based In the context of the groups

Medium: Face to Face Face to face interaction of the participating role with others or content

Medium: Online Interaction via the use of Internet

Timing: Synchronous Synchronous interaction of the participating role with content

Roles

Individual Learner The individual learner

Group participant A student participating in a group of students

Facilitator The teacher in a role of facilitator of the learning process

Presenter The teacher presents the outcomes of a discussion/debate

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Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Database Educational Digital Library (e.g. DSPACE Library)

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

Resources

Problem Statement Document for defining a problem

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Slide Hypermedia document

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

Experiment An action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Exercise Document for practicing a skill or understanding

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

OtherIt can be any of the following resources: Problem statement, figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 7: Learning Activities Description

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5

Development of an Educational Scenario Template

The Learning Cycle (Supporting Conceptual Change)

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5.1 Description of the Educational Scenario Template in Narrative Format

Describing an Educational Scenario Template

Title of the Educational 1. Scenario Template

The Learning Cycle

Educational Problem 2. Main problems:theoretical and abstract teachinga) textbook based instructionb) no demonstration infrastructure availablec) students misconceptionsd)

Educational Scenario 3. Template Objectives

KnowledgeThe learners should know and understand specific concepts and the analogies between them.

SkillsThe students should be able to:

Explore the research procedures themselves•Perform research efforts that are taking place as a structured discovery within the frame of •organised teaching Generalize or transfer ideas to other examples used as illustrations of the central concept•Apply previous knowledge•

AttitudesThe learners should be able to:

Acquire an appreciation for basic Science Education matters through the exposure in similar •topicsDevelop interests, and initiate and maintain a curiosity toward the materials.•

Characteristics and 4. Needs of Learners

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005; PISA, 2006).

PhysiologicalThe average age of students is 15 years.

NeedsLearners need more participatory schemes of instruction. Learners have to be involved in the process and act as members of a team.

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Educational Approach 5. of the Educational Scenario Template

(a) Description of the Educational Approach rationale(b) Parameters that guarantee the implementation of the Educational Approach

(a) The learning cycle originated in the 1960s with the work of Robert Karplus and his colleagues. Originally, the learning cycle was based on the theoretical insights of Piaget, but it is also consistent with other theories of learning, such as those developed by Ausubel (Karplus, 1980).

Anton Lawson (1988) has made important connections between research on student misconceptions and use of the learning cycle. Lawson suggests that use of the learning cycle provides opportunities for students to reveal prior knowledge (particularly, their misconceptions) and opportunities to argue and debate their ideas. This process can result in cognitive disequilibrium and the possibility of developing higher levels of reasoning.

Originally there were three phases to the learning cycle: Exploration, Invention, and Discovery. Later, these terms were modified to Exploration, Concept Introduction, and Concept Application. Although other terms have been used for the three original phases, the goals and pedagogy of the phases have remained similar.

During the first, or Exploration, phase of the learning cycle, students learn through their involvement and actions. New materials, ideas, and relationships are introduced with minimal teacher guidance. The goal is to allow students to apply previous knowledge, develop interests, and initiate and maintain a curiosity toward the materials. During the exploration, teachers can also assess students’ understanding and background relative to the lesson’s objectives.

Concept Introduction is the next phase. Various teaching strategies can be used to introduce the concept. For example, a demonstration, DVD, CD-ROM, textbook, or lecture can be used. This phase should relate directly to the initial exploration and clarify concepts central to the lesson. Although the exploration was minimally teacher directed, this phase tends to be more teacher guided.

In the next phase, Concept Application, students apply the newly learned concepts to other examples. The teaching goal is to have students generalize or transfer ideas to other examples used as illustrations of the central concept. For some students, self-regulation, equilibration, and mental reorganization of concepts may take time. An excellent introduction to and science teaching examples of the learning cycle have been developed by Howard Birnie (1982) and Karplus and colleagues (1977).

(b) The materials that will be used should be carefully structured so involvement with them cannot help but engage concepts and ideas fundamental to the lesson’s objectives. Having several activities where a concept is applied can provide the valuable time needed for learning.

Learning Activities:6.

Phase 1: Concept Exploration ObservationStudents observe objects, events, or situations. Student experiences can occur in the classroom, laboratory, or field.

ExplorationStudents explore the objects, events, or situations. During this experience, students may establish relationships, observe patterns, identify variables, and question events. Moreover students may have questions or experiences that motivate them to study what they have observed.

Phase 2: Concept Introduction

Concept IntroductionThe teacher directs student attention to specific aspects of the exploration experience. Initially, the lesson should be clearly based on student explorations. In this phase, the teacher presents to students the concepts in a simple, clear, and direct manner.

Phase 3: Concept Application Generalization of the conceptStudents extend the concepts in new and different situations. Several different activities will facilitate generalization of the concept by the students. Teacher encourages students to identify patterns, discover relationships among variables, and reason through new problems.

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Participating Roles:7. StudentsPerform scientific prediction•Recording observations•Perform prediction compared to results•Develop experimental models•Use or evaluate a technique•Use science to explain•

TeacherPresents ideas and evidence in science•Asks questions•Identifies misconceptions•Applies scientific methods•Develops experimental models•Provides historical and contemporary examples•

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Database•VLE•

Resources: Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, questionnaire, exam.

Table 1: Description of the Educational Scenario Template

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5.2 Graphical Representation of the Flow of Learning Activities

Concept Exploration

Concept Introduction

Concept Application

Observation

Exploration

Concept Introdution

Generalization of the Conept

Figure 1: Flow of Learning Activities for The Learning Cycle

5.3 Description of the Educational Scenario Template in Common Terms 5.3.1 Concept Exploration

Phase 1Concept

ExplorationType Technique Interaction Roles Tools/Services Resources

Observations ExperientialExperiencing

ExperientialExperiment

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer, VLE

Other

Exploration ExperientialExploring

ExperientialCase Study

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer, VLE

Other

Table 2: Concept Exploration

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5.3.2 Concept Introduction

Phase 2Concept

IntroductionType Technique Interaction Roles Tools/Services Resources

Concept Introduction

CommunicativePresenting

CommunicativeArticulate reasoning

WhoClass BasedMediumFace to FaceTimingSynchronous

Presenter,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Table 3: Concept Introduction

5.3.3 Concept Application

Phase 3Concept Application Type Technique Interaction Roles Tools/Services Resources

Generalization of the concept

ExperientialApplying

ExperientialCase Study

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator, Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer,Database

Other

Table 4: Concept Application

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References

Birnie H., (1982). An introduction of the learning cycle. Saskatoon, Canada: University of Kastachewan Press.

Karplus, R., et al (1977). Teaching and the development of reasoning. Berkeley: University of California Press.

Karplus R., et al (1980). Teaching for the development of reasoning. In Association for the Education of Teachers of Science Yearbook, A.E. Lawson (Ed.), The Psychology of Teaching for Thinking and Creativity. Columbus, OH: ERIC Clearinghouse for Science, Mathematics, and Environmental Education.

Lawson A., (1988). A better way to teach biology. American Biology Teacher, 50(5):266-278

PISA (2006). Science Competencies for Tomorrow’s World, Volume 1: Analysis, ISBN: 9789264040007

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Experiential: Experiencing Performing experiments and observations

Experiential: Exploring Students give priority to evidence, which allows them to develop explanations that address scientifically oriented questions.

Communicative: Presenting Presentation of a specific subject/issue/concept

Experiential: Applying Applying the knowledge in different situations

Technique

Experiential: Experiment Designing, setting up and performing experiments

Experiential: Case Study Setting up Case Studies based on experiments

Communicative: Articulate reasoning Students explain their reasoning via speaking

Interaction

Who: Class based In the context of the classroom

Medium: Face to Face Face to face interaction of the participating role with others or content

Timing: Synchronous Synchronous interaction of the participating role with content

Roles

Individual Learner The individual learner

Facilitator The teacher in a role of facilitator of the learning process

Presenter The teachers presents the outcomes of the discussion/debate

Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Database Educational Digital Library (e.g. DSPACE Library)

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

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Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Exercise Document for practicing a skill or understanding

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

ExperimentAn action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

OtherIt can be any of the following resources: Figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 5: Learning Activities Description

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6

Development of an Educational Scenario Template

ICT supported Culture Awareness Learning (ICCAL)

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6.1 Graphical Representation of the Flow of Learning Activities

Describing an Educational Scenario Template

Title of the 1. Educational Scenario Template

ICT supported Culture Awareness Learning (ICCAL)

Educational Problem 2. The issue of cross-border learning in science education has been addressed from many different perspectives (cf. Atwater, 1994, Aikenhead & Jegede, 1999). A clear problem in international scenarios is the use of English for non-native speakers. This can raise barriers towards the use of materials. Other barriers in international scenarios regard misunderstandings and misconceptions regarding culture, communication, and cooperation (cf. Seufert, 2001, McDermott & O’Dell, 2001). Therefore, two main culture-related problems arise when content is re-used.

Content is only available in a non-native language (e.g. English) or does not fit a national 1. curriculumParticipants do not work cooperatively and are locally isolated.2.

Different solutions have been proposed for intercultural settings to address those issues. Awareness about cultural issues (Pedersen, 1988, Byram, 1997) and the teams / fellow colleagues (Redmiles et al, 2007, Sarma & van der Hoek, 2002) seems to play an important role. Therefore, this method aims at providing a general model to re-use and share knowledge in cross-border groups focusing on awareness regarding culture and presence.We provide an approach to facilitate groups in the cross-border content re-use. Additionally, this template focuses on improving and localizing materials as part of the learning process.

Educational Scenario 3. Template Objectives

The main objective is to enable learning scenarios across borders using and improving existing learning materials. This template shall provide the competency to adequately (re-)use materials and services from open content repositories (i.e. the COSMOS repository for science education). KnowledgeStudents will learn how to use and re-use materials in a cross-border setting.

Skills The students should be able to:

Search adequate materials •Incorporate materials into their own context (e.g., curriculum)•To create learning scenarios•To localize learning scenarios•To cooperate with international colleagues•To participate in a continuous improvement process•Use tools efficiently •

AttitudesThe students should be able to:

Accept the culture of knowledge sharing cross-borders•Be interested in cross border cooperative work•Develop new approaches in science education•

Characteristics and 4. Needs of Learners

Cognitive backgroundThe students have a basic knowledge on e-learning, ICT- and internet skills. They are able to search and retrieve resources and use basic ICT functions (web based demonstrations, Powerpoint, image viewers) in their job. Also, the students have a basic background in English but in some cases prefer their native language.

Physiological / demographic The age of students is most likely between 25-65 years.

Needs Many learners across Europe have an interest in improving their lesson (planning) in the future. They are open for internet-based tools and solutions. The main obstacle is the lack of time and competencies how to access and integrate potential resources. Additionally, learners are very open for experience exchange but lacking a forum to do so.

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Educational 5. Approach of the Educational Scenario Template

(a) Description of the Educational Approach rationale

(b) Parameters that guarantee the implementation of the Educational Approach

(a) ICT supported culture awareness learning is based on the idea about two awareness-perspectives:The awareness about cultural characteristics and diversity 1. The awareness of commonalities and the usefulness of cross-border cooperation.2.

Our approach is a general approach to develop competencies in cross-border cooperation using ICT supported tools. The approach is generic but is applied to the field of science education.The first main characteristic is to create awareness about cultural differences regarding colleagues as well as educational issues (e.g., curricula, teaching styles). We use the concept of culture profiling (Dafoulas, Macaulay, 2001) and support by the facilitator (cf. Michie, 2003, Gay, 2000) to achieve awareness. Culture profiles describe cultural and individual characteristics on different levels (cf. Henderson, 2007, Dafoulas & Macaulay, 2001, Pawlowski, Richter, 2007, SWYAA, 2007) to increase knowledge about collaborators.Secondly, we focus on awareness tools to create awareness about fellow colleagues across Europe. These tools will inform participants about the presence and availability of colleagues to work cooperatively.

(b) Awareness is a crucial factor to ensure successful communication as well as collaborationLearners should be generally open for international collaboration. •Resources for facilitating the approach have to be provided.•ICT infrastructure, support and availability must be ensured.•Participants should come from 2 – 5 countries.•Throughout the course, a tool should be available showing which other learners are •participating and what they are working on. This can also be used for continuous exchange and communication.The nature of the discussions among participants is open and only rarely moderated•

Learning Activities:6.

Phase 1: Awareness Building

Introduction The teacher will introduce the new concept/problem/theory to the students along with the idea of cross-border learning that includes re-use and content sharing.

Goals and expectations (Cooperation point #1)Learners discuss their individual and group objectives and expectations. Goals and expectations are summarized towards a common wiki page (or a document) which covers goals for all (international) participants.

Barriers and success factorsStudents discuss which barriers and success factors arise when re-using materials and scenarios.

Culture dimensionsThe students will refine barriers and success factors regarding the international dimension. The students specify the outcome of the discussion on a wiki page page (or a document).

Phase 2: Culture profiling International dimension The variety of opportunities will be introduced by the facilitator with examples across Europe. The participants from each participating country will be introduced.

Culture profiling Students will work on defining cultural profiles for themselves or for their groups (A template for recording profiles is needed). This can include for example information on attitudes, teaching styles, curricula, and communication preferences and conventions.

Culture comparison Students will determine similarities, differences between the culture profiles and possibilities to gap them. A tool should be available for communication with international partners.

Opportunities Discussion (Cooperation point #2) Students discuss which opportunities but also problems arise when working in international groups to collaboratively develop science education materials. The students specify the outcome of the discussion on a common wiki page (or a document) in order to develop a cooperation strategy and corresponding activities.

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Phase 3: Elaboration Group buildingGroups are built consisting of 3-5 students. Each group will have an international partner group.

Presentation of the ProjectThe teacher introduces the project that the students will work on.

Information seekingThe students identify and gather the appropriate information/content that is necessary for successful completion of the project work. As an example, they could work on preparing a learning scenario on astronomy re-using materials from a repository and on a plan how to incorporate those resources.

Discussion (Cooperation point #3) Participants discuss with all groups the outcome of their project.

Localization needsAdditionally, it is discussed how the materials gathered during the Information Seeking activity must be changed to fit the national curriculum or regional / local needs. Based on this, opportunities to localize these materials are discussed and practiced.

Phase 4: Content enrichment

LocalizationEach group works on the localization as well as continuation of the project defined in phase 3. This should include the incorporation of local materials.

Discussion/Feedback (Cooperation point #4)Students discuss the usefulness and quality of the resources together with other groups. They also discuss the effort for localization.

Re-publishing The enriched materials will be shared using a repository.

Phase 5: Experience sharing

Experience exchange (Cooperation point #5)The groups share their experiences with all participants. The discussion should lead to a full picture whether the educational experience was positive and what improvements should be made. The outcome of the discussion will be specified on a wiki page (or a document).

De-BriefingThe learning experience is summarized, and the teacher evaluates the final project outcomes and the cooperation between the students.

Participating Roles:7. Individual LearnerActively participate in the learning process by expressing his/her ideas, experiences and •opinions.

Group participant Works collaboratively country specific groups•Is clearly aware of cultural characteristics •Has a speaker to express the group opinion•Communicates with other international groups.•

Facilitator Facilitates and monitors the awareness process•Moderates discussions•Introduces the new concept/problem/theory•Prepares presentations for the groups•Solves communication misunderstandings •Motivates and activates students•Evaluates the final project outcomes and the cooperation between the students•

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•VLE•Instant Messaging (e.g., skype, messenger)•Wiki•

Resources:problem statement, figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 1: Description of the Educational Scenario Template

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6.2 Graphical Representation of the Flow of Learning Activities

Phase 1Awareness Building

Barriers and Success Factors

Goals and Expectations(Cooperation Point #1)

Culture Dimensions

Phase 2Culture Profiling

Phase 3Elaboration

Phase 4Content Enrichment

Phase 5Experience Sharing

Introduction

Culture Comparison

Culture Profiling

Opportunities Discussion(Cooperation Point #2)

International Dimensions

Information Seeking

Presentation of the Project

Discussion(Cooperation Point #3)

Group Building

Localization Needs

Re-publishing

Discussion / Feedback(Cooperation Point #4)

Experience Exchange(Cooperation Point #5)

Localization

De-Briefing

Figure 1: Flow of Learning Activities

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6.3 Description of the Educational Scenario Template in Common Terms

6.3.1 Awareness Building

Phase Type Technique Interaction Roles Tools/Services Resources

Introduction CommunicativePresenting

Information Handling Defining

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Goals and expectations

CommunicativeDiscussing

Information Handling Defining

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerWiki

Other

Barriers and Success Factors

Information handlingDiscussing

Information HandlingMindmaps

WhoClass BasedMediumOnline TimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Culture dimensions Information handlingAnalyzing

Information HandlingMindmaps

WhoClass BasedMediumOnline TimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerWiki

Other

Table 2: Awareness Building

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6.3.2 Culture Profiling

Phase Type Technique Interaction Roles Tools/Services Resources

International Dimension

CommunicativePresenting

CommunicativeScaffolding

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Slide

Culture Profiling Information HandlingAnalysing

Information HandlingDefining

WhoClass basedMediumOnline TimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerVLE

Narrative Text

Culture Comparison CommunicativeDiscussing

CommunicativeCoaching

WhoClass basedMediumOnlineTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerInstant Messaging

Other

Opportunities Discussion (Cooperation point #2)

CommunicativeDiscussing

CommunicativeCoaching

WhoClass basedMediumOnlineTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerWiki

Other

Table 3: Culture Profiling

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6.3.3 Elaboration

Phase Type Technique Interaction Roles Tools/Services Resources

Group Building CommunicativeDiscussing

CommunicativeDiscussion

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Narrative text

Presentation of the Project

Information HandlingAnalysing

Information HandlingDefining

WhoClass BasedMediumFace to FaceTimingSynchronous

FacilitatorGroup participant

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Problem Statement

Information Seeking

CommunicativeGathering

Information HandlingWeb Search

WhoGroup BasedMediumOnlineTimingSynchronous

FacilitatorGroup participant

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

other

Discussion (Cooperation Point #3)

CommunicativeDiscussing

Productivereport/paper

WhoGroup basedMediumOnline TimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerwiki

Other

Localization needs CommunicativeDiscussing

CommunicativeDiscussion

WhoGroup basedMediumFace to FaceTimingAsynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 4: Elaboration

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6.3.4 Content Enrichment

Phase Type Technique Interaction Roles Tools/Services Resources

Localization ProductiveSynthesizing

ProductiveProduct

WhoGroup basedMediumOnline TimingAsynchronous

FacilitatorGroup participant

HardwareComputerProjectorSoftwareText, image, audio or video viewerVLE

Other

Discussion / Feedback

CommunicativeDiscussing

CommunicativeCoaching

WhoGroup basedMediumOnlineTimingSynchronous

FacilitatorGroup participant

HardwareComputerProjectorSoftwareText, image, audio or video viewerInstant Messaging

Other

Re-publishing ProductiveSynthesizing

ProductiveProduct

WhoGroup basedMediumOnlineTimingAsynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewerVLE

Other

Table 5: Content Enrichment

6.3.5 Experience Sharing

Phase Type Technique Interaction Roles Tools/Services Resources

Experience exchange (Cooperation point #5)

CommunicativeDiscussing

ProductiveReport/paper

WhoGroup basedMediumOnline TimingSynchronous

FacilitatorGroup participant

HardwareComputerProjectorSoftwareText, image, audio or video viewerWikiInstant Messaging

Other

De-Briefing CommunicativeDiscussion

CommunicativeStructured debate

WhoClass basedMediumFace to faceTimingSynchronous

FacilitatorIndividual Learner

HardwareComputerProjectorSoftwareText, image, audio or video viewer

Other

Table 6: Experience Sharing

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ReferencesAikenhead, G.S., Jegede, O.J. (1999). Cross-cultural science education: A cognitive explanation of a cultural phenomenon. Journal of Research in Science Teaching, 36(3), pp. 269-287.

Ammon, U. (2003): The Dominance of English as a Language of Science. Effects on other Languages and Language Communities, Moutoon de Gruyter, 2003.

Atwater, M. M. (1994): Cultural diversity in the learning and teaching of science. In Gabel, (Ed.) Handbook of research on teaching and learning of science (pp. 558-576). New York NY: MacMillan.

Byram (1997): Teaching and assessing intercultural communicative competence. Clevedon: Multilingual Matters, 1997.

Dafoulas, G., Macaulay, L. (2001): Investigating Cultural Differences in Virtual Software Teams, The Electronic Journal on Information Systems in Developing Countries EJISDC 7(4), 2001, pp. 1-14.

Ship for World Youth Alumni Association (SWYAA) (2007): Handbook for Cultural Understanding, http://www.swyaa.org/Handbook/Index/Introduction.html (accessed 2008-03-22).

Gay, G. (2000): Culturally responsive teaching: Theory, research and practice. New York: Teachers College Press, 2000.

Henderson, L. (2007): Theorizing a Multiple Cultures Instructional Design Model for E-Learning and E-Teaching. In: EDMUNDSON, A. (ed.): Globalized E-Learning, Cultural Challenges; Idea Group, U.S., 2007, pp. 130-154

MacDermott, R., O’Dell, C. (2001): Overcoming cultural barriers to sharing knowledge, Journal of Knowledge Management, 5(1), 2001, pp. 76-85.

Michie, M. (2003): The role of culture brokers in intercultural science education: A research proposal, 34th Annual Conference of the Australasian Science Education Research Association held in Melbourne, July 2003.

Pawlowski, J.M., Richter, T. (2007): Context and Culture Metadata – a Tool for the Internationalization of E-Learning, Edmedia, Vancouver, Canada, Jun. 2007.

Pedersen, P.B. (1988): A Handbook for Developing Multicultural Awareness. Alexandria, VA: American Counseling Association, 1988.

Redmiles, D., van der Hoek, A., Al-Ani, B., Hildenbrand, T., Quirk, S., Sarma, A., Silveira Silva Filho, R., de Souza, C., Trainer, E. (2007): Continuous Coordination: A New Paradigm to Support Globally Distributed Software Development Projects, In Wirtschaftsinformatik, Special Issue on the Industrialization of Software Development, 2007, 49(Special Issue), pp. 28-38.

Sarma, A., van der Hoek, A. (2002): Palantír: Increasing Awareness in Distributed Software Development. ICSE 2002, Workshop on Global Software Development,Florida, USA, May 2002, pp. 28-32.

Seufert, S. (2001): Cultural Perspectives, In: Adelsberger, H.H.; Collis, B., Pawlowski, J.M., (Eds.): Handbook of Information Technologies for Education and Training, Berlin et. al.: Springer, 2001.

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Annex

Dimension Type and Value Description

Type

Communicative: Presenting Presentation of a specific subject/work

Communicative: Discussing Discussion among the participating roles

Communicative: Debating A structured discussion of opposing points of view

Communicative: Presenting Presentation of a specific subject/issue/concept

Information Handling: Analysing Analysing a concept or a problem

Information Handling: Gathering Gathering data for solving a problem

Productive: Synthesizing Synthesizing data into a new whole

Technique

Information Handling: Defining Describing the meaning of a concept or term or problem

Information Handling: Mindmaps Mind maps are used to help students organise their ideas or create new ideas, often following a brainstorming session.

Communicative: Scaffolding The teacher collaborates with students in activities that are just outside what they could achieve on their own.

Communicative: Coaching The teacher guides students

Communicative: Structured Debate A structured debate among participants

Information Handling: Web Search Searching the world wide web for information about a specified topic using for example a search engine

Productive: Report/paper A written document describing the findings of a student or group of students on a particular topic or problem

Productive: Product Something created by a person or process

Interaction

Who: Class based In the context of the classroom

Who: Group based In the context of the groups

Medium: Face to Face Face to face interaction of the participating role with others or content

Medium: Online Interaction via the use of Internet

Timing: Synchronous Synchronous interaction of the participating role with others or content

Roles

Individual Learner The individual learner

Group participant A student participating in a group of students

Facilitator The teacher in a role of facilitator of the learning process

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Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Exercise Document for practicing a skill or understanding

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

ExperimentAn action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

OtherIt can be any of the following resources: Figure, graph, slide, simulation, experiment, table, self assessment, exercise, questionnaire, exam

Table 7: Learning Activities description

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7

An example: Teaching Circular Motion through Guided Research

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7.1 Description of the Educational Scenario in Narrative Format

Describing an Educational Scenario

Title of the 1. Educational Scenario

Circular Motion

Educational Problem 2.

Main problems

theoretical and abstract teachinga) textbook based instructionb) no demonstration infrastructure availablec) students misconceptions (although the module of the velocity is constant the circular motion d) is an accelerating motion)

Educational Scenario 3. Objectives

KnowledgeThe students should:

be able to see the • <analogies> between <rectilinear motion> and <circular motion>be able to calculate the • <angular velocity>be able to calculate the • <angular acceleration>understand that the apparent motion of the solar spots across the • <Sun> disk is an indication of <rotation>

SkillsThe students should be able to:

Explore the research procedures themselves•Perform research efforts that are taking place as a structured discovery within the frame of •organised teaching.

AttitudesThe students should:

be able to acquire an appreciation for basic • <astronomy> and astrophysics through the exposure in similar topicslearn safety rules for observing the • <Sun>

Characteristics and 4. Needs of Learners

CognitiveThe students have less than average knowledge level to mathematics and geometry. Limited knowledge of science subjects.

PsychosocialBased on statistics less than 50% of the students have a significant interest in science (both boys and girls). A small number of them (about 15%) will follow careers in science (Sjøberg & Schreiner 2005; PISA, 2006).

PhysiologicalThe average age of students is 15 years.

NeedsLearners need more participatory schemes of instruction. Learners have to be involved in the process and act as members of a team.

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Educational Approach 5. of the Educational Scenario

(a) Description of the Educational Approach rationale(b) Parameters that guarantee the implementation of the Educational Approach

This scenario is implemented following the Guided research teaching model of Schmidkunz & 1. Lindemann (1992). The word research in the model description reveals its aim to help students explore the research procedures themselves while the word “guided” emphasises that this research effort will take place as a structured discovery within the frame of organised teaching. This teaching model includes five teaching stages (bringing up the phenomenon to a problem, suggestions for confrontation with the problem, implementation of a suggestion, abstraction of the finding, consolidation).

(b) The approach includes “hands on” experimentation, which is very popular for students.

Learning Activities:6.

Phase 1: Bringing up the phenomenon to a problem

PresentationPresentation of selected photos and/or videos of the • <Sun>Presentation of the first solar • <telescopes>

DiscussionSort discussion on the • <Sun>’s surface (photosphere) - origin of solar <light>/<Sun><light source> emission - origin of dark spots

Phase 2: Suggestions for confrontation with the problem

Scientific PredictionDraw up a list on the blackboard with various proposed methods of measuring of the • <Sun> <rotation> <period>

Phase 3: Implementation of a suggestion

Setting-Up the ExperimentThe students using the DiscoverySpace interface (• generated context including processing and communication tools introducing conceptual and strategic scaffolds) should: select the Apollon Telescope, select the «Sun» as object of interest in the observing request formcheck the meteorological status for the site of the Kefallonia Island•fill in the <• celestial coordinates> of the <Sun> and the <time> and submit their request(s) (<Scientific prediction>)decide the number of exposures to be ordered (and the relevant parameters)•

Measuring-RecordingThe students using the DiscoverySpace interface (• generated context including processing and communication tools introducing conceptual and strategic scaffolds) must: capture the Sun’s images from the Library, display and print them using the proposed image-processing software (<Recording observations>) calculate the <Sun> <Rotation> <Period> by measuring the angular displacement of a certain spot in a given time interval (with the aid of the «spherical grid”) (<Recording Measurements>)

Phase 4: Abstraction of the finding

Predictions Compared to ResultsDiscussion of the theoretical issues arising from the observational (experimental) activities. This is facilitated with the assistance of the website’s theory tutorial and links. DiscussionShort discussion on the centre of the universe in ancient times Ptolemaic versus Aristarchian/Copernican system

Phase 5: ConsolidationQuestions, Exercises and TasksThe teacher is making questions and assigning exercises and tasks aiming at consolidation of the acquired knowledge.

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Participating Roles:7.

StudentsPerform scientific prediction•Recording observations•Perform prediction compared to results•Develop experimental models•Use or evaluate a technique•Use science to explain•

TeacherPresents ideas and evidence in science•Asks questions•Identifies misconceptions•Applies scientific methods•Develops experimental models•Provides historical and contemporary examples•

Tools, Services and 8. Resources

Tools: Hardware

Computer•Projector•

SoftwareText, image, audio or video viewer•Database (• www.discoveryspace.net) VLE (• www.discoveryspace.net)

Resources:Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, questionnaire, exam.

Table 1: Description of the Educational Scenario

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7.2 Graphical Representation of the Flow of Learning Activities

Bringing up the phenomenon to a problem

Suggestions for confrontation with the problem

Implementation of a suggestion

Abstraction of the finding

Consolidation

Presentation

Discussion

Scientific Prediction

Setting-up the experiment

Measuring - Recording

Prediction compared to results

Discussion

Questions, exercises and tasks

Figure 1: Flow of Learning Activities for teaching Circular Motion through the Guided Research Model

7.3 Analysis of complex Learning Activities in Simple Learning Activities

Presentation

Presentation of theconcept / problem / theory

Presentation of alternative theories

Figure 2: The complex Activity “Presentation”

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7.4 Description of the Educational Scenario in Common Terms

7.4.1 Bringing up the phenomenon to a problem

Phase 1Bringing up the phenomenon to a problem

Type Technique Interaction Roles Tools/Services Resources

Presentation of the concept/problem/theory

CommunicativePresenting

Information HandlingDefining

WhoClass BasedMediumFace to FaceTimingSynchronous

Presenter,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Presentation of alternative theories/ideas

CommunicativePresenting

Information HandlingBrainstorming

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Discussion CommunicativeDebating

CommunicativeDiscussion

WhoClass Based MediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftware Text, image, audio or video viewer

Other

Table 2: Bringing up the phenomenon to a problem

7.4.2 Suggestions for confrontation with the problem

Phase 2Suggestions for

confrontation with the problem

Type Technique Interaction Roles Tools/Services Resources

Scientific Prediction ProductiveSynthesising

AdaptiveModeling

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputer, ProjectorSoftwareText, image, audio or video viewer

Other

Table 3: Suggestions for confrontation with the problem

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7.4.3 Implementation of a suggestion

Phase 3Implementation of

a suggestion Type Technique Interaction Roles Tools/Services Resources

Setting up the experiment

ExperientialInvestigating

ExperientialExperiment

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareDatabase, VLE

Other

Measuring-Recording Experiential

ExperiencingProductive Product

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareDatabase, VLE

Other

Table 4: Implementation of a suggestion

7.4.4 Abstraction of the finding

Phase 4Abstraction of the

findingType Technique Interaction Roles Tools/Services Resources

Prediction compared to results

Information HandlingAnalysing

CommunicativeDebate

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Discussion CommunicativeDebating

CommunicativeDiscussion

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Table 5: Abstraction of the finding

7.4.5 Consolidation

Phase 5Consolidation Type Technique Interaction Roles Tools/Services Resources

Questions, exercises and tasks

Information HandlingAnalysing

CommunicativeArguing

WhoClass BasedMediumFace to FaceTimingSynchronous

Facilitator,Individual Learner

HardwareComputerSoftwareText, Image, Audio or Video Viewer, VLE

Other

Table 6: Consolidation

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References

PISA (2006). Science Competencies for Tomorrow‘s World, Volume 1: Analysis, ISBN: 9789264040007

Schmidkunz, H. & Lindemann, H. (1992). Das forschend-entwickelnde Unterrichtsverfahren. Problemlösen im naturwissenschaftlichen Unterricht. Westarp Wissenschaften, Essen.

Sjøberg, S. & Schreiner, C. (2005). How do learners in different cultures relate to science and technology? Results and perspectives from the project ROSE. Asia Pacific Forum on Science Learning and Teaching, 6, 1-16.

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Annex

The vocabulary used for the Learning Activities description in common terms, is explained in the following table:

Dimension Type and Value Description

Type

Communicative: Presenting Presentation of a specific subject/work

Communicative: Debating A structured discussion of opposing points of view

Productive: Synthesizing Synthesizing data into a new whole

Experiential: Investigating Students investigate possible experimental set-ups to answer the scientific question

Experiential: Experiencing Performing experiments and observations

Information Handling: Analysing Analysing a concept or a problem

Technique

Information Handling: Defining Describing the meaning of a concept or term or problem

Information Handling: Brainstorming Open discussion on a specific issue

Communicative: Discussion Discussion among the participating roles

Adaptive: Modeling Formulate models to explain the findings from the observations

Experiential: Experiment Designing, setting up and performing experiments

Productive: Product Recording findings

Communicative: Debate A structured discussion of opposing points of view

Communicative: Arguing A verbal dispute

Interaction

Who: Class based In the context of the classroom

Medium: Face to Face Face to face interaction of the participating role with others or content

Timing: Synchronous Synchronous interaction of the participating role with content

Roles

Individual Learner The individual learner

Facilitator The teacher in a role of facilitator of the learning process

Presenter The teachers presents the outcomes of the discussion/debate

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Tools/ Services

Hardware: Computer An electronic, digital device that stores and processes information

Hardware: Projector A hardware device that enables an image to be projected onto a flat surface

Software: Text, image, audio or video viewer A software tool for displaying text, images, audio or video

Software: Database Educational Digital Library (e.g. DSPACE Library)

Software: VLE Virtual environment which engage users in learning activities (e.g. COSMOS portal)

Resources

Problem Statement Document for defining a problem

Slide Hypermedia document

Figure A figure is any graphic, text, table or other representation that is unaligned from the main flow of text

Graph Pictorial representation of information

Exercise Document for practicing a skill or understanding

SimulationAn application that imitates a physical process or object by causing a computer to respond mathematically to data and changing conditions as though it were the process or object itself

Experiment An action or operation undertaken in order to discover something unknown, to test a hypothesis, or establish or illustrate some known truth

Table An arrangement of information in columns and lines

Self assessment An assessment or evaluation of oneself, one’s actions or attitudes by oneself

Questionnaire A list of questions by which information is sought from a selected group

Exam Document for testing, the knowledge or ability of students

OtherIt can be any of the following resources: Figure, graph, slide, problem statement, simulation, experiment, table, self assessment, exercise, questionnaire, exam.

Table 7: Learning Activities Description

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