metanomics transcript may 06 09

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METANOMICS: IN CONVERSATION WITH MARK KINGDON (M. LINDEN), CEO OF LINDEN LAB MAY 6, 2009 ANNOUNCER : Metanomics is brought to you by Remedy Communications and Dusan Writer’s Metaverse. ROBERT BLOOMFIELD : Hi. I’m Robert Bloomfield, professor at Cornell University’s Johnson Graduate School of Management. Each week I have the honor of hosting a discussion with the most insightful and the most influential people who are taking Virtual Worlds seriously. We talk with the developers who are creating these fascinating new platforms, the executives, entrepreneurs, educators, artists, government officials who are putting these platforms to use. We talk with the researchers who are watching the whole process unfold, and we talk with the government officials and policymakers who are taking a very close look on how what happens in a Virtual World can affect our Real World society. 1

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Transcript from an episode of Metanomics, a weekly broadcast on the serious uses of virtual worlds. This episode sees host Robert Bloomfield interview Mark Kingdon, CEO of Linden Lab. Tony O'Driscoll starts the episode with a review of the enterprise uses of virtual worlds. The video for this episode can be viewed at: http://www.metanomics.net/index.php/show/setting_the_stage_i n_conversation_with_mark_kingdon/

TRANSCRIPT

Page 1: Metanomics Transcript May 06 09

METANOMICS: IN CONVERSATION WITH MARK   KINGDON

(M. LINDEN), CEO OF LINDEN LAB

  MAY   6, 2009

ANNOUNCER: Metanomics is brought to you by Remedy Communications

and Dusan Writer’s Metaverse.

ROBERT BLOOMFIELD: Hi. I’m Robert Bloomfield, professor at

Cornell University’s Johnson Graduate School of Management. Each

week I have the honor of hosting a discussion with the most

insightful and the most influential people who are taking Virtual

Worlds seriously. We talk with the developers who are creating

these fascinating new platforms, the executives, entrepreneurs,

educators, artists, government officials who are putting these

platforms to use. We talk with the researchers who are watching

the whole process unfold, and we talk with the government

officials and policymakers who are taking a very close look on

how what happens in a Virtual World can affect our Real World

society.

Now naturally, we hold our discussions about Virtual Worlds in a

Virtual World. How else could we find a very real place where a

global community can convene, collaborate and connect with one

another? So, our discussion is about to start. You can join us in

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any of our live Virtual World studio audiences. You can join us

live on the web. Welcome, because this is Metanomics.

ANNOUNCER: Metanomics is filmed today in front of a live

audience at our studios in Second Life.

ROBERT BLOOMFIELD: Hi. And welcome again to Metanomics. We have

a great show to kick off our season. Mark Kingdon, CEO of Linden

Lab, will be joining us to answer my questions and yours. We’ll

start out the interview with a close look at Linden Lab’s

strategic plans. I’m hoping to get some insight into the

motivation behind the nearly 100 percent turnover of top

management over the last year at Linden Lab and learn about

Mark’s plans to provide enterprise solutions while simultaneously

driving rapid growth in the active resident population. Then

we’ll move on to matters directly affecting Second Life

residents, from the economy, to the interface, to policies on

user content and behavior.

Thanks to all of you who are attending Metanomics today,

including those who are viewing live on the web. Please do join

in with your comments and questions.

ANNOUNCER: We are pleased to broadcast weekly, to our event

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partners, and, to welcome discussion, we use ChatBridge

technology to allow viewers to comment during the show.

Metanomics is sponsored by the Johnson Graduate School of

Management at Cornell University and Immersive Workspaces.

Welcome. This is Metanomics.

ROBERT BLOOMFIELD: Before we get to our main guest, I’m

delighted to welcome Tony O’Driscoll back to Metanomics and also

introduce him as our new corporate learning correspondent, which

we’re hoping to make a regular feature of the show. With degrees

in both engineering and education, Tony has spent years at the

intersection where traditional training and learning activities

meet untraditional technologies. And he’s been studying Virtual

Worlds for some time. He’s studied how playing World of Warcraft

and similar games has affected the leadership skills of IBM

employees. And, most recently, he organized last month’s 3D

Training, Learning and Collaboration Conference in

Washington, D.C. Today Tony is here to talk about two challenges

in corporate learning: the expectations gap and the routinization

trap. So join us now as we put Tony O’Driscoll in the spotlight.

ROBERT BLOOMFIELD: Yeah, Tony, it’s great to have you back on

Metanomics.

TONY O’DRISCOLL: Yeah. A pleasure to be here. I love the new

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digs. They look wonderful.

ROBERT BLOOMFIELD: I apologize that my voice can’t be its usual

welcoming sound, but these things happen, and I’m glad I’m not

infecting anyone. One of the advantages of Virtual Worlds.

So, Tony, let’s start with this idea of the expectations gap. You

conducted interviews with a number of chief executives, CEOs,

CFOs, COOs, and you asked them what they wanted from their

companies’ learning and training operations. And you asked the

same of the CLOs, the chief learning officers who actually ran

the programs. So how did their answers differ?

TONY O’DRISCOLL: It was very interesting, Beyers. They different

significantly in that we went out to the CXOs and then the CLOs

and asked them, “Why do you write the check?” We asked the senior

executives, “Why do you write the check?” they came up with nine

reasons: to build leadership capability, to build skills and

knowledge of the workforce, to enable their business units to

succeed, to improve the performance of the organization, to

manage talent. And then they started talking about bigger

challenges, like transformation, strategy enablement,

globalization and innovations. So those were the nine core value

propositions of learning.

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And the interesting thing, Beyers, in the expectation gap, was

that the learning leaders were focused on leadership development

and capability building, while the senior executives were

expecting training, the function to help them with the larger

strategic issues of transformation, strategy enablement,

globalization and innovation.

ROBERT BLOOMFIELD: So it’s like the learning officers think

they’re being asked to teach employees to tie their shoes faster,

and the CEOs want their employees to be taught how to invent

Velcro?

TONY O’DRISCOLL: Exactly. And therein lies the expectation gap.

And the issue now is, there’s kind of this perfect storm in the

learning arena coming out of 3D TLC and others. The financial

crisis led to travel bans, but we still need to train people. And

now with the arrival of the swine flu, I was just in a meeting

this morning where we were discussing what is our backup plan for

delivering training at a distance, should we not be able to bring

people together. But I know many corporations are doing the same

thing. And the problem with that, Beyers, is, we tend to then see

virtual avatars and virtual classrooms looking at virtual

PowerPoints, where we are automating the classroom paradigm

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rather than really leveraging this platform to create truly

meaningful contextual learning experiences of the likes we saw at

3D TLC.

ROBERT BLOOMFIELD: Now is that the routinization trap?

TONY O’DRISCOLL: That’s right. So routinization, Peter Drucker I

think popularized it at least where the printing press was used

first to print Bibles, and then somebody had the bright idea to

use it to print other books too. Or, the moving picture camera

was used to film plays for about eight years before The Great

Train Robbery movie came along. So we tend to take a new

technology and use it to automate the past, bad assumptions and

all. And my sincere hope is that, with this platform that we have

here, we can really leverage it in new and different ways to

enhance learning and training and collaboration.

ROBERT BLOOMFIELD: We have a question from Ricken Flow, “With

all of the universities coming into Second Life, do you see an

increase in opportunities for virtual interns?”

TONY O’DRISCOLL: In fact, I’ve had a couple of people request

that of me. And more so than even virtual interns could be

virtualized work. One of the things that I’m studying at the

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moment is the notion of virtual organizations where these type of

platforms can essentially virtualize the enterprise, but still

have the high fidelity personal interaction that we know and

crave from the office, so to speak. So I think that’s entirely

legitimate.

ROBERT BLOOMFIELD: So you just got through this conference,

3D TLC, which I was at. It was great. No doubt that’s where I

caught this bug. I should have just gone there virtually. But

what would you say if you had one or two big takeaways from that?

What were the surprises?

TONY O’DRISCOLL: I think the surprises were the thoughtful

application of these technologies. The two that kind of come to

mind is the Holocaust Museum example. That was very experiential.

There was no avatar talking to PowerPoints in there. You actually

were taken through the Kristallnacht experience. And I think,

even in David Klevan telling us the story in that room, the room

got really quiet. It’s almost like we had that experience without

even physically going through Second Life. And then following the

Twitter stream, a lot of people did actually go and visit that

particular place and found it to be very moving.

The second was actually something that I think is really cool,

which was, we kind of cut Twitter loose in the conference, and I

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know you spent a lot of time on there. And the reason we did

that, or the reason I chose to go for it was, number one, you

couldn’t stop people anyway. But, number two, it’s an affordance

that we’ve come to use in the Virtual World, and, for those of us

in the Virtual World, it’s almost like our arm is chopped off in

the physical world if we don’t have that back channel. So we did

hash-tag 3D TLC, and I’m happy to report we had over a hundred

pages. And we also trended at 3:00 P.M. on Tuesday afternoon, a

small conference of 300 or so people.

ROBERT BLOOMFIELD: So I have to say, for me, that was a total

surprise. I signed up for Twitter a year ago, did it for three

days, and it didn’t seem to fit. I didn’t have a use for it. But

I got to the conference, I saw, you know, you asked people to

Twitter. And Christian Renaud is always asking this question,

“Why make a virtual conference almost as good as a real

conference when you can make it so much better?” And we’ve been

working on Metanomics for, what, a year and a half now, and I

have to say that it really felt like Metanomics with that very

rich back channel of communication going on so that you had

people sitting in the audience communicating with one another, as

well as, of course, with the people who couldn’t be there.

And I just have to say it was a coincidence that basically the

same week of the conference, a couple mainstream publications

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that I read a lot, The New Republic, The Atlantic, a bunch of

these types of blogs were really hammering on Twitter as a total

waste of time. So anyone who wants to, you can look at The New

Republic. I’ve got a couple comments in there, talking about the

3D Training, Learning and Collaboration Conference, saying,

“Look. Maybe no one wants to know what type of coffee you’re

having at Starbucks, but it does have real enterprise uses, and I

think we saw one at the conference.”

TONY O’DRISCOLL: Yeah. I think the interesting thing, Beyers,

you mentioned the research that we did looking at games, when I

was at IBM. One of the things we found was that the affordances

inside those environments could be very helpful for the

enterprise, and I think that was just one proof point there,

where the back channel really helped the physical-meet-space

conference have more value.

ROBERT BLOOMFIELD: So I apologize. This opening spotlight

segment is always very brief, and I’m sure there’s a lot more we

could talk about, but I’m hoping we’ll have you back. Actually,

I’ve been talking with a number of the people who presented at

the conference. It was a great opportunity for me to identify

people who could be guests, and I hope I’ll have you on in the

spotlight again, in advance of those guests.

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TONY O’DRISCOLL: Look forward to it, Beyers. Thanks so much for

having me.

ROBERT BLOOMFIELD: Thanks for coming on, and I look forward to

seeing you again.

Our main guest today is Mark Kingdon, CEO of Linden Lab. Before

coming to Linden Lab, Mark was CEO of Organic, an advertising and

communications agency specializing in online interaction and web

design. So, Mark, welcome to Metanomics.

MARK KINGDON: Thank you very much, Robert. It’s a huge pleasure

to be here. And the new facility is fantastic, and it’s great to

see such a great audience turnout. Thanks for having me.

ROBERT BLOOMFIELD: Well, Remedy has been fantastic to work with.

They really pulled together not just, of course, the financial

resources it takes, but amazing people like Keystone Bouchard,

who made this build. And I guess now I can call him award winning

architect twice over because he got a real life award and just

recently a Linden Lab award. So a shout-out to Keystone on that.

MARK KINGDON: Absolutely beautiful work. I bumped into Keystone

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yesterday when I was taking a sneak peak at the venue.

ROBERT BLOOMFIELD: It’s great stuff. Now you became CEO of

Organic in 2001, just in time to rebuild after the dot-com crash.

And now you come to Linden Lab, and there’s I would say even

broader economic turmoil. How would you compare those two

experiences?

MARK KINGDON: Well, I guess the best point of comparison is the

fact that, when I joined Organic, our revenue was dropping in an

alarming rate, and so it was very much a turnaround situation.

And, at Linden Lab, it’s quite the opposite. We’re growing as a

company. Our revenue is growing, and it’s more about renovation

of the platform and user experience than it is a business

turnaround. So those are the two probably most marked

differences.

ROBERT BLOOMFIELD: Okay. Now this has been a real year of change

for Linden Lab, especially among top management. We’ve just

recently seen the departure of Gene Yoon, of Robin Harper and

John Zdanowski. And then you’ve brought in a number of new people

over the last year: Judy Wade, Frank Ambrose, Tom Hale,

Howard Look, Brian Michon. I’m not sure if I’m pronouncing that

last one correctly. And then you’ve promoted a number of other

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people up into top management. And so I’m just wondering: How

should observers be interpreting this fairly comprehensive

overhaul in Linden Lab’s leadership?

MARK KINGDON: Well, I think I characterized as a natural

evolution. The company’s ten years old. Second Life will

celebrate its sixth birthday very shortly, and we’ve had pretty

extraordinary continuity in our staff, very low turnover, and,

really for the history of the company, also the management team

level. And as we’re growing, we’ve needed to add new skills to

the management team. In each of the cases of folks that you

mentioned, those were really all additions to the leadership team

and are separate and apart from the three folks who left. And

certainly for Robin and Gene, I think those were natural

graduations for both of them. Gene’s role we’re not going to be

filling, certainly in the short term. Tom Hale’s going to pick up

some of that corporate business development work. Judy Wade will

pick up the rest. But, by the end of the year, we will need to

find a head of marketing because that’s an important vacancy that

Robin left.

ROBERT BLOOMFIELD: And now I’m an accountant so I have to ask.

You lost John Zdanowski, your CFO. That’s on the list too for

replacement?

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MARK KINGDON: Most definitely. We’re in the midst of a search

for that role now.

ROBERT BLOOMFIELD: Okay. Great. Actually, we have a question

from Tizzy Teardrop, “The idea [AUDIO GLITCH] comes up anytime

you see major management changes. Does Linden Lab have future

plans for an IPO?”

MARK KINGDON: Well, we don’t have an IPO planned, as I sit here.

At some point in the future, because we have investors in the

company, they’ll look for a return in their investment. But right

now, in this year, our focus is very much on renovating the

platform and the user experience.

ROBERT BLOOMFIELD: And with all of these changes--and additions

as you mentioned--how has that affected the culture of Linden Lab

management and employees. I mean you had the Tao of Linden and

the Love Machine and all of these things that have been described

in Hamlet Au’s book is the one people know now. And actually

Thomas Malaby is coming out with another book sort of behind the

scenes of Linden Lab. They give us a very good look at what it’s

like to work there. Has the company become more traditional or

more hierarchical?

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MARK KINGDON: One of the amazing gifts that Philip gave me, and

believe me, he gave me many when I started at Linden Lab, one of

the amazing gifts he gave me was the culture. The company has an

extraordinarily strong culture and a highly devoted staff. When I

started, it was very clear to me I was being hired because the

company needed to go through its next stage of evolution, and

that’s one that Philip didn’t want to, as CEO, take the company

through. So I think everybody was very, very primed for a new

CEO. And my approach has been very much to evolve the culture

rather than to use an extraordinarily heavy hand to get change.

So I think the changes that we’re going through, within the

culture, are natural, they’re organic and their evolutionary. And

the same is true with the Tao of Linden.

Each year we look at the Tao--the company did before I

joined--and think about how to re-express it. And we’ve been

doing those same things since I joined. I would say most of the

changes that we’re making as a company are to add probably more

connective process than we had in the past. But we’ve added more

than a hundred people in the last 12 months, and that’s all part

of growing the business.

ROBERT BLOOMFIELD: And now, as you grow the business and you

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have all these--actually how many people does that give you

total?

MARK KINGDON: I think we have about 308 or 310 now, and we’re in

the process of hiring another 25.

ROBERT BLOOMFIELD: And that includes the satellite offices?

MARK KINGDON: Yes. That’s all our offices, as well as our remote

employees.

ROBERT BLOOMFIELD: Okay. So now I understand that, with all

these new people you have around, you are also engaging in some

high-level strategic planning. And, before we get into the

substance, I’m just interested in the planning process. We

actually just went through one of these here at the Johnson

School at Cornell, so I’m more interested than I normally am. How

do you go about it, given your culture?

MARK KINGDON: Well, the strategy planning process actually

started before I joined. The company hired Judy Wade, who has

subsequently joined us full time, to lead the management team

through a strategy exercise to think about business focus. I

think that was a fairly traditional process, a lot of market

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data, talk to people inside of the company, talk to folks outside

of the company, looked at each of our major markets, and asked us

some hard questions about focus and capability. And that strategy

exercise was ongoing through the end of last year, and it really

produced the roadmap that we’re working on this year in 2009.

Now we’ve just started another planning exercise, which is to

develop a three-year plan for 2010, ’11 and ’12. And I have to

tell you it sounds bizarre to be saying 2010 because, obviously,

time has flown. But that’s the next stage of planning. That’s

very much, again, about looking at our markets, looking at how

they’re changing and looking at how the experience, the platform

and our portfolio of businesses needs to change and also our

orientation to our international markets.

ROBERT BLOOMFIELD: Yeah, I definitely want to explore all of

those in sort of where you’re looking ahead with your strategic

plan, but we’ve gotten a whole bunch of questions about where you

are now and where you’ve been that I’d like to take. One of them

is from Mitch Wagner, “Is Second Life profitable? Can you

quantify the revenue and the profits?” And then a follow-up from

Ordinal Malaprop, which just refining that a little, “Which parts

of the business are profitable, and which are not? And what might

we expect to see close down?”

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MARK KINGDON: That’s an excellent question. We don’t release our

revenue, and we don’t release our profitability because we’re a

private company. But I will tell you this: Our revenue is

growing, and we are comfortably profitable. And we have a very

sound balance sheet. We don’t break out profits internally or

different business lines because we’ve never really thought of

them as different business lines. Meaning it would be hard to

think of our land business as separate from the Second Life

economy. So we don’t really look at it on the basis of

profitability by business line. We may evolve toward something

like that in the future, but today we look at the business more

holistically.

ROBERT BLOOMFIELD: Thank you for not saying you take an organic

view of the business. But, on that point actually,

Grace McDunnough has a question for you. She notes that, “There

was once an Organic build, your company, on a Millions of Us

Island. Were you the sponsor? What happened to that build? Can

you tell us what the intent was?”

MARK KINGDON: Sure. We started at my old company a couple of

years ago in Second Life, and that was really my introduction to

Second Life before I met Philip and well before I considered

coming onboard. And it was in the midst of the cycle where a lot

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of marketers were looking at Second Life as a place to share

their brands and as a place where companies might recruit new

employees. And so we did a build with Millions of Us so that we

could see firsthand what Second Life offered. We had a lot of fun

with it. We did some recruiting events in Second Life, and it was

a great kind of orientation to the Virtual World for our people.

ROBERT BLOOMFIELD: Although it was in the early days, I mean

that was really during the time that there was so much hype

followed by disappointment, you feel that that was a success?

MARK KINGDON: I do. It’s really interesting because a lot of the

companies that went into Second Life, looking at it as a

marketing channel, there were some that had great successes and

there were some that didn’t. The amusing thing is that there’s

been a huge amount of press about how there were abject failures.

Well, I ran an interactive agency and a web development firm for

seven years, and I can tell you the Second Life budgets, on the

marketing budgets of large companies, were a rounding error, and

there were probably far more 30-second spots that failed, with

huge production budgets that would dwarf whatever was done in

Second Life. So Second Life didn’t put any marketers out of

business and probably didn’t cause any to lose their jobs, unlike

other more traditional marketing campaigns might. So just a bit

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of perspective from a marketer.

ROBERT BLOOMFIELD: Well, I suppose the difference is, you rarely

see an article in the New York Times or the Wall Street Journal

saying, “This big Fortune 500 Company is going to have a

30-second spot.” Unless, of course, it’s in the Superbowl, when

it’s no longer a rounding error. So yeah, the press certainly

played a big part in that.

MARK KINGDON: Well, I think also companies’ perspectives on the

possibilities for Second Life have matured a lot, and we see a

great deal of activity around collaboration and learning now,

which is obviously very powerful.

ROBERT BLOOMFIELD: Yeah. Actually I wanted to talk with you

about that because it’s kind of an irony that, you know, here

Linden Lab brings in a CEO with experience in brand promotion and

online environments, with your work with Organic, but then last

month in an interview with the Guardian in the UK, you said, and

this is a quote, “What has changed in my perception between 2006

and ’07 and now is that I see Second Life more as a tool for

collaboration and virtual meeting and less of a large-scale

branding tool.” So coming from an expert in large-scale branding,

that view carries quite a bit of weight. Are you just looking at

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the market and the demand, in concluding this, or is this

something that you’re concluding from your own observations,

having gone through it?

MARK KINGDON: Well, I think it’s more the stage of development

of the platform and the size of the audience. So a lot of big

brands look at a social media property or a place where they can

engage with their consumers through the lens of traditional

media, where they’re looking for reach, enormous reach. And,

today, Second Life is not really a reach medium. It’s much more

of an engagement medium. And, as a company, and there are

companies in Second Life that do a lot to engage with their

customer base in a very powerful way. If you’re coming to engage

in a much more intimate way with your customer, you’re going to

be successful here. And there are plenty of companies that are

doing that in Second Life, as well as what I talk about from a

learning and collaboration perspective. As our user base grows,

and we have great plans for growing our user base, then I think

brands will take a second look when they’re looking to move

beyond engagement or broaden their definition of engagement and

reach. So I think it’s more just a question of evolution and

change, rather than kind of a “black and white” perspective, that

it’s good for this and not good for that.

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ROBERT BLOOMFIELD: I guess this goes to some of the key points

in your strategic plan. You’ve mentioned before moving from

600,000 or so active users up to about 6,000,000. How do you do

that?

MARK KINGDON: Well, you do it by breaking the problem down. So

rather than going from 600,000 to 6,000,000 overnight, our next

stage is to go from 600,000 to 1,000,000. And I know you’re going

to ask me in a moment for a date projection, which, of course,

I’m not going to give you. But what we’re doing is first looking

at the platform very, very closely and working on scalability of

the platform. And I think one thing that our residents have seen

in the last year is that we’ve substantially improved the

reliability of the platform. It’s actually been quite remarkable.

Our hours lost to downtime in the first quarter were lower than

they were in any of the last five quarters. And the second half

of last year was particularly fruitful for us. We reduced hours

lost to downtime by 50 percent over the first half of the year.

The first thing we’re looking at is let’s make sure that the

platform can scale with the growth that we’ve planned. And, if

you look at the executives that I brought in, they’re very, very

experienced with scaling platforms. We have a first-class

technical leadership team, very capable of addressing that side.

The other side is the user experience. Second Life will scale

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much further when we simplify the first-hour experience, starting

from the first web-touch point and going through the full first

hour in-world. And it’ll also grow faster when we add more social

tools to the Second Life experience. So far I’ve only found one

kind of viral component inside the viewer, really, and that is

your ability to email a postcard to a friend.

So as we amplify our efforts on the web and our redesign of the

viewer, you’ll see a lot more social tools that can help us

expand. The conversation opened with a dialogue about Twitter and

look how quickly Twitter has managed to grow, as has Facebook, in

very viral ways. All of our growth has been achieved through no

marketing because we haven’t historically spent money on

marketing, and it has been achieved without working the social

graph in a way that other social media companies do. Interesting.

ROBERT BLOOMFIELD: The other thing is just that, with Twitter or

Facebook, the hurdle to entry is very low for a user.

MARK KINGDON: Exactly.

ROBERT BLOOMFIELD: Whereas, in Second Life, it’s quite high. And

we’ve got a couple questions just regarding, I guess, let’s just

talk about the client as opposed to the user. Mitch Wagner is

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asking, “Are we going to see this ever as a web plug-in or

something like that?” And Valiant Westland asks, “Are we ever

going to see this in Best Buy, like the Sims?” Do you see

anything like that?

MARK KINGDON: Well, I think you’re more likely to see it in Best

Buy as a package piece of software maybe with a headset included

in a really, really good how-to book, before you see it as a web

plug-in because that’s much easier. We’ve had conversations,

certainly, about packaging up and making it available.

As for making it a web plug-in, our strategy is somewhat

different. With respect to the viewer, we’re really trying to

create a 2.0 experience that’s much more intuitive, much more

natural and much more easy for the new user to adopt, and that

will be a downloadable client in the short term.

ROBERT BLOOMFIELD: Let me ask. When you say 2.0, you just mean a

complete overhaul. You’re not using a Web 2.0 buzzword. Is that

right?

MARK KINGDON: Yes. I’m talking about it in terms of an overhaul

or renovation of the current viewer. But, there are a lot of

Web 2.0 tools and approaches that we want to introduce to the

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Second Life experiences. Those will be very much web-based. Next

month we’re going to launch kind of the first rev of our new

website which starts to move in that direction or build a

platform for further extensions, later in the year, out to the

web. Social tools are really, really powerful, and we want to be

able to extend the Second Life experience out to social media

properties that people enjoy today. You can find a lot of

photographs on Flickr. Plurk has a lot of activity. Second Lifers

are definitely tweeting because I see them on TweetDeck every

morning, but there’s a lot more opportunity for us there that we

haven’t developed. So we have the viewer, but, in parallel, we’ve

started quite a lot of work on the web side of the business.

ROBERT BLOOMFIELD: So the web side, it sounds like the viewer,

you have to get them in with a simpler viewer, and then you have

to keep them. And actually Prokofy Neva has a question first

about the current stats, the retention rate of newbies, new

users, since you changed the website and info hubs and the

gateways. And I guess I’m also interested in hearing you expand

on that and talk about how you see these changes affecting not

just the draw to get people in, but the ability to keep them.

MARK KINGDON: Yes. They go hand in hand. When we look at it, we

don’t separate sort of customer acquisition from retention. And

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that’s why I talked about it as the first-hour experience, which

is a euphemism really for probably the first three hours upwards

over the first three months, but it spans--the first touchpoint

on the web it goes through the viewer and orientation with the

viewer. It goes through the first landing experience, and then it

goes through people’s discovery process of communities, people

and friends.

We’ve done a lot of research, and we know why new users leave

Second Life, and it’s because they can’t find the people, places

and things that are relevant to them. And, believe me, a good

number do. That’s why we’re able to grow our active user base.

But there’s huge potential there because it’s very hard to find

the content and the experiences, the groups, the people, that you

might want to participate in as a new user. Those things we’re

hard at work on making much easier. The find-and-discovery

process is a whole work effort in its own right and I think will

be one of the biggest drivers to retention thus far.

ROBERT BLOOMFIELD: Well, I know many more people need to hear

about Metanomics.

MARK KINGDON: Exactly. And then we’re doing just some business

basics. Interestingly, when you are a new user and you sign up

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for Second Life, you get one email for activation, and then you

don’t hear from us again. That’s been kind of the historic

practice. We just launched something very simple, which is a

welcome email that follows the activation email, at a very high

click-through rate. And the things that people click on showed us

that they want tools and tutorials to guide them through their

first experiences in Second Life. So as we build kind of that

what I would call activation and retention infrastructure, I

think that’ll be a further boost to our growth. We add the social

tools that I talked a little bit about. We improve find and

discover. We continue to make the platform more stable and more

reliable. And I think you will see a big uptick in growth.

ROBERT BLOOMFIELD: When we talked, whenever it was, a week or so

ago, you mentioned that there were going to be some changes to

support live music more effectively in Second Life. Can you talk

a little about that?

MARK KINGDON: Yeah. One of the things that we’re hard at work

scoping out is--and you can see the beginning of it, the very

beginning of it on the home page that we launched in December and

that we’re refining in our next evolution. If you look at kind of

the verbs on the home page, like learn and teach, might be listen

to live music, those are use cases or experiences that are very

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compelling to users. We’re using those as a lens to look at our

product features and the technology behind them, to make sure

that they’re highly supportive of those really attractive use

cases, those compelling use cases for people. Live music is an

area that we think is really, really vibrant. We’re not going to

be making any major changes in the remainder of this year, but

live music is one of the first things that we’re going to pick up

and develop as one of those use cases.

ROBERT BLOOMFIELD: Okay. Now how about international growth? I

understand you get about half of your revenue is already from

outside the U.S. How do you see that proportion changing over the

next year or three?

MARK KINGDON: Well, the international population is a really,

really big part of the Second Life resident base, as you’ve said.

And the remarkable thing is that many of those international

users have come when our website client and our support materials

are in English. So those are people who have had to work extra

hard to be part of the Second Life community, and that’s

incredibly impressive. But, around the time I joined, we started

working really hard to internationalize the technology and also

to localize the content. Through the hard work of hundreds of

resident volunteers, we’ve been localizing our viewer in the

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major languages and also website and the support materials you

find in Knowledge Base and on the Wiki. So we’ve been doing a lot

to make it easier for our international residents.

I want to point out one thing about international, which is

really, really a wonderful thing. If you’re a big social media

property, particularly one that’s reliant on advertising for its

primary revenue stream, and that’s not Linden Lab or Second Life,

but, if you’re one of those properties and you start rolling out

servers to serve people in far-off markets, the only way you’re

going to monetize those users in a traditional sense is by hiring

an ad sales forces, which means it’s very hard for social media

properties to monetize international users and to make a business

of it. The beauty of Second Life, and it was a stroke of genius,

not a stroke of genius for me, but from Philip and the leadership

team, was to make the Second Life economy an integral part of the

user experience. And because of that, we’ve been able to grow our

international revenues very, very substantially, without having

to make an investment in staff.

Now one thing that’s going to change next year is that the lion’s

share of our hiring will be outside the United States, and we

will begin to move our infrastructure so that it’s closer to our

end user. The first place that’ll happen probably is Europe.

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ROBERT BLOOMFIELD: When you say infrastructure, you’re talking

about servers, satellite offices? Both?

MARK KINGDON: That’s right. We already have an office in

Brighton, England, with a really, really terrific team, but we

see continued expansion internationally. We also have an office

in Singapore, a really great group of folks. I was in-world with

them night before last. They’re very smart, very passionate, high

committed Second Life folks. So we’ll amplify our focus on our

international markets next year, and the same is true for

infrastructure. Right now our servers are in the United States,

yet 50 percent of our user base, or more, actually is outside the

United States.

The last thing I’ll say about international is, we’ve asked

Judy Wade, who joined us permanently, to focus on international,

work with the team that’s localizing content and experience, but

also really work on international market development. I’m really

excited about the things that that team has on their roadmap.

ROBERT BLOOMFIELD: I have a question on another aspect of the

international. You said it was the last thing you’d say, but I

hope you’ll answer this from Dorette Steenkamp

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(Alanagh Recreant), who says, “Philip Rosedale has referred many

times to the possibilities of using Second Life in developing

countries for enterprise development. Does Linden Lab have any

plans to include Africa specifically and other developing

economies in their strategy?”

MARK KINGDON: Well, the interesting thing about Second Life and

our international expansion is that developing countries are

adopting Second Life at an extraordinary clip. Just the other

day, we saw a pickup in Thailand, in Second Life usage. And I saw

a great website somebody had put up and asked our team. We didn’t

do anything to promote Second Life there, but because of the

power of the brand and this incredibly vibrant and powerful

community, people in Thailand were starting to take an interest.

And that’s true in pretty much every country in the world, except

for a small handful. I think we have users who are even in

Antarctica. Although they’ve registered as though they’re in

Antarctica, who knows whether they’re really there.

ROBERT BLOOMFIELD: That’s our topic for next week, when we hear

all about security and trust. Let’s see, I’d like to, if we

could, I’m conscious that we only have about 15 minutes left, I

would like to move on to some of the resident issues that are so

important to, of course, the many people who I’m seeing chatting,

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in the audience. And let’s start with the economy. You recently

provided a fairly detailed report on the first quarter in-world

economy. What do you see as being the most important statistics

from a strategic perspective for Linden Lab?

MARK KINGDON: That’s a great question. We have incredibly rich

data inside the company. As a matter of fact, we have a

company-wide dashboard that’s accessible to everybody in the

company, and it has 371 different metrics that are updated by the

minute, by the week, by the month and by the quarter. There are a

couple that I have my eye on literally all the time because there

are screens about 20 feet away that I can see, that Philip can

see, that anyone in the Lab can see. And those screens have a

couple of really important metrics. One is concurrency. Another

is resident satisfaction because, as you know, for every endth

customer, we pop up a simple survey and ask them whether their

experience is better or worse. And we can immediately tell when

something is amiss because we’ll see a change in the

[satisfaction?] curve, and it’s absolutely astounding how quickly

that happens, and it can be a leading indicator for us if there

are other problems. So we watch those two carefully. They’re less

about the economy, and they’re more about platform stability and

resident satisfaction.

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But the ones that I regularly look at are monthly active users,

returning active users. Both of those we’ve been sharing. New

registrations. Monthly unique repeat logins, which I talked a lot

about on Hamlet’s blog. It’s a really important statistic if

you’re trying to look at our ongoing growth. We also look at Sim

crash rate, and I want to come back to that in just a second.

Viewer crash rate. User-user transactions. LindeX volume. Land

sales. Average price per land in the secondary market. Those are

some of the ones that I make sue that I look at on my dashboard

all the time.

When you look at the Second Life economy, it’s been wonderfully

resilient to some of the Real World economic challenges that

we’re seeing around the world, which is why our revenue is

growing and why we’ve been able to hire and invest our profits

back in the business.

ROBERT BLOOMFIELD: Fleep Tuque has a question, which is, well,

actually, it’s more of a comment, “How do I get a job in Second

Life?” is still the top question she gets from newbies. So let me

put that in the form of a question: Are there things that you

think you could do and that you plan to do, to make it easier for

people to come in to Second Life and actually find it an

economically productive experience for them?

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MARK KINGDON: Well, that’s a great question. One of the things

that we’re trying to do in the business, in a major way, we’ve

started to introduce product management to the business. We’ve

hired Tom Hale, who was a senior executive at Adobe and before

that Macromedia, and he has been bringing in a team of people so

that we have folks devoted to each aspect of the business,

whether it’s the commerce part of our business, whether it’s

land. And, in the future, it will be very much around content

developers, scripters, coders, in-world businesses. It’s

definitely on the roadmap. It’s probably something we’re going to

develop more next year, but our intent is very much to put a

focus on each of those things.

Just as we need to clear the path for new users, we also need to

clear the path for new businesses to form in Second Life. In our

next rev of our website, we’re starting, just starting, and what

you’ll see is just a beginning of improvements to the land store,

to make it easier for people who are first-time land buyers to

buy land in Second Life and understand the product more easily.

ROBERT BLOOMFIELD: Let’s see. Let’s move on to adult content,

another in-world issue. So you recently announced a policy of

essentially sequestering adult content, and I’m wondering can you

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talk about how that fits in, again, to the overall Linden Lab

strategy?

MARK KINGDON: Sure. Well, we have 650,000 active users, and

they’re all looking for different kinds of experiences in Second

Life. We’re not prohibiting adult content in Second Life, by any

stretch of the imagination. What we’re doing instead is, we’re

trying to create a more predictable experience by improving and

changing our search tools in a way that content is surfaced so

that, if there are people who don’t want to access that content,

they’re not required to access it because it’s fully visable to

them. At the same time, if there are people who want to access

that content, we’re making it certainly possible for them to do

so as well.

The thing about Second Life that’s really, really important,

because it’s been something I’ve spent a fair amount of time

learning about this past year, and that is that it’s an

incredibly diverse user base. That 650,000 active user count has

very different needs and very different desires, and it’s

evolving over time. All we’re trying to do is make the platform

accessible to people who want to access it in a certain way, and

we’re simply calibrating our tools and experience paths to fit

that.

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ROBERT BLOOMFIELD: Dusan Writer asked a question at the recent

PR Conference on adult content, and the gist of his question was

really that you can view Second Life as a World with a real

geography, or you can view it as any other type of web

application, use terms like “use-case, in-filtering” and so on.

And so, just to paraphrase his question, when you make policies

like this, do you view Second Life as a World and try to think

like an urban planner, or do you view it as a web application and

think like a programmer?

MARK KINGDON: That’s a really wonderful way to frame the issue,

in the form of a question. That’s a wonderful way of thinking

about it, and I’m going to use that when I talk about adult

content in the future because I think it’s a combination of both.

I mean we have some really powerful Real World metaphors in

Second Life. Land is one. We have a sense of geography and

presence here. The map is getting better as a tool to navigate

Second Life, and you haven’t even seen what we have up our sleeve

for maps. So geography is important.

So I would say it’s very much kind of the set of concerns that an

urban planner might have, but with tools that are web-based. It’s

a combination of both. There’s no doubt though that we are

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participating more than we have in the past, in the experience,

which is why we have a Department of Public Works that’s been

working on making improvements to the mainland. We take those

things seriously.

ROBERT BLOOMFIELD: Well, we’re almost out of time. The last

couple questions I’d like to ask are really to ask essentially

for elevator pitches. I’m just wondering, if you look ahead to

where you’ll be in a year or so when you’ve made these changes,

and let’s just assume they all work out, what’s the elevator

pitch? Let’s start for the residents. What is it you’re going to

say to get the residents to come in, as opposed to doing other

things that they could do with their time, whether it’s watching

TV or going outside? What’s the pitch?

MARK KINGDON: Well, Second Life is really like no other

experience. It’s rich. It’s immersive. It’s very social. It’s

highly creative. It’s an enormous element of surprise because the

content is user-generated. So I think the elevator pitch is

really, really, simple. This is a phenomenal World, and it’s only

limited by your imagination. The promise behind the scenes that

we’ll be delivering on--it’s not part of the elevator pitch--it’s

just going to be a heck of a lot easier, and it’s going to be

enabled by tools, like social tools that people are accustomed to

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in other web properties.

ROBERT BLOOMFIELD: And how about the pitch that you would give

to enterprise adopters, who are looking to use something like in

immersive workspaces or some other Second Life product for

serious “behind the firewall” collaboration?

MARK KINGDON: Sure. One thing I do is, I point them--and this

isn’t said as a pitch--but I’d point them to the case studies

that we’re starting to develop and put up on Secondlife.com, that

very much speak to all of the use cases for enterprise. I’m

surprised and excited by enterprise interest in the Second Life

platform as a place for collaboration and learning because there

are a lot of budget cutbacks that companies are making in the

enterprise software space and in technology spending, and we had

no problem filling up our alpha release of our “behind the

firewall” solution. The interest is staggering for both the

Second Life grid, which is where we are today, and for a “behind

the firewall” solution.

ROBERT BLOOMFIELD: I guess the last question I’ve got is,

actually I’m surprised we didn’t see in the audience chat

anything about OpenSim. So you now have what seems to me to be a

very close competitor with other people creating products that

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are very similar to Second Life, but they’re adding lots of

different features, ability to have their own customizable

physics engines. They’re doing all sorts of things. How do these

sort of Open Source solutions play in your strategy for Linden

Lab?

MARK KINGDON: First on the point of competition, if that’s what

you’re suggesting, there are dozens, if not hundreds, of

competitors for people’s time out there. Half a billion dollars

in a short period of time poured into Virtual Worlds, partially

because of Second Life’s success, but also things like Club

Penguin. So there are many, many alternatives out there, and we

monitor those. With respect to Open Source, Open Source has been

a part of the Second Life ecosystem for some time, and

Philip Rosedale, our founder, recently took over responsibility

for that initiative. I’m really, really excited to see how we’re

going to further develop the great base of Open Source developers

that are working on Second Life today. I think that’s going to be

a really exciting new area of innovation or renewed area of

innovation for us.

ROBERT BLOOMFIELD: Great. Well, thank you, Mark Kingdon, for

joining us for this opening session of Metanomics for the season.

It’s really been a fascinating conversation. We’ve had a lot of

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good audience backchat. I apologize for not having been able to

keep up with all of that and get to all of your questions. I do

hope that those of you who are out there listening will post your

questions and comments on the brand new metanomics.net website,

which also reflects a lot of the sensibilities you see in

Keystone’s build. So, again, Mark, thanks for joining us, and I

hope I’ll see you back on Metanomics sometime soon.

MARK KINGDON: Thank you very much for having me. It’s been a

great pleasure. And thanks to everyone here who attended and

folks who followed along on the web. It’s been a pleasure. Thank

you.

ROBERT BLOOMFIELD: Okay. Well, that’s all we have for this week.

Join us next week when we take a look at some policy issues

surrounding Virtual Worlds. We will be hearing from two

representatives from National Defense University: Assistant dean

Paulette Robinson and security expert Rocky Young. Paulette

directs the Federal Consortium of Virtual Worlds, which has been

helping countless federal agencies explore this new technology,

and she led a conference that took place at Fort McNair in

Washington, D.C. late last month. And Rocky has loads of

fascinating and honestly frightening stories about the security

challenges, not only of Virtual Worlds, but of the many other

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technologies that we all rely on.

So thanks to all of our staff members and volunteers who help

pull this off every week. And thanks to you our audience for

joining us and participating in a very active chat session. This

is Robert Bloomfield signing off. Take care. And I’ll see you

next Wednesday.

Document: cor1057.docTranscribed by: http://www.hiredhand.comSecond Life Avatar: Transcriptionist Writer

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