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    ----------------------------------------------MetalGearSolid2:Substance-StrategyGuide----------------------------------------------

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Writtenby:ElGrecoCreated:March2,2003Version:1.70Updated:August28,2004E-mail:elgreco(at)gmail.com

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    ---------------------

    ---WHAT'SNEW?------------------------

    Itoo thePreviousStoryTranscriptoutsincethatnowappearsinmySonsofLibertyGameScript.

    ----------------------------------------------------------------------------|CONTACTINFORMATION|----------------------------------------------------------------------------

    Ifyouhaveanyquestions,comments,suggestions,orcontributionstoma ethenyoucane-mailmeattheaddressprovidedbelow.Iwillonlyacceptquestions,comments,suggestions,andcontributionsiftheyabidebytheguidelinesoutlinedbelow.Idonotthin

    thatIamas ingmuchbydoingthat,butifyoudohaveaproblemwiththatthenIas youjustnotsendmeanythingatall.

    E-MAIL:elgreco(at)gmail.com

    SUBJECTLINE:MetalGearSolid2:Substance

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    01)Contents

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    -NavigatingtheGuide-

    Tofindtheplaceinthewal throughthatyouwouldli etouseyoucanuseyourinternetbrowser'sSearchfunction.Allyouhavetodoishighlightthe

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    sectionyouwouldli etogoto(e.g."5.1Controls"fortheControlssection),pressCTRL+C,CTRL+F(thiswillbringuptheSearchfunction),andthenpressCTRL+VandENTER.Thisshouldimmediatelybringyoutothedesiredsection.

    6.1:CoversgameplayfromtheentireTan erChapter

    6.2:CoversgameplayfromthebeginningofthePlantChaptertotheentranceofStrutC,beforemeetingStillman.

    6.3:CoversgameplayfromthepointwhenRaidenmeetsupwithStillmaninStrutCtotheendoftheFatmanbattle.

    6.4:CoversgameplayfromthebeginningofthesearchforAmestotheexitofthehallinShell1Core.

    6.5:CoversgameplayfromthebeginningofthejourneytoShell2torescuethePresidentuntilthepointatwhichallofthecut-sceneswiththePresidenthavebeencompleted.

    6.6:CoversgameplayfromthestartofyourquesttorescueEmmatotheendoftheeventsintheBigShell.

    6.7:CoversgameplayinsideArsenalGearandLowerManhattan.

    _______________________________________________________

    01)Contents02)Introduction03)PreviousStory04)Characters

    05)GameOverview5.1Controls5.2BasicActions

    5.3In-GameInformation5.4OtherThings5.5SubstanceFeatures

    06)SonsofLiberty6.1Tan erChapter6.2Infiltration6.3BombDisposal6.4ContactingAmes6.5PresidentialRescue6.6EmmaandtheVirus6.7ArsenalGear

    07)Missions7.1Raiden7.2NinjaRaiden7.3RaidenX7.4Sna e7.5Plis in7.6TuxedoSna

    e7.7MGS1Sna e

    08)Sna eTales

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    8.1AWrongdoing8.2BigShellEvil8.3ConfidentialLegacy8.4DeadManWhispers8.5ExternalGazer

    09)Appendices9.1Weapons9.2Items9.3SpecialItems9.4DogTags9.5Bosses9.6S ateboarding9.7QuoteBoo

    9.8FrequentlyAs edQuestions

    10)Conclusion10.1ContactInformation10.2Credits10.3Conclusion10.4LegalNotice10.5VersionHistory

    _______________________________________________________

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    02)Introduction

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    MetalGearSolid2:SubstanceisbasicallytheexpansionofMetalGearSolid2:SonsofLiberty.ItfeaturestheoriginalgameofMGS2plusawhole

    shitloadofextraspiledontopofit.Includedinthegamebesidestheoriginalgameisabout500VR/Alternativemissons,5Sna eTales,aCastingTheatre(see"Features"),afeaturecalledBossSurvival(see"Features"),andanewdifficultylevelcaledEuropean-Extreme.Thereareafewmoreminorextrassuchasnew2-5secondcinematicsinnewplaces,somealtereddialogue,andcrappylittles ateboardingmini-gamethatreallyisn'tworthyourtime,unlessofcourseyouenjoys ateboardinggames.

    ThisismyfirstFAQ.Iwillprovidethedetailsnecessaryforcompletingthegame.ThisFAQonlycoversonewaytodothings,therearelotsofotherwaystobeatthisgame,andIhavejustwrittenwhatIfeltwasthebestandeasiestwaytogoaboutthings.

    Thiswillcoverthe"SonsofLiberty"game,theVRmissions(exceptweaponmodewhichisverystraightforward),AlternateMissions,Sna eTales,DogTags,andBosses.Thisisintendedforthecompletionofthegame,nothingmorethanthat.OccasionallyIwillthrowinsomefunthingstodo,orsomealternativestrategies.

    YoudonotalwayshavetogobytheguidethatIhavewritten.Ifyouprefertogoanotherrouteordoalittleexploringthenbyallmeans,doso.Thegameplaywasmadeveryopenendedsohavefunsometimes.Youdon'thavetotranquilizetheguardsallthetime,cho ethem,punchthem, illthem,and

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    flipthemifyouwantto.However,becareful,ifyouarecaught,youwillhavetofightyourwayout.So,treadsoftly.

    IfyouarehavingtroublewiththisgamegototheMissionspartofthisgame.TheVR/AlternativeMissionswilldefinitelyhelpyourgameplay,andtheyareagoodsourceoffun.TheSPECIALmenucontainsa"BasicMoves"sectionsorefertothisifyouseeanythingthatappearsunfamiliarinthisguide.

    Feelfreetocontactmeifyouhavequestionsaboutthegame,wanttosuggestsomestrategiesforapartinthegame,orwishtopointoutanyerrorsthatIhavemadeintheFAQ.IfyousubmitastrategyIwillbegladtoputinmyguideandIwillgiveyoucredit.Ihopethisishelpful.

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    03)PreviousStory

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    ------------------------------------------------------------------------------

    *MetalGear-TheOuterHeavenUprising

    ------------------------------------------------------------------------------

    Theyearis1995.DeepinSouthAfrica,200 mnorthofGarzburg,OuterHeaven-anarmedfortressnation,establishedbythelegendarymercenary.Hewasfearedincombatbybothhisfriendsandfoesasaheroandalunatic.The"Western"nationshavefoundthataweaponofmasdestructioncapableofrewrittingwarhistoryisunderdevelopmentatOuterHeaven.Theyhavecalleduponthehigh-techspecialforcesunitFOX-HOUNDtota ecareofthesituation.Inresponsetothisorder,BigBoss,thecommander-in-chiefofFOX-HOUND,sentGrayFox,themanwiththecodename"Fox"whichisgiventothebestmemberoftheunit"OperationintrudeN313"

    Afterafewdays,hislastmessagebeing"MetalGear..."GrayFoxwasmissinginaction.Ta ingthesituationseriously,thetopmenofthe"West"againcalledforFOX-HOUND.BigBossselectedSolidSna

    e,whohadrecentlyjoinedFOX-HOUND,astheagentandentrustedeverythingtohim.

    Successfullyma ingasoloinfiltrationtoOuterHeaven,Sna egotintouchwithlocalresistancemembersSchneider,DianeandJennifer.Withtheirco-operation,Sna esuceededinrescueingGrayFox.GrayFoxlaidouttheterrifyingfactsabout"MetalGear"MetalGearwasthedevelopmentnameofanuclearwarhead-equipedtwo-leggedwal ingtan .Itcanwal throughoverthetoughtestterrainsthatwouldstopnormaltan

    s.Itcanconductlocalwarfarebyitselfwithuniqueweaponsli eitsvulcan-cannonandanti-tan missiles.

    Itwasindeedanewtypeofweaponthatcanconductanuclearattac

    againstanyplaceonthefaceoftheEarthfromanylandsurface...

    WithMetalGear,OuterHeavenwastryingtoestablishitsmilitarysuperiorityovertheentireworld.InordertodestroyMetalGear,Sna erescuedMetalGear'schiefengineerDr.Pettrovichandhisdaughter,Elen,whowasta enhostagetoforceherfathertocontinuewithhisdevelopment.Sna

    ehearsfromDr.PettrovichhowtodestroyMetalGear.

    However,asSna eapproachedtheheartofOuterHeavenandMetalGear,well

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    designedtrapsaresetallaroundSna e-asifhisactionsarebeinglea edtotheenemy...

    Inthemidstoftheescalatingbattle,theleaderoftheresistance,Schneider,fellintothehandsoftheenemy,andSna ehimselfwasinjuredthroughthedeadlybattleswithOuterHeaven'sbestmercenaries.ButSna

    esindomitablespiritleadhimtothe100thfloorbasementofthesecretbasewhereMetalGearwasdeveloped.Evadingthepowerfuldefensesystemthatwipesoutallintruders,Sna eultimatelysucceededindestroyingMetalGear.

    Sna etriedtoescapefromOuterHeavenuponcompletingthemission.However,duringtheescapehewascomfrontedbyoneman-FOX-HOUND'scommander-in-chiefBigBoss.BigBosslaughedattheastoundedSna eandtoldhimthetruthbehindhismission.Whileservingascommander-in-chiefofFOX-HOUNDBigBossalsoranamercenarydispatchcompanyutilizinghisconnectionsandcapitalsfromhisownyearsasamerc.Hewasplanningontobuildthiscompanyalargermilitaryestablishment,andhebuiltOuterHeavenasitsbase.Hispurposeforsendingtheroo ieSna ewastocauseinformationconfusionamongstthewest.However,BigBossmiscalculated.HeneverthoughtSolidSna ewouldma eitthisfar...

    HavinglostMetalGear,BigBossactivatedtheself-destructsystemoftheundergroundbase.Whilethecountdowntodestructioncontinued,hisscreamedechoedintheemptiness

    "YOUHAVEGONETOFAR.TOOFAR!!!"

    Onthe100thfloorbasement,thebattlebetweenthe2mencommenced-freeofidealogyandpolitics.ThearmedfortressnationOuterHeavencollapsed.Theimpenetrabefortressmadefromthebestmilitarytechnologyandoccupiedbythetoughestmercenariesburnedinflames.Behindhim,theflamesreacheds yward,asOuterHeavenfellleavingSolidSna eallalone...

    ------------------------------------------------------------------------------

    *MetalGear2:SolidSna e-TheZanzibarLandDisturbance

    ------------------------------------------------------------------------------

    1999,theworldwasfacinganenergycrisis.Itwasobviousthatthepetroleumwouldrunoutfasterthanwhatwasexpected.However,thedevelopmentofanalternativeenergyresourceisfarfromcompletion.Thepriceofpetroleumhass

    yroc

    etedandtheworldeconomyinconfusion.The21stcenturywasexpectedtobeoneofchaos.Onemansinventionchangedtheentiresituation.ACzechgeniusandbiologist,Dr.KioMarv,inventedOILIX,amicroorganismthatrefinespetroleumtoproductahighlypurifiedformofpetroleum.Theworldwasfilledwithhopeuponthediscoveryofthismessiahtosolvetheenergycrisis,butatthesametimetheworldenteredatimeoftensionregarding

    thisnewalgae.

    JustwhenthewholeworldsattentionwasdrawntoOILIXandDr.Marv,hewasabductedbysomeoneanddisapeared.Nationsbeguninvestigationsimmediatlyandanamesoonappeared...'ZanzibarLand'...

    ZanzibarLandwasademocraticmilitaryregimethatsuddentlyappearedincentralAsiain1997.Whentheiruprisingtoo place,theCISArmy,formedaroundRussia,sentinasuppressiveunitimmediatly.ZanzibarLandresistedbygatheringabandofMercenariesfromnationsaroundtheworldand

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    fortifyingmostofitsland.Asaresult,theCISArmywasrepeatedlydefeated,andZanzibarLanddeclareditsindependence.Duetotheactiverolemercenariesplayed,thiswarwascalledthe'MercenariesWar'andZanzibarLandwasreferredtoasanarmedfortressnation.Amilitarynationwithagroupofstrongmercenaries,surroundedbyatoughfortress.

    Accordingtothelatestinformation,ZanzibarsuppoedlywasarmedwithNuclearWeapons.Thewholescenariowascrystalclear.ByobtainingOILIXinadditiontonuclearweapons,ZanzibarLandwastryingtoestablishitseconomoicandmilitarysuperiorityovertheentireworld.Concernedaboutthesituation,theUnitedStatesofAmericaorderedRoyCampbell,Commander-in-ChiefofhightechspecialforcesunitFOX-HOUND,torescueDr.Marv.CampbellwasaformermemberofFOX-HOUND.Hebroughtbac SolidSna e,themanwhosinglehandedlybroughtdownthearmedfortressnationofOuterHeaven4yearsago,andas edSna etobringbac Dr.MarvandOILIX.

    SuccessfullyinfiltratingZanzibarLandandwithhelpfromCIAangentHorryandothers,Sna ewasabletogodeepintothefortressandmeetagainwithDr.Pettrovich,thechiefengineerofMetalGearfromOuterHeaven.HetoowasabductedtoZanzibarLandandforcedtodevelopanotherMetalGear.HetoldtosurprisedSna eanevenmoreshoc ingfact.BigBoss,themanSna ehaddefeatedatOuterHeaven,turnedouttobetheGeneralCommanderofZanzibarLand.

    Sna

    erescuedDr.Pettrovichinco-operationwithNatasha,Dr.Marv'sguardandformerCzechInternationalSecretPoliceagent,andthenheadedfortheconfinementfacilitydeepinthefortresstosaveDr.Marv.WhenPettrovichandNatashacrossedthenarrowsuspensionbridgeoverthedeepvalley,amissileblewthebridgeaway.Natashaflewintotheairbecauseoftheexplosion.WhileunabletodoanythingtosaveNatasha,Sna estartedhearingawell- nownvoice"HeySna e,we'regoodbuddies.Icanletyougo.Justleavethisplaceatonce!"GrayFox.Sna esawGrayFoxcontrollingMetalGear.ThebestsoldierinFOX-HOUNDwho,afterthefallofOuterHeaven,disappearedasifhefollowedBigBoss.LosingNatashainfrontofhiseyesandlettingPettrovichgetta enaway,Sna escreamed"Fox!Iwillnotgiveup!"

    Afteraseriesofdeadlybattleswithmercenaries,Sna efinallymadeitto

    Dr.Marv'sconfinementfacility.However,hearrivedtolate.HesawDr.Marv'scorpseandPettrovich,whocoulddonothingbutjuststandthere.PettrovichtoldSna ethatDr.Marvcouldnotwithstandtherepeatedtorturesbecauseofheartproblems.Sna

    ethenrecievedanemergencycallfromHorry.Theinformationshesuppliedwasveryshoc ing.PettrovichhadbeenvoluntarilyvisitingZanzibarLandtodevelopMetalGear.TheabductionofDr.MarvwasconductedunderthethedirectionsofPettrovichhimself.Afterthetruthcameout,Pettrovichattac

    edSna

    e,butSna

    eeasilyputanendtohimandobtainedthestructualplanofOILIX.

    Whiletryingtoescape,Sna ewasconfrontedbyMetalGearagain,controlledbyGrayFox.Thetremendousbattletoo

    placeintheundergroundbase.Sna

    efinallysucceededindestroyingMetalGear.However,GrayFoxdidnotsubmit

    andchallenedSna

    etothefinalbattle.Inthemidstofaminefield,Sna

    eandFoxfoughtwithoutanyweapons.Afist-to-fistduelinvolvingnohatredormurderousintent.Duringthatmomentofpuritythe2wereboundbyforcestranscendingwordsandemotions.Sna ewonthetoughbutpurebattleagainstGrayFox.However,therewasstillsomeoneelse.Sna ehadtofightBigBoss.Justli e4yearsagoatOuterHeavenBigBosswaswaitingforSna e."Onewhohasexperiencedthetensionofbattlecanneverleavethebattlefield.I'mtheonegivingyousomethingtolivefor,andthatiswar"Sna ewasinfuriatedatthearrogantBigBoss"ThereisonlyonebattleIhavetofight.Tofreemyselffromyou,toshatterthenightmare...BigBoss,Iwill ill

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    you!"

    WiththestructualplanofOilix,Sna eandHorryescapedfromZanzibarLandonarescuehelicopter.Sna eonceagainsavedtheworld.However,therewasnosmileonhisface.BigBoss'slastwords eptringinginhishead"Whoeverwins,outbattledoesnotend.Thereloserisfreedfromthebattlefield,thewinnermustremainthereandthesurvivormustlivehislifeasthewarrioruntilhedies"Sna

    ethendisappearedintothewhitelandsofAlas

    a...alone...

    ------------------------------------------------------------------------------

    *TheShadowMosesIncident

    ------------------------------------------------------------------------------

    ------------------------------------------------------------------------------

    *Tan erChapter

    ------------------------------------------------------------------------------

    FollowingtheShadowMosesincidentOcelotlea

    edthetop-secretspecificationsforMetalGeartothepublic,viatheblac mar et.Noweverygroup,state,anddot-comhastheirownversionofMetalGear,MetalGearisnolongerasecretweapon.Ithasbecomeoneofthemostcommonandeffectiveweaponsonthebattlefieldoftheday.Ourhero,SolidSna e,recievesintelligencethattheUnitedStatesMarineCorpsisplanningtotestouttheirnewversionofMetalGear.Sna e,havingspentallofhisdaysasamercenarywor ingoneliminatingMetalGear,decidesthathehastofindoutmoreonthisnewMetalGear.Withthehelpofhisnewaccomplice,Otacon(a aHalEmmerich,ascientistfromShadowMoses),heinfiltratesthetransportforthenewMetalGear.Thetransporthasbeendisguisedasanoiltan erdescendingtheHudsonRiver,onitswayouttosea.Sna emustdiscoverthepurposebehindthisnewincarnationofMetalGearandif

    necessaryhemustdestroyit.

    ------------------------------------------------------------------------------

    *PlantChapter

    ------------------------------------------------------------------------------

    Followingtheterroristincidentaboardanoiltan erintheLowerNewYorHarbour,thegovernmenthasestablishedanoffshoreclean-upfacilitydesignatedasthe"BigShell".ThepurposeoftheBigShellistocleanup

    thespilledoilfromtheincidenttwoyearsagoandrestorestabilitytothelocalecosystem.Now,terroristshaveseizedtheBigShellandcaptured30hostagesandthePresidentoftheUnitedStates,whowasta

    inganinspectiontourthatday.Theterroristsaredemadingthatthegovernmentpaythemthesumof$30billionorelsetheywillblowtheBigShelloutofthewater.ThenewlyreformedFOXHOUNDhaschosentheirnewestrecruit,Raiden,toattemptarescuemission.RaidenmustrescuethePresidentandtheotherhostagesanddisarmtheterroristsbyanymeansnecessary.RaidenmustalsodisarmthenumerousC4bombsthattheterroristshaveplacedaroundtheBigShell.RaidensuccessfullyinfiltratestheDeepSeaDoc oftheBigShellandbegins

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    hisfirstactualmission.

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    04)Characters

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    ------------------------------------------------------------------------------

    *SolidSna e

    ------------------------------------------------------------------------------

    ThelegendaryherowhohasthricesavedtheworldfromthemenaceofMetalGearinthepast,SolidSna eisaninfiltrationexpertwhoalwayscompleteshismissionnomatterhowdifficulttheodds.OriginallyamemberofFOXHOUND,nowamemberoftheNGOPhilanthropy,ananti-MetalGeargroup.

    ------------------------------------------------------------------------------

    *Raiden

    ------------------------------------------------------------------------------

    AmemberofthespecialforcesunitFOX-HOUND,Raidenhasnoexperienceinreal-lifecombatsituations,buthiss illsasasoldierhavebeenhonedtothehighestlevelsthroughVRsimulationtraining.TheinfiltrationoftheBigShellishisfirstactualmission.

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    05)GameOverview

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~=

    STEALTHGAMEinfiltrateandavoiddetection

    STEAL

    vt.{stolestolen}toperformanactioninasilent,secretivemanner.

    vi.toproceedsecretively,tosnea

    tomovesilently.

    n.stealththeactofmovingsilentlyandsecretly.

    MetalGearSolid2:Substanceisatacticalespionagegame.

    Theplayermustsingle-handedlyinfiltrateafacilityunderenemycontrolandcarryoutacovertoperation.

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    Ifanenemysoldierspotstheplayer,thesoldierwillcallhiscomradesandattac

    .Sincetheplayerdoesn'tstandmuchofachancewhenvastlyoutnumberedinbattle,unnecessaryconflictshouldbeavoidedwheneverpossible.

    MetalGearSolid2:Substanceiscomposedoftheoriginalgame,MetalGearSolid2:SonsofLiberty,aMissionspac

    featuringnewstagestoplay,fiveadditionalplayablestoriescalledSna eTalesandaspecials ateboardingmode.

    ------------------------------------------------------------------------------

    *5.1Controls

    ------------------------------------------------------------------------------

    ========================BASICCONTROLS========================

    X.............................CrouchSquare........................ShootCircle........................PunchTriangle......................ActionButton

    R1............................FirstPersonView(FPV)R2............................BringupweaponsmenuL1............................Auto-AimL2............................BringupItemMenuStart.........................Pausegame(BigShell-Map)Select........................ActivateCodec

    ===========================EXTENDEDCONTROLS===========================

    |-crouchX|-crawl|-roll--------------------|-------------------------------------------|-fireweaponsSQUARE|-cho ingguards|-flipguards|-jumpoutshot--------------------|-------------------------------------------|-handtohandcombatCIRCLE|- noc onwall|-confirmationbutton--------------------|-------------------------------------------

    |-hangingmodeTRIANGLE|-ActionButton|--------------------|-------------------------------------------|R1|-FirstPersonViewmode|--------------------|-------------------------------------------|-activateweaponsmenuR2|-tacticalreload

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    |--------------------|-------------------------------------------|R3|-controlHFBlade|--------------------|-------------------------------------------|-HFBlade-blocL1|-auto-aim|--------------------|-------------------------------------------|L2|-activateitemsmenu|--------------------|-------------------------------------------|L3|-movecharacter|--------------------|-------------------------------------------|START|-pausegame|--------------------|-------------------------------------------|-activatecodecSELECT|-deactivatecodec

    |

    ------------------------------------------------------------------------------

    *5.2BasicActions

    ------------------------------------------------------------------------------

    ------------------------FirstPersonViewAttac------------------------

    Thisallowsyoutoattac enemieswhileinthefirstpersonview.Thisma esshootingatenemiesfarawayaloteasier.Youcanshoothandguns,assaultrifles,usetheHFBlade,andusefistattac

    swiththefirstpersonview.

    -----Throw-----

    Whenyouarerushingthroughanareaorrunningthroughagroupofguardsandyouhaverunoutofammoyoucanflipaguardbypressingtheweaponbuttonwhilemovingandwithoutaweaponequipped.Thiswillcauseyourcharacterto

    grabtheguardaroundthewaistandtosshimoverhisshoulder.Ontheeasierdifficultiesthiswill noc outaguard.

    -----------CornerView-----------

    FlattenyourselfagainstthewallnearacornertoenterCornerView.This

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    willallowyoutoseethingsthatarebehindthecornerwithoutexposingyourselftotheenemy.

    ----------------ClimbUpObjects----------------

    Presstheactionbuttoninfrontofanywaisthighobjecttoclimbontopofit.

    ------------RollForward------------

    PressXwhilerunningtodoaforwardfliporadivingsomersault.Thiswillallowyoutoclearcertaingaps,ormoveovermetalgratingquic lywithoutma ingalotofnoise.

    ----------------

    DraggingEnemies----------------

    Tograbanenemyaroundthenec wal uptohimandstop.Thenunequipyourweaponifyouhaveoneequippedandpresstheweaponbutton.ThiswillenableyoutomaneuverenemiestoanotherareathatismoresecludedforpurposessuchasgettinghisDogTag.Whileheisinthischo eholdhewillsquirmtotryandgetoutofyourgrip.Youcanma ehimstopforamomentifyouquic lytaptheweaponbuttonagain.

    -------

    Hanging-------

    Standfacinganywaisthighrailingandpresstheactionbuttontohopovertherailing.Whenyourcharacterishanginghewillnotbespottedbyenemysentriesunlessheishangingrightabovethem.Youcanshimmyineitherdirectionwhilehangingonaledge.Usetherightanalogstic

    ,thedirectionalpad,ortheL2andR2buttonstomove.

    -------------CardboardBox

    -------------

    Ah,yes.ThefamouscardboardboxgagfromMGS.Youcanequipanyboxinyourinventoryandyourcharacterwillduc insideit.Thiswillfoolenemysentriesunlesstheyseeyoumoveortheyseeyougetintoit.Youcanalsoalerttheirsuspicionbyusingtheboxnearboxesthatarenotofthesametypeforexampleusingtheboxusedforstoringorangesinapileofboxesthathouseelectronicsupplies.

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    Youcanalsomovearoundinacardboardbox.Thisisusefulfordodgingenemyfire,isa

    indofduc

    edrun.YoucanpresstheR1buttontopressyourfaceupagainstthesmallopeningthatservesasahandletoseewhatisgoingonoutsidethebox.YoucanpresstheL2andR2buttonstoloo ineitherdirection.

    ---------Cho ehold---------

    Withoutyourweaponequippedcomeupbehindaguardandpresstheweaponbutton.Yourcharacterwillnowgrabhimaroundthenec

    totemporarilyimmobilizehim.Onceheisinthecho eholdyoucaneithersnaphisnec , noc himout,orleavehim.Tosnaphisnec

    rapidlypresstheweaponbuttontosnaphisnec

    ,youwillhearaquitedistinct,anddisturbinglypleasing,"SNAP!"Ifyouprefernottota ehislifeyoucanpresstheweaponbuttonabout9ortentimestocausehimtoloseconsciousness.

    ------------------Pee AroundCorner------------------

    WhenincornerviewusetheshoulderbuttonsL2andR2topee aroundthecornertogetabetterviewofthearea.Youcanusetherightanalogsticnowtomovethecameraaroundtoseemoredetail.

    -------------StepSideways-------------

    WhileinFPVyoucanusetheshoulderbuttonsL2andR2tostrafeorstep

    sidewaysineitherdirection.Thiswillallowyouhidehehindcornersandstepoutquic lytoshootintheFirstPerson.

    -------------Knoc OnWall-------------

    WhileleaningupagainstawallpushCircleto noc onthewallwithyourfistoryourgun.Thiswillalerttheguardandcausehimtocomeandinvestigate.Thiswillprovideyouwithanopenopportunitytosnea

    pasthimifyouhaveutilizedthiscorrectly.

    --------------RollingAttac--------------

    To noc overaguardquic lyoragroupofguardsrunuptohimandpushXtoma eyourcharactertoafliporaroll.Thiswill noc himoverforamomentandhewillremainonthegroundforasecond,thiswillallowyoutoescapeor

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    attac himwhileheisrecovering.

    ----Boo----

    Thisisbasicallyapornmagazinethatcanbelaidonthegroundtoconvenientlydistractaguard.LaytheBoo

    ontheinorneartheguardspatrolroutesothatitwillcatchhisattention.Hewillstophispatrolandstartbrowsingthroughit.Thiswillallowyoutosnea

    pastunnoticed.

    ------------Quic

    Change------------

    Toquic lyunequipaweaponorquic lyequipitpresstheR2buttonfortheweaponsandtheL2buttonfortheitems.Quic lyunequippingandthenequippingwillautomaticallyreloadyourgun.

    -------------JumpOutShot-------------

    Whileincornerviewpresstheweaponbuttontohaveyourcharacterjumpoutquic lyandshootandthenquic lyhidebac behindthecorner.Youcanusethisduringseveralbossbattlesandthisisveryusefulforshootoutswithattac teams.Youcanusethistogetinaquic shotataguardwiththeM9,aslongasyougetahityoucanwaituntilthedrugsta eeffect.And,thereisnoris ofhimseeingyouafteryoushoothim.Youcanthrowgrenadetypeweaponswhilepee ingaroundthecorner.

    -------Hold-Up-------

    ThisishowyougetdogtagsanditemssuchasrationsandbandagesfromguardsSnea

    upbehindaguardwithahandgunequippedandpresstheweaponbutton.Ifyoudidthiscorrectlyyourcharacterwillsay"Freeze!".Theguardwillputuphisarmsandnowheisunderyourcontrol.PressL1to eepabeadonhimwhileyoumovearoundtothefront.NowyoucangointoFPVandwaveyourgunathisheadorhisgroin,thiswillcausehimtopanicandhewillnowstarttodropitemsforyou,suchasammo,bandages,anddogtags.Whenyou

    aredoneyoucandispatchhimwiththeSOCOMorUSP,orifyou'reinafriendlymoodtheM9.

    Occasionallyyouwillrunintoaguardthatdoesnotwanttogiveuphisdogtag.Hewillsaysomethingli e,"Ifyou'regoingtoshootthenshoot."Nowyougettotorturehim.PumparoundintoalimbwithyourSOCOMorUSP,oryoucanfireabulletpasthishead(withalethalweapon).Now,thiswillfrightenhimandhewillnowgiveupitemsforyou.

    Onanadditionalnote,donotunequipyourweaponinfrontofaguardthathas

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    notbeenproperly"disposedof".hewillpullouthisAKandattac you,thenhewillrunawayandcallinreinforcements.Also,donotstandinfrontofhimfortoolongwithoutyourgunpointedathimorhewilldothesamethingasamentionedbefore.Onemorething,ifyoutrytoholdupandArsenalTenguoranattac teamguardtheywillmoc surrenderandthenattac youverysuddenly.

    ------------AimandMove------------

    PressdownL1whichistheloc

    onbuttontoshootwhilemoving.Usefulforescapingattac teamswhileatthesametime illingthem.

    --------------Sha eOutItem--------------

    Whenanenemyis noc edoutor illedthenyoucanpic upthebodybypressingtheweaponbuttonandyourcharacterwillpic himup.Youcanlift

    anddropthebodyseveraltimestoobtainitemsandammunition.Youcanalsodragthebodyintoaloc ertohideitbypic ingupthebodyanddraggingitsomewhere.Onthetan erontheAftDec therearetwogatesthatyoucanusetodumpbodiesoutof.Loo foranenclosedwhitelinedboxonbytheedgeoftheship.SimplydragthebodyintotheboxandSna ewillopenthegateanddumphimintothewater.

    Bysha inganenemyinthismanneryoucanalsowa ethemupfaster.ThisismainlyusefulintheTan erwhereyouhavetranquilizedaguard,or noc edhimoutinsomeway,andyoudidnotgethisdogtag.InthePlantyouwillhavethecoolantwhichdoesthesamethingjustalotfaster.

    -------------DestroyRadio-------------

    Withanygunyoucanshootaguardsradioandthiswillpermanentlydisableitandhewillnolongerbeabletocommunicateviaradio.Whenaguardhasdiscoveredyoucanshoothisradiowhileheisma

    ingthereportorbeforehedoes,givingyoumoretimetogetaway.YoucanonlydothisinFPV.

    -----------------FireExtinguisher

    -----------------

    Whenyouseeafireextinguisheronthewallyoucanshootitwithanyguntopunctureit.Thiswillcauseitscontentstospillout.ThiscanbeusedtotemporarilyblindenemiesorexposethosedamnedIRbeams.Bewarethough.Yourcharacterwillsneezesometimesafterthisisdone.

    ---------------------

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    DealingwithIRbeams---------------------

    ThemostcommonwaytodealwiththeseistoequiptheThermalGogglesandta ealoo

    inFPVatthelocationwheretheyare.Thebeamswillappearasfaintlinesstretchinginbetweenthetwoterminalswherethebeamsocmeoutof.AnotherwayistoequiptheCigarettes,Sna

    eorRaidenwillstarttosmo

    ethemandthesmo eproducedbyhecigarettewillslowlyrevealtheIRBeams.Aftertheyareunequippedthesmo

    ewilleventuallydisperseandthebeamswillbeinvisibleonceagain.Thelastwayyoucanseethemistofindafireextinguisherorabagofflourthatisnearthebeamsandsireashotintoit.Thecontentsofthefireextinguisherorthebagwillexplodeandsaturatetheair,thebeamswillthenbecomevisibleandstayvisibleforalongtimeaftertheairclears.Ifyouarecloseenoughtothefireextinguisherorothersourcewhentheairbecomessaturatedyourcharacterwillbegintosneezeatrandommoments,thiscancausecertainproblemswhenyouaretryingtosneapastsomeguards,sousethiscarefully.

    ----------------Climbingladders----------------

    Onarareoccasioninthegameyouwillbeforcedorhavetheoptiontoclimbaladder.Toclimbontoitsimplypushtheactionbuttonwhileinfrontofitandyourcharacterwillclimbontoit.Omnceatthetopyourcharacterwillclimboff.

    ---------------Usingelevators---------------

    Thereareonlytwoelevatorsinthisgamethatyouwillberequiredto

    operate.Tocallupanelevatorortoopenthedoorsstandinfrontofthecontrolpaneloftheelevatorandpushtheactionbutton.

    ----------------Usingthecamera----------------

    ThemainobjectiveduringtheTan erchapteristota e4picturesofMetalGearRAY.Oneeachfromthefront-right,front-left,andcenter.Youalsoneedaclose-upofthe'Marines'mar

    ingonthesideofRAY.Tota

    eapictureequiptheCamerathroughtheItemsmenuandaimatthetarget.Zoominwith

    theCIRCLEbuttonandoutwiththeXbutton.TosnapaphotopressSQUARE.Thefaintgreenlinesrepresenttheborderofthepicture,getyourphotoinbetweenthoselines.

    ----------------Sendingthedata----------------

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    Afteryouta ethefourpicturesofMetalGearRAYyouwillneedtotransmitthephotostoOtacon.Thewor

    stationthatwillbeusedtotransmitthephotosisinthesoutheastcornerofthehold(3)whereMetalGearishoused.Gouptothewor stationandpushtheTRIANGLEbuttontoaccessthewor station.FromthereOtacon'sspecialsoftwarewillta eovertoconfirmthequalityofthephotos.

    -------------------------------Findinganddisarmingthebombs-------------------------------

    DuringthePlantchapteroneofyourobjectiveswillbetofindanddisarmatleastsixbombsthatFatmanhasplacedaroundtheBigShell.EquipSensorAandgothrougheachstrut.Whenyouseeyellowstuffontheradarthatmeansthatthebombiswithinthatarea.Theyellowstuffisthevisualrepresentationoftheodormoleculesgivenoffby"Fatman'ssignaturesmell"thatisoneachC4bomb.Whenthebombisneutralizedtheyellowstuffwillslowlyfadeaway.

    Todisarmthebomb,afteryouhavefoundit,equipthecoolantspraythatStillmangaveyouandaimatthebomb.PressSQUAREtospraythecoolantonthebomb.Thespraywillfreezethedetonatorandthebombwillnowbeunable

    toexplode.

    ------------GuidingEmma------------

    NeartheendofthePlantchapteryouwillhavetoguideEmmaacrossShell2totheOilFenceatStrutL.Unequipanyweapon(itemsdonotmatter)thatyouhaveandpresstheTRIANGLEbuttontohaveherholdyourhand.Youwillhavetowaitforhertogetupifshehasdecidedtositdown.Whensheisholdingonyouwillnowbeabletomovearoundbutonlyataslowwal .Ma esurethat

    theareaisclearofenemiesbeforeguidingheranywhere,sheissignificantlywea erthanyouandshewilldiequitesoonifattac ed.

    -------------------Holdingyourbreath-------------------

    AttwopointsinthegameRaidenwillbecho edbyanothercharacterandyouwillhavetoholdhisbreathforhim.TodothispresstheTRIANGLEbuttonrepeatedlytoholdit,otherwiseitwillbeforcedoutofyourlungs.TheOxygengaugerepresentshowmuchoxygenisinhislungs.Whenitreacheszero

    hislifebarwillbegintodecrease.NowyouhavetopresstheTRIANGLEbuttontoregainlife.Whenthelifebarreacheszeroyouwilldieanditwillbegameover.

    -------------------------------------------------------------------------------

    *5.3In-GameInformation

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    -------------------------------------------------------------------------------

    ===============RADAR===============

    NORMALMODE

    Centraldot-Playercharacter.

    Greencone-character'sFOVwhileinFPV.

    DotsandCones-RepresentsenemyunitsandtheirFOV,includes:soldiers,cameras,cyphers.

    Normal-BlueSuspicious-YellowCautionMode/Afterdiscoveringcharacter-Red

    WHILEUNDERWATER

    Blueareas-indicatethepresenceofbreathingpoints,airpoc ets.

    WHENSENSORAISEQUIPPED

    Yellowareas-indicatethatabombhasbeenplacedinthisarea.Unlessthemaphasbeendownloadedfromanodeonlytheyellowareaswillappearontheradar.

    WHENTHEMINEDETECTORISEQUIPPED

    YellowDotsandCones-Yellowdotsindicatethepositionsofmines.Enteringtheyellowcone-shapedareawhilestandingwillcausetheminetoexplode.

    =====================RADARMODES=====================

    NormalMode:Thisisthedefaultstate,whentheplayerhasnotbeendiscoveredbyenemysoldiersorsurveillancecameras.Whileinnormalmode,enemysoldierswillfollowsetpatrolroutes.Whileonpatrolenemieswillusetheireyesandearstochecforanythingunusualontheirpatrolroute.Somesoldiersmightstandguardinasinglespot,whileothersmightfallasleeponduty.Whenasoldierinnormalmodehearsanoiseorspotsomethingsuspicious,suchasfootprintsorbloodstains,

    hewillleavehispatrolrouteandsearchthesurroundingarea.Ifhefindsnothingoutoftheordinaryhewillreturntohispatrolroute.Creatinganoisetodistractanenemyisanessentialtechniquetomaster.

    AlertMode:Theradarcannotbedisplayed.Occurswhentheplayerisdiscoveredbyanenemysoldier,camera,orcypher.YouwillenterEvasionModewhenthegaugehasreachedzero.

    EvasionMode:Theradarcannotbedisplayed.Occursduringaclearingor

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    whentheenemyissearchingtheareaforSna e/Raiden.YouwillenterCautionmodeafterthegaugereacheszero.

    CautionMode:Occurswhenenemysoldiersaremorevigilantthanusualintheirpatrols.YouwillenterNormalModewhenthegaugeisdowntozero.

    RadarJammed:Radarcannotbedisplayedwhentheradarsignalisbeingjammed.Also,anyequipmentcontainingelectroniccomponentssuchassurveillancecamera'sandremoteoperatedmissileswillnotfunctionproperly.Furthermore,enemysoldierswillnotbeabletousetheirradiostocallforbac

    up.

    ======================NODELOCATOR======================

    Nodesarecomputerterminalsthathavealin -upwithyourradar.Whenyouaccessthemtherewillbeasmallloadingscreenwhileitloadsthedatatoyourradarnetwor ,andthenitwillshowascreeninwhichyoucanchangevariousoptions.Youmayrecognizethismenu,itistheOptionsmenuthatappearsonthemainmenuofthegame.Thenodesalsoactasingamesettings

    changers.So,ifthereisaparticularcutscenethatyouwishtoviewwithoutbloodyoucanaccessoneofthesebeforeithappensandthenproceedonwards.Or,ifthereisabattlewhereyou nowthatyouwillbedoingalotofitem/weaponchangingyoucanchangethe"Quic change"optiontopreviousitemsothatittogglesbetweentwoitemsandyoudonothavetoscrollthroughthemenu'severytimeyouneedsomething.

    Nowthisis,obviously,justalistofthenodesandtheirlocations.Ihaveindicatedforeachnodewhereitisandinwhichpartitfirstappears.Thisisjustincaseyouarehavingtroublefindingthenodes,whichisunli ely,butthenagainI'mheretohelpyouwithjustabouteverythingaboutthegame.Also,youdon'thavetoloo throughtheguidetofindit,insteadyoucanjustcomehereforquic reference.

    Inveryeasyyouwillnothavetoaccessthenodes,theradaristherenomatterwhat,exceptwhenyouarecaughtoritisjammed.IguessthattheyjustassumedthatifyouplayonVeryEasyyousuc

    atthegame.Onalltheotherdifficultiesyoumustaccesstheminordertogettheradarandlocateallofyourenemiesbeforeyourunaroundacornerrightintooneofthem.Youdon'thavetohaveradarofcourse,ifyouprefertheoldfashionedsnea ingaroundstyle,pee

    ingaroundcorners,usingdistractionsandsuch.

    PLACELOCATIONPART-------------------------------------------------------------------------------StrutA,DeepSeaDoc TotherightoftheelevatorTwo

    StrutA,PumpRoomBehindthedes

    ,belowtheTV'sTwoStrutB,TransformerRoomBythestairswherePlis inisTwoStrutC,DiningHallNextto

    itchenbehindglassTwoStrutD,SedimentPoolLowerlevel,bydoortobridgeTwoStrutE,ParcelRoomNortheastcornerofmiddlelevelTwoStrutF,WarehouseBottomfloor,southwestroomTwoShell1Core,1FLoc

    erroominthesouthThreeShell1Core,B1Loc erroomtorightofelevatorThreeShell1Core,B2NortheastpartofcomputerroomThreeShell2Core,1FRestareainthenorthwestFour

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    Shell2Core,B1TotherightofelevatorFourShell2Core,FChamber2Intheloc

    erroom,topofstairsFiveArsenalGear,StomachSmallroomleadingtoJejunumSix

    =====================GAMESCREEN=====================

    LifeGauge:Appearsintop-left.Ifthelifegaugedropstozerothegameends.Whenthereislittlelifeleftthecharacterwillbegintobleed,atwhichpointthegaugewillturnorange.Crouchtostopbleeding.

    Radar:Appearsintop-right.DisplaysthepositionofenemysoldiersandtheirFOV,andtheplayerssurroundings.

    WeaponEquipped:Appearsinbottom-right.Displaystheweaponthatiscurrentlyequipped.Notdisplayedifthereisnoweaponequipped.

    ItemEquipped:Appearsinthelower-left.Displaysthecurrentitemequipped.Notdisplayedifthereisnoweaponequipped.

    Visualrepresentationofgamescreen______________________________________________________________/\|LifeBarRadar|||||||||||||||

    |||||||||||ItemWeapon||||EquippedEquipped|||\______________________________________________________________/

    ==============

    ==GUAGES================

    BossLifeGauge:Thisisthegaugethatappearsasablue/greentintedbarabovethebossesname.Whenthegaugereacheszerothebossbattlewillend.

    BossStunGauge:Whenabossishitwithatranquilizerorpunchingattacthisbarwilldecrease,whenthisreacheszerothebattle

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    willend.Thisappearsdirectlybelowhis/herlifegauge.

    GripGauge:Whileinhangingmodethiswillappear.Appearsbelowcharacter'slifebar.Whenthisgaugereacheszeroyourcharacterwilllosegripandfall.Youcanincreasethedurationofhangingbydoing100pull-ups,or10hang-drops.Thereare3levelsofgrip.Level1isabluebar,Level2isanorangebar,andLevel3isawhite/graybar.

    OxygenGauge:Whenunderwaterthisbarshowstheamountofairleftinthecharacter'slungs.Whenthegaugereacheszerothelifebarwillbegintodecreasegradually.Therateatwhichtheoxygengaugedecreasescanbeslowedbypressingtheactionbutton.

    PartnerLifeGauge:Whenwor ingwithapartnerincertaincircumstancesthiswillappear.Whenthegaugereacheszerothecharacterwilldieandthatwillresultinagameover.Justasifyouhaddied.

    =========================

    ==READINGTHEENEMY===========================

    Severalmar swillappearoverasoldiersheadtohelpyou nowwhattheircurrentstateis.

    Sleeping:Sometimesyouwillcomeacrossaguardthathasbeendozingoffonduty.YouwillseeblueZ'scirclingoverhishead.Theywillalsoappearwhenyouhavetranquilizedaguard.ThemoreZ'saguardhasoverhisheadthelongerhewillstayasleep.

    Unconscious:Whenyouhave noc edoutanenemywithyourfistshewilllie

    onthegroundwithyellowstartcirclingaroundhishead.Themorestarstherearethelongeritwillbeuntilhecomesaround.

    Suspicious:Whenaguardhasheardorseensomethingthathasalertedhissuspicionabig"?"willappearoverhishead.Thisappearswhenhehasseensomethingjustoutofhisvisionconeorheardanoisesuchasamagazinebeingthrownoryou

    noc

    ingonthewall.

    Discovery:Whenaguardhasdiscoveredyourcharacterabig"!"willappearovertheirhead.Thisalsoappearswhenaguardhasdiscovereddeadbodyoranunconsciouscomrade.

    -------------------------------------------------------------------------------

    *5.4OtherThings

    -------------------------------------------------------------------------------

    =============

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    ==CODEC===============

    Radio-li edevicethatusesnanomachineswithinthecharactertotransmitsignals.Allactionispausedwhenusingthecodec.Usefulforcontactingothercharactersforhelpfulinformation.

    Tousethecodecfirstadjustthefrequencywithhedirectionalpadortherightanalogstic

    .Youcanalsochosearecipientofacodeccallbypressingtherightanalogstic downordownonthedirectionalpad.Thiswilldisplayalistofallthe

    nowncontactsonyourcodec.Pressthecirclebuttontoma ethecallorpushupontheanalogstic orthedirectionalpad.YoucanexitthecodecbypushingselectagainorpressingXafterthecall.

    Youcanadvancetheconversationwithseveralbuttons.PressTriangle,X,orCircletostoptheconversationandthenpressTriangleagaintoautomaticallyfastforwardtotheend.PressSquaretofastforwardthroughtheconversationorXtogoonelineatatime.

    ===========================CODECFREQUENCIES===========================

    _____________________________________________Tan erChapter

    Otacon:141.12,willprovideyouwithinformationaboutyourgearandstrategiesfordifferentsituations.

    Otacon-Save:141.96,willsaveyourdataandafterwardsyouwillgettohearaChineseproverbthatcouldhelpyouinsomeway.

    _____________________________________________PlantChapter

    Colonel:140.85,willprovideyouwithinformationaboutyourmissionobjectivesandcontrols.

    Rose:140.96***,willsaveyourdataandnagyouaboutcertainthings.

    Mr.X:140.48**,mysteriousfigurewhocallsRaidentowarnhimaboutcertainthings.

    Stillman:140.25,willgiveyouinformationaboutbombdisposalandpossiblelocationsforbombs.

    Plis in/Sna e:141.80,willgiveyouinformationaboutpeople,weapons,and

    items.

    Ames:141.72*,givesyouinformationaboutMetalGearandexplainscertainsmalldetailsthatcanbeconfusing.

    Pres.Johnson:141.32*,tellsyouaboutthePatriotsandArsenalGear,warnsyouaboutSolidus'splans.InstructsyoutofindEmmaEmmerich.

    Emma:141.52,tal saboutcomputerprogrammingandthevirusthat

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    shedesigned.

    Olga:140.48*,revealsheridentityandtruepurpose

    Otacon:141.12,givesyoufightingtipsandinformsyouaboutacertaincharacter'strueidentity.

    *thispersonisonlyavailableduringcut-scenes,youcannotcallthem.

    **thispersoncannotbecontacted,he/shewillcontactyouwhenhe/shewishesto.

    ***thispersonisEXTREMELYannoying.

    ______________________________________________CrazyCodec

    Duringacodecconversationyoucanusetheanalogstic stomovethepicturesofthecharactersaround.Pushthestic sintozoomin.PushR1andR2tohearyourcharactersthoughts.Thiscanbequitefunnyattimes.

    ===============

    ==LOCKERS=================

    YouprobablyheardaboutMetalGearSolid2'sfamousloc erstuffingmethod.

    Loc ersareusefulforstuffing(mmmm...stuffing)guardsintoloc ers.Ifyouwantto eepotherguardsfromfindingoutaboutguardsthatyouriddledwithbulletsyoucanhidethem,conveniently,inaloc er.Pic themupbypressingSQUAREwithoutaweaponequipped.Dragthemintoanearbyopen(duh!)loc er.

    Loc erswillalmostalwayscontainanitemorammo.

    Youcan

    ic

    andpunchthedoorsoffoftheloc

    ersifyoufeelinthemood,orfindthatoneisloc ed.Thehingeswillbrea andthedoorwillfallontoyourcharacterifyouhaven'tmovedoutoftheway.Don'tworrythiswon'treduceyourhealth.Shootingatthehingesalsowor

    s.

    Ifyouareapinchforagoodhidingspot(i.e.searchanddestroyteamsareonyourass),loo foranearbyloc er.Youwillmostoftenbesafeinaloc erbecauseguardswillrarelysearchthem.PressingL2andR2willallowyoutoloo outbothsidesoftheloc ersvent.UseR1toleanupagainsttheventandloo out.However,donotdothisquic lywhenasearchteamisintheareaoraguardispatrollingnearby,yourcharacterwillbanghisheadontheventalertinganynearbyguards.

    Ifyouneedagoodlaughyoucanentertheloc

    erroomonDec

    -Aofthetan

    er.Opentheloc erandloo atthegirlyposterontheinsideinFPV.CallOtaconandseewhathappens.IfyougetamessagefromOtaconaboutthecorrectutilizationofloc ersthenyoumaybestandingtoocloseortoofar.

    ========================CATCHINGCOLDS========================

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    Yourcharactercancatchacoldduetoprolongedexposuretocoldorbeingdrenchedinwater,stayingoutintheraintolong.Whenyourcharacterhasacoldhewillsneezeperiodicallyandunexpectedly.Thismayalertnearbyguards.Whichisalwaysbad.TocombatthisyourcharactermustfindMedicine.Thisislocatedinaloc

    erinDec

    -B,Crew'sQuartersintheTan

    eronEuropean-Extreme,orinthePlantChapterinArsenalGear,Stomachinaloc

    erinthesmallsideroomthatleadstoArsenalGear,Jejunum.

    ==========================DIFFICULTYMODES==========================

    VeryEasy:Guardsarequitestupidandwea

    inthisdifficultyandbossesarealmostinstantta edowns.DoNOTletmecatchyouplayingthis,unlessyouaretryingtogetdogtags!(ma esameanface,"grrrr")

    Easy:Guardsaremarginallyintelligenter,waitaminute...crap!Anyway,thenamespea sforitself.

    Normal:Guardsarefairlyintelligent;bossesta eaboutasmuch

    damageastheydotoyou.Guardscan'thearverywellorseeforthatmatter.Thereisagoodscatteringofguardsthroughoutthelevels.

    Hard:Harderthannormal,getit?(startslaughingathimself...ao aythatwaslame)."Gameoverifdiscovered"optionisnowavailableforalldifficultieshigherthanthis,showsyouhowhardthegoingcanget.Youhaveasmallchanceofma ingitoutofashootoutaliveifyougetcaught.

    Extreme:Ifyoucanfinishthisdifficultywithoutma ingaholeinyourwallthengoodjob.Bossesare2hit ills,ifyouarecaught.Guardsseeabouttwiceasfarasinnormaland

    canhearverywell."Gameoverifdiscovered"optionisavailable.

    EuropeanExtreme:(curseswildly)!Guardsseealmostbyhumanstandards,haveamazinglygoodhearing,andbossesareonehit ill.Youbetterhaveyourstealths illsdownpat,orelseyouareinforagooddealofgameoverscreens,andmaybeafewbro

    encontrollers.Asthegamemanualsays,"forthetrulypossessed"."Gameoverifdiscovered"optionisavailable.

    Alldifficultylevelswillbecomeavailableaftercompletingthemaingameonce.ThatmeansBOTHchapters.

    Thedifficultylevelsdifferintheseways,

    -Theamountofdamagedonetoyoubyfalls-durationofgripmeter-eyesightofguards-hearingabilityofguards-intelligenceofguards-lengthofevasionmode/alertmode-thoroughnessofclearings

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    -damagedonebybosses/guards-damageyoudotobosses/guards-amountofC4bombsinthePlantChapter-amountoftimeguardsstay noc edout/tranquilized-numberofassaultteammembers-accuracyofguards-howmuchrain/coldexposureforyourcharactertocatchacold-availabilityofitemsandammo-amountofsha ingwhensniping-numberof"ToughGuys"ineachlevel-numberofDogTagsineachlevel-tranquilizereffecttime-healthrestoredusingaRation

    ==============================PRESSURESENSITIVITY==============================

    TheDualshoc AnalogControllershavepressuresensitivebuttons,andMGS2usesthisfeaturetotheutmost.

    Whenyouhaveyourgundrawnandyoudonotwanttofirethegunandwastea

    bullet,slowlyta

    eyourfingeroffoftheweaponbuttonandSna

    e/Raidenwillputthegundownwithoutfiring.Also,withtheassaultrifle,whenyoulightlypresstheweaponbuttonthegunwillbedrawnbutthegunwillnotfire,whenyoupressdownfully,thenthegunwillfire.

    WhileinFPVtheshoulderbuttonsthatallowyoutostrafeandpee willmoveyourcharactermoredependingonhowhardyoupushdownontheshoulderbuttons.ThisisveryusefulforgunduelssuchastheOlgabattle.

    I'mnotsureifthiscountsbuttheanalogstic scancontrolhowfastyoumoveyourcharacter.Ifyouslightlypushonthestic yourcharacterwillslowlywal .Whenyoupushittofulltiltthecharacterwillbrea intoaquic run.

    ========================SAVINGLOADING========================

    TosaveduringtheSOLgamepressSELECTtobringupthecodec.Usethesavedfrequenciestocontacttherightpersonforsaving,Tan

    er-Otacon,Plant-Rose.PressCIRCLEonthesaveoption,choosewhichmemorycard,andchoosethefilethatyouwanttosavein.

    Tosavethemissions,gotothebottomofthescreenwhereitsaysSAVEandpresstheCIRCLEbutton.Selectwhichmemorycard,andchoosethefileyou

    wanttosavein.

    ToloadtheSOLgame,gotoLOADGAMEonthemainmenu,selectamemorycard,andchoosethefileyouwanttoload.

    Toloadthemissions,gotoMISSIONSinthemainmenu,choosewhichmemorycard,andchoosethefileyouwanttoload.

    Whenyousaveinacertainarea,whenyouloadityouwillhavethesameequipment,ammo,anditemsaswhenyouentered.Ifyouwantto eepwhatyou

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    havegatheredinaroomthenexittheareaandthenrenterandthensave.

    TosaveintheSna eTalesyouhavetopresstheSELECTbuttonduringthetimethenarrationtextisuponthescreen.Thenjustfollownormalsavingprocedure.OutsideofthisthereisnootherwaytosaveintheSna eTalesbesidesafteryoucompleteit.

    -------------------------------------------------------------------------------

    *5.5SubstanceFeatures

    -------------------------------------------------------------------------------

    =======================BOSSSURVIVAL=======================

    Thisfeatureallowsyoutoplay8consecutivebossbattles.YouwillbeabletoplayaseitherRaidenorSna e.Somedifferenceswilloccurwhenplaying,suchaswhenbattlingSolidusasSna eyouwillonlybeabletouseyourfists,sinceSna ecan'tuseasword.Youwillbeabletochoosethreedifficultylevels.Easy,Normal,andHard.

    Thebattlesare...

    -Olga-Tan erSoldiers-Fatman-Harrier-Vamp-ArsenalTengus-MetalGearRAY-Solidus

    =======================

    ==CASTINGTHEATRE=========================

    Thiscoolfeatureletsyouchangethes inonthecharactermodelsin8cutscenes.ThevoiceswillstaythesamebutitisstillhilarioustowatchRoseta eout3MetalGearRAYswithaP90.Thecutscenesthatareavailableare...

    1.Sna einfiltratestan er2.Sna ewatchesthesoldiersdescendfromtheKasat a3.Sna

    estic

    supOlga4.OcelotstealsMGRAY

    5.Vampvs.SEALS6.Fortunevs.SEALS7.Solidusvs.massproducedMetalGearRAYs8.Solidusvs.Raiden(thefinalbattle)

    ========================PREVIOUSSTORY========================

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    YoucanreadseveraldocumentspertainingtotheShadowMosesincident.Theywillgiveyouagreatideaofwhathappenedthereifyouhaven'tplayedMetalGearSolid.Whenyoufinishonethenextonewillappear.theordertheyappearinis,

    THENEWYORKMIRROR

    -Boo reviewofNastashaRomenen o'sboo "IntheDar nessofShadowMoses".Isashortoverviewoftheboo

    .

    THESHOCKINGCONSPIRACYBEHINDSHADOWMOSES

    -DocumentarybyanewsreporterabouthisadventuresintoShadowMoses."It'sjustatuna".

    INTHEDARKNESSOFSHADOWMOSES

    -Boo detailingNastashaRomenen o'sexperiencesduringtheShadowMosesincident.ExplainsquitethoroughlytheplotofMetalGearSolid.

    =======================BASICACTIONS==

    =====================

    Thisdemonstratesseveralactionsthatcanbeusedduringthegame.

    BEGINNER

    -FirstPersonViewAttac-Throw-CornerView-ClimbUpObjects-RollForward-DraggingEnemies

    -Hanging-Open/CloseLoc er

    INTERMEDIATE

    -CardboardBox-Cho ehold-Pee

    AroundCorner-StepSideways-Knoc OnWall-RollingAttac-Boo

    -Quic Change

    ADVANCED

    -JumpOutShot-Hold-Up-AimandMove-Sha

    eOutitem-DestroyRadio-FireExtinguisher

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    MostoftheseareexplainedintheBasicMovessection.

    ======================OPTIONSMENU======================

    Vibration---------

    TogglethevibrationfunctioninDualshoc 2AnalogControlleronoroff.

    Radar-----

    Choosebetweenthethreeradarmodes.

    Blood-----

    Togglebloodappearanceonandoff.

    Sound-----

    Choosebetweenstereoandmonauralsound.

    DolbyDigital5.1-----------------

    IfyouhavesurroundsoundonyourTVyoucanactivatethisoptionsothatsomecut-sceneswillbeshownwithsurroundsound.Prettysweet.

    Caption-------

    Togglethecaptionsthatappearduringcut-scenesandduringthegameonoroff.

    Own-view--------

    Ifyoupreferyoucanreversethecontrollerdirectionsfromthedefaultdirections.

    Itemwindow-----------

    HaveyourItemsandWeaponsappearinlinearformasinMGSoringroupings,whichwasthepresetoptioninMGS2

    Quic

    change------------

    Whenyoudoaquic changeyoucannowhaveitunequiptheitemorswitchwiththelastequippedone.

    Screenadjustment-----------------

    AdjustthegamescreensothatitiscenteredinyourTVscreen.

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    Brightnessadjustment---------------------

    Adjustthebrightnessofthegame.

    AlloftheseoptionscanbechangedduringgameplaybyaccessinganodeduringthePlantchapter.

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    06)SonsofLiberty

    *-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~

    ***note***thissectionisforthenormaldifficultysetting.Tranqmeanstranquilize(obviously).Whentranquilizingaguarditisbesttoaimfortheheadorgroinforaninstant noc out,thatwayhewillnotbeabletoturnaroundandseeyouorcomeinvestigating,whichwillonlyma elifemoredifficultforyou.Iwillprovidealistofalltheitems/ammothatcanbefoundinacertainroom/area.

    -------------------------------------------------------------------------------

    *6.1Tan erChapter

    -------------------------------------------------------------------------------

    Cut-SceneAnalysis:Trytothin aboutthesequestionswhenyouarewatching.

    (1)Thin ofthetwolinesthatOcelotsays,

    "Ourboyisrightonschedule.He'll nowsoonenough."

    WhatisSna eonschedulefor?Whatishegoingto

    findout?

    (2)WhydidOcelotlea thespecificationsforMetalGearontheblac

    mar

    et?(3)WhatdotheMarinesstandtogainbyeliminatingalltheotherMetalGears?(4)WhataretheRussianterroristsloo ingforontheTan

    er?Why?(5)Whatisthetimeframeofthetan erincident?HowlongagowasShadowMoses?(6)HowdidOtaconfindoutaboutthisMarineCorpsexercise?

    MissionAnalysis:Yourobjectivehereistoinfiltratethetan

    erthatOtaconandSna esuspectiscarryingthenewestMetalGearprototype.First,youmustma

    eyourwayuptothetoplevelofthetan er,tothebridge,andfindoutthroughtheship'scomputerwhereitisheaded.Oncethatisdoneyouwillhavetoma eyourwayintothebowelsoftheship,totheholds,andta

    efourphotosofthenewMetalGear.Oncethatisdoneyoumsutexitthetan er,atwhichpointOtaconwillpic youupinasmallboat.YoumustbeoffbeforetheshipreachestheVerranzanoBridge.

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    LevelAnalysis:Thetan

    erlevelwillrequirelotsofverticalmovementsinceitcanonlygosowideandsolong.Mostofthegameplaywillta eplaceinthefrontendoftheship,thereseemstobealmostnogameplayontheotherendoftheship,asidefromtheholds.Ma

    enoteofafewimportanttings,itisraining,thatmeansthatSna ecangetsic

    ifhestaysouttoolong,andwhenheheadsinsidehewillleavewetbootprints.Thenoisecreatedbytherainwillmuffleyourgunshots,footsteps,andmostothernoisesyouma eunlesstheyareveryclosetoapatrollingguard,dependinguponhowyouloo

    atthis,thismayormaynotbegood.

    ------------------------------------------------------------------------------

    AftDec========

    Equipment:WhenthegamebeginsSna ewillbeequippedwithanM9,APSensor,Scope,DigitalCameraandCigarettes.IfyouhavetheradaronthenyouwillnotneedtheAPSensorunlessyousendthegameintoalertmodebylettingaguardspotyou.FornowyouwillnotneedtheCigarettes,

    unlessyoujustwantSna

    etosportthe'badass'loo

    .Theywillcomeintoplaylateroninthegame.TheM9iswhatyouwillwanttousefornow.ifyouwanttousethescopetoscoutaroundthendoso,orchec outifyouhavegottenanyofthedogtagsoftheguardsinthisarea(ifyouhavealreadyplayedthroughbefore).

    AreaAnalysis:Itisraining,thatmeansthatSna ecangetsic ifhestaysouttoolong,andwhenheheadsinsidehewillleavewetbootprints.Thenoisecreatedbytherainwillmuffleyourgunshots,footsteps,andmostothernoisesyouma eunlesstheyareveryclosetoapatrollingguard,dependinguponhowyouloo atthis,thismayormaynot

    begood.

    Oneithersideoftheshipthereisaboxofwhitepaintedlinesbytherailingonthelowerlevel,whenyoudraganunconsciousordeadenemyintothisboxanddraghimtowardsthegate,Sna ewillopenthegateandheavetheguardoutintothewaves.Thiswillallowyoutodisposeofguardsthatyouhave

    illedor

    noc

    edoutsothattheircomradsdon'tstubleacrossthebodyandsendthegameintoalertmode.

    GeneralStrategy:-NOTEthehatchesinwhichyoucangetintothemainstructureofthetan er;

    (1)Portlevel1:OpensintoDec A,crew'squarters(2)Portlevel2:loc

    ed(3)Starboardlevel1:loc ed(4)Starboardlevel2:OpensintoDec B,crew'squarters

    -EquiptheM9andloo

    uptothewal

    wayabovetheAftDec .Shoottheguardpeeringovertherailing.

    -YoucangotothehatchthatleadstoDec B,crew's

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    quarters.Gotothestairsandwaitfortheguardtoloo

    overtherailingwithhisbinoculars,gouptohimandeithercho ehimorshoothimwiththeM9.Openthehatch.

    -TogettothedoorthatleadstoDec

    B,crew'squarterswaittotheleftofthefirstsetofstairsyoureachandgointoFPV.PullouttheM9andwaitfortheguardtowal intoyourlaserbeam.Shoothim,obviously.Nowgotothehatchandopenit.

    -Youwill

    nowthatyouarenearthehatchwhenyouhearthecodecringing.AnswerthecallandOtaconwillinformyouthatyoucangothroughthehatchtogainaccesstotheTan er.

    -ThereisaRationinthenorthwestcornerofthisarea.

    -ThereisaBandageunderthefirstsetofstairsyoupassgoingtothehatchthatleadstoDec A,crew'squarters.

    -ThereisaboxofPentazemininthenortheastcornerofthisarea.

    ShadowStrategy:-GoingtothehatchtoDec B,gotothestairsandwaitfortheguardtoloo overtherailingwithhisbinoculars.Whenhedoesdothatruntothehatchandopenitquic ly.

    -GoingtothehatchthatleadstoDec A,waitinthesmallwal waybetweentherailingandthewall.Waitfortheguardpatrollingtheretowal tothespotinfrontofyou,whenhedoesrunbehindhimandopenthehatch.

    Items:[VE]-[NM]

    -2Rations-1Pentazemin-2Bandages

    Ammunition:[VE]-[NM]

    -chaffgrenades

    Dec A,crew'squarters=======================

    AreaAnalysis:Thisroomisshapedli ea'U'withahatchordoorat

    eithertipofit.Ifyouexploretothesouthalittlebityouwillfindaroomwithafewrowsofloc ers.Thereisonlyoneguardinthisareaandhepatrolsontherightsideofthe'U'.

    GeneralStrategy:-Sha ethewateroffofyourselfbyrapidlypushingtheXbutton.

    -Gosouthandentertheloc erroom.Searchalltheloc ersforgoodies.Ifaloc erisloc edtrypunching

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    and ic ingitopentogainaccess.

    -Watchtheguardpatrollingincornerview,whenheisatthefurthestpointawayfromyou,whipouttheM9andshoothim.Youcanalsouseajump-outshot,thatwor sprettywell.

    -Youcanusethepipesandcylindersalongthepassagewaytotemporarilyblindtheguard,ordistracthim.

    Shadow:-Watchtheguardpatrolling,whenheisheadingawayfromyourunbehindhimandloo

    offtotherightsideofthepassage.Hideinthelittlenicheinthewallandwaitfortheguardtocomebac

    andpassyou.Whenhedoesrunnorthandexittheroom.

    UselessCrap:-Findthegirlyposterontheloc erinthenorthwestoftheroom.Opentheloc erandloo attheposterinFirstPersonView.NowcallOtaconandSna ewillbebeplayingwithhiser...SolidSna e.

    Items:-Ration

    Ammo:-M9x15

    Dec A,crew'slounge=====================

    AreaAnalysis:Thisiswherethecrewoftheshipcomestorelaxduringbrea s.Unfortunately,theyarealldeadandnowitisoccupiedbyterrorists.Anyway,thisisshapedasahallwaywithastaircaseintheroomsoneitherside.Inthemiddleofthehallwaythereisalargeglassbarrierthismayeitherwor toyouradvantageornot,ifyouwanttoshootaguardontheothersideofityoucan'tsince

    thebulletwilljustcrac

    theglass.Buttheglasscanalsobeusedasadistraction,fireabulletintotheglassandanynearbyguardswillgoinvestigate,potentiallyopeningaholeforyoutoslipthrough.

    Thereareonlytwoguardsthatyouwillhavetoworryaboutinthisarea,theguardpatrollingthelengthofthehallwayandtheguardwhopatrolstheloungeitself.

    Theroominthewesthasaguardatthebaseofthestaircase,snoozing.Hehastworationsonhimandadogtag.Ifyouwanttoyoucangoaheadandta

    ethem.TheUSPammothereisuselessforthemoment,sinceyoudon't

    haveaUSP.

    Ta

    enoteofthemini-barinthelounge.Itcanprovideyouwithlotsofcoverduringashootout.

    GeneralStrategy:-Usejump-outshotstogetthefirsttwoguards.

    -GrabtheM9ammobehindthemini-bar.

    -Ifyoudooptogoforthesnoozingguard,becarefulof

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    thefliescirclingaroundhishead.IfyoustaythereawhiletheflieswillbecomeattractedtoSna

    eandalerttheguardandanyotherguardsthatseetheflies.

    -ThereisaRationbytheTVscreen.

    -Youwillwanttoreachthedoorwayontheright,abovethestairsinthemiddle.

    Shadow:-Observeincornermodethepatrollingguards.

    -Spottheholeintheirdefense.Itiswhentheguardpatrollingthecorridorgoestothewestsideandtheloungeguardisstillwal

    ingalongthenorthwallofthelounge.

    -Snea through.

    UselessCrap:-Tal aboutdetail!InFPVloo atthemini-baritselfandyoushouldseeanicebuc etonthecounter.Shootitsothatitscontentsspillout,ice.Now,loo attheiceforawhileandeventuallyyouwillseeitmelt.Also,thelargerpiecesoficewillta elongertomeltthanthesmallerones.

    -InthewestsideofthisroomthereisasmallTVscreenshowingviewsofthenewMetalGearprototype.Whenyoushootitwillgoblan .

    -Whenyoushootthemagazinesonthemagazinerac theywillexplodeinashowerofpapershreds.Youcancontinuedoingthisuntilthepiecesaretoosmalltoshoot.

    -Fireabulletthroughtheplantsintheroomandtheleaveswillsha ealittlebit.Theysha emoreifyoushootthestems.

    -Whenyoufirebulletsintotheglassinthemiddleoftheroomitwillma easmallcrac intheglass.Fireabout15shotsintotheglassanditwillcompletelyshatter,showeringshardsofglassalloverthefloor.

    -Theguardatthebottomofthestairsinthewesthasfliescirclinghishead,ifyoustaythereforamomenttheflieswillsuddenlybecomeattractedtoyou,thefliescanalertguardstoyourpresencesobecareful.

    Items:-Ration

    Ammunition:-M9x15-USPx15

    Dec -B,crew'squarters=======================

    AreaAnalysis:Thisareaisbasicallyasquare(roughlyspea

    ing)shapedhallwaywithsmallroomsoneaithersideofit.TheroomintheeasthasastairwayuptoDec Cbutitisbloc edbyasetofcrates.Thisisalsowhereyoucomeinfrom

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    theAftDec ifyouchosethestarboardsidedoor.

    TheroominthewesthasanotherstaircaseuptoDec C,thisisyoureventualgoalinthisarea.

    Thereareonlytwoguardsinthisroom.Thereisonepatrollingthenortherncorridorandanotherpatrollingthesouth.Theybothmovebac

    andforth(fromeasttowest)ontheirpatrolroutes.

    Ta enoteofthecut-scenewhereSna eseestheguard'sshadowonthefloor,thiswillbeamajorobstacleinthisroom.Ma esuretopayattaentiontowhereyourshadowisbeingcastatalltimes.

    GeneralStrategy:-ThereisM9ammounderneaththestairsintheeast.

    -Watchtheguardontheradarandobservethetimingandlocationsofhispatrol.Waitforhimtoturnwest,whenhedoesthisyoucaneitherholdhimuptota eitemsfromhimorjusttranquilizehimfromtheendofthecorridor.

    -Theguardinthesouthcanbeta encareofinthesame

    wayastheoneinthenorth.

    -Theloc erinthesouthcanprovideyouwithahidingplaceintheeventofyoubeingspotted,thereissomeUSPammointherebutyoudon'tyethavetheUSPsoitisuseless.

    -ThereisaRationinthedar spaceinthesoutheast.

    -Thedar spacewheretheRationwasandthecorrespondingspaceinthewestcanbeusedashidingspaces.

    Shadow:-Gotowardsthesouthernguard.Waitforhimtoheadtothewestsideofhispatrolandthenfolowhimandhideinthelittlenicheinthewallwheretheloc eris,leanagainsttheloc

    er.Whentheguardpassesyou(goingeast)gofurtherwestandthenyoucangotothestaircasetoDec C.

    ITEMS:rationAMMO:M9x15,USPx15

    Dec -C,crew'squarters

    =======================

    AreaAnalysis:Watchthecut-sceneandthecodeccallfromOtacon.Ta

    enoteoftheirdiscussionandthin ofhowyouaregoingtogetpastthecamera.Thisareaisjustalongcorridorwithtwostaircasesoneitherside,withtheeastonebloc

    edbycrates.ThereisastaircaseinthemiddlethatgoestoDec D.Theonlysecurityprecuationsinthishallwayfornowisthesecuritycameramountedonthewall,neartheceiling.Therearenowguardshereatthe

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    momentbuttherewillbelateroninthegame,whenyoucomebac

    throughhere.

    GeneralStrategy:-Sidestepunderthecameraandgoupthestairs.

    -Ifyoupic

    edupachaffgrenadeontheAftDec

    thenyoucanuseithere.

    -Thereisachaffgrenadeintheloc erbythestairs.

    -ThereisaRationintheventbythestairsintheeast.

    Items:-noneAmmunition:-chaffgrenades

    Dec

    -D,crew'squarters=======================

    AreaAnalysis:Thisisthemostdifficultpartofthegameasofyet.Dec Dhasa itcheninthewest,apantryintheeast,andastaircasegoinguptoDec Einthesouth.

    The itchenisaccessedbytwoslidingdoors,onebythestaircasethatyoucameupandtheothertothesouthof

    it,bythestaircasetoDec

    E.The

    itchenismonitoredbyasurveillancecameraandtwoguards,theywillpatrolinbetweenthetablesinacircularpattern(youcanwatchontheradartoseewhatImean).Inthefoodpantrythereiscurrentlynoguardbutthatwillchangeeventually.

    Theguardthatpatrolsthenortherncorridormainlypatrolsbac andforth(hewillventureintothe itcheneventuallyheisthesecondguard).Nowthesoutherncorridor,wherethestairsareismonmitoredbyoneguardwhopatrolseast/west.

    Yourmainworryinthisareaisthehallwaythatconnectsthenorthandsouthhalls.Ifyouloo closelyyouwillseetwovertical,blac stripsonthewall.Doyou nowwhattheyare?Well,ifyougetcloseenoughtothemOtaconwillcallSna eandexplainittohim.

    GeneralStrategy:-Waitfortheguardinfrontofthecameratomovetothe

    itchen.

    -Gointocornerviewbytheblac stripsonthewallandobservetheguardinthesouth.Whenyoufigureouthowtotranquilizehimwhileheisn'tloo

    ingyoucandoso.

    -Thefoodpantrycontainsacardboardbox(remmeberfromMGS?).

    -IfyouenterthefoodpantryanotherguardwillcomeupfromDec Candenter.Hewilleventuallydozeoff.Justwaitforit.

    -CrawlundertheIRBeamsafteransweringthecallfromOtacon.Tochec thelocationofthebamsyoucanuseSna e'sluc ycharms(Cigarettes)oryoucanshootthe

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    fireextinguisherontheothersideofthebeams.Thecontentswillspilloutandshowyouthebeams.

    -Inthe itchentheguardswillpatrolinacircularpatternaroundthetables.Theonewhoapprochesclosesttothedoorwilleventuallyreturntohisfirstpatrolpositioninthenortherncorridor.

    -Thesecuritycameracannotbedestroyed,youmusteitheruseachaffgrenadeoryourstealths

    illstogetaroundit.

    -ThereisaRationbehindthecounterinthe itchen.

    -ThefoodpantryhassomeM9ammunition.

    -Onceyouaredoneheadtothestaircaseinthesouth.

    Shadow:-Ignorerheguardinfrontofthecamera.

    -Watchtheguardinthesouthfromcornerview.Whenheturnsaroundtoheadtowardsthe itchenthenquic lyduc undertheIRBeamsandfollowhimuntilhepassesthestairs,goupthembeforeheturnsaround.

    Items:-Box1

    Ammunition:-2M9x15-2USPx15

    UselessCrap:-Ifyoushootthepanshangingfromtheceilinginthemesshalltheyma elittlenoises.Ifyouexperimnetenoughyoumaybeabletocreatealittletune.

    Dec -E,thebridge==================

    Cut-SceneAnalysis:(1)Ta enoteofthenameofthechoppertransport.(2)Whereisthetan erheaded?(3)Whoisthewomanousideonthedec

    ?

    AreaAnalysis:Thisisthebridge,wherealloftheshipscontrolsare.Rightnowthereareonlyafewthingsofnote,thehatchontheleftandaRationrightnexttoit.

    GeneralStrategy:-Pic uptheRationandopenthehatchontheleft,astheoneontherightissealed.

    Shadow:-DothesameasinGeneralStrategy.

    Items:-none

    Ammuniton:-USPx15

    NavigationalDec

    =================

    Cut-SceneAnalysis:(1)Whoisthewomantal ingto?

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    (2)Whoisthevehiclespilot?WhatdidheundergoVRtrainingfor?(3)Whatisthevehicle?(4)WhoisShalashas a?(5)Whatisthe'Unit'?

    BossBattle-OlgaGurlu ovich----------------------------

    GeneralStrategy:-Trytotric

    Olgaintothin

    ingyouaresomewhereelse.

    -Shootoutthespotlightandthestringsonthetarpthatholdittothedec .

    -Usetheside-stepmove,hidebehindaboxandpee outtoshoot.

    -Trylyingdowninbetweenthegapbytheboxesontheright,youwillgetagoodshotonOlgaformhere.

    -Sometimes noc ingagainsttheboxeswithyourpistolorfistwilldistracther.

    -Jump-outshotswor nicely.

    -Whenshethrowsgrenadesmovetoadifferentlocation,sometimesyouwillbeabletoshootherwhilesheiswindinguptothrowit, noc ingwillalsoma eherstopherattac .

    -Formorein-depthstrategiesseetheBOSSGUIDE.

    NavigationalDec ,wing(afterthebattle)==========================================

    Cut-SceneAnalysis:(1)WhyistheCypherthere?Whoiscontrollingit?(2)WhoisthemanSna etoo aphotoof?Whatishis

    relationshiptoOlga?(3)Whosentthetip?(4)WhydidOtacontrustthetip?Whatwasdifferentthistime?

    Equipment:NowyouhaveaUSPhandgun,thisisyourfirstlethalweaponinthegame.Nowyoucanhaveatleastafightingchanceagainstanyattac

    teamsthatyourunacross.

    HeedOtacon'swarning,theUSPma esALOTofnoise.Useitonlyinverysecludedplacesorinplaceswherethereisalotofbac

    groundnoise.

    Ifyouaregoingfordogtagcollectionbeverycarefulwithwhoyou ill.Ifyou illaguardwho'stagyouhavenotgottenyetthenyouwillbeunabletogethistaguntilyouplaythroughthegameanothertime.

    OnegoodthingthatyougetwiththeUSPisaflashlightthatcomesonwheneveryoudrawthegun.This(obviously)allowsyoutoseeindar placesandilluminateplaceswhichneedlighting.Ofcourse,whenyoudrawtheUSPnearanenemyit(thelight)willattracthisattention.

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    Soma esurethatyouhavetheguardinaholduporsomethingli

    ethatwhenyoudrawit.

    AreaAnalysis:ItisrainingagainandonceagainSna ecancatchacold,sodon'tstayouttoolong.ThereisaplaceontheoppositesideofthisareaalmostidenticaltotheoneyoufoughtOlgain.Themiddlepartofthisareaisraisedupabout20feetabovethesurroundingarea.Ontopofthisisthecrow'snest,thereisaladderheresothatSna ecanclimbuptothetop.

    GeneralStrategy:-Sha

    edownOlga'sbodyforadogtag.

    -GrabtheRation.

    -ClimbuptheCrow'snestandgrabanyitemsyoufindonit.YoushouldatleastgettheThermalGoggles.

    -Whenyougotowardstheothersideofthedec thehatchwillopenandaguardwillbegintopatroltheareabythespotlight.Shootthespotlightifyouwanthisdogtagoranythingelseromhim.

    -GrabtheWetBoxfromunderthespotlight.Ma esureto

    onlyusethisitemoutside(thin

    aboutit).

    Shadow:-Ignoretheguardandgointhehatchhecameoutof.

    Items:-Ration-ThermalGoggles-WetBox

    Ammunition:-none

    UselessCrap:-ShootOlgaandOtaconwillcallandyellatyou,calling

    youamonster.Also,ifyoucallOtaconwhileloo

    ingatOlgaSna ewillmentionneartheendoftheirlittleconversationthathehas"hadenoughoftomboys."Loo sli

    eMerylsurvivedShadowMosesafterall.

    Dec -E,thebridge==================

    AreaAnalysis:Onceagainthisisaprettyboringroom,justsomeUSPammoinfrontofthehatchandsomestairsgoingdowntoDec D.

    GeneralStrategy:-GrabtheUSPammo.

    -Godownthestairs.

    Shadow:-DoasinGeneralStrategy.

    Items:-none

    Ammuniton:-USPx15

    Dec -D,crew'squarters

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    =======================

    AreaAnalysis:Theareaisessentiallythesameaslasttimeyouwerehere,thereisaguardpatrollingthenortherncorridorandanotherinthe itchen.Everythingelseisthesameaslasttime.

    GeneralStrategy:-Knoc

    onthewallnexttothestairwell(ontheright).Waitinsidethestairwellfortheguardtocomearoundtoyoursideandthenyoucanmanagehimfromthere.

    -Thecameracanbeta

    enoutwiththeUSP.

    -ThereisUSPammounderthetableclosesttothecameraandunderneaththecamera.

    -Nowyoucandealwiththatsleeperguard(heisa'toughguy').Ifyouwanttoyoucangrabhistag.Justentertheroomli eyoudidbeforeandhewillcomeupintotheroom.

    Shadow:-Watchtheguardpatrollingbothonscreenandontheradar.Waitforhimtoturntothewestandthencrawlunderthebeams.Followhimuntilhestopsbythe

    stairsandthenpasshimandgodownthemtoDec

    C.

    Items:-Box1-Ration

    Ammunition:-2USPx15-2M9x15

    Dec -C,crew'squarters=======================

    AreaAnalysis:Nowthereisaguardpatrollinghere.hesimplypatrolsbac andforthfromoneendofthecorridortotheother.

    Notverycomplicated.Thesecuritycameraisstillthesameaslasttimeyouwerehere.

    GeneralStrategy:-Waitagainstthewall(onthesidewheretheloc

    eris)andwatchtheguardcomingfromthepartwherethecamerais.Whenhepassesyouhewillbewideopen,dowhateveryouwantwithhimnow.

    -PassthecamerabyshootingitwiththeUSP,usingachaffgrenade,orwal ingunderit.Iprefertowalunderitsothatdon'twasteammounnescessarily.

    Shadow:-Waitfortheguardtopassyouandthengounderneath

    thecamerabysidestepping.

    Items:-none

    Ammunition:-chaffgrenades

    Dec -B,crew'squarters=======================

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    AreaAnalysis:ThisareaisEXACTLYthesameaslasttime,nochangesatallexceptyouarecomingfromtheotherside.

    Thisareaisbasicallyasquare(roughlyspea ing)shapedhallwaywithsmallroomsoneaithersideofit.TheroomintheeasthasastairwayuptoDec

    Cbutitisbloc

    edbyasetofcrates.ThisisalsowhereyoucomeinfromtheAftDec

    ifyouchosethestarboardsidedoor.

    Thedoorthatleadstothercrew'sloungeonDec

    Aisyourgoal.

    Thereareonlytwoguardsinthisroom.Thereisonepatrollingthenortherncorridorandanotherpatrollingthesouth.Theybothmovebac andforth(fromeasttowest)ontheirpatrolroutes.

    GeneralStrategy:-ThereisM9ammounderneaththestairsintheeast.

    -Watchtheguardontheradarandobservethetimingandlocationsofhispatrol.Waitforhimtoturnwest,whenhedoesthisyoucaneitherholdhimuptota eitemsfromhimorjusttranquilizehimfromtheendofthecorridor.

    -Theguardinthesouthcanbeta encareofinthesamewayastheoneinthenorth.

    -Theloc erinthesouthcanprovideyouwithahidingplaceintheeventofyoubeingspotted,thereissomeUSPammointhere,ma esureyougrabit.

    -TheremaybeaRationinthedar spaceinthesoutheastofthisroom,itdependsuponwhetherornotyougotityourfirsttimethrough.

    -Thedar spacewheretheRationwasandthe

    correspondingspaceinthewestcanbeusedashidingspaces.

    Shadow:-Gotowardsthesouthernguard.Waitforhimtoheadtotheeastsideofhispatrolandthenfollowhimandhideinthelittlenicheinthewallwheretheloc eris,leanoppositetheloc er.Whentheguardpassesyou(goingwest)gofurthereastandthenyoucangotothedoortoDec A.

    Items:-Ration

    Ammunition:-M9x15

    -USPx15

    Dec -A,crew'slounge=====================

    AreaAnalysis:Rememberwhereyoucameoutofthecrew'squartersonthisfloorandSna epee edoutaroundthecorner?Wellthestaircaserightbythereisyourgoalfornow.Theguardspatrolsatthesamebutthereisanewguardhere

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    (patrollingeast/west)soifyouaregoingfordogtagsthenyoucangrabhis.

    GeneralStrategy:-Juststayatthetopofthestairsandwatchtheguardspatrollingbelowyou,ta enoteofwhereandwhentheholeintheirpatrolisandthenta

    eadvantageofittogettothestaircaseinthenortheast.

    -Ifyouarefeelingimpatientthenyoucanjustshootthem,itsentirelyuptoyou.

    -Nowyoucangetthedogtagfromtheguardwhohasthefliescirclingaroundhishead.Ma esureyoutranquilizetheotherguardsinthisroombeforeyouta ehimon.

    -GrabtheM9ammobehindthebar.

    -GrabtheStunGrenadeatthebottomofthestairs.

    Shadow:-Spottheholeintheirpatrolsandthengoapstthemwhenitcomesup,itisthesameaslasttimeyouwerehere.

    Items:-Ration

    Ammunition:-M9x15-StunGrenade

    UselessCrap:-Tal aboutdetail!InFPVloo atthemini-baritselfandyoushouldseeanicebuc etonthecounter.Shootitsothatitscontentsspillout,ice.Now,loo attheiceforawhileandeventuallyyouwillseeitmelt.Also,thelargerpiecesoficewillta elongertomeltthanthesmallerones.

    -InthewestsideofthisroomthereisasmallTVscreen

    showingviewsofthenewMetalGearprototype.Whenyoushootitwillgoblan .

    -Whenyoushootthemagazinesonthemagazinerac

    theywillexplodeinashowerofpapershreds.Youcancontinuedoingthisuntilthepiecesaretoosmalltoshoot.

    -Fireabulletthroughtheplantsintheroomandtheleaveswillsha ealittlebit.Theysha emoreifyoushootthestems.

    -Whenyoufirebulletsintotheglassinthemiddleof

    theroomitwillma

    easmallcrac

    intheglass.Fireabout15shotsintotheglassanditwillcompletelyshatter,showeringshardsofglassalloverthefloor.

    -Theguardatthebottomofthestairsinthewesthasfliescirclinghishead,ifyoustaythereforamomenttheflieswillsuddenlybecomeattractedtoyou,thefliescanalertguardstoyourpresencesobecareful.

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    EngineRoom-Starboard=====================

    ToavoidlongconfusingsectionsofwritingIhavedividedtheEngineRoomintotwopartsStarboardandPort.BasicallyIsplititinhalf,youshouldbeabletofigureoutwhereIdidit.Thereisathirs=dsectionalthewayontheothersideoftheroom,whereyoushootoutthecontrolunits.

    AreaAnalysis:ThisisthestarboardhalfoftheEngineRoom(rightside).Whatyoushould

    nowrightoffthebatisthatitisprettysafetousetheUSPinjustaboutanyplaceintheEngineRoomsincethenoisecreatedbytheenginesoftheshipcreatesalotofbac grundnoisetomuffleyourshots.

    Thisroomismainlycomprisedofcatwal

    srunningaroundtheopenspacesaroundtheenginessothereisotalotofmanueveringroomavailableifyouhavetofightoffanattac teamorslippastaguard.

    WhenyoufirstentertheEngineRoomandgonorththerewillbeashortlittlecut-scenewhereSna eseesVulcanRaven'sShadowonthewall.Sna ethin sitmaybeahintofsomesortandbelievesthathewillhavetobattlehim

    (thatisifyoucallupOtacononthecodecafterthescene).IfyougonorthalittlebitmorethenyouwillseethattheshadowisjustcreatedbyalittleRavendollinfrontofaflashlight.

    Cut-SceneAnalysis:(1)WhywouldtherebeaRavendollinthetan er?AretheterroriststryingtotellSna esomething?

    GeneralStrategy:-Grabtheitemsfromtheareaandtheloc ers.

    -Whenyougooutthedoorandseetheguardstandingbytherailingyoucandothreethings:

    (1)Kic

    himofftheedgesothatheplummetstohisdeathandlandonanotherguard.Funbutyouwon'tbeabletogetadogtagfromhim.

    (2)Tranquilizehimifyouaregoingforno ills.

    (3)Grabhimanddraghimawayfromtherailingsoyoucangrabhisdogtagandanythingelsehenmayhaveonhim.

    -Thereisaguardpatrollingthesecondlevel.Youcandothreethingswithhim:

    (1)Dropdownofftherailingontohim,thiswill noc himout.Onceheisoutthenfireatranquilizerbulletintohimsothathewillbeoutforalongtime.

    (2)Shoothimfromaboveorfollowhimdownandthenshoothimasheiswal

    ingawayfromyou.

    (3)Followhimdownandthenholdhimupforadogtagandsomeitemsandammo.

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    -Theguardonthelowestleveliseasilyta

    encareof,justwaitforhimtoturnawayfromyou.

    -Headforthestairsinthesouth.

    Shadow:-Youwillwantoshoottheguardontheportsideoftheroom(lowerlevel)withtheM9sothatwhenyoudropdownfromthewireyoucanlandwithoutalertinganyone.

    -UsethewirestrungacrosstheEngineRoomtomoveacrossit.Youwillneedfullhealthtoma

    eitacrosssouseaRationtoreplenishanylosthealth.

    -SeeEngineRoom-Portforcontinuationofthis.

    Items:-Ration

    Ammuntion:-USPx15-M9x15

    EngineRoom-Port[One]======================

    AreaAnalysis:Thisareaisjustli ethestarboardsideoftheroom.Therearethreelevelsofctawal sandwal waysandguardsoneachone.ItisstillsafetousetheUSPinjustaboutanyplaceintheEngineRoomsincethenoisecreatedbytheenginesoftheshipcreatesalotofbac grundnoisetomuffleyourshots.

    GeneralStrategy:-Goupthebigsetofstairsandloo fortheguardstandingaloneinthesouth.heiseasyenoughtoholdup.Tryitwhenheisloo ingthroughhisbinoculars.

    -Theotherthreeguardsarecomparativelyeasytostic

    up.Thereisoneonthebottomlevel,anotheronthesecondlevel,andoneonthetoplevel.

    -Thereisagrenadeonthebottomlevelinthesouthwest.

    Shadow:-Dropdownfromthewire(doingahang-drop-catch)moveandgetontothecatwal belowyou.

    -Theguardonthesecondlevelcaneasilybepassedbymovingupthestairswhenheisfacingaway.

    -Thelastguardcanalsobepassedwhenhestopstoloo

    outovertherailing.

    -Gointhedoortotheleft.

    UselessCrap:-Thatguardloo ingthroughthebinoculars,rememberhim?Loo closelyatwherehewasloo ing,seethatposter?

    Items:-none

    Ammuntion:-Grenade-USPx15

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    EngineRoom-Port[Two]======================

    AreaAnalysis:ThisissimilartotheroominwhichyoufirstenteredtheEngineRoom.Thedoorinthesouthisloc edandthereisasmallroominthenorth.Youwillnotice,ifyougointothatroomthattherearemoreIRsensorsthatyouneedtogetpast.Whenyougonorththerewillbeashortcut-scenewhereaguardcomesoutoftheloc eddoorandreportsin.

    GeneralStrategy:-Waitfortheguardtofinishhisreportbeforeyoutrytodoanythingtohim.

    -Theguardwillma eaquic circlearoundtheroom,goingcounter-cloc wise.

    -Hewillreturntotheareabehindthedoorhecameoutofoncehehascircledtheroomonetime.

    -Donotgothroughtthehallwayinthenorthuntilyouhaveclearedoutthesensors.

    -UsetheUSPtota eoutthecontrolunits.

    -YoumaywanttouseaPentazeminbeforeshootingtosteadySna e'saim.

    -Thetelltalesignofacontrolunitisaglowinggreenlightonasmallrectangularbox.

    -Whenyoulandashotonacontrolunitthegreenlightwillwin out,theboxwillhaveaholeinit,andyouwillhearanoiseofsomethingbeingshutoff.

    -ToseethebeamsequiptheThermalGoggles,theCigarettes,oryoucanshootthebagofflourontheothersideofthehall,bythehatch.NotethatshootingtheflourwillcauseSna

    etosneeze.

    -Therearethreecontrolunitsthatyouwillhavetoshoot.

    (1)Thefirstoneisontopoftheshelfontherightsideofthehallway.Getontopoftheplatforminfrontofitandpee up(R2+L2).Youshouldbeabletogetaclearshotatitnow.

    (2)Thesecondcanbeta

    encareofbylayingdownonthefloorbetweentheloc erandtheplatformthatyouusedtoshootoutthefirstbox.Whenyouloo

    inFPVyoushouldseeagreenglowinglightnearthewallontheright.

    (3)Thethirdcanalsobeta

    encareofinthesamewayasthesecond,itisontheleftsideinsteadoftheright.

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    -Whenallthecontrolunitshavebeendisabledgothroughthehatchinthenorth.

    Items:-none

    Ammuntion:-USPx15

    Dec -2,port============

    "VeranzanoBridgechec

    pointpassed.Allnon-essentialpersonellreporttotheholdsin10minutestimeforthescheduledbriefingsessionwiththeCommandant.Youareorderedtocontinuemanningyourpostsuntilthattime."

    AreaAnalysis:Don'tworryaboutmissingyourrecoverypoint,ithappensnomatterwhatyoudointhegame.Otaconwillhavetouseadifferentpointnow.

    Thisareaisjustabiglonghallwaythatwillgopastalotofsealedhatches.Attheendofthelongstraight-awaythereisasmallerhallwayleadingeast,youmustgothroughthere.

    Thereareonlythreeguardsinthisarea,onewillcomedownsouthtowadsyouasyouareheadingnorth,anotherwillpatrolbac andforthintheeast/westhallway(heislisteningtomusic),andthenthelastguardisstandingmotionlessabout4/5ofthewaydowntheeast/westhallwaysleeping.

    GeneralStrategy:-Runnorththroughthehallwaycollectingitemsfromthesiderooms.

    -Whenyouseeaguardcomingtowardsyouduc intothefirstsideroomyouseeandflattenagainstthewall.

    -Whenyouseetheguardwiththemusicplayingjuststaybac inthehallwayuntilheturnsaroundandheadsbactowherehecamefrom.Heshouldbeeasytodealwithwhenhehashisbac

    toyou.

    -Whenyoucomeuptotheguardwhoisdozingoffandmumblingabout'nothingtoreport'thenyoucanjusttimeitsothatyouholdhimuporwal

    pasthimwhenhecloseshiseyes.Justobserveforamomenttogetthegeneralideaofwhatthetimingis.

    Shadow:-Wal

    throughthecorridoruntilyougettotheguardwhoiscomingsouthtowardsyou.Justhideinthefirst

    sideroomthatyouseeandwaitforhimtopass.

    -Fortheguardwiththeheadphonesonjustwaituntilheturnsaroundandthenfollowhim.Whenhepausesintheeast/westcorridorquic lygetbehindoneofthewallstothesideoftheopenings.Waitforhimtopass.

    -Observethesleepingguardforamomenttogetthegeneralideaofwhatthetimingisofwhenhedozesoffandwa esup.Onceyouhaveitgopasthim.

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    Items:-Ration

    Ammuniton:-USPx15

    UselessCrap:-Whenyouareleaningagainstthewallstepouttotheleft.Sna ewill noc overapipescaringthecrapoutoftheguardcomingdownthecorridor.

    Dec -2,Starboard=================

    AreaAnalysis:Youwillonlygetpastthefirstsideroombeforeacut-scenebegins.Afterthecut-sceneabattlewillensuewithsomeGurlu

    ovichsoldiers.

    GeneralStrategy:-Gatheralltheammoanditemsyoucanandgosouthforthecut-scene.

    Cut-SceneAnalysis:(1)Whoisthemanthesoldiersaretal ingto?Whatisheas ingofthem?

    GeneralStrategy:-Stayduc edbehindtheboxandpee uporstrafeleft

    toshootattheguards.

    -Goforcrotchshotsorheadshots.

    -Trythejumpoutshotmove,thiswor sverywell,evenwhencrouched.

    -Occasionallyaguardinthebac willthrowagrenade,everyothertimehethrowsitwilllandbythebox,theothertimeitwilllandbehindyou.Justgetawayfromthegrenadebeforeitexplodes(didIevenneedtosaythat?).

    -Whenalltheguardsappeartohavebeen

    illedor noc edoutthreeguardswillcomeoutofthatsideroomandrunuptoyou.Youcanusethejump-outshottodisposeofthem.

    -ThereisM9andUSPammointhebac alongwithaRation.

    Shadow:-Seeabovestrategies,useM9ifyouwant.

    Items:-Ration

    Ammunition:-2USPx15

    Cut-SceneAnalysis:(1)WhydoesOcelot illtheGurlu ovichsoldier?(2)Whatisindicatedbyhiswordsbeforehegoesoffcamera?

    Hold-1======

    AreaAnalysis:Nowthisiswhereyouabsolutelymustusestealth,even

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    Sna ecan'tfightoff300USMarines.ifyougetcaughtthegamewillbeover.Ifyouwatchinthecut-sceneyoucanseethatthemarinesarewatchingtheCommandantspeaonaprojector.Theywillnotturnaroundtofacethebac oftheroomorevenloo aroundsincetheyaresorivetedtohisincrediblespeech.

    Whatyoumustdoissnea

    downaroundthebac

    oftheholdsandfindyourwayintotheholdwhereMetalGearRAYisbeingstored.Oncethereyouhavetota

    ethefourphotosandgetyourassoutofthere.

    GeneralStrategy:-IfyouarelowonammogointotheroombehindSna eandgraballthatyoucan.

    -UseonlyyourM9intheholds,ifyou

    illaMarineorletoffaloudshotyouwillgetaquic GameOver.

    -Climbdowntheladderandgoslowlyacrossthesouthendofthehold.Duc undertheprojectorandbesurenottobumpintotheguardstandingbyit.

    -Gooverthegratesbywal ing,rolling,orcrawling.

    -Youwanttoma

    eittothedoorinthenorth.

    -Youcanalsogothroughtheventsundertheholds.Opentheblac hatchinthefloorandcrawlthrough.WhenyouseetheammunitionclipdroppedstopandwaitforthetwoMarinestostoploo ing.

    Shadow:-SeeGeneralStrategy.

    UselessCrap:-IfyougouptotheprojectorinthesouthendoftheholdandpresstheactionbuttonSna ewillturnitoff.Itis indoffunnybutitwillresultinagameover.

    -Ifyouwal

    infrontoftheprojectorwiththeStealthcamouflageequippedSna ewillcastaslightdistortionoverthedisplayscreen.ThiswillconfusealltheMarinesbutSna

    ewillgetcaughtoncetheyfigureitout.

    Items:-Ration

    Ammunition:-2M9x15

    Hold-2======

    AreaAnalysis:Thisisjustli ethefirsthold.ThereareafewdozenMarinesinthisholdandtheyarewatchingtheCommandant'sspeechonadisplayscreen.Thereareseveralimportantdifferencesthough.One,therearetwoprojectors.Whydoesthismatter?Wellyouwillseeeventuallythattheprojectorsta

    eturnsdisplayingtheimage.Whentheprojectorsswitchtheholdwillgodarandthentheimageofthecommandantwillswitchtotheothercreen,whenthishappenstheMarineswillallturn

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    atoncetofacetheotherscreen,ifyouhappentobeinaplacewheretheyshifttheirgazetothenyouwillbecaught.

    GeneralStrategy:-CrawlalongthesouthwalloftheroomunderthetwoprojectorsandbesurenottoalerttheMarinestandingbyit.

    -Youcanenterthehatchinthesoutheastcorner,thiswillta

    eyoutothethirdhold.

    -Gooverthegratesbywal

    ing,rolling,orcrawling.

    -Youwanttoma

    eittothedoorinthenorth.

    -MovewhentheMarinesareloo

    ingtheotherway.

    Shadow:-SeeGeneralStrategy.

    UselessCrap:-IfyougouptooneoftheprojectorsandpushtheactionbuttonSna ewillturnofftheprojector.ButinsteadofbeingcaughttheotherprojectorwillturnonandtheMarineswillturntofaceit.IfSna econtinuestodothistheneventuallybothscreenswill

    haveprojectedimages.Thenbothscreenswillbeta

    enoverbytwopicturesofhotchic s.Obviously,youwillgetcaughtwhenthishappens.

    Items:-none

    Ammuniton:-none

    Hold-3======

    AreaAnalysis:Allrighthereyouareatlast.Thisistheroomwhere

    thenewMetalGearisbeingstored.Itisaratherimposingmachinedon'tyathin ?Anyway,youwillseethatthisroomhasonlyonedifferencefromtheotherholds(besidesthatfactthatthereisagiant,bi-pedal,nuclear,wal ingdeath-mobileinthemiddleofit).TheMarineCommandantisgivinghisspeechinthisroom.TheMarinesinthisroomwillfollowhimwal ingbac andforthacrosstheplatform.ThereareMarinesgaurdingbothside