melee and thrown equipment 1
DESCRIPTION
A guide on Meelee and thrown equipmentTRANSCRIPT
1
Revised October 13, 2006You will probably need the following files from the Mythic_Role_Playing Yahoo Group:Character Design 3; Convenient Charts and Tables 2; Skill s 3; Strengths 2; &Weaknesses 2
MELEE & THROWN EQUIPMENT LISTS
NOTES:If a weapon hits a material of higher material strength, there is a chance of it breaking as if purposely attempting tobreak the weapon. Make a Breaking check, comparing the material strength of the object and either the Strength of thewielder or the material strength or Body Armor of the target.
Range = the maximum range of the weapon in question. For each area beyond the first, the weapon receives a –1RS tohit.Damage = The damage the weapon causes.Type = Most weapons are either Lethal or Stunning (knock-out).Material = Indicates the material strength of the item. Scientific weaponry tends to be more fragile and more expensiveand not used by the man on the street.One-handed = The weapon can be fired one-handed without penalty.Illegal = Possession of this weapon outside of certain authorized groups is a misdemeanor.Milit ary = Possession of this weapon outside of the milit ary and certain authorized groups is a crime.Power Pack = The weapon operates from a power pack, as opposed to standard ammo.Bursts = The weapon may affect multiple adjacent targets.Scatters = This weapon affects all within one area of the target.Two men to fire = Two person are required to fire this weapon effectively. One may fire, with the result of the firing ata +2RS to hit.Stationary = This weapon does not move, but it can turn in place.
* Damage maxes out when it reaches material strength of the weapon, usually superhuman to superhuman 3
MELEE WEAPONSITEM DAMAGE TYPE MATERIAL NOTESKnife /Dagger
Strength+1RS*
Lethal High Is defined as any blade weapon with a blade up to 12” .May be thrown as a thrown object.
Sword Strength+2RS* Lethal High Are considered one-handed blade weapons with bladesover 12” long.
GreatSword
Strength+3RS* Lethal High Are two-handed blade weapons. They may be wieldedone-handed with a -1RS penalty. Rquires a Strength ofHigh or greater.
Axe Strength+1RS* Lethal AboveAverage
Are any chopping weapon, including fire axes, that maybe wielded with one hand.
Great Axe Strenght+2RS* Lethal AboveAverage
Are two-handed chopping weapons, used by medieval-type folk. Requires Strength of High or grater. They maybe wielded one-handed with a-1RS penalty.
Spear Strength+2RS* Lethal AboveAverage
Is considered as any thrusting blade with a handle overone foot long, and is normally thrown or wielded withtwo hands. They may be wielded one-handed with a -1RS penalty.
Club Strength+1RS* Stunning AboveAverage
Are standard blunt weapons, and include makeshiftweapons such as chairs and tables.
Whip,leather
Weak Stunning Average Can make a Grabbing attack from a distance as if thewhip had a Agilit y equal to its material.
Whip,metal
Below Average Stunning AboveAverage
Can make a Grabbing attack from a distance as if thewhip had a Agilit y equal to its material.
Fist Strength Stunning - +1RS bonus if using gauntlets or using brass knuckles.
2
ITEM DAMAGE TYPE MATERIAL NOTESKick Strength Stunning - A +1RS bonus to damage is applied if the character has
some martial arts training. Because of the increaseddiff iculty in maintaining balance a -1RS penalty to the“act next” question.
Chainsaw Incredible Lethal High Difficult to wield so a -2RS penalty to “act next” and“hit” questions.
THROWN WEAPONSITEM RANGE DAMAGE TYPE MATERIAL NOTES
Boomerang ThrowRange
Strength* Stunning AboveAverage
A flat, curved throwing stick. Onlycharacters with Throwing Skill may cause aboomerang to return to their hand.
Grenade,Fragmentary
ThrowRange
Exceptional Lethal - Usable by milit ary and governmentorganizations but ownership and use byprivate citizens is ill egal. Damage is appliedto all in the same area. For every 20’ fromthe blast, -1RS to the damage.
Knife /Dagger
ThrowRange
Strength-1RS* Lethal High Is defined as any blade weapon with a bladeup to 12” . May be thrown.
MolotovCocktail
ThrowRange
Exceptional Lethal Low Damages all i n the area but only for theinitial bast area of 15’ . Ownership and use byprivate citizens is ill egal.
Shuriken ThrowRange
Strength-2RS* Lethal AboveAverage
Also called throwing stars. Maximum rangeof these stars is 3 areas.
Spear ThrowRange
Strength* Lethal AboveAverage
Is considered as any thrusting blade with ahandle over one foot long, and is normallythrown or wielded with two hands. If thrownthe damage is Strength +2RS.
Stick ofDynamite
ThrowRange
Incredible Lethal Weak Damages all i n the area. For every 40’ fromthe blast, -1RS to the damage. Usable bymilit ary and government organizations butownership and use by private citizens isill egal.
ThrowingAxe
ThrowRange
Strength* Lethal AboveAverage
ThrownRock
ThrowRange
Strength-3RS* Stunning Incredible Assumes thrown by a normal Averagehuman.