meet the power builds ed 2_7_1
DESCRIPTION
for NWN2TRANSCRIPT
MEET THE POWER
BUILDS, ED. 2.7.1 A Guide to the Equipment and Stats of
the NPCs in “Battle of the Builds”
Frank Perez (a.k.a. Elysius)
Meet the Power Builds Page i
Table of Contents
INTRODUCTION ............................................................................................................ 1
AN INCONVENIENT RANGER ......................................................................................... 5
ARMORED FIST OF THE FALLEN ..................................................................................... 9
BLACK DRAGON .......................................................................................................... 13
BLACK DRAGON SOUL ................................................................................................. 17
BLACKLOCK ................................................................................................................. 21
BLOOD SCHOLAR ........................................................................................................ 26
CLAW OF MALAR ........................................................................................................ 31
DIVINE BARD .............................................................................................................. 35
DIVINE DRAGON ......................................................................................................... 40
DIVINE RANGER .......................................................................................................... 44
DIVINE SOUL ............................................................................................................... 48
DIVINE STORM SOUL .................................................................................................. 53
DIVINE WARLOCK ....................................................................................................... 57
DRAGONMASTER NEGOTIATOR .................................................................................. 61
DROW FURY ............................................................................................................... 66
ELDRITCH BLADE ......................................................................................................... 70
ELDRITCH PALADIN OF CANDLEKEEP........................................................................... 75
EPIC ARCANE TRICKSTER ............................................................................................. 79
FALLEN ANGEL ............................................................................................................ 85
HALFLING NINJA ......................................................................................................... 89
HOLY DRAGON DERVISH ............................................................................................. 94
ILLUSIONARY BLADE ................................................................................................... 99
IMMORTAL TREANT .................................................................................................. 103
IRON SORCERER ........................................................................................................ 108
ITHIL’KYW THE UNDERDREAD ................................................................................... 112
JOE AVERAGE ............................................................................................................ 115
KAGE KAZE NO KAMA ............................................................................................... 119
KAZE NO KAMA ........................................................................................................ 123
KAZE NO KAMA DUELIST ........................................................................................... 127
Meet the Power Builds Page ii
LEFT FIST OF GOND ................................................................................................... 131
LORD OF THE MOUNTAIN ......................................................................................... 135
NECROMASTER ......................................................................................................... 139
OBSIDIAN SORCERER ................................................................................................ 144
POINTY STICK ............................................................................................................ 149
PROFANE DRAGON ................................................................................................... 153
RESTLESS SOUL ......................................................................................................... 157
RIGHT FIST OF GOND ................................................................................................ 162
SACRED SPEAR .......................................................................................................... 166
SHADOWBANE.......................................................................................................... 170
SWORD OF TYR ......................................................................................................... 175
TERRACOTTA SOLDIER .............................................................................................. 179
THUGGERNAUT ........................................................................................................ 183
VETERAN .................................................................................................................. 187
INDEX BY CLASS ........................................................................................................ 191
Meet the Power Builds Page 1
Introduction
“heh it’d be amusing to have a PVP pit fight where all
these builds go at it. Unbuffed my char would last all of
two seconds against all these other builds. Buffed? I don’t
know much about PvP though I’m sure it wouldn’t be
pretty.”
Dark_hold_, “Epic Character Build Repository,” NWN2:
Players - Mask of The Betrayer Campaign (Spoilers
Warning),
http://nwn2forums.bioware.com/forums/viewtopic.h
tml?topic=592904&forum=121&sp=75
“Battle of the Builds” is a module that allows players to instantly raise their
PCs to level 30 and pit them in mortal combat against some of the finest power
builds from the Web. The module was created as a vehicle for safely testing
character build concepts that may be used in Player-versus-Player (PvP) games.
The module also serves as a showcase for demonstrating what each power build
is capable of doing and how well it would survive when pitted against other
power builds.
This document lists the statistics and equipment of the NPC power builds
found in version 1.23 of the module. It is intended for players who want to know
what items and spells each NPC in the module has. Players seeking inspiration
for their own character builds may find some good ideas in this document,
regardless of whether they intend to play the module.
The power builds in this document were adapted from write-ups found at a
couple of sites; namely, NWN2Wiki and Neverwinter Nights: Epic Character
Builders Part Deux. The original write-up on each build detailed the character’s
attributes and level progression. The characters’ equipment and known spells
are generally not listed, however. This is understandable, considering that
different campaigns, modules, and persistent worlds may call for a different set
of items and spells.
The equipment chosen for the NPCs in “Battle of the Builds” are based on the
items that may be crafted, looted, or bought in the Official Campaign of
Neverwinter Nights 2 and its expansion, Mask of the Betrayer. There are two
restrictions on items and enchantments that the module’s author (that is, I)
implemented in choosing what would be available to PCs and NPCs:
• No item may grant its user immunity of any sort, whether to critical
hits, mind-affecting spells, energy damage, or whatever.
Meet the Power Builds Page 2
• No item may apply a persistent Haste effect on its user while
equipped.
These restrictions were imposed so as not to cancel or make irrelevant the
main advantages of some of the power builds. For example, one of the items that
was removed from the module was the Ring of Leeched Abjuration. This item
lowers the physical attributes of its wearer while granting complete immunity to
Evocation spells. This ring would have made all the wizards and sorcerers
powerless against anyone wearing it. Arcane spellcasters were given the kind of
damaging spells that cannot be saved against, and nearly all of them are
Evocation spells.
Testing Your Player Character Since the release of version 1.10 of “Battle of the Builds,” players may change
a number of parameters that affect the course of the gladiatorial duels. Most of
these parameters are geared toward toning down the power of the gladiators’
equipped items. Through repeated playtesting, it was discovered that some
builds may perform dismally at particular settings but do well in others.
The outcome of duels involving your player characters may also depend on
the fight parameters that you choose. When testing your player character, try to
set the fight parameters to closely match the strength of available magical items
in the module or persistent world that you intend to send your PC to. By default,
magical items in “Battle of the Builds” are as powerful as those found in Mask of
the Betrayer. Items in other modules or persistent worlds may not be quite as
strong.
When testing your PC for the first time, you may want to try going against
Joe Average, a human level-30 fighter. Good power builds should be able to beat
Joe more often than they get beaten by him.
You may also test your build against other NPCs who are, more or less, Joe
Average’s equal. In previous editions of this document, the author boldly
identified who among the NPCs might be equally matched with Joe, as well as
who were weaker or stronger. Since the initial version of the module, however,
the AI of the NPCs has grown progressively stronger with each release. Many
characters whom Joe Average easily defeated in previous versions have now
turned the tables on him. The author makes a qualified judgment in stating that
when the default fight parameters are used, the Divine Ranger and Drow Fury
are probably equal to Joe Average in terms of fighting prowess. Nevertheless,
future releases of “Battle of the Builds” may find these same characters defeating
Joe handily.
If your PC cannot defeat these builds, you may try to explore your PC’s areas
for improvement by going against any of the less powerful builds. The
Inconvenient Ranger, Ithil’kyw the Underdread, and the Restless Soul are
relatively weak in the current version of the module. Other NPCs whose
Meet the Power Builds Page 3
performance may vary with your chosen fight parameters include the Profane
Dragon and the Sacred Spear.
If there is one tip that the author may impart, it is to ensure that your PC’s
defenses are strong. Do not sacrifice defense for offense. In general, a hard-
hitting character with low Armor Class will fall against a weaker opponent that
is very hard to hit. (There are exceptions to this rule, particularly when a build
has certain combos that put opponents in the defensive.) If your PC is a caster,
include spells that provide concealment, raise Armor Class, protect against
enemies’ spells, or create a Mirror Image effect.
For offense, you may want to choose spells that raise your PC’s damage
capability and chances to hit, as well as spells that weaken or destroy your
target’s defenses. Arcane spellcasters should also include spells that immobilize
or damage their targets without offering them a chance to make their saving
throws.
The usefulness of each skill mostly depends on the module or persistent
world that your character will be playing in. Spellcraft and Tumble are good
defensive skills for characters in any module. Taunt is useful against opponents
whose Will saves are not very high. Conversation skills such as Diplomacy or
Intimidate give added options for solving problems in the Official Campaign and
Mask of the Betrayer, but these skills may be useless in a PvP environment. Spot
is very important in PvP, especially against those who can hide in plain sight or
feint. Certain skills such as Parry or Survival are best left untouched.
If your PC manages to defeat Joe Average, you may try going against the
stronger builds. Thanks to the improved AI that the latest version of the module
has, all the NPCs that have not been mentioned above fall in this category. These
NPCs are the Armored Fist of the Fallen, Blacklock, Black Dragon, Black Dragon
Soul, Blood Scholar, Claw of Malar, Divine Bard, Divine Dragon, Divine Soul,
Divine Storm Soul, Divine Warlock, Dragonmaster Negotiator, Eldritch Blade,
Eldritch Paladin of Candlekeep, Epic Arcane Trickster, Fallen Angel, Halfling
Ninja, Holy Dragon Dervish, Illusionary Blade, Immortal Treant, Iron Sorcerer,
Kaze no Kama, Kaze no Kama Duelist, Left Fist of Gond, Lord of the Mountain,
Necromaster, Obsidian Sorcerer, Pointy Stick, Right Fist of Gond, Shadowbane,
Shadowblade, Sword of Tyr, Terracotta Soldier, Thuggernaut, and Veteran. The
supreme champion among them is Pointy Stick, who is capable of beating all the
other NPCs in one-on-one combat.
With the right tactics, perhaps a well-designed PC under the control of a
human player can beat most of the NPCs in this module. It is the author’s hope
that you, the player, will have fun trying to do so.
Acknowledgments The author would like to acknowledge the following people for creating the
power builds featured in this module.
Meet the Power Builds Page 4
• adzaroo: The Epic Arcane Trickster
• Aekula: Ithil’kyw the Underdread
• chipzahoy: An Inconvenient Ranger
• Dark Eternal: Fallen Angel
• Dark_hold_ / Darkhold: Black Dragon Soul
• Dimeron: Eldritch Blade
• DirtyFinger: Illusionary Blade, Kage Kaze no Kama, Kaze no Kama
• Falconhurst: Drow Fury, Kaze no Kama Duelist
• Felexitus: Holy Dragon Dervish
• GT74: Claw of Malar
• jeminizero / JeminiZero: Armored Fist of the Fallen, Blood Scholar,
Divine Bard, Divine Ranger, Divine Soul, Divine Storm Soul, Divine
Warlock, Eldritch Paladin of Candlekeep, Halfling Ninja, Iron
Sorcerer, Obsidian Sorcerer
• lokigr: Lord of the Mountain
• Lorstaff: Sacred Spear
• Mithdradates and TyrTemplar: Terracotta Soldier
• rain4november: Restless Soul
• SchnaKe: Veteran
• steelsamurai: Pointy Stick, The Left Fist of Gond, The Right Fist of
Gond
• SushiSquid: Blacklock, Divine Dragon, Profane Dragon
• TopAceOfEarth: DragonMaster Negotiator
• TyrTemplar: Shadowbane, Sword of Tyr
• Weavols: Immortal Treant
• Xeorsos: NecroMaster
• Zhonn-vei'ay: Black Dragon, Joe Average, Thuggernaut
Meet the Power Builds Page 5
An Inconvenient Ranger
Wood Elf, Ranger 21/ Blackguard 3/ Frenzied Berserker
5/ Fighter 1
Alignment: Chaotic Evil
Statistics (Naked) STR 22 DEX 14 CON 6 INT 8 WIS 8 CHA 22
AC 13 HP 238 BAB 30 Fort 25 Refl 22 Will 14
Feats Favored Enemy: Elves, Power Attack, Two-Weapon Fighting (Combat Style:
Ranger), Cleave, Favored Enemy: Outsider, Great Cleave, Divine Might, Favored
Power Attack (Elves), Favored Power Attack (Outsider), Favored Enemy:
Human, Favored Power Attack (Human), Great Charisma (+1), Favored Enemy:
Gnomes, Epic Divine Might, Epic Prowess, Improved Power Attack, Favored
Enemy: Dwarves, Bane of Enemies, Armor Skin
Skills Hide 24, Intimidate 9, Listen 24, Move Silently 24, Search 24, Spot 24
Prepared Spells Ranger
Level 1 Resist Energy × 4
Level 2 Barkskin, Curse of Impending Blades ×2, Protection from Energy
Level 3 Aid, Invisibility Purge, Mass Curse of Impending Blades × 2
Level 4 Cure Serious Wounds × 3
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Chain Shirt
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 6
Item Properties
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Cold Iron Short Sword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 18 DEX 14 CON 6 INT 8 WIS 8 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Ra 1 Hi +4, Li +4, MS
+4, Se +4, Sp +4
Favored Enemy:
Elves
Power Attack
Meet the Power Builds Page 7
Level Class Attribute Skills Bonus Feats Feats
2 Ra 2 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Two-Weapon
Fighting
(Combat Style:
Ranger)
3 Ra 3 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Cleave
4 Ra 4 STR + 1 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Animal
Companion:
Boar
5 Ra 5 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Favored Enemy:
Outsider
6 Ra 6 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Great Cleave
7 Bg 1 In +1
8 Bg 2 STR + 1 In +1
9 Bg 3 In +1 Divine Might
10 FB 1 In +1
11 FB 2 In +1
12 FB 3 STR + 1 In +1 Favored Power
Attack (Elves)
13 FB 4 In +1
14 FB 5 In +1
15 Ra 7 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Favored Power
Attack
(Outsider)
16 Ra 8 CHA + 1 Hi +1, Li +1, MS
+1, Se +1, Sp +1
17 Ra 9 Hi +1, Li +1, MS
+1, Se +1, Sp +1
18 Ra 10 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Favored Enemy:
Human
Favored Power
Attack (Human)
19 Ra 11 Hi +1, Li +1, MS
+1, Se +1, Sp +1
20 Ra 12 CHA + 1 Hi +1, Li +1, MS
+1, Se +1, Sp +1
21 Ra 13 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Great Charisma
(+1)
22 Ra 14 Hi +1, Li +1, MS
+1, Se +1, Sp +1
23 Ra 15 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Favored Enemy:
Gnomes
Epic Divine
Might
24 Ra 16 CHA + 1 Hi +1, Li +1, MS
+1, Se +1, Sp +1
25 Ra 17 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Epic Prowess
26 Ra 18 Hi +1, Li +1, MS
+1, Se +1, Sp +1
27 Ra 19 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Improved
Power Attack
Meet the Power Builds Page 8
Level Class Attribute Skills Bonus Feats Feats
28 Ra 20 STR + 1 Hi +1, Li +1, MS
+1, Se +1, Sp +1
29 Ra 21 Hi +1, Li +1, MS
+1, Se +1, Sp +1
Favored Enemy:
Dwarves
Bane of
Enemies
30 F 1 In +1 Armor Skin
Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, Ra = Ranger
Skill: Hi = Hide, In = Intimidate, Li = Listen, MS = Move Silently, Se = Search, Sp = Spot
References chipzahoy, “An Inconvenient Ranger -Ra(21),BG(3),FB(5),M(1) or F(1),”
NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/An_Inconvenient_Ranger_-
Ra%2821%29%2CBG%283%29%2CFB%285%29%2CM%281%29_or_F%2
81%29.
Meet the Power Builds Page 9
Armored Fist of the Fallen
Human, Favored Soul 15/ Monk 2/ Blackguard 3/ Sacred
Fist 10
Alignment: Lawful Evil
Deity: Ilmater/Malar
Statistics (Naked) STR 21 DEX 12 CON 12 INT 12 WIS 8 CHA 21
AC 17 HP 276 BAB 25 Fort 29 Refl 26 Will 20
Feats Able Learner, Power Attack, Cleave, Weapon Focus (Unarmed Strike), Extend
Spell, Practiced Spellcaster (Favored Soul), Combat Casting, Blind-Fight, Divine
Might, Persistent Spell, Great Strength (+1), Great Strength (+2), Great Charisma
(+1), Epic Divine Might
Skills Concentration 33, Hide 5, Listen 17, Lore 8, Spellcraft 33, Spot 33, Tumble 33
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from
Alignment, Shield of Faith
Level 2 Aid, Cure Moderate Wounds, Eagle’s Splendor, Lesser Restoration, Remove
Paralysis, Silence
Level 3 Blindsight, Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse,
Vigor
Level 4 Assay Resistance, Cure Critical Wounds, Death Ward, Divine Power,
Recitation, Restoration
Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell
Resistance, True Seeing
Level 6 Energy Immunity, Greater Dispel Magic, Heal, Mass Bull’s Strength, Stone
Body, Vigorous Cycle
Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon
Creature VII, Word of Faith
Level 8 Aura versus Alignment, Firestorm, Mass Death Ward, Summon Creature
VIII, Sunbeam
Meet the Power Builds Page 10
Favored Soul
Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
(None)
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 11
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 12 INT 12 WIS 8 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Co +4, Hi +4, Lo
+4, Sp +4, Tu +4
(Save 4)
Able Learner,
Power Attack
2 FS 1 Co +1, Sc +5, Sp
+1, Tu +1
3 M 2 Co +1, Hi +1, Lo
+2, Sc +1, Sp +1
Cleave
4 FS 2 CHA + 1 Co +1, Lo +1, Sc
+1, Sp +1
5 FS 3 Co +1, Lo +1, Sc
+1, Sp +1
6 FS 4 Co +1, Sc +1, Sp
+1, Tu +1
Extend Spell
7 FS 5 Co +1, Sc +1, Sp
+1, Tu +1
8 FS 6 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1
9 FS 7 Co +1, Sc +1, Sp
+1, Tu +1
Practiced
Spellcaster
(Favored Soul)
10 FS 8 Co +1, Sc +1, Sp
+1, Tu +1
11 FS 9 Co +1, Sc +1, Sp
+1, Tu +1
12 FS 10 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1
Combat Casting
13 FS 11 Co +1, Sc +1, Sp
+1, Tu +1
14 FS 12 Co +1, Sc +1, Sp
+1, Tu +1
15 SF 1 Co +1, Sc +1, Sp
+1, Tu +1
Blind-Fight
16 BG 1 STR + 1 Co +1, Sc +1, Sp
+1, Tu +1
17 BG 2 Co +1, Sc +1, Sp
+1, Tu +1
18 BG 3 Co +1, Sc +1, Sp
+1, Tu +1
Divine Might
19 SF 2 Co +1, Sc +1, Sp
+1, Tu +1
20 SF 3 STR + 1 Co +1, Sc +1, Sp
+1, Tu +1
Meet the Power Builds Page 12
Level Class Attribute Skills Bonus Feats Feats
21 SF 4 Co +1, Sc +1, Sp
+1, Tu +3
Persistent Spell
22 SF 5 Co +1, Li +1, Sc
+1, Sp +1, Tu +2
23 SF 6 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
Great Strength
(+1)
24 SF 7 STR + 1 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
25 SF 8 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
Great Strength
(+2)
26 SF 9 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
27 SF 10 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
Great Charisma
(+1)
28 FS 13 CHA + 1 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
29 FS 14 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
Epic Divine
Might
30 FS 15 Co +1, Li +2, Sc
+1, Sp +1, Tu +1
Class: Bg = Blackguard, FS = Favored Soul, M = Monk, SF = Sacred Fist
Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble
Comment The build presented here is an evil variant of JeminiZero’s Armored Fist of
Ilmater. To gain free weapon feats for unarmed strike, the Armored Fist has to
serve a god whose favored weapon is unarmed. This makes Ilmater the only
choice for a deity. Since Ilmater is a good god, however, the Armored Fist has to
shift alignment between level 14 and level 15 to eventually be a Blackguard at
level 16.
References JeminiZero, “Armored Fist of Ilmater- FS(12),M(4),Pal(4),SF(10),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Armored_Fist_of_Ilmater-
_FS%2812%29%2CM%284%29%2CPal%284%29%2CSF%2810%29.
Meet the Power Builds Page 13
Black Dragon
Drow, Bard 16/ Red Dragon Disciple 10/ Blackguard 4
Alignment: Neutral Evil
Statistics (Naked) STR 30 DEX 13 CON 10 INT 16 WIS 8 CHA 22
AC 18 HP 256 BAB 23 Fort 23 Refl 21 Will 23
Feats Bully, Battle Caster, Knockdown, Disarm, Improved Disarm, Power Attack,
Cleave, Divine Shield, Extend Spell, Divine Might, Epic Divine Might, Curse Song,
Lingering Song
Skills Concentration 33, Diplomacy 12, Hide 5, Listen 18, Lore 8, Move Silently 30,
Perform 25, Spellcraft 30, Spot 14, Tumble 30, Use Magic Device 20
Prepared Spells Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance
Level 1 Amplify, Expeditious Retreat, Joyful Noise, Remove Fear, Tasha’s Hideous
Laughter
Level 2 Curse of Impending Blades, Ghostly Visage, Mirror Image, Silence
Level 3 Displacement, Haste, Mass Curse of Impending Blades, See Invisibility
Level 4 Greater Invisibility, Hold Monster, Shout, War Cry
Level 5 Ethereal Visage, Greater Heroism, Mass Cure Light Wounds, Song of
Discord
Level 6 Energy Immunity, Superior Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Meet the Power Builds Page 14
Item Properties
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Scimitar
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 8 CHA 19
Meet the Power Builds Page 15
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Hi +4, Li
+4, Lo +4, MS
+4, Pe +4, Tu +4,
UMD +4
Bully Battle Caster
2 Bd 2 Co +1, Hi +1, Li
+1, Lo +1, MS
+1, Pe +1, Tu +1,
UMD +1
3 Bd 3 Co +1, Li +1, Lo
+1, MS +1, Pe
+1, Tu +1, UMD
+1 (Save 1)
Knockdown
4 Bd 4 STR + 1 Co +1, Li +1, Lo
+1, MS +1, Pe
+1, Tu +1, UMD
+1 (Save 2)
5 Bd 5 Co +1, Li +1, Lo
+1, MS +1, Pe
+1, Tu +1, UMD
+1 (Save 3)
6 RDD 1 Co +1, Li +1, Sp
+5
Disarm
7 RDD 2 Co +1, Di +1, Li
+1, Sp +1
8 RDD 3 STR + 1 Di +1, Li +1, Sc
+1, Sp +1
9 RDD 4 Co +1, Di +1, Li
+1, Sp +1
Improved
Disarm
10 RDD 5 Co +1, Li +1, Sc
+1, Sp +1
11 RDD 6 Co +1, Di +1, Li
+1, Sp +1
12 RDD 7 STR + 1 Co +1, Li +1, Sc
+1, Sp +1
Power Attack
13 RDD 8 Co +1, Di +1, Li
+1, Sp +1
14 RDD 9 Co +1, Li +1, Sc
+2, Sp +1
15 RDD 10 Co +1, Di +1, Li
+1, Sc +1, Sp +1
Cleave
16 Bg 1 CHA + 1 Co +1, Di +1
(Save 3)
17 Bg 2 Co +1, Di +2
(Save 5)
18 Bg 3 Co +2, Di +3
(Save 5)
Divine Shield
Meet the Power Builds Page 16
Level Class Attribute Skills Bonus Feats Feats
19 Bd 6 Co +1, MS +1, Pe
+1, Sc +1, Tu +8,
UMD +2
20 Bd 7 STR + 1 Co +1, MS +5, Pe
+1, Sc +1, UMD
+1
21 Bd 8 Co +1, MS +2, Pe
+1, Sc +1, Tu +1,
UMD +3
Extend Spell
22 Bd 9 Co +1, MS +2, Pe
+1, Sc +1, Tu +1,
UMD +3
23 Bg 4 Co +1 (Save 4) Divine Might
24 Bd 10 STR + 1 Co +1, MS +1, Pe
+1, Sc +6, Tu +3,
UMD +1
25 Bd 11 Co +1, MS +1, Pe
+1, Sc +1, Tu +5
Epic Divine
Might
26 Bd 12 Co +1, MS +1, Pe
+1, Sc +3, Tu +2,
UMD +1
27 Bd 13 Co +1, MS +1, Pe
+1, Sc +5, Tu +1
Curse Song
28 Bd 14 STR + 1 Co +1, MS +1, Pe
+1, Sc +5, UMD
+1
29 Bd 15 Co +1, MS +5, Pe
+2, Tu +1
Lingering Song
30 Bd 16 Co +1, MS +2, Pe
+6
Class: Bd = Bard, Bg = Blackguard, RDD = Red Dragon Disciple
Skill: Co = Concentration, Di = Diplomacy, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc
= Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References Zhonn-vei'ay, “Darkness: The Black Dragon ( Bard 14 / RDD 10 / Blackguard 5 /
Warlock 1 ),” Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=285414&gid=14504.
Meet the Power Builds Page 17
Black Dragon Soul
Human, Bard 1/ Favored Soul 16/ Blackguard 3/ Red
Dragon Disciple 10
Alignment: Chaotic Evil
Deity: Finder Wyvernspur
Statistics (Naked) STR 26 DEX 12 CON 12 INT 10 WIS 8 CHA 28
AC 18 HP 314 BAB 22 Fort 30 Refl 26 Will 28
Feats Able Learner, Power Attack, Weapon Focus (Bastard Sword), Cleave, Practiced
Spellcaster (Favored Soul), Improved Power Attack, Divine Might, Great Cleave,
Extend Spell, Resist Acid Energy, Epic Divine Might, Great Charisma (+1) , Resist
Electrical Energy, Great Charisma (+2), Persistent Spell, Resist Sonic Energy,
Great Strength (+1)
Skills Concentration 24, Hide 5, Lore 8, Perform 1, Spellcraft 24, Tumble 30, Use Magic
Device 4
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from
Alignment, Remove Fear
Level 2 Aid, Death Knell, Lesser Restoration, Remove Paralysis, Resist Energy,
Silence
Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,
Prayer, Vigor
Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,
Recitation, Restoration
Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell
Resistance, True Seeing
Level 6 Energy Immunity, Heal, Stone Body, Superior Resistance, Vigorous Cycle
Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle
Level 8 Aura versus Alignment, Mass Death Ward, Sunbeam
Meet the Power Builds Page 18
Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Bastard
Sword (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Cold [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 19
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 10 INT 8 WIS 8 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +3, Hi +4, Lo
+4, Pe +1, Sc +4,
Tu +4, UMD +4
Able Learner,
Power Attack
2 FS 1 Hi +1, Lo +1
3 FS 2 Co +1, Lo +1 Cleave
4 FS 3 CHA + 1 Co +1, Lo +1
5 FS 4 Lo +1, Sc +1
6 RDD 1 Co +1, Sc +1 Practiced
Spellcaster
(Favored Soul)
7 RDD 2 Tu +2
8 RDD 3 CHA + 1 Co +1, Sc +1
9 RDD 4 Tu +2 Improved
Power Attack
10 Bg 1 Tu +2
11 Bg 2 Co +1, Sc +1
12 Bg 3 CHA + 1 Co +1, Sc +1 Divine Might
13 RDD 5 Co +1, Sc +1
14 RDD 6 Tu +2
15 RDD 7 Tu +2 Great Cleave
16 RDD 8 CHA + 1 Tu +2
17 RDD 9 Tu +3
18 RDD 10 Co +1, Sc +1, Tu
+1
Extend Spell
19 FS 5 Co +1, Sc +1, Tu
+1
Resist Acid
Energy
20 FS 6 CHA + 1 Co +1, Sc +1, Tu
+1
21 FS 7 Co +1, Sc +1, Tu
+1
Epic Divine
Might
22 FS 8 Co +1, Sc +1, Tu
+1
23 FS 9 Co +1, Sc +1, Tu
+1
Great Charisma
(+1)
24 FS 10 CHA + 1 Co +1, Sc +1, Tu
+1
Resist Electrical
Energy
25 FS 11 Co +1, Sc +1, Tu
+1
Great Charisma
(+2)
26 FS 12 Co +1, Sc +1, Tu
+1
27 FS 13 Co +1, Sc +1, Tu
+1
Persistent Spell
Meet the Power Builds Page 20
Level Class Attribute Skills Bonus Feats Feats
28 FS 14 STR + 1 Co +1, Sc +1, Tu
+1
29 FS 15 Co +1, Sc +2 Resist Sonic
Energy
Great Strength
(+1)
30 FS 16 Co +2, Sc +1
Class: Bd = Bard, Bg = Blackguard, FS = Favored Soul, RDD = Red Dragon Disciple
Skill: Co = Concentration, Hi = Hide, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu = Tumble, UMD = Use Magic
Device
Comment With Favored Souls, the choice of deity has an impact on the weapon feats
that the characters gain. For the “Battle of the Builds” module, the deity chosen
for the Black Dragon Soul is Finder Wyvernspur, whose favored weapon is the
bastard sword. Nevertheless, the original write-up on this power build
recommended choosing a deity whose favored weapon is two-handed. Through
playtesting, it was found that the Black Dragon Soul stood a better chance of
surviving if he carried a shield. Hence, it was decided to let this character use a
bastard sword and heavy shield in combat.
The skills chosen for this character are also different from what the original
write-up recommended. In particular, Diplomacy and Use Magic Device were
sacrificed in favor of Concentration and Spellcraft.
References Darkhold, “Black Dragon Soul - FS(16),Brd(1),BG(3),RDD(10),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Black_Dragon_Soul_-
_FS%2816%29%2CBrd%281%29%2CBG%283%29%2CRDD%2810%29.
Meet the Power Builds Page 21
Blacklock
Drow, Warlock 26/ Blackguard 4
Alignment: Neutral Evil
Statistics (Naked) STR 22 DEX 12 CON 10 INT 16 WIS 8 CHA 22
AC 12 HP 196 BAB 23 Fort 19 Refl 16 Will 21
Feats Bully, Spellcasting Prodigy, Power Attack, Cleave, Battle Caster, Divine Might,
Resist Cold Energy, Resist Fire Energy, Weapon Focus (Longsword), Blind-Fight,
Eldritch Master, Great Charisma (+1), Great Charisma (+2), Epic Divine Might,
Epic Fiendish Resilience, Epic Eldritch Blast (+1d6), Great Charisma (+3)
Skills Concentration 33, Heal 1, Hide 5, Intimidate 33, Spellcraft 30, Taunt 4, Tumble
10, Use Magic Device 33
Prepared Spells Warlock
Level 1 Entropic Warding, Hideous Blow, See the Unseen
Level 2 Curse of Despair, Eldritch Chain, Flee the Scene
Level 3 Eldritch Cone, Noxious Blast, Vitriolic Blast
Level 4 Eldritch Doom, Retributive Invisibility, Word of Changing
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Meet the Power Builds Page 22
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 10 INT 16 WIS 8 CHA 18
Meet the Power Builds Page 23
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Wa 1 Co +4, Hi +2, In
+4, Sc +4, UMD
+4
Bully Spellcasting
Prodigy
2 Wa 2 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
3 Wa 3 Co +1, Hi +1, In
+1, Sc +1, UMD
+1
Power Attack
4 Wa 4 STR + 1 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
5 Wa 5 Co +1, Hi +1, In
+1, Sc +1, UMD
+1
6 Wa 6 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
Cleave
7 Wa 7 Co +1, Hi +1, In
+1, Sc +1, UMD
+1
8 Wa 8 STR + 1 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
9 Wa 9 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Battle Caster
10 Bg 1 Co +1, In +1, Tu
+1 (Save 1)
11 Bg 2 Co +1, In +1, Tu
+1 (Save 2)
12 Bg 3 STR + 1 Co +1, In +1,
(Save 5)
Divine Might
13 Wa 10 Co +1, In +1, Sc
+4, UMD +4
Resist Cold
Energy, Resist
Fire Energy
14 Wa 11 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
15 Wa 12 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Weapon Focus
(Longsword)
16 Wa 13 STR + 1 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
Meet the Power Builds Page 24
Level Class Attribute Skills Bonus Feats Feats
17 Wa 14 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
18 Wa 15 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
Blind-Fight
19 Wa 16 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
20 Wa 17 STR + 1 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
21 Wa 18 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Eldritch Master
22 Wa 19 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
23 Wa 20 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Great Charisma
(+1)
24 Wa 21 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
25 Wa 22 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Great Charisma
(+2)
26 Wa 23 Co +1, In +1, Sc
+1, UMD +1
(Save 1)
Epic Divine
Might
27 Wa 24 Co +1, In +1, Sc
+1, Tu +1, UMD
+1
Epic Fiendish
Resilience
28 Wa 25 STR + 1 Co +1, In +1, Ta
2, UMD +1
29 Wa 26 Co +1, In +1, Ta
2, UMD +1
Epic Eldritch
Blast
Great Charisma
(+3)
30 Bg 4 Co +1, He 1, In
+1, UMD +1
Class: Bg = Blackguard, Wa = Warlock
Skill: Co = Concentration, He = Heal, Hi = Hide, In = Intimidate, Sc = Spellcraft, Ta = Taunt, Tu = Tumble, UMD =
Use Magic Device
Comment Playing the Blacklock at its full potential as a player character requires the
use of an add-on called the Warlock Buddy, which may be downloaded from the
Neverwinter Vault site. In “Battle of the Builds,” however, the Warlock Buddy
Meet the Power Builds Page 25
was not accommodated in the Blacklock’s AI since it cannot be assumed that all
players will want to download the add-on. Hence, the Blacklock’s performance
in this module may be less than stellar. This is not necessarily the case when the
Blacklock is played as a PC with the Warlock Buddy installed.
References SushiSquid, “Blacklock - Wlk(26),BG(4),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Blacklock_-
_Wlk%2826%29%2CBG%284%29.
Meet the Power Builds Page 26
Blood Scholar
Human, Bard 4/ Wizard 6/ Arcane Scholar of Candlekeep
10/ Red Wizard 10
Alignment: Neutral
Specialization: Evocation
Statistics (Naked) STR 8 DEX 16 CON 14 INT 24 WIS 8 CHA 14
AC 16 HP 188 BAB 16 Fort 11 Refl 15 Will 22
Feats Able Learner, Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell,
Arcane Scholar Spellcasting (Wizard), Skill Focus (Spellcraft), Spell Penetration,
Greater Spell Penetration, Practiced Spellcaster (Wizard), Red Wizard
Spellcasting (Wizard), Practiced Spellcaster (Bard), Great Intelligence (+1), Still
Spell, Epic Spell Penetration, Automatic Still Spell (0 – 3), Extend Spell,
Automatic Still Spell (0 – 6), Automatic Still Spell (0 – 9)
Skills Concentration 33, Hide 33, Listen 33, Lore 3, Move Silently 33, Perform 10,
Search 16, Spellcraft 33, Spot 16, Tumble 33, Use Magic Device 33
Prepared Spells Wizard
Level 0 Ray of Frost × 4
Level 1 Protection from Alignment × 2, Shield, True Strike × 5
Level 2 Blindsight × 2, Mirror Image × 6
Level 3 Displacement × 5, Ray of Enfeeblement × 2 (maximized), Spiderskin
Level 4 Assay Resistance, Clairaudience and Clairvoyance (extended),
Displacement (extended), True Strike (quickened) × 5
Level 5 Bigby’s Interposing Hand × 2, Isaac’s Lesser Missile Storm (empowered) ×
2, Least Spell Mantle (empowered) × 3
Level 6 Bigby’s Forceful Hand, Globe of Invulnerability, Greater Heroism, Greater
Spell Breach, Isaac’s Greater Missile Storm × 3
Level 7 Avasculate × 3, Energy Immunity, Isaac’s Greater Missile Storm
(empowered) × 3, Shadow Shield
Level 8 Iron Body, Isaac’s Greater Missile Storm (maximized) × 8
Meet the Power Builds Page 27
Wizard
Level 9 Bigby’s Forceful Hand (quickened) × 4, Energy Drain, Greater Spell Breach
(quickened) × 2
Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance
Level 1 Amplify, Grease, Joyful Noise
Level 2 Curse of Impending Blades, Silence
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Breastplate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Adamantine Rapier
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Resistance +5
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Saving Throw Bonus: Cold [+5]
Saving Throw Bonus: Universal [+5]
Left
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Meet the Power Builds Page 28
Item Properties
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 16 CON 14 INT 16 WIS 8 CHA 14
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Hi +4, Li
+4, Lo +3, MS
+4, Pe +4, Sc +4,
UMD +4, Tu +4
(Save 5)
Able Learner,
Spellcasting
Prodigy
2 Wi 1 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, Sp +2, UMD
+1, Tu +1 (Save
2)
3 Wi 2 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, Sp +1, UMD
+1, Tu +1
Skill Focus
(Concentration)
4 Wi 3 INT + 1 Co +1, Hi +1, Li
+1, Sc +1, UMD
+1, Tu +1
5 Wi 4 Co +1, Li +1, Sc
+1, Sp +1, UMD
+1, Tu +1
6 Wi 5 Co +1, Li +1, Sc
+1, UMD +1, Tu
+1 (Save 1)
Empower Spell Skill Focus
(Spellcraft)
7 ASC 1 Co +1, Li +1, MS
+1, Sc +1, Sp +1,
UMD +1, Tu +1
Arcane Scholar
Spellcasting
(Wizard)
8 ASC 2 INT + 1 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
Meet the Power Builds Page 29
Level Class Attribute Skills Bonus Feats Feats
9 ASC 3 Co +1, Hi +1, Li
+1, Sc +1, Sp +1,
UMD +1, Tu +1
Spell
Penetration
10 ASC 4 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
11 ASC 5 Co +1, Li +1, MS
+1, Sc +1, Sp +1,
UMD +1, Tu +1
12 ASC 6 INT + 1 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
Greater Spell
Penetration
13 ASC 7 Co +1, Hi +1, Li
+1, Sc +1, Sp +1,
UMD +1, Tu +1
14 ASC 8 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
15 ASC 9 Co +1, Li +1, MS
+1, Sc +1, Sp +1,
UMD +1, Tu +1
Practiced
Spellcaster
(Wizard)
16 ASC 10 INT + 1 Co +1, Hi +2, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
17 Wi 6 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, Sp +1, UMD
+1, Tu +1
18 RW 1 Co +1, Hi +1, Li
+1, MS +2, Sc
+1, UMD +1, Tu
+1
Red Wizard
Spellcasting
(Wizard)
Practiced
Spellcaster
(Bard)
19 RW 2 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, Sp +1, UMD
+1, Tu +1
20 RW 3 INT + 1 Co +1, Hi +2, Li
+1, MS +1, Sc
+1, UMD +1, Tu
+1
21 RW 4 Co +1, Hi +1, Li
+1, MS +1, Sc
+1, Sp +1, UMD
+1, Tu +1
Great
Intelligence
(+1)
Meet the Power Builds Page 30
Level Class Attribute Skills Bonus Feats Feats
22 RW 5 Co +1, Hi +2, Li
+1, MS +2, Sc
+1, UMD +1, Tu
+1
Still Spell
23 RW 6 Co +1, Hi +1, Li
+1, MS +2, Sc
+1, Sp +1, UMD
+1, Tu +1
Epic Spell
Penetration
24 RW 7 INT + 1 Co +1, Hi +2, Li
+1, MS +2, Sc
+1, UMD +1, Tu
+1
25 RW 8 Co +1, Hi +2, Li
+1, MS +1, Sc
+1, Sp +1, UMD
+1, Tu +1
Automatic Still
Spell (0 – 3)
26 RW 9 Co +1, Hi +1, Li
+1, MS +2, Sc
+1, UMD +1, Tu
+1 (Save 1)
27 RW 10 Co +1, Hi +1, Li
+1, MS +1, Se
+2, Sc +1, Sp +1,
UMD +1, Tu +1
Extend Spell Automatic Still
Spell (0 – 6)
28 Bd 2 INT + 1 Co +1, Hi +1, Li
+1, MS +1, Pe
+6, Se +1, Sc +1,
UMD +1, Tu +1
29 Bd 3 Co +1, Hi +1, Li
+1, MS +1, Se
+6, Sc +1, Sp +1,
UMD +1, Tu +1
Automatic Still
Spell (0 – 9)
30 Bd 4 Co +1, Hi +1, Li
+1, MS +1, Se
+7, Sc +1, UMD
+1, Tu +1
Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer
Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Se
= Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References JeminiZero, “Blood Scholar - Wiz(6),Brd(4),ASC(10),RWT(10),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Blood_Scholar_-
_Wiz%286%29%2CBrd%284%29%2CASC%2810%29%2CRWT%2810%2
9.
Meet the Power Builds Page 31
Claw of Malar
Drow, Monk 12/ Fighter 12 / Shadowdancer 2/
Blackguard 4
Alignment: Lawful Evil
Statistics (Naked) STR 22 DEX 14 CON 10 INT 14 WIS 8 CHA 22
AC 17 HP 272 BAB 26 Fort 26 Refl 24 Will 18
Feats Wild Child, Blind-Fight, Weapon Focus (Unarmed Strike), Dodge, Disarm,
Mobility, Power Attack, Improved Disarm, Cleave, Divine Shield, Improved
Critical (Unarmed Strike), Divine Might, Crippling Strike, Great Charisma (+1),
Greater Weapon Focus (Unarmed Strike), Great Charisma (+2), Epic Divine
Might, Epic Prowess, Expose Weakness, Great Charisma (+3)
Skills Hide 33, Listen 6, Move Silently 33, Spot 32, Tumble 30, Use Magic Device 14
Prepared Spells None
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Meet the Power Builds Page 32
Item Properties
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
(None)
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 14 CON 10 INT 14 WIS 8 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Hi +4, Li +4, MS
+4, Sp +4, Tu +4,
UMD +2
Wild Child Blind-Fight
2 F 1 (Save 4) Weapon Focus
(Unarmed
Strike)
3 F 2 Tu +1, UMD +1
(Save 4)
Dodge Disarm
Meet the Power Builds Page 33
Level Class Attribute Skills Bonus Feats Feats
4 M 2 STR + 1 Hi +3, MS +3, Sp
+2, Tu +2
5 M 3 Hi +1, Li +1, MS
+1, Sp +2, Tu +1
6 F 3 UMD +1 (Save
2)
Mobility
7 M 4 Hi +2, MS +2, Sp
+2, Tu +2
8 Sd 1 STR + 1 Hi +1, MS +1, Sp
+1, Tu +1, UMD
+1 (Save 2)
9 Sd 2 Hi +1, Li +1, MS
+1, Sp +1, Tu +1
(Save 5)
Power Attack
10 F 4 Tu +1, UMD +1
(Save 5)
Improved
Disarm
11 M 5 Hi +2, MS +2, Sp
+2, Tu +1 (Save
4)
12 F 5 STR + 1 Sp +1, UMD +1
(Save 4)
Cleave
13 Bg 1 Hi +2, Sp +1
(Save 4)
14 Bg 2 Hi +1, Tu +1,
UMD +1 (Save
3)
15 Bg 3 Hi +1, Tu +1
(Save 4)
Divine Shield
16 M 6 STR + 1 Hi +1, MS +3, Sp
+2, Tu +2, UMD
+1
17 F 6 (Save 4) Improved
Critical
(Unarmed
Strike)
18 Bg 4 Hi +2, UMD +1
(Save 4)
Divine Might
19 M 7 Hi +1, MS +3, Sp
+4, Tu +2
Crippling Strike
20 F 7 CHA + 1 UMD +1 (Save
2)
21 M 8 Hi +2, MS +3, Sp
+2, Tu +1
Great Strength
(+1)
22 F 8 UMD +1 (Save
2)
Greater Weapon
Focus
(Unarmed
Strike)
23 M 9 Hi +2, MS +3, Sp
+2, Tu +1
Great Charisma
(+1)
Meet the Power Builds Page 34
Level Class Attribute Skills Bonus Feats Feats
24 F 9 CHA + 1 UMD +1 (Save
2)
25 M 10 Hi +2, MS +1, Sp
+2, Tu +2
Epic Divine
Might
26 F 10 UMD +1 (Save
2)
Epic Prowess
27 M 11 Hi +2, MS +2, Sp
+2, Tu +2
Expose
Weakness
28 F 11 CHA + 1 Tu +1 (Save 2)
29 F 12 Tu +1 (Save 4) Great Strength
(+2)
30 M 12 Hi +3, MS +3, Sp
+2, Tu +2
Class: Bg = Blackguard, F = Fighter, M = Monk, Sd = Shadowdancer
Skill: Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References GT74, “Claw of Malar (HiPS Version) - Monk 12/ Fighter 12/ Blackguard 4/ SD
2,” Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=296257&gid=14504.
Meet the Power Builds Page 35
Divine Bard
Human, Bard 26/ Cleric 1/ Blackguard 3
Alignment: Chaotic Evil
Domains: Darkness and Water
Statistics (Naked) STR 21 DEX 10 CON 14 INT 12 WIS 8 CHA 21
AC 14 HP 254 BAB 22 Fort 22 Refl 22 Will 23
Feats Luck of Heroes, Power Attack, Divine Shield, Battle Caster, Cleave, Curse Song,
Divine Might, Lingering Song, Chorus of Heroism, Great Charisma (+1), Song of
Requiem, Hymn of Requiem, Great Charisma (+2), Great Charisma (+3), Epic
Divine Might
Skills Concentration 33, Hide 18, Listen 33, Perform 33, Spellcraft 33, Spot 16, Tumble
33, Use Magic Device 33
Prepared Spells Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance
Level 1 Amplify, Balagarn’s Iron Horn, Grease, Joyful Noise, Lesser Dispel
Level 2 Cloud of Bewilderment, Curse of Impending Blades, Ghostly Visage, Mirror
Image, Silence
Level 3 Clairaudience/Clairvoyance, Haste, Remove Curse, See Invisibility, Weapon
of Impact
Level 4 Cure Critical Wounds, Greater Invisibility, Greater Resistance, Shout, War
Cry
Level 5 Cacophonic Burst, Greater Dispel Magic, Greater Heroism, Mind Fog, Song
of Discord
Level 6 Dirge, Energy Immunity, Greater Shout, Ice Storm
Meet the Power Builds Page 36
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Greater Gloves of the
Minstrel (enhanced)
Ability Bonus: Dexterity [+9]
Attack Bonus [+5]
Damage Bonus: Acid [3d6]
Skill Bonus: Perform [+6]
Use Limitation: Class: Bard
Right
Hand
Cold Iron Warhammer
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 37
Leveling Guide
Initial Attributes STR 16 DEX 10 CON 14 INT 12 WIS 8 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Li +4, Pe
+4, Sc +4, Sp +2,
UMD +4, Tu +4
(Save 4)
Luck of Heroes,
Power Attack
2 Bd 2 Co +1, Hi +5, Li
+1, Pe +1, Sc +1,
UMD +1, Tu +1
(Save 1)
3 C 1 Co +1, Sp +1
(Save 2)
Divine Shield
4 Bd 3 STR + 1 Co +1, Li +2, Pe
+2, Sc +2, UMD
+1, Tu +2
5 Bd 4 Co +1, Li +1, Pe
+1, Sc +1, UMD
+2, Tu +1 (Save
1)
6 Bd 5 Co +1, Li +1, Pe
+1, Sc +1, , UMD
+2, Tu +1 (Save
1)
Battle Caster
7 Bd 6 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 1)
8 Bd 7 STR + 1 Co +1, Li +1, Pe
+1, Sc +1, UMD
+1, Tu +1 (Save
3)
9 Bd 8 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 3)
Cleave
10 Bg 1 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 3)
11 Bd 9 Co +1, Hi +1
(Save 5)
12 Bg 2 STR + 1 Co +1, Li +2, Pe
+2, Sc +2, Sp +1,
UMD +2, Tu +2
Curse Song
Meet the Power Builds Page 38
Level Class Attribute Skills Bonus Feats Feats
13 Bd 10 Co +1 (Save 3)
14 Bd 11 Co +1, Li +2, Pe
+2, Sc +2, UMD
+2, Tu +2
15 Bg 3 Co +1 (Save 3) Divine Might
16 Bd 12 STR + 1 Co +1, Li +2, Pe
+2, Sc +2, UMD
+2, Tu +2
17 Bd 13 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
18 Bd 14 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
Lingering Song
19 Bd 15 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
20 Bd 16 STR + 1 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
21 Bd 17 Co +1, Li +1, Pe
+1, Sc +1, UMD
+1, Tu +1 (Save
2)
Chorus of
Heroism
22 Bd 18 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 2)
23 Bd 19 Co +1, Li +1, Pe
+1, Sc +1, , UMD
+1, Tu +1 (Save
4)
Great Charisma
(+1)
24 Bd 20 CHA + 1 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 4)
25 Bd 21 Co +1, Hi +1, Li
+1, Pe +1, Sc +1,
UMD +1, Tu +1
(Save 5)
Song of
Requiem
26 Bd 22 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 5)
27 Bd 23 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 5)
Hymn of
Requiem
Great Charisma
(+2)
Meet the Power Builds Page 39
Level Class Attribute Skills Bonus Feats Feats
28 Bd 24 CHA + 1 Co +1, Hi +2, Li
+1, Pe +1, Sc +1,
UMD +1, Tu +1
(Save 5)
29 Bd 25 Co +1, Li +1, Pe
+1, Sc +1, Sp +1,
UMD +1, Tu +1
(Save 5)
Great Charisma
(+3)
30 Bd 26 Co +1, Hi +7, Li
+1, Pe +1, Sc +1,
UMD +1, Tu +1
Epic Divine
Might
Class: Bd = Bard, Bg = Blackguard, C = Cleric
Skill: Co = Concentration, Hi = Hide, Li = Listen, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =
Use Magic Device
References JeminiZero, “Divine Bard - Brd(26),BG(3),Clr(1),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Divine_Bard_-
_Brd%2826%29%2CBG%283%29%2CClr%281%29.
Meet the Power Builds Page 40
Divine Dragon
Aasimar, Paladin 9/ Sorcerer 1/ Red Dragon Disciple 10/
Divine Champion 10
Alignment: Lawful Good
Statistics (Naked) STR 26 DEX 12 CON 16 INT 14 WIS 12 CHA 26
AC 18 HP 524 BAB 26 Fort 37 Refl 24 Will 30
Feats Ladies’ Man, Luck of Heroes, Summon Familiar, Able Learner, Weapon Focus
(Longsword), Power Attack, Toughness, Divine Might, Divine Shield, Epic Divine
Might, Epic Toughness (+30), Epic Resilience, Epic Prowess, Great Charisma
(+1), Armor Skin, Great Charisma (+2), Epic Toughness (+60), Great Charisma
(+3), Epic Toughness (+90)
Skills Diplomacy 33, Listen 33, Lore 8, Spellcraft 30, Tumble 12
Prepared Spells Paladin
Level 1 Bless, Bless Weapon
Sorcerer
Level 0 Acid Splash, Flare, Ray of Frost, Resistance
Level 1 Protection from Alignment, True Strike
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Meet the Power Builds Page 41
Item Properties
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major
Electrical Resistance
(enhanced)
Damage Resistance: Electrical [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Cold [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 14 INT 12 WIS 12 CHA 16
Meet the Power Builds Page 42
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 P 1 Di 4, Lo 4 (Save
4)
Ladies’ Man Luck of Heroes
2 S 1 Lo +1, Sc +5
(Save 1)
Summon
Familiar: Beetle
3 P 2 Di +2, Lo +1
(Save 1)
Able Learner
4 P 3 STR + 1 Di +1, Lo +1, Sc
+2
5 P 4 Di +1, Lo +1, Sc
+1
6 RDD 1 Di +1, Sc +1, Tu
+1
Weapon Focus
(Longsword)
7 RDD 2 Di +1, Sc +1, Tu
+1
8 RDD 3 STR + 1 Di +1, Sc +1, Tu
+1
9 RDD 4 Di +1, Sc +1, Tu
+1
Power Attack
10 RDD 5 Di +1, Sc +1, Tu
+1
11 RDD 6 Di +1, Sc +1, Tu
+1
12 RDD 7 CHA + 1 Di +1, Sc +1, Tu
+1
Toughness
13 RDD 8 Di +1, Sc +1, Tu
+1
14 RDD 9 Di +1, Li +2, Sc
+1
15 P 5 Di +1, Li +1, Sc
+1, Tu +1
Divine Might
16 RDD 10 CHA + 1 Di +1, Li +2, Sc
+1
17 P 6 Di +1, Li +1, Sc
+1, Tu +1
18 P 7 Di +1, Li +2, Sc
+1
Divine Shield
19 P 8 Di +1, Li +2, Sc
+1
20 P 9 CHA + 1 Di +1, Li +2, Sc
+1
21 DC 1 Di +1, Li +2, Sc
+1
Epic Divine
Might
22 DC 2 Di +1, Li +2, Sc
+1
Epic Toughness
(+30)
23 DC 3 Di +1, Li +2, Sc
+1
Epic Resilience
Meet the Power Builds Page 43
Level Class Attribute Skills Bonus Feats Feats
24 DC 4 CHA + 1 Di +1, Li +2, Sc
+1
Epic Prowess
25 DC 5 Di +1, Li +2, Sc
+1
Great Charisma
(+1)
26 DC 6 Di +1, Li +2, Sc
+1
Armor Skin
27 DC 7 Di +1, Li +2, Sc
+1
Great Charisma
(+2)
28 DC 8 CHA + 1 Di +1, Li +3 Epic Toughness
(+60)
29 DC 9 Di +1, Li +3 Great Charisma
(+3)
30 DC 10 Di +1, Li +1, Tu
+2
Epic Toughness
(+90)
Class: DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple, S = Sorcerer
Skill: Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Tu = Tumble
References SushiSquid, “Divine Dragon (P9/Src1/RDD10/DC10),” NWN2Wiki - a Wikia
Wiki,
http://nwn2.wikia.com/wiki/Divine_Dragon_%28P9/Src1/RDD10/DC10%
29.
Meet the Power Builds Page 44
Divine Ranger
Wood Elf, Ranger 21/ Bard 2/ Red Dragon Disciple 4/
Blackguard 3
Alignment: Neutral Evil
Statistics (Naked) STR 22 DEX 14 CON 10 INT 12 WIS 14 CHA 22
AC 18 HP 288 BAB 28 Fort 26 Refl 26 Will 24
Feats Luck of Heroes, Able Learner, Favored Enemy: Elves, Two-Weapon Fighting
(Combat Style: Ranger), Power Attack, Cleave, Favored Enemy: Dwarves, Divine
Might, Practiced Spellcaster (Ranger), Blind-Fight, Favored Enemy: Gnomes,
Great Charisma (+1), Favored Enemy: Outsiders, Epic Divine Might, Great
Charisma (+2), Favored Enemy: Humans, Bane of Enemies
Skills Concentration 33, Hide 33, Lore 8, Move Silently 33, Perform 3, Spellcraft 30,
Tumble 30, Use Magic Device 33
Prepared Spells Ranger
Level 1 Camouflage × 3, Resist Energy × 2
Level 2 Barkskin × 2, Mass Camouflage, Curse of Impending Blades × 2
Level 3 Aid, Invisibility Purge, Mass Curse of Impending Blades × 2
Level 4 Cure Serious Wounds × 4
Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance
Level 1 Amplify, Joyful Noise
Meet the Power Builds Page 45
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Breastplate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Cold Iron Kukri
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 46
Leveling Guide
Initial Attributes STR 16 DEX 14 CON 10 INT 12 WIS 14 CHA 14
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Hi +4, Lo
+4, MS +1, Pe
+3, Sc +4, Tu +4,
UMD +4
Luck of Heroes
2 Ra 1 Co +1, Hi +1, Lo
+1, MS +4
Favored Enemy:
Elves
3 Ra 2 Co +1, Hi +1, Lo
+1, MS +1 (Save
3)
Two-Weapon
Fighting
(Combat Style:
Ranger)
Able Learner
4 Ra 3 STR + 1 Co +1, Hi +1, Lo
+1, MS +1, Tu
+3, UMD +3
5 Ra 4 Co +1, Hi +1, Lo
+1, MS +1, Sc
+1, Tu +1, UMD
+1
Animal
Companion:
Panther
6 RDD 1 Hi +1, MS +1, Tu
+1
Power Attack
7 RDD 2 Hi +1, MS +1, Sc
+1
8 RDD 3 CHA + 1 Hi +1, MS +1, Tu
+1
9 RDD 4 Hi +1, MS +1, Sc
+1
Cleave
10 Bg 1 Sc +3
11 Bg 2 Co +2, UMD +1
12 Bg 3 CHA + 1 Hi +1, MS +1,
UMD +1
Divine Might
13 Ra 5 Hi +3, MS +3, Tu
+1
Favored Enemy:
Gnomes
14 Ra 6 Hi +1, MS +1, Sc
+1, Tu +4
15 Ra 7 Co +7 Practiced
Spellcaster
(Ranger)
16 Ra 8 CHA + 1 Co +2, Hi +2, MS
+2, UMD +1
17 Ra 9 Hi +1, MS +1, Tu
+5
18 Ra 10 Co +1, Sc +6 Favored Enemy:
Dwarves
Blind-Fight
Meet the Power Builds Page 47
Level Class Attribute Skills Bonus Feats Feats
19 Ra 11 Sc +3, UMD +4
20 Ra 12 CHA + 1 Hi +3, MS +3,
UMD +1
21 Ra 13 Co +1, Hi +1, MS
+1, UMD +4
Great Charisma
(+1)
22 Ra 14 Co +4, Hi +1, MS
+1, Sc +1
23 Ra 15 Co +1, Hi +1, MS
+1, Sc +4
Favored Enemy:
Outsiders
Great Charisma
(+2)
24 Ra 16 CHA + 1 Tu +7
25 Ra 17 Co +2, Hi +2, MS
+2, Tu +1
Epic Divine
Might
26 Ra 18 Co +1, Hi +1, MS
+1, Sc +3, Tu +1
27 Ra 19 Co +1, Hi +1, MS
+1, Sc +2, Tu +1,
UMD +1
Great Charisma
(+3)
28 Ra 20 STR + 1 Co +1, UMD +6 Favored Enemy:
Humans
29 Ra 21 Co +1, Hi +2, MS
+1, UMD +3
Bane of
Enemies
30 Bd 2 Co +1, Hi +1, MS
+2, UMD +3
Class: Bd = Bard, Bg = Blackguard, Ra = Ranger, RDD = Red Dragon Disciple
Skill: Co = Concentration, Hi = Hide, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Tu = Tumble,
UMD = Use Magic Device
References JeminiZero, “Divine Ranger - Ra(21),Brd(2),RDD(4),BG(3),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Divine_Ranger_-
_Ra%2821%29%2CBrd%282%29%2CRDD%284%29%2CBG%283%29.
Meet the Power Builds Page 48
Divine Soul
Human, Monk 1/ Favored Soul 26/ Fighter 1 / Cleric 2
Alignment: Lawful Good
Deity: Ilmater
Cleric Domains: Darkness and Water
Statistics (Naked) STR 21 DEX 12 CON 14 INT 14 WIS 8 CHA 21
AC 15 HP 302 BAB 21 Fort 25 Refl 19 Will 20
Feats Farmer, Power Attack, Able Learner, Practiced Spellcaster (Favored Soul),
Disarm, Weapon Focus (Unarmed Strike), Divine Might, Resist Sonic Energy,
Extend Spell, Divine Shield, Resist Cold Energy, Improved Disarm, Weapon
Specialization (Unarmed Strike), Persistent Spell, Resist Acid Energy, Great
Strength (+1), Great Strength (+2), Damage Reduction 10/alchemical silver,
Great Strength (+3), Great Charisma (+1), Great Strength (+4), Epic Divine
Might, Epic Prowess
Skills Concentration 33, Hide 5, Lore 3, Spellcraft 33, Spot 33, Tumble 33
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from
Alignment, Shield of Faith
Level 2 Aid, Cure Moderate Wounds, Eagle’s Splendor, Lesser Restoration, Remove
Paralysis, Silence
Level 3 Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse, Vigor,
Weapon of Impact
Level 4 Assay Resistance, Cure Critical Wounds, Divine Power, Least Spell Mantle,
Recitation, Restoration
Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell
Resistance, True Seeing
Level 6 Energy Immunity, Greater Dispel Magic, Heal, Mass Bull’s Strength, Stone
Body, Superior Resistance
Meet the Power Builds Page 49
Favored Soul
Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon
Creature VII, Word of Faith
Level 8 Fire Storm, Mass Death Ward, Summon Creature VIII, Sunbeam, Wall of
Greater Dispel Magic
Level 9 Energy Drain, Mass Heal, Storm of Vengeance, Undeath’s Eternal Foe
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
(None)
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Acid [25/-]
Freedom of Movement
Saving Throw Bonus: Acid [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Right
Ring
Ring of Major
Electrical Resistance
(enhanced)
Damage Resistance: Electrical [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Cold [40/-]
Damage Resistance: Fire [40/-]
Saving Throw Bonus: Universal [+7]
Meet the Power Builds Page 50
Item Properties
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 14 DEX 12 CON 14 INT 14 WIS 8 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Co +4, Li +4, Lo
+3, Sp +4, UMD
+2, Tu +4 (Save
5)
Farmer Power Attack,
Able Learner
2 FS 1 Co +1, Li +1, Sc
+5, Sp +1, Tu +1
(Save 1)
3 FS 2 Co +1, Li +1, Sc
+1, Sp +1, UMD
+1, Tu +1
Practiced
Spellcaster
(Favored Soul)
4 F 1 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Disarm
5 FS 3 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Weapon Focus
(Unarmed
Strike)
6 C 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Divine Might
7 FS 4 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
8 FS 5 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Resist Sonic
Energy
9 FS 6 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Extend Spell
10 FS 7 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
11 FS 8 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
12 C 2 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Divine Shield
13 FS 9 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
14 FS 10 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Resist Cold
Energy
Meet the Power Builds Page 51
Level Class Attribute Skills Bonus Feats Feats
15 FS 11 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Improved
Disarm
16 FS 12 STR + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Weapon
Specialization
(Unarmed
Strike)
17 FS 13 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
18 FS 14 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Persistent Spell
19 FS 15 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Resist Acid
Energy
20 FS 16 STR + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
21 FS 17 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Great Strength
(+1)
22 FS 18 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
23 FS 19 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Great Strength
(+2)
24 FS 20 STR + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Damage
Reduction 10 /
alchemical
silver
25 FS 21 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Great Strength
(+3)
26 FS 22 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
27 FS 23 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Great Charisma
(+1), Great
Strength (+4)
28 FS 24 CHA + 1 Co +1, Li +1, Sp
+1, UMD +2
29 FS 25 Co +1, Li +1, Sp
+1, UMD +2
Epic Divine
Might
30 FS 26 Co +1, Li +1, Sp
+1, UMD +2
Epic Prowess
Class: C = Cleric, FS = Favored Soul, F = Fighter, M = Monk
Skill: Co = Concentration, Hi = Hide, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble
Comment The build that is presented here is the good Divine Soul Version 3 that is
documented in the NWN2Wiki.
Meet the Power Builds Page 52
References JeminiZero, “Divine Soul - FS(26),M(1),Clr(1),Pal(2) or BG(2),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Soul_-
_FS%2826%29%2CM%281%29%2CClr%281%29%2CPal%282%29_or_BG
%282%29.
Meet the Power Builds Page 53
Divine Storm Soul
Human, Favored Soul 12/ Stormlord 10/ Fighter 4/
Paladin 4
Alignment: Lawful Good
Deity: Hoar
Statistics (Naked) STR 21 DEX 12 CON 14 INT 10 WIS 8 CHA 21
AC 12 HP 346 BAB 24 Fort 33 Will 20 Refl 22
Feats Luck of Heroes, Able Learner, Power Attack, Toughness, Cleave, Weapon Focus
(Spear), Resist Fire Energy, Practiced Spellcaster (Favored Soul), Extend Spell,
Blind-Fight, Divine Might, Monkey Grip, Persistent Spell, Great Charisma (+1),
Great Charisma (+2), Great Charisma (+3), Resist Sonic Energy, Epic Divine
Might
Skills Concentration 33, Listen 16, Spellcraft 30, Spot 16
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from
Alignment, Remove Fear
Level 2 Bull’s Strength, Cure Moderate Wounds, Eagle’s Splendor, Lesser
Restoration, Remove Paralysis, Silence
Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,
Prayer, Vigor
Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,
Recitation, Restoration
Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell
Resistance, True Seeing
Level 6 Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance,
Vigorous Cycle
Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle,
Word of Faith
Level 8 Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam
Meet the Power Builds Page 54
Favored Soul
Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Spear (enhanced) Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 55
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 14 INT 10 WIS 8 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 FS 1 Co +4, Li +2, Sc
+4
Able Learner,
Luck of Heroes
2 F 1 Co +1, Sc +1, Sp
+1
Power Attack
3 F 2 Co +1, Sc +1, Sp
+1
Cleave Toughness
4 FS 2 STR + 1 Co +1, Sc +1, Sp
+1
5 FS 3 Co +1, Sc +1, Sp
+1
6 FS 4 Co +1, Li +1, Sc
+1
Great Fortitude
7 FS 5 Co +1, Sc +1, Sp
+1
Resist Fire
Energy
8 FS 6 STR + 1 Co +1, Li +1, Sc
+1
9 P 1 Co +1, Sc +1, Sp
+1
Practiced
Spellcaster
(Favored Soul)
10 P 2 Co +1, Li +1, Sc
+1
11 P 3 Co +1, Sc +1, Sp
+1
12 Sl 1 STR + 1 Co +1, Li +1, Sc
+1
Stormlord
Spellcasting
(Favored Soul)
Extend Spell
13 F 3 Co +1, Sc +1, Sp
+1
14 F 4 Co +1, Li +1, Sc
+1
Blind-Fight
15 P 4 Co +1, Sc +1, Sp
+1
Divine Might
16 SL 2 STR + 1 Co +1, Li +1, Sc
+1
17 SL 3 Co +1, Sc +1, Sp
+1
18 SL 4 Co +1, Li +1, Sc
+1
Monkey Grip
19 SL 5 Co +1, Sc +1, Sp
+1
20 SL 6 CHA + 1 Co +1, Li +1, Sc
+1
Meet the Power Builds Page 56
Level Class Attribute Skills Bonus Feats Feats
21 SL 7 Co +1, Sc +1, Sp
+1
Persistent Spell
22 SL 8 Co +1, Li +1, Sc
+1
23 SL 9 Co +1, Sc +1, Sp
+1
Great Charisma
(+1)
24 SL 10 CHA + 1 Co +1, Li +1, Sc
+1
25 FS 7 Co +1, Sc +1, Sp
+1
Great Charisma
(+2)
26 FS 8 Co +1, Li +1, Sc
+1
27 FS 9 Co +1, Sc +1, Sp
+1
Great Charisma
(+3)
28 FS 10 STR + 1 Co +1, Li +1, He
+1
Resist Sonic
Energy
29 FS 11 Co +1, Sc +1, Sp
+1
Epic Divine
Might
30 FS 12 Co +1, Li +2
Class: F = Fighter, FS = Favored Soul, P = Paladin, Sl = Stormlord
Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot
References JeminiZero, “Divine Storm Soul - FS(12),SL(10),F(4),Pal(4) or BG(4),” NWN2Wiki
- a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Storm_Soul_-
_FS%2812%29%2CSL%2810%29%2CF%284%29%2CPal%284%29_or_BG
%284%29.
Meet the Power Builds Page 57
Divine Warlock
Human, Warlock 29/ Cleric 1
Alignment: Chaotic Neutral
Cleric Domains: Air and Water
Statistics (Naked) STR 13 DEX 12 CON 14 INT 12 WIS 8 CHA 24
AC 12 HP 242 BAB 21 Fort 14 Refl 11 Will 18
Feats Luck of Heroes, Spell Penetration, Power Attack, Divine Shield, Battle Caster,
Resist Acid Energy, Resist Electrical Energy, Blind Fight, Improved Critical
(Ranged Touch Attack), Greater Spell Penetration, Eldritch Master, Epic Fiendish
Resilience, Epic Eldritch Blast (+1d6), Epic Eldritch Blast (+2d6), Epic Eldritch
Blast (+3d6), Epic Eldritch Blast (+4d6), Epic Eldritch Blast (+5d6), Epic Eldritch
Blast (+6d6)
Skills Concentration 33, Heal 6, Intimidate 33, Spellcraft 30, Use Magic Device 30
Prepared Spells Warlock
Level 1 Dark One’s Own Luck, Entropic Warding, See the Unseen
Level 2 Curse of Despair, Eldritch Chain, Flee the Scene
Level 3 Eldritch Cone, Noxious Blast, Vitriolic Blast
Level 4 Dark Foresight, Eldritch Doom, Retributive Invisibility
Cleric
Level 0 Resistance × 3
Level 1 Bless, Lesser Vigor, Protection from Alignment
Meet the Power Builds Page 58
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Morningstar
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 59
Leveling Guide
Initial Attributes STR 13 DEX 12 CON 14 INT 12 WIS 8 CHA 17
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Wa 1 Co +4, In +4, Sc
+4, UMD +4
Luck of Heroes,
Spell
Penetration
2 Wa 2 Co +1, In +1, Sc
+1, UMD +1
3 Wa 3 Co +1, In +1, Sc
+1, UMD +1
Power Attack
4 Wa 4 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
5 Wa 5 Co +1, In +1, Sc
+1, UMD +1
6 C 1 Co +1, Sc +1
(Save 2)
Divine Shield
7 Wa 6 Co +1, In +2, Sc
+1, UMD +2
8 Wa 7 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
9 Wa 8 Co +1, In +1, Sc
+1, UMD +1
Battle Caster
10 Wa 9 Co +1, In +1, Sc
+1, UMD +1
11 Wa 10 Co +1, In +1, Sc
+1, UMD +1
Resist Acid
Energy, Resist
Sonic Energy
12 Wa 11 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
Blind-Fight
13 Wa 12 Co +1, In +1, Sc
+1, UMD +1
14 Wa 13 Co +1, In +1, Sc
+1, UMD +1
15 Wa 14 Co +1, In +1, Sc
+1, UMD +1
Improved
Critical (Ranged
Touch Attack)
16 Wa 15 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
17 Wa 16 Co +1, In +1, Sc
+1, UMD +1
18 Wa 17 Co +1, In +1, Sc
+1, UMD +1
Greater Spell
Penetration
19 Wa 18 Co +1, In +1, Sc
+1, UMD +1
Meet the Power Builds Page 60
Level Class Attribute Skills Bonus Feats Feats
20 Wa 19 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
21 Wa 20 Co +1, In +1, Sc
+1, UMD +1
Resist Acid
Energy
(Improved),
Resist Sonic
Energy
(Improved)
Eldritch Master
22 Wa 21 Co +1, In +1, Sc
+1, UMD +1
23 Wa 22 Co +1, In +1, Sc
+1, UMD +1
Epic Fiendish
Resilience
24 Wa 23 CHA + 1 Co +1, In +1, Sc
+1, UMD +1
Epic Eldritch
Blast (+1d6)
25 Wa 24 Co +1, In +1, Sc
+1, UMD +1
Epic Eldritch
Blast (+2d6)
26 Wa 25 Co +1, In +1, Sc
+1, UMD +1
27 Wa 26 Co +1, In +1, Sc
+1, UMD +1
Epic Eldritch
Blast (+3d6),
Epic Eldritch
Blast (+4d6)
28 Wa 27 CHA + 1 Co +1, In +1, He
+2
29 Wa 28 Co +1, In +1, He
+2
Epic Eldritch
Blast (+5d6)
30 Wa 29 Co +1, In +1, He
+2
Epic Eldritch
Blast (+6d6)
Class: C = Cleric, Wa = Warlock
Skill: Co = Concentration, He = Heal, In = Intimidate, Sc = Spellcraft, UMD = Use Magic Device
References JeminiZero, “Divine Warlock - Wlk(29),Clr(1),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Divine_Warlock_-
_Wlk%2829%29%2CClr%281%29.
Meet the Power Builds Page 61
Dragonmaster Negotiator
Human, Fighter 12/ Bard 1/ Red Dragon Disciple 10/
Weapon Master 7
Alignment: Neutral
Statistics (Naked) STR 34 DEX 14 CON 14 INT 16 WIS 8 CHA 10
AC 19 HP 376 BAB 26 Fort 20 Refl 16 Will 14
Feats Bully, Dodge, Able Learner, Power Attack, Mobility, Weapon Focus (Falchion),
Cleave, Spring Attack, Combat Expertise, Whirlwind Attack, Improved Critical
(Falchion), Weapon of Choice (Falchion), Weapon Specialization (Falchion),
Great Strength (+1), Great Cleave, Power Critical (Falchion), Greater Weapon
Focus (Falchion), Overwhelming Critical (Falchion), Knockdown, Epic Weapon
Focus (Falchion) , Greater Weapon Specialization (Falchion), Epic Weapon
Specialization (Falchion)
Skills Appraise 4, Intimidate 4, Lore 8, Perform 3, Spellcraft 33, Spot 33, Taunt 33,
Tumble 33, Use Magic Device 33
Prepared Spells Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 62
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Falchion (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Cold
Resistance
(enhanced)
Damage Resistance: Cold [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 18 DEX 14 CON 12 INT 14 WIS 8 CHA 8
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 Sp +1, In +1, Lo
+4, Sc +1, Ta +4
(Save 4)
Bully, Dodge Able Learner,
Power Attack
2 Bd 1 Sp +4, Lo +1, Pe
+3, Sc +4, Ta +1
Meet the Power Builds Page 63
Level Class Attribute Skills Bonus Feats Feats
3 F 2 Lo +1, Sc +1, Sp
+1, Ta +1, Tu +1
Mobility Weapon Focus
(Falchion)
4 F 3 STR + 1 Lo +1, Sc +1, Sp
+1, Ta +1, Tu +1
5 F 4 Lo +1, Sc +1, Sp
+1, Ta +1, Tu +1
Cleave
6 RDD 1 Sc +1, Sp +1, Ta
+1, Tu +2
Spring Attack
7 RDD 2 Sc +1, Sp +1, Ta
+1, Tu +2
8 RDD 3 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +2
9 RDD 4 Sc +1, Sp +1, Ta
+1, Tu +2
Combat
Expertise
10 RDD 5 Sc +1, Sp +1, Ta
+1, Tu +2
11 RDD 6 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
12 RDD 7 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Whirlwind
Attack
13 RDD 8 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
14 RDD 9 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
15 RDD 10 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Improved
Critical
(Falchion)
16 WM 1 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Weapon of
Choice
(Falchion)
17 WM 2 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
18 WM 3 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Weapon
Specialization
(Falchion)
19 WM 4 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
20 WM 5 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
21 F 5 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Great Strength
(+1)
Meet the Power Builds Page 64
Level Class Attribute Skills Bonus Feats Feats
22 F 6 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Great Cleave
23 F 7 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Power Critical
(Falchion)
24 F 8 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Greater Weapon
Focus
(Falchion)
25 F 9 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Overwhelming
Critical
(Falchion)
26 F 10 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+2
Knockdown
27 F 11 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Epic Weapon
Focus
(Falchion)
28 F 12 STR + 1 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Greater Weapon
Specialization
(Falchion)
29 WM 6 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Epic Weapon
Specialization
(Falchion)
30 WM 7 Sc +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master
Skill: Ap = Appraise, In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =
Tumble, UMD = Use Magic Device
Comment There have been several instances when the author has had to replace a
character build’s two-handed weapon (one that was recommended by the
build’s creator) with a one-handed weapon and shield. It was found that builds
seeking to exploit their high Strength by using large, two-handed weapons
inadvertently lowered their chances of survival. Almost all of the builds that
originally wielded two-handed weapons consistently lost to Joe Average, a
simple level-30 fighter. The only exception among them (prior to version 1.12 of
the module) was the Dragonmaster Negotiator, who was consequently allowed
to retain his two-handed weapon.
This is version 2.1 of the DragonMaster Negotiator that was conceptualized
by TopAceOfEarth. The PvP variant described in this document is more aptly
called the Dragonmaster Spotter because Diplomacy was exchanged for Spot.
The only difference between the revised writeup found at the Epic Character
Builders Part Deux guild and the one documented here is in the alignment. As
Meet the Power Builds Page 65
originally conceptualized, the DragonMaster Negotiator’s alignment is Neutral
Good. For “Battle of the Builds,” the author opted to change the alignment to
Neutral to prevent the Dragonmaster Negotiator from being the target of Smite
Good or Smite Evil.
References TopAceOfEarth, “DragonMaster Negotiator v2.0 (PvP) -
F(12),Brd(1),RDD(10),WM(7),” Neverwinter Nights: Epic Character Builders
Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=294975&gid=14504&sp=15.
TopAceOfEarth, “DragonMaster Negotiator - F(12),Brd(1),RDD(10),WM(7),”
NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/DragonMaster_Negotiator_-
_F%2812%29%2CBrd%281%29%2CRDD%2810%29%2CWM%287%29.
TopAceOfEarth, “DragonMaster Negotiator (Fighter 12 / Bard 1 / RDD 10, WM
7),” Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=284700&gid=14504.
Meet the Power Builds Page 66
Drow Fury
Drow, Monk 11/ Fighter 12/ Invisible Blade 5/ Paladin 2
Alignment: Lawful Good
Statistics (Naked) STR 8 DEX 26 CON 12 INT 18 WIS 14 CHA 10
AC 30 HP 288 BAB 27 Fort 21 Refl 24 Will 15
Feats Luck of Heroes, Two-Weapon Fighting, Weapon Focus (Kama), Weapon Finesse,
Combat Expertise, Weapon Specialization (Kama), Improved Two-Weapon
Fighting, Feint, Weapon Focus (Kukri), Greater Two-Weapon Fighting, Blind-
Fight, Greater Weapon Focus (Kama), Epic Prowess, Combat Insight, Epic
Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon
Specialization (Kama), Great Dexterity (+1), Perfect Two-Weapon Fighting
Skills Bluff 32, Diplomacy 24, Hide 31, Listen 31, Move Silently 31, Spot 31, Taunt 5,
Tumble 30
Prepared Spells None
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Swashbuckler’s
Tunic(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Meet the Power Builds Page 67
Item Properties
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Kama (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kama
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major
Electrical Resistance
(enhanced)
Damage Resistance: Electrical [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 18 CON 12 INT 18 WIS 14 CHA 10
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M1 Bl +2, Di +4, Hi
+4, Li +4, MS +4,
Sp +4, Tu +4
(Save 4)
Luck of Heroes
Meet the Power Builds Page 68
Level Class Attribute Skills Bonus Feats Feats
2 F 1 Ta +5 (Save 5) Two-Weapon
Fighting
3 M 2 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
Weapon Focus
(Kama)
4 F 2 DEX + 1 Bl +1 (Save 5) Weapon Finesse
5 M 3 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
6 F 3 Bl +1 (Save 5) Combat
Expertise
7 M 4 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
8 F 4 DEX + 1 Bl +1 (Save 5) Weapon
Specialization
(Kama)
9 M 5 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
Improved Two-
Weapon
Fighting
10 F 5 Bl +1 (Save 5)
11 M 6 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
12 F 6 DEX + 1 Bl +1 (Save 5) Weapon Focus
(Kukri)
Feint
13 M 7 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
14 F 7 Bl +1 (Save 5)
15 M 8 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
Greater Two-
Weapon
Fighting
16 F 8 DEX + 1 Bl +1 (Save 5) Blind-Fight
17 M 9 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
18 F 9 Bl +1 (Save 5) Greater Weapon
Focus (Kama)
Meet the Power Builds Page 69
Level Class Attribute Skills Bonus Feats Feats
19 M 10 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2 (Save
1)
20 IB 1 DEX + 1 Bl +4, Hi +1, Li
+1, MS +1, Sp
+1, Tu +1
21 F 10 Bl +1 (Save 4) Epic Prowess Combat Insight
22 M 11 Di +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2
23 F 11 Bl +3 Epic Weapon
Focus (Kama)
24 F 12 DEX + 1 Bl +1 (Save 4) Greater Weapon
Specialization
(Kama)
25 IB 2 Bl +2, Hi +2, Li
+2, MS +2, Sp
+2, Tu +2
Epic Weapon
Specialization
(Kama)
26 IB 3 Bl +3, Hi +1, Li
+1, MS +1, Sp
+1, Tu +1
27 IB 4 Bl +3, Hi +1, Li
+1, MS +1, Sp
+1, Tu +1
Great Dexterity
(+1)
28 IB 5 DEX + 1 Bl +3, Hi +1, Li
+1, MS +1, Sp
+1, Tu +1
29 P 1 Hi +1, MS +1, Sp
+1
Perfect Two-
Weapon
Fighting
30 P 2 Bl +2, Li +1
Class: F = Fighter, IB = Invisible Blade, M = Monk, P = Paladin
Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Ta = Taunt, Tu = Tumble
References DirtyFinger and Falconhurst, “Drow Fury (M11/F12/IB5/P2),” NWN2Wiki - a
Wikia Wiki,
http://nwn2.wikia.com/wiki/Drow_Fury_%28M11/F12/IB5/P2%29.
Meet the Power Builds Page 70
Eldritch Blade
Air Genasi, Wizard 8/ Fighter 7/ Eldritch Knight 10/
Invisible Blade 5
Alignment: Neutral
Specialization: None
Statistics (Naked) STR 8 DEX 26 CON 14 INT 19 WIS 6 CHA 6
AC 22 HP 252 BAB 26 Fort 18 Refl 20 Will 11
Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kukri),
Combat Expertise, Weapon Specialization (Kukri), Extend Spell, Practiced
Spellcaster (Wizard), Feint, Improved Two-Weapon Fighting, Greater Two-
Weapon Fighting, Epic Prowess, Combat Insight, Blind-Fight, Perfect Two-
Weapon Fighting, Epic Spell: Vampiric Feast, Persistent Spell
Skills Bluff 33, Concentration 33, Intimidate 1, Lore 4, Spellcraft 30, Spot 10, Tumble
30, Use Magic Device 16
Prepared Spells Wizard
Level 0 Resistance × 4
Level 1 Ray of Enfeeblement × 2, True Strike × 5
Level 2 Mirror Image × 4, Touch of Idiocy × 2
Level 3 Clairaudience and Clairvoyance, Displacement × 2, Heroism, Spiderskin × 2
Level 4 Isaac’s Lesser Missile Storm × 6
Level 5 Assay Resistance (extended) × 2, Enervation (extended) × 2, Greater
Invisibility (extended) × 2, Lesser Mind Blank
Level 6 Bigby’s Forceful Hand × 2, Greater Spell Breach, Isaac’s Greater Missile
Storm × 4
Level 7 Energy Immunity × 4, Greater Heroism (extended), Spell Mantle
Level 8 Blindsight (persistent), Curse of Impending Blades (persistent),
Premonition, Shadow Shield (extended)
Level 9 Greater Spell Mantle, Haste (persistent), Shadow Simulacrum
Meet the Power Builds Page 71
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Robe of the Archmagi
(enhanced)
AC Bonus [+8]
Bonus Feat: Spell Penetration
Bonus Spell Slot: Sorcerer [Level 5]
Bonus Spell Slot: Sorcerer [Level 6]
Bonus Spell Slot: Sorcerer [Level 7]
Bonus Spell Slot: Wizard [Level 5]
Bonus Spell Slot: Wizard [Level 6]
Bonus Spell Slot: Wizard [Level 7]
Saving Throw Bonus: Universal [+3]
Spell Resistance [28]
Use Limitation: Class: Sorcerer
Use Limitation: Class: Wizard
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Greater Gloves of
Concentration
(enhanced)
Ability Bonus: Dexterity [+9]
Attack Bonus [+5]
Damage Bonus: Acid [3d6]
Skill Bonus: Concentration [+6]
Right
Hand
Alchemical Silver
Kukri (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kukri
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Bonus Spell Slot: Wizard [Level 6]
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Fire [+9]
Meet the Power Builds Page 72
Item Properties
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 19 CON 14 INT 19 WIS 6 CHA 6
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Wi 1 Bl +2, Co + 4, Sc
+4, UMD +2, Tu
+2 (Save 4)
Luck of Heroes
2 F 1 Co + 1, In +1, Sc
+1 (Save 5)
Weapon Finesse
3 Wi 2 Bl +1, Co +1, Sc
+1, Tu +1, UMD
+1 (Save 3)
Two-Weapon
Fighting
4 F 2 DEX + 1 Co +1, Sc +1
(Save 5)
Weapon Focus
(Kukri)
5 Wi 3 Bl +1, Co +1, Sc
+1, Tu +1, UMD
+1 (Save 3)
6 Wi 3 Co +1, Sc +1
(Save 5)
Combat
Expertise
7 Wi 4 Bl +1, Co +1, Sc
+1, Tu +1, UMD
+1 (Save 3)
8 F 4 DEX + 1 Co +1, Sc +1
(Save 5)
Weapon
Specialization
(Kukri)
9 Wi 5 Bl +1, Co +1, Sc
+1, UMD +1
(Save 5)
Extend Spell Practiced
Spellcaster
(Wizard)
10 EK 1 Co +1, Lo +2, Sc
+1, Tu +1 (Save
5)
11 EK 2 Bl +1, Co +1, Sc
+1, Tu +1, UMD
+1 (Save 3)
Meet the Power Builds Page 73
Level Class Attribute Skills Bonus Feats Feats
12 EK 3 DEX + 1 Co +1, Lo +2, Sc
+1 (Save 5)
Feint
13 EK 4 Bl +1, Co +1, Sc
+1, Tu +1 (Save
5)
14 IB 1 Bl +4, Tu +9
15 EK 5 Co +2, Sc +2
(Save 2)
Improved Two-
Weapon
Fighting
16 EK 6 DEX + 1 Co +1, Sc +1,
UMD +1 (Save
4)
17 EK 7 Co +1, Sc +1,
UMD +2 (Save
4)
18 IB 2 Bl +8, Tu +4 Greater Two-
Weapon
Fighting
19 EK 8 Co +2, Sc +2,
UMD +1
20 F 5 DEX + 1 Bl +1 (Save 4)
21 F 6 Bl +2, UMD +1
(Save 4)
Epic Prowess Combat Insight
22 EK 9 Co +3, Sc +3
(Save 4)
23 IB 3 Bl +5, Tu +5,
UMD +1 (Save
2)
Blind-Fight
24 Wi 6 DEX + 1 Co +2, Sc +2
(Save 4)
25 Wi 7 Co +1, Sc +1, Tu
+1, UMD +1
(Save 4)
Perfect Two-
Weapon
Fighting
26 EK 10 Bl +1, Co +1, Sc
+1, Tu +1 (Save
4)
27 Wi 8 Bl +1, Co +1, Sc
+1, UMD +1
(Save 4)
Epic Spell:
Vampiric Feast
28 IB 4 DEX + 1 Bl +3, Co +1, Tu
+2 (Save 5)
29 F 7 Bl +1, Co +1,
UMD +1 (Save
5)
Persistent Spell
30 IB 5 Bl +1, Co +1, Sp
+10
Class: EK = Eldritch Knight, F = Fighter, IB = Invisible Blade, Wi = Wizard
Skill: Bl = Bluff, Co = Concentration, In = Intimidate, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =
Use Magic Device
Meet the Power Builds Page 74
References Dimeron, “Eldritch blade - Wiz(8),F(7),EK(10),IB(5),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Eldritch_blade_-
_Wiz%288%29%2CF%287%29%2CEK%2810%29%2CIB%285%29.
Meet the Power Builds Page 75
Eldritch Paladin of Candlekeep
Aasimar, Paladin 4/ Sorcerer 6/ Eldritch Knight 10/
Arcane Scholar of Candlekeep 10
Alignment: Lawful Good
Statistics (Naked) STR 14 DEX 12 CON 14 INT 14 WIS 10 CHA 26
AC 12 HP 224 BAB 22 Fort 26 Refl 18 Will 24
Feats Spellcasting Prodigy, Able Learner, Power Attack, Divine Shield, Practiced
Spellcaster (Sorcerer), Empower Spell, Skill Focus (Spellcraft), Great Charisma
(+1), Still Spell, Automatic Still Spell (0 – 3), Automatic Still Spell (0 – 6),
Automatic Still Spell (0 – 9)
Skills Concentration 33, Listen 16, Spellcraft 30, Spot 16, Tumble 16, Use Magic Device
16
Prepared Spells Sorcerer
Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue
Level 1 Magic Missile, Protection from Alignment, Ray of Enfeeblement, Shield,
True Strike
Level 2 Blindsight, Curse of Impending Blades, False Life, Mirror Image, Touch of
Idiocy
Level 3 Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Protection
from Energy
Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile
Storm
Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic
Sphere
Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm
Level 7 Avasculate, Energy Immunity, Ethereal Jaunt
Level 8 Iron Body, Power Word Stun, Premonition
Level 9 Greater Spell Mantle, Mordenkainen’s Disjunction, Shadow Simulacrum
Meet the Power Builds Page 76
Equipment Item Properties
Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]
Bonus Spell Slot: Sorcerer [Level 1]
Bonus Spell Slot: Sorcerer [Level 2]
Bonus Spell Slot: Sorcerer [Level 3]
Skill Bonus: Concentration [+1]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Resistance +5
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Saving Throw Bonus: Cold [+5]
Saving Throw Bonus: Universal [+5]
Left
Ring
Ring of Sorcerous
Power
Ability Bonus: Charisma [+2]
Bonus Spell Slot: Sorcerer [Level 3]
Bonus Spell Slot: Sorcerer [Level 5]
Spell Resistance [10]
Use Limitation: Class: Sorcerer
Right
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 77
Leveling Guide
Initial Attributes STR 14 DEX 12 CON 14 INT 14 WIS 10 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 S 1 Co +4, Sc +4, Sp
+2, (Save 4)
Spellcasting
Prodigy
2 P 1 Co +1, Sc +1
(Save 5)
3 P 2 Co +1, Sc +1, Sp
+1 (Save 4)
Able Learner
4 P 3 CHA + 1 Co +1, Sc +1, Tu
+3, UMD +3
5 S 2 Co +1, Sc +1, Tu
+1, UMD +1
6 S 3 Co +1, Sc +1, Sp
+1 (Save 1)
Power Attack
7 S 4 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
8 S 5 CHA + 1 Co +1, Sc +1
(Save 2)
9 P 4 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1 (Save 1)
Divine Shield
10 S 6 Co +1, Sc +1
(Save 3)
11 EK 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1 (Save 2)
Eldritch Knight
Spellcasting
(Sorcerer)
12 EK 2 CHA + 1 Co +1, Sc +1
(Save 4)
Skill Focus
(Spellcraft)
13 EK 3 Co +1, Li +2, Sc
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
14 EK 4 Co +1, Sc +1
(Save 3)
15 EK 5 Co +1, Li +2, Sc
+1, Sp +1, Tu +1,
UMD +1
Empower Spell
16 ASC 1 CHA + 1 Co +1, Li +1, Sc
+1 (Save 1)
Arcane Scholar
Spellcasting
(Sorcerer)
17 ASC 2 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Meet the Power Builds Page 78
Level Class Attribute Skills Bonus Feats Feats
18 ASC 3 Co +1, Li +1, Sc
+1 (Save 1)
Practiced
Spellcaster
(Sorcerer)
19 ASC 4 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
20 ASC 5 CHA + 1 Co +1, Li +1, Sc
+1 (Save 1)
21 ASC 6 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Great Charisma
(+1)
22 ASC7 Co +1, Li +1, Sc
+1 (Save 1)
23 ASC 8 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Still Spell
24 ASC 9 CHA + 1 Co +1, Li +1, Sc
+1 (Save 1)
25 ASC10 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Automatic Still
Spell (0 – 3)
26 EK 6 Co +1, Li +1, Sc
+1 (Save 1)
27 EK 7 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Automatic Still
Spell (0 – 6)
28 EK 8 CHA + 1 Co +1, Li +3
29 EK 9 Co +1, Li +2, Sp
+1
Automatic Still
Spell (0 – 9)
30 EK 10 Co +1, Li +1,
UMD +1, Tu +1
Class: ASC = Arcane Scholar of Candlekeep, EK = Eldritch Knight, P = Paladin, S = Sorcerer
Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
Comment The attributes, skill levels, and class progression of the Eldritch Paladin are
different from what is documented in the original write-up. In consultation with
JeminiZero, these stats have been changed to suit the Eldritch Paladin for PvP
play.
References JeminiZero, “Eldritch Paladin of Candlekeep (Pal 4 / Sor 6 / EK 10 / ASC 10),”
NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Eldritch_Paladin_of_Candlekeep_%28Pal_4_/_
Sor_6_/_EK_10_/_ASC_10%29.
Meet the Power Builds Page 79
Epic Arcane Trickster
Drow, Rogue 10/ Wizard 7/ Arcane Trickster 10/
Neverwinter Nine 3
Alignment: Neutral
Specialization: None
Statistics (Naked) STR 10 DEX 26 CON 10 INT 19 WIS 8 CHA 10
AC 21 HP 152 BAB 18 Fort 9 Refl 27 Will 17
Feats Spellcasting Prodigy, Weapon Finesse, Two-Weapon Fighting, Extend Spell,
Practiced Spellcaster (Wizard), Arcane Trickster Spellcasting (Wizard),
Improved Two-Weapon Fighting, Combat Expertise, Greater Two-Weapon
Fighting, Crippling Strike, Epic Precision, Epic Prowess, Perfect Two-Weapon
Fighting, Epic Spell: Vampiric Feast, Combat Insight
Skills Concentration 33, Diplomacy 21, Disable Device 28, Hide 22, Lore 7, Move
Silently 28, Open Lock 28, Search 15, Spellcraft 30, Spot 15, Tumble 30, Use
Magic Device 30
Prepared Spells Wizard
Level 0 Resistance × 4
Level 1 Ray of Enfeeblement × 3, True Strike × 4
Level 2 Blindsight × 2, Curse of Impending Blades × 2, Mirror Image × 2, Touch of
Idiocy
Level 3 Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Spiderskin,
Vampiric Touch
Level 4 Isaac’s Lesser Missile Storm × 6
Level 5 Assay Resistance (extended) × 2, Bigby’s Interposing Hand, Enervation
(extended) × 2, Greater Invisibility (extended) × 2
Level 6 Bigby’s Forceful Hand × 2, Greater Spell Breach × 2, Isaac’s Greater Missile
Storm × 4
Level 7 Avasculate, Energy Immunity × 4, Spell Mantle
Meet the Power Builds Page 80
Wizard
Level 8 Mind Blank, Premonition, Shadow Shield (extended), Spell Mantle
(extended)
Level 9 Greater Spell Mantle × 2, Power Word Kill
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Robe of the Archmagi
(enhanced)
AC Bonus [+8]
Bonus Feat: Spell Penetration
Bonus Spell Slot: Sorcerer [Level 5]
Bonus Spell Slot: Sorcerer [Level 6]
Bonus Spell Slot: Sorcerer [Level 7]
Bonus Spell Slot: Wizard [Level 5]
Bonus Spell Slot: Wizard [Level 6]
Bonus Spell Slot: Wizard [Level 7]
Saving Throw Bonus: Universal [+3]
Spell Resistance [28]
Use Limitation: Class: Sorcerer
Use Limitation: Class: Wizard
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Greater Gloves of
Concentration
(enhanced)
Ability Bonus: Dexterity [+9]
Attack Bonus [+5]
Damage Bonus: Acid [3d6]
Skill Bonus: Concentration [+6]
Right
Hand
Alchemical Silver
Short Sword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Short Sword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Meet the Power Builds Page 81
Item Properties
Left
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Bonus Spell Slot: Wizard [Level 6]
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 10 DEX 19 CON 10 INT 19 WIS 8 CHA 10
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Rg 1 Co +2, Di +3, DT
+4, Hi +4, Lo +4,
MS +4, OL +4, Se
+4, Sp +4, Tu +4,
UMD +4 (Save
5)
Spellcasting
Prodigy
2 Wi 1 Co +3, Sc +5
(Save 3)
3 Rg 2 DT +2, Hi +2, Lo
+2, MS +2, OL
+2, Sp +1, Tu +2,
UMD +2
Weapon Finesse
4 Wi 2 DEX + 1 Co +2, Sc +2
(Save 2)
5 Wi 3 Co +1, Sc +1,
UMD +1 (Save
4)
Meet the Power Builds Page 82
Level Class Attribute Skills Bonus Feats Feats
6 Rg 3 DT +3, Hi +1, Lo
+1, MS +3, OL
+3, Tu +3, UMD
+2
Two-Weapon
Fighting
7 Wi 4 Co +2, Sc +2
(Save 2)
8 Wi 5 DEX + 1 Co +1, Sc +1,
UMD +1 (Save
4)
Extend Spell
9 Rg 4 DT +3, Hi +2,
MS +3, OL +3,
Tu +3, UMD +2
Practiced
Spellcaster
(Wizard)
10 Wi 6 Co +2, Sc +2
(Save 2)
11 AT 1 Co +1, DT +2, Hi
+3, OL +1, Sc +1,
Tu +2
Arcane
Trickster
Spellcasting
(Wizard)
12 AT 2 DEX + 1 Co +1, DT +1, Hi
+1, MS +1, OL
+2, Sc +1, Tu +1
Improved Two-
Weapon
Fighting
13 Rg 5 DT +1, Hi +2,
MS +3, OL +1,
Tu +1, UMD +4
14 Rg 6 Di +5, DT +1, Hi
+2, MS +1, OL
+1, Tu +1, UMD
+1
15 Rg 7 Di +6, DT +1, Hi
+1, MS +1, OL
+1, Tu +1, UMD
+1
Combat
Expertise
16 Rg 8 DEX + 1 Di +5, DT +1, Hi
+1, MS +1, OL
+1, Sp +1, Tu +1,
UMD +1
17 Rg 9 Di +1, DT +1, Hi
+1, MS +1, OL
+1, Se +3, Sp +2,
Tu +1, UMD +1
18 Rg 10 Di +1, DT +1, Hi
+1, MS +1, OL
+1, Se +4, Sp +3
Crippling Strike Greater Two-
Weapon
Fighting
19 AT 3 Co +3, Sc +5
20 AT 4 DEX + 1 Co +5, Sc +3
21 AT 5 Co +1, DT +1,
OL +1, Sc +1, Tu
+4
Epic Precision
Meet the Power Builds Page 83
Level Class Attribute Skills Bonus Feats Feats
22 AT 6 Co +1, DT +2,
MS +3, Sc +1, Tu
+1
23 AT 7 Co +1, DT +2,
OL +3, Sc +1, Tu
+1
Epic Prowess
24 AT 8 DEX + 1 Co +1, DT +1,
MS +2, OL +2, Sc
+1, Tu +1
25 AT 9 Co +1, DT +1, Hi
+1, MS +2, OL
+1, Sc +1, Tu +1
Perfect Two-
Weapon
Fighting
26 AT 10 Co +1, Sc +1, Tu
+1 (Save 5)
27 Wi 7 Co +1, Sc +1, Tu
+1, UMD +3
(Save 1)
Epic Spell:
Vampiric Feast
28 NN 1 DEX + 1 UMD +4 (Save
1)
29 NN 2 Co +2, Sp +1,
UMD +3
Combat Insight
30 NN 3 Co +1, Se +4, Sp
+3
Class: AT = Arcane Trickster, NN = Neverwinter Nine, Rg = Rogue, Wi = Wizard
Skill: Co = Concentration, Di = Diplomacy, DT = Disable Trap, Hi = Hide, Lo = Lore, MS = Move Silently, OL =
Open Lock, Sc = Spellcraft, Se = Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
Comment The original write-up on the Epic Arcane Trickster recommended the use of
Reeron’s spell fix, which may be downloaded from the vault. For “Battle of the
Builds,” however, no spell fixes were applied. Hence, the Epic Arcane Trickster
may not play as well as what was originally intended.
Strangely, the creator of the Epic Arcane Trickster wrote, “I specialized in
Necromancy for the bonus spell that specialist get and because the Necromancy
touch spells work well with this build.” Further down the text, in the Spell
Suggestions section, he recommends that the Epic Arcane Trickster learn the
True Strike spell. Because this spell is from the school of Divination, it is not
possible for a Necromancy specialist to learn True Strike. For the Epic Arcane
Trickster’s implementation in “Battle of the Builds,” the spell was retained, but
the recommended specialization was not.
Meet the Power Builds Page 84
References adzaroo, “The Epic Arcane Trickster - Ro(10),Wiz(7),AT(10),NN(3),” NWN2Wiki
- a Wikia Wiki, http://nwn2.wikia.com/wiki/The_Epic_Arcane_Trickster_-
_Ro%2810%29%2CWiz%287%29%2CAT%2810%29%2CNN%283%29.
adzaroo, “The Epic Arcane Trickster,” NWN2: Players - Mask of The Betrayer
Campaign (Spoilers Warning),
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=587540&fo
rum=121&sp=15.
Meet the Power Builds Page 85
Fallen Angel
Aasimar, Favored Soul 7/ Stormlord 10/ Blackguard 7/
Fighter 6
Alignment: Neutral Evil
Deity: Talos
Statistics (Naked) STR 30 DEX 8 CON 15 INT 8 WIS 10 CHA 17
AC 9 HP 446 BAB 25 Fort 29 Will 14 Refl 19
Feats Great Fortitude, Toughness, Weapon Focus (Spear), Resist Sonic Energy, Power
Attack, Stormlord Spellcasting, Cleave, Monkey Grip, Divine Shield, Divine Might,
Great Strength (+1), Great Strength (+2), Epic Toughness (+30), Epic Toughness
(+60), Great Strength (+3), Weapon Specialization (Spear), Great Strength (+4),
Great Strength (+5), Epic Toughness (+90)
Skills Concentration 22, Hide 5, Taunt 1
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Cure Light Wounds, Divine Favor, Entropic Shield, Lesser Vigor,
Remove Fear
Level 2 Bull’s Strength, Cure Moderate Wounds, Eagle’s Splendor, Lesser
Restoration, Remove Paralysis, Silence
Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,
Prayer, Vigor
Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,
Recitation, Restoration
Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell
Resistance, True Seeing
Level 6 Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance,
Vigorous Cycle
Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle,
Word of Faith
Level 8 Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam
Meet the Power Builds Page 86
Favored Soul
Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Spear (enhanced) Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 87
Leveling Guide
Initial Attributes STR 18 DEX 8 CON 15 INT 8 WIS 10 CHA 17
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 FS 1 Hi +2 Great Fortitude
2 FS 2 (Save 1)
3 FS 3 Hi +1 Toughness
4 FS 4 STR + 1 (Save 1)
5 FS 5 Hi +1 Resist Sonic
Energy
6 FS 6 (Save 1) Power Attack
7 Sl 1 Hi +1 Stormlord
Spellcasting
(Favored Soul)
8 SL 2 STR + 1 Co +1
9 SL 3 Co +1 Cleave
10 SL 4 Co +1
11 SL 5 Co +1
12 Bg 1 STR + 1 Co +1 Monkey Grip
13 Bg 2 Co +1
14 Bg 3 Co +1
15 Bg 4 Co +1 Divine Shield
16 Bg 5 STR + 1 Co +1
17 Bg 6 Co +1
18 Bg 7 Co +1 Divine Might
19 SL 6 Co +1
20 SL 7 STR + 1 Co +1
21 SL 8 Co +1 Great Strength
(+1)
22 SL 9 Co +1
23 SL 10 Co +1 Great Strength
(+2)
24 F 1 STR + 1 (Save 1) Epic Toughness
(+30)
25 F 2 (Save 1) Epic Toughness
(+60)
Great Strength
(+3)
26 F 3 (Save 1)
27 F 4 (Save 1) Weapon
Specialization
(Spear)
Great Strength
(+4)
28 F 5 STR + 1 (Save 1)
29 FS 7 Co +6 Great Strength
(+5)
30 F 6 Ta +1 Epic Toughness
(+90)
Class: Bg = Blackguard, F = Fighter, FS = Favored Soul, Sl = Stormlord
Meet the Power Builds Page 88
Skill: Co = Concentration, Hi = Hide, Ta = Taunt
References Dark Eternal, “Fallen Angel - FS (7), SL (10), BG (7), F (6),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Fallen_Angel_-
_FS_%287%29%2C_SL_%2810%29%2C_BG_%287%29%2C_F_%286%29.
Meet the Power Builds Page 89
Halfling Ninja
Strongheart Halfling, Rogue 16/ Monk 1/ Assassin 8/
Invisible Blade 5
Alignment: Lawful Evil
Statistics (Naked) STR 6 DEX 26 CON 14 INT 14 WIS 16 CHA 8
AC 28 HP 242 BAB 23 Fort 13 Refl 31 Will 14
Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Combat Expertise,
Feint, Weapon Focus (Dagger), Improved Two-Weapon Fighting, Crippling
Strike, Epic Precision, Blind-Fight, Improved Evasion, Greater Two-Weapon
Fighting, Great Dexterity (+1), Defensive Roll, Epic Dodge
Skills Bluff 33, Concentration 1, Hide 33, Listen 33, Move Silently 33, Search 12, Sleight
of Hand 33, Spellcraft 15, Spot 33, Tumble 32
Prepared Spells None
Equipment Item Properties
Head Finch’s Finest Hat Ability Bonus: Charisma [+2]
Ability Bonus: Dexterity [+2]
Skill Bonus: Bluff [+8]
Skill Bonus: Diplomacy [+8]
Skill Bonus: Perform [+6]
Skill Bonus: Sleight of Hand [+6]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 90
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Dagger (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Dagger
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 6 DEX 18 CON 14 INT 14 WIS 16 CHA 8
Meet the Power Builds Page 91
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Rg 1 Hi +4, Li +4, MS
+4, Se +3, Sc +2,
Sp +4, SH +4, Tu
+4, Bl +4 (Save
5)
Luck of Heroes
2 M 1 Co +1, Hi +1, Li
+1, MS +1, Sp
+1, Tu +1 (Save
5)
3 Rg 2 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +2, Tu +1, Bl
+2 (Save 4)
Weapon Finesse
4 Rg 3 DEX + 1 Hi +1, Li +1, MS
+1, Se +2, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 5)
5 Rg 4 Hi +1, Li +1, MS
+1, Se +1, Sc +1,
Sp +1, SH +1, Tu
+1, Bl +1 (Save
5)
6 As 1 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +1, Bl +1
(Save 4)
Two-Weapon
Fighting
7 As 2 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 1)
8 As 3 DEX + 1 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +1, Bl +1
9 Rg 5 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 1)
Combat
Expertise
10 As 4 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +1, Bl +1
11 Rg 6 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 1)
Meet the Power Builds Page 92
Level Class Attribute Skills Bonus Feats Feats
12 Rg 7 DEX + 1 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +1, Bl +1
(Save 4)
Feint
13 IB 1 Hi +1, Li +1, MS
+1, Sp +1, Tu +1,
Bl +1 (Save 4)
14 Rg 8 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +2, Tu +1, Bl
+1 (Save 4)
15 IB 2 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1
Weapon Focus
(Dagger)
16 IB 3 DEX + 1 Hi +1, Li +1, MS
+1, Sp +1, Tu +1,
Bl +1
17 Rg 9 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +2, Tu +1, Bl
+1
18 IB 4 Hi +1, Li +1, MS
+1, Sp +1, Tu +1,
Bl +1
Improved Two-
Weapon
Fighting
19 Rg 10 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +2, Tu +1, Bl
+1
Crippling Strike
20 IB 5 DEX + 1 Hi +1, Li +1, MS
+1, Sp +1, Tu +1,
Bl +1
21 Rg 11 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +2, Tu +1, Bl
+1
Epic Precision
22 Rg 12 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +1, Bl +1
(Save 3)
23 Rg 13 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 4)
Improved
Evasion
Blind Fight
24 Rg 14 DEX + 1 Hi +1, Li +1, MS
+1, Se +2, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 5)
Meet the Power Builds Page 93
Level Class Attribute Skills Bonus Feats Feats
25 Rg 15 Hi +1, Li +1, MS
+1, Se +1, Sc +1,
Sp +1, SH +1, Tu
+1, Bl +1 (Save
5)
Greater Two-
Weapon
Fighting
26 Rg 16 Hi +1, Li +1, MS
+1, Se +3, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 5)
Defensive Roll
27 As 5 Hi +1, Li +1, MS
+1, Sc +1, Sp +1,
SH +1, Tu +1, Bl
+1 (Save 2)
Great Dexterity
(+1)
28 As 6 DEX + 1 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Bl +1 (Save
2)
29 As 7 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Bl +1 (Save
2)
Epic Dodge
30 As 8 Hi +1, Li +1, MS
+1, Sp +1, SH
+1, Tu +2, Bl +1
Class: As = Assassin, IB = Invisible Blade, M = Monk, Rg = Rogue
Skill: Bl = Bluff, Co = Concentration, Hi = Hide, Li = Listen, MS = Move Silently, Sc = Spellcraft, Se = Search, SH =
Sleight of Hand, Sp = Spot, Tu = Tumble
Comment The level progression as outlined in this document is different from what is
given at the NWN2Wiki. What is given here is based on data from a BIC file that
JeminiZero created and sent to the author. This BIC file was of the Halfling Ninja
as a player character.
References JeminiZero, “Ninja - Ro(16),M(1),IB(5),Asn(8),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Ninja_-
_Ro%2816%29%2CM%281%29%2CIB%285%29%2CAsn%288%29.
Meet the Power Builds Page 94
Holy Dragon Dervish
Drow, Bard 1/ Cleric 9/ Stormlord 10/ Red Dragon
Disciple 10
Alignment: Chaotic Neutral
Cleric Domains: Earth and War
Deity: Talos
Statistics (Naked) STR 21 DEX 25 CON 8 INT 14 WIS 13 CHA 21
AC 24 HP 278 BAB 20 Fort 21 Refl 18 Will 23
Feats Power Attack, Divine Might, Divine Shield, Extend Spell, Great Fortitude, Monkey
Grip, Stormlord Spellcasting (Cleric), Two-Weapon Fighting, Epic Divine Might,
Great Dexterity (+1), Improved Two-Weapon Fighting, Greater Two-Weapon
Fighting, Perfect Two-Weapon Fighting
Skills Concentration 30, Lore 8, Perform 1, Sleight of Hand 2, Spellcraft 30, Tumble 30,
Use Magic Device 4
Prepared Spells Cleric
Level 0 Resistance × 6, Virtue
Level 1 Bless × 3, Divine Favor × 3, Entropic Shield × 3
Level 2 Bear’s Endurance, Bull’s Strength, Eagle’s Splendor, Owl’s Wisdom, Silence
× 5
Level 3 Blindsight × 2, Invisibility Purge, Magic Circle against Alignment, Mass Aid,
Prayer, Vigor × 2
Level 4 Death Ward, Divine Power × 6, Least Spell Mantle
Level 5 Energy Immunity × 2, Lesser Spell Mantle × 3, Recitation (extended) × 3
Level 6 Battletide (extended) × 2 , Heal × 3, Righteous Might (extended) × 2
Level 7 Ethereal Jaunt, Greater Restoration × 3, Spell Mantle × 2
Level 8 Aura versus Alignment × 2, Power Word Stun, Sunbeam × 2
Level 9 Mass Heal × 4
Meet the Power Builds Page 95
Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Spear (enhanced) Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Spear (enhanced) Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Holiness Bonus Spell Slot: Cleric [Level 0]
Bonus Spell Slot: Cleric [Level 1]
Bonus Spell Slot: Cleric [Level 2]
Bonus Spell Slot: Cleric [Level 3]
Bonus Spell Slot: Cleric [Level 4]
Use Limitation: Class: Cleric
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Bonus Spell Slot: Cleric [Level 8]
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Saving Throw Bonus: Universal [+7]
Meet the Power Builds Page 96
Item Properties
Belt Girdle of Holy Might
(enhanced)
Ability Bonus: Strength [+9]
Bonus Spell Slot: Cleric [Level 5]
Bonus Spell Slot: Cleric [Level 6]
Bonus Spell Slot: Cleric [Level 7]
Use Limitation: Class: Cleric
Leveling Guide
Initial Attributes STR 13 DEX 18 CON 6 INT 12 WIS 13 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Lo +4, Pe
+1, Sc +4, SH +2,
Tu +4, UMD +4
(Save 5)
Power Attack
2 C 1 Co +1, Lo +1, Sc
+1, Tu +1 (Save
3)
3 C 2 Co +1, Lo +1, Sc
+1, Tu +1 (Save
1)
Divine Might
4 C 3 CHA + 1 Co +1, Lo +1, Sc
+1 (Save 1)
5 C 4 Co +1, Lo +1, Sc
+1 (Save 1)
6 C 5 Co +1, Sc +1, Tu
+1
Divine Shield
7 RDD 1 Co +1, Sc +1
(Save 1)
8 RDD 2 DEX + 1 Co +1, Sc +1, Tu
+1
9 RDD 3 Co +1, Sc +1
(Save 1)
Extend Spell
10 RDD 4 Co +1, Sc +1, Tu
+1
11 RDD 5 Co +1, Sc +1
(Save 1)
12 RDD 6 DEX + 1 Co +1, Sc +1, Tu
+1
Great Fortitude
13 RDD 7 Co +1, Sc +1
(Save 1)
14 RDD 8 Co +1, Sc +1, Tu
+1
Meet the Power Builds Page 97
Level Class Attribute Skills Bonus Feats Feats
15 RDD 9 Co +1, Sc +1, Tu
+1
Monkey Grip
16 RDD 10 DEX + 1 Co +1, Sc +1, Tu
+1
17 Sl 1 Co +1, Tu +1
(Save 1)
Stormlord
Spellcasting
(Cleric)
18 Sl 2 Co +1, Tu +2 Two-Weapon
Fighting
19 Sl 3 Co +1, Tu +1
(Save 1)
20 Sl 4 DEX + 1 Co +1, Tu +2
21 Sl 5 Co +1, Tu +1
(Save 1)
Epic Divine
Might
22 Sl 6 Co +1, Tu +2
23 Sl 7 Co +1, Tu +1
(Save 1)
Great Dexterity
(+1)
24 Sl 8 DEX + 1 Co +1, Tu +2
25 Sl 9 Co +1, Tu +1
(Save 1)
Improved Two-
Weapon
Fighting
26 Sl 10 Co +1, Tu +2
27 C 6 Co +1, Sc +1, Tu
+1
Greater Two-
Weapon
Fighting
28 C 7 DEX + 1 Sc +2, Tu +1
29 C 8 Sc +4 Perfect Two-
Weapon
Fighting
30 C 9 Sc +4
Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord
Skill: Co = Concentration, Lo = Lore, Pe = Perform, Sc = Spellcraft, SH = Sleight of Hand, Tu = Tumble, UMD =
Use Magic Device
Comment As in the case of Favored Souls, the choice of deity for a cleric of the War
domain is relevant. The Holy Dragon Dervish must serve a deity whose favored
weapon is a spear to get the Weapon Focus (Spear) feat for free.
It should be noted that the Holy Dragon Dervish needs a magic item that
boosts Wisdom by at least 6 to be able to cast spells of levels 4 to 9.
References Felexitus, “Holy Dragon Dervish - Brd(1),Clr(9),RDD(10),SL(10),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Holy_Dragon_Dervish_-
_Brd%281%29%2CClr%289%29%2CRDD%2810%29%2CSL%2810%29.
Meet the Power Builds Page 98
Felexitus, “Holy Dragon Dervish - Brd(1), Clr(9), RDD(10), SL(10),” Neverwinter
Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=285634&gid=14504.
Meet the Power Builds Page 99
Illusionary Blade
Tiefling, Monk 11/ Fighter 12/ Invisible Blade 5/
Warlock 2
Alignment: Lawful Evil
Statistics (Naked) STR 8 DEX 25 CON 12 INT 16 WIS 14 CHA 12
AC 27 HP 280 BAB 26 Fort 17 Refl 22 Will 17
Feats Tale Teller, Silver Palm, Weapon Finesse, Weapon Focus (Kama), Two-Weapon
Fighting, Combat Expertise, Weapon Specialization (Kama), Improved Two-
Weapon Fighting, Weapon Focus (Kukri), Feint, Greater Two-Weapon Fighting,
Greater Weapon Focus (Kama), Blind-Fight, Epic Prowess, Combat Insight, Epic
Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon
Specialization (Kama), Skill Focus (Bluff), Perfect Two-Weapon Fighting,
Skills Bluff 33, Diplomacy 22, Spellcraft 20, Spot 33, Taunt 33, Tumble 30
Prepared Spells None
Equipment Item Properties
Head Finch’s Finest Hat Ability Bonus: Charisma [+2]
Ability Bonus: Dexterity [+2]
Skill Bonus: Bluff [+8]
Skill Bonus: Diplomacy [+8]
Skill Bonus: Perform [+6]
Skill Bonus: Sleight of Hand [+6]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 100
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Kama (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kama
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 12
Meet the Power Builds Page 101
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Di +4, Sc +2, Sp
+4, Ta +2, Tu
+4, Bl +2 (Save
4)
Tale Teller Silver Palm
2 F 1 Di +1, Sp +1, Ta
+3, Tu +1
Weapon Finesse
3 M 2 Di +1, Sc +1, Sp
+1, Tu +1, Bl +1
Weapon Focus
(Kama)
4 F 2 DEX + 1 Ta +2 (Save 3) Two-Weapon
Fighting
5 M 3 Di +2, Sc +1, Sp
+2, Tu +2, Bl +1
6 F 3 Ta +2 (Save 3) Combat
Expertise
7 M 4 Di +2, Sc +1, Sp
+2, Tu +2, Bl +1
8 F 4 DEX + 1 Ta +2 (Save 3) Weapon
Specialization
(Kama)
9 M 5 Di +2, Sc +1, Sp
+2, Tu +2, Bl +1
Improved Two-
Weapon
Fighting
10 F 5 Ta +2 (Save 3)
11 M 6 Di +2, Sc +1, Sp
+2, Tu +2, Bl +1
12 F 6 DEX + 1 Ta +2 (Save 3) Weapon Focus
(Kukri)
Feint
13 M 7 Di +2, Sc +1, Sp
+2, Tu +2, Bl +1
14 IB 1 Bl +7
15 F 7 Ta +2 (Save 3) Greater Two-
Weapon
Fighting
16 M 8 DEX + 1 Di +3, Sp +3, Tu
+3 (Save 1)
17 F 8 Sc +2, Ta +2 Greater Weapon
Focus (Kama)
18 M 9 Di +2, Sp +2, Tu
+2 (Save 1)
Blind-Fight
19 IB 2 Sp +1, Bl +7
20 F 9 DEX + 1 Ta +4 (Save 1)
21 F 10 Sc +2, Ta +1 Epic Prowess Combat Insight
22 M 10 Di +1, Sp +3, Tu
+4
23 F 11 Sc +1, Ta +2
(Save 1)
Epic Weapon
Focus (Kama)
24 M 11 DEX + 1 Sp +2, Tu +2
Meet the Power Builds Page 102
Level Class Attribute Skills Bonus Feats Feats
25 F 12 Sc +1, Ta +2
(Save 5)
Greater Weapon
Specialization
(Kama)
Epic Weapon
Specialization
(Kama)
26 IB 3 Sp +2, Tu +2, Bl
+7 (Save 1)
27 IB 4 Sc +1, Sp +1, Tu
+1, Bl +1 (Save
3)
Skill Focus
(Bluff)
28 IB 5 DEX + 1 Sp +1, Ta +2, Bl
+1 (Save 4)
29 Wa 1 Sp +1, Ta +2, Bl
+1 (Save 4)
Perfect Two-
Weapon
Fighting
30 Wa 2 Sc +5, Sp +1, Ta
+1, Bl +1
Class: F = Fighter, IB = Invisible Blade, M = Monk, Wa = Warlock
Skill: Bl = Bluff, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble
Comment At the NWN2Wiki, this build is referred to as “Con Kaze no Kama -
Warlock(2) aka Illusionary Blade.” It is the latter name that the author of “Battle
of the Builds” has chosen for this character.
References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-
_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.
Meet the Power Builds Page 103
Immortal Treant
Human, Druid 12/ Monk 2/ Sacred Fist 10/ Duelist 6
Alignment: Lawful Neutral
Statistics (Naked) STR 10 DEX 13 CON 10 INT 16 WIS 27 CHA 8
AC 30 HP 252 BAB 26 Fort 21 Refl 23 Will 25
Feats Luck of Heroes, Able Learner, Dodge, Natural Spell, Combat Casting, Mobility,
Weapon Finesse, Combat Expertise, Great Wisdom (+1), Great Wisdom (+2),
Great Wisdom (+3), Improved Combat Expertise, Armor Skin
Skills Concentration 33, Diplomacy 33, Heal 33, Listen 33, Lore 8, Parry 5, Spellcraft
30, Spot 33, Taunt 26, Tumble 30
Prepared Spells Druid
Level 0 Resistance × 3, Virtue × 3
Level 1 Foundation of Stone × 6, Lesser Vigor × 3
Level 2 Barkskin × 2, Body of the Sun × 6
Level 3 Blindsight × 2, Protection from Energy, Spiderskin × 3, Vigor × 2
Level 4 Moonbolt × 2, Stoneskin × 6
Level 5 Death Ward, Rejuvenation Cocoon × 5, Spell Resistance × 2
Level 6 Energy Immunity × 4, Tortoise Shell × 2
Level 7 Heal × 6
Level 8 Premonition × 2, Storm Avatar × 4
Level 9 Elemental Swarm× 4, Mass Death Ward × 2
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Meet the Power Builds Page 104
Item Properties
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
(None)
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 10 DEX 13 CON 10 INT 16 WIS 17 CHA 8
Meet the Power Builds Page 105
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 D 1 Co +4, He +3, Li
+4, Pa +4, Sc +4,
Sp +4 (Save 5)
Able Learner,
Luck of Heroes
2 M 1 Co +1, He +2, Li
+1, Lo +1, Pa +1,
Sc +1, Sp +1, Tu
+5
3 D 2 Co +1, Di +1, He
+1, Li +1, Lo +1,
Sc +1, Sp +1, Tu
+1
Dodge
4 D 3 WIS + 1 Co +1, Di +2, Li
+1, Lo +1, Sc +1,
Sp +1, Tu +1
5 D 4 Co +1, Di +2, Li
+1, Lo +1, Sc +1,
Sp +1, Tu +1
6 D 5 Co +1, Di +3, Li
+1, Sc +1, Sp +1,
Tu +1
Natural Spell
7 D 6 Co +1, Di +2, He
+1, Li +1, Sc +1,
Sp +1, Tu +1
8 D 7 WIS + 1 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
9 D 8 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
Combat Casting
10 D 9 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
11 D 10 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
12 D 11 WIS + 1 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
Mobility
13 D 12 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
14 SF 1 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
Sacred Fist
Spellcasting
Class (Druid)
Meet the Power Builds Page 106
Level Class Attribute Skills Bonus Feats Feats
15 SF 2 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
Weapon Finesse
16 SF 3 WIS + 1 Co +1, Di +1, He
+2, Li +1, Sc +1,
Sp +1, Tu +1
17 SF 4 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
18 SF 5 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
Combat
Expertise
19 SF 6 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
20 SF 7 WIS + 1 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
21 SF 8 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
Great Wisdom
(+1)
22 SF 9 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
23 SF 10 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Tu +1
(Save 1)
Great Wisdom
(+2)
24 M 2 WIS + 1 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1 (Save 1)
25 Du 1 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +2, Tu
+1
Great Wisdom
(+3)
26 Du 2 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
Meet the Power Builds Page 107
Level Class Attribute Skills Bonus Feats Feats
27 Du 3 Co +1, Di +1, He
+1, Li +1, Sc +1,
Sp +1, Ta +1, Tu
+1
Improved
Combat
Expertise
28 Du 4 WIS + 1 Co +1, Di +1, He
+1, Li +1, Sp +1,
Ta +3
29 Du 5 Co +1, Di +1, He
+1, Li +1, Sp +1,
Ta +3
Armor Skin
30 Du 6 Co +1, Di +1, He
+1, Li +1, Sp +1,
Ta +3
Class: D = Druid, Du = Duelist, M = Monk, SF = Sacred Fist
Skill: Co = Concentration, Di = Diplomacy, He = Heal, Li = Listen, Lo = Lore, Pa = Parry, Pe = Perform, Sc =
Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble
Comment The Immortal Treant was originally envisioned to transform into a treant
during combat by activating the Plant Wild Shape feat. This character build was
intended to exploit a peculiarity of the transformation process; specifically, that
the equipped magical armor and shield disappear during the druid’s
transformation, but the items’ AC bonus accrues to the Immortal Treant’s total
Armor Class. Unfortunately, the Immortal Treant loses the AC bonuses of all
other equipped items in the process. In a high magic setting, like in Mask of the
Betrayer, the Immortal Treant is usually better off not transforming.
Nevertheless, there is one situation where transforming into plant form may
be slightly advantageous for the Immortal Treant. When fighting opponents that
can cast Bigby’s Forceful Hand, druids in general cannot be affected by this spell
if they transform into their Plant Wild Shape and if they have either Foundation
of Stone or Storm Avatar cast on themselves. (Kudos to JeminiZero and
Mithdradates for revealing this clever use of Plant Wild Shape.)
References Weavols, “Immortal Treant (D12/M2/SF10/Dls6),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Immortal_Treant_%28D12/M2/SF10/Dls6%2
9.
Meet the Power Builds Page 108
Iron Sorcerer
Human, Monk 2/ Sorcerer 16/ Arcane Scholar of
Candlekeep 10/ Cleric 2
Alignment: Lawful Good
Domains: Earth, Luck
Statistics (Naked) STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 24
AC 14 HP 226 BAB 15 Fort 18 Refl 12 Will 23
Feats Bully, Spellcasting Prodigy, Able Learner, Skill Focus (Concentration), Empower
Spell, Skill Focus (Spellcraft), Power Attack, Divine Shield, Practiced Spellcaster
(Sorcerer), Tower Shield Proficiency, Still Spell, Automatic Still Spell (0 – 3),
Automatic Still Spell (0 – 6), Automatic Still Spell (0 – 9)
Skills Concentration 33, Listen 33, Lore 3, Spellcraft 30, Spot 33, Tumble 30, Use Magic
Device 11
Prepared Spells Sorcerer
Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue
Level 1 Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of
Enfeeblement, True Strike
Level 2 Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy
Level 3 Clairaudience and Clairvoyance, Displacement, Heroism, Protection from
Energy
Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile
Storm
Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic
Sphere
Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm
Level 7 Avasculate, Energy Immunity, Shadow Shield
Level 8 Iron Body, Polar Ray, Power Word Petrify
Level 9 Bigby’s Crushing Hand, Greater Spell Mantle, Shadow Simulacrum
Meet the Power Builds Page 109
Equipment Item Properties
Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]
Bonus Spell Slot: Sorcerer [Level 1]
Bonus Spell Slot: Sorcerer [Level 2]
Bonus Spell Slot: Sorcerer [Level 3]
Skill Bonus: Concentration [+1]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Morningstar
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Resistance +5
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Saving Throw Bonus: Cold [+5]
Saving Throw Bonus: Universal [+5]
Left
Ring
The Nomad’s Ring Bonus Spell Slot: Sorcerer [Level 1]
Bonus Spell Slot: Sorcerer [Level 2]
Bonus Spell Slot: Sorcerer [Level 3]
Bonus Spell Slot: Sorcerer [Level 4]
Light [Bright (20 m)]
Right
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 110
Leveling Guide
Initial Attributes STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Co +4, Li +4, Lo
+3, Sp +4, Tu +4,
UMD +2 (Save
5)
Bully Able Learner,
Spellcasting
Prodigy
2 S 1 Co +1, Li +1, Sc
+5, Sp +1, Tu +1
(Save 1)
3 S 2 Co +1, Li +1, Sc
+1, Sp +1, Tu +1,
UMD +1
Skill Focus
(Concentration)
4 S 3 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
5 S 4 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
6 S 5 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Empower Spell
7 S 6 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
8 S 7 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
9 S 8 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Skill Focus
(Spellcraft)
10 ASC 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
11 ASC 2 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
12 ASC 3 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Power Attack
13 ASC 4 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
14 ASC 5 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
15 C 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Divine Shield
16 ASC 6 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
17 ASC 7 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
18 ASC 8 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Practiced
Spellcaster
(Sorcerer)
Meet the Power Builds Page 111
Level Class Attribute Skills Bonus Feats Feats
19 ASC 9 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
20 ASC 10 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
21 S 9 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Tower Shield
Proficiency
22 S 10 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
23 M 2 Co +1, Li +1, Sc
+1, Sp +1, Tu +1,
UMD +2
Still Spell
24 C 2 CHA + 1 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
25 S 11 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Automatic Still
Spell (0 – 3)
26 S 12 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
27 S 13 Co +1, Li +1, Sc
+1, Sp +1, Tu +1
Automatic Still
Spell (0 – 6)
28 S 14 CHA + 1 Co +1, Li +1, Sp
+1, UMD +2
29 S 15 Co +1, Li +1, Sp
+1, UMD +2
Automatic Still
Spell (0 – 9)
30 S 16 Co +1, Li +1, Sp
+1, UMD +2
Class: ASC = Arcane Scholar of Candlekeep, C = Cleric, M = Monk, S = Sorcerer
Skill: Co = Concentration, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic
Device
References JeminiZero, “Iron Sorcerer - Sor(16),ASC(10),Clr(2),M(2),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Iron_Sorcerer_-
_Sor%2816%29%2CASC%2810%29%2CClr%282%29%2CM%282%29.
Meet the Power Builds Page 112
Ithil’kyw the Underdread
Drow, Fighter 14 / Weapon Master 7 / Frenzied
Berserker 7 / Blackguard 4
Alignment: Chaotic Evil
Statistics (Naked) STR 22 DEX 13 CON 6 INT 13 WIS 8 CHA 22
AC 12 HP 280 BAB 30 Fort 23 Refl 18 Will 13
Feats Cleave, Power Attack, Dodge, Mobility, Great Cleave, Combat Expertise, Spring
Attack, Weapon Focus (Scythe), Divine Might, Whirlwind Attack, Weapon of
Choice (Scythe), Divine Shield, Great Charisma (+1), Epic Divine Might,
Improved Power Attack, Disarm, Improved Critical (Scythe), Epic Prowess,
Greater Weapon Focus (Scythe), Epic Weapon Focus (Scythe), Blind-Fight
Skills Hide 5, Intimidate 5, Spellcraft 15, Spot 1, Tumble 10, Use Magic Device 16
Prepared Spells None
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Meet the Power Builds Page 113
Item Properties
Right
Hand
Cold Iron Scythe
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Cold [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 13 CON 6 INT 13 WIS 8 CHA 20
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 Hi +2, In +4, Tu
+2
Power Attack Cleave
2 F 2 (Save 3) Dodge
3 F 3 Hi +1, Sc +1, Tu
+1
Mobility
4 F 4 STR + 1 (Save 3) Great Cleave
5 F 5 Hi +1, Sc +1, Tu
+1
6 F 6 Sc +1 (Save 1) Combat
Expertise
Spring Attack
7 FB 1 Hi +1, Tu +1
Meet the Power Builds Page 114
Level Class Attribute Skills Bonus Feats Feats
8 Bg 1 STR + 1 Sc +1 (Save 1)
9 Bg 2 Sc +1, Tu +1 Weapon Focus
(Scythe)
10 FB 2 Sc +1 (Save 1)
11 FB 3 Sc +1, Tu +1
12 Bg 3 STR + 1 (Save 3) Divine Might
13 FB 4 Sc +1, Tu +1
(Save 2)
14 FB 5 (Save 5)
15 F 7 Sc +1, Tu +1,
UMD +2
Whirlwind
Attack
16 WM 1 STR + 1 UMD +1 (Save
1)
Weapon of
Choice (Scythe)
17 WM 2 Sc +1, Tu +1
18 Bg 4 UMD +1 (Save
1)
Divine Shield
19 WM 3 UMD +2
20 WM 4 STR + 1 UMD +1 (Save
1)
21 WM 5 UMD +2 Great Charisma
(+1)
22 WM 6 UMD +1 (Save
1)
23 WM 7 UMD +2 Epic Divine
Might
24 F 8 CHA + 1 UMD +1 (Save
1)
Improved
Power Attack
25 F 9 Sc +1, UMD +1 Disarm
26 F 10 Sc +1 (Save 1) Improved
Critical (Scythe)
27 F 11 Sc +1, UMD +1 Epic Prowess
28 F 12 STR + 1 Sc +1 (Save 1) Greater Weapon
Focus (Scythe)
29 F 13 Sc +1, UMD +1 Epic Weapon
Focus (Scythe)
30 F 14 In +1, Sp +1 Blind-Fight
Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, WM = Weapon Master
Skill: Hi = Hide, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References Aekula, “Ithil'kyw, the Underdread (F 14, WP 7, FB 5, BG 4),” Neverwinter Nights:
Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=287327&gid=14504.
Meet the Power Builds Page 115
Joe Average
Human, Fighter 30
Alignment: Neutral
Statistics (Naked) STR 28 DEX 14 CON 14 INT 14 WIS 10 CHA 10
AC 15 HP 420 BAB 30 Fort 23 Refl 13 Will 13
Feats Bully, Luck of Heroes, Able Learner, Weapon Focus (Longsword), Knockdown,
Blind-Fight, Weapon Specialization (Longsword), Toughness, Disarm, Greater
Weapon Focus (Longsword), Improved Knockdown, Improved Critical
(Longsword), Power Critical (Longsword), Greater Weapon Specialization
(Longsword), Improved Disarm, Iron Will, Power Attack, Great Fortitude,
Cleave, Great Cleave, Great Strength (+1), Epic Weapon Focus (Longsword),
Great Strength (+2), Epic Weapon Specialization (Longsword), Great Strength
(+3), Epic Prowess, Great Strength (+4), Armor Skin, Great Strength (+5), Epic
Toughness (+30)
Skills Craft Armor 21, Craft Weapon 21, Intimidate 33, Spellcraft 15, Spot 16, Taunt 33,
Tumble 10, Use Magic Device 16
Prepared Spells None
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 116
Item Properties
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 14 CON 14 INT 14 WIS 10 CHA 10
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 CAr +4, CW +4,
In +4, Ta +4
(Save 4)
Background:
Bully, Weapon
Focus
(Longsword)
Able Learner,
Luck of Heroes
Meet the Power Builds Page 117
Level Class Attribute Skills Bonus Feats Feats
2 F 2 In +1, Sc +2, Sp
+1, Ta +1, Tu
+2, UMD +2
Knockdown
3 F 3 CAr +1, CW +1,
In +1, Sp +1, Ta
+1
Blind-Fight
4 F 4 STR + 1 CAr +1, In +1, Sc
+1, Ta +1, UMD
+1
Weapon
Specialization
(Longsword)
5 F 5 CAr +1, CW +1,
In +1, Sp +1, Ta
+1
6 F 6 CW +1, In +1, Sc
+1, Ta +1, UMD
+1
Disarm Toughness
7 F 7 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
8 F 8 STR + 1 In +1, Sc +1, Sp
+1, Ta +1, Tu +1
Greater Weapon
Focus
(Longsword)
9 F 9 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Improved
Knockdown
10 F 10 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Improved
Critical
(Longsword)
11 F 11 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
12 F 12 STR + 1 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Power Critical
(Longsword)
Greater Weapon
Specialization
(Longsword)
13 F 13 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
14 F 14 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Improved
Disarm
15 F 15 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Iron Will
16 F 16 STR + 1 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Power Attack
17 F 17 In +1, Sp +1, Ta
+1, Tu +1, UMD
+1
Meet the Power Builds Page 118
Level Class Attribute Skills Bonus Feats Feats
18 F 18 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Cleave Great Fortitude
19 F 19 CAr +1, In +1,
Sp +1, Ta +1, Tu
+1
20 F 20 STR + 1 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Great Cleave
21 F 21 CW +1, In +1, Sp
+1, Ta +1, UMD
+1
Great Strength
(+1)
22 F 22 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Epic Weapon
Focus
(Longsword)
23 F 23 CAr +1, In +1,
Sp +1, Ta +1,
UMD +1
Great Strength
(+2)
24 F 24 STR + 1 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Epic Weapon
Specialization
(Longsword)
25 F 25 CW +1, In +1, Sp
+1, Ta +1, UMD
+1
Great Strength
(+3)
26 F 26 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Epic Prowess
27 F 27 CAr +1, In +1,
Sp +1, Ta +1,
UMD +1
Great Strength
(+4)
28 F 28 STR + 1 CAr +1, CW +1,
In +1, Sc +1, Ta
+1
Armor Skin
29 F 29 In +1, Sp +1, Ta
+1, UMD +2
Great Strength
(+5)
30 F 30 CAr +1, CW +2,
In +1, Ta +1
Epic Toughness
Class: F = Fighter
Skill: CAr = Craft Armor, CW = Craft Weapon, In = Intimidate, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =
Tumble, UMD = Use Magic Device
References Zhonn-vei'ay, “[Yardstick Build] Joe Average, Fighter ( Fighter 30 ),” Neverwinter
Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=288993&gid=14504.
Meet the Power Builds Page 119
Kage Kaze no Kama
Drow, Monk 11/ Fighter 12/ Invisible Blade 5/
Shadowdancer 2
Alignment: Lawful Neutral
Statistics (Naked) STR 8 DEX 25 CON 12 INT 16 WIS 14 CHA 14
AC 27 HP 284 BAB 26 Fort 17 Refl 25 Will 14
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat
Expertise, Weapon Specialization (Kama), Improved Two-Weapon Fighting,
Feint, Mobility, Greater Two-Weapon Fighting, Greater Weapon Focus (Kama),
Weapon Focus (Kukri), Combat Insight, Epic Prowess, Expose Weakness, Epic
Weapon Focus (Kama), Greater Weapon Specialization (Kama), Perfect Two-
Weapon Fighting, Epic Weapon Specialization (Kama)
Skills Bluff 33, Diplomacy 15, Hide 33, Move Silently 33, Spellcraft 15, Spot 30, Tumble
30
Prepared Spells None
Equipment Item Properties
Head Finch’s Finest Hat Ability Bonus: Charisma [+2]
Ability Bonus: Dexterity [+2]
Skill Bonus: Bluff [+8]
Skill Bonus: Diplomacy [+8]
Skill Bonus: Perform [+6]
Skill Bonus: Sleight of Hand [+6]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 120
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Kama (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kama
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 14
Meet the Power Builds Page 121
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Di +4, Hi +4, MS
+4, Sc +2, Sp +4,
Tu +4 (Save 4)
Two-Weapon
Fighting
2 F 1 Bl +2 (Save 5) Weapon Finesse
3 M 2 Di +2, Hi +2, MS
+2, Sc +1, Sp +2,
Tu +2
Weapon Focus
(Kama)
4 F 2 DEX + 1 Bl +1 (Save 3) Dodge
5 M 3 Di +2, Hi +2, MS
+2, Sp +2, Tu +2
6 F 3 Bl +1, Sc +1
(Save 1)
Combat
Expertise
7 M 4 Hi +2, MS +2, Sp
+2, Tu +2
8 F 4 DEX + 1 Bl +1, Sc +1
(Save 1)
Weapon
Specialization
(Kama)
9 M 5 Hi +2, MS +2, Sp
+2, Tu +2
Improved Two-
Weapon
Fighting
10 F 5 Bl +1, Sc +1
(Save 1)
11 M 6 Hi +2, MS +2, Sp
+2, Tu +2
12 F 6 DEX + 1 (Save 5) Mobility Feint
13 M 7 Hi +2, MS +2, Sp
+2, Tu +2 (Save
4)
14 F 7 Bl +1, Sc +1
(Save 5)
15 Sd 1 Bl +11, Hi +1,
MS +1, Tu +1
Greater Two-
Weapon
Fighting
16 F 8 DEX + 1 (Save 5) Greater Weapon
Focus (Kama)
17 M 8 Hi +3, MS +3, Sp
+3, Tu +3
18 F 9 (Save 5) Weapon Focus
(Kukri)
19 IB 1 Bl +4, Hi +2, MS
+2, Tu +2, Sp +2
20 M 9 DEX + 1 Di +2, Hi +1, MS
+1, Sp +2, Tu +1
21 F 10 Sc +2 (Save 1) Epic Prowess Combat Insight
22 M 10 Hi +2, MS +2, Sp
+2, Tu +2
Meet the Power Builds Page 122
Level Class Attribute Skills Bonus Feats Feats
23 F 11 Sc +2 (Save 1) Expose
Weakness
24 M 11 DEX + 1 Hi +2, MS +2, Sp
+2, Tu +2
25 F 12 Sc +2 (Save 1) Epic Weapon
Focus (Kama)
Greater Weapon
Specialization
(Kama)
26 Sd 2 Di +5, MS +1, Sc
+1 (Save 2)
27 IB 2 Bl +7, Sc +1 Epic Weapon
Specialization
(Kama)
28 IB 3 DEX + 1 Bl +1, Hi +1, MS
+1, Sp +1, Tu +3
29 IB 4 Bl +2, Hi +2, MS
+1, Sp +2
Perfect Two-
Weapon
Fighting
30 IB 5 Bl +1, Hi +3, MS
+3
Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk
Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, MS = Move Silently, Sc = Spellcraft, Sp = Spot, Tu = Tumble
References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-
_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.
DirtyFinger, “‘Drow/Tiefling Shadow-Fury’ M5/F18/IB5/SD2 test build,” NWN2:
General discussion forums for NWN2 (No Spoilers Allowed),
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=616743&fo
rum=109&sp=15.
Meet the Power Builds Page 123
Kaze no Kama
Deep Gnome, Monk 11/ Fighter 12/ Invisible Blade 5/
Divine Champion 2
Alignment: Lawful Neutral
Statistics (Naked) STR 6 DEX 26 CON 14 INT 14 WIS 18 CHA 4
AC 36 HP 318 BAB 27 Fort 25 Refl 27 Will 20
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat
Expertise, Feint, Improved Two-Weapon Fighting, Weapon Focus (Kukri),
Greater Two-Weapon Fighting, Weapon Specialization (Kama), Blind-Fight, Epic
Prowess, Perfect Two-Weapon Fighting, Greater Weapon Focus (Kama), Epic
Weapon Focus (Kama), Combat Insight, Two-Weapon Defense, Improved Two-
Weapon Defense, Greater Weapon Specialization (Kama), Epic Weapon
Specialization (Kama), Armor Skin
Skills Bluff 33, Diplomacy 28, Intimidate 27, Spot 33, Tumble 30
Prepared Spells None
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Meet the Power Builds Page 124
Item Properties
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Kama (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kama
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 6 DEX 18 CON 14 INT 14 WIS 18 CHA 4
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Bl +2, Di +4, In
+2, Sp +4, Tu +4
(Save 4)
Luck of Heroes
2 F 1 In +3 (Save 5) Weapon Finesse
Meet the Power Builds Page 125
Level Class Attribute Skills Bonus Feats Feats
3 M 2 Bl +1, Di +2, Sp
+2, Tu +2 (Save
3)
Two-Weapon
Fighting
4 F 2 DEX + 1 In +2 (Save 5) Weapon Focus
(Kama)
5 M 3 Di +2, Sp +2, Tu
+2 (Save 5)
6 F 3 Bl +1, In +2
(Save 5)
Blind-Fight
7 M 4 Di +2, Sp +2, Tu
+2 (Save 5)
8 F 4 DEX + 1 Bl +1, In +2
(Save 5)
Weapon
Specialization
(Kama)
9 M 5 Di +2, Sp +2, Tu
+2 (Save 5)
Improved Two-
Weapon
Fighting
10 F 5 Bl +1, In +2
(Save 5)
11 M 6 Di +2, Sp +2, Tu
+2 (Save 5)
12 F 6 DEX + 1 Bl +1, In +2
(Save 5)
Combat
Expertise
Feint
13 M 7 Di +2, Sp +2, Tu
+2 (Save 5)
14 F 7 Bl +1, In +2
(Save 5)
15 M 8 Di +2, Sp +2, Tu
+2 (Save 5)
Greater Two-
Weapon
Fighting
16 F 8 DEX + 1 Bl +1, In +2
(Save 5)
Greater Weapon
Focus (Kama)
17 M 9 Di +2, Sp +2, Tu
+2 (Save 5)
18 F 9 Bl +1, In +2
(Save 5)
Weapon Focus
(Kukri)
19 M 10 Di +2, Sp +2, Tu
+2 (Save 5)
20 IB 1 DEX + 1 Bl +10, Sp +1
21 F 10 In +2 (Save 2) Epic Prowess Combat Insight
22 M 11 Di +3, Sp +2, Tu
+3
23 F 11 In +3 (Save 1) Great Dexterity
(+1)
24 F 12 DEX + 1 In +1 (Save 4) Greater Weapon
Specialization
(Kama)
Meet the Power Builds Page 126
Level Class Attribute Skills Bonus Feats Feats
25 IB 2 Bl +4, Sp +3, Tu
+3
Perfect Two-
Weapon
Fighting
26 IB 3 Bl +4, Sp +1, Tu
+1
27 IB 4 Bl +2, Di +1, Sp
+1, Tu +1
Epic Weapon
Focus (Kama)
28 IB 5 DEX + 1 Bl +1, Di +2, Sp
+1
29 DC 1 Bl +1, Sp +1 Epic Weapon
Specialization
(Kama)
30 DC 2 Bl +1, Sp +1 Armor Skin
Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk
Skill: Bl = Bluff, Di = Diplomacy, In = Intimidate, Sp = Spot, Tu = Tumble
Comment At the NWN2Wiki, two versions of the Kaze no Kama were originally
described. The “normal build” was an air genasi, and the “power build” was a
deep gnome. Both versions were tested during the development of “Battle of the
Builds.” The deep gnome version was found to be much more powerful than the
air genasi version, and it is the former that wound up in the completed module.
References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-
_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.
DirtyFinger, “Kaze no Kama - Monk(11) Fighter(12) iBlade(5) DC/Pa/BG(2),”
Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=285887&gid=14504.
Meet the Power Builds Page 127
Kaze no Kama Duelist
Deep Gnome, Monk 11/ Fighter 12/ Duelist 7
Alignment: Lawful Neutral
Statistics (Naked) STR 6 DEX 26 CON 14 INT 16 WIS 16 CHA 4
AC 35 HP 338 BAB 27 Fort 22 Refl 29 Will 19
Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kama),
Dodge, Weapon Specialization (Kama), Improved Two-Weapon Fighting,
Mobility, Combat Expertise, Blind-Fight, Greater Weapon Focus (Kama), Greater
Two-Weapon Fighting, Combat Insight, Epic Prowess, Great Dexterity (+1),
Greater Weapon Specialization (Kama), Perfect Two-Weapon Fighting, Epic
Weapon Focus (Kama), Epic Weapon Specialization (Kama)
Skills Diplomacy 33, Intimidate 33, Parry 5, Spellcraft 15, Spot 33, Tumble 30, Use
Magic Device 14
Prepared Spells None
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Swashbuckler’s Tunic
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Meet the Power Builds Page 128
Item Properties
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Kama (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Cold Iron Kama
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 6 DEX 18 CON 14 INT 16 WIS 16 CHA 4
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 M 1 Di +4, Pa +4, Sc
+2, Sp +4, Tu +4,
UMD +2 (Save
4)
Luck of Heroes
Meet the Power Builds Page 129
Level Class Attribute Skills Bonus Feats Feats
2 F 1 In +5, Pa +1
(Save 3)
Weapon Finesse
3 M 2 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
Two-Weapon
Fighting
4 F 2 DEX + 1 In +2 (Save 3) Weapon Focus
(Kama)
5 M 3 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
6 F 3 In +2 (Save 3) Dodge
7 M 4 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
8 F 4 DEX + 1 In +2 (Save 3) Weapon
Specialization
(Kama)
9 M 5 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
Improved Two-
Weapon
Fighting
10 F 5 In +2 (Save 3)
11 M 6 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
12 F 6 DEX + 1 In +2 (Save 3) Mobility Combat
Expertise
13 M 7 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
14 F 7 In +2 (Save 3)
15 M 8 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
Blind-Fight
16 F 8 DEX + 1 In +2 (Save 3) Greater Weapon
Focus (Kama)
17 M 9 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
18 F 9 In +2 (Save 3) Greater Two-
Weapon
Fighting
19 M 10 Di +2, Sc +1, Sp
+2, Tu +2, UMD
+1
20 Du 1 DEX + 1 Sp +1, Tu +1
(Save 5)
21 F 10 In +3, Sc +1,
UMD +1 (Save
3)
Epic Prowess Combat Insight
Meet the Power Builds Page 130
Level Class Attribute Skills Bonus Feats Feats
22 M 11 Di +3, Sp +2, Tu
+1 (Save 4)
23 F 11 Di +1, In +2, Sc
+1, UMD +1
(Save 1)
Great Dexterity
(+1)
24 F 12 DEX + 1 Di +1, In +1
(Save 3)
Greater Weapon
Specialization
(Kama)
25 Du 2 Sc +1, Sp +2, Tu
+3, UMD +1
(Save 1)
Perfect Two-
Weapon
Fighting
26 Du 3 Di +1, In +1, Sp
+2, Tu +1
27 Du 4 Di +1, In +1, Sc
+1, Tu +1
Epic Weapon
Focus (Kama)
28 Du 5 DEX + 1 Di +2, In +1, Sp
+3
29 Du 6 Di +1, In +2, Sp
+1
Epic Weapon
Specialization
(Kama)
30 Du 7 Di +1, In +1, Sp
+1
Class: Du = Duelist, F = Fighter, M = Monk
Skill: Di = Diplomacy, In = Intimidate, Pa = Parry, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic
Device
Comment There are some subtle differences between the skill progression as shown in
this document and the one found in the original write-up at the NWN2Wiki site.
In particular, the Tumble skill rank was not allowed to go beyond 30 since there
is no real advantage to raising it beyond that level.
References DirtyFinger and Falconhurst, “Kaze no Kama Duelist - M(11),F(12),Dls(7),”
NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Kaze_no_Kama_Duelist_-
_M%2811%29%2CF%2812%29%2CDls%287%29.
Meet the Power Builds Page 131
Left Fist of Gond
Aasimar, Fighter 10/ Cleric 13/ Weapon Master 7
Alignment: Neutral
Cleric Domains: Fury and War
Deity: Gond
Statistics (Naked) STR 23 DEX 13 CON 8 INT 14 WIS 11 CHA 21
AC 13 HP 244 BAB 26 Fort 17 Refl 14 Will 15
Feats Devout, Dodge, Power Attack, Weapon Focus (Warhammer), Divine Might,
Combat Expertise, Divine Shield, Mobility, Spring Attack, Whirlwind Attack,
Power Critical (Warhammer), Weapon of Choice (Warhammer), Disarm, Extend
Spell, Great Charisma (+1), Greater Weapon Focus (Warhammer), Great
Charisma (+2), Epic Prowess, Epic Weapon Focus (Warhammer), Epic Divine
Might
Skills Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16
Prepared Spells Cleric
Level 0 Resistance × 6
Level 1 Bless, Divine Favor × 2, Enlarge Person × 2, Entropic Shield × 2, Protection
from Alignment
Level 2 Aid, Divine Favor (extended) × 2, Lesser Restoration × 3
Level 3 Blindsight, Prayer × 3, Remove Blindness/Deafness, Remove Curse
Level 4 Death Ward, Divine Power, Least Spell Mantle × 4, Recitation
Level 5 Battletide, Divine Power (extended), Lesser Spell Mantle × 4, Recitation
(extended)
Level 6 Battletide (extended), Lesser Spell Mantle × 4 (extended)
Level 7 Spell Mantle × 2, Word of Faith × 3
Meet the Power Builds Page 132
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Warhammer
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Electrical [5d6]
Keen
Regeneration: Vampiric [+7]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Acid [25/-]
Freedom of Movement
Saving Throw Bonus: Acid [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Bonus Spell Slot: Cleric [Level 7]
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Cold
Resistance
(enhanced)
Bonus Spell Slot: Cleric [Level 7]
Damage Resistance: Cold [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Saving Throw Bonus: Universal [+7]
Belt Girdle of Holy Might
(enhanced)
Ability Bonus: Strength [+9]
Bonus Spell Slot: Cleric [Level 5]
Bonus Spell Slot: Cleric [Level 6]
Bonus Spell Slot: Cleric [Level 7]
Use Limitation: Class: Cleric
Meet the Power Builds Page 133
Leveling Guide
Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 In +4, Sp +2, Tu
+2 (Save 4)
Devout, Dodge Power Attack
2 C 1 Co +5, Sc +3 Weapon Focus
(Warhammer)
3 C 2 Co +1, Sc +3 Divine Might
4 F 2 STR + 1 Sp +1, Tu +1 Combat
Expertise
5 F 3 Sp +1, Tu +1
6 C 3 Co +3, Sc +1 Divine Shield
7 C 4 Co +1, Sc +3
8 F 4 STR + 1 Sp +1, Tu +1 Mobility
9 F 5 Sp +1, Tu +1 Spring Attack
10 C 5 Co +1, Sc +3
11 C 6 Co +3, Sc +1
12 F 6 STR + 1 Sp +1, Tu +1 Whirlwind
Attack
Power Critical
(Warhammer)
13 WM 1 Sp +1, Tu +1 Weapon of
Choice
(Warhammer)
14 WM 2 (Save 4)
15 C 7 Co +4, Sc +4 Disarm
16 WM 3 STR + 1 Sp +1, Tu +1
17 WM 4 Sp +1, Tu +1
18 WM 5 (Save 4) Extend Spell
19 WM 6 Sp +1, Tu +1
(Save 4)
20 C 8 STR + 1 Co +5, Sc +2
(Save 1)
21 F 7 Sp +1, Tu +1
(Save 1)
Great Charisma
(+1)
22 WM 7 (Save 5)
23 F 8 Sp +1, Tu +1
(Save 5)
Greater Weapon
Focus
(Warhammer)
Great Strength
(+1)
24 C 9 CHA + 1 Co +4 (Save 5)
25 F 9 Co +1, Sp +1
(Save 5)
Great Strength
(+2)
26 C 10 Co +1, Li +2
(Save 4)
27 C 11 Co +1, Sp +1
(Save 5)
Epic Prowess
Meet the Power Builds Page 134
Level Class Attribute Skills Bonus Feats Feats
28 F 10 CHA + 1 Li +2 (Save 5) Epic Weapon
Focus
(Warhammer)
29 C 12 Co +2, Sp +1
(Save 5)
Epic Divine
Might
30 C 13 Co +1, Li +1, Tu
+3
Class: C = Cleric, F = Fighter, WM = Weapon Master
Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble
Comment As in the case of Favored Souls, the choice of deity for a cleric of the War
domain is relevant. The Left Fist of Gond must serve a deity whose favored
weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free.
It should be noted that the Left Fist of Gond needs a magic item that boosts
Wisdom by at least 6 to be able to cast cleric spells of levels 2 to 7.
The Left Fist of Gond’s AI routine in “Battle of the Builds” was developed by
steelsamurai.
References steelsamurai, “The Left Fist of Gond - F(10), C(13), WM(7),” NWN2Wiki - a Wikia
Wiki, http://nwn2.wikia.com/wiki/The_Left_Fist_of_Gond_-
_F(10)%2C_C(13)%2C_WM(7).
Meet the Power Builds Page 135
Lord of the Mountain
Gold Dwarf, Bard 4/ Paladin 6/ Red Dragon Disciple 10/
Dwarven Defender 10
Alignment: Lawful Good
Statistics (Naked) STR 22 DEX 13 CON 18 INT 16 WIS 8 CHA 24
AC 22 HP 504 BAB 26 Fort 32 Refl 21 Will 27
Feats Luck of Heroes, Toughness, Power Attack, Dodge, Improved Critical (Dwarven
Waraxe), Divine Shield, Divine Might, Epic Divine Might, Epic Toughness (+30),
Epic Resilience, Great Charisma (+1), Epic Prowess
Skills Concentration 30, Diplomacy 4, Lore 8, Perform 3, Spellcraft 30, Spot 33, Taunt
7, Tumble 20, Use Magic Device 7
Prepared Spells Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance
Level 1 Cure Light Wounds, Expeditious Retreat, Joyful Noise
Level 2 Heroism, Mirror Image
Paladin
Level 1 Bless, Bless Weapon
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Meet the Power Builds Page 136
Item Properties
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Alchemical Silver
Dwarven Waraxe
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Electrical [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Mithral Heavy Shield
(enhanced)
Arcane Spell Failure [-15%]
Base Item Weight Reduction [60% of Weight]
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 14 DEX 12 CON 16 INT 14 WIS 8 CHA 15
Meet the Power Builds Page 137
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Di +1, Lo
+4, Pe +3, Sc +4,
Sp +2, Ta +4, Tu
+4, UMD +4
Luck of Heroes
2 Bd 2 Co +1, Di +2, Lo
+1, Sc +1, Ta +1,
Tu +1, UMD +1
3 Bd 3 Co +1, Lo +1, Sc
+1, Sp +1, Ta +1,
Tu +1, UMD +1
Toughness
4 Bd 4 DEX + 1 Co +1, Lo +1, Sc
+1, Ta +1, Tu
+1, UMD +1
(Save 2)
5 P 1 Co +1, Sp +1
(Save 3)
6 P 2 Co +1, Di +1
(Save 5)
Power Attack
7 P 3 Co +1, Lo +1, Sp
+1 (Save 5)
8 RDD 1 CHA + 1 Co +1, Sc +2, Sp
+6
9 RDD 2 Co +1, Sc +2, Sp
+1
Dodge
10 RDD 3 Co +1, Sc +2, Sp
+1
11 RDD 4 Co +1, Sc +1, Sp
+1 (Save 1)
12 RDD 5 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1
Improved
Critical
13 RDD 6 Co +1, Sc +1, Sp
+1 (Save 1)
14 RDD 7 Co +1, Sc +1, Sp
+1, Tu +1
15 P 4 Co +1, Tu +1
(Save 1)
Divine Shield
16 RDD 8 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1
17 RDD 9 Co +1, Sc +1, Sp
+1, Tu +1
18 P 5 Co +1, Tu +1
(Save 1)
Divine Might
19 RDD 10 Co +1, Sc +3, Sp
+3
20 DD 1 CHA + 1 Sp +1, Tu +2
21 DD 2 Sp +1, Tu +2 Epic Divine
Might
Meet the Power Builds Page 138
Level Class Attribute Skills Bonus Feats Feats
22 DD 3 Sp +1, Tu +2
23 DD 4 Sc +1, Sp +1, Tu
+1
Epic Toughness
24 DD 5 CHA + 1 Sc +2, Sp +1
25 DD 6 Sc +2, Sp +1 Epic Resilience
26 DD 7 Sc +2, Sp +1
27 DD 8 Co +1, Sc +1, Sp
+1
Great Charisma
(+1)
28 DD 9 CHA + 1 Co +2, Sc +1
29 DD 10 Co +2, Sc +1 Epic Prowess
30 P 6 Co +3, Sc +1
Class: Bd = Bard, DD = Dwarven Defender, P = Paladin, RDD = Red Dragon Disciple
Skill: Co = Concentration, Di = Diplomacy, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =
Tumble, UMD = Use Magic Device
Comment The skill levels of the Lord of the Mountain as implemented in “Battle of the
Builds” are different from what is recommended at NWN2Wiki. In particular,
Concentration, Spot, and Tumble were increased at the expense of Diplomacy,
Lore, and Use Magic Device for better combat effectiveness.
References lokigr, “Lord of the Mountain (Brd4/P6/RDD10/DD10),” NWN2Wiki - a Wikia
Wiki,
http://nwn2.wikia.com/wiki/Lord_of_the_Mountain_%28Brd4/P6/RDD10/
DD10%29.
lokigr, “Super high defense build,” NWN2: Players - Mask of The Betrayer
Campaign (Spoilers Warning),
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=593049&fo
rum=121.
Meet the Power Builds Page 139
Necromaster
Sun Elf, Wizard 26/ Arcane Scholar of Candlekeep 3/ Pale
Master 1
Alignment: Neutral
Specialization: Illusion
Statistics (Naked) STR 8 DEX 12 CON 14 INT 30 WIS 10 CHA 8
AC 14 HP 212 BAB 14 Fort 11 Refl 10 Will 20
Feats Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell, Skill Focus
(Spellcraft), Extend Spell, Spell Focus (Necromancy), Greater Spell Focus
(Necromancy), Persistent Spell, Toughness, Spell Penetration, Epic Spell Focus
(Necromancy), Great Intelligence (+1), Epic Spell: Vampiric Feast, Great
Intelligence (+2), Great Intelligence (+3), Epic Spell: Epic Gate, Greater Spell
Penetration, Epic Spell Penetration
Skills Concentration 33, Craft Alchemy 14, Diplomacy 23, Listen 16, Lore 33, Spellcraft
33, Spot 16, Tumble 16, Use Magic Device 16
Prepared Spells Wizard
Level 0 Resistance × 2, Touch of Fatigue × 2
Level 1 True Strike × 9
Level 2 False Life , Mirror Image × 8
Level 3 Displacement × 4, Magic Circle against Alignment, Spiderskin × 2, Vampiric
Touch × 2
Level 4 Assay Resistance × 2, Greater Invisibility × 2, Ray of Enfeeblement
(maximized) × 3, Stoneskin
Level 5 Bigby’s Interposing Hand × 2, Lesser Mind Blank × 2, Lesser Spell Mantle,
Isaac’s Lesser Missile Storm (empowered) × 4
Level 6 Bigby’s Forceful Hand × 3, Globe of Invulnerability, Greater Spell Breach ×
2, Isaac’s Greater Missile Storm × 3
Level 7 Avasculate × 2, Energy Immunity × 3, Enervation (maximized), Isaac’s
Greater Missile Storm (empowered) × 2, Shadow Shield, Spell Mantle
Meet the Power Builds Page 140
Wizard
Level 8 Bigby’s Grasping Hand (extended) × 2, Blindsight (persistent), Death Armor
(persistent), Energy Immunity (extended) × 2, Premonition × 2, Spell
Mantle (empowered)
Level 9 Clairaudience and Clairvoyance (persistent), Haste (persistent), Isaac’s
Greater Missile Storm (maximized) × 5, Shadow Simulacrum
Equipment Item Properties
Head Headband of Intellect
+8 (enhanced)
Ability Bonus: Intelligence [+9]
Saving Throw Bonus: Will [+9]
Chest Robe of the Archmagi
(enhanced)
AC Bonus [+8]
Bonus Feat: Spell Penetration
Bonus Spell Slot: Sorcerer [Level 5]
Bonus Spell Slot: Sorcerer [Level 6]
Bonus Spell Slot: Sorcerer [Level 7]
Bonus Spell Slot: Wizard [Level 5]
Bonus Spell Slot: Wizard [Level 6]
Bonus Spell Slot: Wizard [Level 7]
Saving Throw Bonus: Universal [+3]
Spell Resistance [28]
Use Limitation: Class: Sorcerer
Use Limitation: Class: Wizard
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Greater Gloves of
Concentration
(enhanced)
Ability Bonus: Dexterity [+9]
Attack Bonus [+5]
Damage Bonus: Acid [3d6]
Skill Bonus: Concentration [+6]
Right
Hand
Cold Iron Dagger
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Meet the Power Builds Page 141
Item Properties
Right
Ring
Ring of Major Acid
Resistance
(enhanced)
Bonus Spell Slot: Wizard [Level 8]
Damage Resistance: Acid [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 8 DEX 12 CON 14 INT 20 WIS 10 CHA 8
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Wi 1 Co +4, Li +2, Lo
+4, Sc +4, Sp +2,
Tu +2, UMD +2
Spellcasting
Prodigy
2 Wi 2 Co +1, Lo +1, Sc
+1 (Save 4)
3 Wi 3 Co +1, Li +1, Lo
+1, Sc +1, Sp +1,
Tu +1, UMD +1
Skill Focus
(Concentration)
4 Wi 4 INT + 1 Co +1, Lo +1, Sc
+1 (Save 4)
5 Wi 5 Co +1, Li +1, Lo
+1, Sc +1, Sp +1,
Tu +1, UMD +1
Empower Spell
6 Wi 6 Co +1, Lo +1, Sc
+1 (Save 4)
Skill Focus
(Spellcraft)
7 ASC 1 Co +1, Li +1, Lo
+1, Sc +1, Sp +1,
Tu +1, UMD +1
Arcane Scholar
Spellcasting
(Wizard)
8 ASC 2 INT + 1 Co +1, Lo +1, Sc
+1 (Save 4)
9 ASC 3 Co +1, Di +2, Li
+1, Lo +1, Sc +1,
Sp +1, Tu +1,
UMD +1
Extend Spell
Meet the Power Builds Page 142
Level Class Attribute Skills Bonus Feats Feats
10 PM 1 Co +1, Di +1, Lo
+1, Sc +1 (Save
4)
Pale Master
Spellcasting
(Wizard)
11 Wi 7 Co +1, Li +1, Sc
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
12 Wi 8 INT + 1 Co +1, Di +1, Lo
+1, Sc +1 (Save
4)
Spell Focus
(Necromancy)
13 Wi 9 Co +1, Li +1, Sc
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
14 Wi 10 Co +1, Di +1, Lo
+1, Sc +1 (Save
4)
Greater Spell
Focus
(Necromancy)
15 Wi 11 Co +1, Li +1, Sc
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
Persistent Spell
16 Wi 12 INT + 1 Co +1, Di +1, Lo
+1, Sc +1 (Save
5)
17 Wi 13 CAl +1, Co +1, Di
+1, Li +1, Sc +1,
Sp +1, Tu +1,
UMD +1
18 Wi 14 CAl +1, Co +1,
Lo +1, Sc +1
(Save 5)
Toughness
19 Wi 15 CAl +2, Co +1, Di
+1, Li +1, Sc +1,
Sp +1, Tu +1,
UMD +1
Spell
Penetration
20 Wi 16 INT + 1 Co +1, Lo +2, Sc
+1 (Save 5)
21 Wi 17 CAl +1, Co +1, Di
+1, Li +1, Lo +1,
Sc +1, Sp +1, Tu
+1, UMD +1
Epic Spell Focus
(Necromancy)
22 Wi 18 Co +1, Di +1Lo
+1, Sc +1 (Save
4)
23 Wi 19 Co +1, Di +1, Li
+1, Lo +1, Sc +1,
Sp +1, Tu +1,
UMD +1
Great
Intelligence
(+1)
Meet the Power Builds Page 143
Level Class Attribute Skills Bonus Feats Feats
24 Wi 20 INT + 1 CAl +1, Co +1, Di
+1, Lo +1, Sc +1
(Save 4)
Epic Spell:
Vampiric Feast
25 Wi 21 CAl +1, Co +1, Di
+1, Li +1, Lo +1,
Sc +1, Sp +1, Tu
+1, UMD +1
Great
Intelligence
(+2)
26 Wi 22 CAl +2, Co +1, Di
+1, Lo +1, Sc +1
(Save 4)
27 Wi 23 CAl +1, Co +1, Di
+1, Li +1, Lo +1,
Sc +1, Sp +1, Tu
+1, UMD +1
Epic Spell: Epic
Gate
Great
Intelligence
(+3)
28 Wi 24 INT + 1 CAl +1, Co +1, Di
+2, Lo +1, Sc +1
(Save 4)
29 Wi 25 CAl +1, Co +1, Di
+2, Li +1, Lo +1,
Sc +1, Sp +1, Tu
+1, UMD +1
Greater Spell
Penetration
30 Wi 26 CAl +1, Co +1, Di
+4, Sc +1, Lo +1
Epic Spell
Penetration
Class: ASC = Arcane Scholar of Candlekeep, PM = Pale Master, Wi = Wizard
Skill: CAl = Craft Alchemy, Co = Concentration, Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot,
Tu = Tumble, UMD = Use Magic Device
Comment Considering that the Energy Immunity spell lasts 24 hours, the only reason
for the Necromaster to memorize it with the Extend Spell metamagic is to free
up some valuable 7th-level slots for empowered Isaac’s Greater Missile Storm
spells.
References Xeorsos, “NecroMaster - Wiz(26), ASC(3), PM(1),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/NecroMaster_-
_Wiz%2826%29%2C_ASC%283%29%2C_PM%281%29.
Meet the Power Builds Page 144
Obsidian Sorcerer
Human, Sorcerer 16/ Arcane Scholar of Candlekeep 10/
Rogue 1/ Blackguard 3
Alignment: Neutral Evil
Statistics (Naked) STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 24
AC 13 HP 200 BAB 16 Fort 20 Refl 18 Will 24
Feats Spellcasting Prodigy, Able Learner, Power Attack, Cleave, Empower Spell, Skill
Focus (Concentration), Skill Focus (Spellcraft), Divine Shield, Practiced
Spellcaster (Sorcerer), Still Spell, Automatic Still Spell (0 – 3), Automatic Still
Spell (0 – 6), Automatic Still Spell (0 – 9)
Skills Appraise 4, Bluff 6, Concentration 33, Diplomacy 4, Hide 5, Intimidate 9,
Spellcraft 30, Spot 33, Tumble 30, Use Magic Device 33
Prepared Spells Sorcerer
Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue
Level 1 Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of
Enfeeblement, True Strike
Level 2 Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy
Level 3 Clairaudience and Clairvoyance, Displacement, Heroism, Vampiric Touch,
Protection from Energy
Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile
Storm
Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Power
Word Disable, Vitriolic Sphere
Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm
Level 7 Avasculate, Energy Immunity, Shadow Shield
Level 8 Iron Body, Polar Ray, Power Word Petrify
Level 9 Bigby’s Crushing Hand, Greater Spell Mantle, Shadow Simulacrum
Meet the Power Builds Page 145
Equipment Item Properties
Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]
Bonus Spell Slot: Sorcerer [Level 1]
Bonus Spell Slot: Sorcerer [Level 2]
Bonus Spell Slot: Sorcerer [Level 3]
Skill Bonus: Concentration [+1]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Resistance +5
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Saving Throw Bonus: Cold [+5]
Saving Throw Bonus: Universal [+5]
Left
Ring
The Nomad’s Ring Bonus Spell Slot: Sorcerer [Level 1]
Bonus Spell Slot: Sorcerer [Level 2]
Bonus Spell Slot: Sorcerer [Level 3]
Bonus Spell Slot: Sorcerer [Level 4]
Light [Bright (20 m)]
Right
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 146
Leveling Guide
Initial Attributes STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Rg 1 Ap +4, Bl +4, Co
+2, Di +4, Hi +4,
In +4, Sc +2, Sp
+4, Tu +4, UMD
+4 (Save 4)
Able Learner,
Spellcasting
Prodigy
2 S 1 Co +3, Hi +1, Sc
+3, Sp +1, Tu +1
3 S 2 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Power Attack
4 S 3 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
5 S 4 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
6 S 5 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Cleave
7 S 6 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
8 S 7 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
9 S 8 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Empower Spell
10 S 9 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
11 S 10 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
12 S 11 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Skill Focus
(Concentration)
13 S 12 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Meet the Power Builds Page 147
Level Class Attribute Skills Bonus Feats Feats
14 Bg 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
15 Bg 2 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Skill Focus
(Spellcraft)
16 ASC 1 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
17 ASC 2 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
18 Bg 3 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Divine Shield
19 ASC 3 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
20 ASC 4 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
21 ASC 5 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Practiced
Spellcaster
(Sorcerer)
22 ASC 6 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
23 ASC 7 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Still Spell
24 ASC 8 CHA + 1 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
25 ASC 9 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Automatic Still
Spell (0 – 3)
26 ASC 10 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
27 S 13 Co +1, Sc +1, Sp
+1, Tu +1, UMD
+1
Automatic Still
Spell (0 – 6)
28 S 14 CHA + 1 Co +1, In +1, Sp
+1, UMD +2
29 S 15 Co +1, In +2, Sp
+1, UMD +1
Automatic Still
Spell (0 – 9)
30 S 16 Co +1, In +2, Sp
+1, UMD +1
Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer
Meet the Power Builds Page 148
Skill: Ap = Appraise, Bl = Bluff, Co = Concentration, Di = Diplomacy, Hi = Hide, In = Intimidate, Sc = Spellcraft,
Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References JeminiZero, “Obsidian Sorcerer - Sor(16),ASC(10),Ro(1),BG(3),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Obsidian_Sorcerer_-
_Sor%2816%29%2CASC%2810%29%2CRo%281%29%2CBG%283%29.
Meet the Power Builds Page 149
Pointy Stick
Human, Bard 1/ Cleric 9/ Red Dragon Disciple 10/
Stormlord 10
Alignment: Chaotic Good
Cleric Domains: Earth and Fury
Deity: Lurue
Statistics (Naked) STR 23 DEX 8 CON 11 INT 14 WIS 11 CHA 29
AC 16 HP 308 BAB 20 Fort 22 Refl 10 Will 23
Feats Devout, Power Attack, Able Learner, Divine Might, Divine Shield, Great
Fortitude, Weapon Focus (Spear), Power Critical (Spear), Stormlord Spellcasting
(Cleric), Extend Spell, Great Charisma (+1) , Epic Divine Might, Great Charisma
(+2), Persistent Spell, Practiced Spellcaster (Cleric)
Skills Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16
Prepared Spells Cleric
Level 0 Resistance × 6
Level 1 Bless × 3, Enlarge Person × 2, Entropic Shield × 2, Protection from
Alignment × 2
Level 2 Aid × 2, Lesser Restoration × 4, Protection from Alignment (extended) × 2
Level 3 Blindsight × 2, Prayer, Remove Blindness/Deafness × 2, Remove Curse × 3
Level 4 Death Ward, Least Spell Mantle × 5, Restoration
Level 5 Divine Power (extended) × 2, Lesser Spell Mantle × 3, Recitation (extended)
× 2
Level 6 Battletide (extended) × 2 , Energy Immunity, Lesser Spell Mantle
(extended) × 4, Stone Body
Level 7 Divine Favor (persistent), Greater Restoration, Spell Mantle, Word of Faith
× 4
Level 8 Regenerate (extended), Spell Mantle (extended) × 4
Level 9 Aura versus Alignment (extended) × 3, Prayer (persistent)
Meet the Power Builds Page 150
Bard
Level 0 Cure Minor Wounds, Daze, Flare, Light
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Zalantar Spear
(enhanced)
Damage Bonus: Magical [1]
Enhancement Bonus [+8]
Keen
Regeneration: Vampiric [+7]
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Acid [25/-]
Freedom of Movement
Saving Throw Bonus: Acid [+5]
Left
Ring
Ring of Regeneration
(enhanced)
Bonus Spell Slot: Cleric [Level 7]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Regeneration [+4]
Right
Ring
Ring of the Founder Ability Bonus: Intelligence [+8]
Ability Bonus: Wisdom [+8]
Bonus Spell Slot: Wizard [Level 7]
Bonus Spell Slot: Wizard [Level 8]
Bonus Spell Slot: Wizard [Level 9]
Regeneration [+2]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Cold [40/-]
Saving Throw Bonus: Universal [+7]
Meet the Power Builds Page 151
Item Properties
Belt Girdle of Holy Might
(enhanced)
Ability Bonus: Strength [+9]
Bonus Spell Slot: Cleric [Level 5]
Bonus Spell Slot: Cleric [Level 6]
Bonus Spell Slot: Cleric [Level 7]
Use Limitation: Class: Cleric
Leveling Guide
Initial Attributes STR 15 DEX 8 CON 9 INT 12 WIS 11 CHA 18
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Co +4, Li +4, Lo
+4, Pe +3, Sc +4,
UMD +4, Tu +4
(Save 5)
Devout, Power
Attack
Able Learner
2 C 1 Co +1, Lo +1, Sc
+1, UMD +1, Tu
+1 (Save 4)
3 C 2 Co +1, Sc +1,
UMD +1, Tu +1
(Save 4)
Divine Might
4 C 3 CHA + 1 Sc +1, UMD +1,
Tu +1 (Save 5)
5 C 4 Lo +3, Sc +1, Tu
+1 (Save 4)
6 C 5 Co +1, Sc +1,
UMD +2, Tu +1
(Save 3)
Divine Shield
7 RDD 1 Sp +7
8 RDD 2 CHA + 1 (Save 4)
9 RDD 3 Sc +3 (Save 5) Great Fortitude
10 RDD 4 UMD +4, Tu +4
(Save 1)
11 RDD 5 (Save 5)
12 RDD 6 CHA + 1 Sc +3, UMD +2,
Tu +2 (Save 2)
Weapon Focus
(Spear)
13 RDD 7 Sp +6
14 RDD 8 (Save 4)
15 RDD 9 Co +9 Power Critical
(Spear)
16 RDD 10 CHA + 1 (Save 5)
17 Sl 1 UMD +5, Tu +5 Stormlord
Spellcasting
(Cleric)
Meet the Power Builds Page 152
Level Class Attribute Skills Bonus Feats Feats
18 Sl 2 Co +5 Extend Spell
19 Sl 3 (Save 5)
20 Sl 4 CHA + 1 Co +2, UMD +3
(Save 5)
21 Sl 5 Co +1, Sp +9 Great Charisma
(+1)
22 Sl 6 (Save 5)
23 Sl 7 Sc +5 (Save 5) Epic Divine
Might
24 Sl 8 CHA + 1 Co +3, Sp +5
(Save 2)
25 Sl 9 Tu +7 Great Charisma
(+2)
26 Sl 10 Co +2, Tu +2
(Save 1)
27 C 6 Tu +1 (Save 5) Persistent Spell
28 C 7 CHA + 1 Co +2, Sp +4, Tu
+1 (Save 3)
29 C 8 Co +1, Sp +1, Tu
+1 (Save 5)
Practiced
Spellcaster
(Cleric)
30 C 9 Co +1, Li +7, Sp
+1, Tu +1
Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord
Skill: Co = Concentration, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =
Use Magic Device
Comment As of this writing, this document is the sole reference to Pointy Stick’s stats
and leveling guide.
Pointy Stick carries another enhanced Zalantar spear in his inventory in case
he gets disarmed. This spear is identical to the one he has equipped.
It should be noted that Pointy Stick needs a magic item that boosts Wisdom
by at least 8 to be able to cast cleric spells of levels 2 to 9.
Pointy Stick’s AI routine in “Battle of the Builds” was developed by
steelsamurai, the creator of this character.
Meet the Power Builds Page 153
Profane Dragon
Human, Bard 1/ Fighter 16/ Red Dragon Disciple 10/
Blackguard 3
Alignment: Neutral Evil
Statistics (Naked) STR 28 DEX 12 CON 14 INT 16 WIS 8 CHA 22
AC 19 HP 436 BAB 26 Fort 28 Refl 19 Will 21
Feats Able Learner, Luck of Heroes, Wizard’s Apprentice, Weapon Focus (Longsword),
Power Attack, Cleave, Weapon Specialization (Longsword), Toughness,
Knockdown, Improved Knockdown, Great Cleave, Divine Might, Power Critical
(Longsword), Epic Divine Might, Greater Weapon Focus (Longsword), Epic
Weapon Focus (Longsword), Epic Toughness (+30), Epic Resilience, Greater
Weapon Specialization (Longsword), Great Strength (+1), Epic Weapon
Specialization (Longsword), Great Strength (+2), Epic Prowess
Skills Diplomacy 30, Hide 5, Intimidate 30, Listen 32, Lore 8, Perform 3, Spellcraft 30,
Tumble 30, Use Magic Device 30
Prepared Spells Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Meet the Power Builds Page 154
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Greater Gloves of the
Minstrel (enhanced)
Ability Bonus: Dexterity [+9]
Attack Bonus [+5]
Damage Bonus: Acid [3d6]
Skill Bonus: Perform [+6]
Use Limitation: Class: Bard
Right
Hand
Cold Iron Longsword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 12 CON 12 INT 14 WIS 8 CHA 15
Meet the Power Builds Page 155
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Di +4, Hi +4, Li
+4, Lo +4, Pe +3,
Sc +4, Tu +4,
UMD +4 (Save
5)
Wizard’s
Apprentice
Able Learner,
Luck of Heroes
2 F 1 Hi +1, In +5, Lo
+1, Sc +1, Tu +1,
UMD +1
Weapon Focus
(Longsword)
3 F 2 Di +1, In +1, Li
+1, Lo +1, UMD
+1
Power Attack Cleave
4 F 3 CHA + 1 Lo +1, Sc +2, Tu
+2
5 F 4 Di +2, In +2, Lo
+1
Weapon
Specialization
(Longsword)
6 RDD 1 Sc +2, Tu +2,
UMD +1
Toughness
7 RDD 2 Di +1, Sc +1, Tu
+1
8 RDD 3 CHA + 1 Di +1, In +1, Li
+2, UMD +3
9 RDD 4 Di +1, In +1, Li
+3
Knockdown
10 RDD 5 Tu +2, UMD +3
11 RDD 6 Sc +2, Tu +2,
UMD +1
12 RDD 7 CHA + 1 Sc +3, Tu +1,
UMD +1
Improved
Knockdown
13 RDD 8 Di +2, In +3
14 RDD 9 Di +2, In +1, Li
+3
15 RDD 10 Di +1, In +1, Li
+2, Tu +2
Great Cleave
16 Bg 1 CHA + 1 Sc +2, Tu +1,
UMD +3
17 Bg 2 Sc +3, Tu +2,
UMD +1
18 Bg 3 Di +2, In +2, Li
+1, UMD +1
Divine Might
19 F 5 Di +3, In +3
20 F 6 CHA + 1 Sc +3, UMD +3 Power Critical
(Longsword)
21 F 7 Di +1, In +1, Li
+4
Epic Divine
Might
Meet the Power Builds Page 156
Level Class Attribute Skills Bonus Feats Feats
22 F 8 Di +1, In +1, Sc
+2, UMD +2
Greater Weapon
Focus
(Longsword)
23 F 9 Tu +6 Epic Weapon
Focus
(Longsword)
24 F 10 STR + 1 Di +3, In +3 Epic Toughness
(+30)
25 F 11 Sc +3, UMD +3 Epic Resilience
26 F 12 Li +1, Sc +1, Tu
+3, UMD +1
Greater Weapon
Specialization
(Longsword)
27 F 13 Di +1, In +1, Li
+1, Sc +1, Tu +1,
UMD +1
Great Strength
(+1)
28 F 14 STR + 1 Di +2, In +2, Li
+2
Epic Weapon
Specialization
(Longsword)
29 F 15 Di +2, In +2, Li
+2
Great Strength
(+2)
30 F 16 Li +6 Epic Prowess
Class: Bd = Bard, Bg = Blackguard, F = Fighter, RDD = Red Dragon Disciple
Skill: Di = Diplomacy, Hi = Hide, In = Intimidate, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu =
Tumble, UMD = Use Magic Device
Comment The original write-up on the Profane Dragon recommended the use of
greatsword-based weapon feats. The Profane Damage deals a lot more damage
with a two-handed weapon than when wielding a weapon one handed. During
playtesting, however, the Profane Dragon consistently lost to Joe Average, a
level-30 fighter. This is because the Profane Dragon had no shield to raise Armor
Class with while Joe Average had a tower shield to protect him. Subsequently,
the weapon feats and corresponding equipment of the Profane Dragon were
changed for the use of a longsword instead, and the Profane Dragon was
provided a tower shield as well.
References SushiSquid, “Profane Dragon - F(16),Brd(1),RDD(10),BG(3),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/Profane_Dragon_-
_F%2816%29%2CBrd%281%29%2CRDD%2810%29%2CBG%283%29.
SushiSquid, “Need help finishing a power-build idea,” NWN2: Players - Mask of
The Betrayer Campaign (Spoilers Warning),
http://nwn2forums.bioware.com/forums/viewtopic.html?chl=de&topic=59
2260&forum=121.
Meet the Power Builds Page 157
Restless Soul
Aasimar, Favored Soul 8/ Rogue 8/ Warpriest 6/ Divine
Champion 8
Alignment: Neutral Good
Deity: Lathander
Statistics (Naked) STR 12 DEX 20 CON 14 INT 12 WIS 16 CHA 18
AC 19 HP 402 BAB 26 Fort 26 Refl 26 Will 20
Feats Flirt, Luck of Heroes, Able Learner, Weapon Focus (Mace), Combat Casting,
Weapon Finesse, Resist Fire Energy, Two-Weapon Fighting, Two-Weapon
Defense, Warpriest Spellcasting (Favored Soul), Toughness, Improved Two-
Weapon Fighting, Improved Two-Weapon Defense, Epic Prowess, Great
Dexterity (+1), Blind-Fight, Greater Two-Weapon Fighting, Epic Toughness
(+30), Epic Resilience, Epic Toughness (+60)
Skills Concentration 33, Diplomacy 19, Spellcraft 30, Spot 10, Tumble 30, Use Magic
Device 25
Prepared Spells Favored Soul
Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue
Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from
Alignment, Remove Fear
Level 2 Aid, Bull’s Strength, Lesser Restoration, Remove Paralysis, Resist Energy,
Silence
Level 3 Blindsight, Magic Circle against Alignment, Prayer, Vigor, Weapon of Impact
Level 4 Death Ward, Divine Power, Least Spell Mantle, Recitation
Level 5 Battletide, Righteous Might, Spell Resistance
Meet the Power Builds Page 158
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Short Sword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Alchemical Silver
Short Sword
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Fire [5d6]
Damage Bonus: Electrical [5d6]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Cold [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Meet the Power Builds Page 159
Leveling Guide
Initial Attributes STR 12 DEX 14 CON 14 INT 12 WIS 16 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 FS 1 Di +4, Sc +4
(Save 4)
Flirt Luck of Heroes
2 Rg 1 Sp +5, Tu +4,
UMD +4
3 FS 2 Di +3 Able Learner
4 Rg 2 CHA + 1 Di +4, Tu +3,
UMD +2
5 FS 3 Co +1, Di +1, Sc
+1
Weapon Focus
(Mace)
6 Rg 3 Co +2, Sc +2, Tu
+2, UMD +3
Combat Casting
7 FS 4 Co +1, Sc +1, Tu
+1
8 Rg 4 CHA + 1 Co +3, Sc +3, Tu
+1, UMD +2
9 FS 5 Co +1, Sc +1, Tu
+1
Resist Fire
Energy
Weapon Finesse
10 Rg 5 Co +1, Di +4, Sc
+1, Tu +1, UMD
+2
11 FS 6 Co +1, Sc +1, Tu
+1
12 Rg 6 DEX + 1 Co +1, Di +3, Sc
+1, Sp +1, Tu +1,
UMD +2
Two-Weapon
Fighting
13 FS 7 Co +1, Sc +1, Tu
+1
14 Rg 7 Co +1, Di +2, Sc
+1, Sp +2, Tu +1,
UMD +2
15 FS 8 Co +1, Sc +1, Tu
+1
Two-Weapon
Defense
16 Rg 8 DEX + 1 Co +1, Di +2, Sc
+1, Sp +2, Tu +1,
UMD +2
17 Wp 1 Co +1, Sc +1, Tu
+1
Warpriest
Spellcasting
(Favored Soul)
18 Wp 2 Co +1, Sc +1, Tu
+1
Toughness
19 Wp 3 Co +1, Sc +1, Tu
+1
Meet the Power Builds Page 160
Level Class Attribute Skills Bonus Feats Feats
20 Wp 4 DEX + 1 Co +1, Sc +1, Tu
+1
21 Wp 5 Co +1, Sc +1, Tu
+1
Improved Two-
Weapon
Fighting
22 Wp 6 Co +1, Sc +1, Tu
+1
23 DC 1 Co +1, Sc +1, Tu
+1
Improved Two-
Weapon
Defense
24 DC 2 DEX + 1 Co +1, Sc +1, Tu
+1
Epic Prowess
25 DC 3 Co +1, Sc +1, Tu
+1
Great Dexterity
(+1)
26 DC 4 Co +1, Sc +1, Tu
+1
Blind-Fight
27 DC 5 Co +1, Sc +1, Tu
+1
Greater Two-
Weapon
Fighting
28 DC 6 DEX + 1 Co +1, UMD +2 Epic Toughness
(+30)
29 DC 7 Co +1, UMD +2 Epic Resilience
30 DC 8 Co +1, UMD +2 Epic Toughness
(+60)
Class: DC = Divine Champion, FS = Favored Soul, Rg = Rogue, Wp = Warpriest
Skill: Co = Concentration, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
Comment Originally, the Restless Soul was supposed to have the feat Weapon Focus
(Scimitars), which seems to be an odd choice for a dual-wielding character. It
should be recalled, however, that around the time that the Restless Soul build
was first posted at the NWN2Wiki (on October 31, 2007, to be exact), there was
a bug in the game that caused scimitars to be treated as light weapons. This bug
has since been fixed, and the Restless Soul can no longer wield two scimitars
without serious penalties. In version 1.13 of “Battle of the Builds,” this feat was
changed to Weapon Focus (Mace), and the Restless Soul’s weapons were
changed accordingly. As an added bonus, using a blunt weapon allows the
Restless Soul to benefit from the Weapon of Impact spell. It is necessary that this
character be a follower of Lathander to get the appropriate weapon focus feat
for free.
The write-up at the NWN2Wiki was edited on January 23, 2008 to change
the Restless Soul’s weapon focus to rapiers. (Whoever did this forgot to change
the deity to Milil or Valkur.) Nevertheless, rapiers are not light weapons and
may not be dual-wielded without penalties. Alternatively, the Restless Soul may
wield a rapier in the main hand and a light weapon in the off hand, but doing so
Meet the Power Builds Page 161
would underutilize the weapon focus feat. For this reason, the author of “Battle
of the Builds” prefers to let the Restless Soul get weapon focus on maces instead
of rapiers.
The skill progression as documented here is completely different from what
the version found at the NWN2Wiki. In particular, skills such as Concentration
and Tumble were favored over Diplomacy and Lore.
References rain4november, “Restless Soul (8 FS / 8 RO / 6 WP / 8 DC),” NWN2Wiki - a
Wikia Wiki,
http://nwn2.wikia.com/wiki/Restless_Soul_%288_FS_/_8_RO_/_6_WP_/_8_
DC%29.
rain4november, “The Epic Character Build Repository,” NWN2: Players - Mask of
The Betrayer Campaign (Spoilers Warning),
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594236&fo
rum=121&sp=60.
Meet the Power Builds Page 162
Right Fist of Gond
Aasimar, Cleric 7/ Fighter 8/ Divine Champion 8 /
Weapon Master 7
Alignment: Neutral
Cleric Domains: Time and War
Deity: Gond
Statistics (Naked) STR 23 DEX 13 CON 8 INT 14 WIS 11 CHA 21
AC 12 HP 256 BAB 28 Fort 22 Refl 16 Will 16
Feats Devout, Weapon Focus (Warhammer), Practiced Spellcaster (Cleric), Divine
Might, Disarm, Divine Shield, Weapon Specialization (Warhammer), Power
Critical (Warhammer), Dodge, Mobility, Combat Expertise, Spring Attack,
Whirlwind Attack, Extend Spell, Weapon of Choice (Warhammer), Great
Charisma (+1), Great Charisma (+2), Greater Weapon Focus (Warhammer), Epic
Divine Might, Great Strength (+1), Epic Weapon Focus (Warhammer), Extra
Smiting, Epic Prowess
Skills Concentration 33, Intimidate 4, Listen 3, Spellcraft 30, Spot 16, Tumble 12
Prepared Spells Cleric
Level 0 Resistance × 6
Level 1 Bless, Divine Favor × 2, Entropic Shield, Protection from Alignment
Level 2 Aid, Divine Favor (extended) × 3, Lesser Restoration
Level 3 Blindsight, Haste × 2, Prayer × 2, Remove Blindness/Deafness
Level 4 Death Ward, Divine Power, Haste (extended), Recitation
Meet the Power Builds Page 163
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Warhammer
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Electrical [5d6]
Keen
Regeneration: Vampiric [+7]
Left
Hand
Adamantine Heavy
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Acid [25/-]
Freedom of Movement
Saving Throw Bonus: Acid [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Bonus Spell Slot: Cleric [Level 4]
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Cold
Resistance
(enhanced)
Bonus Spell Slot: Cleric [Level 4]
Damage Resistance: Cold [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18
Meet the Power Builds Page 164
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 C 1 Co +4, Sc +4, Tu
+2 (Save 4)
Devout,
Weapon Focus
(Warhammer)
Practiced
Spellcaster
(Cleric)
2 F 1 Sp +2 (Save 4) Power Attack
3 C 2 Co +2, Sc +2
(Save 4)
Divine Might
4 F 2 STR + 1 Sp +1, Tu +1
(Save 4)
Disarm
5 F 3 Sp +1, Tu +1
(Save 4)
6 C 3 Co +3, Sc +3
(Save 2)
Divine Shield
7 C 4 Co +1, Sc +1
(Save 4)
8 F 4 STR + 1 Sp +1, Tu +1
(Save 4)
Weapon
Specialization
(Warhammer)
9 DC 1 Sp +1, Tu +1
(Save 4)
Power Critical
(Warhammer)
10 C 5 Co +3, Sc +3
(Save 2)
11 F 5 Sp +1, Tu +1
(Save 2)
12 DC 2 STR + 1 Li +1 (Save 4) Dodge Mobility
13 DC 3 Sp +1, Tu +1
(Save 4)
14 C 6 Co +4, Sc +4
15 DC 4 Sp +1, Tu +1 Combat
Expertise
Spring Attack
16 F 6 STR + 1 (Save 4) Whirlwind
Attack
17 C 7 Co +3, Sc +3
(Save 2)
18 F 7 In +4 (Save 2) Extend Spell
19 WM 1 Sp +2, Tu +1 Weapon of
Choice
(Warhammer)
20 WM 2 STR + 1 Co +1, Tu +1
21 WM 3 (Save 4) Great Charisma
(+1)
22 WM 4 Co +4
23 WM 5 Sp +2 Great Charisma
(+2)
24 F 8 CHA + 1 (Save 4) Greater Weapon
Focus
(Warhammer)
Meet the Power Builds Page 165
Level Class Attribute Skills Bonus Feats Feats
25 DC 5 Co +3, Sp +1 Epic Divine
Might
26 WM 6 Co +1 (Save 2)
27 WM 7 Sp +1 (Save 4) Great Strength
(+1)
28 DC 6 STR + 1 Co +2, Li +1, Tu
+1
Epic Weapon
Focus
(Warhammer)
29 DC 7 Co +1, Sp +1 Extra Smiting
30 DC 8 Co +1, Li +1 Epic Prowess
Class: C = Cleric, DC = Divine Champion, F = Fighter, WM = Weapon Master
Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble
Comment As in the case of Favored Souls, the choice of deity for a cleric of the War
domain is relevant. The Right Fist of Gond must serve a deity whose favored
weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free.
It should be noted that the Right Fist of Gond needs a magic item that boosts
Wisdom by at least 3 to be able to cast cleric spells of levels 2 to 4.
The Right Fist of Gond’s AI routine in “Battle of the Builds” was developed by
steelsamurai.
References steelsamurai, “The Right Fist of Gond - F(8), DC(8), WM(7), C(7),” NWN2Wiki - a
Wikia Wiki, http://nwn2.wikia.com/wiki/The_Right_Fist_of_Gond_-
_F(10),_DC(5),_WM(7),_C(8).
Meet the Power Builds Page 166
Sacred Spear
Human, Cleric 8/ Warpriest 7/ Stormlord 8/ Weapon
Master 7
Alignment: Lawful Good
Cleric Domains: Time and War
Deity: Hoar
Statistics (Naked) STR 18 DEX 13 CON 14 INT 13 WIS 19 CHA 8
AC 12 HP 358 BAB 26 Fort 23 Refl 12 Will 20
Feats Weapon Focus (Spear), Great Fortitude, Toughness, Combat Casting, Dodge,
Warpriest Spellcasting (Cleric), Mobility, Spring Attack, Combat Expertise,
Whirlwind Attack, Extend Spell, Persistent Spell, Weapon of Choice (Spear),
Monkey Grip, Practiced Spellcaster (Cleric), Blind-Fight
Skills Concentration 33, Diplomacy 8, Intimidate 4, Spellcraft 30, Spot 9, Tumble 10
Prepared Spells Cleric
Level 0 Resistance × 4, Virtue × 3
Level 1 Protection from Alignment × 4, Remove Fear × 3, Shield of Faith × 3
Level 2 Bless (extended), Entropic Shield (extended), Silence × 7
Level 3 Aid (extended), Invisibility Purge × 2, Magic Circle against Alignment × 2,
Searing Light × 4
Level 4 Blindsight (extended), Death Ward, Invisibility Purge (extended), Least
Spell Mantle × 6
Level 5 Battletide, Divine Power (extended) × 4, Recitation (extended) × 4,
Righteous Might
Level 6 Battletide (extended) × 2, Energy Immunity × 3, Righteous Might
(extended) × 2
Level 7 Divine Favor (persistent), Ethereal Jaunt, Greater Restoration × 3, Lesser
Vigor (persistent), Premonition
Level 8 Aura versus Alignment, Mass Death Ward, Power Word Stun, Regenerate
(extended) × 2
Meet the Power Builds Page 167
Cleric
Level 9 Haste(persistent), Mass Heal, Prayer (persistent), Undeath’s Eternal Foe,
Vigor (persistent)
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Spear (enhanced) Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Fire [5d6]
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Resistance +5
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Saving Throw Bonus: Cold [+5]
Saving Throw Bonus: Universal [+5]
Left
Ring
Ring of Holiness Bonus Spell Slot: Cleric [Level 0]
Bonus Spell Slot: Cleric [Level 1]
Bonus Spell Slot: Cleric [Level 2]
Bonus Spell Slot: Cleric [Level 3]
Bonus Spell Slot: Cleric [Level 4]
Use Limitation: Class: Cleric
Right
Ring
Mourningring
(enhanced)
Bonus Spell Slot: Cleric [Level 5]
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Fire [40/-]
Belt Girdle of Holy Might
(enhanced)
Ability Bonus: Strength [+9]
Bonus Spell Slot: Cleric [Level 5]
Bonus Spell Slot: Cleric [Level 6]
Bonus Spell Slot: Cleric [Level 7]
Meet the Power Builds Page 168
Leveling Guide
Initial Attributes STR 14 DEX 13 CON 14 INT 13 WIS 16 CHA 8
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 C 1 Co +4, Di +4, Sc
+4, Sp +2
Great Fortitude,
Toughness
2 C 2 Co +1, Di +1, Sc
+1 (Save 1)
3 C 3 Co +1, Di +1, Sc
+1, Sp +1
Combat Casting
4 C 4 WIS + 1 Co +1, Di +1, Sc
+1 (Save 1)
5 C 5 Co +1, Di +1, Sc
+1, Sp +1
6 C 6 Co +1, Sc +1, Tu
+1
Dodge
7 C 7 Co +1, Sc +1, Tu
+1
8 C 8 WIS + 1 Co +1, Sc +1, Sp
+1
9 Wp 1 Co +1, Sc +1, Tu
+1
Warpriest
Spellcasting
(Cleric)
Mobility
10 Wp 2 Co +1, Sc +1, Tu
+1
11 Wp 3 Co +1, Sc +1, Tu
+1
12 Wp 4 WIS + 1 Co +1, Sc +1, Tu
+1
Spring Attack
13 Wp 5 Co +1, Sc +1, Tu
+1
14 Wp 6 Co +1, Sc +1, Tu
+1
15 Wp 7 Co +1, Sc +1, Tu
+1
Combat
Expertise
16 Sl 1 STR + 1 Co +1, Sc +1
(Save 1)
Stormlord
Spellcasting
(Cleric)
17 Sl 2 Co +1, Sc +1, Tu
+1
18 Sl 3 Co +1, Sc +1
(Save 1)
Whirlwind
Attack
19 Sl 4 Co +1, Sc +1, Sp
+1
20 Sl 5 STR + 1 Co +1, In +1, Sc
+1
Meet the Power Builds Page 169
Level Class Attribute Skills Bonus Feats Feats
21 Sl 6 Co +1, In +1, Sc
+1
Extend Spell
22 Sl 7 Co +1, In +1, Sc
+1
23 Sl 8 Co +1, In +1, Sc
+1
Persistent Spell
24 WM 1 STR + 1 Co +1, Sc +1 Weapon of
Choice (Spear)
25 WM 2 Co +1, Sc +1 Monkey Grip
26 WM 3 Co +1, Sc +1
27 WM 4 Co +1, Sc +1 Practiced
Spellcaster
(Cleric)
28 WM 5 STR + 1 Co +1, Sp +1
29 WM 6 Co +1, Sp +1 Blind-Fight
30 WM 7 Co +1, Sp +1
Class: C = Cleric, Sl = Stormlord, WM = Weapon Master, Wp = Warpriest
Skill: Co = Concentration, Di = Diplomacy, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble
References Lorstaff, “Sacred Spear (C8/WP7/SL8/WM7),” NWN2Wiki - a Wikia Wiki,
http://nwn2.wikia.com/wiki/Sacred_Spear_%28C8/WP7/SL8/WM7%29.
Lorstaff, “A humble request for aid in Stormlord building,” NWN2: Players - Mask
of The Betrayer Campaign (Spoilers Warning),
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594294&fo
rum=121&sp=15.
Meet the Power Builds Page 170
Shadowbane
Air Genasi, Ranger 26/ Fighter 4
Alignment: Neutral
Statistics (Naked) STR 10 DEX 30 CON 14 INT 13 WIS 13 CHA 6
AC 22 HP 338 BAB 30 Fort 22 Refl 27 Will 11
Feats Wild Child, Luck of Heroes, Weapon Finesse, Weapon Focus (Kukri), Weapon
Focus (Rapier), Two-Weapon Fighting (Combat Style: Ranger), Weapon
Specialization (Kukri), Blind-Fight, Favored Enemy: Dwarves, Disarm, Favored
Enemy: Outsiders, Improved Disarm, Skill Focus (Move Silently), Favored
Enemy: Elves, Epic Prowess, Expose Weakness, Favored Enemy: Halflings, Bane
of Enemies, Great Dexterity (+1), Great Dexterity (+2), Great Dexterity (+3),
Favored Enemy: Gnomes, Great Dexterity (+4)
Skills Disable Device 1, Hide 33, Move Silently 33, Search 1, Set Trap 23, Spellcraft 15,
Spot 33, Survival 8, Tumble 10, Use Magic Device 16
Prepared Spells Ranger
Level 1 Camouflage × 4, Resist Energy
Level 2 Barkskin × 2, Curse of Impending Blades, Mass Camouflage × 2
Level 3 Aid, Mass Curse of Impending Blades × 3
Level 4 Cure Serious Wounds × 4
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Chain Shirt
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 171
Item Properties
Boots Kitten Slippers Ability Bonus: Dexterity [+6]
Cast Spell: Haste (10) [4 Uses/Day]
Cast Spell: Power Word Petrify [1 Use/Day]
Freedom of Movement
Skill Bonus: Move Silently [+16]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Adamantine Rapier
(enhanced)
Damage Bonus: Acid [5d6]
Damage Bonus: Magical [2]
Enhancement Bonus [+8]
Keen
Left
Hand
Adamantine Kukri
(enhanced)
Damage Bonus: Electrical [5d6]
Damage Bonus: Magical [2]
Enhancement Bonus [+8]
Keen
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 10 DEX 19 CON 14 INT 13 WIS 13 CHA 6
Meet the Power Builds Page 172
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Ra 1 DD +1, Hi +4,
MS +4, Se +1, Sc
+1, Sp +4, ST +2,
Su +4, Tu +1,
UMD +1 (Save
1)
Wild Child,
Favored Enemy:
Humans
Luck of Heroes
2 F 1 (Save 4) Weapon Finesse
3 F 2 Sc +1 (Save 5) Weapon Focus
(Kukri)
Weapon Focus
(Rapier)
4 Ra 2 DEX + 1 Hi +3, MS +3, Su
+2, Tu +1, UMD
+1
Two-Weapon
Fighting
(Combat Style:
Ranger)
5 F 3 Sc +1 (Save 1)
6 F 4 (Save 4) Weapon
Specialization
(Kukri)
Weapon
Specialization
(Rapier)
7 Ra 3 Hi +2, MS +2, Sp
+2, Su +1, Tu +1,
UMD +1
8 Ra 4 DEX + 1 Hi +1, MS +1, ST
+1, Sp +1, Su +1
(Save 2)
9 Ra 5 Hi +1, MS +1, ST
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
Favored Enemy:
Dwarves
Blind-Fight
10 Ra 6 Hi +1, MS +1, ST
+1, Sc +1, Sp +1
(Save 2)
11 Ra 7 Hi +1, MS +1, ST
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
12 Ra 8 DEX + 1 Hi +1, MS +1, ST
+1, Sc +1, Sp +1
(Save 2)
Disarm
13 Ra 9 Hi +1, MS +1, ST
+1, Tu +1, UMD
+1 (Save 2)
14 Ra 10 Hi +1, MS +1, ST
+1, Sc +1, Sp +2
(Save 2)
Favored Enemy:
Outsiders
15 Ra 11 Hi +1, MS +1, ST
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
Improved
Disarm
Meet the Power Builds Page 173
Level Class Attribute Skills Bonus Feats Feats
16 Ra 12 DEX + 1 Hi +1, MS +1, ST
+1, Sp +1 (Save
4)
17 Ra 13 Hi +1, MS +1, ST
+1, Sp +1, Tu +1,
UMD +1 (Save
3)
18 Ra 14 Hi +1, MS +1, ST
+1, Sp +3, Tu +1
(Save 2)
Skill Focus
(Move Silently)
19 Ra 15 Hi +1, MS +1, ST
+1, Sp +1, Tu +1,
UMD +1 (Save
1)
Favored Enemy:
Elves
20 Ra 16 DEX + 1 Hi +2, MS +2, ST
+1, Sp +1, UMD
+1
21 Ra 17 Hi +1, MS +1, ST
+1, Sp +2, UMD
+1
Epic Prowess
22 Ra 18 Hi +1, MS +1, ST
+1, Sp +1, UMD
+1 (Save 1)
23 Ra 19 Hi +1, MS +1, ST
+1, Sc +1, Sp +1
(Save 2)
Expose
Weakness
24 Ra 20 DEX + 1 Hi +1, MS +1, ST
+1, Sc +1, Sp +1,
UMD +1 (Save
1)
Favored Enemy:
Halflings
25 Ra 21 Hi +1, MS +1, ST
+1, Sc +1, Sp +1,
UMD +1
Bane of
Enemies
26 Ra 22 Hi +1, MS +1, ST
+1, Sc +1, Sp +1
(Save 1)
27 Ra 23 Hi +1, MS +1, ST
+1, Sc +1, Sp +1,
UMD +1
Great Dexterity
(+1), Great
Dexterity (+2)
28 Ra 24 DEX + 1 Hi +1, MS +1, ST
+1, Sc +1, Sp +1
(Save 1)
29 Ra 25 Hi +1, MS +1, Sc
+1, Sp +1, UMD
+1 (Save 1)
Favored Enemy:
Gnomes
Great Dexterity
(+3)
30 Ra 26 Hi +1, MS +1, Sc
+2, Sp +2
Great Dexterity
(+4)
Class: F = Fighter, Ra = Ranger
Meet the Power Builds Page 174
Skill: DD = Disable Device, Hi = Hide, MS = Move Silently, Se = Search, Sc = Spellcraft, Sp = Spot, ST = Set Trap,
Su = Survival, Tu = Tumble, UMD = Use Magic Device
References TyrTemplar, “Shadowbane (the Bounty Hunter) Ranger 26, Fighter 4,”
Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=294531&gid=14504.
Meet the Power Builds Page 175
Sword of Tyr
Aasimar, Paladin 15/ Divine Champion 10/ Bard 1/ Red
Dragon Disciple 4
Alignment: Lawful Good
Statistics (Naked) STR 22 DEX 8 CON 10 INT 8 WIS 14 CHA 25
AC 12 HP 304 BAB 28 Fort 32 Refl 22 Will 28
Feats Farmer, Able Learner, Weapon Focus (Scimitar), Power Attack, Blind-Fight,
Divine Might, Divine Shield, Practiced Spellcaster (Paladin), Great Smiting I,
Great Smiting II, Great Smiting III, Great Smiting IV, Great Smiting, V, Great
Smiting VI, Great Smiting VII, Great Smiting VIII, Epic Divine Might, Great
Smiting IX
Skills Lore 8, Perform 1, Spellcraft 4, Spot 20, Tumble 15
Prepared Spells Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Paladin
Level 1 Bless, Bless Weapon, Divine Favor × 2
Level 2 Aid, Aura of Glory, Resist Energy
Level 3 Magic Circle against Alignment, Prayer
Level 4 Holy Sword, Death Ward
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Meet the Power Builds Page 176
Item Properties
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Cold Iron Scimitar
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Mithral Tower Shield
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Acid
Resistance
(enhanced)
Damage Resistance: Acid [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Electrical [40/-]
Damage Resistance: Fire [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 8 CON 10 INT 8 WIS 14 CHA 20
Meet the Power Builds Page 177
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 Bd 1 Lo +4, Pe +1, Sc
+4, Sp +1, Tu +4
(Save 5)
Farmer Able Learner
2 P 1 Lo +1, Sp +1, Tu
+1 (Save 3)
3 P 2 Lo +1, Sp +1, Tu
+1 (Save 1)
Weapon Focus
(Scimitar)
4 P 3 CHA + 1 Lo +1, Tu +1
5 P 4 Lo +1
6 RDD 1 Tu +1 Power Attack
7 RDD 2 Tu +1
8 RDD 3 CHA + 1 Tu +1
9 RDD 4 Tu +1 Blind-Fight
10 P 5 Tu +1
11 P 6 Tu +1
12 P 7 CHA + 1 Tu +1 Divine Might
13 P 8 Sp +1
14 P 9 Tu +1
15 P 10 Sp +1 Divine Shield
16 P 11 CHA + 1 Sp +1
17 P 12 Sp +1
18 P 13 Sp +1 Extra Smiting
19 P 14 Sp +1
20 P 15 CHA + 1 Sp +1
21 DC 1 Sp +1 Great Smiting I
22 DC 2 Sp +1 Great Smiting II
23 DC 3 Sp +1 Great Smiting
III
24 DC 4 STR + 1 Sp +1 Great Smiting IV
25 DC 5 Sp +1 Great Smiting V
26 DC 6 Sp +1 Great Smiting VI
27 DC 7 Sp +1 Great Smiting
VII
28 DC 8 STR + 1 Sp +1 Great Smiting
VIII
29 DC 9 Sp +1 Epic Divine
Might
30 DC 10 Sp +1 Great Smiting IX
Class: Bd = Bard, DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple
Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble
Comment It should be noted that some time before the Sword of Tyr reaches level 2,
the alignment of this character should have changed to Lawful Good. This will
allow the Sword of Tyr to then take paladin levels. To make the change easier, it
is recommended that the initial alignment of this character be Neutral Good.
Meet the Power Builds Page 178
The statistics and level progression as presented in this document differ
from what is found in the original write up. These statistics were suggested by
the creator of this build, TyrTemplar, in a series of messages to the author.
References TyrTemplar, “Sword of Tyr (Celestial Smiter) Paladin 15, Divine Champion 10.
RDD 4, Bard 1 (or Sorc 1),” Neverwinter Nights: Epic Character Builders Part
Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=288507&gid=14504.
Meet the Power Builds Page 179
Terracotta Soldier
Earth Genasi, Fighter 12/ Bard 1/ Red Dragon Disciple
10/ Weapon Master 7
Alignment: Chaotic Neutral
Statistics (Naked) STR 40 DEX 14 CON 16 INT 16 WIS 6 CHA 8
AC 19 HP 406 BAB 26 Fort 21 Refl 16 Will 13
Feats Bully, Weapon Focus (Scimitar), Improved Unarmed Strike, Combat Expertise,
Able Learner, Weapon Specialization (Scimitar), Dodge, Mobility, Spring Attack,
Whirlwind Attack, Weapon of Choice (Scimitar), Disarm, Improved Disarm, Epic
Prowess, Great Strength (+1), Greater Weapon Focus (Scimitar), Great Strength
(+2), Epic Weapon Focus (Scimitar), Greater Weapon Specialization (Scythe) ,
Great Strength (+3), Great Strength (+4), Great Strength (+5)
Skills Intimidate 4, Lore 8, Perform 5, Spellcraft 30, Spot 33, Taunt 12, Tumble 30, Use
Magic Device 31
Prepared Spells Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Meet the Power Builds Page 180
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Cat Queen’s Claws
(enhanced)
Attack Bonus [+8]
Ability Bonus: Dexterity [+9]
Cast Spell: Mass Charm (15) [3 Uses/Day]
Damage Bonus: Magical [1d12]
Decreased Saving Throw: Mind Affecting [-4]
Right
Hand
Adamantine Scimitar
(enhanced)
Damage Bonus: Cold [5d6]
Damage Bonus: Magical [2]
Enhancement Bonus [+8]
Keen
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major
Electrical Resistance
(enhanced)
Damage Resistance: Electrical [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Saving Throw Bonus: Universal [+7]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 20 DEX 14 CON 14 INT 14 WIS 6 CHA 6
Meet the Power Builds Page 181
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 Lo +4, Ta +4, In
+4 (Save 4)
Bully, Weapon
Focus
(Scimitar)
Improved
Unarmed Strike
2 Bd 1 Lo +1, Pe +5, Sc
+5, UMD +1
3 F 2 Lo +1 (Save 3) Combat
Expertise
Able Learner
4 F 3 STR + 1 Lo +1, Sc +2, Tu
+4
5 F 4 Lo +1, Sc +1, Tu
+2
Weapon
Specialization
(Scimitar)
6 RDD 1 Sc +1, Tu +2
(Save 1)
Dodge
7 RDD 2 Sc +1, Tu +1,
UMD +3
8 RDD 3 STR + 1 Tu +1, UMD +3
9 RDD 4 Sc +1, UMD +3 Mobility
10 RDD 5 Sc +1, UMD +2,
Tu +1
11 RDD 6 Sc +1, Tu +2,
UMD +1
12 RDD 7 STR + 1 Sc +2, Tu +2 Spring Attack
13 RDD 8 Sc +1, Tu +1,
UMD +2
14 RDD 9 Sc +1, Sp +2, Tu
+1, UMD +1
15 RDD 10 Sc +1, Sp +2, Tu
+1 (Save 1)
Whirlwind
Attack
16 WM 1 STR + 1 Sc +1, Sp +1,
UMD +3, Tu +1
Weapon of
Choice
(Scimitar)
17 F 5 Sc +1, Sp +2, Tu
+1, UMD +1
18 WM 2 Sc +1, Sp +3, Tu
+1
Disarm
19 F 6 Sc +1, Sp +1, Tu
+1, UMD +2
Improved
Disarm
20 F 7 STR + 1 Sc +1, Sp +2, Tu
+1, UMD +1
21 F 8 Sc +1, Sp +2, Tu
+1, UMD +1
Epic Prowess Great Strength
(+1)
22 F 9 Sc +1, Sp +2, Tu
+1, UMD +1
23 F 10 Sc +1, Sp +2, Tu
+1, UMD +1
Greater Weapon
Focus
(Scimitar)
Great Strength
(+2)
Meet the Power Builds Page 182
Level Class Attribute Skills Bonus Feats Feats
24 F 11 STR + 1 Sc +1, Sp +2, Tu
+1, UMD +1
25 F 12 Sc +1, Sp +2, Tu
+1, UMD +1
Epic Weapon
Focus (scimitar)
Great Strength
(+3)
26 WM 3 Sc +1, Sp +2, Tu
+1, UMD +1
27 WM 4 Sc +1, Sp +2, Tu
+1, UMD +1
Great Strength
(+4)
28 WM 5 STR + 1 Sp +4, UMD +1
29 WM 6 Sp +1, Ta +4 Great Strength
(+5)
30 WM 7 Sp +1, Ta +4
Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master
Skill: In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use
Magic Device
References TyrTemplar and Mithdradates, “Terracotta Soldier (Dragon Blade) (Fighter 12,
Weapon Master 7, RDD 10, Bard 1),” Neverwinter Nights: Epic Character
Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=296017&gid=14504.
Meet the Power Builds Page 183
Thuggernaut
Earth Genasi, Fighter 18/ Bard 1/ Barbarian 1 / Red
Dragon Disciple 10
Alignment: Neutral
Statistics (Naked) STR 40 DEX 14 CON 18 INT 14 WIS 6 CHA 8
AC 20 HP 438 BAB 26 Fort 25 Refl 13 Will 13
Feats Bully, Able Learner, Weapon Focus (Scythe), Monkey Grip, Knockdown, Weapon
Specialization (Scythe), Extend Rage, Extra Rage, Improved Critical (Scythe),
Disarm, Combat Expertise, Improved Knockdown, Greater Weapon Focus
(Scythe), Great Strength (+1), Epic Weapon Focus (Scythe), Great Strength (+2),
Greater Weapon Specialization (Scythe) , Great Strength (+3), Epic Weapon
Specialization (Scythe) , Great Strength (+4), Armor Skin, Great Strength (+5),
Improved Combat Expertise
Skills Lore 8, Perform 5, Spellcraft 30, Spot 13, Tumble 30, Use Magic Device 33
Prepared Spells Bard
Level 0 Cure Minor Wounds, Flare, Light, Resistance
Equipment Item Properties
Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]
Skill Bonus: Listen [+8]
Skill Bonus: Search [+8]
Skill Bonus: Spot [+8]
Chest Mithral Full Plate
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 184
Item Properties
Boots Boots of the Sun Soul
+5 (enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+5]
Saving Throw Bonus: Reflex [+9]
Use Limitation: Class: Monk
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Cold Iron Scythe
(enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
Adamantine Tower
Shield (enhanced)
AC Bonus [+8]
Bonus Hitpoints [+35]
Regeneration [+8]
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Mourningring
(enhanced)
Cast Spell: Create Greater Undead (18) [1 Use/Day]
Cast Spell: Healing Circle (16) [2 Uses/Day]
Saving Throw Bonus: Fire [+9]
Saving Throw Bonus: Universal [+6]
Neck Amulet of Natural
Armor +5 (enhanced)
Ability Bonus: Wisdom [+9]
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 20 DEX 14 CON 16 INT 12 WIS 6 CHA 6
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 Lo +4, Sc +2
(Save 2)
Bully, Weapon
Focus (Scythe)
Able Learner
2 Bd 1 Lo +1, Pe +5, Sc
+1, Tu +4
Meet the Power Builds Page 185
Level Class Attribute Skills Bonus Feats Feats
3 F 2 Lo +1, Sc +1, Tu
+1
Knockdown Monkey Grip
4 F 3 STR + 1 Lo +1, Sc +1, Tu
+1
5 F 4 Lo +1, Sc +1, Tu
+1
Weapon
Specialization
(Scythe)
6 Bb 1 Sc +1, Tu +1,
UMD +3
Extend Rage
7 RDD 1 Sc +1, Tu +1,
UMD +1
8 RDD 2 STR + 1 Sc +1, Tu +1,
UMD +1
9 RDD 3 Sc +1, Tu +1,
UMD +1
Extra Rage
10 RDD 4 Sc +1, Tu +1,
UMD +1
11 RDD 5 Sc +1, Tu +1,
UMD +1
12 RDD 6 STR + 1 Sc +1, Tu +1,
UMD +1
Improved
Critical (Scythe)
13 RDD 7 Sc +1, Tu +1,
UMD +1
14 RDD 8 Sc +1, Tu +1,
UMD +1
15 RDD 9 Sc +1, Tu +1,
UMD +1 (Save
1)
Disarm
16 RDD 10 STR + 1 Sc +3, Tu +1,
UMD +1
17 F 5 Sc +1, Sp +1, Tu
+1, UMD +1
18 F 6 Sc +1, Sp +1, Tu
+1, UMD +1
Improved
Knockdown
Combat
Expertise
19 F 7 Sc +1, Sp +1, Tu
+1, UMD +1
20 F 8 STR + 1 Sc +1, Sp +1, Tu
+1, UMD +1
Greater Weapon
Focus (Scythe)
21 F 9 Sc +1, Sp +1, Tu
+1, UMD +1
Great Strength
(+1)
22 F 10 Sc +1, Sp +1, Tu
+1, UMD +1
Epic Weapon
Focus (Scythe)
23 F 11 Sc +1, Sp +1, Tu
+1, UMD +1
Great Strength
(+2)
24 F 12 STR + 1 Sc +1, Sp +1, Tu
+1, UMD +1
Greater Weapon
Specialization
(Scythe)
25 F 13 Sc +1, Sp +1, Tu
+1, UMD +1
Great Strength
(+3)
Meet the Power Builds Page 186
Level Class Attribute Skills Bonus Feats Feats
26 F 14 Sc +1, Tu +1,
UMD +2
Epic Weapon
Specialization
(Scythe)
27 F 15 Sc +1, Tu +1,
UMD +2
Great Strength
(+4)
28 F 16 STR + 1 Sp +1, Tu +1,
UMD +1
Armor Skin
29 F 17 Sp +2, UMD +2 Great Strength
(+5)
30 F 18 UMD +4 Improved
Combat
Expertise
Class: Bb = Barbarian, Bd = Bard, F = Fighter, RDD = Red Dragon Disciple
Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device
References Zhonn-vei'ay, “Thuggernaut (Fighter 18 / Bard 1 / RDD 10 / Barbarian 1),”
Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?topic=285790&for
um=26365&gid=14504&sp=0.
Meet the Power Builds Page 187
Veteran
Human, Fighter 16 / Warlock 2/ Weapon Master 7 /
Shadowdancer 5
Alignment: Lawful Evil
Statistics (Naked) STR 24 DEX 14 CON 8 INT 14 WIS 8 CHA 16
AC 14 HP 252 BAB 27 Fort 12 Refl 16 Will 10
Feats Tale Teller, Able Learner, Silver Palm, Mobility, Combat Expertise, Spring Attack,
Whirlwind Attack, Weapon Focus (Falchion), Weapon of Choice (Falchion),
Knockdown, Skill Focus (Bluff), Feint, Improved Knockdown, Blind-Fight, Epic
Prowess, Expose Weakness, Disarm, Epic Weapon Focus (Falchion), Great
Strength (+1), Improved Critical (Falchion), Weapon Specialization (Falchion),
Epic Specialization (Falchion), Negotiator
Skills Bluff 33, Hide 33, Intimidate 4, Move Silently 33, Spellcraft 25, Taunt 33, Tumble
20
Prepared Spells Warlock
Level 1 Beguiling Influence, Dark One’s Own Luck
Equipment Item Properties
Head Finch’s Finest Hat Ability Bonus: Charisma [+2]
Ability Bonus: Dexterity [+2]
Skill Bonus: Bluff [+8]
Skill Bonus: Diplomacy [+8]
Skill Bonus: Perform [+6]
Skill Bonus: Sleight of Hand [+6]
Chest Mithral Chain Shirt
(enhanced)
Bonus Hitpoints [+35]
Regeneration [+8]
Spell Resistance [28]
Meet the Power Builds Page 188
Item Properties
Boots Boots of Hardiness +3
(enhanced)
Ability Bonus: Constitution [+9]
Ability Bonus: Dexterity [+8]
AC Bonus [+3]
Saving Throw Bonus: Reflex [+9]
Arms Bracers of Armor +10 AC Bonus [+10]
Right
Hand
Alchemical Silver
Falchion (enhanced)
Enhancement Bonus [+8]
Damage Bonus: Acid [5d6]
Damage Bonus: Cold [5d6]
Damage Bonus: Electrical [5d6]
Left
Hand
(None)
Cloak Cloak of Movement
(enhanced)
Ability Bonus: Charisma [+9]
AC Bonus [+8]
Damage Resistance: Cold [25/-]
Freedom of Movement
Saving Throw Bonus: Cold [+5]
Left
Ring
Ring of Major Fire
Resistance
(enhanced)
Damage Resistance: Fire [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Electrical [+9]
Right
Ring
Ring of Major Sonic
Resistance
(enhanced)
Damage Resistance: Sonic [30/-]
Saving Throw Bonus: Acid [+9]
Saving Throw Bonus: Cold [+9]
Saving Throw Bonus: Fire [+9]
Neck Amulet of Natural
Armor +5 (enhanced)
AC Bonus [+5]
Damage Resistance: Acid [40/-]
Damage Resistance: Cold [40/-]
Damage Resistance: Electrical [40/-]
Belt Greater Swordsman’s
Belt (enhanced)
Ability Bonus: Strength [+9]
Ability Bonus: Dexterity [+8]
Damage Resistance: Slashing [20/-]
Saving Throw Bonus: Fortitude [+9]
Leveling Guide
Initial Attributes STR 16 DEX 14 CON 8 INT 14 WIS 8 CHA 16
Level Progression Level Class Attribute Skills Bonus Feats Feats
1 F 1 Hi +2, In +4, MS
+2, Ta +4 (Save
4)
Tale Teller Able Learner,
Silver Palm
2 Wa 1 Bl +5, Ta +1, Tu
+2 (Save 1)
Meet the Power Builds Page 189
Level Class Attribute Skills Bonus Feats Feats
3 Wa 2 Bl +1, Hi +1, MS
+1, Ta +1, Tu +1
(Save 1)
Mobility
4 F 2 STR + 1 Bl +1, Sc +4, Ta
+1
Combat
Expertise
5 F 3 Bl +1, Sc +1, Ta
+1, Tu +1 (Save
1)
6 F 4 Bl +1, Hi +1, MS
+1, Ta +1 (Save
2)
Spring Attack Whirlwind
Attack
7 F 5 Bl +1, Hi +1, MS
+1, Ta +1, Tu +1
(Save 2)
8 F 6 STR + 1 Bl +1, Sc +5, Ta
+1
Weapon Focus
(Falchion)
9 WM 1 Bl +1, Hi +1, MS
+1, Ta +1, Tu +1
Weapon of
Choice
(Falchion)
Knockdown
10 WM 2 Bl +1, Ta +1
(Save 3)
11 WM 3 Bl +1, Hi +1, MS
+1, Ta +1, Tu +1
(Save 3)
12 WM 4 STR + 1 Bl +1, Sc +5, Tu
+1 (Save 1)
Skill Focus
(Bluff)
13 WM 5 Bl +1, Hi +1, MS
+1, Ta +1, Tu +1
(Save 1)
14 WM 6 Bl +1, Ta +1
(Save 4)
15 WM 7 Bl +1, Hi +1, MS
+1, Sc +1, Ta +1,
Tu +1 (Save 1)
Feint
16 F 7 STR + 1 Bl +1, Sc +1, Ta
+1 (Save 3)
17 F 8 Bl +1, Hi +1, MS
+1, Sc +1, Ta +1,
Tu +1 (Save 2)
Improved
Knockdown
18 Sd 1 Bl +1, Hi +5, MS
+5
Blind-Fight
19 Sd 2 Bl +1, Hi +3, MS
+3, Ta +2
20 F 9 STR + 1 Bl +1, Hi +1, MS
+1, Ta +1 (Save
1)
21 F 10 Bl +1, Hi +2, MS
+2, Ta +1
Epic Prowess Expose
Weakness
Meet the Power Builds Page 190
Level Class Attribute Skills Bonus Feats Feats
22 F 11 Bl +1, Hi +1, MS
+1, Ta +1 (Save
1)
23 F 12 Bl +1, Hi +2, MS
+2, Ta +1
Disarm Epic Weapon
Focus
(Falchion)
24 F 13 STR + 1 Bl +1, Hi +1, MS
+1, Ta +1 (Save
1)
25 F 14 Bl +1, Hi +2, MS
+2, Ta +1
Great Strength
(+1)
Improved
Critical
(Falchion)
26 F 15 Bl +1, Hi +1, MS
+1, Ta +1 (Save
1)
27 F 16 Bl +1, Hi +2, MS
+2, Ta +1
Weapon
Specialization
(Falchion)
Epic Weapon
Specialization
(Falchion)
28 Sd 3 STR + 1 Bl +1, Hi +1, MS
+1, Ta +1 (Save
5)
29 Sd 4 Bl +1, Hi +1, MS
+1, Ta +1, Tu
+10
Negotiator
30 Sd 5 Bl +1, Hi +1, MS
+1, Sc +5, Ta +1
Class: Bg = Blackguard, Fi = Fighter, Wa = Warlock, WM = Weapon Master
Skill: Bl = Bluff, Hi = Hide, In = Intimidate, MS = Move Silently, Sc = Spellcraft, Ta = Taunt, Tu = Tumble
References SchnaKe, “The Veteran (Fighter 16/Warlock 5/Shadowdancer 2/Weapon
Master 7),” Neverwinter Nights: Epic Character Builders Part Deux,
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to
pic=289081&gid=14504.
Meet the Power Builds Page 191
Index by Class
A
Arcane Scholar of Candlekeep 26, 75, 108, 139,
144
Arcane Trickster ........................................... 79
Assassin ........................................................ 89
B
Bard ...13, 17, 26, 35, 44, 61, 94, 135, 153, 175,
179, 183
Blackguard . 5, 9, 13, 17, 21, 31, 35, 44, 85, 112,
144, 153
C
Cleric ... 35, 48, 57, 94, 108, 131, 149, 162, 166
D
Divine Champion ........... 40, 123, 157, 162, 175
Druid........................................................... 103
Duelist ................................................. 103, 127
Dwarven Defender ..................................... 135
E
Eldritch Knight ......................................... 70, 75
F
Favored Soul .................... 9, 17, 48, 53, 85, 157
Fighter ..... 5, 31, 48, 53, 61, 66, 70, 85, 99, 112,
115, 119, 123, 127, 131, 153, 162, 170, 179,
183, 187
Frenzied Berserker .................................. 5, 112
I
Invisible Blade ............. 66, 70, 89, 99, 119, 123
M
Monk 9, 31, 48, 66, 89, 99, 103, 108, 119, 123,
127
N
Neverwinter Nine ......................................... 79
P
Paladin ......................... 40, 53, 66, 75, 135, 175
Pale Master ................................................ 139
R
Ranger ...............................................5, 44, 170
Red Dragon Disciple 13, 17, 40, 44, 61, 94, 135,
149, 153, 175, 179, 183
Red Wizard ................................................... 26
Rogue ...................................... 79, 89, 144, 157
S
Sacred Fist .............................................. 9, 103
Shadowdancer ...............................31, 119, 187
Sorcerer ................................... 40, 75, 108, 144
Stormlord .......................... 53, 85, 94, 149, 166
W
Warlock ..................................... 21, 57, 99, 187
Warpriest ............................................ 157, 166
Weapon Master .... 61, 112, 131, 162, 166, 179,
187
Wizard ....................................... 26, 70, 79, 139