meet the power builds ed 2_7_1

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MEET THE POWER BUILDS, ED. 2.7.1 A Guide to the Equipment and Stats of the NPCs in “Battle of the Builds” Frank Perez (a.k.a. Elysius)

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Page 1: Meet the Power Builds Ed 2_7_1

MEET THE POWER

BUILDS, ED. 2.7.1 A Guide to the Equipment and Stats of

the NPCs in “Battle of the Builds”

Frank Perez (a.k.a. Elysius)

Page 2: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page i

Table of Contents

INTRODUCTION ............................................................................................................ 1

AN INCONVENIENT RANGER ......................................................................................... 5

ARMORED FIST OF THE FALLEN ..................................................................................... 9

BLACK DRAGON .......................................................................................................... 13

BLACK DRAGON SOUL ................................................................................................. 17

BLACKLOCK ................................................................................................................. 21

BLOOD SCHOLAR ........................................................................................................ 26

CLAW OF MALAR ........................................................................................................ 31

DIVINE BARD .............................................................................................................. 35

DIVINE DRAGON ......................................................................................................... 40

DIVINE RANGER .......................................................................................................... 44

DIVINE SOUL ............................................................................................................... 48

DIVINE STORM SOUL .................................................................................................. 53

DIVINE WARLOCK ....................................................................................................... 57

DRAGONMASTER NEGOTIATOR .................................................................................. 61

DROW FURY ............................................................................................................... 66

ELDRITCH BLADE ......................................................................................................... 70

ELDRITCH PALADIN OF CANDLEKEEP........................................................................... 75

EPIC ARCANE TRICKSTER ............................................................................................. 79

FALLEN ANGEL ............................................................................................................ 85

HALFLING NINJA ......................................................................................................... 89

HOLY DRAGON DERVISH ............................................................................................. 94

ILLUSIONARY BLADE ................................................................................................... 99

IMMORTAL TREANT .................................................................................................. 103

IRON SORCERER ........................................................................................................ 108

ITHIL’KYW THE UNDERDREAD ................................................................................... 112

JOE AVERAGE ............................................................................................................ 115

KAGE KAZE NO KAMA ............................................................................................... 119

KAZE NO KAMA ........................................................................................................ 123

KAZE NO KAMA DUELIST ........................................................................................... 127

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LEFT FIST OF GOND ................................................................................................... 131

LORD OF THE MOUNTAIN ......................................................................................... 135

NECROMASTER ......................................................................................................... 139

OBSIDIAN SORCERER ................................................................................................ 144

POINTY STICK ............................................................................................................ 149

PROFANE DRAGON ................................................................................................... 153

RESTLESS SOUL ......................................................................................................... 157

RIGHT FIST OF GOND ................................................................................................ 162

SACRED SPEAR .......................................................................................................... 166

SHADOWBANE.......................................................................................................... 170

SWORD OF TYR ......................................................................................................... 175

TERRACOTTA SOLDIER .............................................................................................. 179

THUGGERNAUT ........................................................................................................ 183

VETERAN .................................................................................................................. 187

INDEX BY CLASS ........................................................................................................ 191

Page 4: Meet the Power Builds Ed 2_7_1

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Introduction

“heh it’d be amusing to have a PVP pit fight where all

these builds go at it. Unbuffed my char would last all of

two seconds against all these other builds. Buffed? I don’t

know much about PvP though I’m sure it wouldn’t be

pretty.”

Dark_hold_, “Epic Character Build Repository,” NWN2:

Players - Mask of The Betrayer Campaign (Spoilers

Warning),

http://nwn2forums.bioware.com/forums/viewtopic.h

tml?topic=592904&forum=121&sp=75

“Battle of the Builds” is a module that allows players to instantly raise their

PCs to level 30 and pit them in mortal combat against some of the finest power

builds from the Web. The module was created as a vehicle for safely testing

character build concepts that may be used in Player-versus-Player (PvP) games.

The module also serves as a showcase for demonstrating what each power build

is capable of doing and how well it would survive when pitted against other

power builds.

This document lists the statistics and equipment of the NPC power builds

found in version 1.23 of the module. It is intended for players who want to know

what items and spells each NPC in the module has. Players seeking inspiration

for their own character builds may find some good ideas in this document,

regardless of whether they intend to play the module.

The power builds in this document were adapted from write-ups found at a

couple of sites; namely, NWN2Wiki and Neverwinter Nights: Epic Character

Builders Part Deux. The original write-up on each build detailed the character’s

attributes and level progression. The characters’ equipment and known spells

are generally not listed, however. This is understandable, considering that

different campaigns, modules, and persistent worlds may call for a different set

of items and spells.

The equipment chosen for the NPCs in “Battle of the Builds” are based on the

items that may be crafted, looted, or bought in the Official Campaign of

Neverwinter Nights 2 and its expansion, Mask of the Betrayer. There are two

restrictions on items and enchantments that the module’s author (that is, I)

implemented in choosing what would be available to PCs and NPCs:

• No item may grant its user immunity of any sort, whether to critical

hits, mind-affecting spells, energy damage, or whatever.

Page 5: Meet the Power Builds Ed 2_7_1

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• No item may apply a persistent Haste effect on its user while

equipped.

These restrictions were imposed so as not to cancel or make irrelevant the

main advantages of some of the power builds. For example, one of the items that

was removed from the module was the Ring of Leeched Abjuration. This item

lowers the physical attributes of its wearer while granting complete immunity to

Evocation spells. This ring would have made all the wizards and sorcerers

powerless against anyone wearing it. Arcane spellcasters were given the kind of

damaging spells that cannot be saved against, and nearly all of them are

Evocation spells.

Testing Your Player Character Since the release of version 1.10 of “Battle of the Builds,” players may change

a number of parameters that affect the course of the gladiatorial duels. Most of

these parameters are geared toward toning down the power of the gladiators’

equipped items. Through repeated playtesting, it was discovered that some

builds may perform dismally at particular settings but do well in others.

The outcome of duels involving your player characters may also depend on

the fight parameters that you choose. When testing your player character, try to

set the fight parameters to closely match the strength of available magical items

in the module or persistent world that you intend to send your PC to. By default,

magical items in “Battle of the Builds” are as powerful as those found in Mask of

the Betrayer. Items in other modules or persistent worlds may not be quite as

strong.

When testing your PC for the first time, you may want to try going against

Joe Average, a human level-30 fighter. Good power builds should be able to beat

Joe more often than they get beaten by him.

You may also test your build against other NPCs who are, more or less, Joe

Average’s equal. In previous editions of this document, the author boldly

identified who among the NPCs might be equally matched with Joe, as well as

who were weaker or stronger. Since the initial version of the module, however,

the AI of the NPCs has grown progressively stronger with each release. Many

characters whom Joe Average easily defeated in previous versions have now

turned the tables on him. The author makes a qualified judgment in stating that

when the default fight parameters are used, the Divine Ranger and Drow Fury

are probably equal to Joe Average in terms of fighting prowess. Nevertheless,

future releases of “Battle of the Builds” may find these same characters defeating

Joe handily.

If your PC cannot defeat these builds, you may try to explore your PC’s areas

for improvement by going against any of the less powerful builds. The

Inconvenient Ranger, Ithil’kyw the Underdread, and the Restless Soul are

relatively weak in the current version of the module. Other NPCs whose

Page 6: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 3

performance may vary with your chosen fight parameters include the Profane

Dragon and the Sacred Spear.

If there is one tip that the author may impart, it is to ensure that your PC’s

defenses are strong. Do not sacrifice defense for offense. In general, a hard-

hitting character with low Armor Class will fall against a weaker opponent that

is very hard to hit. (There are exceptions to this rule, particularly when a build

has certain combos that put opponents in the defensive.) If your PC is a caster,

include spells that provide concealment, raise Armor Class, protect against

enemies’ spells, or create a Mirror Image effect.

For offense, you may want to choose spells that raise your PC’s damage

capability and chances to hit, as well as spells that weaken or destroy your

target’s defenses. Arcane spellcasters should also include spells that immobilize

or damage their targets without offering them a chance to make their saving

throws.

The usefulness of each skill mostly depends on the module or persistent

world that your character will be playing in. Spellcraft and Tumble are good

defensive skills for characters in any module. Taunt is useful against opponents

whose Will saves are not very high. Conversation skills such as Diplomacy or

Intimidate give added options for solving problems in the Official Campaign and

Mask of the Betrayer, but these skills may be useless in a PvP environment. Spot

is very important in PvP, especially against those who can hide in plain sight or

feint. Certain skills such as Parry or Survival are best left untouched.

If your PC manages to defeat Joe Average, you may try going against the

stronger builds. Thanks to the improved AI that the latest version of the module

has, all the NPCs that have not been mentioned above fall in this category. These

NPCs are the Armored Fist of the Fallen, Blacklock, Black Dragon, Black Dragon

Soul, Blood Scholar, Claw of Malar, Divine Bard, Divine Dragon, Divine Soul,

Divine Storm Soul, Divine Warlock, Dragonmaster Negotiator, Eldritch Blade,

Eldritch Paladin of Candlekeep, Epic Arcane Trickster, Fallen Angel, Halfling

Ninja, Holy Dragon Dervish, Illusionary Blade, Immortal Treant, Iron Sorcerer,

Kaze no Kama, Kaze no Kama Duelist, Left Fist of Gond, Lord of the Mountain,

Necromaster, Obsidian Sorcerer, Pointy Stick, Right Fist of Gond, Shadowbane,

Shadowblade, Sword of Tyr, Terracotta Soldier, Thuggernaut, and Veteran. The

supreme champion among them is Pointy Stick, who is capable of beating all the

other NPCs in one-on-one combat.

With the right tactics, perhaps a well-designed PC under the control of a

human player can beat most of the NPCs in this module. It is the author’s hope

that you, the player, will have fun trying to do so.

Acknowledgments The author would like to acknowledge the following people for creating the

power builds featured in this module.

Page 7: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 4

• adzaroo: The Epic Arcane Trickster

• Aekula: Ithil’kyw the Underdread

• chipzahoy: An Inconvenient Ranger

• Dark Eternal: Fallen Angel

• Dark_hold_ / Darkhold: Black Dragon Soul

• Dimeron: Eldritch Blade

• DirtyFinger: Illusionary Blade, Kage Kaze no Kama, Kaze no Kama

• Falconhurst: Drow Fury, Kaze no Kama Duelist

• Felexitus: Holy Dragon Dervish

• GT74: Claw of Malar

• jeminizero / JeminiZero: Armored Fist of the Fallen, Blood Scholar,

Divine Bard, Divine Ranger, Divine Soul, Divine Storm Soul, Divine

Warlock, Eldritch Paladin of Candlekeep, Halfling Ninja, Iron

Sorcerer, Obsidian Sorcerer

• lokigr: Lord of the Mountain

• Lorstaff: Sacred Spear

• Mithdradates and TyrTemplar: Terracotta Soldier

• rain4november: Restless Soul

• SchnaKe: Veteran

• steelsamurai: Pointy Stick, The Left Fist of Gond, The Right Fist of

Gond

• SushiSquid: Blacklock, Divine Dragon, Profane Dragon

• TopAceOfEarth: DragonMaster Negotiator

• TyrTemplar: Shadowbane, Sword of Tyr

• Weavols: Immortal Treant

• Xeorsos: NecroMaster

• Zhonn-vei'ay: Black Dragon, Joe Average, Thuggernaut

Page 8: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 5

An Inconvenient Ranger

Wood Elf, Ranger 21/ Blackguard 3/ Frenzied Berserker

5/ Fighter 1

Alignment: Chaotic Evil

Statistics (Naked) STR 22 DEX 14 CON 6 INT 8 WIS 8 CHA 22

AC 13 HP 238 BAB 30 Fort 25 Refl 22 Will 14

Feats Favored Enemy: Elves, Power Attack, Two-Weapon Fighting (Combat Style:

Ranger), Cleave, Favored Enemy: Outsider, Great Cleave, Divine Might, Favored

Power Attack (Elves), Favored Power Attack (Outsider), Favored Enemy:

Human, Favored Power Attack (Human), Great Charisma (+1), Favored Enemy:

Gnomes, Epic Divine Might, Epic Prowess, Improved Power Attack, Favored

Enemy: Dwarves, Bane of Enemies, Armor Skin

Skills Hide 24, Intimidate 9, Listen 24, Move Silently 24, Search 24, Spot 24

Prepared Spells Ranger

Level 1 Resist Energy × 4

Level 2 Barkskin, Curse of Impending Blades ×2, Protection from Energy

Level 3 Aid, Invisibility Purge, Mass Curse of Impending Blades × 2

Level 4 Cure Serious Wounds × 3

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Chain Shirt

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Page 9: Meet the Power Builds Ed 2_7_1

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Item Properties

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Cold Iron Short Sword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 18 DEX 14 CON 6 INT 8 WIS 8 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Ra 1 Hi +4, Li +4, MS

+4, Se +4, Sp +4

Favored Enemy:

Elves

Power Attack

Page 10: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 7

Level Class Attribute Skills Bonus Feats Feats

2 Ra 2 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Two-Weapon

Fighting

(Combat Style:

Ranger)

3 Ra 3 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Cleave

4 Ra 4 STR + 1 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Animal

Companion:

Boar

5 Ra 5 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Favored Enemy:

Outsider

6 Ra 6 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Great Cleave

7 Bg 1 In +1

8 Bg 2 STR + 1 In +1

9 Bg 3 In +1 Divine Might

10 FB 1 In +1

11 FB 2 In +1

12 FB 3 STR + 1 In +1 Favored Power

Attack (Elves)

13 FB 4 In +1

14 FB 5 In +1

15 Ra 7 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Favored Power

Attack

(Outsider)

16 Ra 8 CHA + 1 Hi +1, Li +1, MS

+1, Se +1, Sp +1

17 Ra 9 Hi +1, Li +1, MS

+1, Se +1, Sp +1

18 Ra 10 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Favored Enemy:

Human

Favored Power

Attack (Human)

19 Ra 11 Hi +1, Li +1, MS

+1, Se +1, Sp +1

20 Ra 12 CHA + 1 Hi +1, Li +1, MS

+1, Se +1, Sp +1

21 Ra 13 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Great Charisma

(+1)

22 Ra 14 Hi +1, Li +1, MS

+1, Se +1, Sp +1

23 Ra 15 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Favored Enemy:

Gnomes

Epic Divine

Might

24 Ra 16 CHA + 1 Hi +1, Li +1, MS

+1, Se +1, Sp +1

25 Ra 17 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Epic Prowess

26 Ra 18 Hi +1, Li +1, MS

+1, Se +1, Sp +1

27 Ra 19 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Improved

Power Attack

Page 11: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 8

Level Class Attribute Skills Bonus Feats Feats

28 Ra 20 STR + 1 Hi +1, Li +1, MS

+1, Se +1, Sp +1

29 Ra 21 Hi +1, Li +1, MS

+1, Se +1, Sp +1

Favored Enemy:

Dwarves

Bane of

Enemies

30 F 1 In +1 Armor Skin

Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, Ra = Ranger

Skill: Hi = Hide, In = Intimidate, Li = Listen, MS = Move Silently, Se = Search, Sp = Spot

References chipzahoy, “An Inconvenient Ranger -Ra(21),BG(3),FB(5),M(1) or F(1),”

NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/An_Inconvenient_Ranger_-

Ra%2821%29%2CBG%283%29%2CFB%285%29%2CM%281%29_or_F%2

81%29.

Page 12: Meet the Power Builds Ed 2_7_1

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Armored Fist of the Fallen

Human, Favored Soul 15/ Monk 2/ Blackguard 3/ Sacred

Fist 10

Alignment: Lawful Evil

Deity: Ilmater/Malar

Statistics (Naked) STR 21 DEX 12 CON 12 INT 12 WIS 8 CHA 21

AC 17 HP 276 BAB 25 Fort 29 Refl 26 Will 20

Feats Able Learner, Power Attack, Cleave, Weapon Focus (Unarmed Strike), Extend

Spell, Practiced Spellcaster (Favored Soul), Combat Casting, Blind-Fight, Divine

Might, Persistent Spell, Great Strength (+1), Great Strength (+2), Great Charisma

(+1), Epic Divine Might

Skills Concentration 33, Hide 5, Listen 17, Lore 8, Spellcraft 33, Spot 33, Tumble 33

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from

Alignment, Shield of Faith

Level 2 Aid, Cure Moderate Wounds, Eagle’s Splendor, Lesser Restoration, Remove

Paralysis, Silence

Level 3 Blindsight, Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse,

Vigor

Level 4 Assay Resistance, Cure Critical Wounds, Death Ward, Divine Power,

Recitation, Restoration

Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell

Resistance, True Seeing

Level 6 Energy Immunity, Greater Dispel Magic, Heal, Mass Bull’s Strength, Stone

Body, Vigorous Cycle

Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon

Creature VII, Word of Faith

Level 8 Aura versus Alignment, Firestorm, Mass Death Ward, Summon Creature

VIII, Sunbeam

Page 13: Meet the Power Builds Ed 2_7_1

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Favored Soul

Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

(None)

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Page 14: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 11

Leveling Guide

Initial Attributes STR 16 DEX 12 CON 12 INT 12 WIS 8 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Co +4, Hi +4, Lo

+4, Sp +4, Tu +4

(Save 4)

Able Learner,

Power Attack

2 FS 1 Co +1, Sc +5, Sp

+1, Tu +1

3 M 2 Co +1, Hi +1, Lo

+2, Sc +1, Sp +1

Cleave

4 FS 2 CHA + 1 Co +1, Lo +1, Sc

+1, Sp +1

5 FS 3 Co +1, Lo +1, Sc

+1, Sp +1

6 FS 4 Co +1, Sc +1, Sp

+1, Tu +1

Extend Spell

7 FS 5 Co +1, Sc +1, Sp

+1, Tu +1

8 FS 6 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1

9 FS 7 Co +1, Sc +1, Sp

+1, Tu +1

Practiced

Spellcaster

(Favored Soul)

10 FS 8 Co +1, Sc +1, Sp

+1, Tu +1

11 FS 9 Co +1, Sc +1, Sp

+1, Tu +1

12 FS 10 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1

Combat Casting

13 FS 11 Co +1, Sc +1, Sp

+1, Tu +1

14 FS 12 Co +1, Sc +1, Sp

+1, Tu +1

15 SF 1 Co +1, Sc +1, Sp

+1, Tu +1

Blind-Fight

16 BG 1 STR + 1 Co +1, Sc +1, Sp

+1, Tu +1

17 BG 2 Co +1, Sc +1, Sp

+1, Tu +1

18 BG 3 Co +1, Sc +1, Sp

+1, Tu +1

Divine Might

19 SF 2 Co +1, Sc +1, Sp

+1, Tu +1

20 SF 3 STR + 1 Co +1, Sc +1, Sp

+1, Tu +1

Page 15: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 12

Level Class Attribute Skills Bonus Feats Feats

21 SF 4 Co +1, Sc +1, Sp

+1, Tu +3

Persistent Spell

22 SF 5 Co +1, Li +1, Sc

+1, Sp +1, Tu +2

23 SF 6 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

Great Strength

(+1)

24 SF 7 STR + 1 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

25 SF 8 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

Great Strength

(+2)

26 SF 9 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

27 SF 10 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

Great Charisma

(+1)

28 FS 13 CHA + 1 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

29 FS 14 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

Epic Divine

Might

30 FS 15 Co +1, Li +2, Sc

+1, Sp +1, Tu +1

Class: Bg = Blackguard, FS = Favored Soul, M = Monk, SF = Sacred Fist

Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment The build presented here is an evil variant of JeminiZero’s Armored Fist of

Ilmater. To gain free weapon feats for unarmed strike, the Armored Fist has to

serve a god whose favored weapon is unarmed. This makes Ilmater the only

choice for a deity. Since Ilmater is a good god, however, the Armored Fist has to

shift alignment between level 14 and level 15 to eventually be a Blackguard at

level 16.

References JeminiZero, “Armored Fist of Ilmater- FS(12),M(4),Pal(4),SF(10),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Armored_Fist_of_Ilmater-

_FS%2812%29%2CM%284%29%2CPal%284%29%2CSF%2810%29.

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Black Dragon

Drow, Bard 16/ Red Dragon Disciple 10/ Blackguard 4

Alignment: Neutral Evil

Statistics (Naked) STR 30 DEX 13 CON 10 INT 16 WIS 8 CHA 22

AC 18 HP 256 BAB 23 Fort 23 Refl 21 Will 23

Feats Bully, Battle Caster, Knockdown, Disarm, Improved Disarm, Power Attack,

Cleave, Divine Shield, Extend Spell, Divine Might, Epic Divine Might, Curse Song,

Lingering Song

Skills Concentration 33, Diplomacy 12, Hide 5, Listen 18, Lore 8, Move Silently 30,

Perform 25, Spellcraft 30, Spot 14, Tumble 30, Use Magic Device 20

Prepared Spells Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1 Amplify, Expeditious Retreat, Joyful Noise, Remove Fear, Tasha’s Hideous

Laughter

Level 2 Curse of Impending Blades, Ghostly Visage, Mirror Image, Silence

Level 3 Displacement, Haste, Mass Curse of Impending Blades, See Invisibility

Level 4 Greater Invisibility, Hold Monster, Shout, War Cry

Level 5 Ethereal Visage, Greater Heroism, Mass Cure Light Wounds, Song of

Discord

Level 6 Energy Immunity, Superior Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

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Item Properties

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Scimitar

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 8 CHA 19

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Hi +4, Li

+4, Lo +4, MS

+4, Pe +4, Tu +4,

UMD +4

Bully Battle Caster

2 Bd 2 Co +1, Hi +1, Li

+1, Lo +1, MS

+1, Pe +1, Tu +1,

UMD +1

3 Bd 3 Co +1, Li +1, Lo

+1, MS +1, Pe

+1, Tu +1, UMD

+1 (Save 1)

Knockdown

4 Bd 4 STR + 1 Co +1, Li +1, Lo

+1, MS +1, Pe

+1, Tu +1, UMD

+1 (Save 2)

5 Bd 5 Co +1, Li +1, Lo

+1, MS +1, Pe

+1, Tu +1, UMD

+1 (Save 3)

6 RDD 1 Co +1, Li +1, Sp

+5

Disarm

7 RDD 2 Co +1, Di +1, Li

+1, Sp +1

8 RDD 3 STR + 1 Di +1, Li +1, Sc

+1, Sp +1

9 RDD 4 Co +1, Di +1, Li

+1, Sp +1

Improved

Disarm

10 RDD 5 Co +1, Li +1, Sc

+1, Sp +1

11 RDD 6 Co +1, Di +1, Li

+1, Sp +1

12 RDD 7 STR + 1 Co +1, Li +1, Sc

+1, Sp +1

Power Attack

13 RDD 8 Co +1, Di +1, Li

+1, Sp +1

14 RDD 9 Co +1, Li +1, Sc

+2, Sp +1

15 RDD 10 Co +1, Di +1, Li

+1, Sc +1, Sp +1

Cleave

16 Bg 1 CHA + 1 Co +1, Di +1

(Save 3)

17 Bg 2 Co +1, Di +2

(Save 5)

18 Bg 3 Co +2, Di +3

(Save 5)

Divine Shield

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Level Class Attribute Skills Bonus Feats Feats

19 Bd 6 Co +1, MS +1, Pe

+1, Sc +1, Tu +8,

UMD +2

20 Bd 7 STR + 1 Co +1, MS +5, Pe

+1, Sc +1, UMD

+1

21 Bd 8 Co +1, MS +2, Pe

+1, Sc +1, Tu +1,

UMD +3

Extend Spell

22 Bd 9 Co +1, MS +2, Pe

+1, Sc +1, Tu +1,

UMD +3

23 Bg 4 Co +1 (Save 4) Divine Might

24 Bd 10 STR + 1 Co +1, MS +1, Pe

+1, Sc +6, Tu +3,

UMD +1

25 Bd 11 Co +1, MS +1, Pe

+1, Sc +1, Tu +5

Epic Divine

Might

26 Bd 12 Co +1, MS +1, Pe

+1, Sc +3, Tu +2,

UMD +1

27 Bd 13 Co +1, MS +1, Pe

+1, Sc +5, Tu +1

Curse Song

28 Bd 14 STR + 1 Co +1, MS +1, Pe

+1, Sc +5, UMD

+1

29 Bd 15 Co +1, MS +5, Pe

+2, Tu +1

Lingering Song

30 Bd 16 Co +1, MS +2, Pe

+6

Class: Bd = Bard, Bg = Blackguard, RDD = Red Dragon Disciple

Skill: Co = Concentration, Di = Diplomacy, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc

= Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References Zhonn-vei'ay, “Darkness: The Black Dragon ( Bard 14 / RDD 10 / Blackguard 5 /

Warlock 1 ),” Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=285414&gid=14504.

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Black Dragon Soul

Human, Bard 1/ Favored Soul 16/ Blackguard 3/ Red

Dragon Disciple 10

Alignment: Chaotic Evil

Deity: Finder Wyvernspur

Statistics (Naked) STR 26 DEX 12 CON 12 INT 10 WIS 8 CHA 28

AC 18 HP 314 BAB 22 Fort 30 Refl 26 Will 28

Feats Able Learner, Power Attack, Weapon Focus (Bastard Sword), Cleave, Practiced

Spellcaster (Favored Soul), Improved Power Attack, Divine Might, Great Cleave,

Extend Spell, Resist Acid Energy, Epic Divine Might, Great Charisma (+1) , Resist

Electrical Energy, Great Charisma (+2), Persistent Spell, Resist Sonic Energy,

Great Strength (+1)

Skills Concentration 24, Hide 5, Lore 8, Perform 1, Spellcraft 24, Tumble 30, Use Magic

Device 4

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from

Alignment, Remove Fear

Level 2 Aid, Death Knell, Lesser Restoration, Remove Paralysis, Resist Energy,

Silence

Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,

Prayer, Vigor

Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,

Recitation, Restoration

Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell

Resistance, True Seeing

Level 6 Energy Immunity, Heal, Stone Body, Superior Resistance, Vigorous Cycle

Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle

Level 8 Aura versus Alignment, Mass Death Ward, Sunbeam

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Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Bastard

Sword (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Cold [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 16 DEX 12 CON 10 INT 8 WIS 8 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +3, Hi +4, Lo

+4, Pe +1, Sc +4,

Tu +4, UMD +4

Able Learner,

Power Attack

2 FS 1 Hi +1, Lo +1

3 FS 2 Co +1, Lo +1 Cleave

4 FS 3 CHA + 1 Co +1, Lo +1

5 FS 4 Lo +1, Sc +1

6 RDD 1 Co +1, Sc +1 Practiced

Spellcaster

(Favored Soul)

7 RDD 2 Tu +2

8 RDD 3 CHA + 1 Co +1, Sc +1

9 RDD 4 Tu +2 Improved

Power Attack

10 Bg 1 Tu +2

11 Bg 2 Co +1, Sc +1

12 Bg 3 CHA + 1 Co +1, Sc +1 Divine Might

13 RDD 5 Co +1, Sc +1

14 RDD 6 Tu +2

15 RDD 7 Tu +2 Great Cleave

16 RDD 8 CHA + 1 Tu +2

17 RDD 9 Tu +3

18 RDD 10 Co +1, Sc +1, Tu

+1

Extend Spell

19 FS 5 Co +1, Sc +1, Tu

+1

Resist Acid

Energy

20 FS 6 CHA + 1 Co +1, Sc +1, Tu

+1

21 FS 7 Co +1, Sc +1, Tu

+1

Epic Divine

Might

22 FS 8 Co +1, Sc +1, Tu

+1

23 FS 9 Co +1, Sc +1, Tu

+1

Great Charisma

(+1)

24 FS 10 CHA + 1 Co +1, Sc +1, Tu

+1

Resist Electrical

Energy

25 FS 11 Co +1, Sc +1, Tu

+1

Great Charisma

(+2)

26 FS 12 Co +1, Sc +1, Tu

+1

27 FS 13 Co +1, Sc +1, Tu

+1

Persistent Spell

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Level Class Attribute Skills Bonus Feats Feats

28 FS 14 STR + 1 Co +1, Sc +1, Tu

+1

29 FS 15 Co +1, Sc +2 Resist Sonic

Energy

Great Strength

(+1)

30 FS 16 Co +2, Sc +1

Class: Bd = Bard, Bg = Blackguard, FS = Favored Soul, RDD = Red Dragon Disciple

Skill: Co = Concentration, Hi = Hide, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu = Tumble, UMD = Use Magic

Device

Comment With Favored Souls, the choice of deity has an impact on the weapon feats

that the characters gain. For the “Battle of the Builds” module, the deity chosen

for the Black Dragon Soul is Finder Wyvernspur, whose favored weapon is the

bastard sword. Nevertheless, the original write-up on this power build

recommended choosing a deity whose favored weapon is two-handed. Through

playtesting, it was found that the Black Dragon Soul stood a better chance of

surviving if he carried a shield. Hence, it was decided to let this character use a

bastard sword and heavy shield in combat.

The skills chosen for this character are also different from what the original

write-up recommended. In particular, Diplomacy and Use Magic Device were

sacrificed in favor of Concentration and Spellcraft.

References Darkhold, “Black Dragon Soul - FS(16),Brd(1),BG(3),RDD(10),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Black_Dragon_Soul_-

_FS%2816%29%2CBrd%281%29%2CBG%283%29%2CRDD%2810%29.

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Blacklock

Drow, Warlock 26/ Blackguard 4

Alignment: Neutral Evil

Statistics (Naked) STR 22 DEX 12 CON 10 INT 16 WIS 8 CHA 22

AC 12 HP 196 BAB 23 Fort 19 Refl 16 Will 21

Feats Bully, Spellcasting Prodigy, Power Attack, Cleave, Battle Caster, Divine Might,

Resist Cold Energy, Resist Fire Energy, Weapon Focus (Longsword), Blind-Fight,

Eldritch Master, Great Charisma (+1), Great Charisma (+2), Epic Divine Might,

Epic Fiendish Resilience, Epic Eldritch Blast (+1d6), Great Charisma (+3)

Skills Concentration 33, Heal 1, Hide 5, Intimidate 33, Spellcraft 30, Taunt 4, Tumble

10, Use Magic Device 33

Prepared Spells Warlock

Level 1 Entropic Warding, Hideous Blow, See the Unseen

Level 2 Curse of Despair, Eldritch Chain, Flee the Scene

Level 3 Eldritch Cone, Noxious Blast, Vitriolic Blast

Level 4 Eldritch Doom, Retributive Invisibility, Word of Changing

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 12 CON 10 INT 16 WIS 8 CHA 18

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Wa 1 Co +4, Hi +2, In

+4, Sc +4, UMD

+4

Bully Spellcasting

Prodigy

2 Wa 2 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

3 Wa 3 Co +1, Hi +1, In

+1, Sc +1, UMD

+1

Power Attack

4 Wa 4 STR + 1 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

5 Wa 5 Co +1, Hi +1, In

+1, Sc +1, UMD

+1

6 Wa 6 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

Cleave

7 Wa 7 Co +1, Hi +1, In

+1, Sc +1, UMD

+1

8 Wa 8 STR + 1 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

9 Wa 9 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Battle Caster

10 Bg 1 Co +1, In +1, Tu

+1 (Save 1)

11 Bg 2 Co +1, In +1, Tu

+1 (Save 2)

12 Bg 3 STR + 1 Co +1, In +1,

(Save 5)

Divine Might

13 Wa 10 Co +1, In +1, Sc

+4, UMD +4

Resist Cold

Energy, Resist

Fire Energy

14 Wa 11 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

15 Wa 12 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Weapon Focus

(Longsword)

16 Wa 13 STR + 1 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

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Level Class Attribute Skills Bonus Feats Feats

17 Wa 14 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

18 Wa 15 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

Blind-Fight

19 Wa 16 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

20 Wa 17 STR + 1 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

21 Wa 18 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Eldritch Master

22 Wa 19 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

23 Wa 20 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Great Charisma

(+1)

24 Wa 21 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

25 Wa 22 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Great Charisma

(+2)

26 Wa 23 Co +1, In +1, Sc

+1, UMD +1

(Save 1)

Epic Divine

Might

27 Wa 24 Co +1, In +1, Sc

+1, Tu +1, UMD

+1

Epic Fiendish

Resilience

28 Wa 25 STR + 1 Co +1, In +1, Ta

2, UMD +1

29 Wa 26 Co +1, In +1, Ta

2, UMD +1

Epic Eldritch

Blast

Great Charisma

(+3)

30 Bg 4 Co +1, He 1, In

+1, UMD +1

Class: Bg = Blackguard, Wa = Warlock

Skill: Co = Concentration, He = Heal, Hi = Hide, In = Intimidate, Sc = Spellcraft, Ta = Taunt, Tu = Tumble, UMD =

Use Magic Device

Comment Playing the Blacklock at its full potential as a player character requires the

use of an add-on called the Warlock Buddy, which may be downloaded from the

Neverwinter Vault site. In “Battle of the Builds,” however, the Warlock Buddy

Page 28: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 25

was not accommodated in the Blacklock’s AI since it cannot be assumed that all

players will want to download the add-on. Hence, the Blacklock’s performance

in this module may be less than stellar. This is not necessarily the case when the

Blacklock is played as a PC with the Warlock Buddy installed.

References SushiSquid, “Blacklock - Wlk(26),BG(4),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Blacklock_-

_Wlk%2826%29%2CBG%284%29.

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Blood Scholar

Human, Bard 4/ Wizard 6/ Arcane Scholar of Candlekeep

10/ Red Wizard 10

Alignment: Neutral

Specialization: Evocation

Statistics (Naked) STR 8 DEX 16 CON 14 INT 24 WIS 8 CHA 14

AC 16 HP 188 BAB 16 Fort 11 Refl 15 Will 22

Feats Able Learner, Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell,

Arcane Scholar Spellcasting (Wizard), Skill Focus (Spellcraft), Spell Penetration,

Greater Spell Penetration, Practiced Spellcaster (Wizard), Red Wizard

Spellcasting (Wizard), Practiced Spellcaster (Bard), Great Intelligence (+1), Still

Spell, Epic Spell Penetration, Automatic Still Spell (0 – 3), Extend Spell,

Automatic Still Spell (0 – 6), Automatic Still Spell (0 – 9)

Skills Concentration 33, Hide 33, Listen 33, Lore 3, Move Silently 33, Perform 10,

Search 16, Spellcraft 33, Spot 16, Tumble 33, Use Magic Device 33

Prepared Spells Wizard

Level 0 Ray of Frost × 4

Level 1 Protection from Alignment × 2, Shield, True Strike × 5

Level 2 Blindsight × 2, Mirror Image × 6

Level 3 Displacement × 5, Ray of Enfeeblement × 2 (maximized), Spiderskin

Level 4 Assay Resistance, Clairaudience and Clairvoyance (extended),

Displacement (extended), True Strike (quickened) × 5

Level 5 Bigby’s Interposing Hand × 2, Isaac’s Lesser Missile Storm (empowered) ×

2, Least Spell Mantle (empowered) × 3

Level 6 Bigby’s Forceful Hand, Globe of Invulnerability, Greater Heroism, Greater

Spell Breach, Isaac’s Greater Missile Storm × 3

Level 7 Avasculate × 3, Energy Immunity, Isaac’s Greater Missile Storm

(empowered) × 3, Shadow Shield

Level 8 Iron Body, Isaac’s Greater Missile Storm (maximized) × 8

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Wizard

Level 9 Bigby’s Forceful Hand (quickened) × 4, Energy Drain, Greater Spell Breach

(quickened) × 2

Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1 Amplify, Grease, Joyful Noise

Level 2 Curse of Impending Blades, Silence

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Breastplate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Adamantine Rapier

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Resistance +5

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Saving Throw Bonus: Cold [+5]

Saving Throw Bonus: Universal [+5]

Left

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

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Item Properties

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 16 CON 14 INT 16 WIS 8 CHA 14

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Hi +4, Li

+4, Lo +3, MS

+4, Pe +4, Sc +4,

UMD +4, Tu +4

(Save 5)

Able Learner,

Spellcasting

Prodigy

2 Wi 1 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, Sp +2, UMD

+1, Tu +1 (Save

2)

3 Wi 2 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, Sp +1, UMD

+1, Tu +1

Skill Focus

(Concentration)

4 Wi 3 INT + 1 Co +1, Hi +1, Li

+1, Sc +1, UMD

+1, Tu +1

5 Wi 4 Co +1, Li +1, Sc

+1, Sp +1, UMD

+1, Tu +1

6 Wi 5 Co +1, Li +1, Sc

+1, UMD +1, Tu

+1 (Save 1)

Empower Spell Skill Focus

(Spellcraft)

7 ASC 1 Co +1, Li +1, MS

+1, Sc +1, Sp +1,

UMD +1, Tu +1

Arcane Scholar

Spellcasting

(Wizard)

8 ASC 2 INT + 1 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

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Level Class Attribute Skills Bonus Feats Feats

9 ASC 3 Co +1, Hi +1, Li

+1, Sc +1, Sp +1,

UMD +1, Tu +1

Spell

Penetration

10 ASC 4 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

11 ASC 5 Co +1, Li +1, MS

+1, Sc +1, Sp +1,

UMD +1, Tu +1

12 ASC 6 INT + 1 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

Greater Spell

Penetration

13 ASC 7 Co +1, Hi +1, Li

+1, Sc +1, Sp +1,

UMD +1, Tu +1

14 ASC 8 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

15 ASC 9 Co +1, Li +1, MS

+1, Sc +1, Sp +1,

UMD +1, Tu +1

Practiced

Spellcaster

(Wizard)

16 ASC 10 INT + 1 Co +1, Hi +2, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

17 Wi 6 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, Sp +1, UMD

+1, Tu +1

18 RW 1 Co +1, Hi +1, Li

+1, MS +2, Sc

+1, UMD +1, Tu

+1

Red Wizard

Spellcasting

(Wizard)

Practiced

Spellcaster

(Bard)

19 RW 2 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, Sp +1, UMD

+1, Tu +1

20 RW 3 INT + 1 Co +1, Hi +2, Li

+1, MS +1, Sc

+1, UMD +1, Tu

+1

21 RW 4 Co +1, Hi +1, Li

+1, MS +1, Sc

+1, Sp +1, UMD

+1, Tu +1

Great

Intelligence

(+1)

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Level Class Attribute Skills Bonus Feats Feats

22 RW 5 Co +1, Hi +2, Li

+1, MS +2, Sc

+1, UMD +1, Tu

+1

Still Spell

23 RW 6 Co +1, Hi +1, Li

+1, MS +2, Sc

+1, Sp +1, UMD

+1, Tu +1

Epic Spell

Penetration

24 RW 7 INT + 1 Co +1, Hi +2, Li

+1, MS +2, Sc

+1, UMD +1, Tu

+1

25 RW 8 Co +1, Hi +2, Li

+1, MS +1, Sc

+1, Sp +1, UMD

+1, Tu +1

Automatic Still

Spell (0 – 3)

26 RW 9 Co +1, Hi +1, Li

+1, MS +2, Sc

+1, UMD +1, Tu

+1 (Save 1)

27 RW 10 Co +1, Hi +1, Li

+1, MS +1, Se

+2, Sc +1, Sp +1,

UMD +1, Tu +1

Extend Spell Automatic Still

Spell (0 – 6)

28 Bd 2 INT + 1 Co +1, Hi +1, Li

+1, MS +1, Pe

+6, Se +1, Sc +1,

UMD +1, Tu +1

29 Bd 3 Co +1, Hi +1, Li

+1, MS +1, Se

+6, Sc +1, Sp +1,

UMD +1, Tu +1

Automatic Still

Spell (0 – 9)

30 Bd 4 Co +1, Hi +1, Li

+1, MS +1, Se

+7, Sc +1, UMD

+1, Tu +1

Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer

Skill: Co = Concentration, Hi = Hide, Li = Listen, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Se

= Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References JeminiZero, “Blood Scholar - Wiz(6),Brd(4),ASC(10),RWT(10),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Blood_Scholar_-

_Wiz%286%29%2CBrd%284%29%2CASC%2810%29%2CRWT%2810%2

9.

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Claw of Malar

Drow, Monk 12/ Fighter 12 / Shadowdancer 2/

Blackguard 4

Alignment: Lawful Evil

Statistics (Naked) STR 22 DEX 14 CON 10 INT 14 WIS 8 CHA 22

AC 17 HP 272 BAB 26 Fort 26 Refl 24 Will 18

Feats Wild Child, Blind-Fight, Weapon Focus (Unarmed Strike), Dodge, Disarm,

Mobility, Power Attack, Improved Disarm, Cleave, Divine Shield, Improved

Critical (Unarmed Strike), Divine Might, Crippling Strike, Great Charisma (+1),

Greater Weapon Focus (Unarmed Strike), Great Charisma (+2), Epic Divine

Might, Epic Prowess, Expose Weakness, Great Charisma (+3)

Skills Hide 33, Listen 6, Move Silently 33, Spot 32, Tumble 30, Use Magic Device 14

Prepared Spells None

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

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Item Properties

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

(None)

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 14 CON 10 INT 14 WIS 8 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Hi +4, Li +4, MS

+4, Sp +4, Tu +4,

UMD +2

Wild Child Blind-Fight

2 F 1 (Save 4) Weapon Focus

(Unarmed

Strike)

3 F 2 Tu +1, UMD +1

(Save 4)

Dodge Disarm

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Level Class Attribute Skills Bonus Feats Feats

4 M 2 STR + 1 Hi +3, MS +3, Sp

+2, Tu +2

5 M 3 Hi +1, Li +1, MS

+1, Sp +2, Tu +1

6 F 3 UMD +1 (Save

2)

Mobility

7 M 4 Hi +2, MS +2, Sp

+2, Tu +2

8 Sd 1 STR + 1 Hi +1, MS +1, Sp

+1, Tu +1, UMD

+1 (Save 2)

9 Sd 2 Hi +1, Li +1, MS

+1, Sp +1, Tu +1

(Save 5)

Power Attack

10 F 4 Tu +1, UMD +1

(Save 5)

Improved

Disarm

11 M 5 Hi +2, MS +2, Sp

+2, Tu +1 (Save

4)

12 F 5 STR + 1 Sp +1, UMD +1

(Save 4)

Cleave

13 Bg 1 Hi +2, Sp +1

(Save 4)

14 Bg 2 Hi +1, Tu +1,

UMD +1 (Save

3)

15 Bg 3 Hi +1, Tu +1

(Save 4)

Divine Shield

16 M 6 STR + 1 Hi +1, MS +3, Sp

+2, Tu +2, UMD

+1

17 F 6 (Save 4) Improved

Critical

(Unarmed

Strike)

18 Bg 4 Hi +2, UMD +1

(Save 4)

Divine Might

19 M 7 Hi +1, MS +3, Sp

+4, Tu +2

Crippling Strike

20 F 7 CHA + 1 UMD +1 (Save

2)

21 M 8 Hi +2, MS +3, Sp

+2, Tu +1

Great Strength

(+1)

22 F 8 UMD +1 (Save

2)

Greater Weapon

Focus

(Unarmed

Strike)

23 M 9 Hi +2, MS +3, Sp

+2, Tu +1

Great Charisma

(+1)

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Level Class Attribute Skills Bonus Feats Feats

24 F 9 CHA + 1 UMD +1 (Save

2)

25 M 10 Hi +2, MS +1, Sp

+2, Tu +2

Epic Divine

Might

26 F 10 UMD +1 (Save

2)

Epic Prowess

27 M 11 Hi +2, MS +2, Sp

+2, Tu +2

Expose

Weakness

28 F 11 CHA + 1 Tu +1 (Save 2)

29 F 12 Tu +1 (Save 4) Great Strength

(+2)

30 M 12 Hi +3, MS +3, Sp

+2, Tu +2

Class: Bg = Blackguard, F = Fighter, M = Monk, Sd = Shadowdancer

Skill: Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References GT74, “Claw of Malar (HiPS Version) - Monk 12/ Fighter 12/ Blackguard 4/ SD

2,” Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=296257&gid=14504.

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Divine Bard

Human, Bard 26/ Cleric 1/ Blackguard 3

Alignment: Chaotic Evil

Domains: Darkness and Water

Statistics (Naked) STR 21 DEX 10 CON 14 INT 12 WIS 8 CHA 21

AC 14 HP 254 BAB 22 Fort 22 Refl 22 Will 23

Feats Luck of Heroes, Power Attack, Divine Shield, Battle Caster, Cleave, Curse Song,

Divine Might, Lingering Song, Chorus of Heroism, Great Charisma (+1), Song of

Requiem, Hymn of Requiem, Great Charisma (+2), Great Charisma (+3), Epic

Divine Might

Skills Concentration 33, Hide 18, Listen 33, Perform 33, Spellcraft 33, Spot 16, Tumble

33, Use Magic Device 33

Prepared Spells Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1 Amplify, Balagarn’s Iron Horn, Grease, Joyful Noise, Lesser Dispel

Level 2 Cloud of Bewilderment, Curse of Impending Blades, Ghostly Visage, Mirror

Image, Silence

Level 3 Clairaudience/Clairvoyance, Haste, Remove Curse, See Invisibility, Weapon

of Impact

Level 4 Cure Critical Wounds, Greater Invisibility, Greater Resistance, Shout, War

Cry

Level 5 Cacophonic Burst, Greater Dispel Magic, Greater Heroism, Mind Fog, Song

of Discord

Level 6 Dirge, Energy Immunity, Greater Shout, Ice Storm

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Greater Gloves of the

Minstrel (enhanced)

Ability Bonus: Dexterity [+9]

Attack Bonus [+5]

Damage Bonus: Acid [3d6]

Skill Bonus: Perform [+6]

Use Limitation: Class: Bard

Right

Hand

Cold Iron Warhammer

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 16 DEX 10 CON 14 INT 12 WIS 8 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Li +4, Pe

+4, Sc +4, Sp +2,

UMD +4, Tu +4

(Save 4)

Luck of Heroes,

Power Attack

2 Bd 2 Co +1, Hi +5, Li

+1, Pe +1, Sc +1,

UMD +1, Tu +1

(Save 1)

3 C 1 Co +1, Sp +1

(Save 2)

Divine Shield

4 Bd 3 STR + 1 Co +1, Li +2, Pe

+2, Sc +2, UMD

+1, Tu +2

5 Bd 4 Co +1, Li +1, Pe

+1, Sc +1, UMD

+2, Tu +1 (Save

1)

6 Bd 5 Co +1, Li +1, Pe

+1, Sc +1, , UMD

+2, Tu +1 (Save

1)

Battle Caster

7 Bd 6 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 1)

8 Bd 7 STR + 1 Co +1, Li +1, Pe

+1, Sc +1, UMD

+1, Tu +1 (Save

3)

9 Bd 8 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 3)

Cleave

10 Bg 1 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 3)

11 Bd 9 Co +1, Hi +1

(Save 5)

12 Bg 2 STR + 1 Co +1, Li +2, Pe

+2, Sc +2, Sp +1,

UMD +2, Tu +2

Curse Song

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Level Class Attribute Skills Bonus Feats Feats

13 Bd 10 Co +1 (Save 3)

14 Bd 11 Co +1, Li +2, Pe

+2, Sc +2, UMD

+2, Tu +2

15 Bg 3 Co +1 (Save 3) Divine Might

16 Bd 12 STR + 1 Co +1, Li +2, Pe

+2, Sc +2, UMD

+2, Tu +2

17 Bd 13 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

18 Bd 14 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

Lingering Song

19 Bd 15 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

20 Bd 16 STR + 1 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

21 Bd 17 Co +1, Li +1, Pe

+1, Sc +1, UMD

+1, Tu +1 (Save

2)

Chorus of

Heroism

22 Bd 18 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 2)

23 Bd 19 Co +1, Li +1, Pe

+1, Sc +1, , UMD

+1, Tu +1 (Save

4)

Great Charisma

(+1)

24 Bd 20 CHA + 1 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 4)

25 Bd 21 Co +1, Hi +1, Li

+1, Pe +1, Sc +1,

UMD +1, Tu +1

(Save 5)

Song of

Requiem

26 Bd 22 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 5)

27 Bd 23 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 5)

Hymn of

Requiem

Great Charisma

(+2)

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Level Class Attribute Skills Bonus Feats Feats

28 Bd 24 CHA + 1 Co +1, Hi +2, Li

+1, Pe +1, Sc +1,

UMD +1, Tu +1

(Save 5)

29 Bd 25 Co +1, Li +1, Pe

+1, Sc +1, Sp +1,

UMD +1, Tu +1

(Save 5)

Great Charisma

(+3)

30 Bd 26 Co +1, Hi +7, Li

+1, Pe +1, Sc +1,

UMD +1, Tu +1

Epic Divine

Might

Class: Bd = Bard, Bg = Blackguard, C = Cleric

Skill: Co = Concentration, Hi = Hide, Li = Listen, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =

Use Magic Device

References JeminiZero, “Divine Bard - Brd(26),BG(3),Clr(1),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Divine_Bard_-

_Brd%2826%29%2CBG%283%29%2CClr%281%29.

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Divine Dragon

Aasimar, Paladin 9/ Sorcerer 1/ Red Dragon Disciple 10/

Divine Champion 10

Alignment: Lawful Good

Statistics (Naked) STR 26 DEX 12 CON 16 INT 14 WIS 12 CHA 26

AC 18 HP 524 BAB 26 Fort 37 Refl 24 Will 30

Feats Ladies’ Man, Luck of Heroes, Summon Familiar, Able Learner, Weapon Focus

(Longsword), Power Attack, Toughness, Divine Might, Divine Shield, Epic Divine

Might, Epic Toughness (+30), Epic Resilience, Epic Prowess, Great Charisma

(+1), Armor Skin, Great Charisma (+2), Epic Toughness (+60), Great Charisma

(+3), Epic Toughness (+90)

Skills Diplomacy 33, Listen 33, Lore 8, Spellcraft 30, Tumble 12

Prepared Spells Paladin

Level 1 Bless, Bless Weapon

Sorcerer

Level 0 Acid Splash, Flare, Ray of Frost, Resistance

Level 1 Protection from Alignment, True Strike

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

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Item Properties

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major

Electrical Resistance

(enhanced)

Damage Resistance: Electrical [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Cold [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 12 CON 14 INT 12 WIS 12 CHA 16

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 P 1 Di 4, Lo 4 (Save

4)

Ladies’ Man Luck of Heroes

2 S 1 Lo +1, Sc +5

(Save 1)

Summon

Familiar: Beetle

3 P 2 Di +2, Lo +1

(Save 1)

Able Learner

4 P 3 STR + 1 Di +1, Lo +1, Sc

+2

5 P 4 Di +1, Lo +1, Sc

+1

6 RDD 1 Di +1, Sc +1, Tu

+1

Weapon Focus

(Longsword)

7 RDD 2 Di +1, Sc +1, Tu

+1

8 RDD 3 STR + 1 Di +1, Sc +1, Tu

+1

9 RDD 4 Di +1, Sc +1, Tu

+1

Power Attack

10 RDD 5 Di +1, Sc +1, Tu

+1

11 RDD 6 Di +1, Sc +1, Tu

+1

12 RDD 7 CHA + 1 Di +1, Sc +1, Tu

+1

Toughness

13 RDD 8 Di +1, Sc +1, Tu

+1

14 RDD 9 Di +1, Li +2, Sc

+1

15 P 5 Di +1, Li +1, Sc

+1, Tu +1

Divine Might

16 RDD 10 CHA + 1 Di +1, Li +2, Sc

+1

17 P 6 Di +1, Li +1, Sc

+1, Tu +1

18 P 7 Di +1, Li +2, Sc

+1

Divine Shield

19 P 8 Di +1, Li +2, Sc

+1

20 P 9 CHA + 1 Di +1, Li +2, Sc

+1

21 DC 1 Di +1, Li +2, Sc

+1

Epic Divine

Might

22 DC 2 Di +1, Li +2, Sc

+1

Epic Toughness

(+30)

23 DC 3 Di +1, Li +2, Sc

+1

Epic Resilience

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Level Class Attribute Skills Bonus Feats Feats

24 DC 4 CHA + 1 Di +1, Li +2, Sc

+1

Epic Prowess

25 DC 5 Di +1, Li +2, Sc

+1

Great Charisma

(+1)

26 DC 6 Di +1, Li +2, Sc

+1

Armor Skin

27 DC 7 Di +1, Li +2, Sc

+1

Great Charisma

(+2)

28 DC 8 CHA + 1 Di +1, Li +3 Epic Toughness

(+60)

29 DC 9 Di +1, Li +3 Great Charisma

(+3)

30 DC 10 Di +1, Li +1, Tu

+2

Epic Toughness

(+90)

Class: DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple, S = Sorcerer

Skill: Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Tu = Tumble

References SushiSquid, “Divine Dragon (P9/Src1/RDD10/DC10),” NWN2Wiki - a Wikia

Wiki,

http://nwn2.wikia.com/wiki/Divine_Dragon_%28P9/Src1/RDD10/DC10%

29.

Page 47: Meet the Power Builds Ed 2_7_1

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Divine Ranger

Wood Elf, Ranger 21/ Bard 2/ Red Dragon Disciple 4/

Blackguard 3

Alignment: Neutral Evil

Statistics (Naked) STR 22 DEX 14 CON 10 INT 12 WIS 14 CHA 22

AC 18 HP 288 BAB 28 Fort 26 Refl 26 Will 24

Feats Luck of Heroes, Able Learner, Favored Enemy: Elves, Two-Weapon Fighting

(Combat Style: Ranger), Power Attack, Cleave, Favored Enemy: Dwarves, Divine

Might, Practiced Spellcaster (Ranger), Blind-Fight, Favored Enemy: Gnomes,

Great Charisma (+1), Favored Enemy: Outsiders, Epic Divine Might, Great

Charisma (+2), Favored Enemy: Humans, Bane of Enemies

Skills Concentration 33, Hide 33, Lore 8, Move Silently 33, Perform 3, Spellcraft 30,

Tumble 30, Use Magic Device 33

Prepared Spells Ranger

Level 1 Camouflage × 3, Resist Energy × 2

Level 2 Barkskin × 2, Mass Camouflage, Curse of Impending Blades × 2

Level 3 Aid, Invisibility Purge, Mass Curse of Impending Blades × 2

Level 4 Cure Serious Wounds × 4

Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1 Amplify, Joyful Noise

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Breastplate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Cold Iron Kukri

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Page 49: Meet the Power Builds Ed 2_7_1

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Leveling Guide

Initial Attributes STR 16 DEX 14 CON 10 INT 12 WIS 14 CHA 14

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Hi +4, Lo

+4, MS +1, Pe

+3, Sc +4, Tu +4,

UMD +4

Luck of Heroes

2 Ra 1 Co +1, Hi +1, Lo

+1, MS +4

Favored Enemy:

Elves

3 Ra 2 Co +1, Hi +1, Lo

+1, MS +1 (Save

3)

Two-Weapon

Fighting

(Combat Style:

Ranger)

Able Learner

4 Ra 3 STR + 1 Co +1, Hi +1, Lo

+1, MS +1, Tu

+3, UMD +3

5 Ra 4 Co +1, Hi +1, Lo

+1, MS +1, Sc

+1, Tu +1, UMD

+1

Animal

Companion:

Panther

6 RDD 1 Hi +1, MS +1, Tu

+1

Power Attack

7 RDD 2 Hi +1, MS +1, Sc

+1

8 RDD 3 CHA + 1 Hi +1, MS +1, Tu

+1

9 RDD 4 Hi +1, MS +1, Sc

+1

Cleave

10 Bg 1 Sc +3

11 Bg 2 Co +2, UMD +1

12 Bg 3 CHA + 1 Hi +1, MS +1,

UMD +1

Divine Might

13 Ra 5 Hi +3, MS +3, Tu

+1

Favored Enemy:

Gnomes

14 Ra 6 Hi +1, MS +1, Sc

+1, Tu +4

15 Ra 7 Co +7 Practiced

Spellcaster

(Ranger)

16 Ra 8 CHA + 1 Co +2, Hi +2, MS

+2, UMD +1

17 Ra 9 Hi +1, MS +1, Tu

+5

18 Ra 10 Co +1, Sc +6 Favored Enemy:

Dwarves

Blind-Fight

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Level Class Attribute Skills Bonus Feats Feats

19 Ra 11 Sc +3, UMD +4

20 Ra 12 CHA + 1 Hi +3, MS +3,

UMD +1

21 Ra 13 Co +1, Hi +1, MS

+1, UMD +4

Great Charisma

(+1)

22 Ra 14 Co +4, Hi +1, MS

+1, Sc +1

23 Ra 15 Co +1, Hi +1, MS

+1, Sc +4

Favored Enemy:

Outsiders

Great Charisma

(+2)

24 Ra 16 CHA + 1 Tu +7

25 Ra 17 Co +2, Hi +2, MS

+2, Tu +1

Epic Divine

Might

26 Ra 18 Co +1, Hi +1, MS

+1, Sc +3, Tu +1

27 Ra 19 Co +1, Hi +1, MS

+1, Sc +2, Tu +1,

UMD +1

Great Charisma

(+3)

28 Ra 20 STR + 1 Co +1, UMD +6 Favored Enemy:

Humans

29 Ra 21 Co +1, Hi +2, MS

+1, UMD +3

Bane of

Enemies

30 Bd 2 Co +1, Hi +1, MS

+2, UMD +3

Class: Bd = Bard, Bg = Blackguard, Ra = Ranger, RDD = Red Dragon Disciple

Skill: Co = Concentration, Hi = Hide, Lo = Lore, MS = Move Silently, Pe = Perform, Sc = Spellcraft, Tu = Tumble,

UMD = Use Magic Device

References JeminiZero, “Divine Ranger - Ra(21),Brd(2),RDD(4),BG(3),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Divine_Ranger_-

_Ra%2821%29%2CBrd%282%29%2CRDD%284%29%2CBG%283%29.

Page 51: Meet the Power Builds Ed 2_7_1

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Divine Soul

Human, Monk 1/ Favored Soul 26/ Fighter 1 / Cleric 2

Alignment: Lawful Good

Deity: Ilmater

Cleric Domains: Darkness and Water

Statistics (Naked) STR 21 DEX 12 CON 14 INT 14 WIS 8 CHA 21

AC 15 HP 302 BAB 21 Fort 25 Refl 19 Will 20

Feats Farmer, Power Attack, Able Learner, Practiced Spellcaster (Favored Soul),

Disarm, Weapon Focus (Unarmed Strike), Divine Might, Resist Sonic Energy,

Extend Spell, Divine Shield, Resist Cold Energy, Improved Disarm, Weapon

Specialization (Unarmed Strike), Persistent Spell, Resist Acid Energy, Great

Strength (+1), Great Strength (+2), Damage Reduction 10/alchemical silver,

Great Strength (+3), Great Charisma (+1), Great Strength (+4), Epic Divine

Might, Epic Prowess

Skills Concentration 33, Hide 5, Lore 3, Spellcraft 33, Spot 33, Tumble 33

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from

Alignment, Shield of Faith

Level 2 Aid, Cure Moderate Wounds, Eagle’s Splendor, Lesser Restoration, Remove

Paralysis, Silence

Level 3 Cure Serious Wounds, Magic Vestment, Prayer, Remove Curse, Vigor,

Weapon of Impact

Level 4 Assay Resistance, Cure Critical Wounds, Divine Power, Least Spell Mantle,

Recitation, Restoration

Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell

Resistance, True Seeing

Level 6 Energy Immunity, Greater Dispel Magic, Heal, Mass Bull’s Strength, Stone

Body, Superior Resistance

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Favored Soul

Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Spell Mantle, Summon

Creature VII, Word of Faith

Level 8 Fire Storm, Mass Death Ward, Summon Creature VIII, Sunbeam, Wall of

Greater Dispel Magic

Level 9 Energy Drain, Mass Heal, Storm of Vengeance, Undeath’s Eternal Foe

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

(None)

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Acid [25/-]

Freedom of Movement

Saving Throw Bonus: Acid [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Right

Ring

Ring of Major

Electrical Resistance

(enhanced)

Damage Resistance: Electrical [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Cold [40/-]

Damage Resistance: Fire [40/-]

Saving Throw Bonus: Universal [+7]

Page 53: Meet the Power Builds Ed 2_7_1

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Item Properties

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 14 DEX 12 CON 14 INT 14 WIS 8 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Co +4, Li +4, Lo

+3, Sp +4, UMD

+2, Tu +4 (Save

5)

Farmer Power Attack,

Able Learner

2 FS 1 Co +1, Li +1, Sc

+5, Sp +1, Tu +1

(Save 1)

3 FS 2 Co +1, Li +1, Sc

+1, Sp +1, UMD

+1, Tu +1

Practiced

Spellcaster

(Favored Soul)

4 F 1 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Disarm

5 FS 3 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Weapon Focus

(Unarmed

Strike)

6 C 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Divine Might

7 FS 4 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

8 FS 5 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Resist Sonic

Energy

9 FS 6 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Extend Spell

10 FS 7 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

11 FS 8 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

12 C 2 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Divine Shield

13 FS 9 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

14 FS 10 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Resist Cold

Energy

Page 54: Meet the Power Builds Ed 2_7_1

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Level Class Attribute Skills Bonus Feats Feats

15 FS 11 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Improved

Disarm

16 FS 12 STR + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Weapon

Specialization

(Unarmed

Strike)

17 FS 13 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

18 FS 14 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Persistent Spell

19 FS 15 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Resist Acid

Energy

20 FS 16 STR + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

21 FS 17 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Great Strength

(+1)

22 FS 18 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

23 FS 19 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Great Strength

(+2)

24 FS 20 STR + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Damage

Reduction 10 /

alchemical

silver

25 FS 21 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Great Strength

(+3)

26 FS 22 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

27 FS 23 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Great Charisma

(+1), Great

Strength (+4)

28 FS 24 CHA + 1 Co +1, Li +1, Sp

+1, UMD +2

29 FS 25 Co +1, Li +1, Sp

+1, UMD +2

Epic Divine

Might

30 FS 26 Co +1, Li +1, Sp

+1, UMD +2

Epic Prowess

Class: C = Cleric, FS = Favored Soul, F = Fighter, M = Monk

Skill: Co = Concentration, Hi = Hide, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment The build that is presented here is the good Divine Soul Version 3 that is

documented in the NWN2Wiki.

Page 55: Meet the Power Builds Ed 2_7_1

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References JeminiZero, “Divine Soul - FS(26),M(1),Clr(1),Pal(2) or BG(2),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Soul_-

_FS%2826%29%2CM%281%29%2CClr%281%29%2CPal%282%29_or_BG

%282%29.

Page 56: Meet the Power Builds Ed 2_7_1

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Divine Storm Soul

Human, Favored Soul 12/ Stormlord 10/ Fighter 4/

Paladin 4

Alignment: Lawful Good

Deity: Hoar

Statistics (Naked) STR 21 DEX 12 CON 14 INT 10 WIS 8 CHA 21

AC 12 HP 346 BAB 24 Fort 33 Will 20 Refl 22

Feats Luck of Heroes, Able Learner, Power Attack, Toughness, Cleave, Weapon Focus

(Spear), Resist Fire Energy, Practiced Spellcaster (Favored Soul), Extend Spell,

Blind-Fight, Divine Might, Monkey Grip, Persistent Spell, Great Charisma (+1),

Great Charisma (+2), Great Charisma (+3), Resist Sonic Energy, Epic Divine

Might

Skills Concentration 33, Listen 16, Spellcraft 30, Spot 16

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from

Alignment, Remove Fear

Level 2 Bull’s Strength, Cure Moderate Wounds, Eagle’s Splendor, Lesser

Restoration, Remove Paralysis, Silence

Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,

Prayer, Vigor

Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,

Recitation, Restoration

Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell

Resistance, True Seeing

Level 6 Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance,

Vigorous Cycle

Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle,

Word of Faith

Level 8 Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam

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Favored Soul

Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Spear (enhanced) Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Page 58: Meet the Power Builds Ed 2_7_1

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Leveling Guide

Initial Attributes STR 16 DEX 12 CON 14 INT 10 WIS 8 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 FS 1 Co +4, Li +2, Sc

+4

Able Learner,

Luck of Heroes

2 F 1 Co +1, Sc +1, Sp

+1

Power Attack

3 F 2 Co +1, Sc +1, Sp

+1

Cleave Toughness

4 FS 2 STR + 1 Co +1, Sc +1, Sp

+1

5 FS 3 Co +1, Sc +1, Sp

+1

6 FS 4 Co +1, Li +1, Sc

+1

Great Fortitude

7 FS 5 Co +1, Sc +1, Sp

+1

Resist Fire

Energy

8 FS 6 STR + 1 Co +1, Li +1, Sc

+1

9 P 1 Co +1, Sc +1, Sp

+1

Practiced

Spellcaster

(Favored Soul)

10 P 2 Co +1, Li +1, Sc

+1

11 P 3 Co +1, Sc +1, Sp

+1

12 Sl 1 STR + 1 Co +1, Li +1, Sc

+1

Stormlord

Spellcasting

(Favored Soul)

Extend Spell

13 F 3 Co +1, Sc +1, Sp

+1

14 F 4 Co +1, Li +1, Sc

+1

Blind-Fight

15 P 4 Co +1, Sc +1, Sp

+1

Divine Might

16 SL 2 STR + 1 Co +1, Li +1, Sc

+1

17 SL 3 Co +1, Sc +1, Sp

+1

18 SL 4 Co +1, Li +1, Sc

+1

Monkey Grip

19 SL 5 Co +1, Sc +1, Sp

+1

20 SL 6 CHA + 1 Co +1, Li +1, Sc

+1

Page 59: Meet the Power Builds Ed 2_7_1

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Level Class Attribute Skills Bonus Feats Feats

21 SL 7 Co +1, Sc +1, Sp

+1

Persistent Spell

22 SL 8 Co +1, Li +1, Sc

+1

23 SL 9 Co +1, Sc +1, Sp

+1

Great Charisma

(+1)

24 SL 10 CHA + 1 Co +1, Li +1, Sc

+1

25 FS 7 Co +1, Sc +1, Sp

+1

Great Charisma

(+2)

26 FS 8 Co +1, Li +1, Sc

+1

27 FS 9 Co +1, Sc +1, Sp

+1

Great Charisma

(+3)

28 FS 10 STR + 1 Co +1, Li +1, He

+1

Resist Sonic

Energy

29 FS 11 Co +1, Sc +1, Sp

+1

Epic Divine

Might

30 FS 12 Co +1, Li +2

Class: F = Fighter, FS = Favored Soul, P = Paladin, Sl = Stormlord

Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot

References JeminiZero, “Divine Storm Soul - FS(12),SL(10),F(4),Pal(4) or BG(4),” NWN2Wiki

- a Wikia Wiki, http://nwn2.wikia.com/wiki/Divine_Storm_Soul_-

_FS%2812%29%2CSL%2810%29%2CF%284%29%2CPal%284%29_or_BG

%284%29.

Page 60: Meet the Power Builds Ed 2_7_1

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Divine Warlock

Human, Warlock 29/ Cleric 1

Alignment: Chaotic Neutral

Cleric Domains: Air and Water

Statistics (Naked) STR 13 DEX 12 CON 14 INT 12 WIS 8 CHA 24

AC 12 HP 242 BAB 21 Fort 14 Refl 11 Will 18

Feats Luck of Heroes, Spell Penetration, Power Attack, Divine Shield, Battle Caster,

Resist Acid Energy, Resist Electrical Energy, Blind Fight, Improved Critical

(Ranged Touch Attack), Greater Spell Penetration, Eldritch Master, Epic Fiendish

Resilience, Epic Eldritch Blast (+1d6), Epic Eldritch Blast (+2d6), Epic Eldritch

Blast (+3d6), Epic Eldritch Blast (+4d6), Epic Eldritch Blast (+5d6), Epic Eldritch

Blast (+6d6)

Skills Concentration 33, Heal 6, Intimidate 33, Spellcraft 30, Use Magic Device 30

Prepared Spells Warlock

Level 1 Dark One’s Own Luck, Entropic Warding, See the Unseen

Level 2 Curse of Despair, Eldritch Chain, Flee the Scene

Level 3 Eldritch Cone, Noxious Blast, Vitriolic Blast

Level 4 Dark Foresight, Eldritch Doom, Retributive Invisibility

Cleric

Level 0 Resistance × 3

Level 1 Bless, Lesser Vigor, Protection from Alignment

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Morningstar

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 13 DEX 12 CON 14 INT 12 WIS 8 CHA 17

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Wa 1 Co +4, In +4, Sc

+4, UMD +4

Luck of Heroes,

Spell

Penetration

2 Wa 2 Co +1, In +1, Sc

+1, UMD +1

3 Wa 3 Co +1, In +1, Sc

+1, UMD +1

Power Attack

4 Wa 4 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

5 Wa 5 Co +1, In +1, Sc

+1, UMD +1

6 C 1 Co +1, Sc +1

(Save 2)

Divine Shield

7 Wa 6 Co +1, In +2, Sc

+1, UMD +2

8 Wa 7 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

9 Wa 8 Co +1, In +1, Sc

+1, UMD +1

Battle Caster

10 Wa 9 Co +1, In +1, Sc

+1, UMD +1

11 Wa 10 Co +1, In +1, Sc

+1, UMD +1

Resist Acid

Energy, Resist

Sonic Energy

12 Wa 11 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

Blind-Fight

13 Wa 12 Co +1, In +1, Sc

+1, UMD +1

14 Wa 13 Co +1, In +1, Sc

+1, UMD +1

15 Wa 14 Co +1, In +1, Sc

+1, UMD +1

Improved

Critical (Ranged

Touch Attack)

16 Wa 15 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

17 Wa 16 Co +1, In +1, Sc

+1, UMD +1

18 Wa 17 Co +1, In +1, Sc

+1, UMD +1

Greater Spell

Penetration

19 Wa 18 Co +1, In +1, Sc

+1, UMD +1

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Level Class Attribute Skills Bonus Feats Feats

20 Wa 19 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

21 Wa 20 Co +1, In +1, Sc

+1, UMD +1

Resist Acid

Energy

(Improved),

Resist Sonic

Energy

(Improved)

Eldritch Master

22 Wa 21 Co +1, In +1, Sc

+1, UMD +1

23 Wa 22 Co +1, In +1, Sc

+1, UMD +1

Epic Fiendish

Resilience

24 Wa 23 CHA + 1 Co +1, In +1, Sc

+1, UMD +1

Epic Eldritch

Blast (+1d6)

25 Wa 24 Co +1, In +1, Sc

+1, UMD +1

Epic Eldritch

Blast (+2d6)

26 Wa 25 Co +1, In +1, Sc

+1, UMD +1

27 Wa 26 Co +1, In +1, Sc

+1, UMD +1

Epic Eldritch

Blast (+3d6),

Epic Eldritch

Blast (+4d6)

28 Wa 27 CHA + 1 Co +1, In +1, He

+2

29 Wa 28 Co +1, In +1, He

+2

Epic Eldritch

Blast (+5d6)

30 Wa 29 Co +1, In +1, He

+2

Epic Eldritch

Blast (+6d6)

Class: C = Cleric, Wa = Warlock

Skill: Co = Concentration, He = Heal, In = Intimidate, Sc = Spellcraft, UMD = Use Magic Device

References JeminiZero, “Divine Warlock - Wlk(29),Clr(1),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Divine_Warlock_-

_Wlk%2829%29%2CClr%281%29.

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Dragonmaster Negotiator

Human, Fighter 12/ Bard 1/ Red Dragon Disciple 10/

Weapon Master 7

Alignment: Neutral

Statistics (Naked) STR 34 DEX 14 CON 14 INT 16 WIS 8 CHA 10

AC 19 HP 376 BAB 26 Fort 20 Refl 16 Will 14

Feats Bully, Dodge, Able Learner, Power Attack, Mobility, Weapon Focus (Falchion),

Cleave, Spring Attack, Combat Expertise, Whirlwind Attack, Improved Critical

(Falchion), Weapon of Choice (Falchion), Weapon Specialization (Falchion),

Great Strength (+1), Great Cleave, Power Critical (Falchion), Greater Weapon

Focus (Falchion), Overwhelming Critical (Falchion), Knockdown, Epic Weapon

Focus (Falchion) , Greater Weapon Specialization (Falchion), Epic Weapon

Specialization (Falchion)

Skills Appraise 4, Intimidate 4, Lore 8, Perform 3, Spellcraft 33, Spot 33, Taunt 33,

Tumble 33, Use Magic Device 33

Prepared Spells Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Falchion (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Cold

Resistance

(enhanced)

Damage Resistance: Cold [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 18 DEX 14 CON 12 INT 14 WIS 8 CHA 8

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 Sp +1, In +1, Lo

+4, Sc +1, Ta +4

(Save 4)

Bully, Dodge Able Learner,

Power Attack

2 Bd 1 Sp +4, Lo +1, Pe

+3, Sc +4, Ta +1

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Level Class Attribute Skills Bonus Feats Feats

3 F 2 Lo +1, Sc +1, Sp

+1, Ta +1, Tu +1

Mobility Weapon Focus

(Falchion)

4 F 3 STR + 1 Lo +1, Sc +1, Sp

+1, Ta +1, Tu +1

5 F 4 Lo +1, Sc +1, Sp

+1, Ta +1, Tu +1

Cleave

6 RDD 1 Sc +1, Sp +1, Ta

+1, Tu +2

Spring Attack

7 RDD 2 Sc +1, Sp +1, Ta

+1, Tu +2

8 RDD 3 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +2

9 RDD 4 Sc +1, Sp +1, Ta

+1, Tu +2

Combat

Expertise

10 RDD 5 Sc +1, Sp +1, Ta

+1, Tu +2

11 RDD 6 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

12 RDD 7 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Whirlwind

Attack

13 RDD 8 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

14 RDD 9 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

15 RDD 10 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Improved

Critical

(Falchion)

16 WM 1 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Weapon of

Choice

(Falchion)

17 WM 2 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

18 WM 3 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Weapon

Specialization

(Falchion)

19 WM 4 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

20 WM 5 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

21 F 5 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Great Strength

(+1)

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Level Class Attribute Skills Bonus Feats Feats

22 F 6 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Great Cleave

23 F 7 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Power Critical

(Falchion)

24 F 8 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Greater Weapon

Focus

(Falchion)

25 F 9 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Overwhelming

Critical

(Falchion)

26 F 10 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+2

Knockdown

27 F 11 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Epic Weapon

Focus

(Falchion)

28 F 12 STR + 1 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Greater Weapon

Specialization

(Falchion)

29 WM 6 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Epic Weapon

Specialization

(Falchion)

30 WM 7 Sc +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master

Skill: Ap = Appraise, In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =

Tumble, UMD = Use Magic Device

Comment There have been several instances when the author has had to replace a

character build’s two-handed weapon (one that was recommended by the

build’s creator) with a one-handed weapon and shield. It was found that builds

seeking to exploit their high Strength by using large, two-handed weapons

inadvertently lowered their chances of survival. Almost all of the builds that

originally wielded two-handed weapons consistently lost to Joe Average, a

simple level-30 fighter. The only exception among them (prior to version 1.12 of

the module) was the Dragonmaster Negotiator, who was consequently allowed

to retain his two-handed weapon.

This is version 2.1 of the DragonMaster Negotiator that was conceptualized

by TopAceOfEarth. The PvP variant described in this document is more aptly

called the Dragonmaster Spotter because Diplomacy was exchanged for Spot.

The only difference between the revised writeup found at the Epic Character

Builders Part Deux guild and the one documented here is in the alignment. As

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originally conceptualized, the DragonMaster Negotiator’s alignment is Neutral

Good. For “Battle of the Builds,” the author opted to change the alignment to

Neutral to prevent the Dragonmaster Negotiator from being the target of Smite

Good or Smite Evil.

References TopAceOfEarth, “DragonMaster Negotiator v2.0 (PvP) -

F(12),Brd(1),RDD(10),WM(7),” Neverwinter Nights: Epic Character Builders

Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=294975&gid=14504&sp=15.

TopAceOfEarth, “DragonMaster Negotiator - F(12),Brd(1),RDD(10),WM(7),”

NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/DragonMaster_Negotiator_-

_F%2812%29%2CBrd%281%29%2CRDD%2810%29%2CWM%287%29.

TopAceOfEarth, “DragonMaster Negotiator (Fighter 12 / Bard 1 / RDD 10, WM

7),” Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=284700&gid=14504.

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Drow Fury

Drow, Monk 11/ Fighter 12/ Invisible Blade 5/ Paladin 2

Alignment: Lawful Good

Statistics (Naked) STR 8 DEX 26 CON 12 INT 18 WIS 14 CHA 10

AC 30 HP 288 BAB 27 Fort 21 Refl 24 Will 15

Feats Luck of Heroes, Two-Weapon Fighting, Weapon Focus (Kama), Weapon Finesse,

Combat Expertise, Weapon Specialization (Kama), Improved Two-Weapon

Fighting, Feint, Weapon Focus (Kukri), Greater Two-Weapon Fighting, Blind-

Fight, Greater Weapon Focus (Kama), Epic Prowess, Combat Insight, Epic

Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon

Specialization (Kama), Great Dexterity (+1), Perfect Two-Weapon Fighting

Skills Bluff 32, Diplomacy 24, Hide 31, Listen 31, Move Silently 31, Spot 31, Taunt 5,

Tumble 30

Prepared Spells None

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Swashbuckler’s

Tunic(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

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Item Properties

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Kama (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kama

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major

Electrical Resistance

(enhanced)

Damage Resistance: Electrical [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 18 CON 12 INT 18 WIS 14 CHA 10

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M1 Bl +2, Di +4, Hi

+4, Li +4, MS +4,

Sp +4, Tu +4

(Save 4)

Luck of Heroes

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Level Class Attribute Skills Bonus Feats Feats

2 F 1 Ta +5 (Save 5) Two-Weapon

Fighting

3 M 2 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

Weapon Focus

(Kama)

4 F 2 DEX + 1 Bl +1 (Save 5) Weapon Finesse

5 M 3 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

6 F 3 Bl +1 (Save 5) Combat

Expertise

7 M 4 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

8 F 4 DEX + 1 Bl +1 (Save 5) Weapon

Specialization

(Kama)

9 M 5 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

Improved Two-

Weapon

Fighting

10 F 5 Bl +1 (Save 5)

11 M 6 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

12 F 6 DEX + 1 Bl +1 (Save 5) Weapon Focus

(Kukri)

Feint

13 M 7 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

14 F 7 Bl +1 (Save 5)

15 M 8 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

Greater Two-

Weapon

Fighting

16 F 8 DEX + 1 Bl +1 (Save 5) Blind-Fight

17 M 9 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

18 F 9 Bl +1 (Save 5) Greater Weapon

Focus (Kama)

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Level Class Attribute Skills Bonus Feats Feats

19 M 10 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2 (Save

1)

20 IB 1 DEX + 1 Bl +4, Hi +1, Li

+1, MS +1, Sp

+1, Tu +1

21 F 10 Bl +1 (Save 4) Epic Prowess Combat Insight

22 M 11 Di +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2

23 F 11 Bl +3 Epic Weapon

Focus (Kama)

24 F 12 DEX + 1 Bl +1 (Save 4) Greater Weapon

Specialization

(Kama)

25 IB 2 Bl +2, Hi +2, Li

+2, MS +2, Sp

+2, Tu +2

Epic Weapon

Specialization

(Kama)

26 IB 3 Bl +3, Hi +1, Li

+1, MS +1, Sp

+1, Tu +1

27 IB 4 Bl +3, Hi +1, Li

+1, MS +1, Sp

+1, Tu +1

Great Dexterity

(+1)

28 IB 5 DEX + 1 Bl +3, Hi +1, Li

+1, MS +1, Sp

+1, Tu +1

29 P 1 Hi +1, MS +1, Sp

+1

Perfect Two-

Weapon

Fighting

30 P 2 Bl +2, Li +1

Class: F = Fighter, IB = Invisible Blade, M = Monk, P = Paladin

Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, Li = Listen, MS = Move Silently, Sp = Spot, Ta = Taunt, Tu = Tumble

References DirtyFinger and Falconhurst, “Drow Fury (M11/F12/IB5/P2),” NWN2Wiki - a

Wikia Wiki,

http://nwn2.wikia.com/wiki/Drow_Fury_%28M11/F12/IB5/P2%29.

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Eldritch Blade

Air Genasi, Wizard 8/ Fighter 7/ Eldritch Knight 10/

Invisible Blade 5

Alignment: Neutral

Specialization: None

Statistics (Naked) STR 8 DEX 26 CON 14 INT 19 WIS 6 CHA 6

AC 22 HP 252 BAB 26 Fort 18 Refl 20 Will 11

Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kukri),

Combat Expertise, Weapon Specialization (Kukri), Extend Spell, Practiced

Spellcaster (Wizard), Feint, Improved Two-Weapon Fighting, Greater Two-

Weapon Fighting, Epic Prowess, Combat Insight, Blind-Fight, Perfect Two-

Weapon Fighting, Epic Spell: Vampiric Feast, Persistent Spell

Skills Bluff 33, Concentration 33, Intimidate 1, Lore 4, Spellcraft 30, Spot 10, Tumble

30, Use Magic Device 16

Prepared Spells Wizard

Level 0 Resistance × 4

Level 1 Ray of Enfeeblement × 2, True Strike × 5

Level 2 Mirror Image × 4, Touch of Idiocy × 2

Level 3 Clairaudience and Clairvoyance, Displacement × 2, Heroism, Spiderskin × 2

Level 4 Isaac’s Lesser Missile Storm × 6

Level 5 Assay Resistance (extended) × 2, Enervation (extended) × 2, Greater

Invisibility (extended) × 2, Lesser Mind Blank

Level 6 Bigby’s Forceful Hand × 2, Greater Spell Breach, Isaac’s Greater Missile

Storm × 4

Level 7 Energy Immunity × 4, Greater Heroism (extended), Spell Mantle

Level 8 Blindsight (persistent), Curse of Impending Blades (persistent),

Premonition, Shadow Shield (extended)

Level 9 Greater Spell Mantle, Haste (persistent), Shadow Simulacrum

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Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Robe of the Archmagi

(enhanced)

AC Bonus [+8]

Bonus Feat: Spell Penetration

Bonus Spell Slot: Sorcerer [Level 5]

Bonus Spell Slot: Sorcerer [Level 6]

Bonus Spell Slot: Sorcerer [Level 7]

Bonus Spell Slot: Wizard [Level 5]

Bonus Spell Slot: Wizard [Level 6]

Bonus Spell Slot: Wizard [Level 7]

Saving Throw Bonus: Universal [+3]

Spell Resistance [28]

Use Limitation: Class: Sorcerer

Use Limitation: Class: Wizard

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Greater Gloves of

Concentration

(enhanced)

Ability Bonus: Dexterity [+9]

Attack Bonus [+5]

Damage Bonus: Acid [3d6]

Skill Bonus: Concentration [+6]

Right

Hand

Alchemical Silver

Kukri (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kukri

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Bonus Spell Slot: Wizard [Level 6]

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Fire [+9]

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Item Properties

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 19 CON 14 INT 19 WIS 6 CHA 6

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Wi 1 Bl +2, Co + 4, Sc

+4, UMD +2, Tu

+2 (Save 4)

Luck of Heroes

2 F 1 Co + 1, In +1, Sc

+1 (Save 5)

Weapon Finesse

3 Wi 2 Bl +1, Co +1, Sc

+1, Tu +1, UMD

+1 (Save 3)

Two-Weapon

Fighting

4 F 2 DEX + 1 Co +1, Sc +1

(Save 5)

Weapon Focus

(Kukri)

5 Wi 3 Bl +1, Co +1, Sc

+1, Tu +1, UMD

+1 (Save 3)

6 Wi 3 Co +1, Sc +1

(Save 5)

Combat

Expertise

7 Wi 4 Bl +1, Co +1, Sc

+1, Tu +1, UMD

+1 (Save 3)

8 F 4 DEX + 1 Co +1, Sc +1

(Save 5)

Weapon

Specialization

(Kukri)

9 Wi 5 Bl +1, Co +1, Sc

+1, UMD +1

(Save 5)

Extend Spell Practiced

Spellcaster

(Wizard)

10 EK 1 Co +1, Lo +2, Sc

+1, Tu +1 (Save

5)

11 EK 2 Bl +1, Co +1, Sc

+1, Tu +1, UMD

+1 (Save 3)

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Level Class Attribute Skills Bonus Feats Feats

12 EK 3 DEX + 1 Co +1, Lo +2, Sc

+1 (Save 5)

Feint

13 EK 4 Bl +1, Co +1, Sc

+1, Tu +1 (Save

5)

14 IB 1 Bl +4, Tu +9

15 EK 5 Co +2, Sc +2

(Save 2)

Improved Two-

Weapon

Fighting

16 EK 6 DEX + 1 Co +1, Sc +1,

UMD +1 (Save

4)

17 EK 7 Co +1, Sc +1,

UMD +2 (Save

4)

18 IB 2 Bl +8, Tu +4 Greater Two-

Weapon

Fighting

19 EK 8 Co +2, Sc +2,

UMD +1

20 F 5 DEX + 1 Bl +1 (Save 4)

21 F 6 Bl +2, UMD +1

(Save 4)

Epic Prowess Combat Insight

22 EK 9 Co +3, Sc +3

(Save 4)

23 IB 3 Bl +5, Tu +5,

UMD +1 (Save

2)

Blind-Fight

24 Wi 6 DEX + 1 Co +2, Sc +2

(Save 4)

25 Wi 7 Co +1, Sc +1, Tu

+1, UMD +1

(Save 4)

Perfect Two-

Weapon

Fighting

26 EK 10 Bl +1, Co +1, Sc

+1, Tu +1 (Save

4)

27 Wi 8 Bl +1, Co +1, Sc

+1, UMD +1

(Save 4)

Epic Spell:

Vampiric Feast

28 IB 4 DEX + 1 Bl +3, Co +1, Tu

+2 (Save 5)

29 F 7 Bl +1, Co +1,

UMD +1 (Save

5)

Persistent Spell

30 IB 5 Bl +1, Co +1, Sp

+10

Class: EK = Eldritch Knight, F = Fighter, IB = Invisible Blade, Wi = Wizard

Skill: Bl = Bluff, Co = Concentration, In = Intimidate, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =

Use Magic Device

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References Dimeron, “Eldritch blade - Wiz(8),F(7),EK(10),IB(5),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Eldritch_blade_-

_Wiz%288%29%2CF%287%29%2CEK%2810%29%2CIB%285%29.

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Eldritch Paladin of Candlekeep

Aasimar, Paladin 4/ Sorcerer 6/ Eldritch Knight 10/

Arcane Scholar of Candlekeep 10

Alignment: Lawful Good

Statistics (Naked) STR 14 DEX 12 CON 14 INT 14 WIS 10 CHA 26

AC 12 HP 224 BAB 22 Fort 26 Refl 18 Will 24

Feats Spellcasting Prodigy, Able Learner, Power Attack, Divine Shield, Practiced

Spellcaster (Sorcerer), Empower Spell, Skill Focus (Spellcraft), Great Charisma

(+1), Still Spell, Automatic Still Spell (0 – 3), Automatic Still Spell (0 – 6),

Automatic Still Spell (0 – 9)

Skills Concentration 33, Listen 16, Spellcraft 30, Spot 16, Tumble 16, Use Magic Device

16

Prepared Spells Sorcerer

Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue

Level 1 Magic Missile, Protection from Alignment, Ray of Enfeeblement, Shield,

True Strike

Level 2 Blindsight, Curse of Impending Blades, False Life, Mirror Image, Touch of

Idiocy

Level 3 Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Protection

from Energy

Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile

Storm

Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic

Sphere

Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm

Level 7 Avasculate, Energy Immunity, Ethereal Jaunt

Level 8 Iron Body, Power Word Stun, Premonition

Level 9 Greater Spell Mantle, Mordenkainen’s Disjunction, Shadow Simulacrum

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Equipment Item Properties

Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]

Bonus Spell Slot: Sorcerer [Level 1]

Bonus Spell Slot: Sorcerer [Level 2]

Bonus Spell Slot: Sorcerer [Level 3]

Skill Bonus: Concentration [+1]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Resistance +5

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Saving Throw Bonus: Cold [+5]

Saving Throw Bonus: Universal [+5]

Left

Ring

Ring of Sorcerous

Power

Ability Bonus: Charisma [+2]

Bonus Spell Slot: Sorcerer [Level 3]

Bonus Spell Slot: Sorcerer [Level 5]

Spell Resistance [10]

Use Limitation: Class: Sorcerer

Right

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 14 DEX 12 CON 14 INT 14 WIS 10 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 S 1 Co +4, Sc +4, Sp

+2, (Save 4)

Spellcasting

Prodigy

2 P 1 Co +1, Sc +1

(Save 5)

3 P 2 Co +1, Sc +1, Sp

+1 (Save 4)

Able Learner

4 P 3 CHA + 1 Co +1, Sc +1, Tu

+3, UMD +3

5 S 2 Co +1, Sc +1, Tu

+1, UMD +1

6 S 3 Co +1, Sc +1, Sp

+1 (Save 1)

Power Attack

7 S 4 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

8 S 5 CHA + 1 Co +1, Sc +1

(Save 2)

9 P 4 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1 (Save 1)

Divine Shield

10 S 6 Co +1, Sc +1

(Save 3)

11 EK 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1 (Save 2)

Eldritch Knight

Spellcasting

(Sorcerer)

12 EK 2 CHA + 1 Co +1, Sc +1

(Save 4)

Skill Focus

(Spellcraft)

13 EK 3 Co +1, Li +2, Sc

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

14 EK 4 Co +1, Sc +1

(Save 3)

15 EK 5 Co +1, Li +2, Sc

+1, Sp +1, Tu +1,

UMD +1

Empower Spell

16 ASC 1 CHA + 1 Co +1, Li +1, Sc

+1 (Save 1)

Arcane Scholar

Spellcasting

(Sorcerer)

17 ASC 2 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

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Level Class Attribute Skills Bonus Feats Feats

18 ASC 3 Co +1, Li +1, Sc

+1 (Save 1)

Practiced

Spellcaster

(Sorcerer)

19 ASC 4 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

20 ASC 5 CHA + 1 Co +1, Li +1, Sc

+1 (Save 1)

21 ASC 6 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Great Charisma

(+1)

22 ASC7 Co +1, Li +1, Sc

+1 (Save 1)

23 ASC 8 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Still Spell

24 ASC 9 CHA + 1 Co +1, Li +1, Sc

+1 (Save 1)

25 ASC10 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Automatic Still

Spell (0 – 3)

26 EK 6 Co +1, Li +1, Sc

+1 (Save 1)

27 EK 7 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Automatic Still

Spell (0 – 6)

28 EK 8 CHA + 1 Co +1, Li +3

29 EK 9 Co +1, Li +2, Sp

+1

Automatic Still

Spell (0 – 9)

30 EK 10 Co +1, Li +1,

UMD +1, Tu +1

Class: ASC = Arcane Scholar of Candlekeep, EK = Eldritch Knight, P = Paladin, S = Sorcerer

Skill: Co = Concentration, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment The attributes, skill levels, and class progression of the Eldritch Paladin are

different from what is documented in the original write-up. In consultation with

JeminiZero, these stats have been changed to suit the Eldritch Paladin for PvP

play.

References JeminiZero, “Eldritch Paladin of Candlekeep (Pal 4 / Sor 6 / EK 10 / ASC 10),”

NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Eldritch_Paladin_of_Candlekeep_%28Pal_4_/_

Sor_6_/_EK_10_/_ASC_10%29.

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Epic Arcane Trickster

Drow, Rogue 10/ Wizard 7/ Arcane Trickster 10/

Neverwinter Nine 3

Alignment: Neutral

Specialization: None

Statistics (Naked) STR 10 DEX 26 CON 10 INT 19 WIS 8 CHA 10

AC 21 HP 152 BAB 18 Fort 9 Refl 27 Will 17

Feats Spellcasting Prodigy, Weapon Finesse, Two-Weapon Fighting, Extend Spell,

Practiced Spellcaster (Wizard), Arcane Trickster Spellcasting (Wizard),

Improved Two-Weapon Fighting, Combat Expertise, Greater Two-Weapon

Fighting, Crippling Strike, Epic Precision, Epic Prowess, Perfect Two-Weapon

Fighting, Epic Spell: Vampiric Feast, Combat Insight

Skills Concentration 33, Diplomacy 21, Disable Device 28, Hide 22, Lore 7, Move

Silently 28, Open Lock 28, Search 15, Spellcraft 30, Spot 15, Tumble 30, Use

Magic Device 30

Prepared Spells Wizard

Level 0 Resistance × 4

Level 1 Ray of Enfeeblement × 3, True Strike × 4

Level 2 Blindsight × 2, Curse of Impending Blades × 2, Mirror Image × 2, Touch of

Idiocy

Level 3 Clairaudience and Clairvoyance, Displacement, Haste, Heroism, Spiderskin,

Vampiric Touch

Level 4 Isaac’s Lesser Missile Storm × 6

Level 5 Assay Resistance (extended) × 2, Bigby’s Interposing Hand, Enervation

(extended) × 2, Greater Invisibility (extended) × 2

Level 6 Bigby’s Forceful Hand × 2, Greater Spell Breach × 2, Isaac’s Greater Missile

Storm × 4

Level 7 Avasculate, Energy Immunity × 4, Spell Mantle

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Wizard

Level 8 Mind Blank, Premonition, Shadow Shield (extended), Spell Mantle

(extended)

Level 9 Greater Spell Mantle × 2, Power Word Kill

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Robe of the Archmagi

(enhanced)

AC Bonus [+8]

Bonus Feat: Spell Penetration

Bonus Spell Slot: Sorcerer [Level 5]

Bonus Spell Slot: Sorcerer [Level 6]

Bonus Spell Slot: Sorcerer [Level 7]

Bonus Spell Slot: Wizard [Level 5]

Bonus Spell Slot: Wizard [Level 6]

Bonus Spell Slot: Wizard [Level 7]

Saving Throw Bonus: Universal [+3]

Spell Resistance [28]

Use Limitation: Class: Sorcerer

Use Limitation: Class: Wizard

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Greater Gloves of

Concentration

(enhanced)

Ability Bonus: Dexterity [+9]

Attack Bonus [+5]

Damage Bonus: Acid [3d6]

Skill Bonus: Concentration [+6]

Right

Hand

Alchemical Silver

Short Sword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Short Sword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

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Item Properties

Left

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Bonus Spell Slot: Wizard [Level 6]

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 10 DEX 19 CON 10 INT 19 WIS 8 CHA 10

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Rg 1 Co +2, Di +3, DT

+4, Hi +4, Lo +4,

MS +4, OL +4, Se

+4, Sp +4, Tu +4,

UMD +4 (Save

5)

Spellcasting

Prodigy

2 Wi 1 Co +3, Sc +5

(Save 3)

3 Rg 2 DT +2, Hi +2, Lo

+2, MS +2, OL

+2, Sp +1, Tu +2,

UMD +2

Weapon Finesse

4 Wi 2 DEX + 1 Co +2, Sc +2

(Save 2)

5 Wi 3 Co +1, Sc +1,

UMD +1 (Save

4)

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Level Class Attribute Skills Bonus Feats Feats

6 Rg 3 DT +3, Hi +1, Lo

+1, MS +3, OL

+3, Tu +3, UMD

+2

Two-Weapon

Fighting

7 Wi 4 Co +2, Sc +2

(Save 2)

8 Wi 5 DEX + 1 Co +1, Sc +1,

UMD +1 (Save

4)

Extend Spell

9 Rg 4 DT +3, Hi +2,

MS +3, OL +3,

Tu +3, UMD +2

Practiced

Spellcaster

(Wizard)

10 Wi 6 Co +2, Sc +2

(Save 2)

11 AT 1 Co +1, DT +2, Hi

+3, OL +1, Sc +1,

Tu +2

Arcane

Trickster

Spellcasting

(Wizard)

12 AT 2 DEX + 1 Co +1, DT +1, Hi

+1, MS +1, OL

+2, Sc +1, Tu +1

Improved Two-

Weapon

Fighting

13 Rg 5 DT +1, Hi +2,

MS +3, OL +1,

Tu +1, UMD +4

14 Rg 6 Di +5, DT +1, Hi

+2, MS +1, OL

+1, Tu +1, UMD

+1

15 Rg 7 Di +6, DT +1, Hi

+1, MS +1, OL

+1, Tu +1, UMD

+1

Combat

Expertise

16 Rg 8 DEX + 1 Di +5, DT +1, Hi

+1, MS +1, OL

+1, Sp +1, Tu +1,

UMD +1

17 Rg 9 Di +1, DT +1, Hi

+1, MS +1, OL

+1, Se +3, Sp +2,

Tu +1, UMD +1

18 Rg 10 Di +1, DT +1, Hi

+1, MS +1, OL

+1, Se +4, Sp +3

Crippling Strike Greater Two-

Weapon

Fighting

19 AT 3 Co +3, Sc +5

20 AT 4 DEX + 1 Co +5, Sc +3

21 AT 5 Co +1, DT +1,

OL +1, Sc +1, Tu

+4

Epic Precision

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Level Class Attribute Skills Bonus Feats Feats

22 AT 6 Co +1, DT +2,

MS +3, Sc +1, Tu

+1

23 AT 7 Co +1, DT +2,

OL +3, Sc +1, Tu

+1

Epic Prowess

24 AT 8 DEX + 1 Co +1, DT +1,

MS +2, OL +2, Sc

+1, Tu +1

25 AT 9 Co +1, DT +1, Hi

+1, MS +2, OL

+1, Sc +1, Tu +1

Perfect Two-

Weapon

Fighting

26 AT 10 Co +1, Sc +1, Tu

+1 (Save 5)

27 Wi 7 Co +1, Sc +1, Tu

+1, UMD +3

(Save 1)

Epic Spell:

Vampiric Feast

28 NN 1 DEX + 1 UMD +4 (Save

1)

29 NN 2 Co +2, Sp +1,

UMD +3

Combat Insight

30 NN 3 Co +1, Se +4, Sp

+3

Class: AT = Arcane Trickster, NN = Neverwinter Nine, Rg = Rogue, Wi = Wizard

Skill: Co = Concentration, Di = Diplomacy, DT = Disable Trap, Hi = Hide, Lo = Lore, MS = Move Silently, OL =

Open Lock, Sc = Spellcraft, Se = Search, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment The original write-up on the Epic Arcane Trickster recommended the use of

Reeron’s spell fix, which may be downloaded from the vault. For “Battle of the

Builds,” however, no spell fixes were applied. Hence, the Epic Arcane Trickster

may not play as well as what was originally intended.

Strangely, the creator of the Epic Arcane Trickster wrote, “I specialized in

Necromancy for the bonus spell that specialist get and because the Necromancy

touch spells work well with this build.” Further down the text, in the Spell

Suggestions section, he recommends that the Epic Arcane Trickster learn the

True Strike spell. Because this spell is from the school of Divination, it is not

possible for a Necromancy specialist to learn True Strike. For the Epic Arcane

Trickster’s implementation in “Battle of the Builds,” the spell was retained, but

the recommended specialization was not.

Page 87: Meet the Power Builds Ed 2_7_1

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References adzaroo, “The Epic Arcane Trickster - Ro(10),Wiz(7),AT(10),NN(3),” NWN2Wiki

- a Wikia Wiki, http://nwn2.wikia.com/wiki/The_Epic_Arcane_Trickster_-

_Ro%2810%29%2CWiz%287%29%2CAT%2810%29%2CNN%283%29.

adzaroo, “The Epic Arcane Trickster,” NWN2: Players - Mask of The Betrayer

Campaign (Spoilers Warning),

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=587540&fo

rum=121&sp=15.

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Fallen Angel

Aasimar, Favored Soul 7/ Stormlord 10/ Blackguard 7/

Fighter 6

Alignment: Neutral Evil

Deity: Talos

Statistics (Naked) STR 30 DEX 8 CON 15 INT 8 WIS 10 CHA 17

AC 9 HP 446 BAB 25 Fort 29 Will 14 Refl 19

Feats Great Fortitude, Toughness, Weapon Focus (Spear), Resist Sonic Energy, Power

Attack, Stormlord Spellcasting, Cleave, Monkey Grip, Divine Shield, Divine Might,

Great Strength (+1), Great Strength (+2), Epic Toughness (+30), Epic Toughness

(+60), Great Strength (+3), Weapon Specialization (Spear), Great Strength (+4),

Great Strength (+5), Epic Toughness (+90)

Skills Concentration 22, Hide 5, Taunt 1

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Cure Light Wounds, Divine Favor, Entropic Shield, Lesser Vigor,

Remove Fear

Level 2 Bull’s Strength, Cure Moderate Wounds, Eagle’s Splendor, Lesser

Restoration, Remove Paralysis, Silence

Level 3 Blindsight, Invisibility Purge, Magic Circle against Alignment, Mass Aid,

Prayer, Vigor

Level 4 Death Ward, Divine Power, Hammer of the Gods, Least Spell Mantle,

Recitation, Restoration

Level 5 Battletide, Lesser Spell Mantle, Raise Dead, Righteous Might, Spell

Resistance, True Seeing

Level 6 Blade Barrier, Energy Immunity, Heal, Stone Body, Superior Resistance,

Vigorous Cycle

Level 7 Ethereal Jaunt, Greater Restoration, Regenerate, Resurrection, Spell Mantle,

Word of Faith

Level 8 Aura versus Alignment, Earthquake, Firestorm, Mass Death Ward, Sunbeam

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Favored Soul

Level 9 Energy Drain, Etherealness, Mass Heal, Undeath’s Eternal Foe

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Spear (enhanced) Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 18 DEX 8 CON 15 INT 8 WIS 10 CHA 17

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 FS 1 Hi +2 Great Fortitude

2 FS 2 (Save 1)

3 FS 3 Hi +1 Toughness

4 FS 4 STR + 1 (Save 1)

5 FS 5 Hi +1 Resist Sonic

Energy

6 FS 6 (Save 1) Power Attack

7 Sl 1 Hi +1 Stormlord

Spellcasting

(Favored Soul)

8 SL 2 STR + 1 Co +1

9 SL 3 Co +1 Cleave

10 SL 4 Co +1

11 SL 5 Co +1

12 Bg 1 STR + 1 Co +1 Monkey Grip

13 Bg 2 Co +1

14 Bg 3 Co +1

15 Bg 4 Co +1 Divine Shield

16 Bg 5 STR + 1 Co +1

17 Bg 6 Co +1

18 Bg 7 Co +1 Divine Might

19 SL 6 Co +1

20 SL 7 STR + 1 Co +1

21 SL 8 Co +1 Great Strength

(+1)

22 SL 9 Co +1

23 SL 10 Co +1 Great Strength

(+2)

24 F 1 STR + 1 (Save 1) Epic Toughness

(+30)

25 F 2 (Save 1) Epic Toughness

(+60)

Great Strength

(+3)

26 F 3 (Save 1)

27 F 4 (Save 1) Weapon

Specialization

(Spear)

Great Strength

(+4)

28 F 5 STR + 1 (Save 1)

29 FS 7 Co +6 Great Strength

(+5)

30 F 6 Ta +1 Epic Toughness

(+90)

Class: Bg = Blackguard, F = Fighter, FS = Favored Soul, Sl = Stormlord

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Skill: Co = Concentration, Hi = Hide, Ta = Taunt

References Dark Eternal, “Fallen Angel - FS (7), SL (10), BG (7), F (6),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Fallen_Angel_-

_FS_%287%29%2C_SL_%2810%29%2C_BG_%287%29%2C_F_%286%29.

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Halfling Ninja

Strongheart Halfling, Rogue 16/ Monk 1/ Assassin 8/

Invisible Blade 5

Alignment: Lawful Evil

Statistics (Naked) STR 6 DEX 26 CON 14 INT 14 WIS 16 CHA 8

AC 28 HP 242 BAB 23 Fort 13 Refl 31 Will 14

Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Combat Expertise,

Feint, Weapon Focus (Dagger), Improved Two-Weapon Fighting, Crippling

Strike, Epic Precision, Blind-Fight, Improved Evasion, Greater Two-Weapon

Fighting, Great Dexterity (+1), Defensive Roll, Epic Dodge

Skills Bluff 33, Concentration 1, Hide 33, Listen 33, Move Silently 33, Search 12, Sleight

of Hand 33, Spellcraft 15, Spot 33, Tumble 32

Prepared Spells None

Equipment Item Properties

Head Finch’s Finest Hat Ability Bonus: Charisma [+2]

Ability Bonus: Dexterity [+2]

Skill Bonus: Bluff [+8]

Skill Bonus: Diplomacy [+8]

Skill Bonus: Perform [+6]

Skill Bonus: Sleight of Hand [+6]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Dagger (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Dagger

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 6 DEX 18 CON 14 INT 14 WIS 16 CHA 8

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Rg 1 Hi +4, Li +4, MS

+4, Se +3, Sc +2,

Sp +4, SH +4, Tu

+4, Bl +4 (Save

5)

Luck of Heroes

2 M 1 Co +1, Hi +1, Li

+1, MS +1, Sp

+1, Tu +1 (Save

5)

3 Rg 2 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +2, Tu +1, Bl

+2 (Save 4)

Weapon Finesse

4 Rg 3 DEX + 1 Hi +1, Li +1, MS

+1, Se +2, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 5)

5 Rg 4 Hi +1, Li +1, MS

+1, Se +1, Sc +1,

Sp +1, SH +1, Tu

+1, Bl +1 (Save

5)

6 As 1 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +1, Bl +1

(Save 4)

Two-Weapon

Fighting

7 As 2 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 1)

8 As 3 DEX + 1 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +1, Bl +1

9 Rg 5 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 1)

Combat

Expertise

10 As 4 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +1, Bl +1

11 Rg 6 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 1)

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Level Class Attribute Skills Bonus Feats Feats

12 Rg 7 DEX + 1 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +1, Bl +1

(Save 4)

Feint

13 IB 1 Hi +1, Li +1, MS

+1, Sp +1, Tu +1,

Bl +1 (Save 4)

14 Rg 8 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +2, Tu +1, Bl

+1 (Save 4)

15 IB 2 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1

Weapon Focus

(Dagger)

16 IB 3 DEX + 1 Hi +1, Li +1, MS

+1, Sp +1, Tu +1,

Bl +1

17 Rg 9 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +2, Tu +1, Bl

+1

18 IB 4 Hi +1, Li +1, MS

+1, Sp +1, Tu +1,

Bl +1

Improved Two-

Weapon

Fighting

19 Rg 10 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +2, Tu +1, Bl

+1

Crippling Strike

20 IB 5 DEX + 1 Hi +1, Li +1, MS

+1, Sp +1, Tu +1,

Bl +1

21 Rg 11 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +2, Tu +1, Bl

+1

Epic Precision

22 Rg 12 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +1, Bl +1

(Save 3)

23 Rg 13 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 4)

Improved

Evasion

Blind Fight

24 Rg 14 DEX + 1 Hi +1, Li +1, MS

+1, Se +2, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 5)

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Level Class Attribute Skills Bonus Feats Feats

25 Rg 15 Hi +1, Li +1, MS

+1, Se +1, Sc +1,

Sp +1, SH +1, Tu

+1, Bl +1 (Save

5)

Greater Two-

Weapon

Fighting

26 Rg 16 Hi +1, Li +1, MS

+1, Se +3, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 5)

Defensive Roll

27 As 5 Hi +1, Li +1, MS

+1, Sc +1, Sp +1,

SH +1, Tu +1, Bl

+1 (Save 2)

Great Dexterity

(+1)

28 As 6 DEX + 1 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Bl +1 (Save

2)

29 As 7 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Bl +1 (Save

2)

Epic Dodge

30 As 8 Hi +1, Li +1, MS

+1, Sp +1, SH

+1, Tu +2, Bl +1

Class: As = Assassin, IB = Invisible Blade, M = Monk, Rg = Rogue

Skill: Bl = Bluff, Co = Concentration, Hi = Hide, Li = Listen, MS = Move Silently, Sc = Spellcraft, Se = Search, SH =

Sleight of Hand, Sp = Spot, Tu = Tumble

Comment The level progression as outlined in this document is different from what is

given at the NWN2Wiki. What is given here is based on data from a BIC file that

JeminiZero created and sent to the author. This BIC file was of the Halfling Ninja

as a player character.

References JeminiZero, “Ninja - Ro(16),M(1),IB(5),Asn(8),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Ninja_-

_Ro%2816%29%2CM%281%29%2CIB%285%29%2CAsn%288%29.

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Holy Dragon Dervish

Drow, Bard 1/ Cleric 9/ Stormlord 10/ Red Dragon

Disciple 10

Alignment: Chaotic Neutral

Cleric Domains: Earth and War

Deity: Talos

Statistics (Naked) STR 21 DEX 25 CON 8 INT 14 WIS 13 CHA 21

AC 24 HP 278 BAB 20 Fort 21 Refl 18 Will 23

Feats Power Attack, Divine Might, Divine Shield, Extend Spell, Great Fortitude, Monkey

Grip, Stormlord Spellcasting (Cleric), Two-Weapon Fighting, Epic Divine Might,

Great Dexterity (+1), Improved Two-Weapon Fighting, Greater Two-Weapon

Fighting, Perfect Two-Weapon Fighting

Skills Concentration 30, Lore 8, Perform 1, Sleight of Hand 2, Spellcraft 30, Tumble 30,

Use Magic Device 4

Prepared Spells Cleric

Level 0 Resistance × 6, Virtue

Level 1 Bless × 3, Divine Favor × 3, Entropic Shield × 3

Level 2 Bear’s Endurance, Bull’s Strength, Eagle’s Splendor, Owl’s Wisdom, Silence

× 5

Level 3 Blindsight × 2, Invisibility Purge, Magic Circle against Alignment, Mass Aid,

Prayer, Vigor × 2

Level 4 Death Ward, Divine Power × 6, Least Spell Mantle

Level 5 Energy Immunity × 2, Lesser Spell Mantle × 3, Recitation (extended) × 3

Level 6 Battletide (extended) × 2 , Heal × 3, Righteous Might (extended) × 2

Level 7 Ethereal Jaunt, Greater Restoration × 3, Spell Mantle × 2

Level 8 Aura versus Alignment × 2, Power Word Stun, Sunbeam × 2

Level 9 Mass Heal × 4

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Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Spear (enhanced) Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Spear (enhanced) Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Holiness Bonus Spell Slot: Cleric [Level 0]

Bonus Spell Slot: Cleric [Level 1]

Bonus Spell Slot: Cleric [Level 2]

Bonus Spell Slot: Cleric [Level 3]

Bonus Spell Slot: Cleric [Level 4]

Use Limitation: Class: Cleric

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Bonus Spell Slot: Cleric [Level 8]

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Saving Throw Bonus: Universal [+7]

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Item Properties

Belt Girdle of Holy Might

(enhanced)

Ability Bonus: Strength [+9]

Bonus Spell Slot: Cleric [Level 5]

Bonus Spell Slot: Cleric [Level 6]

Bonus Spell Slot: Cleric [Level 7]

Use Limitation: Class: Cleric

Leveling Guide

Initial Attributes STR 13 DEX 18 CON 6 INT 12 WIS 13 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Lo +4, Pe

+1, Sc +4, SH +2,

Tu +4, UMD +4

(Save 5)

Power Attack

2 C 1 Co +1, Lo +1, Sc

+1, Tu +1 (Save

3)

3 C 2 Co +1, Lo +1, Sc

+1, Tu +1 (Save

1)

Divine Might

4 C 3 CHA + 1 Co +1, Lo +1, Sc

+1 (Save 1)

5 C 4 Co +1, Lo +1, Sc

+1 (Save 1)

6 C 5 Co +1, Sc +1, Tu

+1

Divine Shield

7 RDD 1 Co +1, Sc +1

(Save 1)

8 RDD 2 DEX + 1 Co +1, Sc +1, Tu

+1

9 RDD 3 Co +1, Sc +1

(Save 1)

Extend Spell

10 RDD 4 Co +1, Sc +1, Tu

+1

11 RDD 5 Co +1, Sc +1

(Save 1)

12 RDD 6 DEX + 1 Co +1, Sc +1, Tu

+1

Great Fortitude

13 RDD 7 Co +1, Sc +1

(Save 1)

14 RDD 8 Co +1, Sc +1, Tu

+1

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Level Class Attribute Skills Bonus Feats Feats

15 RDD 9 Co +1, Sc +1, Tu

+1

Monkey Grip

16 RDD 10 DEX + 1 Co +1, Sc +1, Tu

+1

17 Sl 1 Co +1, Tu +1

(Save 1)

Stormlord

Spellcasting

(Cleric)

18 Sl 2 Co +1, Tu +2 Two-Weapon

Fighting

19 Sl 3 Co +1, Tu +1

(Save 1)

20 Sl 4 DEX + 1 Co +1, Tu +2

21 Sl 5 Co +1, Tu +1

(Save 1)

Epic Divine

Might

22 Sl 6 Co +1, Tu +2

23 Sl 7 Co +1, Tu +1

(Save 1)

Great Dexterity

(+1)

24 Sl 8 DEX + 1 Co +1, Tu +2

25 Sl 9 Co +1, Tu +1

(Save 1)

Improved Two-

Weapon

Fighting

26 Sl 10 Co +1, Tu +2

27 C 6 Co +1, Sc +1, Tu

+1

Greater Two-

Weapon

Fighting

28 C 7 DEX + 1 Sc +2, Tu +1

29 C 8 Sc +4 Perfect Two-

Weapon

Fighting

30 C 9 Sc +4

Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord

Skill: Co = Concentration, Lo = Lore, Pe = Perform, Sc = Spellcraft, SH = Sleight of Hand, Tu = Tumble, UMD =

Use Magic Device

Comment As in the case of Favored Souls, the choice of deity for a cleric of the War

domain is relevant. The Holy Dragon Dervish must serve a deity whose favored

weapon is a spear to get the Weapon Focus (Spear) feat for free.

It should be noted that the Holy Dragon Dervish needs a magic item that

boosts Wisdom by at least 6 to be able to cast spells of levels 4 to 9.

References Felexitus, “Holy Dragon Dervish - Brd(1),Clr(9),RDD(10),SL(10),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Holy_Dragon_Dervish_-

_Brd%281%29%2CClr%289%29%2CRDD%2810%29%2CSL%2810%29.

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Felexitus, “Holy Dragon Dervish - Brd(1), Clr(9), RDD(10), SL(10),” Neverwinter

Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=285634&gid=14504.

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Illusionary Blade

Tiefling, Monk 11/ Fighter 12/ Invisible Blade 5/

Warlock 2

Alignment: Lawful Evil

Statistics (Naked) STR 8 DEX 25 CON 12 INT 16 WIS 14 CHA 12

AC 27 HP 280 BAB 26 Fort 17 Refl 22 Will 17

Feats Tale Teller, Silver Palm, Weapon Finesse, Weapon Focus (Kama), Two-Weapon

Fighting, Combat Expertise, Weapon Specialization (Kama), Improved Two-

Weapon Fighting, Weapon Focus (Kukri), Feint, Greater Two-Weapon Fighting,

Greater Weapon Focus (Kama), Blind-Fight, Epic Prowess, Combat Insight, Epic

Weapon Focus (Kama), Greater Weapon Specialization (Kama), Epic Weapon

Specialization (Kama), Skill Focus (Bluff), Perfect Two-Weapon Fighting,

Skills Bluff 33, Diplomacy 22, Spellcraft 20, Spot 33, Taunt 33, Tumble 30

Prepared Spells None

Equipment Item Properties

Head Finch’s Finest Hat Ability Bonus: Charisma [+2]

Ability Bonus: Dexterity [+2]

Skill Bonus: Bluff [+8]

Skill Bonus: Diplomacy [+8]

Skill Bonus: Perform [+6]

Skill Bonus: Sleight of Hand [+6]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Kama (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kama

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 12

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Di +4, Sc +2, Sp

+4, Ta +2, Tu

+4, Bl +2 (Save

4)

Tale Teller Silver Palm

2 F 1 Di +1, Sp +1, Ta

+3, Tu +1

Weapon Finesse

3 M 2 Di +1, Sc +1, Sp

+1, Tu +1, Bl +1

Weapon Focus

(Kama)

4 F 2 DEX + 1 Ta +2 (Save 3) Two-Weapon

Fighting

5 M 3 Di +2, Sc +1, Sp

+2, Tu +2, Bl +1

6 F 3 Ta +2 (Save 3) Combat

Expertise

7 M 4 Di +2, Sc +1, Sp

+2, Tu +2, Bl +1

8 F 4 DEX + 1 Ta +2 (Save 3) Weapon

Specialization

(Kama)

9 M 5 Di +2, Sc +1, Sp

+2, Tu +2, Bl +1

Improved Two-

Weapon

Fighting

10 F 5 Ta +2 (Save 3)

11 M 6 Di +2, Sc +1, Sp

+2, Tu +2, Bl +1

12 F 6 DEX + 1 Ta +2 (Save 3) Weapon Focus

(Kukri)

Feint

13 M 7 Di +2, Sc +1, Sp

+2, Tu +2, Bl +1

14 IB 1 Bl +7

15 F 7 Ta +2 (Save 3) Greater Two-

Weapon

Fighting

16 M 8 DEX + 1 Di +3, Sp +3, Tu

+3 (Save 1)

17 F 8 Sc +2, Ta +2 Greater Weapon

Focus (Kama)

18 M 9 Di +2, Sp +2, Tu

+2 (Save 1)

Blind-Fight

19 IB 2 Sp +1, Bl +7

20 F 9 DEX + 1 Ta +4 (Save 1)

21 F 10 Sc +2, Ta +1 Epic Prowess Combat Insight

22 M 10 Di +1, Sp +3, Tu

+4

23 F 11 Sc +1, Ta +2

(Save 1)

Epic Weapon

Focus (Kama)

24 M 11 DEX + 1 Sp +2, Tu +2

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Level Class Attribute Skills Bonus Feats Feats

25 F 12 Sc +1, Ta +2

(Save 5)

Greater Weapon

Specialization

(Kama)

Epic Weapon

Specialization

(Kama)

26 IB 3 Sp +2, Tu +2, Bl

+7 (Save 1)

27 IB 4 Sc +1, Sp +1, Tu

+1, Bl +1 (Save

3)

Skill Focus

(Bluff)

28 IB 5 DEX + 1 Sp +1, Ta +2, Bl

+1 (Save 4)

29 Wa 1 Sp +1, Ta +2, Bl

+1 (Save 4)

Perfect Two-

Weapon

Fighting

30 Wa 2 Sc +5, Sp +1, Ta

+1, Bl +1

Class: F = Fighter, IB = Invisible Blade, M = Monk, Wa = Warlock

Skill: Bl = Bluff, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble

Comment At the NWN2Wiki, this build is referred to as “Con Kaze no Kama -

Warlock(2) aka Illusionary Blade.” It is the latter name that the author of “Battle

of the Builds” has chosen for this character.

References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-

_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.

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Immortal Treant

Human, Druid 12/ Monk 2/ Sacred Fist 10/ Duelist 6

Alignment: Lawful Neutral

Statistics (Naked) STR 10 DEX 13 CON 10 INT 16 WIS 27 CHA 8

AC 30 HP 252 BAB 26 Fort 21 Refl 23 Will 25

Feats Luck of Heroes, Able Learner, Dodge, Natural Spell, Combat Casting, Mobility,

Weapon Finesse, Combat Expertise, Great Wisdom (+1), Great Wisdom (+2),

Great Wisdom (+3), Improved Combat Expertise, Armor Skin

Skills Concentration 33, Diplomacy 33, Heal 33, Listen 33, Lore 8, Parry 5, Spellcraft

30, Spot 33, Taunt 26, Tumble 30

Prepared Spells Druid

Level 0 Resistance × 3, Virtue × 3

Level 1 Foundation of Stone × 6, Lesser Vigor × 3

Level 2 Barkskin × 2, Body of the Sun × 6

Level 3 Blindsight × 2, Protection from Energy, Spiderskin × 3, Vigor × 2

Level 4 Moonbolt × 2, Stoneskin × 6

Level 5 Death Ward, Rejuvenation Cocoon × 5, Spell Resistance × 2

Level 6 Energy Immunity × 4, Tortoise Shell × 2

Level 7 Heal × 6

Level 8 Premonition × 2, Storm Avatar × 4

Level 9 Elemental Swarm× 4, Mass Death Ward × 2

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

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Item Properties

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

(None)

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 10 DEX 13 CON 10 INT 16 WIS 17 CHA 8

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 D 1 Co +4, He +3, Li

+4, Pa +4, Sc +4,

Sp +4 (Save 5)

Able Learner,

Luck of Heroes

2 M 1 Co +1, He +2, Li

+1, Lo +1, Pa +1,

Sc +1, Sp +1, Tu

+5

3 D 2 Co +1, Di +1, He

+1, Li +1, Lo +1,

Sc +1, Sp +1, Tu

+1

Dodge

4 D 3 WIS + 1 Co +1, Di +2, Li

+1, Lo +1, Sc +1,

Sp +1, Tu +1

5 D 4 Co +1, Di +2, Li

+1, Lo +1, Sc +1,

Sp +1, Tu +1

6 D 5 Co +1, Di +3, Li

+1, Sc +1, Sp +1,

Tu +1

Natural Spell

7 D 6 Co +1, Di +2, He

+1, Li +1, Sc +1,

Sp +1, Tu +1

8 D 7 WIS + 1 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

9 D 8 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

Combat Casting

10 D 9 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

11 D 10 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

12 D 11 WIS + 1 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

Mobility

13 D 12 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

14 SF 1 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

Sacred Fist

Spellcasting

Class (Druid)

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Level Class Attribute Skills Bonus Feats Feats

15 SF 2 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

Weapon Finesse

16 SF 3 WIS + 1 Co +1, Di +1, He

+2, Li +1, Sc +1,

Sp +1, Tu +1

17 SF 4 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

18 SF 5 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

Combat

Expertise

19 SF 6 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

20 SF 7 WIS + 1 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

21 SF 8 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

Great Wisdom

(+1)

22 SF 9 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

23 SF 10 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Tu +1

(Save 1)

Great Wisdom

(+2)

24 M 2 WIS + 1 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1 (Save 1)

25 Du 1 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +2, Tu

+1

Great Wisdom

(+3)

26 Du 2 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

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Level Class Attribute Skills Bonus Feats Feats

27 Du 3 Co +1, Di +1, He

+1, Li +1, Sc +1,

Sp +1, Ta +1, Tu

+1

Improved

Combat

Expertise

28 Du 4 WIS + 1 Co +1, Di +1, He

+1, Li +1, Sp +1,

Ta +3

29 Du 5 Co +1, Di +1, He

+1, Li +1, Sp +1,

Ta +3

Armor Skin

30 Du 6 Co +1, Di +1, He

+1, Li +1, Sp +1,

Ta +3

Class: D = Druid, Du = Duelist, M = Monk, SF = Sacred Fist

Skill: Co = Concentration, Di = Diplomacy, He = Heal, Li = Listen, Lo = Lore, Pa = Parry, Pe = Perform, Sc =

Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble

Comment The Immortal Treant was originally envisioned to transform into a treant

during combat by activating the Plant Wild Shape feat. This character build was

intended to exploit a peculiarity of the transformation process; specifically, that

the equipped magical armor and shield disappear during the druid’s

transformation, but the items’ AC bonus accrues to the Immortal Treant’s total

Armor Class. Unfortunately, the Immortal Treant loses the AC bonuses of all

other equipped items in the process. In a high magic setting, like in Mask of the

Betrayer, the Immortal Treant is usually better off not transforming.

Nevertheless, there is one situation where transforming into plant form may

be slightly advantageous for the Immortal Treant. When fighting opponents that

can cast Bigby’s Forceful Hand, druids in general cannot be affected by this spell

if they transform into their Plant Wild Shape and if they have either Foundation

of Stone or Storm Avatar cast on themselves. (Kudos to JeminiZero and

Mithdradates for revealing this clever use of Plant Wild Shape.)

References Weavols, “Immortal Treant (D12/M2/SF10/Dls6),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Immortal_Treant_%28D12/M2/SF10/Dls6%2

9.

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Iron Sorcerer

Human, Monk 2/ Sorcerer 16/ Arcane Scholar of

Candlekeep 10/ Cleric 2

Alignment: Lawful Good

Domains: Earth, Luck

Statistics (Naked) STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 24

AC 14 HP 226 BAB 15 Fort 18 Refl 12 Will 23

Feats Bully, Spellcasting Prodigy, Able Learner, Skill Focus (Concentration), Empower

Spell, Skill Focus (Spellcraft), Power Attack, Divine Shield, Practiced Spellcaster

(Sorcerer), Tower Shield Proficiency, Still Spell, Automatic Still Spell (0 – 3),

Automatic Still Spell (0 – 6), Automatic Still Spell (0 – 9)

Skills Concentration 33, Listen 33, Lore 3, Spellcraft 30, Spot 33, Tumble 30, Use Magic

Device 11

Prepared Spells Sorcerer

Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue

Level 1 Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of

Enfeeblement, True Strike

Level 2 Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy

Level 3 Clairaudience and Clairvoyance, Displacement, Heroism, Protection from

Energy

Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile

Storm

Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Vitriolic

Sphere

Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm

Level 7 Avasculate, Energy Immunity, Shadow Shield

Level 8 Iron Body, Polar Ray, Power Word Petrify

Level 9 Bigby’s Crushing Hand, Greater Spell Mantle, Shadow Simulacrum

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Equipment Item Properties

Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]

Bonus Spell Slot: Sorcerer [Level 1]

Bonus Spell Slot: Sorcerer [Level 2]

Bonus Spell Slot: Sorcerer [Level 3]

Skill Bonus: Concentration [+1]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Morningstar

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Resistance +5

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Saving Throw Bonus: Cold [+5]

Saving Throw Bonus: Universal [+5]

Left

Ring

The Nomad’s Ring Bonus Spell Slot: Sorcerer [Level 1]

Bonus Spell Slot: Sorcerer [Level 2]

Bonus Spell Slot: Sorcerer [Level 3]

Bonus Spell Slot: Sorcerer [Level 4]

Light [Bright (20 m)]

Right

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Co +4, Li +4, Lo

+3, Sp +4, Tu +4,

UMD +2 (Save

5)

Bully Able Learner,

Spellcasting

Prodigy

2 S 1 Co +1, Li +1, Sc

+5, Sp +1, Tu +1

(Save 1)

3 S 2 Co +1, Li +1, Sc

+1, Sp +1, Tu +1,

UMD +1

Skill Focus

(Concentration)

4 S 3 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

5 S 4 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

6 S 5 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Empower Spell

7 S 6 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

8 S 7 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

9 S 8 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Skill Focus

(Spellcraft)

10 ASC 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

11 ASC 2 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

12 ASC 3 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Power Attack

13 ASC 4 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

14 ASC 5 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

15 C 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Divine Shield

16 ASC 6 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

17 ASC 7 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

18 ASC 8 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Practiced

Spellcaster

(Sorcerer)

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Level Class Attribute Skills Bonus Feats Feats

19 ASC 9 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

20 ASC 10 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

21 S 9 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Tower Shield

Proficiency

22 S 10 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

23 M 2 Co +1, Li +1, Sc

+1, Sp +1, Tu +1,

UMD +2

Still Spell

24 C 2 CHA + 1 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

25 S 11 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Automatic Still

Spell (0 – 3)

26 S 12 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

27 S 13 Co +1, Li +1, Sc

+1, Sp +1, Tu +1

Automatic Still

Spell (0 – 6)

28 S 14 CHA + 1 Co +1, Li +1, Sp

+1, UMD +2

29 S 15 Co +1, Li +1, Sp

+1, UMD +2

Automatic Still

Spell (0 – 9)

30 S 16 Co +1, Li +1, Sp

+1, UMD +2

Class: ASC = Arcane Scholar of Candlekeep, C = Cleric, M = Monk, S = Sorcerer

Skill: Co = Concentration, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic

Device

References JeminiZero, “Iron Sorcerer - Sor(16),ASC(10),Clr(2),M(2),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Iron_Sorcerer_-

_Sor%2816%29%2CASC%2810%29%2CClr%282%29%2CM%282%29.

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Ithil’kyw the Underdread

Drow, Fighter 14 / Weapon Master 7 / Frenzied

Berserker 7 / Blackguard 4

Alignment: Chaotic Evil

Statistics (Naked) STR 22 DEX 13 CON 6 INT 13 WIS 8 CHA 22

AC 12 HP 280 BAB 30 Fort 23 Refl 18 Will 13

Feats Cleave, Power Attack, Dodge, Mobility, Great Cleave, Combat Expertise, Spring

Attack, Weapon Focus (Scythe), Divine Might, Whirlwind Attack, Weapon of

Choice (Scythe), Divine Shield, Great Charisma (+1), Epic Divine Might,

Improved Power Attack, Disarm, Improved Critical (Scythe), Epic Prowess,

Greater Weapon Focus (Scythe), Epic Weapon Focus (Scythe), Blind-Fight

Skills Hide 5, Intimidate 5, Spellcraft 15, Spot 1, Tumble 10, Use Magic Device 16

Prepared Spells None

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

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Item Properties

Right

Hand

Cold Iron Scythe

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Cold [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 13 CON 6 INT 13 WIS 8 CHA 20

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 Hi +2, In +4, Tu

+2

Power Attack Cleave

2 F 2 (Save 3) Dodge

3 F 3 Hi +1, Sc +1, Tu

+1

Mobility

4 F 4 STR + 1 (Save 3) Great Cleave

5 F 5 Hi +1, Sc +1, Tu

+1

6 F 6 Sc +1 (Save 1) Combat

Expertise

Spring Attack

7 FB 1 Hi +1, Tu +1

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Level Class Attribute Skills Bonus Feats Feats

8 Bg 1 STR + 1 Sc +1 (Save 1)

9 Bg 2 Sc +1, Tu +1 Weapon Focus

(Scythe)

10 FB 2 Sc +1 (Save 1)

11 FB 3 Sc +1, Tu +1

12 Bg 3 STR + 1 (Save 3) Divine Might

13 FB 4 Sc +1, Tu +1

(Save 2)

14 FB 5 (Save 5)

15 F 7 Sc +1, Tu +1,

UMD +2

Whirlwind

Attack

16 WM 1 STR + 1 UMD +1 (Save

1)

Weapon of

Choice (Scythe)

17 WM 2 Sc +1, Tu +1

18 Bg 4 UMD +1 (Save

1)

Divine Shield

19 WM 3 UMD +2

20 WM 4 STR + 1 UMD +1 (Save

1)

21 WM 5 UMD +2 Great Charisma

(+1)

22 WM 6 UMD +1 (Save

1)

23 WM 7 UMD +2 Epic Divine

Might

24 F 8 CHA + 1 UMD +1 (Save

1)

Improved

Power Attack

25 F 9 Sc +1, UMD +1 Disarm

26 F 10 Sc +1 (Save 1) Improved

Critical (Scythe)

27 F 11 Sc +1, UMD +1 Epic Prowess

28 F 12 STR + 1 Sc +1 (Save 1) Greater Weapon

Focus (Scythe)

29 F 13 Sc +1, UMD +1 Epic Weapon

Focus (Scythe)

30 F 14 In +1, Sp +1 Blind-Fight

Class: Bg = Blackguard, F = Fighter, FB = Frenzied Berserker, WM = Weapon Master

Skill: Hi = Hide, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References Aekula, “Ithil'kyw, the Underdread (F 14, WP 7, FB 5, BG 4),” Neverwinter Nights:

Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=287327&gid=14504.

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Joe Average

Human, Fighter 30

Alignment: Neutral

Statistics (Naked) STR 28 DEX 14 CON 14 INT 14 WIS 10 CHA 10

AC 15 HP 420 BAB 30 Fort 23 Refl 13 Will 13

Feats Bully, Luck of Heroes, Able Learner, Weapon Focus (Longsword), Knockdown,

Blind-Fight, Weapon Specialization (Longsword), Toughness, Disarm, Greater

Weapon Focus (Longsword), Improved Knockdown, Improved Critical

(Longsword), Power Critical (Longsword), Greater Weapon Specialization

(Longsword), Improved Disarm, Iron Will, Power Attack, Great Fortitude,

Cleave, Great Cleave, Great Strength (+1), Epic Weapon Focus (Longsword),

Great Strength (+2), Epic Weapon Specialization (Longsword), Great Strength

(+3), Epic Prowess, Great Strength (+4), Armor Skin, Great Strength (+5), Epic

Toughness (+30)

Skills Craft Armor 21, Craft Weapon 21, Intimidate 33, Spellcraft 15, Spot 16, Taunt 33,

Tumble 10, Use Magic Device 16

Prepared Spells None

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 14 CON 14 INT 14 WIS 10 CHA 10

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 CAr +4, CW +4,

In +4, Ta +4

(Save 4)

Background:

Bully, Weapon

Focus

(Longsword)

Able Learner,

Luck of Heroes

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Level Class Attribute Skills Bonus Feats Feats

2 F 2 In +1, Sc +2, Sp

+1, Ta +1, Tu

+2, UMD +2

Knockdown

3 F 3 CAr +1, CW +1,

In +1, Sp +1, Ta

+1

Blind-Fight

4 F 4 STR + 1 CAr +1, In +1, Sc

+1, Ta +1, UMD

+1

Weapon

Specialization

(Longsword)

5 F 5 CAr +1, CW +1,

In +1, Sp +1, Ta

+1

6 F 6 CW +1, In +1, Sc

+1, Ta +1, UMD

+1

Disarm Toughness

7 F 7 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

8 F 8 STR + 1 In +1, Sc +1, Sp

+1, Ta +1, Tu +1

Greater Weapon

Focus

(Longsword)

9 F 9 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Improved

Knockdown

10 F 10 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Improved

Critical

(Longsword)

11 F 11 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

12 F 12 STR + 1 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Power Critical

(Longsword)

Greater Weapon

Specialization

(Longsword)

13 F 13 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

14 F 14 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Improved

Disarm

15 F 15 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

Iron Will

16 F 16 STR + 1 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Power Attack

17 F 17 In +1, Sp +1, Ta

+1, Tu +1, UMD

+1

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Level Class Attribute Skills Bonus Feats Feats

18 F 18 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Cleave Great Fortitude

19 F 19 CAr +1, In +1,

Sp +1, Ta +1, Tu

+1

20 F 20 STR + 1 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Great Cleave

21 F 21 CW +1, In +1, Sp

+1, Ta +1, UMD

+1

Great Strength

(+1)

22 F 22 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Epic Weapon

Focus

(Longsword)

23 F 23 CAr +1, In +1,

Sp +1, Ta +1,

UMD +1

Great Strength

(+2)

24 F 24 STR + 1 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Epic Weapon

Specialization

(Longsword)

25 F 25 CW +1, In +1, Sp

+1, Ta +1, UMD

+1

Great Strength

(+3)

26 F 26 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Epic Prowess

27 F 27 CAr +1, In +1,

Sp +1, Ta +1,

UMD +1

Great Strength

(+4)

28 F 28 STR + 1 CAr +1, CW +1,

In +1, Sc +1, Ta

+1

Armor Skin

29 F 29 In +1, Sp +1, Ta

+1, UMD +2

Great Strength

(+5)

30 F 30 CAr +1, CW +2,

In +1, Ta +1

Epic Toughness

Class: F = Fighter

Skill: CAr = Craft Armor, CW = Craft Weapon, In = Intimidate, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =

Tumble, UMD = Use Magic Device

References Zhonn-vei'ay, “[Yardstick Build] Joe Average, Fighter ( Fighter 30 ),” Neverwinter

Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=288993&gid=14504.

Page 122: Meet the Power Builds Ed 2_7_1

Meet the Power Builds Page 119

Kage Kaze no Kama

Drow, Monk 11/ Fighter 12/ Invisible Blade 5/

Shadowdancer 2

Alignment: Lawful Neutral

Statistics (Naked) STR 8 DEX 25 CON 12 INT 16 WIS 14 CHA 14

AC 27 HP 284 BAB 26 Fort 17 Refl 25 Will 14

Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat

Expertise, Weapon Specialization (Kama), Improved Two-Weapon Fighting,

Feint, Mobility, Greater Two-Weapon Fighting, Greater Weapon Focus (Kama),

Weapon Focus (Kukri), Combat Insight, Epic Prowess, Expose Weakness, Epic

Weapon Focus (Kama), Greater Weapon Specialization (Kama), Perfect Two-

Weapon Fighting, Epic Weapon Specialization (Kama)

Skills Bluff 33, Diplomacy 15, Hide 33, Move Silently 33, Spellcraft 15, Spot 30, Tumble

30

Prepared Spells None

Equipment Item Properties

Head Finch’s Finest Hat Ability Bonus: Charisma [+2]

Ability Bonus: Dexterity [+2]

Skill Bonus: Bluff [+8]

Skill Bonus: Diplomacy [+8]

Skill Bonus: Perform [+6]

Skill Bonus: Sleight of Hand [+6]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Kama (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kama

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 14

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Di +4, Hi +4, MS

+4, Sc +2, Sp +4,

Tu +4 (Save 4)

Two-Weapon

Fighting

2 F 1 Bl +2 (Save 5) Weapon Finesse

3 M 2 Di +2, Hi +2, MS

+2, Sc +1, Sp +2,

Tu +2

Weapon Focus

(Kama)

4 F 2 DEX + 1 Bl +1 (Save 3) Dodge

5 M 3 Di +2, Hi +2, MS

+2, Sp +2, Tu +2

6 F 3 Bl +1, Sc +1

(Save 1)

Combat

Expertise

7 M 4 Hi +2, MS +2, Sp

+2, Tu +2

8 F 4 DEX + 1 Bl +1, Sc +1

(Save 1)

Weapon

Specialization

(Kama)

9 M 5 Hi +2, MS +2, Sp

+2, Tu +2

Improved Two-

Weapon

Fighting

10 F 5 Bl +1, Sc +1

(Save 1)

11 M 6 Hi +2, MS +2, Sp

+2, Tu +2

12 F 6 DEX + 1 (Save 5) Mobility Feint

13 M 7 Hi +2, MS +2, Sp

+2, Tu +2 (Save

4)

14 F 7 Bl +1, Sc +1

(Save 5)

15 Sd 1 Bl +11, Hi +1,

MS +1, Tu +1

Greater Two-

Weapon

Fighting

16 F 8 DEX + 1 (Save 5) Greater Weapon

Focus (Kama)

17 M 8 Hi +3, MS +3, Sp

+3, Tu +3

18 F 9 (Save 5) Weapon Focus

(Kukri)

19 IB 1 Bl +4, Hi +2, MS

+2, Tu +2, Sp +2

20 M 9 DEX + 1 Di +2, Hi +1, MS

+1, Sp +2, Tu +1

21 F 10 Sc +2 (Save 1) Epic Prowess Combat Insight

22 M 10 Hi +2, MS +2, Sp

+2, Tu +2

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Level Class Attribute Skills Bonus Feats Feats

23 F 11 Sc +2 (Save 1) Expose

Weakness

24 M 11 DEX + 1 Hi +2, MS +2, Sp

+2, Tu +2

25 F 12 Sc +2 (Save 1) Epic Weapon

Focus (Kama)

Greater Weapon

Specialization

(Kama)

26 Sd 2 Di +5, MS +1, Sc

+1 (Save 2)

27 IB 2 Bl +7, Sc +1 Epic Weapon

Specialization

(Kama)

28 IB 3 DEX + 1 Bl +1, Hi +1, MS

+1, Sp +1, Tu +3

29 IB 4 Bl +2, Hi +2, MS

+1, Sp +2

Perfect Two-

Weapon

Fighting

30 IB 5 Bl +1, Hi +3, MS

+3

Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk

Skill: Bl = Bluff, Di = Diplomacy, Hi = Hide, MS = Move Silently, Sc = Spellcraft, Sp = Spot, Tu = Tumble

References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-

_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.

DirtyFinger, “‘Drow/Tiefling Shadow-Fury’ M5/F18/IB5/SD2 test build,” NWN2:

General discussion forums for NWN2 (No Spoilers Allowed),

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=616743&fo

rum=109&sp=15.

Page 126: Meet the Power Builds Ed 2_7_1

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Kaze no Kama

Deep Gnome, Monk 11/ Fighter 12/ Invisible Blade 5/

Divine Champion 2

Alignment: Lawful Neutral

Statistics (Naked) STR 6 DEX 26 CON 14 INT 14 WIS 18 CHA 4

AC 36 HP 318 BAB 27 Fort 25 Refl 27 Will 20

Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Kama), Combat

Expertise, Feint, Improved Two-Weapon Fighting, Weapon Focus (Kukri),

Greater Two-Weapon Fighting, Weapon Specialization (Kama), Blind-Fight, Epic

Prowess, Perfect Two-Weapon Fighting, Greater Weapon Focus (Kama), Epic

Weapon Focus (Kama), Combat Insight, Two-Weapon Defense, Improved Two-

Weapon Defense, Greater Weapon Specialization (Kama), Epic Weapon

Specialization (Kama), Armor Skin

Skills Bluff 33, Diplomacy 28, Intimidate 27, Spot 33, Tumble 30

Prepared Spells None

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

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Item Properties

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Kama (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kama

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 6 DEX 18 CON 14 INT 14 WIS 18 CHA 4

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Bl +2, Di +4, In

+2, Sp +4, Tu +4

(Save 4)

Luck of Heroes

2 F 1 In +3 (Save 5) Weapon Finesse

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Level Class Attribute Skills Bonus Feats Feats

3 M 2 Bl +1, Di +2, Sp

+2, Tu +2 (Save

3)

Two-Weapon

Fighting

4 F 2 DEX + 1 In +2 (Save 5) Weapon Focus

(Kama)

5 M 3 Di +2, Sp +2, Tu

+2 (Save 5)

6 F 3 Bl +1, In +2

(Save 5)

Blind-Fight

7 M 4 Di +2, Sp +2, Tu

+2 (Save 5)

8 F 4 DEX + 1 Bl +1, In +2

(Save 5)

Weapon

Specialization

(Kama)

9 M 5 Di +2, Sp +2, Tu

+2 (Save 5)

Improved Two-

Weapon

Fighting

10 F 5 Bl +1, In +2

(Save 5)

11 M 6 Di +2, Sp +2, Tu

+2 (Save 5)

12 F 6 DEX + 1 Bl +1, In +2

(Save 5)

Combat

Expertise

Feint

13 M 7 Di +2, Sp +2, Tu

+2 (Save 5)

14 F 7 Bl +1, In +2

(Save 5)

15 M 8 Di +2, Sp +2, Tu

+2 (Save 5)

Greater Two-

Weapon

Fighting

16 F 8 DEX + 1 Bl +1, In +2

(Save 5)

Greater Weapon

Focus (Kama)

17 M 9 Di +2, Sp +2, Tu

+2 (Save 5)

18 F 9 Bl +1, In +2

(Save 5)

Weapon Focus

(Kukri)

19 M 10 Di +2, Sp +2, Tu

+2 (Save 5)

20 IB 1 DEX + 1 Bl +10, Sp +1

21 F 10 In +2 (Save 2) Epic Prowess Combat Insight

22 M 11 Di +3, Sp +2, Tu

+3

23 F 11 In +3 (Save 1) Great Dexterity

(+1)

24 F 12 DEX + 1 In +1 (Save 4) Greater Weapon

Specialization

(Kama)

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Level Class Attribute Skills Bonus Feats Feats

25 IB 2 Bl +4, Sp +3, Tu

+3

Perfect Two-

Weapon

Fighting

26 IB 3 Bl +4, Sp +1, Tu

+1

27 IB 4 Bl +2, Di +1, Sp

+1, Tu +1

Epic Weapon

Focus (Kama)

28 IB 5 DEX + 1 Bl +1, Di +2, Sp

+1

29 DC 1 Bl +1, Sp +1 Epic Weapon

Specialization

(Kama)

30 DC 2 Bl +1, Sp +1 Armor Skin

Class: DC = Divine Champion, F = Fighter, IB = Invisible Blade, M = Monk

Skill: Bl = Bluff, Di = Diplomacy, In = Intimidate, Sp = Spot, Tu = Tumble

Comment At the NWN2Wiki, two versions of the Kaze no Kama were originally

described. The “normal build” was an air genasi, and the “power build” was a

deep gnome. Both versions were tested during the development of “Battle of the

Builds.” The deep gnome version was found to be much more powerful than the

air genasi version, and it is the former that wound up in the completed module.

References DirtyFinger, “Kaze no Kama - M(11),F(12),IB(5),DC(2),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/Kaze_no_Kama_-

_M%2811%29%2CF%2812%29%2CIB%285%29%2CDC%282%29.

DirtyFinger, “Kaze no Kama - Monk(11) Fighter(12) iBlade(5) DC/Pa/BG(2),”

Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=285887&gid=14504.

Page 130: Meet the Power Builds Ed 2_7_1

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Kaze no Kama Duelist

Deep Gnome, Monk 11/ Fighter 12/ Duelist 7

Alignment: Lawful Neutral

Statistics (Naked) STR 6 DEX 26 CON 14 INT 16 WIS 16 CHA 4

AC 35 HP 338 BAB 27 Fort 22 Refl 29 Will 19

Feats Luck of Heroes, Weapon Finesse, Two-Weapon Fighting, Weapon Focus (Kama),

Dodge, Weapon Specialization (Kama), Improved Two-Weapon Fighting,

Mobility, Combat Expertise, Blind-Fight, Greater Weapon Focus (Kama), Greater

Two-Weapon Fighting, Combat Insight, Epic Prowess, Great Dexterity (+1),

Greater Weapon Specialization (Kama), Perfect Two-Weapon Fighting, Epic

Weapon Focus (Kama), Epic Weapon Specialization (Kama)

Skills Diplomacy 33, Intimidate 33, Parry 5, Spellcraft 15, Spot 33, Tumble 30, Use

Magic Device 14

Prepared Spells None

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Swashbuckler’s Tunic

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

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Item Properties

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Kama (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Cold Iron Kama

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 6 DEX 18 CON 14 INT 16 WIS 16 CHA 4

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 M 1 Di +4, Pa +4, Sc

+2, Sp +4, Tu +4,

UMD +2 (Save

4)

Luck of Heroes

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Level Class Attribute Skills Bonus Feats Feats

2 F 1 In +5, Pa +1

(Save 3)

Weapon Finesse

3 M 2 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

Two-Weapon

Fighting

4 F 2 DEX + 1 In +2 (Save 3) Weapon Focus

(Kama)

5 M 3 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

6 F 3 In +2 (Save 3) Dodge

7 M 4 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

8 F 4 DEX + 1 In +2 (Save 3) Weapon

Specialization

(Kama)

9 M 5 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

Improved Two-

Weapon

Fighting

10 F 5 In +2 (Save 3)

11 M 6 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

12 F 6 DEX + 1 In +2 (Save 3) Mobility Combat

Expertise

13 M 7 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

14 F 7 In +2 (Save 3)

15 M 8 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

Blind-Fight

16 F 8 DEX + 1 In +2 (Save 3) Greater Weapon

Focus (Kama)

17 M 9 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

18 F 9 In +2 (Save 3) Greater Two-

Weapon

Fighting

19 M 10 Di +2, Sc +1, Sp

+2, Tu +2, UMD

+1

20 Du 1 DEX + 1 Sp +1, Tu +1

(Save 5)

21 F 10 In +3, Sc +1,

UMD +1 (Save

3)

Epic Prowess Combat Insight

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Level Class Attribute Skills Bonus Feats Feats

22 M 11 Di +3, Sp +2, Tu

+1 (Save 4)

23 F 11 Di +1, In +2, Sc

+1, UMD +1

(Save 1)

Great Dexterity

(+1)

24 F 12 DEX + 1 Di +1, In +1

(Save 3)

Greater Weapon

Specialization

(Kama)

25 Du 2 Sc +1, Sp +2, Tu

+3, UMD +1

(Save 1)

Perfect Two-

Weapon

Fighting

26 Du 3 Di +1, In +1, Sp

+2, Tu +1

27 Du 4 Di +1, In +1, Sc

+1, Tu +1

Epic Weapon

Focus (Kama)

28 Du 5 DEX + 1 Di +2, In +1, Sp

+3

29 Du 6 Di +1, In +2, Sp

+1

Epic Weapon

Specialization

(Kama)

30 Du 7 Di +1, In +1, Sp

+1

Class: Du = Duelist, F = Fighter, M = Monk

Skill: Di = Diplomacy, In = Intimidate, Pa = Parry, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic

Device

Comment There are some subtle differences between the skill progression as shown in

this document and the one found in the original write-up at the NWN2Wiki site.

In particular, the Tumble skill rank was not allowed to go beyond 30 since there

is no real advantage to raising it beyond that level.

References DirtyFinger and Falconhurst, “Kaze no Kama Duelist - M(11),F(12),Dls(7),”

NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Kaze_no_Kama_Duelist_-

_M%2811%29%2CF%2812%29%2CDls%287%29.

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Left Fist of Gond

Aasimar, Fighter 10/ Cleric 13/ Weapon Master 7

Alignment: Neutral

Cleric Domains: Fury and War

Deity: Gond

Statistics (Naked) STR 23 DEX 13 CON 8 INT 14 WIS 11 CHA 21

AC 13 HP 244 BAB 26 Fort 17 Refl 14 Will 15

Feats Devout, Dodge, Power Attack, Weapon Focus (Warhammer), Divine Might,

Combat Expertise, Divine Shield, Mobility, Spring Attack, Whirlwind Attack,

Power Critical (Warhammer), Weapon of Choice (Warhammer), Disarm, Extend

Spell, Great Charisma (+1), Greater Weapon Focus (Warhammer), Great

Charisma (+2), Epic Prowess, Epic Weapon Focus (Warhammer), Epic Divine

Might

Skills Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16

Prepared Spells Cleric

Level 0 Resistance × 6

Level 1 Bless, Divine Favor × 2, Enlarge Person × 2, Entropic Shield × 2, Protection

from Alignment

Level 2 Aid, Divine Favor (extended) × 2, Lesser Restoration × 3

Level 3 Blindsight, Prayer × 3, Remove Blindness/Deafness, Remove Curse

Level 4 Death Ward, Divine Power, Least Spell Mantle × 4, Recitation

Level 5 Battletide, Divine Power (extended), Lesser Spell Mantle × 4, Recitation

(extended)

Level 6 Battletide (extended), Lesser Spell Mantle × 4 (extended)

Level 7 Spell Mantle × 2, Word of Faith × 3

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Warhammer

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Electrical [5d6]

Keen

Regeneration: Vampiric [+7]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Acid [25/-]

Freedom of Movement

Saving Throw Bonus: Acid [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Bonus Spell Slot: Cleric [Level 7]

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Cold

Resistance

(enhanced)

Bonus Spell Slot: Cleric [Level 7]

Damage Resistance: Cold [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Saving Throw Bonus: Universal [+7]

Belt Girdle of Holy Might

(enhanced)

Ability Bonus: Strength [+9]

Bonus Spell Slot: Cleric [Level 5]

Bonus Spell Slot: Cleric [Level 6]

Bonus Spell Slot: Cleric [Level 7]

Use Limitation: Class: Cleric

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Leveling Guide

Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 In +4, Sp +2, Tu

+2 (Save 4)

Devout, Dodge Power Attack

2 C 1 Co +5, Sc +3 Weapon Focus

(Warhammer)

3 C 2 Co +1, Sc +3 Divine Might

4 F 2 STR + 1 Sp +1, Tu +1 Combat

Expertise

5 F 3 Sp +1, Tu +1

6 C 3 Co +3, Sc +1 Divine Shield

7 C 4 Co +1, Sc +3

8 F 4 STR + 1 Sp +1, Tu +1 Mobility

9 F 5 Sp +1, Tu +1 Spring Attack

10 C 5 Co +1, Sc +3

11 C 6 Co +3, Sc +1

12 F 6 STR + 1 Sp +1, Tu +1 Whirlwind

Attack

Power Critical

(Warhammer)

13 WM 1 Sp +1, Tu +1 Weapon of

Choice

(Warhammer)

14 WM 2 (Save 4)

15 C 7 Co +4, Sc +4 Disarm

16 WM 3 STR + 1 Sp +1, Tu +1

17 WM 4 Sp +1, Tu +1

18 WM 5 (Save 4) Extend Spell

19 WM 6 Sp +1, Tu +1

(Save 4)

20 C 8 STR + 1 Co +5, Sc +2

(Save 1)

21 F 7 Sp +1, Tu +1

(Save 1)

Great Charisma

(+1)

22 WM 7 (Save 5)

23 F 8 Sp +1, Tu +1

(Save 5)

Greater Weapon

Focus

(Warhammer)

Great Strength

(+1)

24 C 9 CHA + 1 Co +4 (Save 5)

25 F 9 Co +1, Sp +1

(Save 5)

Great Strength

(+2)

26 C 10 Co +1, Li +2

(Save 4)

27 C 11 Co +1, Sp +1

(Save 5)

Epic Prowess

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Level Class Attribute Skills Bonus Feats Feats

28 F 10 CHA + 1 Li +2 (Save 5) Epic Weapon

Focus

(Warhammer)

29 C 12 Co +2, Sp +1

(Save 5)

Epic Divine

Might

30 C 13 Co +1, Li +1, Tu

+3

Class: C = Cleric, F = Fighter, WM = Weapon Master

Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment As in the case of Favored Souls, the choice of deity for a cleric of the War

domain is relevant. The Left Fist of Gond must serve a deity whose favored

weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free.

It should be noted that the Left Fist of Gond needs a magic item that boosts

Wisdom by at least 6 to be able to cast cleric spells of levels 2 to 7.

The Left Fist of Gond’s AI routine in “Battle of the Builds” was developed by

steelsamurai.

References steelsamurai, “The Left Fist of Gond - F(10), C(13), WM(7),” NWN2Wiki - a Wikia

Wiki, http://nwn2.wikia.com/wiki/The_Left_Fist_of_Gond_-

_F(10)%2C_C(13)%2C_WM(7).

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Lord of the Mountain

Gold Dwarf, Bard 4/ Paladin 6/ Red Dragon Disciple 10/

Dwarven Defender 10

Alignment: Lawful Good

Statistics (Naked) STR 22 DEX 13 CON 18 INT 16 WIS 8 CHA 24

AC 22 HP 504 BAB 26 Fort 32 Refl 21 Will 27

Feats Luck of Heroes, Toughness, Power Attack, Dodge, Improved Critical (Dwarven

Waraxe), Divine Shield, Divine Might, Epic Divine Might, Epic Toughness (+30),

Epic Resilience, Great Charisma (+1), Epic Prowess

Skills Concentration 30, Diplomacy 4, Lore 8, Perform 3, Spellcraft 30, Spot 33, Taunt

7, Tumble 20, Use Magic Device 7

Prepared Spells Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light, Resistance

Level 1 Cure Light Wounds, Expeditious Retreat, Joyful Noise

Level 2 Heroism, Mirror Image

Paladin

Level 1 Bless, Bless Weapon

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

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Item Properties

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Alchemical Silver

Dwarven Waraxe

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Electrical [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Mithral Heavy Shield

(enhanced)

Arcane Spell Failure [-15%]

Base Item Weight Reduction [60% of Weight]

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 14 DEX 12 CON 16 INT 14 WIS 8 CHA 15

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Di +1, Lo

+4, Pe +3, Sc +4,

Sp +2, Ta +4, Tu

+4, UMD +4

Luck of Heroes

2 Bd 2 Co +1, Di +2, Lo

+1, Sc +1, Ta +1,

Tu +1, UMD +1

3 Bd 3 Co +1, Lo +1, Sc

+1, Sp +1, Ta +1,

Tu +1, UMD +1

Toughness

4 Bd 4 DEX + 1 Co +1, Lo +1, Sc

+1, Ta +1, Tu

+1, UMD +1

(Save 2)

5 P 1 Co +1, Sp +1

(Save 3)

6 P 2 Co +1, Di +1

(Save 5)

Power Attack

7 P 3 Co +1, Lo +1, Sp

+1 (Save 5)

8 RDD 1 CHA + 1 Co +1, Sc +2, Sp

+6

9 RDD 2 Co +1, Sc +2, Sp

+1

Dodge

10 RDD 3 Co +1, Sc +2, Sp

+1

11 RDD 4 Co +1, Sc +1, Sp

+1 (Save 1)

12 RDD 5 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1

Improved

Critical

13 RDD 6 Co +1, Sc +1, Sp

+1 (Save 1)

14 RDD 7 Co +1, Sc +1, Sp

+1, Tu +1

15 P 4 Co +1, Tu +1

(Save 1)

Divine Shield

16 RDD 8 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1

17 RDD 9 Co +1, Sc +1, Sp

+1, Tu +1

18 P 5 Co +1, Tu +1

(Save 1)

Divine Might

19 RDD 10 Co +1, Sc +3, Sp

+3

20 DD 1 CHA + 1 Sp +1, Tu +2

21 DD 2 Sp +1, Tu +2 Epic Divine

Might

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Level Class Attribute Skills Bonus Feats Feats

22 DD 3 Sp +1, Tu +2

23 DD 4 Sc +1, Sp +1, Tu

+1

Epic Toughness

24 DD 5 CHA + 1 Sc +2, Sp +1

25 DD 6 Sc +2, Sp +1 Epic Resilience

26 DD 7 Sc +2, Sp +1

27 DD 8 Co +1, Sc +1, Sp

+1

Great Charisma

(+1)

28 DD 9 CHA + 1 Co +2, Sc +1

29 DD 10 Co +2, Sc +1 Epic Prowess

30 P 6 Co +3, Sc +1

Class: Bd = Bard, DD = Dwarven Defender, P = Paladin, RDD = Red Dragon Disciple

Skill: Co = Concentration, Di = Diplomacy, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu =

Tumble, UMD = Use Magic Device

Comment The skill levels of the Lord of the Mountain as implemented in “Battle of the

Builds” are different from what is recommended at NWN2Wiki. In particular,

Concentration, Spot, and Tumble were increased at the expense of Diplomacy,

Lore, and Use Magic Device for better combat effectiveness.

References lokigr, “Lord of the Mountain (Brd4/P6/RDD10/DD10),” NWN2Wiki - a Wikia

Wiki,

http://nwn2.wikia.com/wiki/Lord_of_the_Mountain_%28Brd4/P6/RDD10/

DD10%29.

lokigr, “Super high defense build,” NWN2: Players - Mask of The Betrayer

Campaign (Spoilers Warning),

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=593049&fo

rum=121.

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Necromaster

Sun Elf, Wizard 26/ Arcane Scholar of Candlekeep 3/ Pale

Master 1

Alignment: Neutral

Specialization: Illusion

Statistics (Naked) STR 8 DEX 12 CON 14 INT 30 WIS 10 CHA 8

AC 14 HP 212 BAB 14 Fort 11 Refl 10 Will 20

Feats Spellcasting Prodigy, Skill Focus (Concentration), Empower Spell, Skill Focus

(Spellcraft), Extend Spell, Spell Focus (Necromancy), Greater Spell Focus

(Necromancy), Persistent Spell, Toughness, Spell Penetration, Epic Spell Focus

(Necromancy), Great Intelligence (+1), Epic Spell: Vampiric Feast, Great

Intelligence (+2), Great Intelligence (+3), Epic Spell: Epic Gate, Greater Spell

Penetration, Epic Spell Penetration

Skills Concentration 33, Craft Alchemy 14, Diplomacy 23, Listen 16, Lore 33, Spellcraft

33, Spot 16, Tumble 16, Use Magic Device 16

Prepared Spells Wizard

Level 0 Resistance × 2, Touch of Fatigue × 2

Level 1 True Strike × 9

Level 2 False Life , Mirror Image × 8

Level 3 Displacement × 4, Magic Circle against Alignment, Spiderskin × 2, Vampiric

Touch × 2

Level 4 Assay Resistance × 2, Greater Invisibility × 2, Ray of Enfeeblement

(maximized) × 3, Stoneskin

Level 5 Bigby’s Interposing Hand × 2, Lesser Mind Blank × 2, Lesser Spell Mantle,

Isaac’s Lesser Missile Storm (empowered) × 4

Level 6 Bigby’s Forceful Hand × 3, Globe of Invulnerability, Greater Spell Breach ×

2, Isaac’s Greater Missile Storm × 3

Level 7 Avasculate × 2, Energy Immunity × 3, Enervation (maximized), Isaac’s

Greater Missile Storm (empowered) × 2, Shadow Shield, Spell Mantle

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Wizard

Level 8 Bigby’s Grasping Hand (extended) × 2, Blindsight (persistent), Death Armor

(persistent), Energy Immunity (extended) × 2, Premonition × 2, Spell

Mantle (empowered)

Level 9 Clairaudience and Clairvoyance (persistent), Haste (persistent), Isaac’s

Greater Missile Storm (maximized) × 5, Shadow Simulacrum

Equipment Item Properties

Head Headband of Intellect

+8 (enhanced)

Ability Bonus: Intelligence [+9]

Saving Throw Bonus: Will [+9]

Chest Robe of the Archmagi

(enhanced)

AC Bonus [+8]

Bonus Feat: Spell Penetration

Bonus Spell Slot: Sorcerer [Level 5]

Bonus Spell Slot: Sorcerer [Level 6]

Bonus Spell Slot: Sorcerer [Level 7]

Bonus Spell Slot: Wizard [Level 5]

Bonus Spell Slot: Wizard [Level 6]

Bonus Spell Slot: Wizard [Level 7]

Saving Throw Bonus: Universal [+3]

Spell Resistance [28]

Use Limitation: Class: Sorcerer

Use Limitation: Class: Wizard

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Greater Gloves of

Concentration

(enhanced)

Ability Bonus: Dexterity [+9]

Attack Bonus [+5]

Damage Bonus: Acid [3d6]

Skill Bonus: Concentration [+6]

Right

Hand

Cold Iron Dagger

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

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Item Properties

Right

Ring

Ring of Major Acid

Resistance

(enhanced)

Bonus Spell Slot: Wizard [Level 8]

Damage Resistance: Acid [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 8 DEX 12 CON 14 INT 20 WIS 10 CHA 8

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Wi 1 Co +4, Li +2, Lo

+4, Sc +4, Sp +2,

Tu +2, UMD +2

Spellcasting

Prodigy

2 Wi 2 Co +1, Lo +1, Sc

+1 (Save 4)

3 Wi 3 Co +1, Li +1, Lo

+1, Sc +1, Sp +1,

Tu +1, UMD +1

Skill Focus

(Concentration)

4 Wi 4 INT + 1 Co +1, Lo +1, Sc

+1 (Save 4)

5 Wi 5 Co +1, Li +1, Lo

+1, Sc +1, Sp +1,

Tu +1, UMD +1

Empower Spell

6 Wi 6 Co +1, Lo +1, Sc

+1 (Save 4)

Skill Focus

(Spellcraft)

7 ASC 1 Co +1, Li +1, Lo

+1, Sc +1, Sp +1,

Tu +1, UMD +1

Arcane Scholar

Spellcasting

(Wizard)

8 ASC 2 INT + 1 Co +1, Lo +1, Sc

+1 (Save 4)

9 ASC 3 Co +1, Di +2, Li

+1, Lo +1, Sc +1,

Sp +1, Tu +1,

UMD +1

Extend Spell

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Level Class Attribute Skills Bonus Feats Feats

10 PM 1 Co +1, Di +1, Lo

+1, Sc +1 (Save

4)

Pale Master

Spellcasting

(Wizard)

11 Wi 7 Co +1, Li +1, Sc

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

12 Wi 8 INT + 1 Co +1, Di +1, Lo

+1, Sc +1 (Save

4)

Spell Focus

(Necromancy)

13 Wi 9 Co +1, Li +1, Sc

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

14 Wi 10 Co +1, Di +1, Lo

+1, Sc +1 (Save

4)

Greater Spell

Focus

(Necromancy)

15 Wi 11 Co +1, Li +1, Sc

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

Persistent Spell

16 Wi 12 INT + 1 Co +1, Di +1, Lo

+1, Sc +1 (Save

5)

17 Wi 13 CAl +1, Co +1, Di

+1, Li +1, Sc +1,

Sp +1, Tu +1,

UMD +1

18 Wi 14 CAl +1, Co +1,

Lo +1, Sc +1

(Save 5)

Toughness

19 Wi 15 CAl +2, Co +1, Di

+1, Li +1, Sc +1,

Sp +1, Tu +1,

UMD +1

Spell

Penetration

20 Wi 16 INT + 1 Co +1, Lo +2, Sc

+1 (Save 5)

21 Wi 17 CAl +1, Co +1, Di

+1, Li +1, Lo +1,

Sc +1, Sp +1, Tu

+1, UMD +1

Epic Spell Focus

(Necromancy)

22 Wi 18 Co +1, Di +1Lo

+1, Sc +1 (Save

4)

23 Wi 19 Co +1, Di +1, Li

+1, Lo +1, Sc +1,

Sp +1, Tu +1,

UMD +1

Great

Intelligence

(+1)

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Level Class Attribute Skills Bonus Feats Feats

24 Wi 20 INT + 1 CAl +1, Co +1, Di

+1, Lo +1, Sc +1

(Save 4)

Epic Spell:

Vampiric Feast

25 Wi 21 CAl +1, Co +1, Di

+1, Li +1, Lo +1,

Sc +1, Sp +1, Tu

+1, UMD +1

Great

Intelligence

(+2)

26 Wi 22 CAl +2, Co +1, Di

+1, Lo +1, Sc +1

(Save 4)

27 Wi 23 CAl +1, Co +1, Di

+1, Li +1, Lo +1,

Sc +1, Sp +1, Tu

+1, UMD +1

Epic Spell: Epic

Gate

Great

Intelligence

(+3)

28 Wi 24 INT + 1 CAl +1, Co +1, Di

+2, Lo +1, Sc +1

(Save 4)

29 Wi 25 CAl +1, Co +1, Di

+2, Li +1, Lo +1,

Sc +1, Sp +1, Tu

+1, UMD +1

Greater Spell

Penetration

30 Wi 26 CAl +1, Co +1, Di

+4, Sc +1, Lo +1

Epic Spell

Penetration

Class: ASC = Arcane Scholar of Candlekeep, PM = Pale Master, Wi = Wizard

Skill: CAl = Craft Alchemy, Co = Concentration, Di = Diplomacy, Li = Listen, Lo = Lore, Sc = Spellcraft, Sp = Spot,

Tu = Tumble, UMD = Use Magic Device

Comment Considering that the Energy Immunity spell lasts 24 hours, the only reason

for the Necromaster to memorize it with the Extend Spell metamagic is to free

up some valuable 7th-level slots for empowered Isaac’s Greater Missile Storm

spells.

References Xeorsos, “NecroMaster - Wiz(26), ASC(3), PM(1),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/NecroMaster_-

_Wiz%2826%29%2C_ASC%283%29%2C_PM%281%29.

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Obsidian Sorcerer

Human, Sorcerer 16/ Arcane Scholar of Candlekeep 10/

Rogue 1/ Blackguard 3

Alignment: Neutral Evil

Statistics (Naked) STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 24

AC 13 HP 200 BAB 16 Fort 20 Refl 18 Will 24

Feats Spellcasting Prodigy, Able Learner, Power Attack, Cleave, Empower Spell, Skill

Focus (Concentration), Skill Focus (Spellcraft), Divine Shield, Practiced

Spellcaster (Sorcerer), Still Spell, Automatic Still Spell (0 – 3), Automatic Still

Spell (0 – 6), Automatic Still Spell (0 – 9)

Skills Appraise 4, Bluff 6, Concentration 33, Diplomacy 4, Hide 5, Intimidate 9,

Spellcraft 30, Spot 33, Tumble 30, Use Magic Device 33

Prepared Spells Sorcerer

Level 0 Acid Splash, Flare, Light, Ray of Frost, Resistance, Touch of Fatigue

Level 1 Expeditious Retreat, Magic Missile, Protection from Alignment, Ray of

Enfeeblement, True Strike

Level 2 Blindsight, Death Armor, False Life, Mirror Image, Touch of Idiocy

Level 3 Clairaudience and Clairvoyance, Displacement, Heroism, Vampiric Touch,

Protection from Energy

Level 4 Assay Resistance, Enervation, Greater Invisibility, Isaac’s Lesser Missile

Storm

Level 5 Bigby’s Interposing Hand, Lesser Mind Blank, Lesser Spell Mantle, Power

Word Disable, Vitriolic Sphere

Level 6 Bigby’s Forceful Hand, Greater Spell Breach, Isaac’s Greater Missile Storm

Level 7 Avasculate, Energy Immunity, Shadow Shield

Level 8 Iron Body, Polar Ray, Power Word Petrify

Level 9 Bigby’s Crushing Hand, Greater Spell Mantle, Shadow Simulacrum

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Equipment Item Properties

Head Shukenja Helm Bonus Spell Slot: Sorcerer [Level 0]

Bonus Spell Slot: Sorcerer [Level 1]

Bonus Spell Slot: Sorcerer [Level 2]

Bonus Spell Slot: Sorcerer [Level 3]

Skill Bonus: Concentration [+1]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Resistance +5

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Saving Throw Bonus: Cold [+5]

Saving Throw Bonus: Universal [+5]

Left

Ring

The Nomad’s Ring Bonus Spell Slot: Sorcerer [Level 1]

Bonus Spell Slot: Sorcerer [Level 2]

Bonus Spell Slot: Sorcerer [Level 3]

Bonus Spell Slot: Sorcerer [Level 4]

Light [Bright (20 m)]

Right

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 13 DEX 10 CON 14 INT 14 WIS 8 CHA 17

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Rg 1 Ap +4, Bl +4, Co

+2, Di +4, Hi +4,

In +4, Sc +2, Sp

+4, Tu +4, UMD

+4 (Save 4)

Able Learner,

Spellcasting

Prodigy

2 S 1 Co +3, Hi +1, Sc

+3, Sp +1, Tu +1

3 S 2 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Power Attack

4 S 3 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

5 S 4 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

6 S 5 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Cleave

7 S 6 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

8 S 7 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

9 S 8 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Empower Spell

10 S 9 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

11 S 10 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

12 S 11 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Skill Focus

(Concentration)

13 S 12 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

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Level Class Attribute Skills Bonus Feats Feats

14 Bg 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

15 Bg 2 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Skill Focus

(Spellcraft)

16 ASC 1 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

17 ASC 2 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

18 Bg 3 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Divine Shield

19 ASC 3 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

20 ASC 4 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

21 ASC 5 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Practiced

Spellcaster

(Sorcerer)

22 ASC 6 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

23 ASC 7 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Still Spell

24 ASC 8 CHA + 1 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

25 ASC 9 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Automatic Still

Spell (0 – 3)

26 ASC 10 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

27 S 13 Co +1, Sc +1, Sp

+1, Tu +1, UMD

+1

Automatic Still

Spell (0 – 6)

28 S 14 CHA + 1 Co +1, In +1, Sp

+1, UMD +2

29 S 15 Co +1, In +2, Sp

+1, UMD +1

Automatic Still

Spell (0 – 9)

30 S 16 Co +1, In +2, Sp

+1, UMD +1

Class: ASC = Arcane Scholar of Candlekeep, Bg = Blackguard, Rg = Rogue, S = Sorcerer

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Skill: Ap = Appraise, Bl = Bluff, Co = Concentration, Di = Diplomacy, Hi = Hide, In = Intimidate, Sc = Spellcraft,

Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References JeminiZero, “Obsidian Sorcerer - Sor(16),ASC(10),Ro(1),BG(3),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Obsidian_Sorcerer_-

_Sor%2816%29%2CASC%2810%29%2CRo%281%29%2CBG%283%29.

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Pointy Stick

Human, Bard 1/ Cleric 9/ Red Dragon Disciple 10/

Stormlord 10

Alignment: Chaotic Good

Cleric Domains: Earth and Fury

Deity: Lurue

Statistics (Naked) STR 23 DEX 8 CON 11 INT 14 WIS 11 CHA 29

AC 16 HP 308 BAB 20 Fort 22 Refl 10 Will 23

Feats Devout, Power Attack, Able Learner, Divine Might, Divine Shield, Great

Fortitude, Weapon Focus (Spear), Power Critical (Spear), Stormlord Spellcasting

(Cleric), Extend Spell, Great Charisma (+1) , Epic Divine Might, Great Charisma

(+2), Persistent Spell, Practiced Spellcaster (Cleric)

Skills Concentration 33, Intimidate 4, Listen 5, Spellcraft 30, Spot 16, Tumble 16

Prepared Spells Cleric

Level 0 Resistance × 6

Level 1 Bless × 3, Enlarge Person × 2, Entropic Shield × 2, Protection from

Alignment × 2

Level 2 Aid × 2, Lesser Restoration × 4, Protection from Alignment (extended) × 2

Level 3 Blindsight × 2, Prayer, Remove Blindness/Deafness × 2, Remove Curse × 3

Level 4 Death Ward, Least Spell Mantle × 5, Restoration

Level 5 Divine Power (extended) × 2, Lesser Spell Mantle × 3, Recitation (extended)

× 2

Level 6 Battletide (extended) × 2 , Energy Immunity, Lesser Spell Mantle

(extended) × 4, Stone Body

Level 7 Divine Favor (persistent), Greater Restoration, Spell Mantle, Word of Faith

× 4

Level 8 Regenerate (extended), Spell Mantle (extended) × 4

Level 9 Aura versus Alignment (extended) × 3, Prayer (persistent)

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Bard

Level 0 Cure Minor Wounds, Daze, Flare, Light

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Zalantar Spear

(enhanced)

Damage Bonus: Magical [1]

Enhancement Bonus [+8]

Keen

Regeneration: Vampiric [+7]

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Acid [25/-]

Freedom of Movement

Saving Throw Bonus: Acid [+5]

Left

Ring

Ring of Regeneration

(enhanced)

Bonus Spell Slot: Cleric [Level 7]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Regeneration [+4]

Right

Ring

Ring of the Founder Ability Bonus: Intelligence [+8]

Ability Bonus: Wisdom [+8]

Bonus Spell Slot: Wizard [Level 7]

Bonus Spell Slot: Wizard [Level 8]

Bonus Spell Slot: Wizard [Level 9]

Regeneration [+2]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Cold [40/-]

Saving Throw Bonus: Universal [+7]

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Item Properties

Belt Girdle of Holy Might

(enhanced)

Ability Bonus: Strength [+9]

Bonus Spell Slot: Cleric [Level 5]

Bonus Spell Slot: Cleric [Level 6]

Bonus Spell Slot: Cleric [Level 7]

Use Limitation: Class: Cleric

Leveling Guide

Initial Attributes STR 15 DEX 8 CON 9 INT 12 WIS 11 CHA 18

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Co +4, Li +4, Lo

+4, Pe +3, Sc +4,

UMD +4, Tu +4

(Save 5)

Devout, Power

Attack

Able Learner

2 C 1 Co +1, Lo +1, Sc

+1, UMD +1, Tu

+1 (Save 4)

3 C 2 Co +1, Sc +1,

UMD +1, Tu +1

(Save 4)

Divine Might

4 C 3 CHA + 1 Sc +1, UMD +1,

Tu +1 (Save 5)

5 C 4 Lo +3, Sc +1, Tu

+1 (Save 4)

6 C 5 Co +1, Sc +1,

UMD +2, Tu +1

(Save 3)

Divine Shield

7 RDD 1 Sp +7

8 RDD 2 CHA + 1 (Save 4)

9 RDD 3 Sc +3 (Save 5) Great Fortitude

10 RDD 4 UMD +4, Tu +4

(Save 1)

11 RDD 5 (Save 5)

12 RDD 6 CHA + 1 Sc +3, UMD +2,

Tu +2 (Save 2)

Weapon Focus

(Spear)

13 RDD 7 Sp +6

14 RDD 8 (Save 4)

15 RDD 9 Co +9 Power Critical

(Spear)

16 RDD 10 CHA + 1 (Save 5)

17 Sl 1 UMD +5, Tu +5 Stormlord

Spellcasting

(Cleric)

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Level Class Attribute Skills Bonus Feats Feats

18 Sl 2 Co +5 Extend Spell

19 Sl 3 (Save 5)

20 Sl 4 CHA + 1 Co +2, UMD +3

(Save 5)

21 Sl 5 Co +1, Sp +9 Great Charisma

(+1)

22 Sl 6 (Save 5)

23 Sl 7 Sc +5 (Save 5) Epic Divine

Might

24 Sl 8 CHA + 1 Co +3, Sp +5

(Save 2)

25 Sl 9 Tu +7 Great Charisma

(+2)

26 Sl 10 Co +2, Tu +2

(Save 1)

27 C 6 Tu +1 (Save 5) Persistent Spell

28 C 7 CHA + 1 Co +2, Sp +4, Tu

+1 (Save 3)

29 C 8 Co +1, Sp +1, Tu

+1 (Save 5)

Practiced

Spellcaster

(Cleric)

30 C 9 Co +1, Li +7, Sp

+1, Tu +1

Class: Bd = Bard, C = Cleric, RDD = Red Dragon Disciple, Sl = Stormlord

Skill: Co = Concentration, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD =

Use Magic Device

Comment As of this writing, this document is the sole reference to Pointy Stick’s stats

and leveling guide.

Pointy Stick carries another enhanced Zalantar spear in his inventory in case

he gets disarmed. This spear is identical to the one he has equipped.

It should be noted that Pointy Stick needs a magic item that boosts Wisdom

by at least 8 to be able to cast cleric spells of levels 2 to 9.

Pointy Stick’s AI routine in “Battle of the Builds” was developed by

steelsamurai, the creator of this character.

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Profane Dragon

Human, Bard 1/ Fighter 16/ Red Dragon Disciple 10/

Blackguard 3

Alignment: Neutral Evil

Statistics (Naked) STR 28 DEX 12 CON 14 INT 16 WIS 8 CHA 22

AC 19 HP 436 BAB 26 Fort 28 Refl 19 Will 21

Feats Able Learner, Luck of Heroes, Wizard’s Apprentice, Weapon Focus (Longsword),

Power Attack, Cleave, Weapon Specialization (Longsword), Toughness,

Knockdown, Improved Knockdown, Great Cleave, Divine Might, Power Critical

(Longsword), Epic Divine Might, Greater Weapon Focus (Longsword), Epic

Weapon Focus (Longsword), Epic Toughness (+30), Epic Resilience, Greater

Weapon Specialization (Longsword), Great Strength (+1), Epic Weapon

Specialization (Longsword), Great Strength (+2), Epic Prowess

Skills Diplomacy 30, Hide 5, Intimidate 30, Listen 32, Lore 8, Perform 3, Spellcraft 30,

Tumble 30, Use Magic Device 30

Prepared Spells Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Greater Gloves of the

Minstrel (enhanced)

Ability Bonus: Dexterity [+9]

Attack Bonus [+5]

Damage Bonus: Acid [3d6]

Skill Bonus: Perform [+6]

Use Limitation: Class: Bard

Right

Hand

Cold Iron Longsword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 12 CON 12 INT 14 WIS 8 CHA 15

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Di +4, Hi +4, Li

+4, Lo +4, Pe +3,

Sc +4, Tu +4,

UMD +4 (Save

5)

Wizard’s

Apprentice

Able Learner,

Luck of Heroes

2 F 1 Hi +1, In +5, Lo

+1, Sc +1, Tu +1,

UMD +1

Weapon Focus

(Longsword)

3 F 2 Di +1, In +1, Li

+1, Lo +1, UMD

+1

Power Attack Cleave

4 F 3 CHA + 1 Lo +1, Sc +2, Tu

+2

5 F 4 Di +2, In +2, Lo

+1

Weapon

Specialization

(Longsword)

6 RDD 1 Sc +2, Tu +2,

UMD +1

Toughness

7 RDD 2 Di +1, Sc +1, Tu

+1

8 RDD 3 CHA + 1 Di +1, In +1, Li

+2, UMD +3

9 RDD 4 Di +1, In +1, Li

+3

Knockdown

10 RDD 5 Tu +2, UMD +3

11 RDD 6 Sc +2, Tu +2,

UMD +1

12 RDD 7 CHA + 1 Sc +3, Tu +1,

UMD +1

Improved

Knockdown

13 RDD 8 Di +2, In +3

14 RDD 9 Di +2, In +1, Li

+3

15 RDD 10 Di +1, In +1, Li

+2, Tu +2

Great Cleave

16 Bg 1 CHA + 1 Sc +2, Tu +1,

UMD +3

17 Bg 2 Sc +3, Tu +2,

UMD +1

18 Bg 3 Di +2, In +2, Li

+1, UMD +1

Divine Might

19 F 5 Di +3, In +3

20 F 6 CHA + 1 Sc +3, UMD +3 Power Critical

(Longsword)

21 F 7 Di +1, In +1, Li

+4

Epic Divine

Might

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Level Class Attribute Skills Bonus Feats Feats

22 F 8 Di +1, In +1, Sc

+2, UMD +2

Greater Weapon

Focus

(Longsword)

23 F 9 Tu +6 Epic Weapon

Focus

(Longsword)

24 F 10 STR + 1 Di +3, In +3 Epic Toughness

(+30)

25 F 11 Sc +3, UMD +3 Epic Resilience

26 F 12 Li +1, Sc +1, Tu

+3, UMD +1

Greater Weapon

Specialization

(Longsword)

27 F 13 Di +1, In +1, Li

+1, Sc +1, Tu +1,

UMD +1

Great Strength

(+1)

28 F 14 STR + 1 Di +2, In +2, Li

+2

Epic Weapon

Specialization

(Longsword)

29 F 15 Di +2, In +2, Li

+2

Great Strength

(+2)

30 F 16 Li +6 Epic Prowess

Class: Bd = Bard, Bg = Blackguard, F = Fighter, RDD = Red Dragon Disciple

Skill: Di = Diplomacy, Hi = Hide, In = Intimidate, Li = Listen, Lo = Lore, Pe = Perform, Sc = Spellcraft, Tu =

Tumble, UMD = Use Magic Device

Comment The original write-up on the Profane Dragon recommended the use of

greatsword-based weapon feats. The Profane Damage deals a lot more damage

with a two-handed weapon than when wielding a weapon one handed. During

playtesting, however, the Profane Dragon consistently lost to Joe Average, a

level-30 fighter. This is because the Profane Dragon had no shield to raise Armor

Class with while Joe Average had a tower shield to protect him. Subsequently,

the weapon feats and corresponding equipment of the Profane Dragon were

changed for the use of a longsword instead, and the Profane Dragon was

provided a tower shield as well.

References SushiSquid, “Profane Dragon - F(16),Brd(1),RDD(10),BG(3),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/Profane_Dragon_-

_F%2816%29%2CBrd%281%29%2CRDD%2810%29%2CBG%283%29.

SushiSquid, “Need help finishing a power-build idea,” NWN2: Players - Mask of

The Betrayer Campaign (Spoilers Warning),

http://nwn2forums.bioware.com/forums/viewtopic.html?chl=de&topic=59

2260&forum=121.

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Restless Soul

Aasimar, Favored Soul 8/ Rogue 8/ Warpriest 6/ Divine

Champion 8

Alignment: Neutral Good

Deity: Lathander

Statistics (Naked) STR 12 DEX 20 CON 14 INT 12 WIS 16 CHA 18

AC 19 HP 402 BAB 26 Fort 26 Refl 26 Will 20

Feats Flirt, Luck of Heroes, Able Learner, Weapon Focus (Mace), Combat Casting,

Weapon Finesse, Resist Fire Energy, Two-Weapon Fighting, Two-Weapon

Defense, Warpriest Spellcasting (Favored Soul), Toughness, Improved Two-

Weapon Fighting, Improved Two-Weapon Defense, Epic Prowess, Great

Dexterity (+1), Blind-Fight, Greater Two-Weapon Fighting, Epic Toughness

(+30), Epic Resilience, Epic Toughness (+60)

Skills Concentration 33, Diplomacy 19, Spellcraft 30, Spot 10, Tumble 30, Use Magic

Device 25

Prepared Spells Favored Soul

Level 0 Cure Minor Wounds, Inflict Minor Wounds, Light, Resistance, Virtue

Level 1 Bless, Divine Favor, Entropic Shield, Lesser Vigor, Protection from

Alignment, Remove Fear

Level 2 Aid, Bull’s Strength, Lesser Restoration, Remove Paralysis, Resist Energy,

Silence

Level 3 Blindsight, Magic Circle against Alignment, Prayer, Vigor, Weapon of Impact

Level 4 Death Ward, Divine Power, Least Spell Mantle, Recitation

Level 5 Battletide, Righteous Might, Spell Resistance

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Short Sword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Alchemical Silver

Short Sword

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Fire [5d6]

Damage Bonus: Electrical [5d6]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Cold [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

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Leveling Guide

Initial Attributes STR 12 DEX 14 CON 14 INT 12 WIS 16 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 FS 1 Di +4, Sc +4

(Save 4)

Flirt Luck of Heroes

2 Rg 1 Sp +5, Tu +4,

UMD +4

3 FS 2 Di +3 Able Learner

4 Rg 2 CHA + 1 Di +4, Tu +3,

UMD +2

5 FS 3 Co +1, Di +1, Sc

+1

Weapon Focus

(Mace)

6 Rg 3 Co +2, Sc +2, Tu

+2, UMD +3

Combat Casting

7 FS 4 Co +1, Sc +1, Tu

+1

8 Rg 4 CHA + 1 Co +3, Sc +3, Tu

+1, UMD +2

9 FS 5 Co +1, Sc +1, Tu

+1

Resist Fire

Energy

Weapon Finesse

10 Rg 5 Co +1, Di +4, Sc

+1, Tu +1, UMD

+2

11 FS 6 Co +1, Sc +1, Tu

+1

12 Rg 6 DEX + 1 Co +1, Di +3, Sc

+1, Sp +1, Tu +1,

UMD +2

Two-Weapon

Fighting

13 FS 7 Co +1, Sc +1, Tu

+1

14 Rg 7 Co +1, Di +2, Sc

+1, Sp +2, Tu +1,

UMD +2

15 FS 8 Co +1, Sc +1, Tu

+1

Two-Weapon

Defense

16 Rg 8 DEX + 1 Co +1, Di +2, Sc

+1, Sp +2, Tu +1,

UMD +2

17 Wp 1 Co +1, Sc +1, Tu

+1

Warpriest

Spellcasting

(Favored Soul)

18 Wp 2 Co +1, Sc +1, Tu

+1

Toughness

19 Wp 3 Co +1, Sc +1, Tu

+1

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Level Class Attribute Skills Bonus Feats Feats

20 Wp 4 DEX + 1 Co +1, Sc +1, Tu

+1

21 Wp 5 Co +1, Sc +1, Tu

+1

Improved Two-

Weapon

Fighting

22 Wp 6 Co +1, Sc +1, Tu

+1

23 DC 1 Co +1, Sc +1, Tu

+1

Improved Two-

Weapon

Defense

24 DC 2 DEX + 1 Co +1, Sc +1, Tu

+1

Epic Prowess

25 DC 3 Co +1, Sc +1, Tu

+1

Great Dexterity

(+1)

26 DC 4 Co +1, Sc +1, Tu

+1

Blind-Fight

27 DC 5 Co +1, Sc +1, Tu

+1

Greater Two-

Weapon

Fighting

28 DC 6 DEX + 1 Co +1, UMD +2 Epic Toughness

(+30)

29 DC 7 Co +1, UMD +2 Epic Resilience

30 DC 8 Co +1, UMD +2 Epic Toughness

(+60)

Class: DC = Divine Champion, FS = Favored Soul, Rg = Rogue, Wp = Warpriest

Skill: Co = Concentration, Di = Diplomacy, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

Comment Originally, the Restless Soul was supposed to have the feat Weapon Focus

(Scimitars), which seems to be an odd choice for a dual-wielding character. It

should be recalled, however, that around the time that the Restless Soul build

was first posted at the NWN2Wiki (on October 31, 2007, to be exact), there was

a bug in the game that caused scimitars to be treated as light weapons. This bug

has since been fixed, and the Restless Soul can no longer wield two scimitars

without serious penalties. In version 1.13 of “Battle of the Builds,” this feat was

changed to Weapon Focus (Mace), and the Restless Soul’s weapons were

changed accordingly. As an added bonus, using a blunt weapon allows the

Restless Soul to benefit from the Weapon of Impact spell. It is necessary that this

character be a follower of Lathander to get the appropriate weapon focus feat

for free.

The write-up at the NWN2Wiki was edited on January 23, 2008 to change

the Restless Soul’s weapon focus to rapiers. (Whoever did this forgot to change

the deity to Milil or Valkur.) Nevertheless, rapiers are not light weapons and

may not be dual-wielded without penalties. Alternatively, the Restless Soul may

wield a rapier in the main hand and a light weapon in the off hand, but doing so

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would underutilize the weapon focus feat. For this reason, the author of “Battle

of the Builds” prefers to let the Restless Soul get weapon focus on maces instead

of rapiers.

The skill progression as documented here is completely different from what

the version found at the NWN2Wiki. In particular, skills such as Concentration

and Tumble were favored over Diplomacy and Lore.

References rain4november, “Restless Soul (8 FS / 8 RO / 6 WP / 8 DC),” NWN2Wiki - a

Wikia Wiki,

http://nwn2.wikia.com/wiki/Restless_Soul_%288_FS_/_8_RO_/_6_WP_/_8_

DC%29.

rain4november, “The Epic Character Build Repository,” NWN2: Players - Mask of

The Betrayer Campaign (Spoilers Warning),

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594236&fo

rum=121&sp=60.

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Right Fist of Gond

Aasimar, Cleric 7/ Fighter 8/ Divine Champion 8 /

Weapon Master 7

Alignment: Neutral

Cleric Domains: Time and War

Deity: Gond

Statistics (Naked) STR 23 DEX 13 CON 8 INT 14 WIS 11 CHA 21

AC 12 HP 256 BAB 28 Fort 22 Refl 16 Will 16

Feats Devout, Weapon Focus (Warhammer), Practiced Spellcaster (Cleric), Divine

Might, Disarm, Divine Shield, Weapon Specialization (Warhammer), Power

Critical (Warhammer), Dodge, Mobility, Combat Expertise, Spring Attack,

Whirlwind Attack, Extend Spell, Weapon of Choice (Warhammer), Great

Charisma (+1), Great Charisma (+2), Greater Weapon Focus (Warhammer), Epic

Divine Might, Great Strength (+1), Epic Weapon Focus (Warhammer), Extra

Smiting, Epic Prowess

Skills Concentration 33, Intimidate 4, Listen 3, Spellcraft 30, Spot 16, Tumble 12

Prepared Spells Cleric

Level 0 Resistance × 6

Level 1 Bless, Divine Favor × 2, Entropic Shield, Protection from Alignment

Level 2 Aid, Divine Favor (extended) × 3, Lesser Restoration

Level 3 Blindsight, Haste × 2, Prayer × 2, Remove Blindness/Deafness

Level 4 Death Ward, Divine Power, Haste (extended), Recitation

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Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Warhammer

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Electrical [5d6]

Keen

Regeneration: Vampiric [+7]

Left

Hand

Adamantine Heavy

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Acid [25/-]

Freedom of Movement

Saving Throw Bonus: Acid [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Bonus Spell Slot: Cleric [Level 4]

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Cold

Resistance

(enhanced)

Bonus Spell Slot: Cleric [Level 4]

Damage Resistance: Cold [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 13 CON 8 INT 14 WIS 11 CHA 18

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 C 1 Co +4, Sc +4, Tu

+2 (Save 4)

Devout,

Weapon Focus

(Warhammer)

Practiced

Spellcaster

(Cleric)

2 F 1 Sp +2 (Save 4) Power Attack

3 C 2 Co +2, Sc +2

(Save 4)

Divine Might

4 F 2 STR + 1 Sp +1, Tu +1

(Save 4)

Disarm

5 F 3 Sp +1, Tu +1

(Save 4)

6 C 3 Co +3, Sc +3

(Save 2)

Divine Shield

7 C 4 Co +1, Sc +1

(Save 4)

8 F 4 STR + 1 Sp +1, Tu +1

(Save 4)

Weapon

Specialization

(Warhammer)

9 DC 1 Sp +1, Tu +1

(Save 4)

Power Critical

(Warhammer)

10 C 5 Co +3, Sc +3

(Save 2)

11 F 5 Sp +1, Tu +1

(Save 2)

12 DC 2 STR + 1 Li +1 (Save 4) Dodge Mobility

13 DC 3 Sp +1, Tu +1

(Save 4)

14 C 6 Co +4, Sc +4

15 DC 4 Sp +1, Tu +1 Combat

Expertise

Spring Attack

16 F 6 STR + 1 (Save 4) Whirlwind

Attack

17 C 7 Co +3, Sc +3

(Save 2)

18 F 7 In +4 (Save 2) Extend Spell

19 WM 1 Sp +2, Tu +1 Weapon of

Choice

(Warhammer)

20 WM 2 STR + 1 Co +1, Tu +1

21 WM 3 (Save 4) Great Charisma

(+1)

22 WM 4 Co +4

23 WM 5 Sp +2 Great Charisma

(+2)

24 F 8 CHA + 1 (Save 4) Greater Weapon

Focus

(Warhammer)

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Level Class Attribute Skills Bonus Feats Feats

25 DC 5 Co +3, Sp +1 Epic Divine

Might

26 WM 6 Co +1 (Save 2)

27 WM 7 Sp +1 (Save 4) Great Strength

(+1)

28 DC 6 STR + 1 Co +2, Li +1, Tu

+1

Epic Weapon

Focus

(Warhammer)

29 DC 7 Co +1, Sp +1 Extra Smiting

30 DC 8 Co +1, Li +1 Epic Prowess

Class: C = Cleric, DC = Divine Champion, F = Fighter, WM = Weapon Master

Skill: Co = Concentration, In = Intimidate, Li = Listen, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment As in the case of Favored Souls, the choice of deity for a cleric of the War

domain is relevant. The Right Fist of Gond must serve a deity whose favored

weapon is a warhammer to get the Weapon Focus (Warhammer) feat for free.

It should be noted that the Right Fist of Gond needs a magic item that boosts

Wisdom by at least 3 to be able to cast cleric spells of levels 2 to 4.

The Right Fist of Gond’s AI routine in “Battle of the Builds” was developed by

steelsamurai.

References steelsamurai, “The Right Fist of Gond - F(8), DC(8), WM(7), C(7),” NWN2Wiki - a

Wikia Wiki, http://nwn2.wikia.com/wiki/The_Right_Fist_of_Gond_-

_F(10),_DC(5),_WM(7),_C(8).

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Sacred Spear

Human, Cleric 8/ Warpriest 7/ Stormlord 8/ Weapon

Master 7

Alignment: Lawful Good

Cleric Domains: Time and War

Deity: Hoar

Statistics (Naked) STR 18 DEX 13 CON 14 INT 13 WIS 19 CHA 8

AC 12 HP 358 BAB 26 Fort 23 Refl 12 Will 20

Feats Weapon Focus (Spear), Great Fortitude, Toughness, Combat Casting, Dodge,

Warpriest Spellcasting (Cleric), Mobility, Spring Attack, Combat Expertise,

Whirlwind Attack, Extend Spell, Persistent Spell, Weapon of Choice (Spear),

Monkey Grip, Practiced Spellcaster (Cleric), Blind-Fight

Skills Concentration 33, Diplomacy 8, Intimidate 4, Spellcraft 30, Spot 9, Tumble 10

Prepared Spells Cleric

Level 0 Resistance × 4, Virtue × 3

Level 1 Protection from Alignment × 4, Remove Fear × 3, Shield of Faith × 3

Level 2 Bless (extended), Entropic Shield (extended), Silence × 7

Level 3 Aid (extended), Invisibility Purge × 2, Magic Circle against Alignment × 2,

Searing Light × 4

Level 4 Blindsight (extended), Death Ward, Invisibility Purge (extended), Least

Spell Mantle × 6

Level 5 Battletide, Divine Power (extended) × 4, Recitation (extended) × 4,

Righteous Might

Level 6 Battletide (extended) × 2, Energy Immunity × 3, Righteous Might

(extended) × 2

Level 7 Divine Favor (persistent), Ethereal Jaunt, Greater Restoration × 3, Lesser

Vigor (persistent), Premonition

Level 8 Aura versus Alignment, Mass Death Ward, Power Word Stun, Regenerate

(extended) × 2

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Cleric

Level 9 Haste(persistent), Mass Heal, Prayer (persistent), Undeath’s Eternal Foe,

Vigor (persistent)

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Spear (enhanced) Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Fire [5d6]

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Resistance +5

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Saving Throw Bonus: Cold [+5]

Saving Throw Bonus: Universal [+5]

Left

Ring

Ring of Holiness Bonus Spell Slot: Cleric [Level 0]

Bonus Spell Slot: Cleric [Level 1]

Bonus Spell Slot: Cleric [Level 2]

Bonus Spell Slot: Cleric [Level 3]

Bonus Spell Slot: Cleric [Level 4]

Use Limitation: Class: Cleric

Right

Ring

Mourningring

(enhanced)

Bonus Spell Slot: Cleric [Level 5]

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Fire [40/-]

Belt Girdle of Holy Might

(enhanced)

Ability Bonus: Strength [+9]

Bonus Spell Slot: Cleric [Level 5]

Bonus Spell Slot: Cleric [Level 6]

Bonus Spell Slot: Cleric [Level 7]

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Leveling Guide

Initial Attributes STR 14 DEX 13 CON 14 INT 13 WIS 16 CHA 8

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 C 1 Co +4, Di +4, Sc

+4, Sp +2

Great Fortitude,

Toughness

2 C 2 Co +1, Di +1, Sc

+1 (Save 1)

3 C 3 Co +1, Di +1, Sc

+1, Sp +1

Combat Casting

4 C 4 WIS + 1 Co +1, Di +1, Sc

+1 (Save 1)

5 C 5 Co +1, Di +1, Sc

+1, Sp +1

6 C 6 Co +1, Sc +1, Tu

+1

Dodge

7 C 7 Co +1, Sc +1, Tu

+1

8 C 8 WIS + 1 Co +1, Sc +1, Sp

+1

9 Wp 1 Co +1, Sc +1, Tu

+1

Warpriest

Spellcasting

(Cleric)

Mobility

10 Wp 2 Co +1, Sc +1, Tu

+1

11 Wp 3 Co +1, Sc +1, Tu

+1

12 Wp 4 WIS + 1 Co +1, Sc +1, Tu

+1

Spring Attack

13 Wp 5 Co +1, Sc +1, Tu

+1

14 Wp 6 Co +1, Sc +1, Tu

+1

15 Wp 7 Co +1, Sc +1, Tu

+1

Combat

Expertise

16 Sl 1 STR + 1 Co +1, Sc +1

(Save 1)

Stormlord

Spellcasting

(Cleric)

17 Sl 2 Co +1, Sc +1, Tu

+1

18 Sl 3 Co +1, Sc +1

(Save 1)

Whirlwind

Attack

19 Sl 4 Co +1, Sc +1, Sp

+1

20 Sl 5 STR + 1 Co +1, In +1, Sc

+1

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Level Class Attribute Skills Bonus Feats Feats

21 Sl 6 Co +1, In +1, Sc

+1

Extend Spell

22 Sl 7 Co +1, In +1, Sc

+1

23 Sl 8 Co +1, In +1, Sc

+1

Persistent Spell

24 WM 1 STR + 1 Co +1, Sc +1 Weapon of

Choice (Spear)

25 WM 2 Co +1, Sc +1 Monkey Grip

26 WM 3 Co +1, Sc +1

27 WM 4 Co +1, Sc +1 Practiced

Spellcaster

(Cleric)

28 WM 5 STR + 1 Co +1, Sp +1

29 WM 6 Co +1, Sp +1 Blind-Fight

30 WM 7 Co +1, Sp +1

Class: C = Cleric, Sl = Stormlord, WM = Weapon Master, Wp = Warpriest

Skill: Co = Concentration, Di = Diplomacy, In = Intimidate, Sc = Spellcraft, Sp = Spot, Tu = Tumble

References Lorstaff, “Sacred Spear (C8/WP7/SL8/WM7),” NWN2Wiki - a Wikia Wiki,

http://nwn2.wikia.com/wiki/Sacred_Spear_%28C8/WP7/SL8/WM7%29.

Lorstaff, “A humble request for aid in Stormlord building,” NWN2: Players - Mask

of The Betrayer Campaign (Spoilers Warning),

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=594294&fo

rum=121&sp=15.

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Shadowbane

Air Genasi, Ranger 26/ Fighter 4

Alignment: Neutral

Statistics (Naked) STR 10 DEX 30 CON 14 INT 13 WIS 13 CHA 6

AC 22 HP 338 BAB 30 Fort 22 Refl 27 Will 11

Feats Wild Child, Luck of Heroes, Weapon Finesse, Weapon Focus (Kukri), Weapon

Focus (Rapier), Two-Weapon Fighting (Combat Style: Ranger), Weapon

Specialization (Kukri), Blind-Fight, Favored Enemy: Dwarves, Disarm, Favored

Enemy: Outsiders, Improved Disarm, Skill Focus (Move Silently), Favored

Enemy: Elves, Epic Prowess, Expose Weakness, Favored Enemy: Halflings, Bane

of Enemies, Great Dexterity (+1), Great Dexterity (+2), Great Dexterity (+3),

Favored Enemy: Gnomes, Great Dexterity (+4)

Skills Disable Device 1, Hide 33, Move Silently 33, Search 1, Set Trap 23, Spellcraft 15,

Spot 33, Survival 8, Tumble 10, Use Magic Device 16

Prepared Spells Ranger

Level 1 Camouflage × 4, Resist Energy

Level 2 Barkskin × 2, Curse of Impending Blades, Mass Camouflage × 2

Level 3 Aid, Mass Curse of Impending Blades × 3

Level 4 Cure Serious Wounds × 4

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Chain Shirt

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Kitten Slippers Ability Bonus: Dexterity [+6]

Cast Spell: Haste (10) [4 Uses/Day]

Cast Spell: Power Word Petrify [1 Use/Day]

Freedom of Movement

Skill Bonus: Move Silently [+16]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Adamantine Rapier

(enhanced)

Damage Bonus: Acid [5d6]

Damage Bonus: Magical [2]

Enhancement Bonus [+8]

Keen

Left

Hand

Adamantine Kukri

(enhanced)

Damage Bonus: Electrical [5d6]

Damage Bonus: Magical [2]

Enhancement Bonus [+8]

Keen

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 10 DEX 19 CON 14 INT 13 WIS 13 CHA 6

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Ra 1 DD +1, Hi +4,

MS +4, Se +1, Sc

+1, Sp +4, ST +2,

Su +4, Tu +1,

UMD +1 (Save

1)

Wild Child,

Favored Enemy:

Humans

Luck of Heroes

2 F 1 (Save 4) Weapon Finesse

3 F 2 Sc +1 (Save 5) Weapon Focus

(Kukri)

Weapon Focus

(Rapier)

4 Ra 2 DEX + 1 Hi +3, MS +3, Su

+2, Tu +1, UMD

+1

Two-Weapon

Fighting

(Combat Style:

Ranger)

5 F 3 Sc +1 (Save 1)

6 F 4 (Save 4) Weapon

Specialization

(Kukri)

Weapon

Specialization

(Rapier)

7 Ra 3 Hi +2, MS +2, Sp

+2, Su +1, Tu +1,

UMD +1

8 Ra 4 DEX + 1 Hi +1, MS +1, ST

+1, Sp +1, Su +1

(Save 2)

9 Ra 5 Hi +1, MS +1, ST

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

Favored Enemy:

Dwarves

Blind-Fight

10 Ra 6 Hi +1, MS +1, ST

+1, Sc +1, Sp +1

(Save 2)

11 Ra 7 Hi +1, MS +1, ST

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

12 Ra 8 DEX + 1 Hi +1, MS +1, ST

+1, Sc +1, Sp +1

(Save 2)

Disarm

13 Ra 9 Hi +1, MS +1, ST

+1, Tu +1, UMD

+1 (Save 2)

14 Ra 10 Hi +1, MS +1, ST

+1, Sc +1, Sp +2

(Save 2)

Favored Enemy:

Outsiders

15 Ra 11 Hi +1, MS +1, ST

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

Improved

Disarm

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Level Class Attribute Skills Bonus Feats Feats

16 Ra 12 DEX + 1 Hi +1, MS +1, ST

+1, Sp +1 (Save

4)

17 Ra 13 Hi +1, MS +1, ST

+1, Sp +1, Tu +1,

UMD +1 (Save

3)

18 Ra 14 Hi +1, MS +1, ST

+1, Sp +3, Tu +1

(Save 2)

Skill Focus

(Move Silently)

19 Ra 15 Hi +1, MS +1, ST

+1, Sp +1, Tu +1,

UMD +1 (Save

1)

Favored Enemy:

Elves

20 Ra 16 DEX + 1 Hi +2, MS +2, ST

+1, Sp +1, UMD

+1

21 Ra 17 Hi +1, MS +1, ST

+1, Sp +2, UMD

+1

Epic Prowess

22 Ra 18 Hi +1, MS +1, ST

+1, Sp +1, UMD

+1 (Save 1)

23 Ra 19 Hi +1, MS +1, ST

+1, Sc +1, Sp +1

(Save 2)

Expose

Weakness

24 Ra 20 DEX + 1 Hi +1, MS +1, ST

+1, Sc +1, Sp +1,

UMD +1 (Save

1)

Favored Enemy:

Halflings

25 Ra 21 Hi +1, MS +1, ST

+1, Sc +1, Sp +1,

UMD +1

Bane of

Enemies

26 Ra 22 Hi +1, MS +1, ST

+1, Sc +1, Sp +1

(Save 1)

27 Ra 23 Hi +1, MS +1, ST

+1, Sc +1, Sp +1,

UMD +1

Great Dexterity

(+1), Great

Dexterity (+2)

28 Ra 24 DEX + 1 Hi +1, MS +1, ST

+1, Sc +1, Sp +1

(Save 1)

29 Ra 25 Hi +1, MS +1, Sc

+1, Sp +1, UMD

+1 (Save 1)

Favored Enemy:

Gnomes

Great Dexterity

(+3)

30 Ra 26 Hi +1, MS +1, Sc

+2, Sp +2

Great Dexterity

(+4)

Class: F = Fighter, Ra = Ranger

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Skill: DD = Disable Device, Hi = Hide, MS = Move Silently, Se = Search, Sc = Spellcraft, Sp = Spot, ST = Set Trap,

Su = Survival, Tu = Tumble, UMD = Use Magic Device

References TyrTemplar, “Shadowbane (the Bounty Hunter) Ranger 26, Fighter 4,”

Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=294531&gid=14504.

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Sword of Tyr

Aasimar, Paladin 15/ Divine Champion 10/ Bard 1/ Red

Dragon Disciple 4

Alignment: Lawful Good

Statistics (Naked) STR 22 DEX 8 CON 10 INT 8 WIS 14 CHA 25

AC 12 HP 304 BAB 28 Fort 32 Refl 22 Will 28

Feats Farmer, Able Learner, Weapon Focus (Scimitar), Power Attack, Blind-Fight,

Divine Might, Divine Shield, Practiced Spellcaster (Paladin), Great Smiting I,

Great Smiting II, Great Smiting III, Great Smiting IV, Great Smiting, V, Great

Smiting VI, Great Smiting VII, Great Smiting VIII, Epic Divine Might, Great

Smiting IX

Skills Lore 8, Perform 1, Spellcraft 4, Spot 20, Tumble 15

Prepared Spells Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Paladin

Level 1 Bless, Bless Weapon, Divine Favor × 2

Level 2 Aid, Aura of Glory, Resist Energy

Level 3 Magic Circle against Alignment, Prayer

Level 4 Holy Sword, Death Ward

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

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Item Properties

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Cold Iron Scimitar

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Mithral Tower Shield

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Acid

Resistance

(enhanced)

Damage Resistance: Acid [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Electrical [40/-]

Damage Resistance: Fire [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 8 CON 10 INT 8 WIS 14 CHA 20

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 Bd 1 Lo +4, Pe +1, Sc

+4, Sp +1, Tu +4

(Save 5)

Farmer Able Learner

2 P 1 Lo +1, Sp +1, Tu

+1 (Save 3)

3 P 2 Lo +1, Sp +1, Tu

+1 (Save 1)

Weapon Focus

(Scimitar)

4 P 3 CHA + 1 Lo +1, Tu +1

5 P 4 Lo +1

6 RDD 1 Tu +1 Power Attack

7 RDD 2 Tu +1

8 RDD 3 CHA + 1 Tu +1

9 RDD 4 Tu +1 Blind-Fight

10 P 5 Tu +1

11 P 6 Tu +1

12 P 7 CHA + 1 Tu +1 Divine Might

13 P 8 Sp +1

14 P 9 Tu +1

15 P 10 Sp +1 Divine Shield

16 P 11 CHA + 1 Sp +1

17 P 12 Sp +1

18 P 13 Sp +1 Extra Smiting

19 P 14 Sp +1

20 P 15 CHA + 1 Sp +1

21 DC 1 Sp +1 Great Smiting I

22 DC 2 Sp +1 Great Smiting II

23 DC 3 Sp +1 Great Smiting

III

24 DC 4 STR + 1 Sp +1 Great Smiting IV

25 DC 5 Sp +1 Great Smiting V

26 DC 6 Sp +1 Great Smiting VI

27 DC 7 Sp +1 Great Smiting

VII

28 DC 8 STR + 1 Sp +1 Great Smiting

VIII

29 DC 9 Sp +1 Epic Divine

Might

30 DC 10 Sp +1 Great Smiting IX

Class: Bd = Bard, DC = Divine Champion, P = Paladin, RDD = Red Dragon Disciple

Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble

Comment It should be noted that some time before the Sword of Tyr reaches level 2,

the alignment of this character should have changed to Lawful Good. This will

allow the Sword of Tyr to then take paladin levels. To make the change easier, it

is recommended that the initial alignment of this character be Neutral Good.

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The statistics and level progression as presented in this document differ

from what is found in the original write up. These statistics were suggested by

the creator of this build, TyrTemplar, in a series of messages to the author.

References TyrTemplar, “Sword of Tyr (Celestial Smiter) Paladin 15, Divine Champion 10.

RDD 4, Bard 1 (or Sorc 1),” Neverwinter Nights: Epic Character Builders Part

Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=288507&gid=14504.

Page 182: Meet the Power Builds Ed 2_7_1

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Terracotta Soldier

Earth Genasi, Fighter 12/ Bard 1/ Red Dragon Disciple

10/ Weapon Master 7

Alignment: Chaotic Neutral

Statistics (Naked) STR 40 DEX 14 CON 16 INT 16 WIS 6 CHA 8

AC 19 HP 406 BAB 26 Fort 21 Refl 16 Will 13

Feats Bully, Weapon Focus (Scimitar), Improved Unarmed Strike, Combat Expertise,

Able Learner, Weapon Specialization (Scimitar), Dodge, Mobility, Spring Attack,

Whirlwind Attack, Weapon of Choice (Scimitar), Disarm, Improved Disarm, Epic

Prowess, Great Strength (+1), Greater Weapon Focus (Scimitar), Great Strength

(+2), Epic Weapon Focus (Scimitar), Greater Weapon Specialization (Scythe) ,

Great Strength (+3), Great Strength (+4), Great Strength (+5)

Skills Intimidate 4, Lore 8, Perform 5, Spellcraft 30, Spot 33, Taunt 12, Tumble 30, Use

Magic Device 31

Prepared Spells Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Cat Queen’s Claws

(enhanced)

Attack Bonus [+8]

Ability Bonus: Dexterity [+9]

Cast Spell: Mass Charm (15) [3 Uses/Day]

Damage Bonus: Magical [1d12]

Decreased Saving Throw: Mind Affecting [-4]

Right

Hand

Adamantine Scimitar

(enhanced)

Damage Bonus: Cold [5d6]

Damage Bonus: Magical [2]

Enhancement Bonus [+8]

Keen

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major

Electrical Resistance

(enhanced)

Damage Resistance: Electrical [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Saving Throw Bonus: Universal [+7]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 20 DEX 14 CON 14 INT 14 WIS 6 CHA 6

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Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 Lo +4, Ta +4, In

+4 (Save 4)

Bully, Weapon

Focus

(Scimitar)

Improved

Unarmed Strike

2 Bd 1 Lo +1, Pe +5, Sc

+5, UMD +1

3 F 2 Lo +1 (Save 3) Combat

Expertise

Able Learner

4 F 3 STR + 1 Lo +1, Sc +2, Tu

+4

5 F 4 Lo +1, Sc +1, Tu

+2

Weapon

Specialization

(Scimitar)

6 RDD 1 Sc +1, Tu +2

(Save 1)

Dodge

7 RDD 2 Sc +1, Tu +1,

UMD +3

8 RDD 3 STR + 1 Tu +1, UMD +3

9 RDD 4 Sc +1, UMD +3 Mobility

10 RDD 5 Sc +1, UMD +2,

Tu +1

11 RDD 6 Sc +1, Tu +2,

UMD +1

12 RDD 7 STR + 1 Sc +2, Tu +2 Spring Attack

13 RDD 8 Sc +1, Tu +1,

UMD +2

14 RDD 9 Sc +1, Sp +2, Tu

+1, UMD +1

15 RDD 10 Sc +1, Sp +2, Tu

+1 (Save 1)

Whirlwind

Attack

16 WM 1 STR + 1 Sc +1, Sp +1,

UMD +3, Tu +1

Weapon of

Choice

(Scimitar)

17 F 5 Sc +1, Sp +2, Tu

+1, UMD +1

18 WM 2 Sc +1, Sp +3, Tu

+1

Disarm

19 F 6 Sc +1, Sp +1, Tu

+1, UMD +2

Improved

Disarm

20 F 7 STR + 1 Sc +1, Sp +2, Tu

+1, UMD +1

21 F 8 Sc +1, Sp +2, Tu

+1, UMD +1

Epic Prowess Great Strength

(+1)

22 F 9 Sc +1, Sp +2, Tu

+1, UMD +1

23 F 10 Sc +1, Sp +2, Tu

+1, UMD +1

Greater Weapon

Focus

(Scimitar)

Great Strength

(+2)

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Level Class Attribute Skills Bonus Feats Feats

24 F 11 STR + 1 Sc +1, Sp +2, Tu

+1, UMD +1

25 F 12 Sc +1, Sp +2, Tu

+1, UMD +1

Epic Weapon

Focus (scimitar)

Great Strength

(+3)

26 WM 3 Sc +1, Sp +2, Tu

+1, UMD +1

27 WM 4 Sc +1, Sp +2, Tu

+1, UMD +1

Great Strength

(+4)

28 WM 5 STR + 1 Sp +4, UMD +1

29 WM 6 Sp +1, Ta +4 Great Strength

(+5)

30 WM 7 Sp +1, Ta +4

Class: Bd = Bard, F = Fighter, RDD = Red Dragon Disciple, WM = Weapon Master

Skill: In = Intimidate, Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Ta = Taunt, Tu = Tumble, UMD = Use

Magic Device

References TyrTemplar and Mithdradates, “Terracotta Soldier (Dragon Blade) (Fighter 12,

Weapon Master 7, RDD 10, Bard 1),” Neverwinter Nights: Epic Character

Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=296017&gid=14504.

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Thuggernaut

Earth Genasi, Fighter 18/ Bard 1/ Barbarian 1 / Red

Dragon Disciple 10

Alignment: Neutral

Statistics (Naked) STR 40 DEX 14 CON 18 INT 14 WIS 6 CHA 8

AC 20 HP 438 BAB 26 Fort 25 Refl 13 Will 13

Feats Bully, Able Learner, Weapon Focus (Scythe), Monkey Grip, Knockdown, Weapon

Specialization (Scythe), Extend Rage, Extra Rage, Improved Critical (Scythe),

Disarm, Combat Expertise, Improved Knockdown, Greater Weapon Focus

(Scythe), Great Strength (+1), Epic Weapon Focus (Scythe), Great Strength (+2),

Greater Weapon Specialization (Scythe) , Great Strength (+3), Epic Weapon

Specialization (Scythe) , Great Strength (+4), Armor Skin, Great Strength (+5),

Improved Combat Expertise

Skills Lore 8, Perform 5, Spellcraft 30, Spot 13, Tumble 30, Use Magic Device 33

Prepared Spells Bard

Level 0 Cure Minor Wounds, Flare, Light, Resistance

Equipment Item Properties

Head Watchman’s Helm Light: [Low (10 m)][Color: Blue]

Skill Bonus: Listen [+8]

Skill Bonus: Search [+8]

Skill Bonus: Spot [+8]

Chest Mithral Full Plate

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of the Sun Soul

+5 (enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+5]

Saving Throw Bonus: Reflex [+9]

Use Limitation: Class: Monk

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Cold Iron Scythe

(enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

Adamantine Tower

Shield (enhanced)

AC Bonus [+8]

Bonus Hitpoints [+35]

Regeneration [+8]

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Mourningring

(enhanced)

Cast Spell: Create Greater Undead (18) [1 Use/Day]

Cast Spell: Healing Circle (16) [2 Uses/Day]

Saving Throw Bonus: Fire [+9]

Saving Throw Bonus: Universal [+6]

Neck Amulet of Natural

Armor +5 (enhanced)

Ability Bonus: Wisdom [+9]

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 20 DEX 14 CON 16 INT 12 WIS 6 CHA 6

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 Lo +4, Sc +2

(Save 2)

Bully, Weapon

Focus (Scythe)

Able Learner

2 Bd 1 Lo +1, Pe +5, Sc

+1, Tu +4

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Level Class Attribute Skills Bonus Feats Feats

3 F 2 Lo +1, Sc +1, Tu

+1

Knockdown Monkey Grip

4 F 3 STR + 1 Lo +1, Sc +1, Tu

+1

5 F 4 Lo +1, Sc +1, Tu

+1

Weapon

Specialization

(Scythe)

6 Bb 1 Sc +1, Tu +1,

UMD +3

Extend Rage

7 RDD 1 Sc +1, Tu +1,

UMD +1

8 RDD 2 STR + 1 Sc +1, Tu +1,

UMD +1

9 RDD 3 Sc +1, Tu +1,

UMD +1

Extra Rage

10 RDD 4 Sc +1, Tu +1,

UMD +1

11 RDD 5 Sc +1, Tu +1,

UMD +1

12 RDD 6 STR + 1 Sc +1, Tu +1,

UMD +1

Improved

Critical (Scythe)

13 RDD 7 Sc +1, Tu +1,

UMD +1

14 RDD 8 Sc +1, Tu +1,

UMD +1

15 RDD 9 Sc +1, Tu +1,

UMD +1 (Save

1)

Disarm

16 RDD 10 STR + 1 Sc +3, Tu +1,

UMD +1

17 F 5 Sc +1, Sp +1, Tu

+1, UMD +1

18 F 6 Sc +1, Sp +1, Tu

+1, UMD +1

Improved

Knockdown

Combat

Expertise

19 F 7 Sc +1, Sp +1, Tu

+1, UMD +1

20 F 8 STR + 1 Sc +1, Sp +1, Tu

+1, UMD +1

Greater Weapon

Focus (Scythe)

21 F 9 Sc +1, Sp +1, Tu

+1, UMD +1

Great Strength

(+1)

22 F 10 Sc +1, Sp +1, Tu

+1, UMD +1

Epic Weapon

Focus (Scythe)

23 F 11 Sc +1, Sp +1, Tu

+1, UMD +1

Great Strength

(+2)

24 F 12 STR + 1 Sc +1, Sp +1, Tu

+1, UMD +1

Greater Weapon

Specialization

(Scythe)

25 F 13 Sc +1, Sp +1, Tu

+1, UMD +1

Great Strength

(+3)

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Level Class Attribute Skills Bonus Feats Feats

26 F 14 Sc +1, Tu +1,

UMD +2

Epic Weapon

Specialization

(Scythe)

27 F 15 Sc +1, Tu +1,

UMD +2

Great Strength

(+4)

28 F 16 STR + 1 Sp +1, Tu +1,

UMD +1

Armor Skin

29 F 17 Sp +2, UMD +2 Great Strength

(+5)

30 F 18 UMD +4 Improved

Combat

Expertise

Class: Bb = Barbarian, Bd = Bard, F = Fighter, RDD = Red Dragon Disciple

Skill: Lo = Lore, Pe = Perform, Sc = Spellcraft, Sp = Spot, Tu = Tumble, UMD = Use Magic Device

References Zhonn-vei'ay, “Thuggernaut (Fighter 18 / Bard 1 / RDD 10 / Barbarian 1),”

Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?topic=285790&for

um=26365&gid=14504&sp=0.

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Veteran

Human, Fighter 16 / Warlock 2/ Weapon Master 7 /

Shadowdancer 5

Alignment: Lawful Evil

Statistics (Naked) STR 24 DEX 14 CON 8 INT 14 WIS 8 CHA 16

AC 14 HP 252 BAB 27 Fort 12 Refl 16 Will 10

Feats Tale Teller, Able Learner, Silver Palm, Mobility, Combat Expertise, Spring Attack,

Whirlwind Attack, Weapon Focus (Falchion), Weapon of Choice (Falchion),

Knockdown, Skill Focus (Bluff), Feint, Improved Knockdown, Blind-Fight, Epic

Prowess, Expose Weakness, Disarm, Epic Weapon Focus (Falchion), Great

Strength (+1), Improved Critical (Falchion), Weapon Specialization (Falchion),

Epic Specialization (Falchion), Negotiator

Skills Bluff 33, Hide 33, Intimidate 4, Move Silently 33, Spellcraft 25, Taunt 33, Tumble

20

Prepared Spells Warlock

Level 1 Beguiling Influence, Dark One’s Own Luck

Equipment Item Properties

Head Finch’s Finest Hat Ability Bonus: Charisma [+2]

Ability Bonus: Dexterity [+2]

Skill Bonus: Bluff [+8]

Skill Bonus: Diplomacy [+8]

Skill Bonus: Perform [+6]

Skill Bonus: Sleight of Hand [+6]

Chest Mithral Chain Shirt

(enhanced)

Bonus Hitpoints [+35]

Regeneration [+8]

Spell Resistance [28]

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Item Properties

Boots Boots of Hardiness +3

(enhanced)

Ability Bonus: Constitution [+9]

Ability Bonus: Dexterity [+8]

AC Bonus [+3]

Saving Throw Bonus: Reflex [+9]

Arms Bracers of Armor +10 AC Bonus [+10]

Right

Hand

Alchemical Silver

Falchion (enhanced)

Enhancement Bonus [+8]

Damage Bonus: Acid [5d6]

Damage Bonus: Cold [5d6]

Damage Bonus: Electrical [5d6]

Left

Hand

(None)

Cloak Cloak of Movement

(enhanced)

Ability Bonus: Charisma [+9]

AC Bonus [+8]

Damage Resistance: Cold [25/-]

Freedom of Movement

Saving Throw Bonus: Cold [+5]

Left

Ring

Ring of Major Fire

Resistance

(enhanced)

Damage Resistance: Fire [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Electrical [+9]

Right

Ring

Ring of Major Sonic

Resistance

(enhanced)

Damage Resistance: Sonic [30/-]

Saving Throw Bonus: Acid [+9]

Saving Throw Bonus: Cold [+9]

Saving Throw Bonus: Fire [+9]

Neck Amulet of Natural

Armor +5 (enhanced)

AC Bonus [+5]

Damage Resistance: Acid [40/-]

Damage Resistance: Cold [40/-]

Damage Resistance: Electrical [40/-]

Belt Greater Swordsman’s

Belt (enhanced)

Ability Bonus: Strength [+9]

Ability Bonus: Dexterity [+8]

Damage Resistance: Slashing [20/-]

Saving Throw Bonus: Fortitude [+9]

Leveling Guide

Initial Attributes STR 16 DEX 14 CON 8 INT 14 WIS 8 CHA 16

Level Progression Level Class Attribute Skills Bonus Feats Feats

1 F 1 Hi +2, In +4, MS

+2, Ta +4 (Save

4)

Tale Teller Able Learner,

Silver Palm

2 Wa 1 Bl +5, Ta +1, Tu

+2 (Save 1)

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Level Class Attribute Skills Bonus Feats Feats

3 Wa 2 Bl +1, Hi +1, MS

+1, Ta +1, Tu +1

(Save 1)

Mobility

4 F 2 STR + 1 Bl +1, Sc +4, Ta

+1

Combat

Expertise

5 F 3 Bl +1, Sc +1, Ta

+1, Tu +1 (Save

1)

6 F 4 Bl +1, Hi +1, MS

+1, Ta +1 (Save

2)

Spring Attack Whirlwind

Attack

7 F 5 Bl +1, Hi +1, MS

+1, Ta +1, Tu +1

(Save 2)

8 F 6 STR + 1 Bl +1, Sc +5, Ta

+1

Weapon Focus

(Falchion)

9 WM 1 Bl +1, Hi +1, MS

+1, Ta +1, Tu +1

Weapon of

Choice

(Falchion)

Knockdown

10 WM 2 Bl +1, Ta +1

(Save 3)

11 WM 3 Bl +1, Hi +1, MS

+1, Ta +1, Tu +1

(Save 3)

12 WM 4 STR + 1 Bl +1, Sc +5, Tu

+1 (Save 1)

Skill Focus

(Bluff)

13 WM 5 Bl +1, Hi +1, MS

+1, Ta +1, Tu +1

(Save 1)

14 WM 6 Bl +1, Ta +1

(Save 4)

15 WM 7 Bl +1, Hi +1, MS

+1, Sc +1, Ta +1,

Tu +1 (Save 1)

Feint

16 F 7 STR + 1 Bl +1, Sc +1, Ta

+1 (Save 3)

17 F 8 Bl +1, Hi +1, MS

+1, Sc +1, Ta +1,

Tu +1 (Save 2)

Improved

Knockdown

18 Sd 1 Bl +1, Hi +5, MS

+5

Blind-Fight

19 Sd 2 Bl +1, Hi +3, MS

+3, Ta +2

20 F 9 STR + 1 Bl +1, Hi +1, MS

+1, Ta +1 (Save

1)

21 F 10 Bl +1, Hi +2, MS

+2, Ta +1

Epic Prowess Expose

Weakness

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Level Class Attribute Skills Bonus Feats Feats

22 F 11 Bl +1, Hi +1, MS

+1, Ta +1 (Save

1)

23 F 12 Bl +1, Hi +2, MS

+2, Ta +1

Disarm Epic Weapon

Focus

(Falchion)

24 F 13 STR + 1 Bl +1, Hi +1, MS

+1, Ta +1 (Save

1)

25 F 14 Bl +1, Hi +2, MS

+2, Ta +1

Great Strength

(+1)

Improved

Critical

(Falchion)

26 F 15 Bl +1, Hi +1, MS

+1, Ta +1 (Save

1)

27 F 16 Bl +1, Hi +2, MS

+2, Ta +1

Weapon

Specialization

(Falchion)

Epic Weapon

Specialization

(Falchion)

28 Sd 3 STR + 1 Bl +1, Hi +1, MS

+1, Ta +1 (Save

5)

29 Sd 4 Bl +1, Hi +1, MS

+1, Ta +1, Tu

+10

Negotiator

30 Sd 5 Bl +1, Hi +1, MS

+1, Sc +5, Ta +1

Class: Bg = Blackguard, Fi = Fighter, Wa = Warlock, WM = Weapon Master

Skill: Bl = Bluff, Hi = Hide, In = Intimidate, MS = Move Silently, Sc = Spellcraft, Ta = Taunt, Tu = Tumble

References SchnaKe, “The Veteran (Fighter 16/Warlock 5/Shadowdancer 2/Weapon

Master 7),” Neverwinter Nights: Epic Character Builders Part Deux,

http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=26365&to

pic=289081&gid=14504.

Page 194: Meet the Power Builds Ed 2_7_1

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Index by Class

A

Arcane Scholar of Candlekeep 26, 75, 108, 139,

144

Arcane Trickster ........................................... 79

Assassin ........................................................ 89

B

Bard ...13, 17, 26, 35, 44, 61, 94, 135, 153, 175,

179, 183

Blackguard . 5, 9, 13, 17, 21, 31, 35, 44, 85, 112,

144, 153

C

Cleric ... 35, 48, 57, 94, 108, 131, 149, 162, 166

D

Divine Champion ........... 40, 123, 157, 162, 175

Druid........................................................... 103

Duelist ................................................. 103, 127

Dwarven Defender ..................................... 135

E

Eldritch Knight ......................................... 70, 75

F

Favored Soul .................... 9, 17, 48, 53, 85, 157

Fighter ..... 5, 31, 48, 53, 61, 66, 70, 85, 99, 112,

115, 119, 123, 127, 131, 153, 162, 170, 179,

183, 187

Frenzied Berserker .................................. 5, 112

I

Invisible Blade ............. 66, 70, 89, 99, 119, 123

M

Monk 9, 31, 48, 66, 89, 99, 103, 108, 119, 123,

127

N

Neverwinter Nine ......................................... 79

P

Paladin ......................... 40, 53, 66, 75, 135, 175

Pale Master ................................................ 139

R

Ranger ...............................................5, 44, 170

Red Dragon Disciple 13, 17, 40, 44, 61, 94, 135,

149, 153, 175, 179, 183

Red Wizard ................................................... 26

Rogue ...................................... 79, 89, 144, 157

S

Sacred Fist .............................................. 9, 103

Shadowdancer ...............................31, 119, 187

Sorcerer ................................... 40, 75, 108, 144

Stormlord .......................... 53, 85, 94, 149, 166

W

Warlock ..................................... 21, 57, 99, 187

Warpriest ............................................ 157, 166

Weapon Master .... 61, 112, 131, 162, 166, 179,

187

Wizard ....................................... 26, 70, 79, 139