mediaeval 2016 - emotional impact of movies task

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The MediaEval 2016 Emotional Impact of Movies Task Run submissions Up to 5 runs for each subtask A required run which uses no external training data, only the provided development data is allowed Evaluation Metrics: Mean Square Error Pearson’s Correlation Coefficient Development dataset: LIRIS-ACCEDE Discrete LIRIS-ACCEDE 9800 video clips from 160 movies under Creative Commons licenses Duration between 8s and 12s Cross-validated through a controlled experimental protocol Continuous LIRIS-ACCEDE 30 movies Duration between 117s and 4,566s (total duration: ~7 hours) Continuous induced valence and arousal self-assessments Test dataset: From 49 new movies under Creative Commons licenses 1,200 additional short video clips for the first subtask (between 8 and 12 seconds) 10 additional long movies (from 25 minutes to 1 hour and 35 minutes) for the second subtask (for a total duration of 11.48 hours) Sqdf sdf Ground truth Valence and arousal ranking: Pairwise video comparisons on CrowdFlower Annotators asked to focus on the emotion they felt Simple task: Which one conveys the most positive emotion? Which one conveys the calmest emotion? From rankings to ratings: Ratings collected for 40 video clips regularly distributed 28 participants Ratings estimated using Gaussian Process models Continuous annotation: Induced valence and arousal self-assessments 16 participants Modified Gtrace interface and joystick Task Description Deploy multimedia features and models to automatically predict the emotional impact of movies Emotion considered in terms of induced valence and arousal Two subtasks: Global emotion prediction: given a short video clip (around 10 seconds), participants’ systems are expected to predict a score of induced valence (negative-positive) and induced arousal (calm-excited) for the whole clip; Continuous emotion prediction: as an emotion felt during a scene may be influenced by the emotions felt during the previous ones, the purpose here is to consider longer videos, and to predict the valence and arousal continuously along the video. Thus, a score of induced valence and arousal should be provided for each 1s- segment of the video. Context An evolution of previous years tasks on violence and affect prediction from videos Applications: Personalized content delivery Movie recommendation Video editing supervision Video summarization Protection of children from potential harmful content Organizers: Emmanuel Dellandréa, Liming Chen, Yoann Baveye, Mats Sjöberg, Christel Chamaret Contact: Emmanuel Dellandréa – [email protected] Representation of emotions Credits and license information is available here: http://liris-accede.ec-lyon.fr/database.php Arousal Valence

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Page 1: MediaEval 2016 - Emotional Impact of Movies Task

TheMediaEval 2016Emotional ImpactofMovies Task

Run submissions• Upto5runs foreach subtask• A required run which usesnoexternal

trainingdata,only theprovided developmentdatais allowed

EvaluationMetrics:• Mean SquareError• Pearson’s Correlation Coefficient

Development dataset:LIRIS-ACCEDEDiscrete LIRIS-ACCEDE• 9800video clipsfrom 160movies underCreativeCommons licenses• Durationbetween 8sand12s• Cross-validated through acontrolled experimental protocol

Continuous LIRIS-ACCEDE• 30movies• Durationbetween 117sand4,566s(totalduration:~7hours)• Continuous induced valenceandarousal self-assessments

Testdataset:• From49newmoviesunderCreativeCommonslicenses• 1,200additional shortvideoclipsforthefirstsubtask (between8and12seconds)• 10additional longmovies(from25minutesto1hourand35minutes)forthesecondsubtask(foratotal

durationof11.48hours)

Sqdfsdf

GroundtruthValenceandarousal ranking:• Pairwise video comparisons onCrowdFlower• Annotators asked tofocusontheemotion they felt• Simpletask:• Which oneconveys themost positiveemotion?• Which oneconveys thecalmest emotion?

From rankings toratings:• Ratingscollected for40video clipsregularly distributed• 28participants• Ratingsestimated using Gaussian Process modelsContinuous annotation:• Induced valenceandarousal self-assessments• 16participants• Modified Gtrace interfaceandjoystick

Task Description• Deploy multimedia features andmodels toautomatically predict theemotional impactofmovies• Emotionconsidered interms ofinduced valenceandarousalTwo subtasks:• Globalemotion prediction:given ashortvideo clip(around 10seconds),participants’ systems areexpected to

predict ascoreofinduced valence(negative-positive)andinduced arousal (calm-excited)forthewhole clip;• Continuous emotion prediction:asanemotion felt during ascene may be influenced bytheemotions felt during

theprevious ones,thepurpose here is toconsider longervideos,andtopredict thevalenceandarousalcontinuously along thevideo.Thus,ascoreofinduced valenceandarousal should be provided foreach 1s-segmentofthevideo.

Context• Anevolution ofprevious years tasks onviolenceandaffectprediction from videos• Applications:• Personalized contentdelivery• Movie recommendation• Video editing supervision• Video summarization• Protectionofchildren from potential harmful content

Organizers:EmmanuelDellandréa,Liming Chen,YoannBaveye,MatsSjöberg,ChristelChamaretContact:EmmanuelDellandréa – [email protected]

Representation ofemotions

Creditsandlicenseinformationisavailablehere:

http://liris-accede.ec-lyon.fr/database.php

Arousal Valence