mechanics - mathematics in education and industrymei.org.uk/files/conference17/session-e3a.pdf ·...
TRANSCRIPT
Session description
In 2017 the new A level in Mathematics will have a compulsory
mechanics component.
In this session participants will explore some of the prior learning
of students at GCSE related to motion graphs. We will also
consider some of the misconceptions students hold and address
issues associated with the specific language and terminology of
motion graphs.
This session is one of four sessions designed for teachers who
have not previously taught mechanics with the aim of helping to
prepare them for teaching mechanics topics in the new A level.
The content of this session is adapted from the one-day Get Set:
Mechanics course which has run this year.
Ref Content description
Q1 [Understand and use the language of kinematics: position; displacement;
distance travelled; velocity; speed; acceleration]
Q2 [Understand, use and interpret graphs in kinematics for motion in a straight
line: displacement against time and interpretation of gradient; velocity
against time and interpretation of gradient and area under the graph]
Q3 [Understand, use and derive the formulae for constant acceleration for
motion in a straight line]; extend to 2 dimensions using vectors
Q4
Q5 Model motion under gravity in a vertical plane using vectors; projectiles
Q: Kinematics
Reformed A level Content
www.gov.uk/government/publications/gce-as-and-a-level-mathematics
Basic ideas and language of motion
The distance is the physical distance between the chosen
points.
Displacement is the shortest route between two points.
Position describes the location of something relative to a
fixed point. This point is usually referred to as the origin.
The distance travelled between two points does not have to
be the same as the distance between two points, described
above.
Displacement, distance & distance
travelled
time
displacement
distance travelled
0
What is
significant
about the
gradient in
these
graphs?
distance
Mathematics GCSE subject content (DfE)
14
Plot and interpret graphs (including reciprocal graphs and
exponential graphs) and graphs of non-standard functions
in real contexts to find approximate solutions to problems
such as simple kinematic problems involving distance,
speed and acceleration
“Awarding organisations may use any flexibility to increase depth,
breadth or context within the specified topics or to consolidate teaching
of the subject content.”
15.
Calculate or estimate gradients of graphs and areas
under graphs (including quadratic and other non-linear
graphs), and interpret results in cases such as
distance-time graphs, velocity- time graphs and
graphs in financial contexts
“Awarding organisations may use any flexibility to increase depth,
breadth or context within the specified topics or to consolidate teaching
of the subject content.”
Mathematics GCSE subject content (DfE)
Average speed = total distance travelled
total time taken
Average velocity = total displacement
total time taken
Basic ideas and language of motion
Displacement & distance travelled
time
displacement
distance travelled
0
Average velocity = total displacement
total time taken
Average speed = total distance travelled
total time taken
Extending basic ideas
• The instantaneous velocity is the gradient of the
displacement – time graph
time 0
displacement
t s
s m
Acceleration is a measure of how much velocity is changing.
This means it can affect both the speed and direction of
motion.
When considering motion along a straight line only two
directions are possible, either forwards or backwards.
An acceleration of 2 ms-2 means that the velocity of a particle
increases by 2 ms-1 every second (by 2 metres per second per
second).
For example, if a car has an initial velocity of 6 ms-1 and an
acceleration of 2 ms-2, then after 1 second its velocity will be 8
ms-1, after 2 seconds 10 ms-1 and after 3 seconds 12 ms-1 etc.
Acceleration
Describe the motion as fully as you can.
ExerciseThis is a velocity-time graph for the journey of an object
moving in a straight line.
What the significance of
these sections of the
graph being straight
lines?
What can we say about this
stage of the motion when
the graph is curved?
Velocity
If a particle has a negative acceleration but a positive
velocity, then it will slow down to a stop and then move in
the opposite direction, with its speed steadily increasing.
Take care with the word deceleration. It is probably better
not to use it. Use negative accelerations instead!
Take care that the units of acceleration are ms-2. This is
usually read as ‘metres per second squared’, or sometimes
as ‘metres per second per second’.
Accelerations can be found using the gradients of
velocity-time graphs.
Acceleration
Key features of velocity-time graphs
• GRADIENT represents acceleration
• AREA UNDER GRAPH represents displacement
gradient = acceleration
+0.8ms-2
gradient = acceleration
-1 ms-2
Area=displacement
= -(4.5+9.5) = -14m
Constant velocity =
4m/s (gradient is
zero)Area=displacement
= 10+12+8 = 30mv=0 indicates a
change in
direction
Area 9.5m
(approx)
SummaryMotion
GraphGradient Area Notes
Displacement
-timeVelocity Not significant
Vertical axis can
be positive or
negative
Velocity-time Acceleration Displacement
Areas below the
time axis
represent negative
displacement. v=0
indicates a
possible change
in direction
Acceleration-
time
Rate of change of
accelerationVelocity
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teaching and learning resources
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Final version
Session description: Motion graphs
In 2017 the new A level in Mathematics will have a compulsory mechanics component.
In this session participants will explore some of the prior learning of students at GCSE related to motion
graphs. We will also consider some of the misconceptions students hold and address issues associated
with the specific language and terminology of motion graphs.
This session is one of four sessions designed for teachers who have not previously taught mechanics
with the aim of helping to prepare them for teaching mechanics topics in the new A level.
The content of this session is adapted from the one-day Get Set: Mechanics course which has run this
year.
Useful links
‘Mechanics in Action’ https://www.stem.org.uk/elibrary/resource/26065
This is a fantastic resource that is available electronically from the National STEM Centre. It is freely
available but you do have to set up an account or log in to be able to access it. It discusses modelling in
mechanics and gives a number of practical experiments that can be done with students. It includes
photocopiable handouts and details the theory behind the experiments as well as working through
solutions and results.
PhET Interactive Simulations https://phet.colorado.edu/
This website contains a series of interactive simulations which are useful for a number of different
mechanics topics. They are simple to use and free.
One example is ‘The Moving Man’ which is useful for illustrating motion graphs:
https://phet.colorado.edu/en/simulation/legacy/moving-man
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Final version
Some basic motion definitions
The distance is the physical distance between the
chosen points. It is a scalar quantity, requiring no
specified direction.
Displacement is the shortest route between two
points. A distance and direction are needed and so it
is a vector quantity.
Position describes the location of something relative
to a fixed point. This point is usually referred to as
the origin. A distance and direction are needed and
so it is also a vector quantity.
The distance travelled between two points does not have to be the same as the distance between two
points, described above. If the route is not direct, then the distance travelled will be greater than the
direct distance between the two points. Distance travelled is a scalar quantity.
Speed is a measure of how the distance travelled is changing with respect to time. It is a scalar
quantity. Speeds are always positive with just the size given and no direction given or implied.
The velocity is the rate at which the position changes. Velocities are vector quantities with a magnitude
and direction and can be either positive or negative.
𝐴𝑣𝑒𝑟𝑎𝑔𝑒 𝑠𝑝𝑒𝑒𝑑 = 𝑇𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒 𝑡𝑟𝑎𝑣𝑒𝑙𝑙𝑒𝑑
𝑇𝑜𝑡𝑎𝑙 𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝐴𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 𝑇𝑜𝑡𝑎𝑙 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝑇𝑜𝑡𝑎𝑙 𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
Acceleration is the rate at which the velocity changes. This means it can affect both the speed and
direction of motion. Note that an acceleration of 2 ms-2 means that the velocity of a particle increases by
2 ms-1 every second (by 2 metres per second per second).
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Final version
Displacement, distance & distance travelled graphs
0
displacement
time