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Is Zynga’s reign coming to a close? Find out on page 9 Zyngapocalypse © zynga games Mecanum A MAGAZINE ABOUT DEVELOPMENTS IN TECHNOLOGY Odis eatiassiti comni as Coding Conundrum Between robots on fire, lasers, and general havoc, this story of the lasa robotics team features the best lasa has to offer. Read on page 5 Technology: The Job Market Within by Alexander Pasch

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Page 1: Mecanum Magazine

Is Zynga’s reign coming to a close? Find out on page 9

Zyngapocalypse© zynga gam

es

MecanumA MAGAZINE ABOUT DEVELOPMENTS IN TECHNOLOGY

Odi

s eat

iass

iti co

mni

as

Coding Conundrum Between robots on fire, lasers, and general havoc, this story of the lasa robotics team features the best lasa has to offer. Read on page 5

Technology:The Job Market Withinby Alexander Pasch

Page 2: Mecanum Magazine

MECANUM Magazine Summer 2012 2

CONTENTS

13 Technology the Job Market Within

05 Coding Conundrum

09 Zen of Zynga

17 A Game Is In The Eye of the Beholder

13 Evolution in Tech-nology Gone Wrong

22 Understanding the Unknown

16 Females in Science

20 Intel vs AMD

26 Programming your Calculator

28 Who Uses Comput-ers?

08How to Buy Used

24 Evolution of Com-puters

04Letter From the Edi-tor

03Biographies

Page 3: Mecanum Magazine

We Are Here To Inform

Dear Reader,

The name of this maga-zine was inspired by the mecanum wheel which al-lows a device to maneuver as it rolls. The mecanum wheel has a connotation of the spirit of innovation that our team tries to rep-licate in our magazine.This editorial team is an unlikely bunch; Between bickering, laughing, and procrastinating, we have together produced the first, only, and last edition of Mecanum, a magazine with a mission. Using our

passion for science and technology, and the reper-cussions of a bad grade, we have done our best to educate LASA about the newest developements in technology. It was both our honor and pleasure to create a magazine that people might actually read. Despite the person-alities that made up Me-canum, we were some-how managed to get work done.

Page 4: Mecanum Magazine

MECANUM Magazine Summer 2012 4

Ryan stares at walls in his free time, and eats a lot of fast food without getting fat. He is the overachiever of the group and did the most work on this magazine. Ryan joined Mecanum because of his AP Comp Sci classes and an interest in gaming. His favorite video game is eating, because of how much he loves junk food.

RYAN

Favorite class:

Comp Sci.

Pia wants to be a theoretical physicist or aeronautics en-gineer, even though she isn’t very smart. She joined Meca-num because of her obsession with science and coding. Her absolute favorite thing in the world is gymnastics, and she also enjoys running.

PIA

Alex likes to eat. Food. Eating is good for him. Alex also knows a lot about the hard-ware of gaming consoles and com-puters. He joined Mecanum to earn enough money for food. Too bad we don’t get paid. (Hint hint). He doesn’t have a favorite food be-cause he doesn’t like to eat.

ALEX COPE

Cope is a member of the LBJ wrestling team. His passions include creepily staring at his four year old dog, and the popular video game Mass Effect 1, his favorite occu-pation. Cope has an extensive knowl-edge on the hard-ware of computers, and the mechanics of cars. In his spare time, he enjoys eating and hanging out with friends.

Favorite class:

What’s a class?

Favorite class:

Sci Tech

Favorite class:

TA for Geometry

ABOUT THE CREATORS

Page 5: Mecanum Magazine

The CodingConundrum

BY: Pia Sen

Across the nation, high schoolers are already programming their own devices.

Page 6: Mecanum Magazine

MECANUM Magazine Summer 2012 6

About 2 , 0 7 5

r o b o t i c s teams from

C a n a d a , U SA , Brazil, Israel, and

even Turkey compete in the FIRST Robotics

competitions; a series of meets where devices fight to

the death.

The LASA Robotics team is known amongst LASA students for the smell of

sawdust and screech of the bandsaws. Yet be-yond that, there is another part of the team. In

the depths of the woodshop, the bandsaws slowly disappear until there are only computers and routers. Desktops leave little room for the lone screwdriver; the only sign that the electronics room is still in the same place as the woodshop. It is the LASA code team that resides here. These are not just high schoolers, but seasoned professionals. These are coders who have programmed before.

“The first language I dealt with was Logo. When I was about ten, I got a PC LOGO floppy,” says Lane Kolby, junior and one of the two head coders of LASA robot-ics. “After that I spent all my lunches inside moving a small pixelated turtle around.” It has been seven years since the turtle. Lane now collaborates with Michael

The computers hum with anticipation as the desktops flashto life. An aspiring coder clambers onto the desk as heplugs a cord into the router. The head coders settleinto their well- worn-lime-green chairs. It is herethat they will spend Monday, Tuesday, Wednesdayand Thursday afternoon; from three fortyto six o’clock. The rustling of the keyboardclicks. The screen is a mess of lines and threads, a pattern of colors and squares. This is the programming; the heart and brain of the robot. Laughter. A couple jokes. These all fade into the rustling of keys- the sculptor’s chisel;as programmers carve a mindfromcyber space.

as they code the brain of 120 lbs robots in the elec-

tronics room; a small cluttered headquarters at the heart of the

woodshop.

At the beginning of a semester, the chal-lenge is released. Almost immediately, the team gets to work. The mechanical people design the robot, the electronics people an-ticipate the wiring...and the code people begin to think out their game plan.

“Code has a remarkably distant relation-ship with the rest of the team,” Lane says, “Code doesn’t really know what’s going on with the robot, and the hardware people don’t know what’s going on with the soft-ware.” Despite the light hearted teasing, hardware people recognize the importance of code.“Code is quite important,” admits Dylan Danzeiser, as he runs a piece of wood through the bandsaw. Like many freshmen, he is one of the members that works on the building of the device. “Without code, we would rely entirely on mechanical engi-neering.” However, some people, like freshman Nich-olas Wallace, revere the art of program-ming. “Next year will be the last year that Lane or Michael will be on the team and they will need someone to take over from them.” Nicholas hopes to be the one who leads the code team, qualified by his intense dedica-tion to Robotics, and monumented by the countless hours spent in the shop.His favorite coding language is Python, but he’s trying to branch out. “I’m still learning BASIC and trying to learn Java, and I’m not sure how that will turn out,” he admits. Nicholas has never coded with anyone before, an aspect of the LASA code team he

Page 7: Mecanum Magazine

looks forward to very much. “ Coding individually, nobody really cares what hap-pens to the code. Coding in a group means that the code has to be well-written, it has to work well, and you have to coordinate your code with the code of all the other programmers,” says Lane.

Yet the code room isn’t only a place of work. As the code configures and the computers lag, there’s always some type of chaos going on; whether it be taking turns riding on the base of the practice robot like a bucking bronco, or getting locked out of the AISD server.

Nonetheless, for coders like Lane who have spent their whole lives coding by themselves, the LASA Robotics experience is new and eye opening. “Be-fore LASA Robotics almost all of my experience was software. There were a few projects I did which used maybe a microcontroller or two, but nothing that qualifies as a ‘robot’,” he admits.

After a bit of experience and practice, Lane could navigate his way through a couple lines of low level graphical robot code. “Then I meet people who only ever touch graphical “programming languages,” he says.

It was foreign territory to Kolby.

Yet, LAbview is a graphical programming language- the one used to code many FIRST Robotics bots. As a head coder for LASA Robotics, Lane had to learn not only a new coding language, but also learn to think in a new way.

A graphical programming language is one that uses pictures and shapes to convey a message; a com-pletely different entity than the thick lines of code that consist of text, harsh slashes, and punctuation. This was the background Lane came from.

As Lane describes his predominantly non graphical career, “I was raised being one with the computer.”

photo by: LASA Robotics team

“I was raised being one with the computer”

Lane Kolby codes in the non linearcode language LEGO Mindstorm t a LASA Robotics SMART camp.

Photo from LA

SA robotics team

Page 8: Mecanum Magazine

MECANUM Magazine Summer 2012 8

Thinking of Buying Used? Even if its a hand me down or the best deal on Craigslist, think again

1 Refurbished is different from reconditioned which is different from used:

2 Find out what comes with the used device. Many issues have risen from people thinking they got just what they want, then finding out that they are missing the charger or there is no war-

ranty. you need to Ask Questions. The sellers are trying to get the best deal also, and you can’t be sure thats the best for you.

refurbished

reconditioned has new parts, and is almost always guaranteed to work and some of the time includes a warranty

used

BY RYAN RICE

3 Look for cheaper options. Just because your uncle is selling it to you does not mean you have to take it.

5 Test the product before buying it, or ask for a demonstration. The worst thing that can happen is having it not work as soon as you buy it, or having some defect.

4 Research the Product. This kind of goes hand in hand with number 3, but this is still a good idea. Why are they selling it? There could be a factory defect, or a off brand version that works just as well, and costs the same price, while being new.

You don’t want to be seeing this screen all the time.

© R

SSPhone

Google has some easy ways to compare prices:

Ryan Rice

could fall apart the first day you get it without warning

could be in perfect condition, but was opened and returned by a custom-er before and just sent back and almost always comes with a warranty

MECANUM Magazine Summer 2012 8

Page 9: Mecanum Magazine

FEATURE STORY - BY RYAN RICE

The ZenOf

The Zyngapocalyspe:

How the rise of

Zynga is bad for

other companies

Logo

s be

long

to

Zyng

a

Page 10: Mecanum Magazine

MECANUM Magazine Summer 2012 10

Starting a game com-

pany is hard and tedious work, and

many new companies can attest. And it wasn’t

any easier in 2007, when Zynga had started. But Zynga

was unrelenting, and has since revolutionized the casual gaming

market, and has become the one of the big names in facebook and mobile gaming.

Before Zynga’s success, game companies had a target audience, the “hardcore” gaming com-munity, and were looking to improve their games in ways that did not bring in a new au-dience. But, at the same time, new platforms were opening up left and right, from smart-phone games to tablet games, and they were definitely not being neglected. Zynga took a chance with this opening, and has emerged the leader.

“The main factor [in Zynga’s success] is seren-dipitous luck with just getting in the facebook platform when they did, and having a game that’s

Starting a game company is hard and tedious work,

and many new companies can attest. And it

wasn’t any easier in 2007, when Zynga had

started. But Zynga was unrelenting, and

has since revolutionized the casual

gaming market, and has

become one of the big

names in facebook

and mobile

gaming.

popular e n o u g h

and had a good user base

that it grew,” says David Genet, Art Lead

at the Austin branch of Zynga. “They didn’t have

to spend a lot of money ad-vertising because the games

were there, they were social, which means you didn’t have to go to the TV

to advertise, you could spam your friends.”

Zynga has come together not just from inge-nuity but from a variety of business practices, some easily achievable, such as the social as-pect nowadays, with the availability of plat-forms like facebook, and some not, such as getting a game popular.

“One of the advantages of being a first mover and having one of the bigger games early on [is that] they were able to build off of that,”

Screenshot of Farmville, one of the first hits by Zynga

© lifeonthefarm

ville.wordpress.com

Page 11: Mecanum Magazine

says Genet, “They had so many millions of us-ers, they had their own fanclub. And that fanclub helps every new game that comes out grow that fanbase even bigger, and that’s really one of the reasons that it’s hard to catch up.”

This massive dedicated user base might be why there are no companies reaching past Zynga in the game of getting the most players. In fact, on average, the paying players in social games that Zynga creates spend about $1000 a year, accord-ing Matt Lynley from business insider. But some say it’s not the reason. Many people have turned against Zynga for copying games, and their ba-sis is not unfounded. The most recent uproar has been with the announcement and release of Dream Heights, an almost identical looking tower game for iOS compared to Tiny Tower. But is Zyn-ga being singled out?

“If they see something successful and they can’t buy it, why not duplicate it. It’s not nec-essarily a nice thing to do. It’s a valid business practice and it’s one that’s been practiced in the game industry especially forever... I don’t think Zynga’s going to stop doing that, I don’t think anyone is going to stop doing that,” says Genet.

Not to say that he agrees with that, or that anyone should. According to Genet, Zynga does, “open up smaller kinds of titles to a big-ger audience.” And although Zynga gives the ap-pearance of being unfazed by upcoming games, they’ve bought companies such as OMGPOP and HipLogic.

And he knows what he is talking about, he’s been in the game industry for a long time, and constantly tries to keep up with the evolution of games.

“I’m one of the very few in the office that actu-ally plays [our] video games,” says David Genet, “Zynga’s a big company, and so, the things that other teams are doing, you don’t necessarily know about unless you play their games.”

So can Zynga keep this lead? Their fans seem loyal, and from the attitude of the company it doesn’t seem like they are going away anytime soon.

“There is probably a lot of luck involved, and tim-ing,” Genet emphasizes, “The game industry is a fickle mistress, there are a lot of peaks of valleys

and so you get layoffs and big game chang-es, and the company I worked at before this for the longest time was a DS game com-pany and the DS market dries up, It’s cycli-cal. Right now there is a lot of problems for the console market for example and a lot of them are looking at casual gaming.”

And it’s not just that, Zynga seems to have a grasp on what seems right in gaming and what’s not. They know how to keep the gam-ers coming back.

“There’s a balance between, having people come back and want to do something, and people coming back and going, ‘oh no I have to do that thing again’,” explains Genet.

I’m sure the many gamers of Farmville and Zynga Poker can back this statement up, the knack for engaging games is one of the best qualities to have. This is just one of thereasons that Zynga could be on their way to becoming one of the most successful com-panies, and is already one of the most suc-cessful in the social gaming industry. They could be a passing fad, along with DS gam-ing and all the other subsets of gaming that have dried up, but their business practices lead me to believe they will be around for much much longer, and their fanbase tells the same story.

“Zynga wants to become the ‘Let’s go Zyn-ga’,” explains Genet, “How long it takes to get there is anybody’s guess.”

If they see some-thing successful and they can’t buy it, why not duplicate it?

“ ”

Page 12: Mecanum Magazine

MECANUM Magazine Summer 2012 12

From sticks and stones, to super computers able to make virtual worlds and people to inhabit them, but has it all been for the

better? Many people would say yes without thinking another thought. I disagree.

Technology has only developed for the enjoy-ment of the people that buy it and doesn’t bet-ter humanity as a whole. If you went back in time to the 1960’s, buzz would be in the air about how humanity was going to the moon, and all of our resources were focused on being the first.

This notion of bettering humanity for almost no monetary gain has completely left society. No longer does being a good person pay off. If it had not been this way for all these years we would be exploring our solar system, and even disease wouldn’t be a problem.

As JFK said in his speech about man going to the moon.”We set sail on this new sea because there is new knowledge to be gained, and new rights to be won, and they must be won and used for the progress of all people.” this shows us how the people of America used to value the bettering of society over the want of the con-sumer. I understand that you love your iPhone and your flat screen. But wouldn’t you love to

be on a moon colony, Or have that pesky tu-mor in your liver cured? If we really invested in these, or any of our possible but far fetched ideas we could accomplish them in a stagger-ingly short amount of time.

If technology had developed with the sole pur-pose of bettering society we would be at a stage in our development far beyond where we are today.

For example in the 1950’s there US created a vaccine for polio, a virus that affects nero-muscular control, witch was wide spreed at the time. The US and other countries funded a massive vaccination effort to eliminate po-lio permanently. Although some strains of polio still exist in remote areas of the world, the vi-rus is no longer a large player in human deaths and paralysis. This great accomplishment is a prime example of what I have been trying to argue. The US, in this endeavor, never gained financially, but they did gain indirectly the con-tribution to society.

Cave Man to Nerd: the Evolution Gone WrongBY COPE WILLIAMS TECH OPS

© France is Bacon

Page 13: Mecanum Magazine

Technology:

The Job Market Within by Alexander Pasch

Sixty years ago the first elec-

tronic computer had just been created, and technology as we know it was nonexistent. Now we have a boom-ing market for all sorts of technol-ogy products, and we need a workforce to fill it. Over the next 10 years tech-nology will be 2nd fastest growing job field second only to Health Care jobs and this news should not be of concern but of opportunity. But what is it really like to work in the technology industry.

Page 14: Mecanum Magazine

MECANUM Magazine Summer 2012 14

“I get paid pretty well, I get good benefits, I get to use cool technology and learn about it,” says Tom Chamberlain,”

He is someone with a perfect resume to tell us about the technological working life. As a technical writer working at Lifesize (a division of Logitech) and a 12 year vet-eran of 6 companies, he knows the ins and outs of this business, and it is a little more complicated than may come to the eye at first. The challenges at bay when you start a job like this can be seemingly endless.

“You’re not as valuable to a tech company if they have to spoon feed you all the technol-ogy, they want you to understand it to a cer-tain level” says Tom Chamberlain, After all the huge amount tech jargon that this business requires you learn if not something to be taken likely. And there’s no way around it either.

For most businesses it isn’t going to

be easy you’re going to come in one day and suddenly a whole new product line requires you to teach yourself about the aspects that are new to you but decisive in the company’s project. Although this job may be seemingly a simple one, as Tom says,

“They’re expecting you to be the type of person to be able to teach yourself.”

You can use the internet as a resource or even as a quick reference point in a meeting, using technology to teach you about the sub-ject at hand, and this should not be something that you throw off because you will need to research, learn and understand everything that they throw at you.

“everybody wants to know how to use it to their advantage and its not going away anytime soon.”

However, even if learning about this business takes time to learn and relearn the constant stream of new words, and teach your-self about the tools that the industry is building it certainly does not come to waste if you enjoy it.

You can use all the information that you learn for private experiments, productions, movies or whatever you want, and you will have an expertise in these subjects that really isn’t matched by anyone not in this business. Especially in this ever increasing market for the exact products you will be learning about, the usefulness of understanding electronic gadgets is great. Also there are intrinsic benefits many companies decides to give you,

“Most tech companies do that, they allow you

I really think its a relevant, technology. It’s really hot right now, and I’m happy to be where I am, “ ”

“ ”You have to learn at least a certain level or they can tell you’re faking it.

Logitech, one of many growing tech companies is the home to more than 11,000 employees, including one Tom Chamberlain.

© Logitech .C

o

Page 15: Mecanum Magazine

to use their product or buy their product at a dis-count.”

So before you just bounce off the idea of a job in this field look into the idea and perhaps you will find comfort in the idea of becoming a technical writer, a computer engineer, or an IT guy. Maybe a graphic designer, or a web developer. Whatever it is, the benefits of going into the business, which is growing at an exponential rate, are great. If you can focus into it, and understand it, technology is a great field for knowing the insight and increas-ingly vital information that you will learn by get-ting into the business.

Feature Stories

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Software System Developers Database Administors Network and Computer SystemAdmins

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Computer System Managers Computer Support Specialists Computer Programmers

2010 Employment

2020 Job forcast

In the graph below you can see in the dark blue, the amount of jobs that currently employ people in the United States. The other color, the light blue, shows the increase in jobs by 2020, as projected by the US Labor Department.

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FEATURE STORIES

“ ”

Page 16: Mecanum Magazine

MECANUM Magazine Summer 2012 16

I T’S 1992. IN HER VIBRANTLY PINK BED room a young girl kneels on the floor. In her chubby fist, she grasps something

plastic and blonde in her hand. A barbie doll. A smile is plastered on its flawless face. It’s all okay when Barbie stays quiet. But this is a special kind of barbie- the first one that talks. “Math is hard. Let’s go shopping.” Not once does the girl look back at her arithmetic homework, lying neglected on the desk. Math. Science. Engineering. Barbie’s shut up again, but nobody else has. In 2005, the president of Harvard placidly explained that due to genet-ics, men were just superior to women in math and science. “Research in behavioral genetics is showing that things people previously at-

tributed to socialization wasn’t socialization at all,” he said, skating over scientists like Ma-rie Curie and Lisa Randall. Lisa Randall in a name not as well known as a male physicist like Stephen Hawkings. So who exactly is Lisa Randall? Her name sounds like the principal at some elementary school, but certainly not a seasoned professional. Lisa Randall is the head theoretical physicist at Harvard University. As a renowned physicist, Randall has developed the Randall-Sundrum model; a significant con-tribution to the world of physics. It is an in-disputable fact that women experience a bias that is more than men ever face. According to a postdoctoral study by the NY Times, women

have to publish up to three more papers than men in influential magazines to be considered intellectual equals. A prime example is Rosa-lind Franklin. Franklin discovered the double helix structure of DNA, a revolutionary discov-ery. However, the credit was stolen by male scientists. Furthermore, their lab report was riddled with bias against females and blatant inaccuracies. It’s too late to blame it on genet-ics, or even claim that females are just less inclined to have interest in STEM. From birth, a child’s destiny is predetermined. Instantly, the girl is snatched up and swathed in dresses and tiaras as she makes believe her prince will come. Meanwhile, the boy is intently fiddling with Legos and army replicated technology that plant the seed of engineering. It is only now that girls must seize their opportunity to prove to the world just what they can do.

I’m a STEM Girl (Not a Barbie)

“Math is hard. Let’s go shopping.”

BY PIA SEN TECH OPS

Labwork in physics- a prime example of a STEM career.

© Idaho N

ational Labratory

Page 17: Mecanum Magazine

This story explores aspects of gaming and how they become a great game

FEATURE STORY - BY COPE WILLIAMS

The GamingCondition

Bottom left © EA BiowareSecound from the bottom left © Nintendo

Secound form the bottom right © BungieSecound from the top right © Epic game studios

Bottom right © BethesdaTop right © Ubisoft

Secound form the top left © Mojangtop left © EA

Page 18: Mecanum Magazine

MECANUM Magazine Summer 2012 18

Many people

that don’t play video

games think that they are a

waste of time, but this is arguably not true.

Gaming is a combination of the accessibility of a game like

checkers and the immersion of reading a novel or watching a film.

In gaming’s infancy, games were all about gameplay. This focus allowed a pick up and

The question I am possing is howdo the major aspects of gaminginteract and compine to become a truelly emersiveand engaging experience.I enterview averageteen gamers andfind out their opinion on the subject.

play men-

t a l i t y much like

playing a game of checkers. How-

ever the most popu-lar games today are

heavily reliant on narra-tive. These narrative driven

games act much like novels, and emphasize character development.

Many people say that the most important

aspect of a game is its narrative. The story gives the player a reason for what he is do-ing and immerses them into the world of the game. Chris Wheatley says that a game with-

out a story,For example “Skyrim” is a game heavily reli-ant on story. The development of your charac-ter and his or her relationships with the other characters and groups in the game give the player an immersive experience, much like life.

Although story is one of the most important parts of some games, many games have lit-tle to no story. In “Team Fortress 2” there is

Is little more than a beautifully colored

shell, that when you open up, contains nothing

“ ”

credited to Jag22 on wordpress

©m

icrosoft co.

Page 19: Mecanum Magazine

no character development and your relationship with other characters does not matter at all. It’s more like a game of football; you become more skilled over time. This progress provides a re-warding experience much like a bench warmer becoming a star player. Forrest Hammel says that,

Gameplay and narrative however important on their own become more important to the game’s quality when put together. A combination of these in the perfect balance can create a truly remarkable piece of story, art, and entertainment. As Ross Murdock says in “Dark

Souls,” an action game with a unique and immersive combination of gameplay and narrative, ” Everything is a challenge, but once overcome there is very few experiences in gaming that share the same the same level of accomplishment.” The combination of the “Dark Souls” story and the unforgiving yet rewarding gameplay make a game that can be played over and over again providing a memorable experience each time.

A game combining gameplay and narrative in the right quantities will be able to immerse you in a world of challenge and possibilities. These aspects define a game’s popularity and are the determining factor in the longevity of the game. In other words, a great game is a combination of the intense meaningful story of “The Hurt Locker” and the rewarding feel-ing of a game of chess.

Game play is essential to any good game... Shallow gameplay cuts the player out of the experience and ruins the sense of im-mersion.

“ ”

©From

Software

Page 20: Mecanum Magazine

MECANUM Magazine Summer 2012 20

If you’re one of the millions of people who want to buy a computer then you might want to evaluate your choices, and if you’re not

a computer expert you might not know the dif-ference between brands, Particularly AMD and Intel. These two companies have been making computer products for many years, but right now Intel dominates the market with 80% of the processors produced. However some argue that AMD is the better company, so I’m here to evaluate their claims and decide what is better for you. Below is a chart comparing prices for similar models to each other.

In reality, this chart tells us little about all the many different options that these compa-nies offer. This short list doesn’t look at the thousands of options that you can find and cre-ate online. So using my personal experience, and dealing with the issue of getting my own computer, I have to say that as the processor quality increases AMD has an increasing edge over Intel in price. For the cheaper comput-ers, I think that Intel is the better option, but if

you’re looking for higher end computers I think that AMD will be good for you. Some critics of this argument may say that Intel overclocks (makes the processor faster by modifying the system bounds) their processors to a higher degree, and although that is true, it still doesn’t make up for how much cheaper high end AMD processors are than Intel ones, and I don’t think you should rely on overclocking alone.

Personally, I purchased an Intel high end pro-cessor, for a gaming rig. However as I look at it now I should have thought it through more and given the chance now, I would definitely go with AMD for that type of computer. I know several people who have been in the same boat as my, and they decided that they would go with AMD. In the end they ended up saving more money, and were just as if not more hap-py with their purchase. Now I am not bashing Intel, but in this economy, with many people looking to save money I just thought I would

AMD vs. Intel: Processor

“Some argue that AMD is the better company”

BY. ALEXANDER PASCH

Intel and AMD have been fighting for the processor market for years.

Page 21: Mecanum Magazine

inform people about another company out there besides Intel, AMD, and they have good prices.

But as you know, in the end, it is your opinion alone. But from my experience, looking at prices for computer parts, processors, and what have you, I advise you to go out and re-search the same things that I did, and by sim-ple cost comparison you should reach the same conclusion that I have after some time on the matter. And if you´re wondering where I got my sources and all my facts, you can check out all

the same information at Newegg.com or these sights below. For all you com-puter news and help this has been Al-exander Pasch.

Original A

rtwork by A

lexander Pasch

This chart shows some models of Intel and AMD prcessors.

AMD Intel

Low End AMD A4-3300 Llano 2.5GHz $65

Intel Pen-tium E5700 Wolf-dale $64

Average AMD FX-8120 Zam-bezi $200

Intel Sandy Bridge 2500k $230

High End AMD Opter-on Valencia 2.5GHz 8 core

Intel Xe-onWest-mere 2.4GHz Six-Core Server Proces-sor $550

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MECANUM Magazine Summer 2012 22

“ANONYMITY IS AUTHENTICITY” SAYS Christopher Poole, founder of the popular forum, 4chan. Anonymity is

the act of being without an identity, and re-cently some of the biggest Internet companies have been campaigning for or against it, the most outspoken players being Facebook and 4chan. But anonymity is not something to let go without fighting for, and without anonymity the world would be at a high risk for oppression of free speech. On anonymous boards like 4chan, people can share their opinions that they do not want others to know about. This creates what Poole calls a “fluid identity”, where people try new things that they would not be able to with their real name attached. A lot of the most cre-ative and controversial topics have come up on

these anonymous boards, probably one of the most known ideas or groups to come from these boards is the “hacktivist” group, Anonymous. There is a lot of opposi-tion to the importance of anonymity on the inter-net, the main opposition coming from the leaders of Facebook, where Ran-di Zuckerberg reported when she was the mar-keting director for Face-book, “Anonymity on the Internet has to go away.” They believe that the anonymous on the Inter-

net are the main cause of cyber-bullying, be-cause there are no consequences to this kind of bullying if the bullies are completely unknown. Randi Zuckerberg also says that people “hide behind anonymity”, and “[they] behave a lot better when they have their real names down”. Personally, I believe that anonymity has more benefits than downfalls. For example, a few of these benefits are being able to express opin-ions that would otherwise be restricted by the government, misinformation can not be pro-duced by these restrictive governments due to

Understanding the Unknown

“Anonymity on the Internet has to go away.”

BY RYAN RICE TECH OPS

A photo created by an anonymous deviantart user FrenchA-nonymous released under creative commons, representing the 4chan born anonymous “hacktivist” group.

© FrenchA

nonymous

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citizens being able to publish information first hand, express opinions or play devil’s advocate without being linked to yourself, and it allows for less censorship, by promoting freedom of speech. However, if your real name is attached, then possibly a rise in bullying would follow. If every-one knew every single Google search or thing you had posted, would you have fewer friends? Would you be scared to express yourself on the Internet? For a long time people have used anonymity to express themselves without con-sequences, from “The Federalist Papers”, which was originally published with a pseudonym ac-cording to a paper from MIT, to Dr. Seuss books. Anonymity is not just used for personal gain though; it can be used to post controversial or restricted topics from countries with censorship to evade prosecution. Citizens in these countries can use methods to conceal their IP address and identity, in effect, concealing their identity. With-out these methods to become anonymous on the Internet, there would most likely be no reports that said any opposing thoughts to oppressive governments. Some of these governments, such as Thailand and Saudi Arabia, have already tak-en action in arresting bloggers who insult the government or national religion. This happened in Saudi Arabia when a blogger was sent home to a possible death sentence for “insulting the Prophet Mohammed”, according to ABC news. Stopping censorship is good for these countries, so that the citizens do not become completely overruled with no say and end up like the under-privileged and as some might say “brainwashed” citizens of totalitarian states, such as North Ko-rea. The Internet is not going away anytime soon, and I think we should protect the rights that we

have that keep the Internet what it is. We need anonymity to help other oppressed citizens in other countries, and help people express themselves in a way they could not without anonymity.

Screenshot taken by Ryan Rice of hundreds of people asking for help on President Obama’s Google Plus page. Their are hun-dreds of comments like these on each post.

Ryan Rice

Page 24: Mecanum Magazine

MECANUM Magazine Summer 2012 24

How To Program a Magic 8 Ball on a TI 84+

Press PRGM, then use the four arrows to navigate the options. There is a line of three choices: Execute, Edit, and New. When you have selected New, then press the Enter button. Chose a name for the program, and type it in, pressing 2nd+Alpha to type.

Each colon symbolizes the start of a new line. Once your cursor is blinking on the first line, press PRGM again. This brings you to one of the menus of options. Use the arrow buttons to nagivate again. On the top of the screen, there will be a list of options.: CTL I/O and Exec. Select I/O- that stands for Input/Output. It is what allows you to enter things into the TI 84 while the program is running. Once you are in the I/O screen, press 1. This will enter ‘Input’ into the program.

WITHOUT changing lines, press the button that says VARS, then click 7- which brings you to strings. Click 1. Now your line says ‘Input String 1’. This means that the program will allow you to input your question for the Magic 8 Ball. It is imperative that you do not confuse the ‘Input’ option with the ‘Prompt’ option. While the prompt command is similar to the input command, Prompt refers to only numbers and variables- not phrases. Now press Enter to change lines of the program.

Press 2nd then Catalog (the same button as for 0). Press the R button. The TI 84 will bring you to a list of options that start with R. Select ‘RandInt( ’. Once that is inserted in the program, type ‘0,2’ and close the parentheses. From there, press the button Sto> and type A. This allows the calculator to answer your question diffently each time. Now press Enter to change lines.

Press the PRGM button, then click 1. This will enter the ‘If’ statement into your calculator. On the same line, press A then go to 2nd-Math and click 1 to get the = sign. Press the button for 0. Then the line should read: If A=0. Go to a new line, and press the PRGM buton again. Click 2. This will enter ‘Then’ into the program. Go to another new line. Press PGRM and use the right arrow to nagivate to the I/O menu. Press 3, which will enter the display function into your program. Using the 2nd Alpha typing method, Open the quotation marks. Type ‘Yes’. Then go to PRGM again, and press 7. This ends the ‘If/Then’ statement.

BY: Pia Sen

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How to Program a Magic 8 Ball on a TI 84+

Go on to a new line, and reform the ‘If/then’ statement. However, instead of saying A=0, make A=1. Display ‘MAYBE’ instead of ‘YES’. Make sure to include the ‘END’ after each ‘If/then’ statement.

Go to a new line, and make your third, and final, ‘If/Then’ statement. Make A=2, and Display “NO”. Volia! Your Magic 8 ball!To run the program, go to PRGM, and select your program by using the down arrow to scroll, before clicking ‘Enter’.

TIP: If the program displays some type of an error, be patient. Take a deep breath and scroll through the syn-tax. You might have done something as simple as put in an extra space, or combine two lines.And if in doubt, refer to the interwebs. There’s tons of online resources like TI BASIC wiki, and even Yahoo Answers to help you.

8

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MECANUM Magazine Summer 2012 26

The life of the computerBY COPE WILLIAMS

1837- The first machanical computerThis date marks the first program-able computer

1880’s- The first form of data recording on a computerThis was the invention of the first punch card. A small piece of paper with holes in it , indi-cating the desired function

1642- First CalculatorThis date marks the first time mashines to think for humans

1801- The first programable deviceThis date marks the first time punch cards were used to “program” looms

1880’s

1800 1900

The computer has been a slowly evolving technology. The computer threw out it’s life time has been influenced by many great minds and influenced many lesser.

© cdn.dipity

©John W

alker

©W

rite a program

©College Leo D

rouyn

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1971- The Intel 4004this intel 404 was the first micro processor to hit the comercial market

1973-First PCthe Xerox Palo Alto was the worlds first PC this invention marked the start of the information age

1940’s

modern day

2007- Release of the iphonethis date marks the start of the smart phone boom!!

1941-The first electronic computerThis date marks the invetion of the first working electronic computer

1973-IBM 5100the first mobile computer

©U

S A

rmy

© C

arl

©W

ikipedia user Sandstein

©Robert S

coble

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0 1 2 3 4 5Dell has 22.6% of the market

The Average Price for a computer is around $700

First Personal Computer was the IBM 5150 PC introduced

in 1981.

Over 1.1 Billion exist in the world.

Computer StatsBY. ALEXANDER PASCH

-835 million PCs were sold worldwide between 1981 and 2000

-HP has 26.9% of the Computer Market. (The biggest share)

60mil/People

50

40

30

20

10

0

Number of Computers per Household(According to US Dep. of Energy)

A current intel i7, 4 core, 2.8 Ghz processor is at least 1433.6 time more powerful than the earli-

est 8mhz processor.

© D

ell

Cretid Stock Photos

MECANUM Magazine Summer 2012 28

Alexander Pasch

Credit ti D

igital World

© Intel