me - it weekend...• requires a higher end samsung phone (galaxy s7 | s7 edge, note5, s6, and s6...
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© Omobono Ltd 2016
Me
CTO @ Digital B2B Agency
Dad with 2 kids
C#/Java developer
Solution Architect
Trying to master Xamarin
at the moment
#AR #VR #AI #NLP #BOTS #HR
Twitter: @76mel
Web : www.omobono.coms
Omobono is the creative and technology
agency for global business brands.
We make our clients more desirable to buy from,
more attractive to work for, and more valuable as a brand
© Omobono Ltd 2016
Strategy
Insight-driven communications
Great strategy is built on insight.
Understanding your audiences
and business objectives enables
us to recommend solutions that
strengthen you reputation and
amplify cut-through.
Specialisms:
Brand strategy, Digital strategy,
Content strategy, Social media
strategy, User experience
strategy, Behavioural insight,
Data & insights, SEO
Technology
Smart use of digital tools & platforms
We use the most effective
combination of innovative and
established technologies to activate
our strategic insights and bring our
creative ideas to life. This ensures a
seamless user experience meeting
audience expectations.
Specialisms:
Responsive web & app design, CMS
development, Mobile app
development, Database & API
Integration, Custom tools, Hosting,
Enterprise technologies
Creative
Inspire and deliver
We focus on the exceptional
implementation of ambitious
creative ideas. Our award-winning
work produces measurable results
that drive business success and
support commercial objectives.
Specialisms:
Brand identity, Campaign ideas,
Content creation, Interactive
design, Print design, Copywriting
& storytelling, Video & animation
production
What we do
Cambridge, Bristol and London
Chicago Dubai
© Omobono Ltd 2016
VR vendors and
ecosystems are
rapidly taking form
within in
the consumer space.
These technologies have a strong business
purpose. From medicine, education, training,
R&D; VR is opening up innovation for
businesses across sectors.
Companies such as Google, Facebook,
Samsung and Sony have invested heavily in
the past few years leading to an explosion of
VR activities.
Seeing is believing
© Omobono Ltd 2016
Not Just Gaming
VR is well known for gaming Disruptive Potential of VR
SOCIAL GAMES FILM
“[Vr] has the potential
to be the most social
platform ever. Immersive,
virtual and augmented
reality will be part of
people’s daily lives.”
Mark Zuckenberg
CEO of Facebook
“Working on game
development, we always
try to create a new kind of
experience, and having VR
technology is almost unfair.”
Shuhei Yoshia
President of Sony
PS Studios
“We’re right on the
cusp of a major upheaval
of the entertainment
world once [VR] technology
really kicks in.”
Peter Jackson
President of Sony
PS Studios
© Omobono Ltd 2016
Not Just Gaming
Disruptive Potential of VR
MUSIC Advertising FILM
“I can only do so many
concerts. So to be able to
have more people
experience them through
VR…
that would be epic.”
Miley Cyrus
Singer / Songwriter
“[VR] is a perception
changer for any advertiser
that wants to associate
with a new frontier in
media”
Mitch Gelman
VP of Product for
Gannet Digital
“[VR] is going to be really
important for education.
Because kids don’t learn
best from reading a book
or looking at a chalk
board.”
Palmer Luckey
Creator of the Oculus Rift
“VR is the Last Medium”Chris Milk
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What does VR Bring to the table
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VR: A business prospective
Create a
change of
state
User
driven
technology
Immersive
experience
Show
audiences
unseen
views
Be the first
to own VR
in your
space
© Omobono Ltd 2016
Future-Talent Employees Customers Prospects
Attracting and retaining world-class
talent
Retaining and developing employees Targeting prospects Develop and grow existing customers
We understand the challenges
of today’s businesses
Insight
Why VR for business
Capturing the attention
of top talent and providing
a unique experience is
increasingly difficult
Many employees see training
and development as a tick
box exercise that has to be
endured
As customers become more
marketing savvy your
marketing messages gain
less cut-through
Prospective customers are
overwhelmed by an
increasing number of
marketing messages
Provide remarkable
experiences that create
a point of difference
Make career development
and training a memorable
experience
Demonstrate value to your
customers by being at the
forefront of the business
application of VR
Build intrigue and fascination
that sets your business about
from the competition
© Omobono Ltd 2016
The promise of Virtual Reality
The virtual and
augmented device
market is expected to
be worth $1B by
2018
More than 12 million
VR headsets are
expected to sell in 2017
28 million paying
customers by 2018
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The big players in Virtual Reality
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Google Cardboard is a virtual reality
(VR) platform developed
by Google for use with a head mount
for a smartphone.
Named for its fold-out cardboard viewer, the
platform
is intended as a low-cost system to encourage
interest and development in VR applications.
Key points:
• Requires an iOS or Android phone to run
• Runs at 60fps (or less) on Android and iOS
phones.
• Field of view is limited to 90 degrees compared to
GearVR 96 and Oculus Rift 100.
• Screen resolution is dependent on the mobile
phone used and is generally inferior than the
dedicated headsets.
• Cheap <$10 a unit
• Unteatherd
VR HMD - Google Cardboard
© Omobono Ltd 2016
Powered by Samsung’s smartphone
devices and a customer headset,
Gear VR can delivery breath taking
experiences without the need for a
desktop PC.
Built using the Android operation system, Gear VR
will also work with Google’s Daydream ecosystem
and has a track pad on the side. New version
planned for launch with better quality early next
year.
Key points:
• Requires a higher end Samsung phone (Galaxy
S7 | S7 edge, Note5, S6, and S6 edge)
• Has a trackpad and button for input.
• Field of view is limited to 96 degrees compared to
Cardboard 90 and Oculus Rift 100.
• Screen resolution is higher/clearer due to high
spec OLED screens
• Unteatherd
VR HMD – Gear VR
© Omobono Ltd 2016
When Facebook purchased Oculus
Rift
for $2B last year this signal to the
market that something big was
coming.
VR HMD – Oculus Rift
The Rift kit is as high end as it gets within the
consumer space. It requires a powerful PC to be
able to render the beautiful VR
Key points:
• Requires a higher end external PC to run
• The Rift has an OLED display, 1080×1200
resolution per eye, a 90 Hz refresh rate, and 110°
field of view
• Highest quality VR experience but limited by all
the cables required
• Apps published in Oculus Rift store and require
app approval
• Unit cost $750
• Tethered
•
© Omobono Ltd 2016
HTC is looking to capture some of the
market Oculus Rift is looking create.
The Vive features a fully immersive 3d space (Room
scale VR) in which audiences can experience true
VR. A dedicated PC is required to power the VR
environment.
Key points:
• Requires a higher end external PC to run
• Uses the entire room OR can be switched to chair
only mode
• Has hand controllers that become your hands in
the virtual world
• Highest quality VR experience but limited by all
the cables required
• Apps published in HTC Vive store
• Tethered
VR HMD - HTC Vive
© Omobono Ltd 2016
Launching autumn 2016, Playstation
VR is set to dominate the gaming
market with the highest spec headset
to date.
Launching with a price tag of £350, it can benefit
from the fact that there are 40 million PS4 consoles
in the hands of gamers right now.
Key points:
• Requires a PlayStation 4 to run
• Similar quality OLED displays as Oculus and Vive.
• Will be the cheapest high quality VR experience
available to an existing user base of 40 million
(£349 versus £700+)
• Will use Move controllers (like HTC)
• It has pretty blue lights
• Tethered
VR HMD – Sony Play station VR
© Omobono Ltd 2016
© Omobono Ltd 2016
Augmented Reality(AR)
AR is a technology that layers computer-
generated enhancements atop an existing reality in order
to make it more meaningful through the ability to interact with it.
Virtual Reality (VR)
An artificial environment created with computer hardware and software and presented to the
user in such a way that it appears and feels like
a real environment.
Wait, there’s more: Augmented Reality
vs.
Real environment Virtual environment
Completely generated by computersThe great outside
Augment Reality
Reality–virtuality continuum
Augment Virtual Reality
Mixed Reality
© Omobono Ltd 2016
AR Players
https://www.youtube.com/watch?v=GmdXJy_IdNw https://www.youtube.com/watch?v=4QiGYtd3qNI
https://www.youtube.com/watch?v=Cun50vPpg5s
© Omobono Ltd 2016
Microsoft Hololens Headset driven Augmented Reality
‘The future of computing’ as far
as Microsoft believes.
Microsoft has focused on a more overt
business positioning with the integration
of its Office suite. It’s spatial mapping is its
key feature.
The purchase of LinkedIn should create
some interesting opportunities to create a
virtual
social platform.
$3000 for a dev kit – if you can get one!
Virtual interview anyone?
© Omobono Ltd 2016
Hololens Demo
© Omobono Ltd 2016
Magic Leap
The augmented-reality startup
has raised over a billion dollars
from investors, but it still isn’t
saying how
its technology really works
Magic Leap claims what it’s making is
different from other augmented-reality
headsets like Microsoft’s HoloLens
because
of how it shines light in your eye. But,
frustratingly, there’s still no real sense
of what’s going on under the hood, as
Magic Leap “declines to explain it further
at this time.”
© Omobono Ltd 2016
Meta
The former Y-Combinator
company has hired aggressively
and gathered funding, including
a $23 million Series A last year.”
The near 90-degree field-of-view on the
new Meta 2 is more expansive than the
hololens. Its tethered though, Dev kits are
limited but around a $1000.
© Omobono Ltd 2016
360-degree video (360)
• A 360 video is created with a camera system
that simultaneously records all 360 degrees
of a scene.
• Viewers can pan and rotate a 360 video's
perspective to watch it from different angles.
• Specialty cameras and equipment are
needed
to record and stitch together 360 videos. The
technology space for 360 video is quickly
becoming busy with Facebook, Samsung,
Google and GoPro all launching to looking
to launch 360 cameras.
Neal Mohan (YouTube exec) says:
“That courtside seat is limited by
the laws of physics. Now anyone, with
just their phone, can have that front row
experience without having to be there."
Facebook says:
“A stunning and captivating way for
publishers and content creators to
share immersive stories, places and
experiences with their fans.”
© Omobono Ltd 2016
360 Publishing Platforms
• Youtube – Most mature 360
platform, has just moved into live
360 streaming
• Facebook – Native 360 platform
• Twitter – Still in testing but recently
partnered with Samsung 360 to do
MBA final in 360
© Omobono Ltd 2016
Hololens Actiongrams
One of the launch apps on
Hololens, Actiongrams lets
users put holograms in the
real world, and record the
action.
Created as a great way of
sharing content created by
users and telling stories
online.
© Omobono Ltd 2016
360 UGC Content Wave
Falling hardware costs, smarter software and some heavy weight backing
means that producing 360 content is opening up to anyone with a smartphone.
Check out the google cardboard camera app.
https://facebook360.fb.com/
© Omobono Ltd 2016
Experiences to try on your
own headsets
© Omobono Ltd 2016
https://www.youtube.com/watch?v=d_OeQxoKocU
Inside the Large Hadron Collider
A 360 tour of CERN that takes
you deep inside the Large
Hadron Collider – the world’s
greatest physics experiment -
with BBC Click’s Spencer
Kelly.
You will get to see unseen
views of the world’s largest
machine in glorious 360
degrees video.
© Omobono Ltd 2016
http://www.theguardian.com/world/ng-
interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-
confinement
Explore solitary confinement
A view through someone else’s
eyes.
This powerful 360 video
experience demonstrates to
audiences the
pain and suffering of people that
are held within solitary
confinement. This technology
enables storytelling to go beyond
watching to that
of experience.
© Omobono Ltd 2016
https://www.youtube.com/watch?v=ME_T4B1rxCg
NASA's Curiosity Mars Rover
Experience views from Mars.
This breath-taking 360 video gives
audiences a view from the Mars
Curiosity. For the first time in human
history we can look around and
experience the vistas of another
planet.
© Omobono Ltd 2016
https://www.unicefusa.org/stories/clouds-over-sidra-award-
winning-virtual-reality-experience/29675
Unicef – Clouds over Sidra
Clouds Over Sidra, an innovative
interactive experience designed by
UNICEF's own Chris Milk and
Gabo Arora, is 2015's winner of
the Sheffield Doc/Fest Award in
the interactive category. With just
a smartphone and a simple box-
viewer, users can see the story of
one child — Sidra — like never
before through virtual reality.
Let’s go to work
Copyright 2016
Omobono Ltd.
All ideas, concepts,
brand-related names,
strap line, phrases,
copy/text and creative
concepts developed and
contained in this
document remain the
intellectual property of
Omobono Ltd until such
time as they are
procured by a third
party.
Anyone viewing this
document may not use,
adapt or modify the
contents without our
prior consent.
@omobono_digital
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F: 01223 365167
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Hill,
Cambridge CB3 0AE
www.omobono.com