(md) explorer of sky walkthrough 2

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__ | \ _ | _ _ _ _ _ |__/ / \ |/ /_\ | | | / \ | | | \_/ |\ \__ | | | \_/ | | __ |\ /| _ _|_ _ _ |\ _ _ _ _ _ / _\ | \/ | \ / (_ | /_\ | \ / | \ | | | | / | /_\ / \ | | / | | \/ __) | \__ | \/ |_/ \_/ | | \_| \__ \_/ | | /___ / / \_| __ _ __ | _ | _ __ _ __ _ _ | (__ | |-- \/ | \ | / \ | /_\ | (_ / \ -|- \ |/ \ / |__ /\ |_/ | \_/ | \__ | __) \_/ | ___/ |\ \/ | / O---------------------------------------------------------O | Pokémon Mystery Dungeon 2: Explorers of Sky | | | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 258 KB | | Current Version: v1.00 | | Previous Update: 11:34 PM 10/5/2011 | O---------------------------------------------------------O !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! NOTE: !!! !!! !!! !!! Large portions of this are based off of my T/D !!! !!! guide. I apologize for any inconveniences and !!! !!! inconsistancies this may cause. !!! !!! !!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -1. Donations*******************************PMD-1**************************** While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! [email protected] 0. Contents********************PMD0******************************************

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__ | \ _ | _ _ _ _ _ |__/ / \ |/ /_\ | | | / \ | | | \_/ |\ \__ | | | \_/ | | __ |\ /| _ _|_ _ _ |\ _ _ _ _ _ / _\ | \/ | \ / (_ | /_\ | \ / | \ | | | | / | /_\ / \ | | / | | \/ __) | \__ | \/ |_/ \_/ | | \_| \__ \_/ | | /___ / / \_| __ _ __ | _ | _ __ _ __ _ _ | (__ | |-- \/ | \ | / \ | /_\ | (_ / \ -|- \ |/ \ / |__ /\ |_/ | \_/ | \__ | __) \_/ | ___/ |\ \/ | /

O---------------------------------------------------------O | Pokémon Mystery Dungeon 2: Explorers of Sky | | | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 258 KB | | Current Version: v1.00 | | Previous Update: 11:34 PM 10/5/2011 | O---------------------------------------------------------O

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!! NOTE: !!! !!! !!! !!! Large portions of this are based off of my T/D !!! !!! guide. I apologize for any inconveniences and !!! !!! inconsistancies this may cause. !!! !!! !!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-1. Donations*******************************PMD-1****************************While I do write all of my guides for free, it does take a lot of time andeffort to put them together. If you're feeling generous and want to show yourappreciation, I am gladly accepting donations. I don't know exactly what thedonations will be used for, but just know that you would definitely be helpingme make more quality FAQs! Even the smallest donation amounts are appreciated,and are a great way to say how much you appreciate the work I do. If you dodecide you'd like to donate, please send the donations through PayPal at thee-mail address listed below. Thank you so very much for considering this!!

[email protected]

0. Contents********************PMD0******************************************

__________________________________________________________________________ / | CTRL+F System \ | Section Title | Format: | | | **PMD##** | >---------------------------------------------------------< >--------------< | -1. Donations | PMD-1 | | 0. Contents | PMD0 | | 1. Intro | PMD1 | | 2. Version History | PMD2 | | 3. Legalities | PMD3 | >---------------------------------------------------------< >--------------< | 4. Walkthrough (Part 1; Pre-credits) | PMD4 | | I- Starting Up and Chapter 1: A Stormy Sea | PMD41 | | II- Chapter 2: The New Guild Recruits | PMD42 | | III- Chapter 3: The Scream | PMD43 | | IV- Chapter 4: Gatekeepers | PMD44 | | V- Chapter 5: The First Official Exploration | PMD45 | | VI- Chapter 6: Team Skull | PMD46 | | VII- Chapter 7: The Guild's Big Expedition | PMD47 | | VIII- Chapter 8: Groudon's Heart | PMD48 | | IX- Chapter 9: The Mystery of Fogbound Lake | PMD49 | | X- Chapter 10: Dusknoir | PMD410 | | XI- Chapter 11: Grovyle the Thief | PMD411 | | XII- Chapter 12: The Only Option | PMD412 | | XIII- Chapter 13: Dusknoir's Secret | PMD413 | | XIV- Chapter 14: Into the Future | PMD414 | | XV- Chapter 15: The Secret of the Planet's Paralysis | PMD415 | | XVI- Chapter 16: A New Dawn | PMD416 | | XVII- Chapter 17: The Guild's Crew | PMD417 | | XVIII- Chapter 18: Lapras | PMD418 | | XIX- Chapter 19: To the Hidden Land | PMD419 | | XX- Chapter 20: The Last Adventure | PMD420 | | | | | 5. Walkthrough (Part 2; Post-credits) | PMD5 | | I- Graduating from Wigglytuff's Guild | PMD51 | | II- Scizor and Blizzard Island | PMD52 | | III- The Surrounded Sea and Manaphy | PMD53 | | IV- Team Charm | PMD54 | | V- Darkrai | PMD55 | | VI- Wrap-Up | PMD56 | | | | | 6. Walkthrough (Part 3; Special Episodes) | PMDA | >---------------------------------------------------------< >--------------< | 7. Extra Dungeons | PMD6 | | I- Mission Dungeons | PMD61 | | II- Special Dungeons | PMD62 | | III- The Rest of the Extra Dungeons | PMD63 | >---------------------------------------------------------< >--------------< | 8. Rescue System | PMD7 |

>---------------------------------------------------------< >--------------< | 9. Other Helpful Stuff | PMD8 | \__________________________________________________________|_______________/

1. Intro************************PMD1*****************************************Welcome to yet another Pokémon FAQ of mine. This one shall be on the expansionof the Pokémon Mystery Dungeon 2 games, Pokémon Mystery Dungeon: Explorers ofSky. I hope this semi-vast amount of info will help you. Enjoy.

2. Version History************************PMD2*******************************v1.00 - Adapted the T/D FAQ for Sky. 4:00 PM 3/20/2011 - Changed intro ASCII and Legal. 11:34 PM 10/5/2011

3. Legalities************************PMD3************************************This FAQ may not be reproduced under any circumstances except for personal,private use. It may not be placed on any website or otherwise distributedpublicly without advance written permission. Use of this guide on any otherwebsite or as a part of any public display is strictly prohibited, and aviolation of copyright.

All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

© 2011-2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use thise-mail: [email protected], or PM me on the GameFAQs message boards.

O-----------------------------------O O------------------------------------O| Allowed sites for my FAQs | | Forever-Banned Sites |O-----------------------------------O O------------------------------------O| GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) || Neoseeker (www.neoseeker.com) | | www.cheat-database.com || SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) || | | Cheat Search (www.cheatsearch.com) || | | www.panstudio.com/cheatstop || | | Game Express (www.gameexpress.com) || | | Mega Games || | | Cheats Guru (www.cheatsguru.com) |O-----------------------------------O O------------------------------------O

In addition, each of the FAQs and other documents, programs, and so on, listedin SECTION NINE of this FAQ are copyrighted by their respective owners. I haveabsolutely no say in whether you can distribute them.

4. Walkthrough (Part 1; Pre-credits)************************PMD4*************

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section I- Starting Up and Chapter 1: A Stormy Sea **PMD41** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When you begin your new game, you will enter a colorful area. This is the areawhere you will be asked a set of questions, the answers to which will determineyour starter and partner Pokémon. It is usually best to just answer truthfully,although if you just HAVE to have THAT Pokémon, there are a couple of good FAQs(see section nine). Here are those you can have as a starter:

Grass Type : Bulbasaur, Chikorita, Treecko, TurtwigFire Type : Charmander, Cyndaquil, Torchic, Chimchar, VulpixWater Type : Squirtle, Totodile, Mudkip, PiplupNormal Type : Eevee, Skitty, Meowth (partner), Munchlax (partner)Electric Type: Pikachu, ShinxFighting Type: RioluGround Type : Phanpy

Now, those are your starter (AKA the Pokémon you play as) Pokémon. Now, whatabout your partner? After getting the questions answered, you'll place yourfinger/stylus on the Touch Screen to determine your aura (this determines anitem, I think).

After you do, you are given seven choices for your partner. Your partner willnot be the same type as the starter or of the Normal type. If you do not likethe partner choices, choose one and then choose "No". The list will berefreshed. I tend to pick a type that supports my starter's type (it has a typemy starter is weak against, therefore covering about double the weaknesses).

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MAJOR NOTICE: !!!!!!!! !!!!!!!! For the rest of the FAQ, I will refer to your starter Pokémon as !!!!!!!! "you". You and your partner will be referred to as "he". This is not !!!!!!!! meant to be sexist in any form. It is merely for my convenience and !!!!!!!! so the reader will be able to understand the guide somewhat easier. !!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

And, for the heck of it, I am going to put my starting team data for my currentfile, since it seems to be a staple in these FAQs.

Starter Pokémon --- Daniel (Pikachu)Partner Pokémon --- Treecko (Treecko)Team Name --- Team SuperiorGame Versions --- Darkness, Time, and Sky

------------------------- BEGIN CHAPTER ONE.... NOW! ------------------------

When you begin, all you see is a black screen and a conversation between twopeople who sound as if their in trouble in this storm. You'll see a view of astormy sea, then your starter Pokémon, barely conscious on a beach.

You'll then switch to your partner Pokémon. He wishes to enter this building,but, when he gathers up the courage to enter, the footprint-based securitysystem frightens him. He will take out a stone, a personal treasure of sorts,speaks to himself a bit, then walks off. A Zubat and Koffing will comeon-screen, deciding to rob your partner of his treasure!

The view returns to beach, and it seems your partner has also arrived. Headmires the scenery made by the Krabbies' bubbles and the sunset and takes ashort walk, quickly noticing you zonked out on the beach. He rushes over toyou, waking you up. A conversation ensues, in which you claim to be a human,but you suddenly find out that you somehow have turned into a Pokémon! As youtry to remember HOW you became a Pokémon, it is established that you haveamnesia (no, not the move). You do remember one detail: your name. (Try tomake a human name, as the name refers to your human name; a human namedTorchic just isn't right.)

After a little more talking, the Zubat and Koffing from earlier come and ambushyour partner, knocking away his treasure! They steal it and run into the nearbycave. Your partner is too scared to apprehend the duo single-handedly, andrequests your help. Why not? Here begins your first dungeon.

O--------------O------------------------------------------O| Beach Cave | Length: 4 floors, Beach Cave Pit (B5F) |O--------------O------------------------------------------O| Dominant Type(s): Water |O---------------------------------------------------------O

As you'll see, these games do a much better job of teaching you how to playthan their prequels. To summarize, you use a move from the main menu and usethe A button to do a unlimited-PP type-less move. Using A and B will allow topass your turn, sometimes healing a bit of HP. Using L and A uses the move setto shortcut. L will make your starter turn to a nearby Pokémon. Those are yourbasic controls; most everything else will be covered in other menus.

In this dungeon, you will encounter quite a few Water types. Refrain fromexposing your Fire types to these Pokémon. In addition, don't use Fire-type

moves on these. Other than that, your Pokémon will be just fine.

Also, during this time, you can only hold one item. If you aren't too sure ofyour battling skills, make it an Oran Berry. Otherwise, go for a Blast Seed ora Sleep Seed. FYI, you are told about the item when you first get it.

There are four floors in this dungeon. When you reach the fifth, you'll findZubat and Koffing staring deeper into the cave. Your partner will demand thathe be given back the treasure, but just saying that makes it all the lesslikely he'll get it back. Time for Plan B - force.

==============================BOSS: Zubat (x1), Koffing (x1)==============================

In this battle, Pikachu will be at the greatest advantage, having Electricmoves that Zubat is weak against. The Grass types are at the disadvantage,though. If you have Pikachu, try to make him focus on Zubat while the otherfocuses on Koffing. When Zubat is KO'ed, switch to double-teaming Koffing. Ifyou brought a seed, throw it at Zubat first. Overall, pretty easy. However,get rid of Zubat first, as he has Leech Life, an HP-absorbing move.

After thoroughly defeating the duo, Zubat and Koffing run away, dropping yourpartner's treasure as they go. Outside, your partner talks to you about it. Heessentially wants to become an explorer at the local guild to try to figure outthe mystery of this stone. However, as you saw earlier, he lacks the courage toeven enter the building. Your partner then suddenly asks you if you want tojoin up in a team with him. You'll pretty much have to say "yes"; "no" willget you nowhere. And thus, Chapter 1 has ended.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section II- Chapter 2: The New Guild Recruits **PMD42** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now, you and your partner will be heading to Wigglytuff's Guild, which is whereyour partner was when he got scared before going to the beach. Your partnerthen you will step onto the grille. The sentry underground has some troubleidentifying your footprint, since your species is rare in these parts. You aresoon allowed inside.

Inside, you and your partner head down a floor, observing everything. A Chatotcomes up another ladder, and (eventually) greets you and takes you down to the

Guildmaster (Wigglytuff) in his room one floor under. When you do reach him,Wigglytuff seems unresponsive to Chatot for a moment. After a bit of talking,you are to choose a name for your team, or use the default of "PokéPals". Besure to note that the "Team" is automatically added; "Team Team ____" soundspretty weird, after all.

After naming your exploration team, you are handed a few items. Firstly, youare given a Treasure Bag, letting you hold up to 16 items (it has two in it;a stat-boosting Band (+8 of a stat) and a colored bow (+1 Attack/Special Atk./Defense/Special Defense)). Secondly, you get your team badge, which shows thatyou're a rescue team member. It changes based on the missions you've done. Youwill finally get the Wonder Map, which is a map that shows where you've beenand haven't been.

Now then, since you are training in the guild, you are required to take up(possibly temporary) residence here. Chatot will show you to your room. It isquite evident bedtime has come fast. Your partner will talk to you about theevents of today (this is common; get used to it) and then you drift to sleep.

Needless to say, you'll soon see that Pokémon in the guild have their own alarmclock of sorts. Loudred (AKA alarm clock) wakes you up, reminding you that youare at the guild and are late for the assembly. When you arrive at theassembly, listens to Wigglytuff's words of wisdom, then sings the motto/thingof the guild. You are then free to do as you wish... NOT! As you begin to walkaway, Chatot tells you to follow him. You'll end up at the Job Boards, the oneon the left to be specific.

You are told about mystery dungeons, such as Beach Cave from earlier. They arecalled these because their floor layout changes each time you enter. Inaddition, when you faint (get KO'ed), you will lose money (Poké) and at leasthalf of your items. After this, Chatot decides to assign you a job from theboard. The job is... retrieving a Spoink's pearl. Obviously, your partner isn'ttoo impressed with Chatot's job of choice, but it doesn't matter; you have nochoice. *sigh*

O------------------O---------------------------------------O| Drenched Bluff | Length: 6 floors, bottom floor (7F) |O------------------O---------------------------------------O| Dominant Type(s): Various (50% are part Rock-type) |O----------------------------------------------------------O

In this dungeon, you will encounter your first throwing items. These are GeoPebbles. You can use a shortcut for them, if it is set, which is L+R. You canthrow anywhere; when choosing a target, simply tap the target. It is weak(just 10 damage), but try to refrain from using it to kill. You'll only getabout 50% of the EXP. that way. Speaking of this, remember that using a move(literally ONE move; no more is needed) will give extra EXP.

Okay, so about the dungeon itself. You must refrain from using Water-typemoves on most, if not all, floors. Shellos has the Storm Drain ability, easilynegating any damage dealt to any Pokémon so long as the damage would be dealt

by a Water-type move (not Pokémon, MOVE). Speaking of Shellos, it is weakagainst Electric and Grass moves, and has strength over Fire-types. Theother Pokémon you will encounter include Anorith, Lileep, and Chingling.Anorith is Rock-type; therefore, it is weak against Water and Grass moves andhas the higher hand over Fire-types and Normal moves. Lileep is Grass-Rock, Ibelieve; therefore, it is weak against Fire moves and Water/Grass moves donormal damage and Electric/Normal moves do half damage while Lileep has theadvantage over Fire and Water. Chingling is no problem at this point; justbeware of its Wrap move.

So, anyways, continue as you wish through the dungeon. When you reach the finalfloor (7F), there will be no boss. However, you will pick up Spoink's pearl andautomatically return to the guild.

Back at the guild, Spoink is so very happy that you'll be given a vast amountof rewards: THREE stat-boosters and 2000 Poké (this world's currency). Just asyou think of all the berries you can buy later, Chatot walks in and takes awhopping NINETY PERCENT of the reward cash, leaving you a measly 200 Poké. Thisamount is later automatically deducted so you don't see this after each missionyou complete. *sigh* Well... you have the items.

And, of course, you do get free dinner (most of the time, as you'll later see).After a lot of munching, it is time to go to bed. Before dozing off, yourpartner will talk about today's events and then it time to snooze.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section III- Chapter 3: The Scream **PMD43** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When you wake up, you'll go through the routine from yesterday, except you(probably) aren't late. Again, after the motto, when you try to leave, Chatotwill stop you, showing you to another job board. This is on the right side ofthe middle floor. This is the outlaw board. Here, you can select jobs involvingthe capture of criminals. You get petty thieves to demonic Pokémon, andeverything in-between. Seeing that it is a bit more than finding items, Chatotcalls in Bidoof, another member of the guild who is just barely your senior.Bidoof will give you a tour of Treasure Town.

To sum it up, right now you can use any of three facilities. Duskull Bank (eastTreasure Town) is used to store your money. If you do, you won't lost a cent(or Poké or whatever) when you faint in a dungeon. Kangaskhan's Storage in westTreasure Town will allow you to store items you do need or don't want to lose,

preventing you from losing them when you faint in a dungeon. Finally, you canuse the Kecleon Shops to buy items and TMs and sell unwanted items. Go to theshops now.

After some shopping, a Marill and Azurill come by, asking for an Apple. Theyend up with two, just because they're so dang cute. As the two leave, Azurilltrips, dropping his Apple. You pick it up and, as you hand it to the thankfulAzurill, you suddenly have a vision (kinda) - it is merely a voice. After somequick conversing with the Kecleons and your partner, you decide you must'vebeen daydreaming or something. Finish shopping and return to east TreasureTown.

When you do, you'll see Marill and Azurill again, speaking to a Drowzee. Itseems that they have lost something and Drowzee believes he has seen the itemthey lost somewhere. As the trio leaves, you accidentally bump into Drowzee,somehow triggering another vision where Drowzee is threatening Azurill! Again,some conversing and you shrug off this vision... but not for long. When you aredone in Treasure Town, go back to the guild and talk to Bidoof again. A shortcutscene will occur, in which you see a Dugtrio switching out old jobs with newones. And what do you see when he's finished but a wanted poster of Drowzee.You and your partner hasten to quickly rescue Marill and Azurill. As you do,you see Marill, saying that while they were at Mt. Bristle, he and Azurill gotseparated. So where else to begin but Mt. Bristle?

O---------------O--------------------------------------------O| Mt. Bristle | Length: 9 floors, Mt. Bristle Peak (10F) |O---------------O--------------------------------------------O| Dominant Type(s): Normal/Flying, Poison |O------------------------------------------------------------O

This where the game begins to get harder. In previous dungeons, the enemy couldnot really hurt you. Good luck avoiding damage here. Two of the Pokémon here,Starly and Doduo, get a 50% attack bonus because of their types with most oftheir moves. To beat them, you'll need to use a Pikachu while keeping yourGrass types away, as they will take double damage.

What about the rest of them? Nidorina, Nidorino, and Spinarak are all partPoison-type. Keep your Grass-types away. However, Grass will do normal damageon the first two, but 1/4 on Spinarak. In addition, the first two are immune toElectric moves, but weak against Water. Spinarak is weak against Fire whilekeeping double-advantage over Grass-types. Finally, Nidorina and Nidorino havethe Poison Point ability, meaning physical moves (ie. Tackle) when used on themmay cause the user to be poisoned.

Geodude is weak against Water and Grass (for 4x damage) and has adouble-advantage over Fire, and advantage over Electric. Also, Electric moveswill not do damage, and Normal moves do 1/2 damage.

Machop is a Fighting type. None of your currently-available types have anadvantage, but Machop has an advantage over your Normal types.

Okay, then, proceed as usual to the top. Here, hunger can become a slightcomplication. If you pick up a useless berry/seed/etc., eat it to fill yourBelly some. By the final floor, it will help to have some Oran Berries and afew offensive seeds, preferably Sleep Seeds.

At the top, you'll find Drowzee threatening Azurill, just as you did in yourvisions. You now know what he wants: in a hole about the size of Azurill issupoosed to be some treasure. That enough for you? When you arrive, there isa bit of the good guy-bad guy banter, then the battle begins.

==================BOSS: Drowzee (x1)==================

This guy is actually fairly tough, as neither you nor the enemy have anadvantage over the other (unless you/your partner is Bulbasaur; the enemy willhave the advantage). Drowzee will get 50% attack bonus from his powerfulConfusion move. This is why you should've brought some Sleep Seeds. Other thanthat, he has Hypnosis, Pound, and Disable. Just put him to sleep and wail onhim!

After the battle, Magnezone, a sheriff of sorts, will introduce himself to youwhile taking Drowzee to jail. He sent your reward to the guild.

After the teary reunion between Marill and Azurill, you return to the guild.Guess what? You earned 3000 Poké! ...Or would have. 90% deduction, remember?Therefore, you only got 300 Poké. And no items. However, you do get somethingbetter: a 50% Treasure Bag extension (you get to hold 24, rather than 16, itemsnow)! You've also unlocked Special Episode #1: Bidoof's Wish.

And you know the routine. Munchies and a talk. This one delves more into theTime Gears, which are instrumental in keeping the world's time in place.Everyone knows this; not even the most wicked criminal would dare to steal one.However, the next cutscene kinda changes the idea.

After getting your eardrums blasted and dealing with the assembly, Chatot willdirect you to looking up jobs on the boards. For details on selecting a job andall that, just talk to Swellow.

Remember, you can do various jobs. Here are a few type examples:

"Retrieve item X" - You'll find an item in a dungeon."Rescue Pokémon X" - You'll rescue a Pokémon in a dungeon. Sometimes, the floor is unknown."Give X to Pokémon Y" - You'll supply an item to give to a Pokémon."Apprehend [Pokémon]" - Arrest a criminal. Sometimes, the Pokémon is unknown or may run; with the latter, don't let it get to the stairs or you fail. Sometimes, with either, you may need to take AND KEEP the item (keep for the client)."Escort me to X" - Take a Pokémon with you to a certain floor/Pokémon.

Remember, when you give an item to a Pokémon (middle option), YOU are supplyingthe item. And, with the fifth option, the Pokémon will join you. If it isKO'ed, the mission is over.

Also, when you reach a floor where a job where take place in a dungeon, you arenotified. Also, after completing the conditions of a job, you may escape thedungeons (those being escorted will leave nevertheless). Unless you arebeginning to get in trouble, finish all of the jobs.

Speaking of which, you will be able to do multiple jobs in one trip if they arein the same dungeon. Always try to do as many jobs as possible at once.

For rewards, you can recieve items and Poké, usually. Sometimes, you can get aPokémon Egg, which will hatch later on, or be asked to recruit one of theclients you helped (they join at Lv. 1). Unless it is a rare species or youwish to train it, reject the joining; you'll get a whopping 1000 Poké fromwhich ABSOLUTELY NOTHING IS DEDUCTED! What about Eggs? Well, they will hatchlater on at Chansey's place. The Pokémon inside, which is always Lv. 1, willthen ask to join your team. If you reject it, it'll go away. If you accept, itbasically will be your job to train it if desired; it may also hold an item.

Okay, the above stuff will happen over the next few in-game days. After thedaily job(s), you will do the dinner-talk-sleep thing. Well, except that yourpartner actually won't talk much. You'll know when the storyline continues.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section IV- Chapter 4: Gatekeepers **PMD44** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Wake up, temporary deafness, and the assembly as usual. This time, it is notChatot who will give you your orders for today. It is Loudred who comes andasks you to take Diglett's sentry post because he had to fill for Dugtrio.

This is a simple minigame. Here, you will be identifying various Pokémon bytheir footprints (it helps to have a complete Pokédex on a different game).You'll have a time limit to do so. The faster you are, the more points you get,resulting in better rewards. If you can't identify the Pokémon, you'll get ahint about the Pokémon as time continues. There are six Pokémon to identify.A perfect is known as getting six for six without an incorrect guess.

At the end of the game, Chatot will evaluate your performance and hand outrewards accordingly. Perfects get 500 Poké and stat-boosters; it gets worse if

you do less than perfect.

Time for some munchies and snoozing!

You'll play a couple more of the "filler" days from Chapter 3. Again, just domissions.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section V- Chapter 5: The First Official Exploration **PMD45** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the morning routine, Chatot announces to everybody something that youthought was not supposed to happen -- a Time Gear has been stolen! When a TimeGear is stolen, the immediate effect is time stopping in the area, so you cansee why it is such a big deal. The guild has therefor been asked to report anyinformation about the theft to Magnezone.

So, after the announcement, Chatot gives you today's orders: investigate awaterfall, which probably hides a secret! About time your skills wererecognized! Okay, prepare as you need to in Treasure Town; it is not requiredthat you go IMMEDIATELY. Therefore, you continually do a "filler" day if youlack levels, items, or money for the items.

As you do exit to the second floor of the guild, Chimecho calls to you.Chimecho is going to mention about recruiting new members to your team. Inessence, you'll have to beat the living daylights out of Pokémon in dungeonsand, for some odd reason, they'll join your team. You can have up to a total offour Pokémon for an in-dungeon team (excepting certain dungeons) or a team thathas a total size within the limits of the dungeon (max of 4 Pokémon still). AsI mentioned in Chapter 3, Pokémon can also be recruited as a reward from a job.This Pokémon is Lv. 1 of its species. If you reject the offer, you get a full1000 Poké from which nothing is deducted.

When you enter Treasure Town, take notice that the Marowak Dojo is open... orrather, DON'T. It is a rather useless area unless you want to train a specificparty against a specific type. Most/All the dungeons are five floors, and youcan't bring items; stick with normal dungeons.

Okay, get whatever items you need and do some missions if you want to. When youare ready, go eastward of the guild to go to the waterfall.

Needless to say, the water is falling pretty hard here. Like idiots, you andyour partner go to test the strength of the water -- BOOM! Somehow, this will

trigger another one of your visions, in which a figure jumps at the waterfalland goes through. You tell your partner, and he trusts you on the basis of theother two being true. You both walk up to the waterfall and jump at it, goingpast the water into a hidden cave! Behold, 'tis your next dungeon: WaterfallCave.

O------------------O----------------------------------------O| Waterfall Cave | Length: 8 floors, a ninth floor (9F) |O------------------O----------------------------------------O| Dominant Type(s): Water, Water/Ground |O-----------------------------------------------------------O

I'm fairly sure you get the routine by now, so I'll leave the first paragraphfor various details. If none exist, I'll just list the Pokémon and their typeresistances and stuff.

Wooper, Barboach, and Whiscash are all of the Water/Ground type. Grass willdo 4x damage to them, Ice will do normal damage, and Fire does half-damage. AllElectric moves do no damage to them. They have a huge advantage over Fire andRock, and a mild advantage over Electric.

Lotad is of the Water/Grass type, meaning only Bug should do double damage.All others will do normal damage, excepting a few that you probably don't have.It has the advantage over Fire, Rock, Ground, and Water.

Surskit is a Water/Bug. Electric does double damage; all others will do normalor half damage. It'll have the advantage over a Fire, Rock, Ground, Grass, orPsychic type.

Psyduck and Poliwag are pure Water types. They are weak against Electric andGrass while being resistant to Fire, Rock, Ground (?), and Water. It has theadvantage over Fire, Rock, and Ground. Also, Poliwag will gain HP if a Watertype move is used on it.

Tangela is a Grass type. It is weak against Fire, Ice, and Bug while beingresistant to Electric, Water, and Grass. It'll have the advantage over Water,Rock, and Ground.

Grimer is a Poison type. It is weak against Psychic and Ground while beingresistant to Grass, Bug (?), and Poison. It has the advantage over Grass types.Also, it has the Stench ability, meaning you may cringe your Pokémon for someturns.

Whenever you reach the ninth floor, you'll see some gems scattered on the floorand a larger gem nearby. You and your partner try pushing and pulling it withno success. Another vision of yours is triggered, in which the mysteriousfigure from your previous vision is shown being swept away by a current ofwater after messing with the gem. Quite obviously, you realize you, too, areabout to meet the same fate. You try to escape, but with no success -- you areswept away. You'll wake up later in a hot spring. The Pokémon there urge you torelax a bit before turning in your report; you and your partner accept.

When you and your partner return to the guild, you report about what you foundin Waterfall Cave. Chatot doesn't give a flip about whether you brought anysouvenirs back; he still praises your work. Depsite the fact that your partneris happy, you aren't because the figure from both the Waterfall Cave visionslooks a lot like Wigglytuff; has he been there before? You ask Chatot, who isconfused -- after all, Wigglytuff gave the order to investigate -- but asks himnevertheless. Wigglytuff confirms your beliefs -- he (likely) went therehimself at one point.

After this, dinnertime and some talking. The subject isn't as boring; it isabout your visionary ability and how it's triggered (by touching SOME things).Chatot comes in and tells you to go to Wigglytuff's room. It seems that theguild is making an expedition somewhere soon, and, despite that rookies rarelyare considered, you have a shot at it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section VI- Chapter 6: Team Skull **PMD46** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After most of the morning routine, Chatot announces to all that the guild isplanning an expedition, exciting all. Today is a filler day, so you are tojust do jobs on the boards.

When you get to the floor with the boards, you walk into the Zubat and Koffingwho antagonized you in Chapter 1. You would think they'd leave, but one thingstops them (good for them; not so for you): the leader of their gang, Skuntank.He comes down, stinking up the place more than you'd think. The trio begin tospeak of the expedition as something as the could profit from. Oh well... Okay,if you remember, you are supposed to do jobs on the boards for today.

The next day, after the assembly, you are to do sentry duty as you did back inChapter 4. The process is the same. However, if you perfect your score, youwon't get any stat boosters, but a Reviver Seed, which will restore you fullyupon you/an ally's KO in a dungeon. They cost about 800 Poké, I think, so thiswill save you some cash.

The next day, you learn that, somehow, Zubat, Koffing, and Skuntank have gotteninto the guild as Team Skull. Even worse, they will be your allies on theexpedition! I guess it's time to break in those noseplugs... After giving aless-than-enthusiastic cheer, Wigglytuff begins to get upset. After some urgingfrom Chatot, the guild gives a wholehearted hooray.

After the assembly, you are given your orders: do jobs from the boards. Inother words, a filler day. After completing your missions for the day, you'llsee a cutscene in which Team Skull plan to raid the guild's food storage.

After tomorrow's assembly, Chatot gives you your orders for the day. For some"mysterious" reason, the guild's food storage has suddenly dropped. In fact,one thing is completely emptied: the Perfect Apples. Chatot will literallybeg you to get some, so you should do it. They can found in the Apple Woods.As you leave, Team Skull catches wind of your mission....

Before leaving, you might want to visit the new shop in Treasure Town thathas opened up. The Electivire Link Shop is where you can link moves togetheror remember some moves. When you link moves together, the Pokémon will executeall of the moves in one turn, from top to bottom on the list. This will get ridof one PP from each used move and also empty the belly faster. However, thereis a large amount of power in multiple moves. Remember, if the PP of any linkedmove in a set goes to zero, the link is gone. As for remembering moves, yousimply choose a forgotten move and pick another move that you want to get ridof. However, you cannot remember moves that you learn by using TMs (unless thatmove can also be learned by leveling up). Each session will cost you 500 Poké.

Okay, get some items and head into the Apple Woods.

O---------------O---------------------------------------------O| Apple Woods | Length: 12 floors, Deep Apple Woods (13F) |O---------------O---------------------------------------------O| Dominant Type(s): Grass, Bug, Grass/Poison, Bug/Poison |O-------------------------------------------------------------O

I'll just give a brief overview of this, as every Pokémon virtually shares thesame weaknesses and resistances in this dungeon. Each and every Pokémon hereis weak again Fire and Flying. The Grass types are additionally weak againstIce and Poison. The Grass/Poison types do not have the Poison weakness, butdo have a Psychic weakness. The Bug/Poison types have a Ground weakness aswell. So, in essence, try to bring Fire and/or Flying types, but avoid bringingany Water, Rock, Ground, or Grass types.

Also, Paras has the Dry Skin ability, meaning it will absorb Water damage buttake extra damage from Fire attacks. That's it for an overview.

Once you beat the 12th floor and reach the Deep Apple Woods, you will the treethat bears Perfect Apples. Just before you can get them, Team Skull drops inand unsuccessfully tries to pull a fast one on you. Skuntank and Koffing decideto switch to Plan B -- an immensely powerful stink attack. It KO's your team,leaving you unconscious while Team Skull takes all of the Perfect Apples. Whenyou come to, you realize this, leaving no option but to turn back.

After hearing your report, Chatot is not only scared and but furious. As anunderserved punishment, he lets you go without dinner. Not only that, but you

are going to tell Wigglytuff why he won't be eating a Perfect Apple tonight.*gulp* So, as dinner proceeds, you and your partner stand off to the side,watching the rest of the guild eat (that's pretty cruel).

After the meal (or non-meal, in your case), you head to Wigglytuff's room. Inthere, he is still his happy-go-lucky self, not knowing that there aren't anyPerfect Apples here. Needless to say, once you tell your report to Wigglytuff,you'll be saying your prayers -- ever hear of Hyper Voice? Luckily (for atleast one party), Team Skull walks in, bearing a gift for Wigglytuff: a PerfectApple. Wigglytuff is quite pleased, although you and Chatot (towards you,anyhow) aren't. After the scene, you will see another scene where Team Skullis plotting yet again, with Wigglytuff as the target this time. My money's onWigglytuff. You then get to sleep.

During the assembly, Chatot announces that the guild members who are going onthe expedition will be announced soon. He then gets to you in private, sayingthat you may as well give up, seeing as Wigglytuff must be "seething withanger inside". Kinda tough to see... After this, Bidoof calls you to yourroom. There, you'll see Sunflora and Chimecho, too. After seeing you go to bedhungry, they decided to give you a bit of their dinner from last night. Aftereating the Apples you got, you'll return outside. There, Croagunk will call outto you, giving you details on his (rather useless) Swap Shop. All it does isgive you items that boost the stats of a Pokémon, and which Pokémon is affectedis pretty specific. You can't really use it yet.

Okay then, today's another filler day. Therefore, do some jobs on the boards.

After the assembly the next day, you'll be doing sentry duty. You know thedrill.

After the assembly the following day, you will given your duty: doing jobs onthe boards. After you do so, during dinnertime (and to everyone's chagrin),Chatot announces that the list of Pokémon going on the expedition will beannounced tomorrow. CHOW TIME!

After dinner, your partner says that because he gave his best after thePerfect Apple disaster, he will have no regrets if he isn't picked for theexpedition. Sure.... You'll also see another scene with a Grovyle in it,spotting another Time Gear.

The next morning, it is time to figure out who is going on the expedition.Let's see.... Loudred.... Corphish.... Bidoof?!?.... Chimecho.... andSunflora. Damn, we didn't make the cut. Oh, wait a sec, there are more on thelist.... Diglett.... Dugtrio.... Croagunk.... you.... and your partner! Yes,everyone is going on this expedition! Chatot is the only one put off by this.

Okay, time to prepare for the expedition. The expedition will, in all (whichunbeknownst to you at the time), consist of four to seven dungeons, dependingon which ways you go. During this time, you will have access to your storage.That is all; any items gained otherwise are from the dungeons and Kecleon Shopswhich are in the dungeon. In addition, it will just be you and your partner;

you cannot bring members you have recruited in the dungeon and you cannotrecruit anyone in the dungeons. So prepare accordingly. To help you out, yourTreasure Bag has been extended to a max of 32 items. Bring sure to get anyReviver Seeds you can and empty yourself of any leftover Poké by putting it inthe bank. If you wish to do any kind of dungeon, you will have to do it in theMarowak Dojo.

Once you are completely prepared, go to the guild and talk to Chatot.

You are given the details of the expedition. The guild is traveling to a placecalled Fogbound Lake, which is the target of treasure rumors. The guild isquite a distance away, so the guild will travel in groups for greater mobility:Sunflora, Diglett, Croagunk, and Loudred; Chimecho, Corphish, and Dugtrio;Wigglytuff and Chatot (and Wigglytuff isn't too happy about it); Team Skullwill travel alone (YAY!); you, your partner, and Bidoof make up the last group.The expedition is now underway!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section VII- Chapter 7: The Guild's Big Expedition **PMD47** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, so you have traveled for some time (luckily not covered in detail by thegame) and arrived at the entrance to a cave, which will fork off in two paths.You can also use the Kangaskhan Rock to mess with your storage and save.

A little about traveling with Bidoof: Bidoof will follow you around, like anescort in those missions. However, you cannot affect his moves, tactics, etc.He also will not gain EXP. or IQ points. He, however, does have his own IQSkills. He is Level 14, so he can do some damage, and his Simple ability willlet him do greater affect with his stat-changing moves.

Okay, when you are ready, you have to choose between one of two dungeons. TheSide Path is five floors, after which you will return to this location. You cantherefore continually go through the Side Path to get EXP. and supplies. TheCraggy Coast is nine floors and lets you continue with the story.

O-------------O--------------------O| Side Path | Length: 5 floors |O-------------O--------------------O| Dominant Type(s): Water |O----------------------------------O

Gastrodon is Water/Ground. Therefore, Grass is the only super-effective move at

4x damage; Water will be absorbed WHEREVER YOU ARE ON THE FLOOR because of theability; Electric is nullified due to the Ground type. Gastrodon has the higherhand over Fire, Rock, and Ground.

Spheal is Water/Ice. Therefore, Grass, Electric, and Fighting moves aresuper-effective, Fire does normal damage, and Ice types do half-damage. Sphealwill have the higher hand over Fire, Rock, Ground, Grass, and Flying types.

Wingull is Water/Flying. It'll take quadruple damage from Electric moves,double damage from Rock, and is immune to Ground. It'll have the upper handover Fire, Rock, Ground, Grass, Bug, and Fighting types.

O----------------O--------------------O| Craggy Coast | Length: 9 floors |O----------------O--------------------O| Dominant Type(s): Water |O-------------------------------------O

Krabby is a Water type. It is weak against Electric and Water, and will havethe higher hand over Fire, Rock, and Ground types.

Gastrodon is Water/Ground. Therefore, Grass is the only super-effective move at4x damage; Water will be absorbed WHEREVER YOU ARE ON THE FLOOR because of theability; Electric is nullified due to the Ground type. Gastrodon has the higherhand over Fire, Rock, and Ground.

Spheal and Sealeo are Water/Ice. Therefore, Grass, Electric, and Fighting movesare super-effective, Fire does normal damage, and Ice types do half-damage.They will have the higher hand over Fire, Rock, Ground, Grass, and Flyingtypes. The can use the move Powder Snow, an Ice move that affects a whole room.

Wingull is Water/Flying. It'll take quadruple damage from Electric moves,double damage from Rock, and is immune to Ground. It'll have the upper handover Fire, Rock, Ground, Grass, Bug, and Fighting types.

Dratini is Dragon/Water (I think). It's only weakness is Dragon moves, while itwill have the advantage over Dragon, Fire, Rock, and Ground types. Beware itsannoying Thunder Wave.

After beating Craggy Coast, you'll come to another fork in the road. Use theKangaskhan Rock if you wish. There are two more dungeons here: the Rock Path,which is five floors and loops back to your current location, and Mt. Horn,which is 14 floors and lets you continue with the storyline.

O-------------O--------------------O| Rock Path | Length: 5 floors |O-------------O--------------------O

| Dominant Types: Various |O----------------------------------O

Natu is a Flying/Psychic type. It will be weak against Electric, Ice, and Rockmoves and resistant to Bug, Grass, Poison, and Fighting moves. It is immune toGround moves. It will have the upper hand on Grass, Bug, Fighting, and Poisontypes.

Bonsly is a Rock type. It is weak against Fighting, Water, and Grass moveswhile being resistant to Normal moves. It will have the upper hand on Flyingand Fire types.

Shroomish is a Grass/Poison type, like Bulbasaur. It is weak against Flying,Ice, Bug, Fire, and Psychic moves. It resists Water and Grass moves. It willhave the upper hand on Water, Rock, Ground, and Grass types.

O------------O---------------------O| Mt. Horn | Length: 14 floors |O------------O---------------------O| Dominant Type(s): Bug, Flying |O----------------------------------O

Pineco is a Bug type. It is weak against Flying and Fire while resisting Bugand Grass. It'll have the upper hand on Grass and Psychic types.

Ariados and Cascoon are Poison/Bug types. It is weak against Flying, Ground,and Fire while resisting Poison, Bug, and Grass. It'll have the upper hand onGrass and Psychic Pokémon.

Beautifly and Venomoth are Flying/Bug types. It will weak against Electric,Ice, Rock, and Fire moves while resisting Fighting. It'll have the upper handon Grass, Bug, and Fighting types. Also, beware of Venomoth's room-wide SilverWind.

Natu is a Flying/Psychic type. It will be weak against Electric, Ice, and Rockmoves and resistant to Bug, Grass, Poison, and Fighting moves. It is immune toGround moves. It will have the upper hand on Grass, Bug, Fighting, and Poisontypes.

Aerodactyl is a Rock/Flying type. It will be weak against Electric. It resistsNormal moves. Most others should do normal damage. It'll have the upper hand onGrass, Bug, Flying, and Fire types. It has the ability Pressure, which doublesthe usage of your PP.

Bonsly is a Rock type. It is weak against Fighting, Water, and Grass moveswhile being resistant to Normal moves. It will have the upper hand on Flyingand Fire types.

Shroomish is a Grass/Poison type, like Bulbasaur. It is weak against Flying,Ice, Bug, Fire, and Psychic moves. It resists Water and Grass moves. It will

have the upper hand on Water, Rock, Ground, and Grass types.

Parasect is either Grass/Poison or Bug/Poison; I forgot. Use the details forPokémon of either type above. Fire and Flying will work for sure.

The dungeon is 14 floors long with no boss/etc.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section VIII- Chapter 8: Groudon's Heart **PMD48** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After beating Mt. Horn, you arrive at camp. Yay, you're late... Well, let thebriefing start!

Before it does, however, you get a feeling of familiarity about this area, asif you've been here before. Weird.... Anyways, Chimecho mentions the tale ofUxie in the briefing, mentioning that is supposedly has the power to erasethe memories of someone. This strikes you in the head, leading you to think itmay be the cause of your amnesia, if such a thing were to be true.

Okay, it is time to set off into the forest. Use the Kangaskhan Rock if you sowish, then go into the dungeon. You no longer have Bidoof, and there is yetanother fork in the road. You can go to Forest Path, which is five floors andloops back here, or go through the 11-floor Foggy Forest to continue thestory. Before entering the dungeon, there will be a scene where your partnerpicks up a shiny, red, warm stone.

Excuse my lack of details here; I have forgot the types to most of the Pokémonhere, and am too lazy to find them. However, what I have given should beclose-to accurate.

O---------------O--------------------O| Forest Path | Length: 5 floors |O---------------O--------------------O| Dominant Type(s): Bug |O------------------------------------O

Excepting a few Pokémon, all of the Pokémon in this dungeon are at least partBug. They will usually be weak against Fire and Flying. Below are thoseexcepted.

Swinub is a Ground type. Therefore, it is weak against Water and Grass and will

have the upper hand on Fire, Rock, and Electric.

Linoone is a Normal type, meaning it is weak against Fighting and is immune toGhost moves. It has the upper hand on no one.

Houndour is a Dark/Fire type, meaning it is weak against Fighting, Water, Rock,and Ground moves. It has the upper hand on Ghost (?), Grass, Ice, and Bug.

O------------------O-----------------------O| Foggy Forest | Length: 11 floors |O------------------O-----------------------O| Dominant Type(s): Normal, Grass, Bug |O------------------------------------------O

Okay, Smeargle, Zigzagoon, Stantler, and Buneary (Darkness version only) areNormal types, meaning they are weak against Fighting and are immune to Ghostmoves. They have the upper hand on no one.

Hoothoot and Noctowl are Normal/Flying types. They are weak against Rock andIce, resistant to Grass and Bug, and immune to Ground. They have the upper handon Grass and Bug.

Pachirisu, a Time-version only Pokémon, is Electric type. It is weak againstGround moves and resistant to Flying. It has the upper hand on Water andFlying.

The rest are a variety of Bug or Grass types. They are weak against Flying andFire.

After finishing the Foggy Forest, you'll emerge in a clearing with somewaterfalls nearby. Corphish soon comes, and points out a large statue to you.Those of you who have played Generations III and IV of the mainstream games orthose who have seen the anime should be able to figure out that the Pokémondepicted on the statue is the legendary Pokémon Groudon. An inscription on thestatue essentially says that the statue has something to do with the fogboundlake, but what? You suddenly get a "vision" (actually, it's all dialogue),which mentioned putting a stone in Groudon's heart. Could it be...? You takethe red stone your partner found earlier and place it in the statue. After youdo, the fog in the area lifts, making another thing obvious: where the waterin the waterfalls originated: on a high plateau above you!

Team Skull is hiding nearby, and then, since you figured out the mystery ofFogbound Lake, they decide they have no further use for you and decide to endit here. Oh crap... Suddenly, an apple rolls in, quickly followed byWigglytuff. Enjoy the next scene and then continue to Chapter 9.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++ ++++ Section IX- Chapter 9: The Mystery of Fogbound Lake **PMD49** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay then, you have arrived at the entrance of another cave, luckily (for me)one that doesn't have a fork in the path. After entering, you'll see some morescenes between Team Skull and Wigglytuff.

O--------------------O---------------------------------------------------O| Steam Cave | Length: 8 floors + room between lower and upper || Upper Steam Cave | Length: 7 floors + Steam Cave Peak |O--------------------O---------------------------------------------------O| Dominant Type(s): Fire |O------------------------------------------------------------------------O

All of the Fire-types in this dungeon are easy identifiable. They are weakagainst Water (Numel takes 4x damage), Rock, and Ground types. They willdestroy Grass, Bug, and Ice types.

Snubull and Farfecth'd are Normal types (Farfetch'd may be part Flying). Theyare weak against Fighting and are immune to Ghost.

Yanma, Volbeat, and Illumise are all part-Bug, which means they are weakagainst Fire and Flying.

I forgot Skuckle's type; I believe it is Rock, in which case it is weak againstWater, Ground, and Grass.

Okay, after doing eight floors in the lower cave, you'll reach a small roomwith a Kangaskhan Rock. You can only use it to save; do so now. Also, this typeof room is now going to become quite common in dungeons, just so you know. Whenyou get to this room, you are automatically healed. If you are KO'ed in thedungeon AFTER getting this far, you will return here, missing your Poké andsome items. As you go to leave this room, you'll hear some roaring. You andyour partner can't identify it, but there isn't anywhere to go but up.

After seven more floors, you'll reach the Steam Cave Peak. Yet again, you'llhear the roaring and hear something approaching!

Before seeing what it is, you'll see the guild (minus you and Wigglytuff)assembling to go up through the cave. To the side, you'll see Team Skull onthe ground, having their butts thoroughly kicked by Wigglytuff.

The game returns to the Peak, where you see Groudon approaching you and yourpartner.

AND WE SWITCH AGAIN! You'll see the guild climbing through the cave whileChatot explains about Groudon while you get to see yourself and Groudon on thePeak. Well, I guess it sucks Chatot didn't warn us earlier. Time to fight!

=============BOSS: Groudon=============

As you may know, Groudon has the ability of Drought. This makes it sunny, whichwill weaken Water moves and strengthen Fire as well as allowing for the instantuse of Solarbeam.

Okay, Groudon is a Ground-type Pokémon. This means he is weak against Water,Grass, and Ice (forget about Water; remember Drought?). Luckily, he doesn'thave a Ground-type move on him, so your Pikachu will be just fine in thisbattle. You should begin by using a status-inflicting move on him, or a SleepSeed. Once a status is inflicted, restrict your partner's moves to all movesthat will do super-effective damage to Groudon. Other than that, a fairly easyboss if you're leveled up well enough.

After the fight... HUH? After defeating Groudon, it disappears in a flash oflight! Uxie appears, telling you that the Groudon was merely an illusion madeby himself so that he could ward off intruders.

After this, there is a rather long cutscene. Uxie walks you up to the lake andtells you that he protects the lake for a reason other than its beauty. As youlook at the lake, you can see why: a Time Gear is located here! You also getanother feeling of familiarity at the mere sight of it. You ask Uxie about ahuman ever coming up here, Uxie wiping its memories, and turning it into aPokémon. Uxie says that this isn't possible; he can only wipe memories ofFogbound Lake and cannot transform a human into a Pokémon. Soon, the rest ofthe guild comes, frightened by the sight of the illusion Groudon. Wigglytuffremains unfazed and urges the guild towards the shore of the lake. You and therest of the guild get to see a quite beautiful sight, complete with backgroundmusic.

After the scene, Uxie emphasizes the importance of keeping the location of thisTime Gear a secret. The guild promises to never reveal the location of thisTime Gear, in light of recent events. Time to return home!

Also, you've just unlocked Special Episode #2: Igglybuff the Prodigy!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section X- Chapter 10: Dusknoir **PMD410** ++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You wake up to the usual morning routine of a headache and an assembly. Beforeyou can get your orders for today from Chatot, though, you hear Diglett andLoudred arguing over the fact that, yet again, Diglett cannot identify afootprint. It soon becomes obvious that the owner of the footprint is actuallya Pokémon lacking a footprint: Dusknoir. Dusknoir wishes to see Wigglytuff.

As you can tell, everyone is making a big deal about Dusknoir, but why? Well,it seems that he is a one-man -- ahem... one-Pokémon exploration team. He isalso very wise and powerful, and, when you add in that he came out of nowhere,you got yourself a tough Pokémon. After sharing some conversations, Dusknoirsays that he has decided to stay in Treasure Town for awhile. Needless to say,he is welcomed. After all of the conversations, Chatot gives you your ordersfor today: doing jobs on the boards.

Okay there are quite a few new things here. Firstly, now you can unlock extradungeons. These dungeons aren't hard to find at all. You'll see the mission onthe left message board with a location of ?????. You'll have to escort thePokémon who made the request to the end of the dungeon. If you do not wish todo this, but simply unlock it, accept the job, set it to where you can do it,and delete it. Also, you may begin to get Eggs as rewards.

There are a couple more places open in Treasure Town. Chansey's Day Care iswhere you'll have an Egg taken to once you earn it from a mission. After sometime, check with Chansey. The Egg may hatch into a Level 1 Pokémon of somespecies; you can let it join your team if you wish. If you reject it, you'llget nothing in return.

Another place in Treasure Town is Xatu's Appraisal. You will begin to noticethat these kinds of boxes will begin appearing in dungeons. Take them here and,after giving Xatu a 150 Poké fee, it'll opened. It'll usually contain a Gummi,a Reviver Seed, or a stat-boosting item (the kind Croagunk will trade with).

Speaking of Croagunk, you can now more easily use his shop. See, first you mustget two items with 1-starred descriptions that affect the same species (such asShinx Claw and Shinx Fang, which affect Shinx and its evolutions). You cantrade them with Croagunk to get a 2-starred item for the same species (in thiscase, a First Crest). If you trade the two 1-starred items AND a 2-starred itemand ALL OF THEM affect the same species, you'll get a 3-starred item. The starsrepresent how much the stats of the species are affected. Also, if you get atrade item, just put it in storage; Croagunk is able to access your storage.

Okay, get ready for your jobs for today and do them.

After dinner and bedtime, you'll see a scene featuring none other than TeamSkull. They desperately want to get back at Wigglytuff for so thoroughlywhipping them earlier, but they decide to take their anger out on you. *sigh*

After the next day's assembly, Chatot asks you to go to the Kecleon's Shop andsee if they plan on stocking Perfect Apples, as Wigglytuff knows how to munchthrough them and it is much easier than going to Apple Woods. When you go tothe shops, who do you see but Dusknoir, sharing a friendly chat with theKecleon brothers. You decide to put in your two Poké's worth and no, they donot plan on selling Perfect Apples anytime soon.

Soon after, Marill and Azurill come. They say they have been looking for a lostitem of theirs, a Water Float (BTW, it is a 3-star item for Azurill). It seemsthat someone reported that they think it may have been on the beach. Team Skullgets the info -- not good.

Okay, so after giving your report to Chatot, it seems he is less than pleased.At least he isn't blaming you this time. You decide to get some yourself, butChatot doesn't let you, considering how it turned out last time. Instead, he'lldo it and let you do some jobs from the boards.

After doing the jobs, it is once again dinnertime. And, just before you get todig in, Chatot cuts in with an announcement: yet another Time Gear has beenstolen, but this one wasn't from Uxie's Fogbound Lake. He reiterates quitewell that you must never tell anyone the secret of the lake and, after somemore talking, you dig in.

At bedtime, your partner begins talking about the Time Gears and he wonders ifUxie's doing well.

It is quite obvious he is NOT! In the next cutscene, you'll see Grovyle atFogbound Lake, defeating Uxie and his illusion. Uxie believes it was you whotold Grovyle of the location of the Time Gear; Grovyle has the small bit ofdecency to tell Uxie that he found it himself.

After the assembly the next morning, you find that you have some visitors.Marill and Azurill (your visitors) tell you that after going to the beachyesterday, they found a threatening note. It seems that someone (three guesseswho...) had taken the Water Float and placed it deep in the Amp Plains, wherethe Water-types Marill and Azurill wouldn't dare go. (Well they DID, but theywere unsuccessful...)

Okay, you have got to restock in town. I highly recommend getting at least oneGround-type in your party and, if possible, removing yourself of any Flyingand Water types. As for items, buy as many Orbs that affect whole rooms andget as many status seeds as possible. I also recommend that you get a movethat affects a whole room, although that is less important.

Okay, when you are ready, head to the Amp Plains!

O------------------O------------------------------------------------O| Amp Plains | Length: 10 floors + breather room || Far Amp Plains | Length: 9 floors + Amp Plains Clearing (10F) |O------------------O------------------------------------------------O| Dominant Type(s): Electric |

O-------------------------------------------------------------------O

Okay, as you can tell from the name, there are many Electric-type Pokémon here.(In fact, you can later get Zapdos here!)

Plusle, Minun, Elekid, Electabuzz, Mareep, Flaafy, Ampharos, Shinx, andElectrike all of the Electric type. Electric types are only weak againstGround-type moves. Electric types will be able to do extra damage to Flying andWater type Pokémon. Also, Ground types are immune to their Electric moves.Beware your own physical attacks; a fair number of these Pokémon have theStatic ability, which may paralyze you upon contact. Also, when you begin todeal with Electrike, it will nullify any of your Electric moves if an Electrikeis still on the floor.

Phanpy is a Ground-type Pokémon. They are weak against Ice, Water, and Grassmoves while being immune to Electric. They will not be able to deal damage toa Flying type should a Ground move be used. Phanpy will have the upper hand onElectric Pokémon.

Tauros is a Normal-type Pokémon. They are weak against Fighting and are immuneto Ghost moves. They have the upper hand over no one.

Dodrio is a Normal/Flying Pokémon. They are weak against Rock, Ice, andElectric moves, resistant to Grass, and immune to Ghost and Ground moves. Theywill have the upper hand on Grass, Bug, and Fighting Pokémon.

Girafarig is a Normal/Psychic Pokémon. They are weak against Bug and Darkmoves and immune to Ghost moves. They have the upper hand over Fighting andPoison Pokémon.

There are some new things in this dungeon that remain from here on out. First,you will encounter traps. These can hae varying effects, such as painfullysending to the next floor, causing a status, and so on, to a Pokémon. Except incertain situation, these traps are invisible.

Another new thing is the dreaded monster house. In my experience as a rescueteam member, it is usually the monster house that ends it. A monster house willoften contain items of decent value (Gummies, etc.). When you walk inside,anywhere from fifteen to twenty-five Pokémon will appear. It is very tough todo such a room if you don't have a room-wide Orb or move. If you do, use it. Ifnot, go into the hallway so the enemies can be fought one by one.

At the breather floor, you'll see a scene in Treasure Town. Marill and Azurillare spreading the good word about you, and the word has reached Dusknoir'sears (or whatever he hears with). When he hears this, he panics: he knows onething no one else does that makes it VERY dangerous for you. Unfortunately foryou, you have no idea of this (your game-self), so continue onward.

After beating the ninth floor of the Far Amp Plains, you'll emerge in aclearing, in which you see the Water Float. Before you can get to it, though,you are attacked. Crap.

=============================BOSS: Luxray (x1), Luxio (x7)=============================

Okay, all of these Pokémon are Electric type. Therefore, they are weak againstGround only and will devastate your Water and Flying types (God forbid youbrung Wingull).

Okay, you are fighting eight Electric types and Orbs are ineffective. So whatto do? Well, you should immediately put a status on the Luxray. Mud Sport is amajor help here. If you happen to have a Pokémon with Magnitude or anotherroom-wide move, completely abuse the hell out of it. Not much else to say.

After the fight, Luxray still isn't down yet. He begins to charge (Charge?) upan attack but, before he can release it, Dusknoir blocks the attack. He talksto the Luxio tribe, finally convincing them that you are merely looking for theWater Float, not taking land. They retreat. It seems that the tribe was here atone point and were attacked.

So then, you pick up the Water Float. Dusknoir points out the obvious -- thatsomeone purposefully put it there -- and the not-so-obvious -- that thissomeone is right behind that rock! Team Skull emerges from behind, realizingthey've been caught. Dusknoir challenges them and Team Skull leaves.

Back at Treasure Town, you give the Water Float back to the Marill brothers andthey are quite grateful. Later, you and your partner are talking with Dusknoirand the topic goes to your visions, which are actually called DimensionalScreams. You'll end up telling Dusknoir what little you know of your past, towhich he reacts strangely.

Suddenly, a lot of Pelipper are flying around; what's going on? Bidoof comesto tell you to go to the guild: there is an important announcement.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XI- Chapter 11: Grovyle the Thief **PMD411** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

NOT AGAIN! Yet another Time Gear was stolen, and guess where it was from? Itwas from Fogbound Lake!! Everyone begins to panic and get upset, evenWigglytuff. The one bit of info we now have is that a Grovyle did it. The guildnow changes its main objective to apprehending Grovyle.

Okay, get done with your preparations and return to guild. Chatot will assignthe guild several areas to look for Time Gears to protect in; you end up withthe Northern Desert. Before heading there, you can do jobs and prepare as youwish. When you are ready, go to the Northern Desert.

O-------------------O---------------------O| Northern Desert | Length: 16 floors |O-------------------O---------------------O| Dominant Type(s): Ground |O-----------------------------------------O

In this dungeon, you will come in contact with several floors with Sandstorms.Sandstorms will do damage to Pokémon (excepting Ground, Rock, and Steel types).Pokémon with the ability of Sand Veil will also have raised evasion on thosefloors. The sandstorm is on floors 6, 10, and 11.

Aron and Lairon are both Rock/Steel Pokémon. They take 4x damage from Fightingand Ground moves, double damage from Water and Fire, and resist Rock and Normalmoves (1/4 damage). They have the advantage over Fire, Flying, Rock, and IcePokémon. They do not take damage from Sandstorm weather, and lack Sand Veil.

Cubone, Sandshrew, Larvitar, and Trapinch are Ground-type Pokémon. They'lltake double damage from Water, Ice, and Grass. They'll have the upper handagainst Fire, Rock, and Steel. They will not take damage from Sandstorm.Cubone, Larvitar, and Trapinch do not have Sand Veil, but Sandshrew does.

Rhyhorn is a Rock/Ground Pokémon. It'll take quadruple damage from Water andGrass; double from Ice, Fighting, and Steel; and will resist Normal moves. Itwill have the upper hand against Fire, Flying, Steel, and Rock. It will nottake damage from the Sandstorm, but lacks Sand Veil.

Baltoy is a Ground/Psychic Pokémon. It'll take double damage from Ice, Water,Grass, Dark, Ghost, and Bug moves while resisting Fighting. It'll have theadvantage against Rock, Steel, Fire, Fighting, and Poison Pokémon. It will notbe damaged by Sandstorm and lacks Sand Veil.

Cacnea and Cacturne are Grass/Ground Pokémon. They'll take quadruple damagefrom Ice; double from Bug, Poison, Fire, and Ice; and are immune to Electricmoves. They have the upper hand against Water, Ground, Rock, Steel, and Fire.They don't take damage from Sandstorm, but they do have Sand Veil.

Carnivine is a Grass-type Pokémon. It'll take double damage from Ice, Fire,Flying, and Bug. It resists Water, Grass, and Electric moves. It will have theadvantage over Water, Rock, and Ground types. It will take damage fromSandstorm and lacks Sand Veil.

After beating the 16th floor, you'll emerge in a "clearing" with many pits ofquicksand. As you can tell, there is nothing here, but you still get thedeja-vu feeling from back in Foggy Forest and Fogbound Lake. Guess we have togo back to the guild.

Back at the guild, it seems no one got anything (except Bidoof with his crystalfrom the caves). It is decided that the guild will wait until tomorrow tofigure out what to do next.

The next morning, after the assembly, Chatot tells everyone to search on theirown. You decide to investigate your feeling of familiarity and return to theend of the Northern Desert.

When you go there, you and your partner stand around. There seems to be noway forward. You then somehow get the idea to go into a sand pit; your partnertakes the idea unbelievably well. The two of you jump in and, after a fewmoments, emerge in a hidden cave. Another dungeon!

O----------------------O----------------------------------------O| Quicksand Cave | Length: 10 floors + breather room || Quicksand Cave Pit | Length: 10 floors + Underground Lake |O----------------------O----------------------------------------O| Dominant Type(s): Ground |O---------------------------------------------------------------O

Sandslash, Pupitar, Tyranitar, and Hippopotas are all Ground type. They areweak against Ice, Water, and Grass and immune to Electric. They have anadvantage over Rock, Steel, and Fire. Ground moves cannot damage Flying types.None of them are damaged by Sandstorm, and only Sandslash has Sand Veil.

Nincada is a Bug/Ground type. This means it is weak against Fire, Flying, Rock,Ice, and Water moves. It is immune to Electric. It has an advantage over Grass,Psychic, Rock, Fire, and Steel. It is not hurt by Sandstorm.

Ninjask is a Bug/Flying type. It is weak against Fire, Flying (?), Rock, Ice,and Electric moves and is immune to Ground moves. It has an advantage overGrass, Psychic, Bug, and Fighting types. It is hurt by Sandstorm.

Vibrava is a Ground/Dragon type. It is extremely weak against Ice, weakagainst Dragon, and immune to Electric. It has an advantage over Rock, Fire,Steel, and Dragon types. It is not hurt by Sandstorm.

Skorupi is a Bug/Poison type. It is weak against Flying, Psychic (?), Ground,and Fire moves. It has the upper hand over Grass and Psychic types. It willtake damage from Sandstorm.

Mawile is a Steel type. It is weak against Fire, Fighting, and Ground moves,resistant to Normal and Rock (?), and immune to Poison. It has the upper handover Rock and Ice. It will not be damaged by Sandstorm.

During the first ten floors of the dungeon, before the breather room, you willrarely encounter a Sandstorm unless it is caused by Pupitar. That Sandstormwill be around for about five to ten turns.

Past the breather floor, though, Tyranitar's and Hippopotas's ability SandStream means there will be a Sandstorm on almost each and every floor, likelydamaging you and raising Sandslash's evasion.

After beating all twenty floors, you'll emerge in the Underground Lake'svincinity. When you look to the lake, you'll see a glowing light: a Time Gear.As you approach it, Mesprit, the guardian of this lake, attacks you!

=============BOSS: Mesprit=============

Mesprit is a Psychic type. She will therefore be weak to Bug, Dark, and Ghosttype moves. Dark types will be immune to her Psychic moves (which are Confusionand Future Sight).

She isn't actually powerful, as she will usually use Future Sight, which willset her damage to 30. If not, Confusion will pack a punch if you're a Poisonor Fighting type. If you have trouble, simply use a Sleep Seed or something.

After the battle, you finally convince Mesprit that you are not the one whohas been stealing the Time Gears. The real thief emerges soon: Grovyle! Hewas strategically waiting for you three (to five) to wear each other out so hecould take the Time Gear without a problem. You try to fight him, but youdidn't stand a snowball's chance in blazing hell against him; he easilyoverpowers all three of you.

He then takes the Time Gear. Remember, where a Time Gear is stolen, time willstop. Better run!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XII- Chapter 12: The Only Option **PMD412** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Back at Wigglytuff's guild, there is some more discussion about what to doabout Grovyle. Sure, we found him, but he isn't captured and we don't know thelocation of the next Time Gear. But we do know this: Uxie and Mesprit are partof a legendary trio, the third member of which is Azelf. Also, like in themainstream Diamond/Pearl/Platinum games, Uxie and Mesprit were found at lakes;doesn't it make sense Azelf would be found at one, too?

But, then again, it would still be hard to find it. Look at what we went

through just to find the Fogbound Lake and the Underground Lake. For somereason, Dusknoir will ask Bidoof for the crystal he got from Crystal Cave. Hereluctantly gives it, and then Dusknoir hands it to you, seeing if you willget a Dimensional Scream from it. You do, and you see Grovyle taking a TimeGear from a Pokémon that could only be Azelf. It could be a vision of a pastevent (in which case, you may as well give up) or one of an event that hasyet to happen (in which case, where is this place?). We decide to ride on thehope that it is a futuristic vision. Since each time you had a vision thatinvolved you touching something beforehand caused you to have a vision relatedto the object. The crystal came from Crystal Cave, so I'm pretty sure that youknow where to go. Just gotta have Wigglytuff give the call to duty. You'regoing to be waiting a bit...

Okay, get prepped and go to Crystal Cave.

O--------------------O-----------------------------------------------O| Crystal Cave | Length: 11 floors + entrance to C. Crossing || Crystal Crossing | Length: 13 floors + Crystal Lake |O--------------------O-----------------------------------------------O| Dominant Type(s): Various |O--------------------------------------------------------------------O

Glameow is a Normal type. It is weak against Fighting and has no strengths,although it is immune to Ghost.

Cranidos is a Rock type. It is weak against Water, Grass, and Ice and isresistant to Normal. It has an advantage over Flying and Fire.

Graveler and Golem are both Rock/Ground types. Therefore, they take 4x damagefrom Grass and Water, 2x damage from Ice, Fighting, and Steel, and areresistant to Normal. They have an advantage over Fire, Ice, Flying, Poison,and Electric types. Beware of their Selfdestruct: it deals heavy damage to allwithin one square, destroying all items/walls there.

Shieldon is a Rock/Steel type. It is weak against Ground and Fighting (4x);Water, Fire (?) (2x); resistant to Normal (1/4); and immune to Poison. It hasthe upper hand over Fire, Flying, Rock, and Ice.

Beldum is a Steel/Psychic type. It is weak against Fire (not Ground due toits ability) and Dark moves (I'm not sure about Ghost). It has an advantageover Rock, Ice, Poison, and Fighting.

Seviper is a Poison type. It is weak against Psychic and Ground, and cannotdamage Steel. It has the upper hand over Grass.

Wormadam's SAND form is a Bug/Ground type. It is weak against Flying, Ice, andFire while being immune to Electric. It has the upper hand on Grass, Psychic,Rock, Fire, and Steel.

Wormadam's PLANT form is a Bug/Grass type. It is weak against Flying, Fire,Poison, and Ice. It has the upper hand over Grass, Bug, Water, Rock, Ground,

and Psychic types.

Floatzel is a Water type. It is weak against Grass and Electric. It will havethe upper hand over Fire, Rock, and Ground.

Donphan is a Ground type. It is weak against Grass, Ice, and Water while beingimmune to Electric. It will have the upper hand against Rock, Steel, and Fire.

Glalie is an Ice type. It is weak against Fire, Ground (?), Rock, and Steel (?)moves. It has the upper hand against Ground, Grass, and Flying.

Froslass is an Ice/Ghost type. It is weak against Fire, Ground/Steel (?), Rock,and Dark moves. It is immune to Normal moves. It has the upper hand againstGround, Grass, Flying, and Psychic.

Absol is a Dark type. It is weak against Fighting and Ghost (?). It has theupper hand against Psychic types.

Bagon is a Dragon type. It is weak against Ice and Dragon and has theadvantage over Dragon types.

Riolu is specific to Explorers of Time. It is of the Fighting type. It will beweak against Psychic and Flying. It will have the upper hand against Rock, Ice,Normal, and Steel.

*whew!* When you beat the 11th floor, you'll come across a puzzle. There arethree crystals in the area which change color upon touch. Switch them all toblue to proceed. BTW, you can use the nearby Kangaskhan Rock to save and messwith storage.

After beating floor 13 of the Crystal Crossing, you'll see another lake. You'llalso see Azelf and Grovyle! Azelf has just gotten beat but, unlike the others,he realized he could be beaten, so he set up a failsafe. Crystals emerge fromeverywhere, blocking the Time Gear. Grovyle gets furious but, before he canharm Azelf, you intervene.

=============BOSS: Grovyle=============

NOTE: YOU DO NOT HAVE TO WIN!

Obviously, Grovyle is a Grass type, making it weak against Ice, Poison, Bug,and Flying. He'll have an advantage over Water, Rock, and Ground.

He'll get a major amount of damage in with Leaf Blade (God forbid you broughtany type weak to Grass). Counter it with moves he is weak against, or, evenbetter, put him to Sleep with a seed or move or something. You get the idea.

Regardless of whether you technically won or lost, Grovyle will knock you

unconscious in a single hit, barely leaving your partner conscious. He realizeshe cannot speak (must've been a hit to the throat), but stands his ground.Before your partner can be hurt, Dusknoir appears, exchanges words with Grovyle(yes, Dusknoir knows Grovyle), and Grovyle teleports off, with Dusknoirfollowing suit. The guild then arrives, taking the three of you (you forgotAzelf, didn't you) to heal back at the guild.

When you wake up at the guild, you find everyone to be overjoyed about it (yourpartner's vocal cords (or whatever) have also healed). Azelf, too, is okay.Before much talking can be done, though, Magnezone issues a call for everyoneto go to the town square -- Dusknoir has an announcement.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XIII- Chapter 13: Dusknoir's Secret **PMD413** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In the town square, Uxie, Mesprit, and Azelf reunite with each other, thenDusknoir gives his announcement...

To summarize it... Grovyle is an evil Pokémon (that we know) who has come fromthe future. He wants to paralyze the planet; put it into an everlasting periodof darkness and despair for all. Dusknoir has also come from the future, butfor a different reason: to stop Grovyle. Dusknoir plans to lay a trap forGrovyle by spreading rumors to lure him them, then capture him. He plans to dothe capture himself though; you are only to help by spreading the rumor duringthe time you do whatever you do.

After this speech, Special Episode #3: Today's "Oh My Gosh!" is unlocked.

Okay, you will be eventually given today's duties: the job boards. For thisday and the next, you will do this. Two days after Dusknoir's announcement...

...you and the rest of the town are called to the square; Dusknoir hasanother announcement. He has indeed captured Grovyle (who has been silenced toa certain extent). He plans to take him back to the future, neither to ever beseen again. He has opened a dimensional hole in the square for him, Grovyle,and Dusknoir's Sableye to return to the future. He entrusts the Time Gears toUxie, Mesprit, and Azelf and then says farewell to all.

He then calls you and your partner up to him for some reason. Does he want tosay good-bye personally?

HAH! You wish!! Dusknoir grabs you and your partner, dragging both of you into

the dimension hole with him; the hole seals up, preventing everyone else frompotentially rescuing you.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XIV- Chapter 14: Into the Future **PMD414** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yeah, you got some questions now; wait a few hours, okay?

For now, you have been locked in a prison cell. Your testing of the gateconfirms this and it seems to be impossible to destroy. Soon afterwards, someSableye come in, blindfold both of you, and take you somewhere...

When you finally regain your vision, you find that you, and soon, your partner,are tied to stone pillars. It isn't just you; Grovyle, too, is here. And he hassome news: all three of you are up for execution. You can understand whyGrovyle would be, but you two? You didn't do any wrongs! Arguing won't make adifference, though. Half a dozen Sableye soon come in, followed by Dusknoir.Your execution is called to order...

So what to do? Well, you are being executed by Fury Swipes. As you should know,it is a multi-hit move. Multi-hit moves are usually somewhat inaccurate; thismeans the ropes may be slashed in the process. It will take too long to use amove, and items probably are also going to take too long, so you will be usinga normal attack. So, that is what you three decide to do. The Sableye thenattack, weakening the ropes, just as you predicted. The three of you escapeyour bonds and Grovyle uses a Luminous Orb to blind your ex-captors as youescape... Or do you? After the seven Pokémon leave, the three of you rise upfrom the ground: it seems Grovyle simply used Dig to hide you. It only gave yousome extra time, though: you are still being hunted. Time to dash!

Soon, you'll emerge from your prison, to bask in the darkness and despair ofthe future (sound familiar?). Yes, the planet has been paralyzed in the future.No time to think of WHY, as the Sableye are still hard on your heels (orwhatever).

You'll soon find yourself at the entrance of a cave. Your partner shows hisdoubts about Grovyle at this point; Grovyle decides that there is no point inproceeding with you if there isn't complete trust and leaves. And, yes, theSableye are still chasing you; hurry up and do the dungeon!

Well, wait up a second. Okay, as you can see, there is a Kangaskhan Rock closeby. For some reason, it can not just save, but access the storage you had in

the past (!).

Also, this will be like the expedition to Fogbound Lake. There are going to beseveral dungeons. There are no forks in the road, but, to compensate, there arealmost forty floors total and a boss. You will not be healed fully until youcomplete a dungeon (excepting the third dungeon). After that, in the nextchapter, there will be a couple more, and it will be like this until aboutChapter 17. So, yeah, you will not be getting a chance to shop for some time.Save often and ration your storage if you must. It may help to fully exploreeach floor you come across for enough items and EXP. Okay, let's get thisshow on the road!

O--------------O--------------------O| Chasm Cave | Length: 8 floors |O--------------O--------------------O| Dominant Type(s): Steel, Ghost |O-----------------------------------O

Ditto is a Normal type. It is weak against Fighting and is immune to Ghost. Ithas no strengths WHILE IT REMAINS UN-TRANSFORMED. When it does use Transform,it will take on the moves and types of the target. Well... when it comes to themoves after Transforming, it HAS the moves; they have ZERO PP, meaning that itwill use Struggle.

Grumpig is a Psychic type. It is weak against Bug, Dark, and Ghost. It willhave the upper hand against Fighting and Poison. It's ability will also halveFire/Ice damage.

Magnemite is a Steel/Electric type. It is weak against Ground, Fire, andFighting. It is immune to Poison. It has the upper hand against Rock, Ice,Flying, and Water.

Skarmory is a Steel/Flying type. It is weak against Fire, Electric, and Ice.It is immune to Poison and Ground. It has the upper hand against Rock, Ice,Bug, Fighting, and Grass.

Onix is a Rock/Ground type. It is weak against Grass, Water, Fighting, andIce. It is immune to Electric. It has the upper hand against Flying, Fire, Ice,and Steel.

Drifloon and Drifblim are both Ghost/Flying types. They are weak against Rock,Electric, Ice, and Dark (?) moves. They are immune to Normal, Fighting, andGround moves. They have the upper hand against Psychic, Dark (?), Bug, Grass,and Fighting types. Their ability will cause them to explode upon KO, makingeverything within one tile get destroyed or damaged.

There are eight floors in this dungeon. The layout will make it pretty long togo through, though. Also, beware that most of the Pokémon here can go acrossthe air tiles.

Once you beat the eighth floor, you emerge in a clearing. Nearby, you'll see awaterfall, suspended in time. Your partner sees if you can get a vision bytouching the waterfall, but no luck. You two soon realize that you STILLhaven't lost the Sableye and continue on into the next dungeon.

O-------------O---------------------O| Dark Hill | Length: 15 floors |O-------------O---------------------O| Dominant Type(s): Ghost |O-----------------------------------O

Banette, Misdreavus, and Dusclops are all Ghost types. They are weak againstDark (?) and Ghost (?) moves. They are immune to Fighting and Normal moves.They all can go through walls and over air tiles. Dusclops's Pressure abilitywill also make you use more PP. They all have the upper hand against Psychicand Dark (?) types.

Ghastly, Haunter, and Gengar are Ghost/Poison types. They are weak againstDark (?), Ghost (?), and Ground moves. They are immune to Fighting and Normalmoves. They, too, can go through walls and over air tiles. They have the upperhand against Psychic, Dark (?), and Grass types.

Claydol is a Ground/Psychic type. It is weak against Ice, Water, Grass, Dark,Bug, and Ghost moves. It is immune to Electric. It has the upper hand againstFire, Rock, Steel, Fighting, and Poison types.

Gliscor is a Ground/Flying type. It is weak against Ice, Water, and Rock moves.It has the upper hand against Fire, Rock, Steel, Grass, and Bug types.

As you'll soon notice in this dungeon, Ghost types can go through walls! Thismeans that if you are against a wall tile, and a Ghost type is in that walltile, it can hit you, but you cannot hit it. To hit it, you'll have to draw itout of the wall by backing off a space or two so it'll follow you. The layoutis less lengthy, too.

After beating the 15th floor, you emerge on a cliff. From here, you can see thelights of the stockade, probably the only light in this world of unrelentingdarkness. You and your partner wonder what to do next, but to no avail: youhave nowhere to go, after all.

Eventually, the two of you come to the conclusion that there is only one hope:find Grovyle. Why? He and Dusknoir are the only two Pokémon you know in thisworld, and Dusknoir has shown where his loyalties lie. Grovyle, too, seems tobe bad, but at least he isn't wanting to get rid of you.

So, you move on with a small glimmer of hope. You'll end up outside yet anotherdungeon (the two-parter I mentioned earlier). This one is almost as long as theprevious dungeon, but with a breather room.

O---------------------O---------------------------------------O| Sealed Ruins | Length: 8 floors + breather room || Deep Sealed Ruins | Length: 6 floors + Sealed Ruins Pit |O---------------------O---------------------------------------O| Dominant Type(s): Quite various |O-------------------------------------------------------------O

Forretress is a Bug/Steel Pokémon. It is weak against Fire, Flying (?), Ground,and Fighting moves. It is immune to Poison. It has the upper hand against Rock,Ice, Grass, and Psychic types.

Metang is a Steel/Psychic type. It is weak against Fire, Ground, Dark, andGhost moves. It is immune to Poison. It has the upper hand against Rock, Ice,Fighting, and Poison types.

Muk is a Poison type. It is weak against Psychic and Ground moves. It has theupper hand against Grass.

Probopass is a Rock/Steel Pokémon. It is weak against Fighting, Ground, Water,Grass (?), and Fire (?). It is immune to Poison. It has the upper hand againstIce, Rock, Fire, and Flying types.

Tangrowth is a Grass type. It is weak against Fire, Flying, Bug, and Poison. Ithas the upper hand against Ground, Rock, and Water.

Shelgon is a Dragon type. It is weak against Ice and Dragon. It has the upperhand against Dragon types.

When you beat eight floors and reach the breather room, you'll see a scene ofGrovyle. He is ahead of you, but still in this dungeon. He has an encounterwith Spiritomb... not good. Nevertheless, your game-self is unaware of thisand continues into the Deep Sealed Ruins.

After beating the sixth floor of the Deep Sealed Ruins, you'll emerge in theroom in which you earlier saw Grovyle. He is surrounded by some weird forcefield. He manages to warn of where the Spiritomb is before it can get you too.Time to fight!

====================BOSS: Spiritomb (x1)====================

Spiritomb is a Ghost/Dark Pokémon. This makes it one of those rare Pokémon thathave no weaknesses. Even worse, it is immune to Normal, Fighting, and Psychic;it additionally resists Poison.

The main idea here is to avoid its Hypnosis because it will probably use DreamEater on you soon afterwards to deal some serious damage if you don't wake up.Dream Eater also restores Spiritomb's HP. It can also use Ominous Wind to hurtyou and your partner and possibly increase its own stats. If you have anystatus-inducing seeds/moves, use them. Overall, it isn't very hard, just more

of an annoying battle.

Afterwards, Grovyle gets up. He explains that Spiritomb is more of a timidPokémon and was merely frightened of your trespassing. Pokémon like this aremore common in the future. It looks like Grovyle is going to tell some stuff.Let's go outside.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XV- Chapter 15: The Secret of the Planet's Paralysis **PMD415** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Outside the Sealed Ruins, Grovyle gives his version of what's been going on.The summarized version is....

The planet began to become paralyzed in Grovyle's past (your present). This wasset off by Temporal Tower, the residence of the Temporal Pokémon Dialga. Whenthe Tower collapsed, time went crazy and soon stopped. Dialga's fate is tied toTemporal Tower; when it collapsed, he went crazy, feeling little other than theneed of self-preservation. In other words, he wants to keep history fromchanging to want it is now (your future). This is why Grovyle and Dialga arecurrently against each other because Grovyle wants to set time back into itsnormal order. Dusknoir is an agent of Primal Dialga (the self-preservingDialga of the future) sent to the past. Why? Grovyle is collecting the TimeGears to bring them to Temporal Tower. There, he can use them to prevent thecollapse of Temporal Tower. His main problem is Dusknoir, because he is anagent of Primal Dialga. Grovyle plans to go to the past with the help of afriend, Celebi.

Your partner finds it very hard to believe Grovyle; he can't believe Dusknoiris actually an agent of evil. Again, Grovyle finds that it will not bepossible to continue with you without complete trust; you eventually bring yourpartner around to your side (don't really have a choice...). The three of yousoon leave together.

Meanwhile, you see a cutscene of a conversation between Dusknoir and what islikely to be Primal Dialga. It seems they have set a trap....

You eventually end up at the entrance of a forest. Save and store/retrieveitems. Enter.

O---------------O--------------------O| Dusk Forest | Length: 8 floors |

O---------------O--------------------O| Dominant Type(s): "Various" |O------------------------------------O

For a while, Grovyle will join your party. He is a whopping Level 46 and is ofthe Grass type. He has the moves Absorb (Grass; absorb HP), Leaf Blade (Grass),Quick Attack (Normal), and Dig (Ground; wait one turn before attack). Inother words, unlike Bidoof and escorts, he can kick the crap out of Pokémonwithout your help. However, do not rely entirely upon him.

Okay, dungeon Pokémon. Gabite is Dragon/Ground. It is weak against Dragon andIce moves. It has the upper hand against Dragon, Rock, Fire, and Steel.

Jumpluff is a Grass/Flying Pokémon. It is weak against Ice, Rock, and Poison.It is immune to Ground. It has the advantage against Water, Rock, Ground, Bug,Fighting, and Grass.

Mismagius is a Ghost Pokémon. It is weak against Dark (?) and Ghost (?). It isimmune to Fighting and Normal. It has the upper hand against Psychic and Dark.

Mothim is a Bug/Flying Pokémon. It is weak against Fire, Flying (?), Rock, Ice,and Electric moves. It is immune to Ground. It has the upper hand againstGrass, Psychic, Fighting, and Bug.

Yes, there are only four varieties of Pokémon in this dungeon. To compensate,you won't have this for long, just eight floors. There is no boss to contendwith.

After beating Dusk Forest, you will meet with Celebi (BTW, she is a shinyCelebi). After scene, 'tis time to continue forward so Celebi can teleport youback to your time (your present AKA the current past... *groans*). Save andprepare. Oh, one thing: talk to Celebi before going into the dungeon.

O--------------------O---------------------O| Deep Dusk Forest | Length: 12 floors |O--------------------O---------------------O| Dominant Type(s): Weak against Grass |O------------------------------------------O

You have another ally: [shiny] Celebi. She is Level 45, which makes thisdungeon a complete breeze. She is of the Grass/Psychic type. Therefore, she isweak against Flying, Ice, Bug, Dark, and Ghost while having a type advantageover Water, Rock, Ground, Poison, and Fighting. Her moveset consists of MagicalLeaf (Grass, ranged), Ancientpower (Rock, may raise stats), Recover (heal HP),and Heal Bell (cure statuses for whole team).

Okay, then, dungeon Pokémon. Vulpix is a Fire type. It is weak against Water,Rock, and Ground. It has an advantage against Grass, Ice, and Steel.

Rhydon is a Rock/Ground Pokémon. It is weak against Water, Grass, Fighting,

and Ice. It is immune to Electric moves. It has an advantage against Fire,Flying, Rock, Electric, and Steel.

Aggron is a Rock/Steel Pokémon. It is weak against Fighting, Water, Fire,and Ground. It is immune to Poison moves. It has the upper hand against Fire,Flying, Rock, and Ice.

Steelix is a Steel/Ground Pokémon. It is weak against Fighting, Fire, Ground,Water, and Ice (?). It is immune to Poison and Electric moves. It has theupper hand against Fire, Rock, Ice, and Electric.

Hippowdon is a Ground type. It is weak against Water, Grass, and Ice. It hasan advantage against Rock, Steel, and Electric moves. It is also immune toElectric, and its ability will cause Sandstorms.

Leafeon is a Grass type. It is weak against Ice, Bug, Flying, and Fire. It hasan advantage against Water, Rock, and Ground.

If you were reading about Hippowdon, you'd know that its ability (Sand Stream)will cause a Sandstorm. These will damage all Pokémon, excepting Rock, Ground,and Steel, every few turns. Therefore, your Grovyle and Celebi, you and yourpartner (in most cases), Vulpix, and Leafeon are the Pokémon that willdamaged by Sandstorm in this dungeon.

After beating the dungeon, you'll be able to see the Passage of Time, throughwhich, with the help of Celebi, you'll travel to the past. Dusknoir quicklyshows up, blocking your way. No problem, we can take him!

Oh, wait, Primal Dialga's here, too. ****, we're screwed. Or so we thought!Grovyle tells a quick tale of his trip to the past. It seems that the firsttime Grovyle went to the past, he was not alone. A human traveled with him.However, the two of them were somehow separated. Since there is not a humanamong us, this human must still be in the past, diligently gathering the TimeGears so as to stop the planet's paralysis. Who is this human, Dusknoir asks.Grovyle gives a name.... [your name here].

WTF?!? WAIT JUST A MOMENT!

But... but... aren't you right here, with Grovyle, Celebi, and your partner?Dusknoir steps in, saying he knew that you were Grovyle's partner for some timenow. He doesn't know how you came to become in the form you are now, but therewere far too many coincidences for this to be a mere coincidence. It was youramnesia that made it easy for you to be manipulated; for you to be brought toyour death here with your hopes trashed.

Your partner still isn't ready to give up. He encourages Celebi to teleport thefour of you to the Passage of Time. Forget that Dialga will likely interruptthe teleportation; you still have a shot. That shot was enough. After being

teleported, you are past Dusknoir and able to get into the Passage of Time.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XVI- Chapter 16: A New Dawn **PMD416** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Special Episode #4: Here Comes Team Charm is unlocked now, or sometime soon.

After being teleported through time (for the third time), you, your partner,and Grovyle wake on the same beach you yourself woke up on so long ago. Atleast this trip wasn't screwed up. You need a place to rest and talk. Youcan't go to the guild (Grovyle, remember?). Your partner suggests the placewhere he lived before he joined the guild. It is just a bit west of TreasureTown, on Sharpedo Bluff.

During the night, Grovyle will talk about you, your visions, et cetera. Younow know part of your and Grovyle's past, but some questions are still leftunanswered. Oh well... May as well get some rest. We still have to get theTime Gears and they are probably in their proper places by now. Where to gofirst? Although the Underground Lake is closest, it is guarded and an alertcould be sounded... Hm.... Grovyle suggests Treeshroud Forest. He got hisfirst one there and it is unguarded; no one would know the Time Gear is gone.(Well, we would.) So, Treeshorud Forest it is!

You arrive at the entrance to the forest. No, you still cannot shop yet. Thatis why you are allowed access to the Kangaskhan Rock. Grovyle says somethingseems different; let's see if we can figure it out.

O---------------------O---------------------O| Treeshroud Forest | Length: 20 floors |O---------------------O---------------------O| Dominant Type(s): Psychic, Fire |O-------------------------------------------O

You still have Grovyle, although Celebi is no longer in your party. Oh well...

Kadabra, Alakazam, Ralts, and Kirlia are Psychic types. They are weak againstDark, Bug, and Ghost moves. They have an advantage against Fighting and Poisontypes.

Ninetales is a Fire type. It is weak against Water, Rock, and Ground whilehaving an advantage against Grass, Ice, Bug, and Steel.

Houndoom is a Dark/Fire type. It is weak against Water, Rock, Ground, andFighting. It is immune to Psychic. It has an advantage against Grass, Ice, Bug,Steel, Psychic, and Ghost (?).

Vespiquen is a Bug/Flying type. It is weak against Fire, Rock, Ice, andElectric moves. It is immune to Ground. It has an advantage against Grass, Bug,Psychic, and Fighting types. It also has the ability Pressure, which makes youuse more PP while fighting it.

Cherrim is a Grass type. It is weak against Fire, Ice, Bug, and Flying. It hasthe upper hand against Water, Rock, and Ground. Also, it has a move calledSunny Day, which makes it sunny. When it is sunny, Water is weakened, Fire isstrengthened, and Solarbeam has no charge time. Also, Cherrim's ability, whensunny, can increase the Special Attack for nearby enemy Pokémon. It also hasthe powerful, multi-hit, somewhat-low-accuracy move Petal Dance.

This is dungeon is the longest one that you've gone through without having togo into a breather room. Good luck.

After beating the 20th floor, you'll emerge in a clearing. It becomes quiteobvious now that time has still frozen, but the Time Gear is right in front ofyou, in its proper spot! May as well take it...

Later, your partner has gathered some news from town (he hid low, of course).The word is not good: although all of the Time Gears have been returned, timehas remained frozen in those areas, and the frozen-time areas are growing everlarger. According to Grovyle, it means that the collapse of Temporal Tower hasalready begun. This means we don't have long to take the Gears to the Tower.Even so, it would probably take too long to get the Gears there. Why? The Toweris in a place called the Hidden Land. It lives up to its name as no one knowswhere it is and few even have a remote clue of how to get there.

So, it is decided: Grovyle will continue to collect the rest of the Time Gearswhile we figure out to get to the Hidden Land and Temporal Tower. It becomesobvious quite fast that, since we haven't even HEARD of the Hidden Land beforenow, we will need contact with the outside world. That means that we have toreturn to Wigglytuff's Guild.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XVII- Chapter 17: The Guild's Crew **PMD417** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Seems familiar, doesn't it? The weather is even the same! You step onto thegrille for your footprint identification. After Diglett ID's your footprint,he literally digs up to meet you. He is soon followed by the rest of the guild.You have been welcomed back.

Inside, you tell your story. It makes quite an impact, as can be expected. And,also to be expected, after Chatot summarizes your story, it seems that most, ifnot all, present doubt your story's credibility. However, the subject ofDusknoir's odd behavior is brought up. This begins to bring all to your side...except Chatot. He, too, is brought around eventually.

It becomes known soon that the guild will notify Uxie, Mesprit, Azelf, andeveryone else about Grovyle's actual intent, making his job a lot easier.

Nevertheless, we STILL have no leads to go on about the Hidden Land. Wigglytuffgives the suggestion of going to visit Torkoal, the town elder. He is theoldest and wisest Pokémon anyone knows, so he may have something we can go on.He is usually around the Hot Spring (remember Waterfall Cave (Chapter 5)?).It can wait until tomorrow; it is late and you're hungry. FOOD!

The next morning, you are once again deafened by Loudred. Ahhh... nothing likea lack of eardrums to let you know you're back at the guild. After the assemblyyou can use that 10,000+ Poké you have and buy yourself some items. You can dosome missions before going through Waterfall Cave again, or just go straight toit (you cannot do any missions if you plan on continuing in the story). Whenyou're ready....

O--------------------O----------------------O| Waterfall Cave | Length: 8 floors |O--------------------O----------------------O| Dominant Type(s): Water, Water/Ground |O-------------------------------------------O

Wooper, Barboach, and Whiscash are all of the Water/Ground type. Grass willdo 4x damage to them, Ice will do normal damage, and Fire does half-damage. AllElectric moves do no damage to them. They have a huge advantage over Fire andRock, and a mild advantage over Electric.

Lotad is of the Water/Grass type, meaning only Bug should do double damage.All others will do normal damage, excepting a few that you probably don't have.It has the advantage over Fire, Rock, Ground, and Water.

Surskit is a Water/Bug. Electric does double damage; all others will do normalor half damage. It'll have the advantage over a Fire, Rock, Ground, Grass, orPsychic type.

Psyduck and Poliwag are pure Water types. They are weak against Electric andGrass while being resistant to Fire, Rock, Ground (?), and Water. It has theadvantage over Fire, Rock, and Ground. Also, Poliwag will gain HP if a Watertype move is used on it.

Tangela is a Grass type. It is weak against Fire, Ice, and Bug while beingresistant to Electric, Water, and Grass. It'll have the advantage over Water,Rock, and Ground.

Grimer is a Poison type. It is weak against Psychic and Ground while beingresistant to Grass, Bug (?), and Poison. It has the advantage over Grass types.Also, it has the Stench ability, meaning you may cringe your Pokémon for someturns.

After beating the eighth floor, as before, you will be shot to the Hot Spring.Talk to Torkoal and it does seem that he has heard of the Hidden Land. He alsoknows that to go there you need certain qualifications. They are.... Oh, yeah,you need proof! Proof of.... he forgot. Oh well. May as well return to theguild.

Back at the guild, there is no good news about the Hidden Land. So, it is somefood and sleep.

After awakening the next morning and the assembly, Torkoal arrives. It seemsthat he has remembered what proof of the Hidden Land you need to go there!! Itis a unique pattern of something on it. Sound familiar? Your partner pulls outhis Relic Fragment and shows it to Torkoal. It seems to ring quite a few bellsin several heads. Torkoal confirms that this is the pattern, and Chatot saysthat he and Wigglytuff once saw such a pattern in Brine Cave. However, theirforemost memory is of a vicious bandit in the cave; nevertheless, no one isdeterred by the thought of this. Wigglytuff and Chatot speak of their pastexperience in the cave and the teams are made. CRAP! You got Chatot.

Before you leave the guild to prepare, Team Skull is going to have a talk withTorkoal...

Okay, you are sent to prepare. You won't coming back for quite some time again,so be sure to get what you need. Reviver Seeds and Max Elixirs are a must. And,because of Chatot, you are not allowed to bring recruited team members and willnot be able to recruit members in Brine Cave.

Your partner also reminds you to check out Sharpedo Bluff to see if Grovyle isback yet. He is not, but he left a letter. Things seem to be going okay; hesaid he'll meet you here at the Bluff or at the beach. Even though you have aview of the beach, you are to go check out the situation there.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XVIII- Chapter 18: Lapras **PMD418** ++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Grovyle isn't at the beach and neither are the bubble-blowing Krabby. There issome reminiscing before leaving. Before you can, you and your partner see afaint outline of a Pokémon on the horizon (if for some reason you don't knowwho it is, it is Lapras). You leave then hear Team Skull plotting to take yourpartner's Relic Fragment once again...

After going to sleep that night, you'll see a scene of Wigglytuff conversingwith the Lapras from earlier. Must have been a long conversation, becauseWigglytuff isn't there when you wake up. Chatot ends up having to take charge.No one is real enthusiastic about the idea at first, but they don't have achoice. Time to head out!

At the entrance to Brine Cave, Chatot briefs us on the cave. It is thoroughenough to tell us he came here is the past with Wigglytuff (wasn't that madeobvious earlier?). However, he can't tell us much about the bandit because hewas KO'ed so quick. From the rest of the Pokémon in the dungeon, it seems thatthey must have been Water types. WHOA! "THEY"? Yes, it seems there were morethan one bandit. The guild is divided into groups (you're coupled with Chatot)and then you enter the cave.

O------------------O-------------------------------------O| Brine Cave | Length: 9 floors + breather room || Brine Cave Pit | Length: 5 floors + end of dungeon |O------------------O-------------------------------------O| Dominant Type(s): Water |O--------------------------------------------------------O

As I have said at least twice prior to now, Chatot will be on your team. He isLevel 36 and is a Normal/Flying type. Therefore, he is weak against Rock, Ice,and Electric moves, and immune to Ghost and Ground. He has a type advantageagainst Grass, Fighting, and Bug. His moveset consists of Peck (Flying), FuryAttack (Normal, multi-hit), Roost (heal HP, vulnerable to Ground), and MirrorMove.

Kingler, Seel, and Staryu are Water types. They are weak against Grass andElectric moves. They have an advantage over Fire, Rock, and Ground types.

Walrein and Dewgong are Water/Ice types. They are weak against Grass, Electric,Steel (?), and Fighting moves. They have an advantage against Fire, Rock,Ground, Flying, and Grass types.

Pelipper is a Water/Flying type. It is weak against Electric and Rock moveswhile being immune to Ground. They have an advantage over Fire, Rock, Ground,Grass, Bug, and Fighting types.

Omanyte is a Water/Rock type. It is weak against Grass, Electric, Fighting,Ground (?), and Steel (?). They have an advantage over Fire, Rock, Ground,Flying, and Ice.

Gastrodon is a Water/Ground type. It is weak against Grass. It has an advantageover Electric, Fire, Rock, Ground, and Steel. Also, if it is on the floor, allWater moves will be nullified by its Storm Drain ability.

Tentacool is a Water/Poison type. This means it is weak against Electric andPsychic. It has an advantage against Fire, Rock, Ground, and Grass.

Dragonair is the only non-Water type. It is Dragon-type. Therefore, it is weakagainst Ice and Dragon and has the advantage against Dragon types.

When you reach the breather room after the ninth floor, Team Skull rushes yourpartner, yet again taking the Relic Fragment. Chatot is surprised to see them,but becomes pretty mad when he finds out that they are actually more of abad team. He rushes forward carelessly, leaving us behind. So, for the latterhalf of the dungeon, you will not be able to use him.

When get to the bottom of the cave, you'll find Team Skull on the floor,hanging on to consciousness -- barely. It wasn't Chatot who did this (he merelygave a good lashing with his tongue), but the bandits. Team Skull will then"accidentally" give you back the Relic Fragment, letting you continue onward.

You'll emerge in as much of a clearing as you can get in a cave. Chatot istrying to figure where the bandits went to when he figures it out: the caveceiling! They try to get at you, but Chatot shields you. Get them!

=================================BOSS: Kabutops (x1), Omastar (x2)=================================

All three are Rock/Water type. They will be weak against Grass, Electric,Fighting, and possible Steel and Ground. They have a type advantage over Fire,Rock, Ground, Ice, and Flying types.

It isn't too hard. You should knock Kabutops out of the running first becauseof his ranged moves. Chances are that you have a type advantage of some sort,so it likely you won't have any trouble.

After the battle, Grovyle arrives, as do the rest of the guild, includingWigglytuff. He is quite upset over how hurt Chatot got, mostly because Chatotdid the same for Wigglytuff when he was last here. The guild will take Chatotback to the guild with them, leaving just you, your partner, and Grovyle tocontinue onward.

At the end of the cave, you find it opens to the sea. You also see the patternTorkoal mentioned on the wall. Your partner brings out the Relic Fragment andit reacts with the pattern, making a beam of light shoot across the sea. Afigure soon comes, revealing itself to be Lapras. Lapras is to be your guideto the Hidden Land, having been notified of your arrival by Wigglytuff. Get onLapras's back - you are going!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XIX- Chapter 19: To the Hidden Land **PMD419** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Lapras and Wigglytuff are going to be explaining about the Hidden Land to youand the guild, respectively. The game will switch between the two, so you'llget the whole picture. It is revealed that the two met in the past and theykept the secret of the Hidden Land until now. It seems that the Relic Fragmentis the key to going. It chooses who holds it (like a Keyblade... sorry.); it isa Pokémon of a pure heart. That Pokémon... is your partner.

Now, look at the sea. See where the waves are different? That means we'realmost there! As you continue forward, Lapras begins to fly (holy ****!!) andsoon you are flying above the Hidden Land, and you can see the levitatingTemporal Tower in the distance. How to get there? Well, you are to go throughthe Hidden Land and access the Rainbow Stoneship in the Old Ruins.

Okay, get ready to prepare. You can ask Lapras to go back to Treasure Town,letting you use the shop, put stuff in storage (there are a few KangaskhanRocks here), and such. When you're ready, go back to the Hidden Land andcontinue forward.

O-------------------O---------------------O| Hidden Land | Length: 15 floors || Hidden Highland | Length: 8 floors |O-------------------O---------------------O| Dominant Type(s): Somewhat various |O-----------------------------------------O

Grovyle be joining your party again. He is a still a Level 46. He has the samemoves as before: Absorb (Grass; absorb HP), Leaf Blade (Grass), Quick Attack(Normal), and Dig (Ground; wait one turn before attack).

Now, then, for the Pokémon! Abomasnow is a Grass/Ice type. It is weak againstFire, Flying, Poison, Bug, Fighting, Ground (?), Rock (?), and Steel (?). Ithas the advantage over Water, Rock, Ground, and Flying types. Additionally, itsability, Snow Warning, will make it Hail on the floor it's on, damaging allPokémon, excepting Ice types, every few turns.

Bastiodon is a Steel/Rock Pokémon. It is weak against Fire, Fighting, Ground,and Water. It has an advantage over Ice, Rock, Fire, and Flying Pokémon.

Dragonite is a Dragon/Flying type. It is weak against Ice and Dragon. It hasan advantage over Dragon, Grass, and Bug types.

Garchomp is a Dragon/Ground Pokémon. It is weak against Ice, Water (?), andDragon. It has an advantage over Dragon, Rock, Fire, and Steel.

Magmotar is a Fire type. It is weak against Water, Rock, and Ground. It has anadvantage against Ice, Grass, Steel, and Bug types.

Manectric is an Electric type. It is weak against only Ground. It has anadvantage over Flying and Water. It has the ability Static, meaning a Pokémonthat uses a Physical Attack against this Pokémon may be paralyzed. Also, anyElectric moves used while on the same floor as this will draw to the Manectricand nullified.

Purugly is a Normal type. It is weak against Fighting and is immune to Ghost.It has no type advantages.

Rampardos is a Rock type. It is weak against Fighting, Grass, Water, Steel, andGround. It has the upper hand against Ice, Fire, and Flying.

Tropius is a Grass/Flying type. It is weak against Ice, Rock, and Fire. It isimmune to Ground. It has an advantage over Water, Rock, Ground, Grass, Bug,and Fighting. Also, its abilities Solar Power and Chlorophyll will make itfaster and stronger in sunny weather, which occurs on several floors.

After beating the Hidden Highland, you'll see some murals on the walls,depicting various legendary Pokémon. Obviously, you've reached the Old Ruins.As you continue forward, you'll come to what seems to be a temple with stepsleading up to its peak. At said peak, you'll find a stone tablet inscribed withUnown symbols and a weird pattern on the ground. Your partner reads it, whichreveals that THIS is the Rainbow Stoneship; all you have to do is put the RelicFragment into the identation on the ground.

It soon becomes obvious that it will not be that easy. Dusknoir comes to ambushyou. Time to kick some ghostly butt!

=================================BOSS: Dusknoir (x1), Sableye (x6)=================================

Dusknoir is a Ghost type. This means he is weak against Ghost and Dark, whilebeing immune to Normal and Fighting, and also being advantageous againstPsychic, Ghost, and Dark (?). He also has the ability known as Pressure, whichwill increase your PP usage.

The Sableye are Dark/Ghost types. This means they have no weaknesses. They areimmune to Psychic, Fighting, and Normal moves. They will be advantageous whenfighting Psychic, Ghost, and Dark (?) types.

As for a strategy, most things will work. After all, it is very unlikely thatthese seven Pokémon have a type advantage over you (although you possibly havea move-type advantage over THEM). A great aid is a status seed; if you haveone, use it against Dusknoir. Multi-target moves (such as Thunderbolt) orroom-wide moves (such as Vacuum Cut and Discharge) work very well. Other thanthat, you should be fine.

After the battle, Dusknoir recovers from all of your attacks and then knocksyou back. He then begins to charge up for a Shadow Ball. Your partner then getsthe crazy idea of hitting the Shadow Ball back at Dusknoir. It was just crazyenough to work; the Shadow Ball successfully does super-effective damage onDusknoir (Ghost types (ie. Dusknoir) are weak against Ghost moves (ie. ShadowBall)), KO'ing Dusknoir. The Sableye flee while your partner starts up theRainbow Stoneship. You and Grovyle are left to keep an eye on Dusknoir. Soon,Dusknoir speaks again.

Is this what you actually want? To change the future? If you do so, all thePokémon (and humans) of that future will cease to exist -- Dusknoir, Grovyle,Celebi, even you. However, you, Grovyle, and Celebi started this campaign tochange the future, despite the fact that you would cease to exist afterwards,did you not? Even though you have changed your form and lost your memory, yoursense of justice has yet to change!

But what about your partner? He'll be crushed......

Back at the Rainbow Stoneship, your partner is busy putting in the RelicFragment, unaware of the conversation happening below. The Stoneship begins toshine brightly, signaling its imminent takeoff. Dusknoir, in a last ditcheffort to render your actions useless, gets up to sneak attack you. Grovyleblocks the blow, however, and still has some fight left in him. Grovyle beginsto push Dusknoir into the dimensional hole, dropping the Time Gears for you ashe does so; he is leaving the rest of this up to you and your partner. Soon,both Grovyle and Dusknoir are gone into the hole. There is no time to mourn,however; the Rainbow Stoneship will soon leave. Your partner is ready tocomplete this mission to complete a better future for all.

But, again, what about what Dusknoir said? You will disappear, as will Grovyle.It seems that this next adventure... shall be your last adventure.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section XX- Chapter 20: The Last Adventure **PMD420** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Rainbow Stoneship activates and takes off, heading to Temporal Tower. Thetop of the Tower is glowing red, though, and the Tower is shaking. Could betoo late?

Time to prepare. Remember, you can indeed return to Treasure Town. However,there is a drawback to this: you will have to do the Hidden Land and HiddenHighland again without Grovyle and you still will be unable to bring anyrecruits or recruit anyone in the Hidden Land or Temporal Tower. Once you areready, go into the Tower.

O------------------O-----------------------------------------O| Temporal Tower | Length: 13 floors + breather room || Temporal Spire | Length: 10 floors + Temporal Pinnacle |O------------------O-----------------------------------------O| Dominant Type(s): Slightly various |O------------------------------------------------------------O

Lunatone and Solrock are both Rock/Psychic types. They are therefore weak toWater, Grass, Dark, and Ghost. They are not weak to Ground due to their abilityof Levitate. They are advantegeous over Fire, Ice, Fighting, and Poison types.

Porygon, Porygon2, and Porygon-Z are all Normal types. They are weak againstFighting. They are immune to Ghost. They have no type advantages.

Bronzor, Bronzong, and Metagross are all Steel/Psychic types. They thereforeare to Fire, Ground, Dark, and Ghost. They are also immune to Poison and havea type advantage against Rock, Ice, Fighting, and Poison types.

Salamence is a Dragon/Flying type. It is therefore weak to only Ice (x4) andDragon (x2). It is has an immunity to Ground. Its type advanteges are forDragon, Bug, Fighting, and Grass types.

In the breather room, check your items, save the game, ignore the tremors, andcontinue to the harder upper floors.

At the top, you will reach a place like Spear Pillar from D/P/Pt -- TemporalPinnacle. You will see identations in a stone tablet nearby. There, you caninsert the Time Gears. However, Dialga intervenes. This one is not exactlyPrimal Dialga, but he will be if we don't KO him and insert the Time Gears!!

>>>>>>>>>>>>>>>>>>>>>>>FINAL BOSS: Dialga (x1)>>>>>>>>>>>>>>>>>>>>>>>

Dialga is a Dragon/Steel type, leaving little room for weakness. I thinkFighting and Ice may be super-effective; Dragon is for sure. You'll have to tryto use moves with neutral effect. In other words, try to pick moves that Dragonresists that Steel does not (or vica versa), or moves neutral to both.

Your main worry will be the Roar of Time, a two-sided sword. It will deal

immense damage to you while stalling Dialga for a few turns. Use the first torestore yourself, the second to restore your partner, the third (if any) tostatus Dialga with a seed, and any other turns to attack. You really to statusDialga to have a good chance of winning (although the Pikachu/Treecko combo Iused did well without seeds). If you have a ranged move, use it. That way,Dialga cannot stop your move with its Intimidator IQ Skill. Other than that, Iwish you luck!

Okay, Dialga is finally out of the way. Your partner manages to work his way upthe steps and puts in the Time Gears. The lightning gets continually strongerand the Tower begins to shake more and more -- are we too late? You pass intounconsciousness...

When you wake up, you find the Tower to be standing and Dialga is un-Primal.Dialga uses his telepathy to show you the peace of the restored world; theworld you have saved. Time to go back home...

I shall not spoil the ending for you. Except one part. The credits.

Okay, two parts: you get to continue another story after the credits.

Okay, three parts: Special Episode #5: Into the Dark Future has been unlocked.

5. Walkthrough (Part 2; Post-credits)************************PMD5************

Okay, after the credits, you got to return to the Pokémon world. There are nochapter divisions here; I will merely name the sections based on a major eventor thing of that section.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section I- Graduating from Wigglytuff's Guild **PMD51** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

"As a result of you and your partner's heroic actions... the destruction of time was stopped... and peace returned to the world of Pokémon. Of course, not everything returned to normal right away. Some places remained where time was still out of control... But overall, things were becoming better everywhere. As for you and your partner... you returned to Wigglytuff's Guild...

and fell back into your daily routine of vigorous training. One morning, several months later..."

You are at the usual morning assembly and the most amazing thing (short ofsaving the world) happens: you and your partner are going to be given theopprotunity to graduate from the guild before all of the Pokémon who were herelonger can do so!! Corphish asks why, and Chatot tells him why: who saved theworld? It seems that Loudred was allowed to take the test a year ago, andfailed. The exam is explained by Wigglytuff: you are to go to the MystifyingForest, find the Luminous Spring (where Pokémon once evolved), and find thetreasure located there. Easy? HARDLY! You also have to face the Grand Masterof All Things Bad! (Yay for Nintendo's creativity... or is it Wigglytuff's?)You'll get no help from Loudred about the GMoATB, except that you are in fora terrifyingly dreadful time. Wow, like we didn't already know that...

Okay, then, get prepared and prepared VERY WELL. I mean it: max out yourTreasure Bag. Although the floor is 13 floors long, the boss is much harderthan you'd expect. (And 13 is also an unlucky number, so...) Take into accountthat only you and your partner can go to the Forest, so if you are using thosestat-boosters of Croagunk, store those you don't need. MAKE SURE TO GET ABOUTTEN TO TWENTY REVIVER SEEDS!

O---------------------O---------------------------O| Mystifying Forest | Length: 13 floors + end |O---------------------O---------------------------O| Dominant Type(s): Grass, Poison, Bug |O-------------------------------------------------O

Yeesh... There are 33 different species of Pokémon here, and I am stillobligated to detail them to you. If you do not wish to read all the crap youprobably know, skip down quite a bit.

Okay, as you know, there are many more species than you wish. That is merelyone thing typical of post-credits dungeons. If such a situation arises, you areonly able to recruit 14 of those Pokémon species (at this time, because of thesituation, you can't recruit any). Also, post-credits-dungeon Pokémon tend tohave IQ Skills, typically those that raise evasion. The Pokémon levels willalso be diverse. The Pokémon in the first stage of evolution (eg. Torchic,Pichu, Magikarp, etc.) are easily KO'ed with a normal attack; at most othertimes, the Pokémon will have much better HP and stats.

Now, for the Pokémon. Bulbasaur, Ivysaur, Bellsprout, Weepinbell, and Roseliaare of the Grass/Poison type. They are weak against Flying, Fire, Ice, Bug,and Psychic. They have an advantage over Water, Rock, Ground, and Grass.

Metapod, Wurmple, and Kricketot are all Bug types. They are weak against Fireand Flying. They have an advantage against Grass and Psychic types.

Rattata, Raticate, Eevee, Aipom, Teediursa, Bidoof, and Munchlax are all Normaltypes. They are weak against Fighting and immune to Ghost. They have no type

advantages whatsoever.

Spearow is the only Normal/Flying type. It is weak against Rock, Ice, andElectric. It is immune to Ground and Ghost. It has an advantage against Grass,Bug, and Fighting.

Nidoran (male and female), Koffing, and Gulpin are all Poison. They are weakagainst Psychic and Ground. They have an advantage against Grass.

Venonat is the only Bug/Poison type. It is weak against Fire, Flying, Psychic,and Ground. It has an advantage against Grass and Psychic.

Exeggcute is a Grass/Psychic type. It is weak against Fire, Flying, Ice, Bug,Dark, and Ghost. It has an advantage against Rock, Water, Ground, Fighting,and Poison. Psychic moves do nothing to Dark types.

Scyther is a Bug/Flying type. It is weak against Fire, Flying, Rock, Ice, andElectric. It has an advantage against Grass, Psychic, Bug, and Fighting.

Chikorita, Bayleef, Seedot, Turtwig, and Grotle are Grass types. They are weakagainst Fire, Flying, Ice, and Bug. They have the upper hand against Rock,Water, and Ground.

Nuzleaf is a Grass/Dark type. It is weak against Flying, Fire, Ice, Bug, andGhost. It is immune to Psychic. It has an advantage against Rock, Water, Ghost,and Ground.

Flygon is a Ground/Dragon type. It is weak against Water (?), Grass (?), Ice,and Dragon. It is immune to Electric moves. It has an advantage over Dragon,Rock, Fire, and Steel types.

Torterra is a Grass/Ground type. It is weak against Ice, Flying, Bug, and Fire.It is immune to Electric moves. It has an advantage over Rock, Water, Ground,Rock, Ice (?), Electric, and Steel types.

Stunky and Skuntank are Poison/Dark types. They are weak against Ground, Ghost,and Fighting (?). They are immune to Psychic moves. They have the upper handagainst Ghost and Grass. Their ability, Aftermath, will make them explode uponKO, heavily damaging all Pokémon withing one square AND utterly destroying anyunclaimed item and wall space in that space.

*whew* After beating the 13th floor, you'll emerge in a clearing. There, you'llmeet up with Teddiursa and Ursaring. They go off to Luminous Spring, as do youuntil you fall in a pit trap! The Grand Master of All Things Bad has set thisup... what the hell?

=========================================================================BOSS: Wigglytuff, Chatot, Croagunk, Diglett, Dugtrio, Sunflora, Corphish, Loudred===================================================================

======

Seem familiar? This one is going to be a pain. I'd deal with Wigglytuff first,by status or killer moves.

Okay. Wigglytuff and Loudred are Normal types. They are weak against Fightingand immune to Ghost. There aren't any type advantages, but Wigglytuff has aM-A-S-S-I-V-E amount of HP and power.

Chatot is a Normal/Flying type. He is weak against Rock, Electric, and Ice. Heis immune to Ground and Ghost. He has an advantage against Bug, Grass, andFighting types.

Croagunk is Poison. He is weak against Ground and Psychic and is advantageousover Grass.

Diglett and Dugtrio are Ground types. They are weak against Water, Ice, andGrass and advantageous against Rock, Fire, Steel, and Electric. They are immuneto Electric. Additionally, one of them has the powerful Earth Power (I may be abit biased; remember, my starter was Pikachu).

Sunflora is a Grass type. She is weak against Flying, Fire, Ice, and Bug. Shehas the upper hand against Water, Rock, and Ground.

Corphish is a Water type. He is weak against Grass and Electric move. He hasthe upper hand against Fire, Rock, and Ground.

Strategy? Leave Wigglytuff for last, keeping him in check with Sleep Seeds.Use room-wide moves, such as Discharge, Earth Power, and Vacuum Cut (preferablyto latter two). You must have a fair deal of Reviver Seeds. Five is sufficientfor those who have types neutral to Ground moves. If one/both are weak againstGround moves, bring 10 ~ 15.

YAY! You won! After the battle, you'll automatically continue to LuminousSpring, where Teddiursa and Ursaring already are. A chest is nearby. You useyour dimensional scream to check it (remember, it could be a trap) and you findthat Wigglytuff put an item in there. Should be okay... Opening reveals aPerfect Apple; it seems to suit him.

Suddenly, a beam of sunlight shines on the Luminous Spring. It seems thatPokémon can now evolve there once again! Teddiursa is the first to volunteerand successdully evolves into an Ursaring. Your partner is the next to try.However, something is wrong. Neither you nor your partner are allowed to evolvehere, despite meeting the requirements (barring Pikachu if you do not have aThunderstone in your bag). Why? A "distortion in the fabric of space". We can'tdo anything about that (what is that anyways?). Well, there is one positive:all of your team members (excepting you and your partner) can now evolve here,so long as they have the proper level and item, if the item is needed.

And, so, you return to the guild. Wigglytuff congratulates you on beating the

Grand Master of All Things Bad and congratulates you for bringing back thetreasure of a Perfect. Wait a minute... how did he know we beat the GMoATBwithout us having said as such?

Wigglytuff: "...Um...We heard it somewhere?"

Speaking of which... wasn't the GMoATB Wigglytuff (sounds weird, huh?) andthe minions the various memebers of the guild? All deny what is likely to bethe truth.

Nevertheless, you are no longer bound by the guild's regulations and rules,excepting one: 90% of your profit from jobs still goes to the guild (crap!).WHY? Because you are still affiliated with the guild and are only able to doyour work because of it...

There are a few more positives to list. Your inventory for your Treasure Baggoes up to 48 items. You also get a WHOPPING 10,000 Poké! Additionally, andsomewhat unrelated to graduation, the Final Maze in the Marowak Dojo is open.This lets you go through about fifty floors, through which you can encounterand possibly recruit around three legendaries and find HMs. Also, you canchoose to do sentry duty whenever you wish for the usual prizes. Just talkto Loudred (FYI, the duty takes a whole game day). Finally, the Zero Isledungeons have opened. They are literally the absolute H-A-R-D-E-S-T dungeonsin this game (especially Zero Isle South).

Another thing to add is that you can choose who to take into the dungeon. Youwere the leader until now; now it can be anyone on your team. You don't evenhave to take your starter/partner. Finally, you will be residing in SharpedoBluff like you were during Chapter 16. There is not a prompt to save every day,so you'll need to save manually by walking onto your bed.

Okay, so you have graduated from the guild. Congrats. Now, do missions for afew days and the storyline should continue, as shown by the next section.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section II- Scizor and Blizzard Island **PMD52** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After graduating from the guild, do missions or sentry duty for a few days.

After some time, you'll notice a Mr. Mime standing beside the Kecleon Shops (tothe right of the Purple/Orb-selling Kecleon, I believe). Talk to him and he'llwill tell of a great explorer called Scizor. He once went to Blizzard Island,

but never came back. Many a rescue team has tried to rescue him to only fail;would you fail if you went to Blizzard Island? Let's find out. Go when you wishto. That means stock up appropriately; it is filled with Ice and Water types.

O-------------------O------------------------------------------------O| Blizzard Island | Length: 20 floors + entrance to Crevice Cave |O-------------------O------------------------------------------------O| Dominant Type(s): Water, Ice |O--------------------------------------------------------------------O

The snowy weather you'll encounter on several floors will have no damagingeffects. However, it will speed up all Ice types.

Azumarill, Marill, Golduck, and Piplup are Water types. They are weak againstGrass and Electric moves while being advantageous against Rock, Fire, andGround types. Golduck's Cloud Nine ability will nullify any weather changes.Their speed will not be raised by snowy weather.

Snorunt is an Ice type. It is weak against Fighting, Rock, Ground (?), andSteel. It is advantageous against Flying, Grass, and Ground types. Its speedis raised by snowy weather.

Sneasel is a Dark/Ice type. It is weak against Fighting, Ghost, Fire, Ground,Rock, and Steel. It is immune to Psychic. It has an advantage against Psychic,Ghost (?), Flying, Ground, and Grass. Its speed is raised by snowy weather.

Piloswine is a Ice/Ground type. It is weak against Fighting, Fire, Water, andGrass. It is immune to Electric moves. It has a type advantage over Flying,Grass, Ground, Fire, Rock, Electric, and Steel types. Its speed is raised bysnowy weather.

Delibird is an Ice/Flying type. It is weak against Fire, Rock, and Electricmoves. It is immune to Ground. It has an advantage against Flying, Grass, Bug,Ground, and Fighting types. Its speed is raised by snowy weather.

Smoochum is an Ice/Psychic type. It is weak against Fire, Rock, Steel, Dark,and Ghost moves. It has the upper hand against Flying, Grass, Ground, Fighting,and Poison types. Its speed is raised by snowy weather.

Vigoroth, Azurill, and Castform are all Normal types. They are weak againstFighting and immune to Ghost. They have no type advantage. Take note, though,Castform will change types between Fire, Water, and Ice due to weather (Sunny,Rainy, and Hailing (and Snowing?) respectively. This can change its WeatherBall move's type, possibly doing insane damage to your Pokémon. Excepting(possibly) Castform, they will not be sped up by snowy weather.

Swablu is a Normal/Flying type. This makes it weak to Rock, Electric, and Icemoves. It will also be immune to Ground moves. It will have an advantage overGrass, Bug, and Fighting types. It will not be sped up by snowy weather.

Nosepass is a Rock type. It is weak against Grass, Water, Steel, and Ground

moves. It has an advantage against Flying, Ice, and Fire types. It will notbe sped up by snowy weather.

After beating all twenty floors, you will not find Scizor. Instead, you willfind the entrance to another dungeon (it is shorter): Crevice Cave. You can gothrough it immediately or leave to Treasure Town to restore your supplies. Ifyou do the latter, you can choose Crevice Cave as a dungeon from the dungeonselection screen shown when leaving town.

O----------------------O---------------------------------------O| Crevice Cave | Length: 10 floors + breather room || Lower Crevice Cave | Length: 4 floors + Crevice Cave Pit |O----------------------O---------------------------------------O| Dominant Type(s): Ice, Water |O--------------------------------------------------------------O

You may encounter Foggy weather on a few floors. I believe that this may weakenElectric-type moves.

Golduck, Marill, Azumarill, Piplup, and Prinplup are Water types. They are weakagainst Electric and Grass moves. They have an advantage against Fire, Ground,and Rock types. Golduck's Cloud Nine will nullify any weather effects.

Empoleon is the only Water/Steel type in the game. It is weak against Electric,Grass, and Fighting moves. It is immune to Poison. It has an advantage overFire, Rock, Ground, and Ice types.

Snorunt and Glaceon are Ice types. They are weak against Fighting, Rock, Ground,and Steel. They are advantageous against Flying, Grass, and Ground types.Glaceon's Snow Cloak ability will raise its evasion when it is hailing (hail iseasily provided by Snover's ability Snow Warning).

Smoochum and Jynx are the only Ice/Psychic types in this game. They are weakagainst Fire, Rock, Steel, Dark, Ghost, and Bug types. They have the upperhand against Ground, Flying, Grass, Fighting, and Poison types.

Sneasel and Weavile are Dark/Ice types. They are weak against Fighting, Ghost,Ground, Rock, Fire, and Steel moves. They are immune to Psychic moves. Theyare advantageous against Ghost, Psychic, Flying, Ground, and Grass types.

Swinub, Piloswine, and Mamoswine are Ice/Ground types. They are weak againstFighting, Fire, Steel, Water, and Grass moves. They are immune to Electric.They have an advantage against Flying, Grass, Ground, Rock, Fire, and Steel.

Delibird is an Ice/Flying type. It is weak against Fire, Rock, and Electricmoves. It is immune to Ground. It has an advantage against Flying, Grass, Bug,Ground, and Fighting types.

Slakoth, Vigoroth, Slaking, Azurill, and Zangoose are all Normal types. Theyare weak against Fighting and are immune to Ghost. They have no type

advantages.

Nosepass is a Rock type. It is weak against Grass, Water, Steel, and Groundmoves. It has an advantage against Flying, Ice, and Fire types.

Swablu is a Normal/Flying type. This makes it weak to Rock, Electric, and Icemoves. It will also be immune to Ground moves. It will have an advantage overGrass, Bug, and Fighting types.

Altaria is a Dragon/Flying type. It will be weak against Ice and Dragon. Itwill be immune to Ground. It is advantageous against Dragon, Grass, Bug, andFighting types.

Snover is a Grass/Ice type. It is weak against Fire, Flying, Bug, Fighting,and Steel. It has an advantage against Water, Rock, Ground, Flying, and Grass.Its ability, Snow Warning, will create hail, damaging all non-Ice types andraising Glaceon's evasion due to its ability.

When you beat the fourth lower floor (nothing much occurs in the breatherroom), you'll find Scizor, encased in a block of ice. Before you can rescuehim, Froslass appears, forbidding you to let Scizor go. *scoffs*

==============BOSS: Froslass==============

This is a Pokémon you fought occasionally in an earlier dungeon. Froslass isan Ice/Ghost type. She is weak against Fire, Rock, Steel, Dark, and Ghost. Sheis immune to Normal and Fighting moves. She'll have an advantage against Grass,Flying, Ground, and Ghost types.

She also has Snow Cloak like Glaceon, raising her evasion in hailing weather.But, nevertheless, that is the main thing she has going for her. Just Seed herand use those weaknesses.

Once Froslass is defeated, Scizor will thaw out. You'll return to TreasureTown. There, he will reward with what only seems to be useless. The SecretRank will let you go to seven special dungeons where you can get recruit-rate-increasing item as well as recruit as the seven LEGENDARY POKEMON guardingthe aforementioned items. See section six, sub-section two for details.

To continue on in the storyline, play a few more filler days.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section III- The Surrounded Sea and Manaphy **PMD53** ++++ ++

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After about three (-ish) filler days, you'll see Sunflora in the bottom floorof the guild. Talk to her to learn about the Surrounded Sea, an aquatic mysterydungeon far to the south, and also unlock it. You know what that means? Prepyourself and go there - it is primarily Water type.

O------------------O-----------------------------------------------O| Surrounded Sea | Length: 20 floors (B20F is a treasure room) |O------------------O-----------------------------------------------O| Dominant Type(s): Water |O------------------------------------------------------------------O

Shellder, Horsea, Seadra, Remoraid, Octillery, Wailmer, Clamperl, and Finneonare of the Water type. They are weak against Grass and Electric moves. Theywill have an advantage over Rock, Ground, and Fire.

Tentacruel and Qwilfish are Water/Poison types. They are weak against Psychicand Electric moves. They have an advantage over Rock, Ground, Fire, and Grasstypes.

Slowbro, Slowking, and Starmie are of the Water/Psychic type. They are weakagainst Grass, Electric, Dark, Bug, and Ghost moves. They have an advantageover Rock, Ground, Fire, Fighting, and Poison types.

Lapras is a Water/Ice type. It is weak against Grass, Electric, Steel (?),and Fighting type moves. It has the upper hand against Rock, Fire, Ground,Flying, and Grass types.

Kingdra is a Water/Dragon type. It is weak against only Dragon moves. It willhave an advantage over Dragon, Rock, Ground, and Fire types.

Carvanha is a Water/Dark type. It is weak against Ghost, Electric, and Grasstype moves. It is immune to Psychic moves. It will have an advantage againstPsychic, Ghost, Rock, Fire, and Ground type Pokémon.

On the 20th floor, you'll find some Deluxe Chests and a blue egg. NO MATTERWHAT YOU MUST TRASH, PICK UP THAT EGG! (If you did a certain Gen. IV event,you know why...)

In Sharpedo Bluff the next morning, you and your partner are talking about theegg you found yesterday when it hatches into (surprise!) the legendary PokémonManaphy! Lucky you! Well, your game-self doesn't exactly feel lucky, justconfused. You and your partner take the Manaphy to Chatot to see if he knowsanything.

Chatot confirms that it is Manaphy, a rare, normally-seafaring Pokémon. Soon,

Manaphy begins to cry. It is assumed that he is hungry. A good idea for foodwould be a Blue Gummi; it (should) be chewy and is the favorite of Water-typePokémon (ie. Manaphy).

If you are playing Darkness, odds are you just got screwed. I literally spent aweek trying to find a Blue Gummi. Time Version players have it somewhat better.I have obtained four different Wonder Mails, two from my Items FAQ and two fromthe Wonder Mail Generator. Should you have somehow already done these, go tothe Wonder Mail Generator (www.upokecenter.com) or find it by hand. Try to gettwo; you'll need another Blue Gummi later.

O--------------------------------O------------------------------------O| Beach Cave Blue Gummi WMs: | Quicksand Cave Blue Gummi WMs: |O================================O====================================O| | || 0 F K C + 1 C C S + Q 8 | W & + 7 4 4 T 8 N 2 & = || & Q # C C 3 C 4 = T T # | - M 2 # M S Q K 0 Q + H || | |O--------------------------------O------------------------------------O| | || Y J # 9 @ = F C M @ 4 & | P 2 C 6 Y R T X # 7 S 6 || P 9 P W X 8 X N T 7 F 1 | M M 1 1 W 7 N T S Q 7 - || | |O--------------------------------O------------------------------------O

After getting a Blue Gummi, return to the guild and feed the Blue Gummi toManaphy. Your partner then proposes that you and him look after Manaphy for awhile. Chatot isn't too sure of the idea. Remember, Manaphy is supposed togrow up in the sea, and we know little about him. Chatot eventually caves in,so Manaphy will temporarily take residence in Sharpedo Bluff with you and yourpartner.

When you arrive at Sharpedo Bluff, it seems Manaphy wants another Blue Gummi.Do another one of the above missions if need be, then hand Manaphy the Gummi.He, and soon you, will go to sleep.

The next day is nothing more than a cutscene. Obviously, just eating and lyingaround is unhealthy, so you decide to take Manaphy to the beach. Manaphy getsecstatic at the sight of the sea. The three of you play all day on the beach...A nocturnal cutscene, then....

When you and your partner wake up in the morning, you find Manaphy to bemissing!! Quickly, look in Treasure Town! Failing that, you begin to head tothe crossroads where you find Chatot, who gets less-than-happy when he findsout Manaphy is missing. While he checks the guild, you check the beach. Youfind Manaphy there, but something is wrong. He won't respond to you, and thencollapses to the sand. Chatot soon comes by, telling you Manaphy has a highfever. You will need to go find a Phione Dew. Phione will give this to you, andthey are known to live in the Miracle Sea, your next aquatic dungeon. Go, now!

O--------------------O-------------------------------------O| Miracle Sea | Length: 18 floors + breather room | | Deep Miracle Sea | Length: 4 floors + Miracle Seabed |O--------------------O-------------------------------------O| Dominant Type(s): Water |O----------------------------------------------------------O

Shellder, Horsea, Seadra, Remoraid, Octillery, Wailmer, Clamperl, Finneon,Lumineon, Huntail, Gorebyss, and Luvdisc are of the Water type. They are weakagainst Grass and Electric moves. They will have an advantage over Rock,Ground, and Fire.

Tentacruel and Qwilfish are Water/Poison types. They are weak against Psychicand Electric moves. They have an advantage over Rock, Ground, Fire, and Grasstypes.

Slowbro, Slowking, and Starmie are of the Water/Psychic type. They are weakagainst Grass, Electric, Dark, Bug, and Ghost moves. They have an advantageover Rock, Ground, Fire, Fighting, and Poison types.

Lapras and Cloyster are Water/Ice types. They are weak against Grass, Electric,Steel (?), and Fighting type moves. They have the upper hand against Rock,Fire, Ground, Flying, and Grass types.

Kingdra is a Water/Dragon type. It is weak against only Dragon moves. It willhave an advantage over Dragon, Rock, Ground, and Fire types.

Carvanha and Sharpedo are Water/Dark types. They are weak against Ghost,Electric, and Grass type moves. They are immune to Psychic moves. It will havean advantage against Psychic, Ghost, Rock, Fire, and Ground type Pokémon.

Mantine and Mantyke are Water/Flying types. They are weak against Electricmoves and are immune to Ground moves. They have a type advantage against Rock,Fire, Ground, Grass, Bug, and Fighting types.

Chinchou and Lantern are Water/Electric types. They are weak against nothing(except maybe Ground). They have an advantage over Rock, Ground, Fire, Water,and Flying types.

Relicanth is a Water/Rock type. It is weak against Grass, Electric, Fighting,Steel (?), and Ground (?) moves. It has an advantage over Rock, Ground, Fire,Ice, and Flying types.

Cradily is the only non-Water type here, being a Rock/Ground type. It is weakagainst Water, Grass, Fighting, and Ice moves. It is immune to Electric moves.It is advantageous over Fire, Flying, Ice, Rock, and Steel types.

Nothing will happen at the breather room that I can recall. After finishing thefourth floor of the Deep Miracle Sea, you'll find the Phione in as much of aclearing you can get underwater. A Gyarados will come to spoil their fun,declaring them as his workers. Not if we have something to say about it!

==============BOSS: Gyarados==============

Gyarados is a Water/Flying type. It is therefore weak to Electric moves andimmune to Ground moves. Electric moves will do 4x damage, so if you have sucha move, you need no strategy.

Basically, status him and wail on him with neutral/super-effective moves(Grass, Normal, Ice, Poison, Flying, Psychic, Ghost, Dragon, Rock, Dark, andElectric moves). Simple enough, right?

After the battle, the Phione are grateful to you and give you a Phione Dew asa reward.

Back at Sharpedo Bluff, you give the Phione Dew to Manaphy and it quickly takeseffect. It seems he'll be okay. However, it is obvious what must happen. As itis likely that Manaphy's lack of contact with the sea made him sick, he must bereturned to the sea. A friend of the guild, Walrein, shall take care of him. Itis a sad farewell (but not forever).

The storyline shall continue after about three more filler days.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section IV- Team Charm **PMD54** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After some time, head to the guild's bottom floor. You'll find all (or themajority) of the guild surrounding three Pokémon. These Pokémon are a teamcalled Team Charm, one of the few teams to earn the coveted Master Rank. (So?I have it, too, and don't get NEAR this much attention... *sigh*) It also turnsout that Wigglytuff was once a part of Team Charm. They aren't going to catchup on old times; they want a key they once entrusted to Wigglytuff. After someprodding, Wigglytuff gets the key.

As the team leaves, your partner speaks up, wanting to go explore with TeamCharm. Everyone else quickly offers their help. Team Charm accepts your offer,thereby unlocking the new dungeon, Aegis Cave. You are no longer to do sentryduty (it is only for a while), but go when you wish.

O--------------------O------------------------------------------O

| Ice Aegis Cave | Length: 3 floors + back to tablet room || Rock Aegis Cave | Length: 3 floors + back to tablet room || Steel Aegis Cave | Length: 4 floors + back to tablet room || Aegis Cave Pits | Length: 5 floors + Regigigas Chamber |O--------------------O------------------------------------------O| Dominant Type(s): Fighting, Poison, Flying, Unown |O---------------------------------------------------------------O

To begin with, throughout this dungeon, you will be solving a puzzle. As you gothrough the floors, you want to collect certain Unown Stones, which Unown drop.By getting the ones you need for the specific cave, you can proceed to fight aRegi and then go to the next cave. You will loop around until you get all ofthe Unown Stones required for that cave. When have the stones, examine thetablet to proceed. To see which stones are on which floor, see the recruitmentsearch. Here are the stones you need:

A ---- x0 You will need the stones to spell out ICE for the IceB ---- x0 Aegis Cave (one I, one C, one E). Then you'll needC ---- x2 the stones that spell out ROCK for the Rock AegisD ---- x0 Cave (one R, one O, one C, one K). Finally, to goE ---- x3 past the Steel Aegis Cave, you'll spell STEEL (one S,F ---- x0 one T, two Es, one L). Get it?G ---- x0H ---- x0I ---- x1J ---- x0K ---- x1L ---- x1M ---- x0N ---- x0O ---- x1P ---- x0Q ---- x0R ---- x1S ---- x1T ---- x1U ---- x0V ---- x0W ---- x0X ---- x0Y ---- x0Z ---- x0! ---- x0? ---- x0

Okay, Pokémon stuff. Zubat, Golbat, and Crobat are of the Flying/Poison type.They are weak against Ice, Rock, Electric, and Psychic. They are immune toGround. They have type advantages against Grass, Bug, and Fighting.

Machoke and Machamp are Fighting types. They are weak against Flying andPsychic. They are advantageous against Rock, Ice, Normal, and Steel.

All 28 Unown varieties are Psychic types. They are weak against Dark, Bug, andGhost. They are advantageous against Fighting and Poison.

After finishing the Ice Aegis Cave, you'll fight Regice.

============BOSS: Regice============Regice is an Ice type (duh). It is weak against Fighting, Rock, Steel, andFire. It has advantages over Flying, Grass, and Ground. Easy enough; use astatus if you somehow get in trouble.

Okay, when you finish the Rock Aegis Cave, you'll fight Regirock.

==============BOSS: Regirock==============

Regirock is a Rock type (duh). It is weak against Fighting, Ground, Grass, andWater. It has advantages over Flying, Ice, and Fire. It is an easy battle. Youknow what to do if you get in trouble: status.

When you finish the Steel Aegis Cave, you'll obviously fight Registeel.

===============BOSS: Registeel===============

Registeel is a Steel type (mega-duh). It is weak against Fire, Fighting, andGround. It has advantages over Rock and Ice. Easy. Status when in trouble.

After all of the Regi battles, you'll emerge in the Aegis Cave Pits. They areeasy enough. At the end, you come into Regigigas Chamber. You are going tofight nine Pokémon, but will be allied by Team Charm.

=============================================BOSS: Regigigas, Hitmonlee (x4), Bronzor (x4)=============================================

Regigigas is, amazingly enough, a Normal type. It is weak against Fighting,immune to Ghost, and has no type advantages.

Hitmonlee is a Fighting type. It is weak against Psychic and Flying; immune toGhost; and has an advantage over Rock, Ice, Steel, and Normal.

Bronzor is a Steel/Psychic type. It is weak against Fire, Dark, and Ghost andhas advantages over Ice, Rock, Fighting, and Poison.

So, strategy? Not much of one needed. Just try to use multi-target moves. Ifyou have Agility, what else must I say?

After the battle, Regigigas goes down and a red stone tablet appears. It tellsyou to close your eyes and let your aura flow into the ground. Choose to do so.When you do, Regigigas gets up and causes an earthquake; in other words, getthe hell outta there! So, was this all in vain? Mostly. The one gain was thenew entirely-optional dungeon, Concealed Ruins.

Play some more filler days to continue forward in the storyline.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section V- Darkrai **PMD55** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After a few days, at Sharpedo Bluff, you and your partner will experience athunderstorm. Somehow, rather than the day you met, your partner is reminded ofthe fact you cannot evolve and the space distortion.

Meanwhile, you see a scene involving Darkrai and Cresselia. Cresselia is vowingto catch Darkrai, no matter what, because Darkrai is bent on destroying spacebecause... he failed to destroy time!!!!

The next day is a filler day. That night, in your dreams, Cresselia informs youthat YOU are causing the world to end because YOU are the cause of the spacedistortion.

The next morning, your partner is quite peppy, so be peppy alongside him! Afterall, a dream is a dream.... right...? That night, you have another dream ofCresselia. She (I think) explains that you are causing the space distortionbecause you are a Pokémon from a non-existant future; that you are not of thisworld; that you are presence not meant to do so, thereby interfering with thefabric of space (Wha... you know what I going to say, don't you?).

When you wake up the next morning, your partner is still peppy. Time to do somemissions.

Hold it a sec! As you leave, Bidoof tells of trouble with Azurill. The three ofyou go to see what is going on. For some odd reason, it seems that Azurill isasleep, but won't wake up, as if he is LOCKED in the dream. He won't eat oranything, so status-healing items won't do a thing. Bidoof speaks up, saying

we should enter the dream. But how!? Chatot is the next to pipe up, suggestingthe possibility of Drowzee, as he has such powers. Yes, that Drowzee, the veryfirst criminal you arrested to protect Azurill. Drowzee is not in jail, but atMt. Travail.

So, there it is. You will go through Mt. Travail to reach Drowzee. You are notable to do any sentry duty for now, and only you and your partner can go.

O---------------O--------------------------------------O| Mt. Travail | Length: 19 floors + end of dungeon |O---------------O--------------------------------------O| Dominant Type(s): Normal, Fighting, Bug |O------------------------------------------------------O

Kangaskhan, Sentret, Furret, and Ursaring are of the Normal type. They areweak against Fighting and are immune to Ghost. They have no type advantages.

Bibarel is a Normal/Water type. It is weak against Fighting, Grass, andElectric moves. It is immune to Ghost. It has an advantage against Rock, Fire,and Ground.

Fearow is a Normal/Flying type. This means it is weak against Electric, Ice,and Rock. It is immune to Ground and Ghost. It has advantages over Grass, Bug,and Fighting.

Mankey, Primeape, and Hitmonchan are Fighting types. They are weak againstFlying and Psychic. They have advantages over Ice, Rock, Normal, and Steel.

Medicham and Meditite are Fighting/Psychic types. They are weak against Flying,Dark, Bug, and Ghost. They have an advantage over Ice, Rock, Steel, Normal,Fighting, and Poison.

Mr. Mime is a Psychic type. It is weak against Dark, Bug, and Ghost moves. Ithas type advantages against Fighting and Poison.

Onix is a Rock/Ground type. It is weak against Water, Grass, Fighting, andIce. It is immune to Electric. It has an advantage over Ice, Rock, Flying,Fire, Steel, and Bug.

Marowak is a Ground type. It is weak against Water, Grass, and Ice. It isimmune to Electric. It has an advantage against Rock, Steel, and Fire.

Ledyba and Ledian are Bug/Flying types. They are weak against Rock, Fire,Flying, Ice, and Electric moves. They are immune to Ground. They have a typeadvantage against Grass, Psychic, Bug, and Fighting types.

Scizor is a Bug/Steel type. It is weak against Fire, Fighting, and Flying (?)moves. It is immune to Poison. It has an advantage over Grass, Psychic, Rock,and Ice.

Heracross is a Bug/Fighting type. It is weak against Fire, Rock, Psychic, and

Flying. It has an advantage against Grass, Psychic, Rock, Ice, Normal, andSteel.

Tyrogue is a Fighting type. It is weak against Flying and Psychic moves. It hasan advantage against Rock, Ice, Steel, and Normal.

Shedinja is unique. It is Bug/Ghost type. However, because of its Wonder Guardability, that matters little. It will ONLY BE DAMAGED by Fire, Rock, Dark, andGhost. You can alternately use pebbles and such if you don't have the abilitycalled Normalize.

At the mountain peak, you will find Drowzee. It seems that he has changed andis more than ready to make up for the trouble he caused Azurill.

Back at the guild, Drowzee tells you it is possible to go into Azurill'snightmare. Get prepared. Why? Believe it or not, Azurill has complexnightmares; this one is of a 17-floor mystery dungeon. Even crazier, the itemsyou pick up there can be kept (beginning to sound like a Freddy Krueger movie,eh?). The Pokémon also can hurt you for real. Remember, sentry duty is stilloff-limits.

Talk to Drowzee when you're ready.

O-----------------O--------------------------------------O| The Nightmare | Length: 17 floors + end of dungeon |O-----------------O--------------------------------------O| Dominant Type(s): Normal, Psychic |O--------------------------------------------------------O

Cleffa, Clefairy, Clefable, Igglybuff, Jigglypuff, Wigglytuff, Meowth,Persian, Lickitung, Lickilicky, Happiny, Chansey, Blissey, Miltank, Whismur,Skitty, and Spinda (yeesh) are all of the Normal type. They ALL are weakagainst Fighting moves and are immune to Ghost. None of them have a type-basedadvantage against anyone.

Espeon, Wynaut, Wobbuffet, Spoink, Grumpig, and Mime Jr. are of the Psychictype. They are weak against Bug, Dark, and Ghost moves. They have an advantageover Fighting and Poison types.

Swalot is a Poison type. It is weak against Psychic and Ground moves. It has anadvantage over Grass types.

Croagunk is a Poison/Fighting type. It is weak against Psychic, Ground, andFlying moves. It is advantageous against Rock, Ice, Steel, Normal, and Grass.

At the end of the dungeon, the screen turns dark and you hear a voice. When thelights come back on, the speaker is revealed to be Cresselia! She is surprisedto find you here, but is going to take advantage of this time to speak withyou. She begins to explain about the space distortion, saying that it is

related to Pokémon, such as Azurill, entering un-exitable nightmares; andremember, you are the one causing the distortion. Unless the distortion isremoved, more and more Pokémon will enter these nightmares. To stop the spread,there is only one solution...

YOU MUST DISAPPEAR!

Cresselia decides to take upon herself to make you disappear (in other words,kill you), right here, right now. You and your partner submit yourselves to thebarrage, which is soon interrupted by Drowzee calling out to you. Cresseliaretreats, telling you to disappear. It is time to report to the guild.

And you do. You report your findings as well as what Cresselia told you, exceptfor the you-must-commit-suicide-or-die-somehow-or-more-nightmares-will-occurpart. Chatot tells you of Cresselia; it is quite obvious that it doesn't matchup with your Cresselia.

And, thus, you return to Sharpedo Bluff to go to sleep. You cannot, however.After all, it is always a tough choice to decide whether to die or not. Afterthinking about what your partner is going through, because he, too, knew ofCresselia, and this gives you the resolve to keep your spirit strong (it alsolets you get some shut-eye). You sleep for only a short time, and wake up tofind your partner's bed empty. You go outside to see him. A conversation ensuesabout your situation. Your partner thinks that you and he should have theresolve to save the world, as you did in Temporal Tower. You think differently.Back then, you knew for sure that the world would be saved; you only have theword of Cresselia to go on for this and the resulting future is not proven.Your partner resolves to stay strong: there must be a different way!!

So, how do we figure out this way? Well, time was at risk before; now, it isspace. Since Lapras knew so much of time, why wouldn't he know about space? Youdecide to visit him; he is at the beach. Unfortunately, Lapras knows little.You do learn this: just as Dialga governs time, Palkia governs space. Palkiaresides in the Spacial Rift. However, it is in an unknown location and Laprasis unable to take you there. You decide to investigate some more on this mattertomorrow....

In the night, while you sleep, Palkia comes and barges (coolly, I may add) intoyour room. He yells at you for messing with space and whisks you off to theSpacial Rift in a first-class seat. There, he prepares to attack you. The onlysolution you can think of is to jump off the ledge you're on. You hit theground in front of the entrance to another dungeon. Take advantage of theKangaskhan Rock (remember, no recruiting in this dungeon) and go into thedungeon.

O---------------------O-------------------------------------O| Spacial Rift | Length: 15 floors + breather room || Deep Spacial Rift | Length: 9 floors + end of dungeon |O---------------------O-------------------------------------O

| Dominant Type(s): Psychic |O-----------------------------------------------------------O

Porygon is a Normal type. It is weak against Fighting and is immune to Ghost.It has no type advantages whatsoever.

Bronzor is a Steel/Psychic type. It'll be weak against Fire, Dark, and Ghost.It has advantages over Rock, Ice, Fighting, and Poison.

Charizard is of the Fire/Flying type. It is weak against Water, Rock, andElectric moves. It is immune to Ground. It has advantages over Bug, Grass,Steel, Ice, and Fighting.

Chatot is a Normal/Flying type. It is weak against Ice, Rock, and Electric.It is immune to Ghost and Ground. It has an advantage over Bug, Grass, andFighting.

Chimecho, Kadabra, Drowzee, and Hypno are of the Psychic type. They are weakagainst Bug, Ghost, and Dark. They are advantageous against Fighting andPoison.

Dusknoir is a Ghost type. It is weak against Dark and Ghost, immune to Normaland Fighting, and advantageous over Psychic and Ghost.

Electivire and Jolteon are Electric types. They are weak against Ground, andare advantageous over Flying and Water.

Gallade is a Psychic/Fighting type. It is weak against Flying and Ghost, andhas an advantage over Fighting, Poison, Rock, Ice, Steel, and Normal.

Gligar is a Ground/Flying type. It is weak against Water, Ice, and Rock. Itis immune to Electric moves. It has an advantage over Fire, Rock, Steel, Bug,Fighting, and Grass.

Honchkrow is a Dark/Flying type. It is weak against Ghost, Rock, Ice, andElectric moves. It is immune to Psychic and Ground. It has an advantage overGhost, Psychic, Grass, Bug, and Fighting.

Lunatone and Solrock are of the Rock/Psychic type. They are weak against Water,Grass, Dark, and Ghost moves. They are immune to Ground via ability. Theyhave an advantage over Bug, Flying, Fire, Fighting, and Poison.

Magnezone is a Steel/Electric Pokémon. It is weak against Fighting, Ground,and Fire. It is immune to Poison. It has advantages over Rock, Ice, Water, andFlying Pokémon.

Sableye and Spiritomb are of the Dark/Ghost type, making them lack anyweaknesses. They are immune to Psychic, Normal, and Fighting. They have anadvantage over Psychic, Dark, and Ghost.

Toxicroak is a Poison/Fighting type. It is weak against Psychic, Ground, and

Flying moves. It is advantageous against Rock, Ice, Steel, Normal, and Grass.

Tropius is a Grass/Flying type. It is weak against Ice, Rock, and Fire. It isimmune to Ground. It has an advantage over Water, Rock, Ground, Grass, Bug,and Fighting. Also, its abilities Solar Power and Chlorophyll will make itfaster and stronger in sunny weather, which occurs on several floors.

Xatu is a Psychic/Flying type. It is weak against Dark, Ghost, Ice, Rock, andElectric moves. It is immune to Ground. It'll be advantageous over Fighting,Poison, Bug, and Grass.

At the end, Palkia has caught up to you, and prepares to take you down.

============BOSS: Palkia============

Palkia is a Dragon/Water type. Its absolute only weakness is to Dragon, a movetype you likely do not have. It takes 1/2 damage from Steel and 1/4 fromWater and Fire. Everything else will do neutral damage. Additionally, it hasthe Pressure ability, so you'll use more PP per attack. Palkia also has theIntimidator IQ Skill, letting it possibly block foe-in-front moves.

The main attack to beware of is Spacial Rend, a slightly less powerful versionof Roar of Time which lacks the recharge time, making it all the more dangerousto you. So, strategy? Abuse any status seeds and moves you have. Try, ifpossible, to hit from long range, preferably with Dragon/neutral damagingmoves.

After the battle, Palkia lets out a pained roar, and suddenly freezes! A voicetells you that Palkia, too, has entered the nightmare. You soon follow,somehow. Unlike Azurill, Palkia did not dream up a dungeon, just a room. Youfind Palkia clueless about why he fell into the nightmare, and, as soon herealizes it is THE nightmare, he is furious and strikes out at you. You askPalkia why it is doing this, and the response goes along the lines of "You arecausing the space distortion that made me get in here!! Duh!". You ask Palkiaif he can just fix it; he governs space, after all. For some reason, he cannotand believes you to be the cause. It seems you'll have to give youselves up.Cresselia has come to watch... or, rather, do the act herself. Before she does,your partner asks if this will truly save the world; you get her assurances.Palkia pipes up, saying that the two of you certainly don't seem to be the evilPokémon Cresselia mentioned (took him long enough).

Hmm... Something isn't quite right. Haven't you noticed that all of this isbased off of Cresselia's claims? On cue, another Cresselia shows up, emittinga light that shows the first Cresselia for what "she" is: a fake in disguise!The faker: none other than Cresselia's rival/enemy, Darkrai! Cresselia -- thereal one -- explains the truth. It is not you and your partner causing thespace distortion, but Darkrai! He has been going around as Cresselia to isolate

and eliminate you. Before escaping, Darkrai challenges you to beat him in DarkCrater.

Back in Treasure Town, Cresselia has cured Azurill. She explains that Darkraionly meets people -- *ahem* POKEMON in dreams. There, he set up the disguise ofCresselia to fool you. She also explains that you do cause a space distortion;however, it is very small and unlikely to affect anything (excepting yourevolution...).

The subject of Darkrai's motive soon comes up. After all, WHAT is his motive?His method is usually just to stay in the shadows, do his business, then flee;yet, he is challenging you in the open. It is likely to be a trap; a trap thatmust be sprung. Thankfully, Cresselia will accompany you to Dark Crater.

Okay, so let's get very serious in our preparations. If you have any Proteinsand such in storage, take them to a dungeon, use them, and return. If you havea Croagunk-Shop item that'll work for someone, bring it. Any Gummies? Do thesame as with Proteins. Next, bring a good amount of Reviver Seeds; about tenis sufficient, unless you are weak in some way against Fire types. Sentry dutyis open if you need more Reviver Seeds and such. Finally, teach someone inyour party a room-wide move; you'll thank me later. Oh, two more things: bringa few Sleep Seeds (found commonly in Beach Cave to me) and take into accountthat the dungeon is Fire-themed. Talk to Cresselia when you're ready to go toDark Crater!

O--------------------O--------------------------------------O| Dark Crater | Length: 15 floors + breather room || Deep Dark Crater | Length: 14 floors + end of dungeon |O--------------------O--------------------------------------O| Dominant Type(s): Fire |O-----------------------------------------------------------O

Cresselia has joined you for this dungeon. She is Level 47 and of the Psychictype. Dark, Bug, and Ghost moves will do double damage to her. Her moveset isConfusion (Psychic, may confuse), Aurora Beam (Ice?), Slash (normal), andDouble Team (raises evasion).

Charmander, Charmeleon, Cyndaquil, Quilava, Typhlosion, Torchic, Chimchar,Slugma, Magmortar, Flareon, Ponyta, Rapidash, Growlithe, Arcanine, and Torkoalare of the Fire type. They are weak against Rock, Water, and Ground. They areadvantageous against Bug, Grass, and Ice.

Charizard is a Fire/Flying type. It is weak against Water, Rock, andElectric moves. It is immune to Ground. It has advantages over Bug, Grass,Steel, Ice, and Fighting.

Monferno, Infernape, Combusken, and Blaziken are of the Fire/Fighting type.They are weak against Water, Rock, Ground, Flying, and Psychic. They haveadvantages over Bug, Grass, Steel, Ice, Rock, Normal, and Steel.

Magcargo is a Fire/Rock type. It is weak against Fire, Ground, Steel, and

Fighting. It is advantageous over Grass, Bug, Steel, Ice, and Flying.

Rhyperior is a Ground/Rock type. It'll be weak against Water, Grass, Ice,Steel, and Fighting. It'll be immune to Electric (I believe it has Lightningrodto draw all Electric moves to it and nullify damage). It'll be advantageousagainst Fire, Rock, Steel, Electric, Bug, and Flying.

Numel and Camerupt are of the Fire/Ground type. They are weak against Water,Rock, and Ground. They are immune to Electric. They have advantages over Ice,Steel, Bug, Grass, Rock, Electric, and Fire.

Mismagius is a Ghost type. It is weak against Ghost and Dark; immune to Normaland Fighting; and is advantageous over Psychic, Ghost, and Dark (?).

In the final floor of the dungeon, right after the 14th floor in the Deep DarkCrater, Darkrai appears (at least he has *some* honor). He will tell that itwas he who caused the crisis of time. He also caused you and Grovyle to beseparated in your first time-travel trip, causing your amnesia and change ofform. He wanted to do it for the same reason as Primal Dialga and Dusknoir: toprevent the changing of the future. You foiled these plans easily enough. Forthis reason, he'll commit to his plans after ridding himself of you.

Then, out of the blue, he asks you to join him in his rule of darkness. Yourpartner, unimaginably, actually tells you that it is obviously useless toresist and joins Darkrai. All that is left... is you. Will you join yourpartner and Darkrai to rule darkness and the world... or will you reject them?Think about it carefully......

Regardless of what decision you made, you will end up exiting the dream -- yes,it was another of Darkrai's illusions! Nothing left to do but fight.Unfortunately, Darkrai decides to fight dirty and brings in some allies...

The final boss is at hand!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>FINAL BOSS: Darkrai, Arbok, Magmortar, Rhyperior, Aggron, Magcargo, Mismagius>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Let's go over types. Darkrai is a Dark type. He is weak against Dark (?) andGhost; immune to Psychic; advantageous over Psychic and Ghost.

Arbok is a Poison type. It is weak against Psychic and Ground. It has the upperhand over Grass.

Magmortar, is of the Fire type. It weak against Rock, Water, and Ground. It isadvantageous against Bug, Grass, and Ice.

Rhyperior is a Ground/Rock type. It'll be weak against Water, Grass, Ice,Steel, and Fighting. It'll be immune to Electric (I believe it has Lightningrod

to draw all Electric moves to it and nullify damage). It'll be advantageousagainst Fire, Rock, Steel, Electric, Bug, and Flying.

Aggron is a Rock/Steel Pokémon. It is weak against Fighting, Water, Fire,and Ground. It is immune to Poison moves. It has the upper hand against Fire,Flying, Rock, and Ice.

Magcargo is a Fire/Rock type. It is weak against Fire, Ground, Steel, andFighting. It is advantageous over Grass, Bug, Steel, Ice, and Flying.

Mismagius is a Ghost type. It is weak against Ghost and Dark; immune to Normaland Fighting; and is advantageous over Psychic, Ghost, and Dark (?).

So, strategy? If you plan on using Electric moves, eliminate Rhyperior firstand foremost. While you do so (or do this first), put Darkrai in check with astatus. Remember, his Bad Dream ability will damage you while you sleep -- andhe can make you go to sleep. Get rid of the minions first, as usual, then goonto Darkrai. Easier said than done, though. If you brought enough ReviverSeeds and some room-wide/multi-target moves, you'll be okay. Good luck!

After the battle, it is revealed Darkrai was smart enough to realize you maywin. He opens a dimensional hole so he can continue his work in another time.As he enters the hole, Palkia arrives, blasting the hole, literally shatteringit WITH DARKRAI STILL INSIDE. What is going to happen to Darkrai? Well, thesame, in essence, occurred to you. You lost your memory (and changed into aPokémon, but Darkrai clearly isn't human). That is the best-case/most-likelyscenario: Darkrai shall wander the earth without any memory of his past or hisplanned dastardly deeds. Enjoy the ending.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++ Section VI- Wrap-Up **PMD56** ++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the ending, the day after the battle, you'll find Cresselia outside yourresidence. She doesn't know what to do now; she suggests joining your team. Itis good to accept, as this is the O-N-L-Y time Cresselia is available. It'll beboring filler days for some time before your next event.

One day, Chatot will run into you as you leave Sharpedo Bluff. It seems thatsomeone is on the beach -- it is Manaphy!! Head there now. Manaphy is all grownup now and overjoyed to see the two of you. After the happy reunion, Manaphyasks to join your team. As with Cresselia, accept or you'll never have Manaphy.

Some time later, Manaphy will come to you similarly to Chatot, mentioning a newplace filled with Gummies. This place is Marine Resort. And, thus, thestoryline is complete! Congratulations on completing the storyline of PokémonMystery Dungeon 2!!

So, what is left?

- Getting the Guildmaster Rank.- Completing Adventure Log.- Recruiting all of the legends.- Evolving (Recruit Palkia now and go to Luminous Spring!!).- Completing the Zero Isles.- Lots of other stuff you can see.

I wish you good luck on these tasks!

6. Walkthrough (Part 3; Special Episodes)*******************PMDA*************Special Episodes are little mini-adventures that detail the events of anotherPokémon's life. There are five in all and they are unlocked at various pointsin the storyline.

Throughout these, you will take control of another Pokémon. You can transferitems to the main adventure via Kangaskhan Rocks and vice versa. Once youcomplete the Special Episode, you will have all of the items and money youcollected be put into their respective storage areas. Also, each SpecialEpisode can be replayed mulitple times.

For reference, these are when you unlock each Special Episode:

Special Episode #1: Rescue Azurill in Chapter 3.Special Episode #2: Complete the expedition in Chapter 9.Special Episode #3: Listen to Dusknoir's speech in Chapter 13.Special Episode #4: Return to the present/past in Chapter 16.Special Episode #5: Restore the Temporal Tower and complete Chapter 20.

Individual walkthroughs coming soon!

7. Extra Dungeons************************PMD6********************************

))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Section I- Mission Dungeons **PMD61**)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

To unlock these dungeons for your own use, input the Wonder Mail code at themain menu. After that, start the game and accept the job. Do the job if you sowish; if you do not wish to do so, accept then delete the job. And, thus, youhave unlocked the dungeon.

O-----------------O--------------------------------------O

| Happy Outlook | Length: 19 floors + end of dungeon |O-----------------O--------------------------------------O| Dominant Type(s): Normal, Grass |O--------------------------------------------------------O| How to unlock: || || Make drinks at Spinda's Juice Bar. Appears randomly. || |O--------------------------------------------------------O| You also must have graduated from the guild. |O--------------------------------------------------------O

Metapod is of the Bug type. It is weak against Fire, Flying, and Rock.It has advantages over Psychic and Grass.

Oddish and Budew are of the Grass/Poison type. They are weak against Fire,Flying, Ice, and Psychic. They are advantageous over Water, Rock, Ground, andGrass.

Persian, Meowth, Togepi, Skitty, Happiny, Chansey, and Blissey are of theNormal type. They are weak against Fighting, immune to Ghost, and have notype-based advantages.

Exeggcutor is of the Grass/Psychic type. It is weak against Fire, Flying,Dark, Ghost, and Bug. It is advantageous against Rock, Ground, Water, Poison,and Fighting types.

Chikorita, Sunkern, Sunflora, Seedot, and Turtwig are of the Grass type. Theyare weak against Ice, Fire, Bug, Poison, and Flying. They are advantageousagainst Water, Rock, and Ground.

Gulpin is a Poison type. It is weak against Psychic and Ground. It has anadvantage over Grass.

Cacturne is a Grass/Dark type. It is weak against Fire, Ice, Flying, Bug,Poison, Ghost, and Fighting. It is immune to Psychic. It has the upper handagainst Rock, Ground, Water, Psychic, and Ghost.

Mime Jr. is a Psychic type. It is weak against Bug, Dark, and Ghost. It has theupper hand over Fighting and Poison.

Additionally, when you come here AFTER GETTING THE MARINE RESORT and whenyou have a Mystery Part/Secret Slab, the Psychic/Dragon type Latias willpossibly appear on floor 19. She is weak against Dark, Ghost, Ice, and Dragon.She is advantageous against Poison, Fighting, and Dragon.

O------------------O-------------------------------------O| Labyrinth Cave | Length: 9 floors + end of dungeon |O------------------O-------------------------------------O| Dominant Type(s): Poison |

O--------------------------------------------------------O| Unlocking Wonder Mail: || || H=4S% -5=YM=W 6@&K4 || PM=9T @YNP-0= PFRNN || |O--------------------------------------------------------O| You must be in Chapter 10 or after with Bronze Rank. |O--------------------------------------------------------O

Machop is of the Fighting type. It is weak against Flying and Psychic. Itis advantageous over Dark, Rock, Ice, Normal, and Steel.

Golbat is a Poison/Flying type. It is weak against Psychic, Ice, Rock, andElectric. It is immune to Ground. It has an advantage over Grass, Fighting,Bug, and Grass.

Nidorina and Nidorino are of the Poison type. They are weak against Ground andPsychic. They have a type advantage over Grass.

On the 10th floor, you'll encounter Gabite (Ground/Dragon). It is weak againstIce, Water, and Dragon. It is immune to Electric. It'll be advantageous overRock, Ice, Steel, and Dragon.

O-------------O--------------------------------------O| Lake Afar | Length: 24 floors + end of dungeon |O-------------O--------------------------------------O| Dominant Type(s): Water |O----------------------------------------------------O| How to unlock: || || Make 100 Recycles. || |O----------------------------------------------------O

Squirtle, Wartortle, Blastoise, Poliwhirl, Politoed, Goldeen, Seaking,Magikarp, Totodile, Croconaw, Feraligatr, Mudkip, Corphish, Feebas, Milotic,and Vaporeon are all Water types. They are weak against Electric and Grassmoves while being advantageous over Rock, Fire, and Ground.

Quagsire, Marshtomp, and Swampert are of the Water/Ground type. They are weakagainst Grass. They are immune to Electric. They have advantages over Rock,Fire, Ground, Steel, and Electric.

Lombre and Ludicolo are Water/Grass types. They are weak against Bug, Flying,Electric (?), and Poison. They are advantageous over Rock, Fire, Ground, andWater.

Poliwrath is a Water/Fighting type. It is weak against Electric, Grass, Flying,and Psychic. It is immune to Ghost. It has the upper hand against Dark, Rock,

Ice, Steel, Fire, and Ground.

Crawdaunt is a Water/Dark type. It is weak against Electric, Grass, Fighting,and Ghost. It is immune to Psychic. It has advantages over Rock, Ground, Fire,Ghost, and Psychic.

O------------------O--------------------------------------O| Landslide Cave | Length: 12 floors + end of dungeon |O------------------O--------------------------------------O| Dominant Type(s): Somewhat various |O---------------------------------------------------------O| How to unlock: || || Recycle 3 times. || |O---------------------------------------------------------O

Gible is a Dragon/Ground type. It is weak against Ice, Dragon, and Water. It isadvantageous over Rock, Steel, Fire, and Dragon.

Venomoth and Dustox are Bug/Poison types. They are weak against Fire, Rock,Psychic, and Ground. They have an advantage over Grass and Psychic types.

Shuckle is a Bug/Rock type. It is weak against Fire, Flying, Ground, Steel,and Fighting. It has advantages over Grass, Psychic, Fire, Bug, and Flying.

Wormadam appears here as a Bug/Steel type. It is weak against Fire, Flying,Fighting, and Ground. It is immune to Poison. It has an advantage over Grass,Psychic, Rock, and Ice.

Granbull is a Normal type. It is weak against Fighting, is immune to Ghost,and lacks any type advantages.

Ampharos is an Electric type. It is weak against Ground. It is advantageousover Water and Flying.

O-------------------O--------------------------------------O| Lost Wilderness | Length: 17 floors + end of dungeon |O-------------------O--------------------------------------O| Dominant Type(s): Psychic, Fighting |O----------------------------------------------------------O| How to unlock: || || Make drinks at Spinda's Juice Bar. Appears randomly. || |O----------------------------------------------------------O| You must have graduated from Wigglytuff's Guild. |O----------------------------------------------------------O

Abra, Kadabra, and Mr. Mime are Psychic types. They are weak against Ghost,Dark, and Bug. The trio has advantages over Fighting and Poison.

Lickitung and Spinda are of the Normal type. They are weak against Fighting,are immune to Ghost, and have no type-based advantages.

Magmar is of the Fire type. It is weak against Rock, Water, and Ground. It isadvantageous over Ice, Grass, Bug, and Steel.

Tyrogue, Hitmontop, Makuhita, and Hariyama are of the Fighting type. They areadvantageous over Rock, Ice, Steel, Dark, and Normal. They are immune to Ghost.They are weak against Psychic and Flying.

Shiftry is a Grass/Dark type. It is weak against Ice, Fire, Flying, Poison,Bug, Ghost, and Fighting. It is immune to Psychic. It has an advantage overWater, Rock, Ground, Psychic, and Ghost.

Meditite and Medicham are Fighting/Psychic types. They are weak against Flyingand Bug. They are advantageous over Rock, Ice, Steel, Dark, Normal, Poison, andFighting.

Croagunk is a Fighting/Poison type. It is weak against Psychic, Flying, andGround. It is immune to Ghost. It has the upper hand against Rock, Ice, Steel,Dark, Normal, and Grass types.

Lucario is a Fighting/Steel type. It is weak against Psychic, Flying, Ground,and Fire. It is immune to Ghost and Poison. It has the upper hand against Rock,Ice, Steel, Dark, and Normal types.

O----------------O-------------------------------------O| Lush Prairie | Length: 5 floors + end of dungeon |O----------------O-------------------------------------O| Dominant Type(s): Bug, Grass |O------------------------------------------------------O| How to unlock: || || Make drinks at Spinda's Juice Bar. Appears randomly.|| |O------------------------------------------------------O

Silcoon, Cascoon, and Burmy (Darkness only) are of the Bug type. They are weakagainst Fire, Flying, and Rock. They are advantageous over Psychic and Grass.

Exeggcute is a Grass/Psychic type. It is weak against Fire, Ice, Flying, Dark,Bug, and Ghost. It has the advantage over Rock, Water, Ground, Fighting, andPoison.

Skiploom is a Grass/Flying type. It is weak against Fire, Ice, Flying, Poison,Rock, and Electric moves. It is immune to Ground. It has the upper hand overRock, Water, Ground, Bug, Grass, and Fighting.

Yanma and Beautifly are of the Bug/Flying type. They are weak against Fire,Rock, Flying, Electric, and Ice. They are immune to Ground. They have the upperhand against Grass, Psychic, Fighting, and Bug.

O-------------------O--------------------------------------O| Midnight Forest | Length: 24 floors + end of dungeon |O-------------------O--------------------------------------O| Dominant Type(s): Bug, Grass |O----------------------------------------------------------O| Unlocking Wonder Mail: || || PH@49 CRTQX1S 6%%QH || %P53F 23C&&18 R#5+Y || |O----------------------------------------------------------O| You must have graduated from Wigglytuff's Guild. |O----------------------------------------------------------O

Beedrill, Venonat, and Venomoth are of the Bug/Poison type. They are weakagainst Fire, Flying, Rock, and Ground. They have the advantage over Grass andPsychic.

Raticate is a Normal type. It is weak against Fighting; immune to Ghost; andhas no type-based advantages whatsoever.

Bellsprout and Roselia are of the Grass/Poison type. They are weak againstFlying, Fire, Ice, Bug, Psychic, and Ground. They have the upper hand againstRock, Water, Ground, and Grass.

Scyther, Ledyba, Ledian, and Beautifly are Bug/Flying types. They are weakagainst Fire, Rock, Flying, Ice, and Electric; immune to Ground; and have tehadvantage over Grass, Psychic, Bug, and Fighting.

Wurmple is a Bug type. It is weak against Fire, Rock, and Flying. It has theadvantage over Grass and Psychic.

Nuzleaf is a Grass/Dark type. It is weak against Ice, Fire, Flying, Poison,Bug, Ghost, and Fighting. It is immune to Psychic. It has an advantage overWater, Rock, Ground, Psychic, and Ghost.

Nincada is a Bug/Ground type. It is weak against Fire, Rock, Flying, Water,and Ice. It is immune to Electric. It has the advantage over Grass, Psychic,Rock, Fire, and Steel.

Rotom (floors 10 - 20) is an Electric/Ghost type. It is weak against Ground,Dark, and Ghost; immune to Normal and Fighting; and has the advantage overFlying, Water, Psychic, and Ghost.

Additionally, when you come here AFTER GETTING THE MARINE RESORT and when

you have a Mystery Part/Secret Slab, the Psychic/Dragon type Latios willpossibly appear on floor 24. He is weak against Dark, Ghost, Ice, and Dragon.He is advantageous against Poison, Fighting, and Dragon.

O---------------O--------------------------------------O| Mt. Mistral | Length: 19 floors + end of dungeon |O---------------O--------------------------------------O| Dominant Type(s): Fairly various |O------------------------------------------------------O| How to unlock: || || Makes drinks at Spinda's Juice Bar. Appears || randomly. || |O------------------------------------------------------O| You must have graduated from Wigglytuff's Guild. |O------------------------------------------------------O

Pidgeot, Fearow, and Staraptor are Normal/Flying types. They are weak againstIce, Rock, and Electric moves. They are immune to Ghost and Ground. They areadvantageous over Fighting, Bug, and Grass.

Venomoth is a Bug/Poison type. This makes it weak against Rock, Flying, Fire,Ground, and Psychic. It will have the upper hand against Grass and Psychic.

Aerodactyl is of the Rock/Flying type. It is weak against Steel, Ice, andElectric moves. It is immune to Ground. It has the advantage over Bug, Fire,Ice, Grass, and Fighting.

Jumpluff is a Grass/Flying type. This means it is weak against Ice, Fire,Poison, Rock, and Electric moves. It is immune to Ground. It has the upper handagainst Rock, Water, Ground, Bug, Fighting, and Grass.

Flygon is a Ground/Dragon type. It is weak against Ice, Water, and Dragon. Itis immune to Electric. It has the upper hand against Rock, Steel, Fire, andDragon.

Mothim is a Bug/Flying type. It is weak against Fire, Rock, Flying, Ice, andElectric. It is immune to Ground. It is advantageous over Psychic, Grass, Bug,and Fighting.

Mismagius is a Ghost type. It is weak against Dark and Ghost; immune to Normaland Fighting; and advantageous over Ghost, Dark (?), and Psychic.

Drifblim is a Ghost/Flying type. It is weak against Dark, Ghost, Ice, Rock, andElectric; immune to Normal, Fighting, and Ground; and advantageous over Ghost,Dark (?), Psychic, Bug, Fighting, and Grass.

Gliscor is a Ground/Flying type. It is weak against Rock, Water, and Ice. It isimmune to Electric and Ground. It has the advantage over Rock, Fire, Steel,

Bug, Grass, and Fighting.

If you go to floor 19 after finding Marine Resort and coming with a Secret Slabor Mystery Part, you'll possibly find Ho-oh, a Fire/Flying type. It is weakagainst Water, Rock, and Electric. It is immune to Ground. It has the advantageover Bug, Ice, Grass, Steel, and Fighting.

O---------------O-------------------------------------O| Oran Forest | Length: 4 floors + end of dungeon |O---------------O-------------------------------------O| Dominant Type(s): Bug, Grass |O-----------------------------------------------------O| How to unlock: || || Do 60 Recycles. || |O-----------------------------------------------------O

Caterpie, Wurmple, and Burmy (Darkness Version only) are of the Bug type. Theyare weak against Rock, Fire, and Flying. They are advantageous over Grass andPsychic.

Oddish and Budew are of the Grass/Poison type. They are weak against Ice, Fire,Bug, Flying, and Psychic moves. They have the upper hand against Rock, Water,Ground, and Grass.

Hoppip is of the Grass/Flying type. It is weak against Ice, Fire, Poison, andRock moves. It is immune to Ground and has the upper hand over Rock, Water,Ground, Grass, Fighting, and Bug.

Starly is a Normal/Flying type. It is weak against Rock, Ice, and Electric. Itis immune to Ghost and Ground. It has the advantage against Grass, Bug, andFighting.

O------------------O-------------------------------------O| Serenity River | Length: 7 floors + end of dungeon |O------------------O-------------------------------------O| Dominant Type(s): Water |O--------------------------------------------------------O| How to unlock: || || Make drinks at Spinda's Juice Bar. Appear randomly. || |O--------------------------------------------------------O

Poliwag is a Water type. It is weak against Electric and Grass. It has theupper hand against Rock, Fire, and Ground.

Wooper and Barboach are Water/Ground types. They are weak against Grass. They

are immune to Electric. They have the advantage over Fire, Rock, Ground, andSteel.

Lotad is a Water/Grass type. It is weak against Bug, Flying, and Poison. It hasthe advantage over Rock, Water, Ground, and Fire.

Masquerain is of the Bug/Flying type. It is weak against Fire, Rock, Ice, andElectric. It is immune to Ground. It has the advantage over Psychic, Grass,Bug, and Fighting.

O----------------O--------------------------------------O| Shimmer Hill | Length: 17 floors + end of dungeon |O----------------O--------------------------------------O| Dominant Type(s): Normal, rest varying |O-------------------------------------------------------O| Unlocking Wonder Mail: || || FSPH- 4T0-P14 4QWR= || T@&K9 H#@NHTT 56R&3 || |O-------------------------------------------------------O| You must first graduate from Wigglytuff's Guild. |O-------------------------------------------------------O

Tauros, Sentret, Ursaring, Stantler, Miltank, Linoone, and Castform are of theNormal type (Castform will change depending on whether; it is Normal in allother cases). They are weak against Fighting; immune to Ghost; and lack anytype advantages.

Primeape is a Fighting type. It is weak against Flying and Psychic; immune toGhost; and advantageous over Normal, Ice, Rock, Dark, and Steel.

Arcanine is a Fire type. It is weak against Rock, Water, and Ground. It has theupper hand over Grass, Bug, Ice, and Steel.

Rhyhorn is a Rock/Ground type. It is weak against Water, Grass, Ground (?),Steel, Fighting, and Ice; is immune to Electric; and has the advantage againstFlying, Bug, Fire, Rock, Electric, Poison, and Steel.

Mareep is an Electric type. This means it is weak against Ground and has theadvantage over Water and Flying.

Espeon is a Psychic type. It is weak against Dark, Bug, and Ghost. It has theupper hand over Fighting and Poison.

Girafarig is a Normal/Psychic type. It is weak against Dark and Bug; immune toGhost; and has the upper hand against Fighting and Poison.

Houndour is a Dark/Fire type. It is weak against Fighting, Ghost, Water, Rock,and Ground. It is immune to Psychic. It has the advantage over Psychic, Ghost,

Ice, Bug, Grass, and Steel.

Camerupt is a Fire/Ground type. It is weak against Water, Rock, and Ground. Itis immune to Electric. It has the advantage over Bug, Ice, Grass, Steel, Rock,and Fire.

Skuntank is a Dark/Poison type. It is weak against Fighting, Ghost, and Ground.It is immune to Psychic. It has the advantage over Ghost, Psychic, and Grass.

Additionally, if you come with a Mystery Part or Secert Slab AFTER finding theMarine Resort, you may encounter the Psychic-type Deoxys. It is weak againstDark, Ghost, and Bug. It has the advantage over Fighting and Poison.

O---------------O-------------------------------------O| Tiny Meadow | Length: 4 floors + end of dungeon |O---------------O-------------------------------------O| Dominant Type(s): Grass, Flying |O-----------------------------------------------------O| How to unlock: || || Do 25 Recycles. || |O-----------------------------------------------------O

Breloom is a Grass/Fighting type. It is weak against Flying, Bug, Poison, Fire,Ice, and Psychic. It is immune to Ghost. It has the advantage over Rock, Water,Ground, Ice, Normal, and Steel.

Skiploom is a Grass/Flying type. This means it is weak against Ice, Fire,Poison, Rock, and Electric moves. It is immune to Ground. It has the upper handagainst Rock, Water, Ground, Bug, Fighting, and Grass.

Staravia is a Normal/Flying type. It is weak against Ice, Rock, and Electric;immune to Ground and Ghost; and advantageous over Bug, Grass, and Fighting.

))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Section II- Special Dungeons **PMD62**)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

At one point in time, Nintendo had an event in which seven Wonder Mails wereissued. These were very special Wonder Mails (hence the event). They allowedyou to go to special (sometimes lengthy) dungeons at the end of which youfought a legendary Pokémon to get at an item that increased the recruitmentrate for a certain type. If you were lucky (or kept playing the dungeon), youcould even recruit the legendary.

Sadly, the events passed long ago. However, the Wonder Mails, despite being farpast the event date, will still work; it has been proven many times over. And,thus, I give you the Wonder Mails!

However, you must have the Special Rank (see the walkthrough, part two,sub-section two for details). When you accept the job in-game, the mail willdisintegrate. The dungeon will be unlocked. Aside from the dungeon, legendary,and recruitment-rate item, there are no rewards, not even the points to upyour rank. Jobs can go there, I believe, though. Finally, I must thank Drayanofor my initial discovery of these, as well as the Wonder Mails.

O------------------O---------------------------------------------O| Bottomless Sea | Length: 49 floors + Bottomless Sea Depths |O------------------O---------------------------------------------O| Dominant Type(s): Water |O----------------------------------------------------------------O| Unlocking Wonder Mail: || || @+JXC 7CH5H1J S4T83 || @M@J7 @F5P#SK &9F9S || |O----------------------------------------------------------------O

Horsea, Seadra, Remoraid, Octillery, Wailmer, Wailord, Clamperl, and Finneonare of the Water type. They are weak against Electric and Grass and have theupper hand over Rock, Fire, and Ground.

Tentacruel and Qwilfish are of the Water/Poison type. They are weak againstElectric and Psychic. They are advantageous over Fire, Rock, Ground, and Grass.

Slowbro, Slowking, and Starmie are Water/Psychic type. They are weak againstElectric, Grass, Dark, Bug, and Ghost. They are advantageous over Fire, Ground,Rock, Poison, and Fighting.

Gyarados is a Water/Flying type. It is weak against Electric and Rock (?). Itis immune to Ground. It has the advantage over Fire, Ground, Rock, Grass, Bug,and Fighting.

Kingdra is a Water/Dragon type. It is weak against Electric (?), Grass (?), andDragon. It is advantageous over Fire, Rock, Ground, and Dragon.

Lapras is a Water/Ice type. It is weak against Electric, Grass, Rock (?),Steel (?), and Fighting. It has the upper hand over Rock, Fire, Ground, Grass,and Flying.

At the end of the dungeon, you'll encounter Kyogre.

============BOSS: Kyogre============

Kyogre is a Water type. It is weak against Electric and Grass; advantageousover Fire, Rock, and Ground. It also will make Raining weather start, so Fire

is weakened and Water is strengthened. It is a simple battle; just don't usethe not-very-effective moves and abuse weaknesses, creating a status when youneed to.

After winning, you'll recieve the Aqua-monica, which raises the recruitmentrate for Water types. You may also recruit Kyogre.

O-----------------O------------------------------------------O| Giant Volcano | Length: 19 floors + Giant Volcano Peak |O-----------------O------------------------------------------O| Dominant Type(s): Fire |O------------------------------------------------------------O| Unlocking Wonder Mail: || || 7S&X8 T6FCWK- 3-&FP || PM1C9 N7PNT4Q T7&RW || |O------------------------------------------------------------O

Charmander, Charmeleon, Cyndaquil, Quilava, Typhlosion, Torchic, Chimchar,Slugma, Flareon, and Rapidash are of the Fire type. They are weak againstRock, Water, and Ground. They are advantageous against Bug, Grass, and Ice.

Charizard is a Fire/Flying type. It is weak against Water, Rock, andElectric moves. It is immune to Ground. It has advantages over Bug, Grass,Steel, Ice, and Fighting.

Monferno, Infernape, Combusken, and Blaziken are of the Fire/Fighting type.They are weak against Water, Rock, Ground, Flying, and Psychic. They haveadvantages over Bug, Grass, Steel, Ice, Rock, Normal, and Steel.

Magcargo is a Fire/Rock type. It is weak against Fire, Ground, Steel, andFighting. It is advantageous over Grass, Bug, Steel, Ice, and Flying.

Camerupt is of the Fire/Ground type. It is weak against Water, Rock, andGround. It is immune to Electric. It has advantages over Ice, Steel, Bug,Grass, Rock, Electric, and Fire.

At the end of the dungeon, you'll fight Heatran.

=============BOSS: Heatran=============

Heatran is a Fire/Steel type. It is weak against Water, Ground, and Fighting.It has the advantage over Bug, Grass, Ice, Steel, and Rock. It also has theability Flash Fire, which will power its moves up if Heatran is hit with aFire-type move.

Again, a fairly simple battle. Simply abuse weaknesses, use status items, and

AVOID USING FIRE IF AT ALL POSSIBLE, and you'll be fine.

After the battle, you are rewarded with the Fiery Drum (increases therecruitment rate of Fire-types) and possibly could recruit Heatran.

O-----------------O------------------------------------------O| Mt. Avalanche | Length: 19 floors + Mt. Avalanche Peak |O-----------------O------------------------------------------O| Dominant Type(s): Ice, Water |O------------------------------------------------------------O| Unlocking Wonder Mail: || || N22#9 S55M1TR JT2M0 || 9P%%3 CT6N39S @N5R# || |O------------------------------------------------------------O

The snowy weather you'll encounter on several floors will have no damagingeffects. However, it will speed up all Ice types.

Azumarill, Marill, Golduck, Piplup, and Prinplup are Water types. They are weakagainst Grass and Electric moves while being advantageous against Rock, Fire,and Ground types. Golduck's Cloud Nine ability will nullify any weatherchanges. Their speed will not be raised by snowy weather.

Empoleon is the only Water/Steel type in the game. It is weak against Electric,Grass, and Fighting moves. It is immune to Poison. It has an advantage overFire, Rock, Ground, and Ice types.

Altaria is a Dragon/Flying type. It will be weak against Ice and Dragon. Itwill be immune to Ground. It is advantageous against Dragon, Grass, Bug, andFighting types.

Snorunt is an Ice type. It is weak against Fighting, Rock, Ground (?), andSteel. It is advantageous against Flying, Grass, and Ground types. Its speedis raised by snowy weather.

Sneasel and Weavile are Dark/Ice types. They are weak against Fighting, Ghost,Fire, Ground, Rock, and Steel. They're immune to Psychic. They have anadvantage against Psychic, Ghost (?), Flying, Ground, and Grass. Their speed israised by snowy weather.

Swinub, Piloswine, and Mamoswine are Ice/Ground types. They are weak againstFighting, Fire, Water, and Grass. They're immune to Electric moves. They has atype advantage over Flying, Grass, Ground, Fire, Rock, Electric, and Steeltypes. Their speed is raised by snowy weather.

Delibird is an Ice/Flying type. It is weak against Fire, Rock, and Electricmoves. It is immune to Ground. It has an advantage against Flying, Grass, Bug,Ground, and Fighting types. Its speed is raised by snowy weather.

Smoochum is an Ice/Psychic type. It is weak against Fire, Rock, Steel, Dark,and Ghost moves. It has the upper hand against Flying, Grass, Ground, Fighting,and Poison types. Its speed is raised by snowy weather.

Slakoth, Vigoroth, Slaking, Zangoose, and Azurill are of the Normal type. Theyare weak against Fighting and are immune to Ghost. They have no typeadvantages.

Swablu is a Normal/Flying type. This makes it weak to Rock, Electric, and Icemoves. It will also be immune to Ground moves. It will have an advantage overGrass, Bug, and Fighting types. It will not be sped up by snowy weather.

Nosepass is a Rock type. It is weak against Grass, Water, Steel, and Groundmoves. It has an advantage against Flying, Ice, and Fire types. It will notbe sped up by snowy weather.

Jynx is an Ice/Psychic type. It is weak against Fire, Rock, Steel, Dark, Ghost,and Bug types. It has the upper hand against Ground, Flying, Grass, Fighting,and Poison types.

At the end of the dungeon, you will battle Articuno.

==============BOSS: Articuno==============

Articuno is an Ice/Flying type. It is weak against Fire, Rock, and Electricmoves. It is immune to Ground. It has an advantage against Flying, Grass, Bug,Dragon, Ground, and Fighting types.

Your main problem is the room-wide STAB-boosted Powdered Snow. Status Articunoquickly if you have a type weak against Ice (Flying, Grass, Ground, Dragon).Other than that, you'll have no trouble.

After winning, you'll get the Icy Flute, which boosts the recruitment rate forIce-type Pokémon. In addition, Articuno may ask to join your team.

O------------------O-------------------------------------------O| Mystery Jungle | Length: 29 floors + Deep Mystery Jungle |O------------------O-------------------------------------------O| Dominant Type(s): Grass, Normal, Poison |O--------------------------------------------------------------O| Unlocking Wonder Mail: || || %+%6W N=WY+R& %WTJ7 || MXT#Q -XCR1S5 7CJJ+ || |O--------------------------------------------------------------O

Bulbasaur, Ivysaur, Venasaur, Vileplume, Bellsprout, Weepinbell, Victreebel,Roselia, and Roserade are of the Grass/Poison type. They are weak againstFlying, Fire, Ice, Bug, and Psychic. They have an advantage over Water, Rock,Ground, and Grass.

Metapod, Wurmple, Silcoon, and Cascoon are all Bug types. They are weakagainst Fire and Flying. They have an advantage against Grass and Psychictypes.

Rattata, Raticate, Eevee, Aipom, Teddiursa, Bidoof, Lopunny, Snorlax, andMunchlax are all Normal types. They are weak against Fighting and immune toGhost. They have no type advantages whatsoever.

Spearow is the only Normal/Flying type. It is weak against Rock, Ice, andElectric. It is immune to Ground and Ghost. It has an advantage against Grass,Bug, and Fighting.

Nidoran (male and female), Koffing, and Gulpin are all Poison. They are weakagainst Psychic and Ground. They have an advantage against Grass.

Venonat is the only Bug/Poison type. It is weak against Fire, Flying, Psychic,and Ground. It has an advantage against Grass and Psychic.

Exeggcute is a Grass/Psychic type. It is weak against Fire, Flying, Ice, Bug,Dark, and Ghost. It has an advantage against Rock, Water, Ground, Fighting,and Poison. Psychic moves do nothing to Dark types.

Scyther is a Bug/Flying type. It is weak against Fire, Flying, Rock, Ice, andElectric. It has an advantage against Grass, Psychic, Bug, and Fighting.

Chikorita, Bayleef, Meganium, Sunkern, Treecko, Grovyle, Sceptile, Seedot,Turtwig, and Grotle are Grass types. They are weak against Fire, Flying, Ice,and Bug. They have the upper hand against Rock, Water, and Ground.

Nuzleaf is a Grass/Dark type. It is weak against Flying, Fire, Ice, Bug, andGhost. It is immune to Psychic. It has an advantage against Rock, Water, Ghost,and Ground.

Flygon is a Ground/Dragon type. It is weak against Water (?), Grass (?), Ice,and Dragon. It is immune to Electric moves. It has an advantage over Dragon,Rock, Fire, and Steel types.

Torterra is a Grass/Ground type. It is weak against Ice, Flying, Bug, and Fire.It is immune to Electric moves. It has an advantage over Rock, Water, Ground,Rock, Ice (?), Electric, and Steel types.

Stunky and Skuntank are Poison/Dark types. They are weak against Ground, Ghost,and Fighting (?). They are immune to Psychic moves. They have the upper handagainst Ghost and Grass. Their ability, Aftermath, will make them explode uponKO, heavily damaging all Pokémon withing one square AND utterly destroying anyunclaimed item and wall space in that space.

At the end of the dungeon, you'll encounter Mew.

=========BOSS: Mew=========

Mew is a Psychic type. This means it is weak against Ghost, Dark, and Bug andhas the upper hand against Poison and Fighting.

Not too hard. Most moves will do neutral/super-effective damage to Mew, and Mewdoesn't have any too threatening moves, so I'll you take this one over.

After the battle, you'll earn the Grass Coronet, which raises the recruitmentrate for the Grass-type Pokémon. Mew may also join your team.

O---------------------O--------------------------------------------O| Shimmering Desert | Length: 9 floors + Shimmering Desert Pit |O---------------------O--------------------------------------------O| Dominant Type(s): Ground |O------------------------------------------------------------------O| Unlocking Wonder Mail: || || @9R=4 0S0J#Q2 40548 || 4FYXJ R#HR8YH #P9F3 || |O------------------------------------------------------------------O

Sandshrew, Sandslash, Diglett, and Dugtrio are of the Ground type. They areweak against Ice, Water, and Grass; immune to Electric; and advantageous overFire, Steel, Electric, and Rock.

Nidoking is a Poison/Ground type. It is weak against Psychic, Ice, and Water.It is immune to Electric. It has the advantage over Grass, Rock, Fire, andSteel.

Garchomp is a Dragon/Ground Pokémon. It is weak against Ice, Water (?), andDragon. It has an advantage over Dragon, Rock, Fire, and Steel.

Ekans and Arbok are Poison types. They are weak against Psychic and Ground.They have the upper hand over Grass.

Rhyperior is a Ground/Rock type. It'll be weak against Water, Grass, Ice,Steel, and Fighting. It'll be immune to Electric (I believe it has Lightningrodto draw all Electric moves to it and nullify damage). It'll be advantageousagainst Fire, Rock, Steel, Electric, Bug, and Flying.

Sudowoodo is a Rock type. It is weak against Fighting, Ground, Grass, Water,and Steel. It is advantageous over Fire, Flying, and Bug. Also, it will not doANYTHING to you unless provoked (like by attacking it).

At the end of this short dungeon, you'll fight the REAL Groudon (I'm sure youcan remember Fogbound Lake?).

=============BOSS: Groudon=============

As you may know, Groudon has the ability of Drought. This makes it sunny, whichwill weaken Water moves and strengthen Fire as well as allowing for the instantuse of Solarbeam.

Okay, Groudon is a Ground-type Pokémon. This means it is weak against Water,Grass, and Ice. It is immune to Electric. It is advantageous over Rock, Fire,and Steel.

If you have Solarbeam, abuse the hell out of it. Try to avoid the Fire Blasts,use super-effective moves, and status as needed; it is fairly similar to thelast time you fought Groudon (except you have one/two more partners!).

After beating Groudon, you'll be rewarded with the Terra Cymbal, which raisesthe recruitment rate for Ground types. You may also get Groudon on your team.

O----------------O-----------------------------------------O| Sky Stairway | Length: 49 floors + Sky Stairway Apex |O----------------O-----------------------------------------O| Dominant Type(s): Very various |O----------------------------------------------------------O| Unlocking Wonder Mail: || || JTF1% 81+THF8 CK#NS || 02=53 Y16R1K@ 415RK || |O----------------------------------------------------------O

Ditto is a Normal type. It is weak against Fighting and is immune to Ghost. Ithas no strengths WHILE IT REMAINS UN-TRANSFORMED. When it does use Transform,it will take on the moves and types of the target. Well... when it comes to themoves after Transforming, it HAS the moves; they have ZERO PP, meaning that itwill use Struggle.

Banette and Duskull are Ghost types. They are weak against Dark and Ghost;immune to Fighting and Normal; and advantageous over Psychic and Ghost.

Ghastly, Haunter, and Gengar are Ghost/Poison types. They are weak againstDark, Ghost, and Ground moves. They are immune to Fighting- and Normal-typemoves. They, too, can go through walls and over air tiles. They have the upperhand against Psychic, Ghost, and Grass types.

Claydol is a Ground/Psychic type. It is weak against Ice, Water, Grass, Dark,Bug, and Ghost moves. It is immune to Electric. It has the upper hand againstFire, Rock, Steel, Fighting, and Poison types.

Gliscor is a Ground/Flying type. It is weak against Ice, Water, and Rock moves.It has the upper hand against Fire, Rock, Steel, Grass, and Bug types.

Forretress is a Bug/Steel Pokémon. It is weak against Fire, Flying (?), Ground,and Fighting moves. It is immune to Poison. It has the upper hand against Rock,Ice, Grass, and Psychic types.

Muk is a Poison type. It is weak against Psychic and Ground moves. It has theupper hand against Grass.

Rhydon is a Rock/Ground Pokémon. It is weak against Water, Grass, Fighting,and Ice. It is immune to Electric moves. It has an advantage against Fire,Flying, Rock, Electric, and Steel.

Gabite is Dragon/Ground. It is weak against Dragon and Ice moves. It has theupper hand against Dragon, Rock, Fire, and Steel.

Jumpluff is a Grass/Flying Pokémon. It is weak against Ice, Rock, and Poison.It is immune to Ground. It has the advantage against Water, Rock, Ground, Bug,Fighting, and Grass.

Leafeon and Tangrowth are Grass types. They're weak against Ice, Bug, Flying,Posion, and Fire. They have an advantage against Water, Rock, and Ground.

Magnemite and Magneton are Steel/Electric types. They are weak against Ground,Fire, and Fighting. They're immune to Poison. They have the upper hand againstRock, Ice, Flying, and Water.

Metang is a Steel/Psychic type. It is weak against Fire, Ground, Dark, andGhost moves. It is immune to Poison. It has the upper hand against Rock, Ice,Fighting, and Poison types.

Mothim is a Bug/Flying type. It is weak against Fire, Rock, Flying, Ice, andElectric. It is immune to Ground. It is advantageous over Psychic, Grass, Bug,and Fighting.

Skarmory is a Steel/Flying type. It is weak against Fire, Electric, and Ice.It is immune to Poison and Ground. It has the upper hand against Rock, Ice,Bug, Fighting, and Grass.

Probopass is a Rock/Steel Pokémon. It is weak against Fighting, Ground, Water,Grass (?), and Fire (?). It is immune to Poison. It has the upper hand againstIce, Rock, Fire, and Flying types.

Shelgon is a Dragon type. It is weak against Ice and Dragon. It has the upperhand against Dragon types.

Steelix is a Steel/Ground Pokémon. It is weak against Fighting, Fire, Ground,Water, and Ice (?). It is immune to Poison and Electric moves. It has theupper hand against Fire, Rock, Steel, Ice, and Electric.

Vulpix is a Fire type. It is weak against Water, Rock, and Ground. It has anadvantage against Grass, Bug, Ice, and Steel.

Raichu is an Electric type. It is weak against Ground. It is advantageousover Water and Flying.

Togekiss is of the Normal/Flying type. It is weak against Rock, Ice, andElectric; immune against Ghost and Ground; and advantageous over Bug, Grass,and Fighting.

At the end of this lengthy dungeon, you'll battle against Rayquaza!

==============BOSS: Rayquaza==============

Rayquaza is a Dragon/Flying type. It is weak against Ice, Rock, and Dragon;immune to Ground; and advantageous against Dragon, Bug, Grass, and Fighting.

The only problem Rayquaza presents is the move Fly; using Thunder on the tilewhere Rayquaza was will still damage it. Other than that, simply status andwail on him as usual.

As a reward for winning, you get the Sky Melodica, which will increase therecruitment rate for Flying types. Rayquaza may also join your party.

O---------------O---------------------------------------O| World Abyss | Length: 29 floors + World Abyss Pit |O---------------O---------------------------------------O| Dominant Type(s): Somewhat various |O-------------------------------------------------------O| Unlocking Wonder Mail: || || @QMQ- JNQM7H@ TTT6Q || @288C 2W9N-YJ STK=W || |O-------------------------------------------------------O

Delcatty, Exploud, and Loudred are of the Normal type. They are weak againstFighting, immune to Ghost, and lack a type advantage.

Voltorb and Electrode are Electric types. They are weak against Ground. Theyare advantageous over Flying and Water.

Mightyena, Poochyena, and Umbreon are of the Dark type. They are weak againstGhost and Fighting; immune to Psychic; and advantageous over Ghost and Psychic.

Murkrow is a Dark/Flying type. It is weak against Ghost, Rock, Ice, andElectric; immune to Ground and Psychic; and advantageous over Ghost, Psychic,Grass, Bug, and Fighting.

Nidoqueen is a Poison/Ground type. It is weak against Psychic, Ice, and Water.It is immune to Electric. It has the advantage over Grass, Rock, Fire, andSteel.

Pidgeot, Pidgeotto, Pidgey, Swellow, and Taillow are of the Normal/Flying type.They are weak against Rock, Ice, and Electric; immune against Ghost and Ground;and advantageous over Bug, Grass, and Fighting.

Weezing is a Poison type. It is weak against Psychic and Ground. It has anadvantage over Grass.

At the end of this dungeon, you'll engage in battle with Giratina!

==============BOSS: Giratina==============

Giratina is a Ghost/Dragon type. It is weak against Ghost, Dark, Ice, andDragon. It is immune to Normal and Fighting. It has the advantage over Ghost,Dark (?), Psychic, and Dragon.

I am not sure of its attacks; remember, I have a powerful Lv. 100 team? It isquite reasonable to believe it has Shadow Force. If it charges for it, run!!Other than that, pretty simple. Just try to abuse weaknesses and statuses, asyou would with any other boss battle.

After defeating Giratina, you'll be rewarded with the Rock Horn, which raisesthe recruitment rate for Rock-type Pokémon. Giratina may also join your team.

))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Section III- The Rest of the Extra Dungeons **PMD63**)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

These are the extra dungeons that didn't really fit anywhere else. These arebasically unlocked via storyline, except Marine Resort, because that is basedon a decision, albeit an EASY decision, earlier in the game.

O-------------------O--------------------------------------O| Concealed Ruins | Length: 29 floors + end of dungeon |O-------------------O--------------------------------------O| Dominant Type(s): Somewhat various |O----------------------------------------------------------O| How to unlock this dungeon: || |

| Beat Aegis Cave. It is part of the post-credits story- || line. See walkthrough for details. || |O----------------------------------------------------------O

Delcatty, Exploud, and Loudred are of the Normal type. They are weak againstFighting, immune to Ghost, and lack a type advantage.

Voltorb and Electrode are Electric types. They are weak against Ground. Theyare advantageous over Flying and Water.

Mightyena, Poochyena, and Umbreon are of the Dark type. They are weak againstGhost and Fighting; immune to Psychic; and advantageous over Ghost and Psychic.

Murkrow is a Dark/Flying type. It is weak against Ghost, Rock, Ice, andElectric; immune to Ground and Psychic; and advantageous over Ghost, Psychic,Grass, Bug, and Fighting.

Nidoqueen is a Poison/Ground type. It is weak against Psychic, Ice, and Water.It is immune to Electric. It has the advantage over Grass, Rock, Fire, andSteel.

Pidgeot, Pidgeotto, Pidgey, Swellow, and Taillow are of the Normal/Flying type.They are weak against Rock, Ice, and Electric; immune against Ghost and Ground;and advantageous over Bug, Grass, and Fighting.

Weezing is a Poison type. It is weak against Psychic and Ground. It has anadvantage over Grass.

O-----------------O---------------------O| Destiny Tower | Length: 99 floors |O-----------------O---------------------O| Dominant Types: ??????????????????? |O---------------------------------------O| How to unlock this dungeon: || || Beat the game and make drinks at || Spinda's Juice Bar. Random discovery.|O---------------------------------------O

Pokémon data, etc., coming soon!

O-----------------O--------------------------------------O| Marine Resort | Length: 19 floors + end of dungeon |O-----------------O--------------------------------------O| Dominant Type(s): Normal, Water |O--------------------------------------------------------O| How to unlock this dungeon: || |

| After beating the full storyline (including post- || credits) and recruiting Manaphy, he'll visit you a || few days later, with info about the dungeon. || |O--------------------------------------------------------O

Cleffa, Clefairy, Clefable, Igglybuff, Jigglypuff, Wigglytuff, Lickitung,Lickilicky, Miltank, Snubull, Whismur, Skitty, Ambipom, and Spinda are all ofthe Normal type. They ALL are weak against Fighting moves and are immune toGhost. None of them have a type-based advantage against anyone.

Espeon, Wynaut, Wobbuffet, and Spoink are of the Psychic type. They are weakagainst Bug, Dark, and Ghost moves. They have an advantage over Fighting andPoison types.

Slowbro is of the Water/Psychic type. It is weak against Grass, Electric, Dark,Bug, and Ghost moves. It has an advantage over Rock, Ground, Fire, Fighting,and Poison types.

Swalot is a Poison type. It is weak against Psychic and Ground moves. It has anadvantage over Grass types.

Phanpy is a Ground-type Pokémon. It is weak against Ice, Water, and Grass moveswhile being immune to Electric. It will have the upper hand on Electric, Fire,Rock, and Steel.

Krabby, Kabuto, and Kabutops are Water types. They are weak against Electricand Water, and will have the higher hand over Fire, Rock, and Ground types.

Croagunk is a Poison/Fighting type. It is weak against Psychic, Ground, andFlying moves. It is advantageous against Rock, Ice, Steel, Normal, and Grass.

Dratini is Dragon/Water (I think). It's only weakness is Dragon moves, while itwill have the advantage over Dragon, Fire, Rock, and Ground types.

Wingull and Pelipper are Water/Flying types. They'll take quadruple damage fromElectric moves, double damage from Rock, and are immune to Ground. They'll havethe upper hand over Fire, Rock, Ground, Grass, Bug, and Fighting types.

Corsola is a Water/Rock type. It is weak against Electric, Grass, Steel, andFighting. It has advantages over Fire, Rock, Ground, Flying, and Ice.

O-------------------O---------------------O| Oblivion Forest | Length: 15 floors |O-------------------O---------------------O| Dominant Types: ????????????????????? |O-----------------------------------------O| How to unlock this dungeon: || || Obtain the Master 1-Star Rank. |

O-----------------------------------------O

Pokémon data, etc., coming soon!

O-------------O---------------------O| Star Cave | Length: 15 floors |O-------------O---------------------O| Dominant Types: ??????????????? |O-----------------------------------O| How to unlock this dungeon: || || Enter this Wonder Mail S: || || 59KHT 2SK+5&& 8K%MT || @N@4K 9RK8Q#C 0CYHW |O-----------------------------------O

Pokémon data, etc., coming soon!

O------------------------O---------------------O| Southeastern Islands | Length: 25 floors |O------------------------O---------------------O| Dominant Types: ?????????????????????????? |O----------------------------------------------O| How to unlock this dungeon: || || Obtain the Master 3-Star Rank. |O----------------------------------------------O

Pokémon data, etc., coming soon!

O----------------O---------------------O| Inferno Cave | Length: 30 floors |O----------------O---------------------O| Dominant Types: ?????????????????? |O--------------------------------------O| How to unlock this dungeon: || || Obtain the Guildmaster Rank. |O--------------------------------------O

Pokémon data, etc., coming soon!

O----------------------O---------------------O| Treacherous Waters | Length: 20 floors |O----------------------O---------------------O| Dominant Types: ???????????????????????? |

O--------------------------------------------O| How to unlock this dungeon: || || Obtain the Master 2-Star Rank. |O--------------------------------------------O

Pokémon data, etc., coming soon!

O-------------------O--------------------------------------O| Zero Isle North | Length: 74 floors + end of dungeon |O-------------------O--------------------------------------O| Dominant Type(s): Too many to determine |O----------------------------------------------------------O| How to unlock this dungeon: || || Graduate from Wigglytuff's Guild. It is part of the || post-credits story. See walkthrough for details. || |O----------------------------------------------------------O| RESTRICTIONS! || || You will not earn EXP. in this dungeon. || |O----------------------------------------------------------O

This dungeon, like all Zero Isles, has too many Pokémon to list. Most of theweaknesses should be obvious, if you made it this far.

Throughout this dungeon, you will not collect any EXP. whatsoever. Accordingto the Dungeon FAQ (by OgreGunner), I believe I recall late-floor Pokémonbeing around levels 80 ~ 90. Therefore, if you are not even at 80, forget it.The optimal team is made of four different types and Pokémon, at Level 100,with high IQ, and a few multi-target moves.

Also, like any Zero Isle, there are many good items here.

O------------------O--------------------------------------O| Zero Isle West | Length: 39 floors + end of dungeon |O------------------O--------------------------------------O| Dominant Type(s): Too many to determine |O---------------------------------------------------------O| How to unlock this dungeon: || || Graduate from Wigglytuff's Guild. It is part of the || post-credits story. See walkthrough for details. || |O---------------------------------------------------------O| RESTRICTIONS! || |

| You cannot have any items; all members' levels are || reduced to one (restored upon exiting dungeon). || |O---------------------------------------------------------O

This dungeon, like all Zero Isles, has too many Pokémon to list. Most of theweaknesses should be obvious, if you made it this far.

Throughout this dungeon, you will begin at Level 1, as will your partners.Therefore, you should have a Pokémone like Mew, who can learn from any TM. Youshould also have some Pokémon with varying types. Remember, if the level isreduced to one, your IQ is, too, and your stats go to those of a level oneof that species.

Also, like any Zero Isle, there are many good items here.

O------------------O--------------------------------------O| Zero Isle East | Length: 39 floors + end of dungeon |O------------------O--------------------------------------O| Dominant Type(s): Too many to determine |O---------------------------------------------------------O| How to unlock this dungeon: || || Graduate from Wigglytuff's Guild. It is part of the || post-credits story. See walkthrough for details. || |O---------------------------------------------------------O| RESTRICTIONS! || || Only 16 items are allowed and your members' levels are || reduced to one (restored upon exiting dungeon). || |O---------------------------------------------------------O

This dungeon, like all Zero Isles, has too many Pokémon to list. Most of theweaknesses should be obvious, if you made it this far.

Throughout this dungeon, you will have all start out at Level 1. Therefore, itis good to bring the any-move Mew. Since you can bring items, bring a few goodTMs -- suggestions include Discharge, Flamethrower, and Brick Break. The otherthree Pokémon should vary in type from Mew (or whoever you wish to use), so youhave cover as many weaknesses as possible. Bring as many Reviver Seeds as youcan possibly allow.

Also, like any Zero Isle, there are many good items here.

O-------------------O--------------------------------------O| Zero Isle South | Length: 98 floors + end of dungeon |O-------------------O--------------------------------------O

| Dominant Type(s): Too many to determine |O----------------------------------------------------------O| How to unlock this dungeon: || || Graduate from Wigglytuff's Guild. It is part of the || post-credits story. See walkthrough for details. || |O----------------------------------------------------------O| RESTRICTIONS! || || Only the leader can enter, with no money or items, and || the leader will start at Level 1 (stats restored after || exiting dungeon). || |O----------------------------------------------------------O

This dungeon, like all Zero Isles, has too many Pokémon to list. Most of theweaknesses should be obvious, if you made it this far.

Throughout this dungeon, you will enter alone, with no money or items, atLevel 1. There are quite a few TMs spread throughout the first floors and thedungeon in general. As such, Mew is a great choice, as Mew learns any move.During the first floors, level as much as possible or use the run awaytechnique (it is just one Pokémon, after all). In essence, as long as Mew isbrought, you have a good chance of success.

Also, like any Zero Isle, there are many good items here.

O--------------------O--------------------------------------O| Zero Isle Center | Length: 49 floors + end of dungeon |O--------------------O--------------------------------------O| Dominant Type(s): Too many to determine |O-----------------------------------------------------------O| How to unlock this dungeon: || || Graduate from Wigglytuff's Guild and do 150 Recycles. || |O-----------------------------------------------------------O| RESTRICTIONS! || || You will not earn EXP. in this dungeon. || |O-----------------------------------------------------------O

Please note that all Pokémon here are Level 90+. Otherwise, just like the otherZIs.

8. Rescue System************************PMD7*********************************

Okay, as you may know, there is a Friend Rescue option on the main menu. There,you can recieve SOS Mail. SOS Mail is mail created when someone is KO'ed in adungeon and wishes to continue without losing anything. The reciever of theSOS Mail can do the rescuing.

When that person has the mail, select Go Rescue from the main menu and talk toPelipper to go rescue that person. They'll be on the floor they lost on, andthe rescuer will encounter a monster house in the room where the rescue isdone.

When the rescue has succeeded, the rescuer can send an A-OK Mail to the senderof the SOS Mail. This will let that person continue. An item can be sent, oreven a Pokémon in some cases.

The rescuer may recieve a Thank-You Mail from the SOS Mail sender. This mayinclude an item, and essentially thanks that person for rescuing them.

So, then, how to GET rescued? Well, you can go over Nintendo WFC, give someonea password, or send the mail via Wi-Fi. The same goes with all three mailtypes.

Okay, then, I will let you know this. There are rescue teams on GameFAQs'smessage boards awaiting someone to need to be rescued. The Time/Darknessboards are essentially dead there, so you should go for the Sky boards. Therescue team by the name of Team Ancient Legends is a quite good team, so if youneed rescuing, just send a SOS Mail to them.

Alternately, I myself can rescue you. Just send the SOS Mail in an e-mail [email protected] and you will eventually be rescued. I do not reallycheck my mail too often, once to thrice a week, so if you send me the mail, youmay have to wait up to ten days to be rescued. I apologize for this, but I cancompensate by giving you good, rare items. If you choose this method, Iemphasize that there is no need to give me a Thank-You Mail; I have enormousstocks of items so good and I have a super Lv. 100 four-Pokémon team, so Iwill be fine with what I have. I wish you good luck on getting rescued,whatever method you choose. (BTW, if you choose this method, try to specifythe wanted item. Otherwise, you'll probably get a simple Reviver Seed.)

One final thing. Since the release of Sky, which succeeded Time/Darkness, Ioften see the question of whether Sky can interact with the T/D rescues. Toput it simply, Sky can rescue anyone anywhere in T/D, so long as the Skyplayer has unlocked the dungeon T/D lost in. T/D can also rescue Sky, exceptfor the Sky-exclusive dungeons, and T/D must have proceeded to the dungeon theSky player is in.

9. Other Helpful Stuff******************PMD8*********************************Below, I have listed various documents that I find to be helpful to otherpeople playing this game. I will list the main idea of the document, itsauthor, add a description, and put the web address of the document. Simplycopy-and-paste the web address if you wish to see it.

-----------------------------------------------------------------------------Wonder Mail S Generator

Need I say more? Generate almost any kind of Wonder Mail S for anything! ThePokémon World is now yours!

http://apointlessplace.net/wms/wmgenerate.html

-----------------------------------------------------------------------------Dungeon FAQ (by OgreGunner)

This lists a lot of helpful stats about each dungeon, such as the Pokémon thatlive there, item find rates, etc.

http://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58190

-----------------------------------------------------------------------------Evolution FAQ (by FatRatKnight)

This FAQ will list the evolution of each Pokémon and how the Pokémon evolve.

http://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/59252

-----------------------------------------------------------------------------IQ Skill FAQ (by FatRatKnight)

This FAQ lists every IQ skill, who gets what and when, and lots of othergoodies.

http://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58391

-----------------------------------------------------------------------------Item FAQ (by KeyBlade999)

This is more of a reference guide listing each item's effects. There are alsosome Wonder Mails leading to some good items (like Wonder Gummies...). Oops!The Wonder Mails are for Time/Darkness...

http://www.gamefaqs.com/ds/938930-pokemon-mystery-dungeon-explorers-of-darkness/faqs/59872

-----------------------------------------------------------------------------Legendary Pokémon Recuitment FAQ (by Drayano)

NOTE: This is for Time/Darkness. Some things may not apply with Sky!

This shows you how to find and recruit each of the legendary Pokémon in thisgame, as well as some other goodies.

Big thing to note: you will need a Secret Slab or Mystery Part for some of thelegendaries. Here is a Wonder Mail S that will provide you with a Mystery Part:

@K24+ #4&FR4F %7+F2%+&P% W0JNW6% =NKC3

http://www.gamefaqs.com/ds/938930-pokemon-mystery-dungeon-explorers-of-darkness/faqs/52663

-----------------------------------------------------------------------------Starter Pokémon FAQ (by sonictrainer)

This will show you how to proceed through the beginning quiz so you can getwhichever starter/partner Pokémon you want.

http://www.gamefaqs.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/faqs/58014

-----------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++ This is the end of KeyBlade999's ++++++ Pokémon Mystery Dungeon 2: Explorers of Sky ++++++ FAQ/Walkthrough. ++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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