mc2 presentation
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TRANSCRIPT
Impact of community feedback
By Raphael Chung Student no. S3242135
Intended for Media Cultures 2 Presentation
-How online community’s actions affect commercial products.
The StartWhy this topic?
•Essential to the creative process of making games, especially because it is interactive and a growing media.
•Increase of effort to listen to the community.Such as NHL
•Increase in betas and demos. Such as
Battlefield
Types of feedback
Forums
Fan Fiction
Machinima
Mods
Intro to MachinimaFirst ever Machinima was Diary of a Camper
made in Quake.
Technological Impact, in Operation Bayshield
(also made in Quake in 1997) made use of Lip
sync http://
www.youtube.com/watch?v=njbq-TcuCI4
Participation in Machinima is growing. As in
Tales of the Past
Impact on Narrative
•Simplification Going
Mainstream?
Or just dumbing down?
Impact on Narrative
•Comedic ValueMemes
Community Interaction
http://www.youtube.com/watch?v=TNk3dHpLFJc
Impact on Narrative
Impact on Presentation/GameplayThe Ups and Downs of Feedback
•Bioshock
•Mass effect
•No More Heroes
Ramping up difficulties, optional vita chambers
Improvement and artistic direction? Removal of elevator loading screens
No More… Free roam
Impact on Presentation/Gameplay
•Balancing issues
•Continued Support
•Beta Tests