max2015 ch10
TRANSCRIPT
3ds Max topics covered in this chapter include the following:
• Define UVs on the alien’s body• Unwrap UVs on the alien’s body• Build the materials and apply it to
the alien.
2
Define UVs on the alien’s body
3
• UV unwrapping allows you to layout the colors and patterns. You will first set up the alien to accept textures properly through UV-unwrapping.
• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.
• Using a process of Point to Point seam to identify the edges of the uniform we will use Pelt to lay them flat to export out to a paint package.
Unwrap UVs on the alien’s body
4
• UV Unwrap is a modifier that is added to the alien model and give access to a variety of tools.
Build the materials and apply it to the alien
• Using the Slate Material Editor Add the Color map to the Diffuse Map Slot.
• Repeat for the Bump and Specular.
5