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Marvel Player Charcters

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  • Chapter One: Your First Character

    Comic book heroes fall into recognizeable categories. Their names, costumes, and even powers may vary,but everyone can name a couple of Undersea Heroes, Animal Heroes or Sidekicks. In MBA, thesecategories are called Archetypes. A large collection of Archetypes, covering most of the greatest heroesof comics, have been collected here. There are a couple of ways to use them.

    First, you can look down the Archetype list for something that looks good to you. Read the extendeddescription of that Archetype and then let your imagination and creativity take over.

    Or, if you already have a character concept, take it with you to the Archetype list and see where yourhero might fit in. The best characters actually fit more than one Archetype; that shows a breadth ofcharacter and plenty of subplot material to keep the game interesting (and the GM interested).

    Either way, these Archetypes and the powers, traits and personalities they describe are always justthe foundation for you to build from. They are inspiration, not holy writ. You want to play the firstFemme Feline who hates cats? A Super-Patriot with a sense of humor? Go for it.

    Note that you wont find many Archetypes based on powers. Background and motivation are moreimportant. There is no Fire Guy Archetype, for instance, though there are many such heroes. TheFire Guy could be anything from an Alien or Android to a Sidekick or Super-Weapon, depending onhow you want to play him. This means the powers of the various Archetypes are flexible, and itencourages you to think about character, not cosmic blasts.

    A quick list of all the Archetypes has been provided on the next two pages. Much more detaileddescriptions (complete with famous examples, common powers and related Archetypes) follow.

  • EXAMPLE ARCHETYPESThe Alien Hero is not from this world. He may

    have either a science fiction or fantasy tone tohis powers, which are often unrelated to eachother.

    The Android is a Pinocchio character who hasincredible powers but also trouble relating tohumanity. He could be either metal or organicin nature.

    Animal Heroes are one of the simplest kinds ofcharacters. Pick an animal or insect and baseyour hero on it, using either natural powers orunusual weaponry.

    An Armored Wonder is a normal person in anadvanced battlesuit, usually humanoid inshape and size. He could be a scientist, or justknow someone else that is.

    The Astronaut is an Earthman who has traveledto other worlds. He makes up for his lack ofpowers with courage and cleverness.

    An Avatar is a being who identifies with, is, orthinks he is, a god. High power level but astrict moral code go hand in hand with theAvatar.

    Comic Relief characters are always welcome.Typically they have either silly powers (likestretching) or else enormous ones but no ideahow to use them.

    The Dark Avenger is a person who has sufferedat the hands of the criminal element and comeback to deal harsh justice. He often usesweapons instead of powers.

    A Descendant is a hero who has inherited histitle from an older hero, who has now retired.This gives him a history, but also big shoes tofill. He may have started off as a Sidekick.

    The Divine Hero is a character whose powersstem directly from a living religion likeChristianity, Islam, or Judaism.

    An Embodiment hero personifies a universalforce, such as Justice, the Earth, or Speed. Verypowerful but usually has to answer to someeven more powerful bosses.

    The Femme Feline is a kind of Animal Hero. Awoman with a cat motif. Often morallyambiguous and flirty.

    The Feral Hero is a Jeckyll & Hyde characterwho tries to do good but struggles with a dark,animal nature which leads him to kill.

    The Focused Hero is a normal person with onesuper-power (flight, invisibility, greatstrength) which he uses very well. This sort ofhero is very common in teams.

    A Gadget Guy is a normal man with a collectionof weapons and other equipment, oftenincluding a vehicle. Usually a scientist.

    The Handicapped Hero overcomes a seriousdisability through advanced training,superpowers, or just raw guts.

    The Jungle Hero is a Tarzan-style hero who iscaretaker of a hidden land and often hasanimal-related powers.

    A Magician wields vast, and often unpredictableor dangerous, magical powers. He is caretakerof Secrets Man Was Not Meant To Know..

  • The Man Of Tomorrow is either from the future oris a hyper-evolved example of what man willbecome thousands of years from now.

    The Master of the Atom is a wielder of greatnuclear-based power, which makes him verydangerous and feared by others.

    A Master of the Elements may control any simpleform of energy or matter, such as fire, weather,or sound. A very common Archetype in teams.

    The Master of the Martial Arts has madehimself into a living weapon, usually bytraveling the world. He could specialize in onehidden art form, or be a master of many.

    A Minority Hero is a character who is, first andforemost, a representative of his social orethnic group. Otherwise, he could be any otherArchetype.

    The Monstrous Hero is a Frankensteins Monster,who is hideous in appearance but wants to dogood (or at least be left alone).

    The Mythic Hero is a character from legend whohas either survived to the modern day or elsehas been reincarnated.

    The Occult Hero draws his power fromsupernatural forces, often diabolical in nature.He may even be a vampire, werewolf, ordemon.

    The Psychic Hero can tap the vast powers of thehuman brain, allowinig him to read minds,move objects with a thought, or access other,more obviously dangerous, abilities.

    The Sidekick was trained by a veteran hero andusually has powers similar to that hero. Hemay be young and still in training, or else readyto go off on his own.

    A Spin-Off Heroine is a female hero who isbased on a male one. This gives her an ally anda reputation, but also a self-image problem.

    The Super-Patriot wears a costume based on theflag. He personifies his national virtues and ishighly respected, even though he has fewpowers.

    The Super Weapon is an ordinary person who haseither been given or has found vast cosmicpower. Now he has to figure out how to use it.

    The Ultimate Hero is one of the greatest heroeson the planet. He has many highly effective

    powers, but he is also forced into a leadershiprole and must abide by a strict moral code.

    An Undersea Hero is at his best when in theocean, exploring the depths or protecting itfrom exploitation by ignorant surface dwellers.He may be human or a resident of Atlantis.

    The Woman Warrior is a very physically-minded heroine who eagerly exchangespunches with male musclemen.

    The Weapon Master seldom has powers, butmakes up for it by his mastery of one type ofweapon, often laden with high-tech gadgets.

    The Wisecracker is a street hero with a sense ofhumor, weird powers, and often a frighteningappearance. He may be hunted by the police.

    The Young Hero is a teenager with powers thathe is just learning to control.

  • The Alien Hero is not of this world. He may have come from a highlyadvanced society, or from a magical, even primitive one. Regardless,he is usually inhuman in appearance and will not easily blend inwith his adopted people.

    Examples: Captain Mar-Vell, Martian Manhunter, Silver Surfer

    Characteristics: The Alien Hero has adopted humanity andworks to protect them, even though his unusual appearance andmannerisms make him an outcast. He is honorable, trustworthy, andhonest, demonstrating that you dont have to be human to be noble.The Alien struggles to be accepted by the general public but is highlyregarded by other heroes because of his power level andunimpeachable moral code. Though by nature a loner, the Alien Herothus finds himself placed in a position of leadership. His own racemay be extinct, or they may hunt him as a criminal or outcast.

    Abilities: The Alien Hero has a mixed bag of powers which donthave much in common with each other, but they are very effectiveand may be frightening to the common man. Scientific skills and advanced weaponry are common. Aspacecraft is possible, but usually the Alien Hero can fly from one star to another under his own power.

    Related Archetypes: Astronaut, Ultimate Hero

    An artificial person, the Android is built for heroism, or is theproduct of a nefarious intellect from which he subsequently rebels.The Androids problem is that people, unable to see the human inthe humanoid, take him for granted and assume that he is amachine.

    Examples: the Human Robot, Machine Man, the Metal Men,Jocasta, Red Tornado, Rusty the Boy Robot, Vision

    Characteristics: Like Pinocchio, the Android struggles withhis image as an artificial person. He displays more humanity,nobility, and courage than real people, who lie, cheat, and betrayone another in ways the Android never would. The Androidvacillates between his two natures. On one hand he embraces hisartificial status and rejects humanity, but then he insists that heis a real person. An impassive observer of human events, theAndroid has a unique perspective on society and the people that

    surround him, ironically leading him to act as the teams conscience. While ordinary people fear him,other heroes ignore him, seldom giving him a position of authority or respect.

    Abilities: Human-looking Androids possess powers as diverse as human heroes. Obviously mechanicalones are likely to be strong and invulnerable and come equipped with self-repair systems, a computerbrain, and the ability to interact with other machines. Androids are usually immune to mentaldomination, but can sometimes be deactivated or even reprogrammed by criminal masterminds.

    Related Archetypes: Alien Hero, Master of the Elements, Minority Hero, Monstrous Hero

  • The Animal Hero (or his close relative the Insect Hero) is inspired byan animal, and will have powers, a costume, and skills relating tothat animal. One of the oldest Archetypes, the Animal Hero is agreat place to start if you are making your first character.

    Examples: Ant-Man, Hawkman, Krypto, Wasp, Wildcat

    Characteristics: The Animal Hero may in fact be an animal,though this is rare. He is protective of the environment in general,and his totem in particular. Although there are many different typesof heroes inspired by animals, the Animal Hero is distinguished fromthe Feral Hero, who wrestles with a bestial nature. In comparison,the Animal Hero is fairly well adjusted. Many characters who startoff as simple Animal Heroes grow and adopt more complexArchetypes over time. The choice of totem determines the AnimalHeros relationship with the public. If his animal is aggressive, uglyor even frightening (sharks, for example) he will be too. If the

    animal is noble, courageous, or well-liked (eagles) he will also be respected.

    Abilities: Based on the animal in question, sometimes including claws, shapechanging, enhancedsenses, and general physical enhancement. Wings or a venomous bite -- anything seen in the animalkingdom is possible. Communication, either speech or telepathy, with the totem is common. Theearliest Animal Heroes were masked men with no powers at all, their totem served as a theme for theircostume and some specialized equipment. This kind of hero goes toe to toe with bad guys based solely onintensive physical training. For Insect heroes: shrinking, flight, enhanced strength and stamina.

    Related Archetypes: Femme Feline, Feral Hero, Jungle Hero, Undersea Hero

    The Armored Wonder is a normal human, a scientist orsoldier without powers of his own. Instead, he wears a suitof armor like a modern knight, and does battle withmonstrous foes.

    Examples: Big Guy, Iron Man, Steel, Vindicator, WarMachine

    Characteristics: The wearer of the armor is an engineerwho used to make weapons for the government, but is nowfeeling remorse and wants to make the world a safer placeas a kind of penance. Alternately, he is a soldier who has acivilian staff to keep the armor in good repair. TheArmored Wonder often drifts into one of the other normalhuman Archetypes such as Super-Patriot or Gadget Guy.

    Abilities: Great strength and invulnerability, some kindof energy beam, and flight; ability to travel underwater, inspace, and in other extreme environments; science-fictiongadgets built on the spot; sophisticated sensors that allowhim to detect, analyze, and protect himself from harmfulsubstances.

    Related Archetypes: Gadget Guy, Handicapped Hero,Super-Patriot, Super Weapon

  • The Astronaut is the Alien in reverse -- a humanwho travels to other worlds, where he is considereda barbarian or savage. His nobility, courage, andingenuity show through and he is eventuallyaccepted as a hero in his new home.

    Examples: Adam Strange, Buck Rogers, FlashGordon, Warlord

    Characteristics: Because his adventures takeplace on other worlds, the Astronaut is rarely seenin team situations, preferring to do his work solo.However, the Astronaut may return home to aheros welcome, only to be forgotten by the finicky public. He longs for a return to space, and for themysteries that challenged him there. With the right equipment, an Astronaut can actually commute tospace or go exploring between his adventures with the team. The entire team could, in fact, be composedof Astronauts who also fulfill other Archetypes. An Astronaut does not always have to have a sciencefiction feel; science fantasy in the style of Edgar Rice Burroughs or even sword-and-sorcery tales likethose of Robert E. Howard are also possible.

    Abilities: The Astronaut is normally bereft of actual superhuman powers, relying on science fictiongadgets and good old-fashioned guts. Hes brave, strong, determined, quick and clever, able to persuadethe natives not to kill him even while standing on a pile of their bodies. Sometimes the planet hevisits gives the Astronaut superhuman powers, especially enhanced physical strength.

    Related Archetypes: Alien Hero, Gadget Guy

    A god come down to Earth, the Avatar wields great power and isoften one of the foremost heroes on the planet. As a famous being frommyth, he is instantly recognized even by people who dont readcomics, but he also doesnt fit in with modern society and has high-powered enemies just as tough as he is.

    Examples: Hercules, Isis, Thor

    Characteristics: If he isnt actually a god of the classical world,the Avatar may just be a mortal who identifies with or thinks he isempowered by such a deity. Greco/Roman, Egyptian and Norsemythologies are all fertile ground. Note that the Avatar is linked toreligions which are, with the possible exception of New Agerevivals, quite extinct. The sensitive topic of incarnation of livingdivinity falls within the Divine Hero Archetype. It can also behard to tell where the line is drawn between the Avatar, who is agod, and the Mythic Hero, who is a mortal. The Avatar stands abovethe Mythic Hero due to his high power level and immortality. Thishigh power level allows the Avatar to back up his frequent claimsthat he is above ordinary humanity and even ordinary law, but atthe same time he feels responsible for lesser mortals and will die to

    protect them. He seems savage or barbaric to common folks, and displays a love of battle alongside hisunfamiliarity with or contempt for modern culture. One question the Avatar should ask himself is howhe feels about worship. Some try to recreate the old grandeur of their religion, while others abandonsuch things and concentrate on defending mankind.

  • Abilities: Great physical strength andimmortality, sometimes including invulnerability.Magical weapons, pets, vehicles, and other itemsassociated with the god in myth and legend.Dimensional travel, flight, and mastery ofwhatever sphere of influence the god originallywas concerned with. Note that comics arenotoriously inaccurate when it comes to depictingmythological figures, giving you more leewaythan you might think. The Avatar is a part of alarge pantheon of gods whom he can call upon ingreat need, but who often end up being more troublethan they are worth.

    Related Archetypes: Divine Hero,Embodiment, Mythic Hero, Ultimate Hero

    This is a character who only really exists for onereason: to amuse you, the GM, and the otherplayers. Your ability to pull this character off isdirectly related to your sense of humor. If you cantdo it, dont try.

    Examples: Ambush Bug, Elongated Man, Gnort, Plastic Man

    Characteristics: The name, powers, or appearance of the Comic Relief are humorous. Other heroesput up with him for one of several reasons. They cant get him to go away. Hes so funny they actuallylike him. His powers are so useful that when he can be convinced to use them right he saves the world.Over-enthusiastic, the Comic Relief hero believes in the team and does what the leader tells him, tothe best of his limited ability. A perfectly serious hero who is overshadowed by his fellow team-matescan change into Comic Relief simply because it is the only way to be noticed. This is prevented byinvolving the hero in subplots and exploring his unique characteristics. Sometimes an entire team canturn into Comic Relief, more or less abandoning any gesture towards serious storylines.

    Abilities: Either mediocre and useless powers (like stretching) which the Comic Relief hero managesto make effective, or else cosmic-level power which would overshadow everyone else were the ComicRelief hero not so incompetent. Villains seldom appreciate the Comic Relief; to survive he needs toabsorb punishment, or be quick and agile enough to keep from getting hit in the first place.

    Related Archetypes: Single Power Hero

    The Dark Avenger is an heir to the 1930s Mystery Man. A survivor of tragedy, often the death of aloved one, he is now a vigilante without the support of the law. He cultivates a reputation of fear,preying upon criminals with relentless determination.

    Examples: Batman, the Confessor, the Crow, Ghost, Huntress, the Punisher, the Shadow, the Spirit

    Characteristics: The Dark Avenger struggles with questions of life and death. Will he kill? If so,other heroes will ostracize him or even chase him. If he does not, his targets will be temporarilyimprisoned and inevitably escape. Criminals and normal people may deny his very existence and, ifconfronted with hard evidence, will tremble or even flee. The Dark Avenger is ideally suited to solo

  • stories and tales composed solely of similar characters. On a teamhe is forced to curb his violent impulses, and is overshadowed dueto his lack of powers. Writers solve this problem by putting him ina leadership role, giving him something to do (other than beat upand torture two-bit hoods).

    Abilities: Most Dark Avengers have no powers at all and rely onfirearms, high-tech gadgets, and a lifetime of intensive physicaland mental training. Mastery of disguise, martial arts, hypnotismand other skills contribute to the Dark Avengers mysteriousimage and convince his victims he has powers. An exception to therule is found in the supernatural Avenger, who is brought back tolife to avenge his own death. These characters may fly, passthrough walls, or emote terrifying fear. Because they are alreadydead, they are very hard to injure.

    Related Archetypes: Gadget Guy, Master of the Martial Arts,Weapon Master

    When an aging hero dies or retires, they pass their name, weapons, or powers on to a worthy young heir.The child of a former hero, natural or adopted, the Descendant has to quickly learn the tricks of histrade or perish, because hes also inherited a long list of enemies.

    Examples: Black Canary, Flash, Green Lantern, Night Owl, Starman

    Characteristics: The Descendant has big shoes to fill; living up to the reputation of the man whocame before is the first obstacle that anyDescendant must overcome. He inherits theresponsibility associated with his name, whichincludes a particular turf to defend and patrol. Afamous name means quick recognition by thepublic, authority figures, and other heroes, whowill be skeptical until he proves himself.Sometimes a Descendant had a former costumedidentity of his own, which he has now abandoned.It can be hard for a Descendant to balance thesetwo worlds: the older generation of his new nameand the young generation he grew up with. He cantake a seat on a team made up of fellowDescendants (the Junior Varsity), or else fill hispredecessors seat on a more prominent team (theVarsity).

    Abilities: Based on those of the ancestor. Mayhave a trophy room or secret lair left behind bythe old hero, including cryptic journals and notesthat dont make sense until it is almost too late.Once the Descendant proves himself, he ends upwith powers even greater than those of theoriginal. In this way, the legacy increases witheach generation.

    Related Archetypes: Sidekick, Young Hero

  • The Divine Hero is, or think he is, a servant of God or anotherdeity worshipped in the real world. This sort of character isvery powerful, but at the same time he risks offending theworld at large, who may not believe his claims or whoworship rival faiths. The Divine Hero survives this conflictby adhering to an impeccable moral and ethical code.

    Examples: Azrael, Firebird, Supergirl, Zauriel

    Characteristics: The hero is an angel, divine being, or justan ordinary mortal who has been chosen for a specific destiny.He may not even know for certain that his powers come fromabove, relying instead on faith or visions. The Divine Hero istrying to carry out Gods will, without ever knowing exactlywhat that means. His relationship to the members of hisfaith is of critical importance, as is his interaction with rivalreligions, the agnostic, and the atheist. What do these peoplethink of him? How does he view them in return? This can be avery difficult Archetype to pull off, especially if the heroclaims to have direct access to divine truth.

    Abilities: Dependent on the religion. Angelic heroes willhave powers based on fire, light, truth or faith. A staff, sword, or other simple weapon commonlyserves as a focus for their power. A connection to the divine may supply the hero with knowledge notavailable to others, as well as familiarity with magic and the occult or the ability to travel thedimensional planes.

    Related Archetypes: Avatar

    The Embodiment is more than just the master of aparticular elemental force. He is that elementalforce. Hes not just fast, he is Speed. Hes not just ableto control plants, he is Nature. With great powercomes great responsibility; the Embodiment answersto other beings even more powerful, and is really justa cog in the cosmic machine.

    Examples: the Spectre, Swamp Thing

    Characteristics: The Embodiment may havebegun as a Single Power Hero or Master of theElements, but grows into an Embodiment or Avatar inthe fullness of time. He tends to be very singleminded; an Embodiment of Justice will deal out Justiceall day, every day, without rest or distraction. Addto this the fact that he is occasionally called on thecarpet by vast cosmic entities whose true motives areinscrutable, and the life of an Embodiment is not aneasy one. It is difficult for ordinary people to relateto the hero; he is just too focused. Because of this, andthe diverse, highly effective, nature of theEmbodiments powers, he is seen in solo stories and

  • seldom remains in a team for very long. The exception is a team made up solely of Embodiments.

    Abilities: At first glance the Embodiments powers may seem very narrow, but in fact this single powerhas been mastered to such a degree that it can be used for an amazing diversity of ends. As a borderline-cosmic being, he is nearly immortal and has access to beings of incalculable power who may or may notdo what he asks.

    Related Archetypes: Avatar, Master of the Elements, Single Power Hero

    The Femme Feline is a cat in the shape of a woman. Shemay be a beautiful girl who dresses up like a cat. Shemay change into one, or be some permanent mixture of thetwo. Either way, she can be counted upon to confuse andbewilder the men around her, and shes more interested inself-gratification than she is in fitting into traditionaldefinitions of hero or villain.

    Examples: Black Cat, Catwoman, Hellcat, Maggie theCat

    Characteristics: Like the cat that serves as herinspiration, the Femme Feline is whimsical, finicky, anddifficult for male heroes to understand. She often walksboth sides of the hero/villain fence, treating everyonewith the same disdain or moodiness. At the same time,the Femme Feline is a very sexual creature, often highlyaggressive and very likely to have a romantic subplot.She is always beautiful, usually spoiled or desirous ofluxury.

    Abilities: High agility, acrobatic prowess, the skills of the cat burglar, beauty, claws. More rarely:shape-changing into or communication with cats. The Femme Feline may have a cats nine lives,taking the form of an extended lifespan, resurrection after being killed, or a supernatural ability toavoid death at the last instant. Just about any legend or superstition associated with cats could serve asinspiration for the Femme Feline.

    Related Archetypes: Animal Hero, Feral Hero

    A natural born killer, the Feral Hero struggles to retain his humanityin the face of bloodthirsty urges. He is brutally efficient at what hedoes, but is feared and even reviled by his peers in the superhumancommunity.

    Examples: Tigra, the Werewolf by Night, Wolfsbane, Wolverine

    Characteristics: Like Dr. Jeckyll and Mr. Hyde, the Feral Hero isa good man who is possessed by an inner, animalistic, demon. Thehero restrains this monster because he knows that it is violent andcruel, but sometimes being violent and cruel is the only way out of asituation and the monster must be set free. In these situations theFeral Hero becomes a terrifying killer whose rage can endanger friendand foe alike. This change sometimes includes an actual physical

  • metamorphosis, turning the man into a monster. Since heroes obey a code of preserving life, thelethality of the Feral Hero makes him unwelcome in teams unless he is trying to change his ways.Police will take a dim view of his activities, as will villains. The dark aspects of society, however,admire and even emulate him.

    Abilities: Animal characteristics like claws, a tail and fur, as well as enhanced senses, strength andstamina. When he enters a killing frenzy, the Feral Hero is impossible to stop. He is immune to painand fear, able to defeat dozens of enemies, suffer multiple injuries, and still continue fighting.

    Related Archetypes: Animal Hero, Femme Feline, Monstrous Hero

    The Focused Hero has a single gimmick that he does it very well.He may be the strong guy, the fast guy, the guy that goesinvisible, or the guy who shoots an energy beam out of his eyes.Any power is possible.

    Examples: Angel, Jericho, Matter-Eater Lad, Quicksilver

    Characteristics: This is one of the oldest Archetypes incomics, and a good place to start for players making their firstcharacter. Although he seems somewhat limited, the FocusedHero is usually found on a team. He has a clearly defined rolethere, and his comrades cover for his weaknesses. Because hispowers are so simple, this Archetype provides a chance for theplayer to emphasize the man inside the uniform, building acomplex and well-developed personality. Over time, as the herobecomes more experienced, he changes. This usually meansgetting new powers, accumulating an interesting history, a

    supporting cast, subplots, a leadership role, or all of the above.

    Abilities: The Focused Hero has only one super-power, but it is usually highly developed and he hasmany tricks and stunts that he can pull, exploiting thatone power to the fullest. Aside from his power, he is ingood physical condition and trained in a variety ofother skills such as hand to hand combat, tactics, andso on. This helps compensate for his relativelimitations.

    Related Archetypes: Master of the Elements

    A science fiction hero, the Gadget Guy may have minorpowers, but his true contribution is his remarkablemind. Whether he is in the lab figuring out how to stopa virus from another dimension, or in the field buildinga Quantum Gun out of a toaster and pocketful of loosechange, the Gadget Guy always has just the right toolfor the job at hand.

    Examples: Blue Beetle, Dr. Pym, Mr. Fantastic

  • Characteristics: A vital member of many teams,the Gadget Guy is the person people go to foranswers. Though a second-string fighter, it is theGadget Guy who is able to defuse destructive bombs,analyze captured weapons, or pilot an alienstarship. He may be a product of the worlds bestuniversities, or a garage tinkerer. Regardless, hepossesses great courage and boundless curiosity,occasionally leading him to make risky experimentsthat result in the creation of supervillains or whichendanger innocent lives. Intense bouts of self-recrimination and doubt soon follow.

    Abilities: Incredible intellect and mastery of manysciences, both theoretical and practical. He has atleast one vehicle, loaded with sophisticatedsensors, and provides transportation for the entireteam. This vehicle can go into space, ocean depths,or other dimensions, allowing the team to adventurein places it never could. The Gadget Guy also has anarsenal of other tools and equipment, demonstratedby a knack for deducing the only weapon capable ofharming an enemy and then building it on the spot.He may have a superpower of his own, but if he doesit is often of seemingly little value. The Gadget Guyfigures out new ways to use this power, making itmore useful than it initially appears.

    Related Archetypes: Astronaut, Single Power Hero

    This sort of character proves his heroism by overcoming a crippling handicap of some kind, waging waragainst evil and injustice without even the basic advantages of an ordinary man. This gives him anobility and strength of purpose other heroes lack.

    Examples: Daredevil, Doctor Midnite, Mantis, Oracle

    Characteristics: The choice of a handicap is a very difficult one. Blindness and paralysis arecommon. The Handicapped Hero overcomes his disability as a superhero, but retains it in his day-to-day life, meaning that he must endure the pity, fear, and callous neglect of ordinary people. Thismakes him a private person who keeps his secrets close, with an animal companion or best friend as hissole confidant.

    Abilities: Traditionally the Handicapped Heros powers are minor, since the emphasis is on hisability to transcend his limitations. Gadgets are allowed because the tools are of his own invention.Other powers over-compensate for the handicap, allowing him to perform better than a normal person,instead of worse, though usually only under certain conditions and without avoiding the social stigmaassociated with being handicapped. Also: excellent physical strength and agility, a keen mind,investigating and crime-fighting skills. Above all: iron will and a relentless determination to overcomeall obstacles.

    Related Archetypes: Armored Wonder, Gadget Guy

  • The Jungle Hero is a noble savage and master ofanimals on the Tarzan model. Although seldomgifted with great power, his courage, fightingskill, and outright ferocity make him a force tobe reckoned with even outside of his jungle home.

    Examples: Black Panther, Ka-Zar, Shanna theShe-Devil, Tarzan

    Characteristics: The Jungle Hero is anidealized man, untouched by everything that iscorrupting and evil in modern society. Raised byanimals or a primitive tribe, he is master of thatdomain and operates in the city only with greatreluctance, often in an effort to protect his junglehome from trespassers or environmentalmolestation. Although a primitive, he has anunimpeachable moral code; he is honorable,trustworthy, and treats his enemies with (anadmittedly sometimes bloodthirsty) fairness.Because he comes from outside civilization, theJungle Hero is not afraid to speak his mind, andsometimes acts as a voice of conscience for the restof the team. Usually, however, he is a solo heroconcerned with defending his home.

    Abilities: Strong as the water buffalo, swift as the leopard, silent as the serpent and deadly as thevenomous spider, the Jungle Hero epitomizes all that is fiercest and most dangerous about hishomeland. He is master of a host of primitive skills from tracking and hunting to swimming, vine-swinging and archery. Other talents: communication or command of animals; a one-ness with hisjungle home allowing him to sense when danger threatens; native tribes who he can call upon for aid;knowledge of the hidden places of the jungle, including occultmysteries, lost treasures, and other secrets Man Was Not Meant ToKnow.

    Related Archetypes: Animal Hero, Feral Hero

    The Magician is a sorcerer and caretaker of terrible knowledge. Toprotect mankind from threats both of this world and of otherdimensions, he wields vast powers. An alternate form is the StageMagician, who probes mysteries and murder with only his matchlessintellect and knowledge of stage illusions.

    Examples: Doctor Fate, Doctor Strange, Scarlet Witch, Zatanna

    Characteristics: Regardless of his powers, the Magician is afigure of mystery, sliding in and out of peoples lives with littleexplanation, doing his work and departing. He keeps these secretsbecause man is not yet ready for the truth. He is tasked with keepingthe universe safe from mind-bending forces of other dimensions,meaning that he has many enemies whose powers are as great as hisand who are just plain weird. The Magician may be mixed up with

  • religion and occultism as well, though he stands between such things and remains self-reliant, treatingpowers divine and infernal alike with the same caution. Whether or not he wields true magic, he isalways putting on a show, making arcane hand gestures and chanting words of power. Players of aMagician should work on a long list of such incantations to throw out during play.

    Abilities: Virtually any kind of magic is possible, from simple stage illusions to elemental-basedeffects or more outlandish sorcery. The diverse powers of the Magician are balanced by the fact that heis vulnerable to a simple bonk on the head. He is intelligent, charismatic, and able to face downsupernatural menaces with grim determination. Often trained in the Orient or Tibet, he has someproficiency in the martial arts. In his hidden sanctum he can meditate undisturbed and stow theoccasional horrific artifact or dangerous tome. Mystical tools including wands, amulets, capes andstaves are common. The Stage Magician, who has no powers at all, makes up for this with a brilliantintellect and deductive skills. He is a master of hypnotism, disguise, sleight of hand, and similartricks.

    Related Archetypes: Dark Avenger, Embodiment

    The Man Of Tomorrow is either a) from the future or b) represents what mankind will evolve into,should the species survive long enough. He is a product of science fiction with psionic powers or anarsenal of advanced weaponry.

    Examples: Booster Gold, Captain Comet, Doctor Tomorrow

    Characteristics: If the Man of Tomorrow is actually from the future, he is tasked with preventingor safeguarding his own timeline. His personality depends greatly on this dichotomy. A hero who isfrom an idyllic future time will prize it over the present, leading him to see present-day people ashistorical figures and not real individuals. He disregards laws and social customs because they have

    been outgrown in his future world. He will becritical of failings in our own society, perhapsconsidering us uncivilized and barbaric.

    However, if the future is a terrible place, the Man ofTomorrow will cherish the present. This is hischance to avoid disaster, and he will do anything toprevent the terrible events of his own future fromcoming to pass. Other heroes will be revered aslegends. Every little thing about our world will beseen by the time-traveler as something we take forgranted and will not appreciate fully until it is gone.The evolved Man of Tomorrow is from our currenttime but represents mans potential. He will take aleadership role in mans evolution, forging newtechnologies and societies that work moreefficiently, leading man to the stars or to other,unexplored, frontiers.

    Abilities: Perfect physical characteristics. Psionicpowers including telepathy or telekinesis. Futuristicenergy weapons, computers, a spaceship, and muchmore; the Man of Tomorrow often has a virtualtoybox of high tech hardware to play with. He mayhave actual knowledge of the future throughprecognitive powers, history books from his own

  • time, or some gadget that he must safeguard lest it fallinto criminal hands. Time perception, manipulation, oroutright control is also possible.

    Related Archetypes: Gadget Guy, Astronaut

    A living embodiment of the Atomic Age, the Master of theAtom wields tremendous power which is only partiallyunderstood and is still very dangerous. He has thepotential to be a great hero, but also to cause untolddisaster.

    Examples: Captain Atom, Doctor Manhattan, Firestorm

    Characteristics: The product of a scientificexperiment gone awry, the Master of the Atom wields thetwo-edged sword of nuclear power. Yes, his powers arevery great, and he can do much good, but he runs the risk ofcontaminating his friends and the very environment itselfthrough the use of his own powers, which sometimes growbeyond his control with destructive results. Others fearthe Master of the Atom, but he is a firm believer in the Atomic Age and remains supremely confident.Because of this attitude, and his great power, he may have a leadership position. He is probably anAmerican, and very patriotic. In recent years, as we learn more about subatomic physics, the breadth ofthe Master of the Atom Archetype has broadened, leading to the Quantum Hero and other similarcharacters who are updates of the old Atomic one.

    Abilities: Flight, incredible strength, and invulnerability are all common, as is the ability to unleashatomic energy directly against his enemies. Direct control of atoms allows the manipulation andcreation of any kind of matter or energy. The Master of the Atom should be one of the most powerfulheroes in the world.

    Related Archetypes: Embodiment, Master of the Elements, Ultimate Hero

    The Master of the Elements controls or becomes some kind ofenergy or matter. Examples include darkness, fire, ice, light,lightning, machines, magnetism, metal, plants, rock, solarenergy, sound, water, the weather, wind and wood.

    Examples: Human Torch, Iceman, Photon, Polaris, Storm

    Characteristics: With a recognizable style and effectivepowers, the Master of the Elements is a very popularcharacter type. He is more environmentally conscious thanother heroes and is often seen on teams. Other heroescompensate for his narrow focus, and his abilitiescomplement the overall strategy in interesting ways. Theremay be a team composed solely of Element heroes. In time, hemay evolve into the Embodiment Archetype.

    Abilities: Pick one element and run with it; there is infinitevariety. Can often turn his body into the element, control it ata distance, pass through or even teleport through it. May be

  • vulnerable to opposing forces. Other than his mastery of theelement, the hero is rather ordinary.

    Related Archetypes: Embodiment

    Hes so good, he doesnt need powers. The Master of theMartial Arts has made his body into a living weapon,battling supervillains with skill, determination, andcleverness.

    Examples: Black Canary, Iron Fist, Judomaster, KarateKid, the Question, Richard Dragon: Kung Fu Fighter, ShangChi, White Tiger

    Characteristics: The Master of the Martial Arts hasstudied in the Orient at the feet of inscrutable masters.Alternately, he is an American whose foreign-born parentspassed on family secrets normally forbidden to westerners.

    Most of the heros enemies are of a similar nature; one may practice the same art form the hero does andbe his rival. Wise beyond his years and a pacifist by nature, the Master of the Martial Arts fights toprotect others and see justice done. He is responsible and protects the weak and innocent. He is a Zen-like character who longs for a day when his skills are no longer necessary. He avoids guns and othertrappings of western culture. Because he has no powers, this sort of hero is seldom seen on teams,preferring to do his work solo.

    Abilities: Unparalleled mastery of hand to hand combat. If the hero specializes in one martial art,he is the worlds foremost practitioner of that art. He may have a secret technique which he uses onlyin extreme emergencies. Mystical abilities are possible; nearly every power imaginable has beendisplayed by martial artists throughout history. Ability to absorb tremendous punishment and pain,remarkable reflexes and other characteristics of physical perfection. Martial arts weapons. As a worldtraveler, the hero knows many languages, cultures and remote places.

    Related Archetypes: Dark Avenger, Single Power Hero

    Regardless of his powers, motif, or skills , the Minority Herois first and foremost a representative of his race, social class,gender, religious conviction or even sexual orientation. Hestands up for his group, whatever it is, proving himselfevery bit as good as the WASPs that surround him.

    Examples: El Hombre, Falcon, Power Man, Triathlon, RedWolf

    Characteristics: The choice of minority is veryimportant. He will safeguard the area where this minoritylives, protecting these people in preference to others. Thiskind of prioritizing earns the Minority Hero critical glancesfrom his fellow heroes, but adulation and respect among hisown kind. Sometimes, however, he is seen as a sell out by hispeople, and vilified. Government figures and the media willsuck up to the Minority Hero in an attempt to makethemselves look good; handling this sort of attention is onlyone of many challenges he faces. Above all, the Minority

  • Hero must hold to the moral code of his social group, proving his heroism and the merit of his uniquesociety. An outspoken character, the Minority Hero is one of the most common rebel characters, willingto argue with the other members of the team when he sees something that isnt right. Speaking ofteams, the Minority Hero is a frequent team member, where he sticks out like a sore thumb and is seenas a token.

    Abilities: Any power or skill is found in the Minority Hero; he has the characteristics of any otherArchetype. Like the Handicapped Hero, he displays a fierce determination to succeed at any cost.

    Related Archetypes: Sidekick

    Superhuman powers are a blessing for many individuals, but they area curse for the Monstrous Hero. Despite his horrific appearance, theMonstrous Hero is kind-hearted, and he uses his vast strength andfortitude for the benefit of mankind, even though they shun him.

    Examples: The Beast, The Hulk, Man-Thing, The Thing

    Characteristics: The Monstrous Hero draws his inspiration fromthe Frankenstein Monster of Hollywood. He is a gentle giant whoseappearance is so hideous and unnatural that people instantly fearand hate him. He blames society or an individual for his newcondition, may have a temper, or struggle with his dark side, butwhen in his right mind and at peace he is a benevolent being. TheMonstrous Hero is a good team character since his powers are verystraight-forward and useful. His teammates will accept him andwork to cure him. Since he is a loner, he also lends himself to solostories that emphasize estrangement from society. The hero has afew friends who knew him before he was transformed: teammates,

    romantic interests, and family members. These individuals are very important to the Monstrous Heroand play prominent supporting roles in his stories. Through contact with them, he reminds himself thathe is human and not a monster. The Monstrous Hero struggles to find a way to cure his condition; thesecures are always temporary. Sometimes he becomes accustomed to his nature and begins to accept it. Hestops trying to fit into society and finds a kind of peace, usually by burying himself in his work.

    Abilities: The archetypal Monstrous Hero has great strength and invulnerability to harm, but almostany ability is possible.

    Related Archetypes: Alien Hero, Feral Hero

    The Mythic Hero is a character who traces his lineage backto a famous figure from myth or legend, such as King Arthuror Hercules. Many Mythic Heroes are modern individualswho have been inspired by a legend, but sometimes themyth himself has survived to the modern day, or beenreborn into a new body.

    Examples: Black Knight, Gilgamesh, Kevin Matchstick,Valkyrie

    Characteristics: Since myths and legends are notcopyrighted, this is particularly fertile ground for comicspublishers. Many different versions of the most famous

  • heroes exist. Mythic Heroes are only loosely based on the legendary figure, and vary widely from thesource material, so players should not feel obligated to make a strict interpretation of their favoritelegend. Myths that survive to the present day will have trouble relating to modern society and areconfused by things like cars, guns, or airplanes. Their honor and bravery places them in the forefront ofthe battle against evil. Other people think the Mythic Hero is outdated or behind the times, but he isalways willing to put his life on the line to defend the innocent. This sort of Mythic Hero isoverconfident, since he has battled monsters of every stripe in centuries past. He finds one modern dayindividual to educate him about society and be his sidekick.

    The alternate form of the Mythic Hero is a modern individual who has based his costume, powers, andweaponry on a figure from the past. These characters are trying to fill some pretty big shoes, and willstruggle to be every bit as heroic as the legend whose name they have taken. They are often leaders andorganizers. Regardless of the Mythic Heros particulars, history is very important to this sort ofcharacter. The player should be familiar with the legend on which his character is based, because hisantagonists, allies, and supporting cast will be drawn from it.

    Abilities: Great strength and stamina are common, sometimes including invulnerability. The MythicHero is equipped with magical equipment, weapons, and other items with unusual powers. Myths whohave survived for centuries need some kind of immortality, along with the skills and resources thatsuch a long lifespan suggests. Modern Myths use technology to replicate the weapons and powers oftheir inspiration.

    Related Archetypes: Avatar, Weapon Master, Woman Warrior

    The Occult Hero traces his origin and powers to asupernatural source. He may be a demon, vampire,or ghost, or wield a supernatural weapon.Regardless, he typically moves through theshadows of the world, his existence unknown tothe general public. He wages war against othersupernatural creatures, fighting fire with fire forno reward.

    Examples: Blade, Buffy the Vampire Slayer,Hellboy, Lady Death, Snowbird

    Characteristics: The Occult Hero is a memberof an arcane subcommunity, among whom he istypically well known and either revered orreviled. To the rest of the world, however, he is anobody, and this is exactly how he likes it. From aposition of anonymity, the Occult Hero can wagehis private war against evil supernatural forces,including black magicians, demons, Lovecraftianmonsters from beyond, and of course the ubiquitousvampire menace. The Occult Hero will know thetruth about Heaven and Hell, often seeing theseentities from a jaded perspective that leads himinto conflict with fanatical forces of God as muchas Satan. Note that while the Occult Hero is alltoo familiar with black magic and sorcery, hewill seldom cast spells himself (that is theMagician) and while he may be a demon,vampire, or monster, these attributes are usually

  • concealed and he can pass for mortal under casual scrutiny (unlike the Monstrous Hero). Occult Heroesare often exceptions among their kind: the only good vampire in the world, for instance, or a demonwith a soul. They may be the only person in the world who can wield the unique magical weapon theycarry. This makes them subjects of prophecy, earning them both allies and enemies in the supernaturalworld.

    Abilities: Dependent on the source of his occult power, but supernatural strength and durability arecommon. Defenses against whatever enemy the Occult Hero is most likely to fight. The ability tochange from a seemingly-human form to a more powerful monstrous one. Allies and contacts among thesupernatural world, who provide valuable insight, useful skills, or just obscure riddles.

    Related Archetypes: Divine Hero, Magician, Monstrous Hero, Mythic Hero

    The Psychic Hero has vast mental powers, often at theexpense of the body.

    Examples: Jean Grey, Professor X, Saturn Girl

    Characteristics: Long before the notion of the superhero,science fiction writers speculated on the power of the humanmind, theorizing that it might allow a skilled person to seeinto the thoughts of others, manipulate matter, or even seethe future. Individuals able to perform such feats frightenedordinary people, and psychic characters became pariahs,hiding their talents under a guise of normalcy or seekingrefuge with others of their kind. The Psychic Hero takes thisrich tradition and merges it with the superhero genre.

    The Psychic is usually a combination of natural talent andrigorous training; psychic powers are notoriously hard tocontrol and threatening to innocents. They may accidentallyread the minds of those nearby, hurl furniture around whiledreaming, or accidentally start fires when angry or surprised.Some lucky Psychics are from a society where everyone has psychic powers; this makes it easy for themto get the training they need. Others are found by a mentor who offers to teach them how to controltheir unique abilities. These mentors may later turn out to be evil or corrupted, and the Psychic Heroescapes after learning what they need to know to survive.

    Whether alone or on a team, the Psychic Hero is a very flexible and capable character. Because thePsychic Hero can communicate telepathically with several people at once over great distance, he oftenserves as the lynchpin of his team: broacasting orders from the leader and allowing the others tocoordinate without alerting the enemy of their plans. Being on a team also gives the isolated Psychic aband of friends or family who sympathize with the psychics plight (or a captive audience for thoseoccasional angst sessions). When operating alone, however, the Psychics natural self-reliance surfaces,and he does not have to hold back, often using his powers in morally ambiguous ways that wouldjustify the fear and hatred of others were such tactics to be used in a team environment.

    Abilities: The array of psychic powers is extraordinarily vast, but includes: the ability to read minds,move objects with a thought, communicate telepathically over great distance, see things happeningelsewhere (either in the past or present), glimpses of the future, fire-starting (pyrokinesis),telekinetic flight or teleportation, empathic healing, matter manipulation, or the ability to createmental landscapes which the target is unable to differentiate from real life. Nearly any superpower in the world can be explained as psychic power, if the player and GM are in agreement. Inaddition, the Psychic Hero is sometimes trained in Psionic Combat techniques, which only come intoplay against other psychics.

  • Related Archetypes: Focused Hero, Man of Tomorrow, Master ofthe Elements

    Every knight needs a squire; the Sidekick is squire to thesuperheroes. As one of the less-powerful Archetypes, the Sidekickworks at a disadvantage, holding his own against opponents muchtougher than he is. His mentor is never far away, even when theSidekick is making a name for himself as a solo hero.

    Examples: Altar Boy, Bucky, Rick Jones, Robin, Toro

    Characteristics: Traditionally the sidekick is a young, naive,lad who worships a particular hero and longs to work beside him.While he refines his skills, he helps the mentor in his battle againstevil. If he has powers, he received them in an accident at which thementor was present, and the older hero takes the youth in out of asense of responsibility. Although the Sidekick does not specificallydream of one day adopting the mentors identity after time ortragedy has left the older hero dead, this is often a silentassumption. Being a sidekick is tough work: it requires unfailingdedication and a thick skin. The mentor is a very tough teacher andslow to grant praise or respect. It can be difficult to play a workingmentor-sidekick relationship in a game, because the mentor willalways be better than the sidekick. It is easier for the sidekick to gosolo or join a team without his mentor, allowing him to show hismerit without being overshadowed. A team composed solely ofSidekicks and other Young Heroes is also a traditional theme.

    There are advantages to role-playing the Sidekick. He has great potential for growth; far more thanany other character type. While Ultimate Heroes and Weapon Masters tend to stay the same from onemonth (or decade) to the next, the Sidekick is always learning new skills, mastering new equipment orfighting techniques, and using his powers in new ways. He is dynamic and invigorating, which why thementor refuses to let him graduate. Mentors rely on their Sidekicks more than they admit, andsometimes the Sidekick is their only friend. Experienced Sidekicks fight to maintain theirindividuality when the mentor becomes oppressive. They often adopt new identities, passing theSidekick mantle to another deserving youth.

    Abilities: The Sidekick has powers similar to, but weaker than, his mentor. His youth lends him moreagility and speed, however. He may have a single power that his mentor does not have, and which isuncontrolled or dangerous. Because he is well known to other heroes, he has many contacts and afavorable reputation; he is trusted by the superhero community even when his training is not yetcomplete. The Sidekick is frequently demonstrating new skills or talents, passed on from his mentor.

    Related Archetypes: Descendant, Spin-Off Heroine, Young Hero

  • The Spin-Off Heroine is a female version of a famous male hero (orvillain). This gives her name recognition and a set of powers, butshe has a hard time breaking out of the shadow cast by herinspiration.

    Examples: Batgirl, Hawkgirl, Ms. Marvel, Mary Marvel, She-Hulk, Spider-Woman

    Characteristics: Because she is living in another herosshadow, the Spin-Off Heroine has the same problems as theSidekick or Descendant. The heroine lives up to the legendary nameshe bears while at the same time struggling with questions of self-identity and self-worth. These issues are resolved by giving theheroine unique powers, personal problems, or membership in a team(while the male hero usually works solo). Her relationship withthe hero that inspired her is very important: she may revere him,respect him, or be related to him. The Spin-Off Heroine has a hit-and-miss track record. Though she may be successful for a time, sheseldom lasts as long as the male hero who is their inspiration.Nonetheless, some of the most beloved and popular female heroeshave been Spin-Offs.

    Abilities: The Spin-Off Heroine has powers similar to, but weaker than, her inspiration. She mayhave one or two additional powers or traits. Alternately, she has very little in common with theoriginal, other than the name.

    Related Archetypes: Sidekick, Ultimate Hero, Young Hero

    Also known as the Flagsuit, the Super Patriot identifieshimself with a particular nation, whose symbol heproudly wears. He obeys a strict moral code and isconsidered one of the pre-eminent heroes in the world. Heis revered by his own nation, provided he lives up to hisobligations. One false move, and the wrath of an entirecountry can come down on him like a hammer.

    Examples: Captain America, Captain Britain,Guardian, Rocket Red, Union Jack

    Characteristics: The most common Super-Patriot hasno superhuman powers at all; this makes him a moreeffective symbol for the common man. He representseverything that an ordinary person could be, given theright combination of courage, determination, and rigoroustraining. His moral code is impossibly strict or out ofdate; even he cannot live up to it at all times. When hefalters he is his own harshest critic. He sees himself asunworthy of the flag he wears, but continues on out ofobligation and duty. This ethical code is applied to hisfellow heroes as well, and the Super-Patriot acts as akind of watchdog, keeping other heroes on the straightand narrow. The Super-Patriot has a military

  • background, but does not look down on civilians as some professional soldiers do. He is found on teams,particularly those with an international bent (where he represents his home nation) or those whichare backed by a particular government.

    Abilities: Military rank and comprehensive training including everything from piloting and computeroperations to weapon use and hand to hand combat techniques. The Super-Patriot is equipped with thebest his nation can offer, including one-of-a-kind weapons or a suit of high-tech battle armor. Thanks tohis close relationship with his government, the Super-Patriot can request transportation, equipment, orother favors that other heroes cannot.

    Related Archetypes: Armored Wonder

    The hero with a Super Weapon is an ordinary guy who has been given or has stumbled across an item ofincredible power. Although he tries to use his new power for good, it is difficult to use or control, and ithas abilities he is not even aware of.

    Examples: Greatest American Hero, Green Lantern, Witchblade

    Characteristics: The Super Weapon has enough power to handle any situation; it is the man behindthe weapon that is in question. Can he figure out how to use his powers in time to save the day? Will hehave the willpower to keep from abusinghis abilities? He often does not want theWeapon, but either cannot get rid of it orcannot let it fall into evil hands. Thebearer of a Super Weapon has to fight offpeople who want the weapon forthemselves. They would use it for selfishends, think they can do a better job, orwere former owners who want theirproperty back. The Super Weapon is oftenone of a set, and the rest of its brothersand sisters are held by the heros alliesor enemies. Character growth is animportant element of this Archetype. Thehero barely knows how to use his powerswhen he first appears, but he learnsquickly and manifests new powers thatwere never before suspected. Eventuallyhe becomes one of the most powerfulbeings on the planet. As he grows, he isthreatened with more powerful enemies,and more powerful temptation.

    Abilities: Just about anything. Answersome questions about the nature of theWeapon itself. What does it take for theWeapon to be stolen? What wouldsomeone have to do to use it?

    Related Archetypes: Descendant,Ultimate Hero

  • The Ultimate Hero is one of the greatest heroes on the planet.He pays for this great power with even greaterresponsibility. The Ultimate Hero lives by the strictest ofmoral codes, and must sacrifice his personal life out ofobligation to use his abilities for the greater good.

    Examples: Captain Marvel, Doc Savage, Samaritan,Superman, Tom Strong

    Characteristics: Whether the Ultimate Hero lives in aworld of flashy superpowers and four-color costumes, or amore mundane world of crimefighting and intrigue, he ismaster of all fields. Sometimes his only limitation is the factthat he cannot be everywhere at once. His honor, however,and sometimes a fatal weakness or vulnerability, is usedagainst him by his foes. A tight group of aides, sidekicks, andfriends surround the Ultimate Hero, who also has a very

    active solo career. When it comes to a team, the Ultimate Hero has an organization based solely aroundhimself, but he also has a leadership position in the Varsity. Other heroes admire and respect him,and may base their entire careers on him. His adversaries must be of the highest power level, but thatpower comes in many forms. Like the other high-end hero archetypes, the Ultimate Hero struggleswith issues of control. He must always be careful not to injure or kill those he is trying to protect, and hemust resist the constant temptation to use his vast powers for his own personal benefit.

    Abilities: Great strength and stamina, invulnerability, and flight are the basics for the Superman-style Ultimate Hero. The mundane version is more along the lines of Doc Savage, and will be a masterof every field of human endeavor, from martial arts to brain surgery and beyond. The Ultimate Herohas a fully developed support structure with a massive headquarters, agents and aides, vehicles, andmore. His name alone is often sufficient to get him into places denied to others.

    Related Archetypes: Master of the Atom, Spin-Off Heroine, Super Weapon

    Most of the worlds heroes work together to protect one-third of the Earths surface. The Undersea Hero works byhimself to defend the rest. Though derided or ignored bysurface dwellers, the Undersea Hero is a proud beingwho loves and respects the ocean he dwells in.

    Examples: Aquaman, the Man from Atlantis, Marrina,the Sea Devils, Sub-Mariner

    Characteristics: The Undersea Hero is often fromAtlantis, or traces his superhuman powers to an Atlanteanancestor or experiment. Since few heroes even knowAtlantis exists, let alone any details about it, theUndersea Hero can fill in the details on this famous mythas he sees fit, contributing to the game setting andproviding plots for himself and other heroes. The oceansare never fully explored; there is always some newmystery, some deeper abyss, and the Undersea Hero is asmuch explorer and scientist as he is warrior and king.

  • Because there are so few heroes that concern themselves with the sea, he must be all of these at once.

    The Undersea Hero is ideally suited to living and fighting in the oceans depths, but on land he is lessuseful. His abilities may not be impressive when compared to other heroes, and he can be insulted orignored as irrelevant. This is resolved by giving the Undersea Hero strong subplots. He may become theleader of the team, have complex romantic and personal relationships, or struggle with inner anger likethe Feral Hero. He is fiercely protective of the oceans, which mankind has traditionally bothexploited and abused, simultaneously harvesting food and dumping garbage.

    Abilities: Great strength and endurance, the ability to breathe water, and swim very rapidly forextended lengths of time. Communication with sea creatures is common. He may command them or callup monstrous leviathans to terrorize surface dwellers. More rarely he can manipulate water. Byrecovering treasures lost at sea, the Undersea Hero has great wealth and other unusual treasures. If thehero has no powers, he will need an undersea vehicle. He will be highly trained and an expert inoceanography, fighting, and diving.

    Related Archetypes: Animal Hero, Master of the Elements, Mythic Hero

    By focusing himself on the mastery of a singleweapon, this hero manages to battle superhuman foesand triumph. Bows, swords, whips, guns, and martialarts weaponry are just a few examples of the WeaponMasters focus.

    Examples: Green Arrow, Hawkeye, Quarrel, theSwordsman

    Characteristics: The Weapon Master perfects hisskills through years of practice in foreign lands. Asan everyman character, he brings humanity tosuperheroics. He is willing to say what is on hismind, even when it means being critical of the team orof society in general. At the same time, the WeaponMaster is struggling to prove himself worthy of beingon the team. Since he has no superhuman powers, heis seen as the weak link by his peers, his adversaries,and the general public. This leads to recklessbehavior; the Weapon Master takes incredible risks.But it is because of these risks that he is successful,though he does find himself in real trouble.

    Abilities: Peak human physical performance, withhighly trained athletic capabilities. Perfect masteryof one weapon type. May have gadgets built into theweapon, allowing him to simulate superhuman

    powers. Weapon Masters of this type may be inventors, but rarely true scientists. Alternately, he relieson primitive weaponry and his own cleverness. Like the other unpowered Archetypes, the WeaponMaster needs great determination and an ability to absorb punishment if he hopes to compete with hismightier peers. Investigative skills, world knowledge, and connections at all levels of society are goodthings for the Weapon Master to have, making him useful to the team even when his weaponry fallsshort.

    Related Archetypes: Gadget Guy, Master of the Martial Arts

  • The Wisecracker is an odd combination of ComicRelief and Dark Avenger. He amuses the readerwith his quick banter and clever stunts even as heterrorizes the criminal element and leaves themparalyzed with fear. His focus is on urban, street-level crime. When forced into saving the world,he seems out of place.

    Examples: Creeper, Jack-in-the-Box, the Mask,Spider-Man

    Characteristics: A street hero with a sense ofhumor, the Wisecracker is not alwaysappreciated by the public. There is a creepystrangeness about him, which often leads tohostility from the police. He is hunted,considered a criminal, or thought to be some kindof monster. His name, powers, and appearancemay be comical, and his powers odd or unsettling.None of this gets in the way of his war on crime,however, and he is ruthlessly effective when itcomes to keeping the city safe. The Wisecrackeris a loner figure and is seldom seen on teams.When he does show up on a team, his human sidecomes through, and he loses much of the weirdstrangeness that makes him so unique. His humor,however, always remains.

    Abilities: The Wisecracker seldom has great power, but since his opponents are crooks with guns hedoes just fine. Great agility and reflexes keep him from harm, gadgets serve to humiliate his opponents,and he knocks out the bad guys with limited superhuman strength. Like many solo characters, theWisecrackers skills are broad and diverse. He has street contacts, scientific skill, and a matchlessknowledge of the citys geography.

    Related Archetypes: Comic Relief, Dark Avenger

    There are many female superheroes, but the Woman Warrior is one who is both willing and able to slugit out with men in violent battle. She is also an outspoken proponent of womens rights.

    Examples: Big Barda, Maxima, Power Girl, Thundra, Warbird, Winged Victory, Wonder Woman

    Characteristics: The Woman Warrior comes from a unique culture in which women were dominant,or at least possessed of equal rights and the chance to participate in military action. As an in-your-facephysical heroine, she is a good candidate for leadership positions, but often finds herself acting asback-up (and rival) to a male Ultimate Hero instead. The Woman Warrior works hard to present avery moral, heroic, image free of the rampant sexuality seen in lesser heroines. To this end, her costumewill be more modest in appearance, and she will avoid romantic entanglements, preferring to stick withone man if she loves at all. With all the responsibility of being an ideal heroine on her shoulders, theWoman Warrior finds little time for a personal life. She works on a team made up of prominent heroes,among whom she is the foremost female member.

  • Abilities: The Woman Warrior is physically powerful,quicker but not as strong as her male counterparts. Flight iscommon, and hand to hand combat training is a must,complemented by primitive weaponry like swords, bows, orarmor. Great physical beauty is a requirement. She is verypopular with the media, the government, and male heroes,all of whom see her as both a fantasy object and a veterancommanding great respect. If she comes from a hidden land orotherworldly culture, a position of leadership in that societyis common, and she is able to command an entire army ofwomen warriors.

    Related Archetypes: Minority Hero, Spin-Off Heroine,Ultimate Hero

    The Young Hero is a kid who has suddenly become asuperhero. In addition to all the normal problems of going toschool, dealing with parents, siblings, and dating, the heroalso has to master his new powers before he blows up thefamily car, the gym, and his best friends.

    Examples: Nova, Secret, Shadowcat, various members ofthe Legion of Super-Heroes or Teen Titans

    Characteristics: The Young Hero is like the Sidekick orDescendant, but has no formal relationship with another,older, hero. He is found on a team full of other Young Heroesor Sidekicks, and these teams have as much to do with high-school romances and teen angst as they do with crimefighting

    or saving the world. The Young Hero may be naive, cynical, or an angry young man, but his heart is inthe right place and he is as brave and determined as heroes twice his age. With parents, siblings,school friends and romantic interests, the Young Hero has a large and well developed supporting cast,and spends a lot of his time rescuing these people fromdanger, hiding his secret identity, and trying to squeeze in asocial life between heroic exploits.

    Abilities: The Young Hero has great power that he does notfully understand or know how to control. Like the SuperWeapon, he must learn to use these powers withoutendangering innocent people.

    Related Archetypes: Sidekick, Descendant