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MARTIN SHORAJI GAME DESIGN 2 ND HR. MARTIN SHORAJI

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Page 2: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

PG. 11&121/31/2014

•IT EXPLAINS A GOOD GAME DOESENT NEED MUSIC OR GRAPHICS TO BE FUN

•A GOOD GAME SHOULD HAVE IMERSION

•A GOOD GAME DOESENT NEED A STORY IT JUST NEEDS TO GRAB THE PIRSONS ATENCHEN

•THE GAME DOESENT NEED A GOOD STORY IT JUST NEEDS A FUN STORY

•A GAME DOESENT NEED THE BEST GRAPHICS IF IT HAS A FUN GOOD STORY

•AND FINALY A GOOD GAME NEEDS A GOOD FLOW

MARTIN SHORAJI

Page 4: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

2/5/2014

MARTIN SHORAJI

STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014Name of Game: 1_liam_spence_5.exeBased on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.)One playerExplain the typical decisions a player must face that are required to play this game? (3pts.) They need to be able to hit the pinball with the sticks.Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes I got to control the ball and the sticks and when it starts too.What are the objects and resources that make up this game? (2pts.)Balls sticks and dots that when hit give you a score.What are the goals of the game? (1pt.)To hit the ball back and get as much points as possible.Are the goals achievable but still challenging? (1pt.)Yes is hard to keep it up be it is very possible.What are the rewards a player can earn? (1pt.)A high score but no to much else.Do you consider this a “good game”? Why? (3pts.)It is a good game because it is addictive fun and stimulated the mind to be able to track a ball.

Couldn't get get link http://ahsgd2013iams1liams.weebly.com/games.html

Page 5: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

2/5/2014

MARTIN SHORAJI

STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014Name of Game: Mari0 (Or Portal Mario)Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.)1 to 4Explain the typical decisions a player must face that are required to play this game? (3pts.) They need to use portals to get Mario to his flag.Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes it was very fun to be able to be in control but it lacks in control with more that 1 player.What are the objects and resources that make up this game? (2pts.)Portals companion cubes and many other portal and Mario characters and blocks.What are the goals of the game? (1pt.)To get Mario to the flag.Are the goals achievable but still challenging? (1pt.)Yes they make you think and then get that aha moment which makes it fun.What are the rewards a player can earn? (1pt.)They can unlock new levels and at the end unlock cheat mode.Do you consider this a “good game”? Why? (3pts.)Yes it is addictive and fun and stimulates the brain.

Download for Portal Mari0http://download.cnet.com/Mari0/3000-7433_4-75714261.html

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2/5/2014

MARTIN SHORAJI

STEM Fuse – GAME:IT Unit 1Worksheet: “Gaming Can Make A Better World”Name: Martin ShorajiDate: 2/5/2014Follow along with the “Gaming Can Make A Better World” video and answer the following questions. 1. How many hours a week does the world spend playing games?About 3billion/weeks2. According to the presenter, Jane McGonigal, how many hours/week should we be playing games?About 21 billion/weeks3. During the presentation there is a slide of a gamer making a unique face. What is that face called?The Epic Win Face4. Which online game is specifically mentioned as an example?World of Warcraft5. Since 1994 the total amount of time spent playing World of Warcraft = how many years? 5.93 million6. How many hours does the average American person spend playing games by age 21?10,0007. How many MORE gamers will there be worldwide over the next decade?1,000,000,0008. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them:Urgent Optimism, Social Fabric ,Blissful Productivity ,Epic Meaning 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing?A famine and they used dice to pass the time.10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real worldproblem games she has created?If there was a shortage on gas simulator World Without Oil, Super Struct, Evoke .

“Gaming Can Make A Better World”

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2/13/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Maritin_Shoraji_Game 1, 1A, 1B, and 1CAssessment for “Bouncing Ball” Game Requirements: 1) Game 1A: click left mouse on ball, ball disappears

This was pretty easy to do but I just had to find the button which took 2 minutes so it wasn't that hard.

2) Game 1B: click left mouse on ball and it changes direction & increase speed I had no problems with this one it was pretty easy after I did the fruit tutorial. 3) Game 1C: click left mouse on ball and it changes direction & increases speed. Right click and ball changes direction & decreases speed This was also pretty easy because I knew if I did negative speed instead of positive speed it would go slow from my common sense.Points for correct coding: 15 Mistakes (2 pts off each) Student Score: _____

Bouncing Ball Assessment

Page 15: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

2/21/2014

MARTIN SHORAJI

Name: Martin ShorajiName of File: Game 2Assessment for “Paddle Ball” Game Requirements: 1) Game 2A: modify game to make ball & paddle move faster Points for correct coding: 10 Mistakes (2 pts off each) Student Score: ____

Page 16: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

2/21/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: Game 3Assessment for “Ping Pong” Game Requirements: 1) Game 3A: Sound plays when the ball is hit & missed (different sounds for each) 2) Modify game to so ball speeds up when hit Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____

Page 20: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

3/5/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____

Page 21: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

3/5/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4AAssessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____

Page 27: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

3/14/2014

MARTIN SHORAJI

STEM Fuse – GAME:IT Unit 1 Color Theory and Artistic Technique Worksheet -10 pts. Name: Martin Shoraji Date: 3/14/2014 Read the 3 page explanation of how the Spyro the Dragon was created and what types of decisions regarding color and art the developers made and why. Pay attention to the amount of detail that a graphic artist has to be aware of when designing a game. The game not only should look “cool”, it should be different than a competing game and convey the emotion of a particular point of the game, such asdanger or victory.While reading the tutorial, answer the following questions: What was the original color for Spyro? Green What color did Spyro change to? Purple Why? Because it made him blend in with the scenery.On page 2, there are 3 examples of different skies. Describe the differences in each:For the first sky it is a nice day and looks calm for a normal morning and what the game should normally look like. For the second sky there is a dim sky and a mood obviously stating that it is night or dark in the game. For the last sky it looks al volcanic and ominous and looks like terror and fear telling the player something bad is happening or going to happen because of the destructive sky.Which sky do you like best? I like the 3rd one because it is all deadly and cool colored.Which one seems most dangerous? Sky number 3.According to the author, what is the simplest way to show game players the “safe areas”? You make the areas light if they're safe and dark if there not also use dark colors for dangerous and light for safe.What techniques can a developer use to make sure a player doesn’t get lost? They can use lighting or a landmark/waypoint to let the player know where they are.What type of college degree did this author, who is also one of the Spyro developers, graduate with? An artistic degree and a game design degree.

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3/17/2014

MARTIN SHORAJI

STEM Fuse - GAME:IT Unit 1 Color Theory Game Critique: 12 pts. NAME: Martin Shoraji Date: 3/17/2014GAME NAME: Game 4Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. What is the color scheme and combination of your game? (focus on the main characters and backgrounds)The game had a grey color scheme and the colors didn’t really change other than the blocks but there still was variety.Do these colors change during the game? Y / N YesIf yes, how do these changes happen? (level change, score achieved, winning, losing, time loop)When the player goes to the next room. What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.)An old arcade stile game that the adults played in their childhood. Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost?There is an X on the bad blocks and they cant really get lost. Is there music / sound effects? Y / N NoIf yes, do they match the action and add to the game? Y / N No it has none.If you could redesign the game, what specific changes would you make? (5pts.) I would add sound and a better art scheme and make it longer funner and add more challenges for the player to overcome.

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3/25/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: GAME 5Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____

Page 35: MARTIN SHORAJI. STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name

3/25/2014

MARTIN SHORAJI

GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: GAME 5AAssessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____