martin shoraji. stem fuse - game:it unit 1 designing good games – game critique worksheet – 15...
TRANSCRIPT
MARTIN SHORAJIGAME DESIGN 2ND HR.
MARTIN SHORAJI
PG. 11&121/31/2014
•IT EXPLAINS A GOOD GAME DOESENT NEED MUSIC OR GRAPHICS TO BE FUN
•A GOOD GAME SHOULD HAVE IMERSION
•A GOOD GAME DOESENT NEED A STORY IT JUST NEEDS TO GRAB THE PIRSONS ATENCHEN
•THE GAME DOESENT NEED A GOOD STORY IT JUST NEEDS A FUN STORY
•A GAME DOESENT NEED THE BEST GRAPHICS IF IT HAS A FUN GOOD STORY
•AND FINALY A GOOD GAME NEEDS A GOOD FLOW
MARTIN SHORAJI
2/4/2014
MARTIN SHORAJI
INSTALED AND RAN GAME MAKER 8.1 LITEAND STARTED THE 2 WORKSHETS ON GAMES
AND INSTALLED DROPBOX
2/5/2014
MARTIN SHORAJI
STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014Name of Game: 1_liam_spence_5.exeBased on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.)One playerExplain the typical decisions a player must face that are required to play this game? (3pts.) They need to be able to hit the pinball with the sticks.Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes I got to control the ball and the sticks and when it starts too.What are the objects and resources that make up this game? (2pts.)Balls sticks and dots that when hit give you a score.What are the goals of the game? (1pt.)To hit the ball back and get as much points as possible.Are the goals achievable but still challenging? (1pt.)Yes is hard to keep it up be it is very possible.What are the rewards a player can earn? (1pt.)A high score but no to much else.Do you consider this a “good game”? Why? (3pts.)It is a good game because it is addictive fun and stimulated the mind to be able to track a ball.
Couldn't get get link http://ahsgd2013iams1liams.weebly.com/games.html
2/5/2014
MARTIN SHORAJI
STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014Name of Game: Mari0 (Or Portal Mario)Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.)1 to 4Explain the typical decisions a player must face that are required to play this game? (3pts.) They need to use portals to get Mario to his flag.Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes it was very fun to be able to be in control but it lacks in control with more that 1 player.What are the objects and resources that make up this game? (2pts.)Portals companion cubes and many other portal and Mario characters and blocks.What are the goals of the game? (1pt.)To get Mario to the flag.Are the goals achievable but still challenging? (1pt.)Yes they make you think and then get that aha moment which makes it fun.What are the rewards a player can earn? (1pt.)They can unlock new levels and at the end unlock cheat mode.Do you consider this a “good game”? Why? (3pts.)Yes it is addictive and fun and stimulates the brain.
Download for Portal Mari0http://download.cnet.com/Mari0/3000-7433_4-75714261.html
2/5/2014
MARTIN SHORAJI
STEM Fuse – GAME:IT Unit 1Worksheet: “Gaming Can Make A Better World”Name: Martin ShorajiDate: 2/5/2014Follow along with the “Gaming Can Make A Better World” video and answer the following questions. 1. How many hours a week does the world spend playing games?About 3billion/weeks2. According to the presenter, Jane McGonigal, how many hours/week should we be playing games?About 21 billion/weeks3. During the presentation there is a slide of a gamer making a unique face. What is that face called?The Epic Win Face4. Which online game is specifically mentioned as an example?World of Warcraft5. Since 1994 the total amount of time spent playing World of Warcraft = how many years? 5.93 million6. How many hours does the average American person spend playing games by age 21?10,0007. How many MORE gamers will there be worldwide over the next decade?1,000,000,0008. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them:Urgent Optimism, Social Fabric ,Blissful Productivity ,Epic Meaning 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing?A famine and they used dice to pass the time.10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real worldproblem games she has created?If there was a shortage on gas simulator World Without Oil, Super Struct, Evoke .
“Gaming Can Make A Better World”
2/12/2014
MARTIN SHORAJIBall Bouncing
Bouncing Ball Game 1
2/12/2014
MARTIN SHORAJI
Bouncing Ball Game 1A
Ball Turns Invisible When Pressed
2/12/2014
MARTIN SHORAJIBall Goes Faster When Pressed
Bouncing Ball Game 1B
2/12/2014
MARTIN SHORAJIBall Goes Slower When Right And Faster When Left
Bouncing Ball 1C
2/13/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Maritin_Shoraji_Game 1, 1A, 1B, and 1CAssessment for “Bouncing Ball” Game Requirements: 1) Game 1A: click left mouse on ball, ball disappears
This was pretty easy to do but I just had to find the button which took 2 minutes so it wasn't that hard.
2) Game 1B: click left mouse on ball and it changes direction & increase speed I had no problems with this one it was pretty easy after I did the fruit tutorial. 3) Game 1C: click left mouse on ball and it changes direction & increases speed. Right click and ball changes direction & decreases speed This was also pretty easy because I knew if I did negative speed instead of positive speed it would go slow from my common sense.Points for correct coding: 15 Mistakes (2 pts off each) Student Score: _____
Bouncing Ball Assessment
2/14/2014
MARTIN SHORAJI
I turned in my PowerPoint I worked on game 2 after I finished it also G2A
And I did a bit more research and helped people with there gamesAnd made game 2B in classP.S. HAPPY VALENTINES DAY
I LOVE THIS CLASS
2/19/2014
MARTIN SHORAJI
Helped you with the camera and started game 3.
2/19/2014
MARTIN SHORAJI
Finished and checked all the games.
2/21/2014
MARTIN SHORAJI
Name: Martin ShorajiName of File: Game 2Assessment for “Paddle Ball” Game Requirements: 1) Game 2A: modify game to make ball & paddle move faster Points for correct coding: 10 Mistakes (2 pts off each) Student Score: ____
2/21/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: Game 3Assessment for “Ping Pong” Game Requirements: 1) Game 3A: Sound plays when the ball is hit & missed (different sounds for each) 2) Modify game to so ball speeds up when hit Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____
2/24/2014
MARTIN SHORAJI
Did the game 2 and 3 assessments and turned them inAnd then finished my PowerPoint and then got and started game 4.
2/25/2014
MARTIN SHORAJI
I started the first steps of game 4 by editing the blocks and then I helped you with the game 3 instructions.
2/25/2014
MARTIN SHORAJI
Started making video today.
3/5/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____
3/5/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4AAssessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____
3/5/2014
MARTIN SHORAJI
Still Making Game 1945 Video Tutorial.
3/6/2014
MARTIN SHORAJI
Still Making Game 1945 Video Tutorial And Turning In PowerPoint Again.
3/10/2014
MARTIN SHORAJI
Still Making Game 1945 Video Tutorial And Turning In PowerPoint Again And Again.
3/13/2014
MARTIN SHORAJI
Working On My Game And Reading And Then Doing A Worksheet And Maybe Working On 1945.
3/14/2014
MARTIN SHORAJI
Did coloring work sheet and then fixed a game for you.
3/14/2014
MARTIN SHORAJI
STEM Fuse – GAME:IT Unit 1 Color Theory and Artistic Technique Worksheet -10 pts. Name: Martin Shoraji Date: 3/14/2014 Read the 3 page explanation of how the Spyro the Dragon was created and what types of decisions regarding color and art the developers made and why. Pay attention to the amount of detail that a graphic artist has to be aware of when designing a game. The game not only should look “cool”, it should be different than a competing game and convey the emotion of a particular point of the game, such asdanger or victory.While reading the tutorial, answer the following questions: What was the original color for Spyro? Green What color did Spyro change to? Purple Why? Because it made him blend in with the scenery.On page 2, there are 3 examples of different skies. Describe the differences in each:For the first sky it is a nice day and looks calm for a normal morning and what the game should normally look like. For the second sky there is a dim sky and a mood obviously stating that it is night or dark in the game. For the last sky it looks al volcanic and ominous and looks like terror and fear telling the player something bad is happening or going to happen because of the destructive sky.Which sky do you like best? I like the 3rd one because it is all deadly and cool colored.Which one seems most dangerous? Sky number 3.According to the author, what is the simplest way to show game players the “safe areas”? You make the areas light if they're safe and dark if there not also use dark colors for dangerous and light for safe.What techniques can a developer use to make sure a player doesn’t get lost? They can use lighting or a landmark/waypoint to let the player know where they are.What type of college degree did this author, who is also one of the Spyro developers, graduate with? An artistic degree and a game design degree.
3/17/2014
MARTIN SHORAJI
STEM Fuse - GAME:IT Unit 1 Color Theory Game Critique: 12 pts. NAME: Martin Shoraji Date: 3/17/2014GAME NAME: Game 4Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. What is the color scheme and combination of your game? (focus on the main characters and backgrounds)The game had a grey color scheme and the colors didn’t really change other than the blocks but there still was variety.Do these colors change during the game? Y / N YesIf yes, how do these changes happen? (level change, score achieved, winning, losing, time loop)When the player goes to the next room. What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.)An old arcade stile game that the adults played in their childhood. Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost?There is an X on the bad blocks and they cant really get lost. Is there music / sound effects? Y / N NoIf yes, do they match the action and add to the game? Y / N No it has none.If you could redesign the game, what specific changes would you make? (5pts.) I would add sound and a better art scheme and make it longer funner and add more challenges for the player to overcome.
3/19/2014
MARTIN SHORAJI
Started game 5
3/20/2014
MARTIN SHORAJI
Half way done with game 5
3/21/2014
MARTIN SHORAJI
Finished game 5 almost done with 5A
3/24/2014
MARTIN SHORAJI
Finished game 5 and 5A
3/25/2014
MARTIN SHORAJI
Working on PowerPoint, assessment, and turning in all games 5 and 5A.
3/25/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: GAME 5Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____
3/25/2014
MARTIN SHORAJI
GAME:IT Unit 3 Assessment Sheet Name: Martin ShorajiName of File: GAME 5AAssessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____
3/27/2014
MARTIN SHORAJI
Fixed and finished game 5 and 5A.
3/28/2014
MARTIN SHORAJI
Putting the finishing touches on my games and maybe turning them in.
3/31/2014
MARTIN SHORAJI
Finished All Game’s And Might Turn Them In.
3/31/2014
MARTIN SHORAJI
Turned in all games.
3/2/2014
MARTIN SHORAJI
Wrote this today
3/3/2014
MARTIN SHORAJI
Turning everything in today.End of mkp 3.
4/14/2014
MARTIN SHORAJI
We Read And Disgust The PowerPoint That You Gave Us Then WeStarted Game 6 Pack Man Today.
4/16/2014
MARTIN SHORAJI
Started making rooms
4/16/2014
MARTIN SHORAJI
Coding pacman
4/16/2014
MARTIN SHORAJI
Coding Ghost’s
4/16/2014
MARTIN SHORAJI
Pretty much done
4/17/2014
MARTIN SHORAJI
Basically done with game 6And it’s a half day.
4/21/2014
MARTIN SHORAJI
About to start game 6A
4/23/2014
MARTIN SHORAJI
Working On Sheets And Personal Games Then Game 6A.
4/25/2014
MARTIN SHORAJI
Made a trumpet sprite for my game and took a tow page test.
4/28/2014
MARTIN SHORAJI
Made a background.
4/29/2014
MARTIN SHORAJI
Made all the trumpet sprites.
4/30/2014
MARTIN SHORAJI
Worked on game.
5/2/2014
MARTIN SHORAJI
Finished personal game.
5/13/2014
MARTIN SHORAJI
Worked on game Biker.
5/14/2014
MARTIN SHORAJI
Worked on team worksheet.
5/15/2014
MARTIN SHORAJI
Mostly researched all day and looked at game 7 and fixed stuff on team game.
5/16/2014
MARTIN SHORAJI
First researched then worked on team game with team then turned in PowerPoint.
5/19/2014
MARTIN SHORAJI
Worked on team game and PowerPoint and turned in stuff and did other stuff.
5/20/2014
MARTIN SHORAJI
Worked on team game.
5/21/2014
MARTIN SHORAJI
Worked on team game.
5/22/2014
MARTIN SHORAJI
Touched up team game.
5/23/2014
MARTIN SHORAJI
Completely finished team game and turned it in.
5/27/2014
MARTIN SHORAJI
Watched team games and started game 7.
5/28/2014
MARTIN SHORAJI
Worked on website.
5/29/2014
MARTIN SHORAJI
Worked on game 7 and made the sprites.
5/30/2014
MARTIN SHORAJI
Went on field trip.
6/2/2014
MARTIN SHORAJI
Worked on better game 7 and English game.
6/3/2014
MARTIN SHORAJI
Touched up game 7 and English game.
6/4/2014
MARTIN SHORAJI
Demonstrated game 7 for class all hour.
6/5/2014
MARTIN SHORAJI
First demonstrated game 7 then…
6/6/2014
MARTIN SHORAJI
Worked on Game 8 and troll game.
6/9/2014
MARTIN SHORAJI
Finished up game 8 and worked on website.
6/10/2014
MARTIN SHORAJI
Worked on website and completed game8.
6/11/2014
MARTIN SHORAJI
Completed website and everything else and turned in everything.
6/11/2014
MARTIN SHORAJI
Completed Everything.
6/11/2014
MARTIN SHORAJI
Goanna have a great summer.