martin caine director and lead programmer retroburn game studios ltd
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@ MartinCaine @ RetroburnGames. Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd. @ MartinCaine @ RetroburnGames. - PowerPoint PPT PresentationTRANSCRIPT
![Page 1: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/1.jpg)
Martin CaineDirector and Lead ProgrammerRetroburn Game Studios Ltd
@MartinCaine @RetroburnGames
![Page 2: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/2.jpg)
Martin CaineDirector and Lead ProgrammerRetroburn Game Studios Ltd
Developing games in my spare time with the help of other part time contributors on the art side of things (particularly Music and 3D Art).
@MartinCaine @RetroburnGames
![Page 3: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/3.jpg)
Positron
@MartinCaine @RetroburnGames
![Page 4: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/4.jpg)
Positron
Started out as a hobby project but while developing the prototype I started to realise it was turning in to a pretty good game.
@MartinCaine @RetroburnGames
![Page 5: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/5.jpg)
Positron
Started out as a hobby project but while developing the prototype I started to realise it was turning in to a pretty good game.
I have spent the past year porting the game and my own bespoke game engine to multiple platforms.
@MartinCaine @RetroburnGames
![Page 6: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/6.jpg)
@MartinCaine @RetroburnGames
![Page 7: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/7.jpg)
@MartinCaine @RetroburnGames
![Page 8: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/8.jpg)
@MartinCaine @RetroburnGames
![Page 9: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/9.jpg)
@MartinCaine @RetroburnGames
![Page 10: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/10.jpg)
@MartinCaine @RetroburnGames
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@MartinCaine @RetroburnGames
![Page 12: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/12.jpg)
So, when will it be released?
@MartinCaine @RetroburnGames
![Page 13: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/13.jpg)
So, when will it be released?
Having now ported the game and my engine to many of the most popular platforms I’m finally happy that the game is in a release-ready state.
@MartinCaine @RetroburnGames
![Page 14: Martin Caine Director and Lead Programmer Retroburn Game Studios Ltd](https://reader035.vdocuments.us/reader035/viewer/2022070500/568168aa550346895ddf4a75/html5/thumbnails/14.jpg)
So, when will it be released?
Having now ported the game and my engine to many of the most popular platforms I’m finally happy that the game is in a release-ready state.
I have a plan, which may seem impossible but I aim to keep to the following release schedule:
@MartinCaine @RetroburnGames
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Positron – 12 Weeks, 12 Releases
@MartinCaine @RetroburnGames
April 5th - Windows Phone 7April 12th - Xbox Live Indie GamesApril 19th - Windows PCApril 26th - Windows Phone 8May 3rd - AndroidMay 10th - OUYA
May 17th - iPad / iPhoneMay 24th - PlayStation MobileMay 31st - Raspberry PiJune 7th - Blackberry Playbook/BB10June 14th - Mac OSXJune 21st - Linux (Ubuntu)
Other platforms likely to continue this release-per-week schedule such as Nook,Kindle, Windows 8/RT and whatever else I can get my hands on.