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MaRS Market Insights
Wearable Tech: Leveraging Canadian Innovation to Improve Health
MaRS is a member of
Authors
Hadi Salah, Industry Analyst, Life Sciences &
Healthcare, MaRS Market Intelligence
Emily MacIntosh, Market Research Analyst,
MaRS Market Intelligence
Nirusan Rajakulendran, Market Research Analyst,
MaRS Market Intelligence
To download the original report, please visit
www.marsdd.com/news-insights/mars-reports/.
For further information, please contact Hadi Salah
Disclaimer: The information provided in this report
is presented in summary form, is general in nature,
current only as of the date of publication and is
provided for informational purposes only.
MaRS Discovery District, ©March 2014
Quantifying life: The rise of the Quantified Self movement 4
Wearables 5
What are wearables? 5
A brief history of wearables 6
Applications: Wearables for health 8
Table 1. Incumbents: Wearables for health 9
Health and wellness wearables: Benefits 10
Benefits to physicians and other health providers 10
Benefits to health payers 11
Benefits to patients 11
Health and wellness wearables: Shortcomings 12
Target customers 15
Market landscape: Global market for wearables 16
Market segments 17
Wearables for fitness and sports 18
Wearables for medical and health 19
Canada’s wearables startups and innovators 21
Startup profiles 22
Researchers 31
Startup challenges 33
Manufacturing 33
Value proposition 33
Design and style 33
Privacy 33
Investment snapshot 34
Investor profiles 35
The future of wearables 39
Predictive guidance 39
Multiple functionalities in a single device 39
Wearables as a platform 39
Many losers, few winners 40
Prices drop, new business models emerge 40
References 41
Table of Contents
Quantifying life: The rise of the Quantified Self movement 4
Quantified Self, also known as lifelogging,
is the use of technology to capture,
measure, track and analyze data from a
person’s daily life. The types of data that
can be captured and tracked are infinite in
number, and the data collected are unique
to the individual. For example, it could
include environmental data to understand
ideal temperatures for personal comfort,
one’s calorie intake in a day, the amount
of exercise had, or the number of tries it
took to learn a new process.
Although the inception of the Quantified Self
movement can be traced back to Gary Wolf and
Kevin Kelly of Wired Magazine who coined the
term in 2007, humans have been tracking their
activities for decades, even centuries. One example
is Benjamin Franklin who, in his autobiography
published in 1791 1, described tracking 13 personal
virtues in a daily journal and marking his progress
in 13 different charts, one for each virtue. Franklin’s
motivation in quantifying this was to monitor self-
improvement and to accomplish his ambitions.
That is what Quantified Self is all about. Tracking
ourselves enables us to understand such things as
why we gain weight, how we learn, what irritates
us and what makes us happy. This leads to greater
self-awareness, which can spur us to improve the
status quo. What has changed over time is how we
track our data. Instead of pen and paper and journal
entries, technology has rendered tracking metrics
simpler and automatic. Our repertoire of Quantified
Self tools is large and continues to grow—from
straightforward software and mobile apps to devices
such as smart scales to wearables that are continu-
ously worn by the user.
Users tend to use software tools, apps and devices
intermittently, recording data when they feel like it.
It’s an inconsistent and possibly biased approach. In
contrast, wearables have exploded onto the scene
in the last year mainly due their continuous and
automatic tracking functionality, helping Quantified
“Selfers” log their metrics with minimal effort. This
whitepaper explores wearables as an emerging
technology, with an emphasis on how it may impact
health and wellbeing.
Quantifying life: The rise of the Quantified Self movement
Wearables: What are wearables? 5
Google Glass
Lumo Back
Fitbit
Adidas miCoach
OMSignal
Wearables
Calories Burned
1,302Steps Taken
6,538
352 University Avenue | Toronto, Ontario
Body Temperature
37°Stress Level
86pts
Sleep
8.5HRS
4.0HRS
Blood Pressure
845 745
12080REM
Heart Rate
What are wearables?
Wearables are small electronic devices, often consisting of one or more sensors
and having computational capability. They are embedded into items that attach
to the body, such as a user’s head, feet, arms, wrists and waist. They can resemble
a watch, eyeglasses, clothing, contact lenses, shoes or even jewellery. Wearables
either capture data or present data. The types of data collected could be as
simple as the number of steps taken in a day or as complex as ECG or brainwave
measurements (Figure 1). For output, wearables can convey information to the
user through a variety of means, from the blinking of an LED light to a complex
display of data.
Figure 1: Incumbents: Examples of wearables, their
location on the user, and sample data collected.
A brief history of wearables 6
A brief history of wearables
Wearable computers have been around for several
decades. Two early pioneers are Georgia Tech’s
Thad Starner, and Steve Mann. Starner strongly
advocated the potential of wearable computers
while completing graduate work at MIT and later
working as a technical lead/manager on Google’s
Project Glass. Mann is often described as the
“father of wearable computing” 2 for building a
head-mounted computer device as a high-school
student in the 1970s. Mann currently researches
wearables at the University of Toronto.
Credit is also due Ed Thorpe and Claude Shannon,
who invented a cigarette pack-sized pocket computer
that was designed to predict roulette wheels in the
early 1960s 3 —one of the first wearable computers.
Later that decade, Hubert Upton, while working on
a personal project, invented eyeglasses that were
designed to aid with lip reading for hearing-impaired
individuals 4 . This exemplified the potential health
and wellness application of wearable technologies.
Since the 1970s, the miniaturization of components,
the switch to digital from analog, superior computing
power, better battery technology and capacity, the
incorporation of wireless connectivity and reduc-
tions of overall costs have resulted in an eruption
of new products entering the market. In 2014, at
the Consumer Electronics Show (CES) in Las Vegas,
wearables emerged as a top trend, with new prod-
uct announcements from most major electronics
companies, and new startups covering a plethora of
applications, with health and fitness being a key cate-
gory 5 . A brief summary of notable events related to
wearables is shown in Figure 2.
A brief history of wearables: Figure 2 7
Sources:
1960 http://www.slashgear.com/cracked-glass-why-wearables-are
the-next-security-maelstrom-04284709/
1970 http://www.media.mit.edu/wearables/lizzy/timeline.html
Ed Thorpe and Claude Shannon
invented a cigarette pack-sized
pocket computer that was
designed to predict roulette
wheels. The device was easily
concealed in a shoe.
1960s
Steve Mann developed the
“Wearable Wireless Webcam”
1990s
HP releases the HP 01
calculator watch
1970s
First generation iPhone is
released, revolutionizing
pocket computing.
2000s
Steve Mann builds the
WearComp1 – a backpack-based
system capable of displaying data
on a head-mounted micro display
and wireless communications
1980s
A plethora of consumer
wearables hit the market,
including Nike FuelBand,
Fitbit, Google Glass
2010s
1980 Mann, Steve (2013): Wearable Computing. In: Soegaard,
Mads and Dam, Rikke Friis (Eds.). The Encyclopedia of Human-Com-
puter Interaction. 2nd ed. Aarhus, Denmark: The Interaction Design
Foundation. http://www.interaction-design.org/encyclopedia/wear-
able_computing.html
1990 http://www.interaction-design.org/encyclopedia/wearable_
computing.html
Figure 2: A brief history of wearables.
Applications: Wearables for health 8
Applications: Wearables for health
Health and fitness, and other medical applications, are areas where wearables
are expected to play a transformative role. However, the application of wearable
devices has potential in any industry where hands-free data collection is highly
valued. Wearables can be generally divided based on consumer or non-consumer
applications. These two categories can be further segmented based on the
particular sector the product targets.
Wearables for health (including fitness, wellness and medical applications)
are some of the early applications that have already gained traction. Notable
examples are shown in Table 1. Their success so far is not a surprise, as they
have already shown clear benefits to the user in a number of ways.
General consumer
Fitness and sports
Fashion and apparel
Home automation and remote identification
Gaming and recreation
The consumer market segments for wearables include: 6
The non-consumer market segments include: 7
Defence and security
Enterprise and industrial
Healthcare
Table 1. Incumbents: Wearables for health 9
Product: Nike+ FuelBand, one of the best-
known fitness wearables on the market 14
Function: All-day activity tracking of calories
burned and steps taken. 15 Activity is quantified
using “Fuel”, a metric developed by Nike as
“a single, universal way to measure all kinds
of activities” 16
Price point: $150–$170 USD 17
Product: UP wristband-based fitness tracker
Function: Track steps, calories burned,
distance covered, pace, active vs. inactive
time, and sleep quantity and quality 19
Price point: $130–$150 USD
Products: Two wristbands (Force and Flex)
and two clip-on trackers (Zip and One), in
addition to a wifi-enabled smart scale (Aria).10
The Fitbit Premium service provides users
with additional training guidance and reports 11
Functions: Tracks steps, distance covered,
calories burned, floors climbed, and sleep
quantity and efficiency
Price points: $60–$130 USD 12
FitbitFounded in 2007,
headquartered
in San Francisco. 8
Raised over $96
million from VC. 9
Jawbone Founded in 2006,
headquartered
in San Francisco.
Raised $189 million
in funding, valued
at $1.5 billion. 18
Nike Founded in the US
in 1964. 13 One of the
world’s best-known
sports brands.
Table 1: Incumbents: Wearables for health
Health and wellness wearables: Benefits 10
Health and wellness wearables: Benefits
An array of potential benefits stems from the
use of wearable devices for health. These tools
can be leveraged whenever information or
communication is required, a hands-free interface
is helpful 20 and consistent monitoring is bene-
ficial. Though wearables for health have not yet
achieved broad, mainstream usage, one can
already see the many ways in which they could
benefit health providers, health payers, and
individuals.
Benefits to physicians and other
health providers
1 2 3 4 5 6 7 8 Patient data for improved services
Wearables enable patients to capture health data
that would otherwise go undocumented. This data
can be captured as the patient goes about his or her
day-to-day activities, rather than under the stress of
a medical appointment. Physicians and other health
professionals can then use this newly available data
to improve the diagnosis, treatment and management
of various illnesses, effectively increasing the quality
of the services they offer. 21
1 2 3 4 5 6 7 8 Hands-free for efficiency in sterile/aseptic
environments
The hands-free nature of many wearable devices is
beneficial to health professionals working in sterile
environments because, when worn, they preclude the
need for surface sterilization. For instance, in an op-
erating room where hand washing is required, physi-
cians and other staff can use Google Glass to continu-
ously receive information throughout surgery without
needing to use their hands. 22 Enabling multi-tasking
through hands-free information or communication
also assists these professionals by increasing work
efficiency. 23
1 2 3 4 5 6 7 8 Training and collaboration from the first-person
point of view
Wearables with video and audio capability will enable
unique new training and collaboration opportunities
for medical professionals. Users will be able to film
procedures as they are performed, creating extremely
effective first-person point-of-view medical training
materials. Additionally, wearers can connect to other
professionals, creating the opportunity for real-time
collaboration (e.g., with specialists) during procedures,
potentially improving patient outcomes.24
Health and wellness werables: Benefits 11
Benefits to health payers
1 2 3 4 5 6 7 8 Wearables as levers to improve plan members’
health (and thereby decrease costs)
Insurers and corporations are looking to wearables
as tools to improve plan members’ health and thereby
reduce costs. 25 Insurers such as California’s Blue
Shield have offered incentives such as reduced
premiums to plan members who use their specified
wearable and demonstrate improved activity. 26
Other insurers have focused on incentivizing the use
of wearables through point-based reward systems, or
cash. 27 Similarly, some corporate wellness programs
include wearables as a means of tracking daily
activity as a part of group competitions or other
motivational programs. 28 Regardless of the incen-
tives chosen, these programs demonstrate the
clear cost benefit of using wearables to improve
plan members’ health.
Benefits to patients
1 2 3 4 5 6 7 8 Improved health outcomes through sustained
motivation
It’s long been known that measurement (of both a
baseline state and progress) is a key component to
improvement. The same applies to health, with even
basic pedometers showing a measurable impact
through better health outcomes. 29 Consumers
find tracking their exercise and other health data
motivating. In a survey, 52% of wearable owners
indicated that they primarily use their devices to
stay motivated. 30 Keeping track of accomplishments
and seeing them visually represented inspires users
to continue pursuing their goals. 31 Forrester Research
found that with wearables incorporating techniques
such as gamification, social sharing and digital
coaching, it “make[s] it easier for people to go
to the gym every day.” 32
Health and wellness wearables: Shortcomings 12
1 2 3 4 5 6 7 8 Ease of data collection
Wearables for health will likely be attractive to
individuals wishing to track their vital signs and oth-
er metrics throughout the course of their day or
particular activities. 33 The concept of Quantified
Self is gaining in popularity and wearable devices
have automated the data collection. Rather than
focusing on estimating, measuring, documenting
and calculating individual metrics at particular
points in time, users can simply put on a wristband
(or other) device. With this ease of data collection,
users can acquire more data across broader time-
frames than could be achieved manually.
1 2 3 4 5 6 7 8 Highly accessible technology
With many devices’ price points landing around
the $100 mark, wearables for health are afford-
able tools, accessible to many. 34 The declining
cost of sensors and other components, 35 combined
with economies of scale, will ensure that the price
of wearables continues to decrease as their popularity
increases.
1 2 3 4 5 6 7 8 Better care
Wearables, whether used by the patient or the
health professional, have the potential to improve
medical care. In addition to the benefits that health
professionals can leverage in the delivery of care to
patients, wearables can also benefit the wearer by
helping them better quantify their health 36 and com-
municate it to their healthcare providers. Consumers’
newfound ability to track and share their own health
data is also effectively democratizing medicine,37
allowing patients to take control and demand
better care.
Health and wellness wearables: shortcomings
Accompanying wearables’ potential benefits are some current shortcomings. As a new technology,
these tools require further refinement before they are ready for broad, mainstream adoption.
1 2 3 4 5 6 7 8 Unaddressed regulatory and policy issues
The regulatory requirements for medical devices
are well established worldwide, but new wearables
are not required to play by the same rules. Wear-
ables are designed to capture personal data and
transmit it for analysis or sharing, but little has
been established with respect to responsibility for
when that information lands in the wrong hands.
These new technologies are operating in a regula-
tory and policy grey area. 38 MIT Technology Review
has already highlighted the issue: “As everything
from glasses to watches to thermostats become
Internet-connected, those gadgets become vulnerable
to malware and other security and privacy issues.”39
As the wearables space rapidly evolves and policy
issues emerge, consumers will likely look to govern-
ment to establish roles and responsibilities relating
to matters such as privacy, security, data ownership,
and consent.
Health and wellness wearables: Shortcomings 13
1 2 3 4 5 6 7 8 Technical difficulties
As with many new technologies, wearable devices
are facing hardware and software issues that may
hamper widespread adoption.40 The incorporation
of sensors and computing power into ever-shrinking
devices designed to be worn on the body present
physical challenges. A common concern is water-
proofing,41 since sweat or washing can introduce
damaging moisture into the wearable. Additionally,
the devices’ compact size can result in constrained
power reserves 42 or frustratingly small screens
and displays. 43 Hardware issues have already been
observed in the market: in 2011, Jawbone’s UP
product experienced circuit board problems that
impacted charging, data collection and, at times,
overall function.44
1 2 3 4 5 6 7 8 Poor data quality
While the performance and functionality of the
sensors are key factors for health and fitness
applications,45 they are of critical importance for
wearables classified as medical devices. These
products risk a recall by the U.S. Food and Drug
Administration (FDA) and/or Health Canada if they
provide inaccurate readings.46 Some wearables
currently on the market have produced noticeably
incorrect data, leading consumers to question
the utility of the devices. One product that has
generated this type of user complaint is the Nike+
FuelBand, which “undercounts or overcounts
certain types of activity.” 47 Companies must focus
on improving data quality to ensure next-generation
devices meet consumers’ expectations.
1 2 3 4 5 6 7 8 Unwillingness to deliver insights, interpretation
or coaching
Continuous tracking of one’s activities generates a
large volume of data in a short period of time. This
data only becomes valuable though once it is “stored,
managed, normalized, and interpreted”48 for (or
by) the user. Providing these insights and coaching
could, however, be interpreted as medical advice and
thus the product would enter the medical device
space. Often, consumer-focused wearables are wary
of moving into this area due to stringent industry
regulations. As a result, “the user has to do a lot of
work”49 to overcome the existing “lack of actionable
context.” 50 Many wearables continue to bypass the
development of robust guidance or coaching to avoid
being classified as a medical device, and consumers
are likely not achieving their potential because of
these business choices.
1 2 3 4 5 6 7 8 Impracticality of device designs
Growing evidence shows that up to one third of
consumers who purchase wearables stop using
the devices within six months.51 This is likely related
to the impracticality of device designs, as consumers
have expressed strong interest in how devices feel
when worn.52 The use of wearables may simply prove
too awkward and unworkable for broad adoption.
Beyond the “feel,” users are also likely concerned
about social acceptance: “wearing a screen to the
right of one’s nose may appear a little strange,” 53
and “making odd, random gestures, pointing, jabbing,
plucking, and talking [to oneself]” are not yet part of
expected social behaviour. With time, however, these
activities may become as accepted as our common-
place use of mobile phones and other technologies.55
Health and wellness wearables: Shortcomings 14
1 2 3 4 5 6 7 8 Unfashionable designs
Though efforts are underway to counter this,
many existing wearables are not attractive devices.
ZDNet (a leader in IT news and analysis) went as
far as to call many devices “ugly” and noted that
“tech companies aren’t always the best purveyors
of fashion.”56 Other descriptors of wearable design
have included “clunky” and “dorky.” 57 Consumers
prefer products that do not look like devices, or
at least have “the design aesthetics of a company
like Apple.” 58 As Frost & Sullivan emphasized, “the
more aesthetic elements (e.g., branding, design,
and comfort) of consumer goods need to be given
serious attention if tech companies are to achieve
mainstream adoption among consumers.”59
1 2 3 4 5 6 7 8 The cost of inactivity
This drawback is directly related to the healthcare
payers’ usage of wearables. If these devices can
show an individual’s health and fitness efforts and
reward them accordingly, then the devices can also
be used for the opposite purpose. As Forrester
Research concluded, “as fitness wearables track
the activities of more and more employees,
for-profit healthcare systems will both reward
adherents to an active and healthy lifestyle ...
and punish non-adherents.” 60 Although the shift to
more personal responsibility for one’s health may
seem generally positive, it could also prove detri-
mental to those who, for one reason or another,
cannot achieve the activity benchmarks defined
by payers.
1 2 3 4 5 6 7 8 Preying upon human insecurity
Humans have survived on this planet for thousands
of years without the need for modern wearable tech-
nology. History shows that humans do not require
these tools in order to be healthy, yet consumers
are still motivated to purchase them, likely due to
worries about health and mortality. It is important
to recognize the drivers behind different wearable
applications— and to address these with the best
of intentions.
Target customers 15
Target customers
As relatively new products, wearables are generating initial interest among a select
group of consumers and health professionals. The demographics of the target consumer
are summarized in Figure 3.
Specialists and professionals
Currently, the majority of wearable devices are
consumer-targeted products. As the market matures,
it is expected that new uses will emerge for existing
devices (e.g., viewing patient vitals on Google Glass
during surgery73), and that new devices will be devel-
oped specifically for certain professions (e.g., PUSH
for sport scientists). Some potential applications
for wearables in health professions include surgical
assistance, medical training, diagnosis and patient
monitoring.74 Due to the diverse potential applications,
healthcare has become the largest non-consumer
segment for wearable technologies. 75
FUTURE DEVICE OWNERS
4% OF ONLINE
ADULTS
8 MillionUS CONSUMERS
have traits that imply they’d be interested in purchasing a wearble device for fitness61
25 to 44 years old in range
More women buying wearables
As prices decrease, income will not be a predictive factor 68
CURRENT DEVICE OWNERS
Higher household incomes than average consumers 67
Nearly equal interest from males & females64 65
Average age of 36,62 on the contrary analysts are also predicting expected future shift: Baby Boomers63
Likely to already own a smartphone.69 Open to new technology & applications70
Tom Emrich, a wearables expert and super user, puts it well: “As we see more fashion come into play, this may become one
technology that’s used more by females. A lot of [wearables] are
considered jewelry. If devices become more fashionable, it’s a
women’s market.” 66
Health status and interest:
Healthy and health-conscious 71
Unhealthy, but striving to be healthier
Regular consumer of organic or natural products & likely to exercise in spare time 72
Professional early adopters are likely to be similar in
profile to consumer early adopters: well-educated,
high-earning Gen-Xers who are open to new technol-
ogy. However, despite choices by the early adopters,
products that can provide (and scientifically demon-
strate) the most benefit in relation to cost are likely
to be the ones purchased at the institutional level in
healthcare. Adoption of certain technology by hospi-
tals, research centres or universities will ensure that
the selected devices gain a demographically broader
user base.
Figure 3: A typical target customer for wearables
Market landscape: Global market for wearables 16
2014 2018
$4.65 B
$9.17 B
$6B
$30.2 B
Figure 4: Estimated range for the
wearables market 2014-2018
Market landscape: Global market for wearables
As noted, the wearable devices market
has grown dramatically over the past few
years as advancements in electronics,
material sciences and sensor technologies
have allowed innovative startups to create
relatively inexpensive devices. Other driv-
ers, such as consumer interest in personal
health and fitness, have helped to propel
this market forward.
Consumers have responded with their wallets.
For example, Pebble has sold about 190,000 units,76
Samsung sold over 800,000 units of their Smart-
Watch in just two months,77 and Nike has sold
between one to two million FuelBands.78
The market for wearable devices is both broad and
varied. These devices range from simple wristwatches
that count calories (like the Nike Fuelband) to contin-
uous glucose monitors (like the MiniMed Paradigm®
from Medtronic) to heads up display, or HUD, mon-
itors (like SNOW2 from Recon Instruments). Manu-
facturers are developing creative ways to fit these
devices on and with the human body. This market
is poised to accelerate over the next few years as
innovative ideas come to market and consumer
interest and knowledge grows.
Initial estimates by market research firms confirm
the growing interest in this field. However, the
numbers vary as analysts work to grasp this evolving
market. For 2014, sales estimates by research firms
ranged from less than 50 million units to more than
200 million units annually.79 Looking ahead to 2018,
ABI forecasts that annual shipments will increase to
485 million units. In contrast, MarketsandMarkets,
another research firm, predicts that by 2018 the total
shipment of wearable electronic products will expand
to 134 million units.80
In terms of global revenue, market research estimates
range from $4.65 billion81 to $9.17 billion.82 Firms
varied greatly in their projections for 2018, ranging
from a conservative $6 billion 83 to an optimistic
$30.2 billion.84 (Figure 4)
Market segments 17
The wide disparity in market numbers shows that in-
dustry experts are still uncertain about the wearable
technology market. Some analysts believe that con-
sumer interest in this market is overinflated and that
it will take some time for interest to grow. JP Gown-
der, Vice President and Principal Analyst at Forrester
Research, believes that “…the wearables market is,
in fact, suffering from a bit of a hype bubble.” In his
blog, Gownder draws a comparison to the early days
of the internet, when there was a lot of early hype
although most of the expectations were only realized
after a decade or so of growth.85 In order for man-
ufacturers to translate “hype” into sales, they must
focus heavily on educating their consumer base
on the true benefit of a wearable device. A recent
survey conducted by IDC affirms a similar message
that consumers are still unsure about the true value
proposition of wearable devices.86
2014 | $9.2B
2018 | $30.2B
APPLICATIONS
GENERAL CONSUMER
$2.5B (42%)
FITNESS & SPORT
$2.4B (40%)
GAMING & REC
$623M (10%)
HOME, AUTO & REMOTE ID
$281M (5%)
FASHION & APPAREL
$110M (2%)
REGIONS
NA $2.3B (38.3%)
EU $2.0B (33.3%)
APAC $1.1B (18.3%)
ROW $525M (9%)
$6.0BCONSUMER
APPLICATIONS
HEALTHCARE
$1.1B (34%)
DEFENCE & SECURITY
$1.0B (31%)
ENTERPRISE & INDUSTRY
$1.1B (34%)
REGIONS
NA $1.5B (47%)
EU $839M (26%)
APAC $636 (20%)
ROW $220M (7%)
$3.2BNON-CONSUMER
65% 35%
APPLICATIONS
FITNESS & SPORT
$5.1B (23%)
GENERAL CONSUMER
$13.2B (60%)
GAMING & REC
$2.0B (9%)
HOME, AUTO & REMOTE ID
$1.4B (6%)
FASHION & APPAREL
$395M (2%)
REGIONS
NA $7.6B (41%)
EU $6.9B (28%)
APAC $5.3B (22%)
ROW $2.3B (9%)
$22.1BCONSUMER
APPLICATIONS
HEALTHCARE
$1.1B (34%)
DEFENCE & SECURITY
$1.0B (31%)
ENTERPRISE & INDUSTRY
$1.1B (34%)
REGIONS
NA $3.4B (41%)
EU $2.3B (28%)
APAC $1.8B (22%)
ROW $715M (9%)
$8.1BNON-CONSUMER
73% 27%
Market segments
Consumer applications are the largest component of the overall market. BCC Research published the most
comprehensive study on the topic, projecting the market to grow from $6 billion in 2014 to $22.1 billion in
2018. The non-consumer market accounts for the rest: $3.2 billion in 2014 and $8.1 billion in 2018 (Figure 5).
Figure 5: Market size for consumer and non-consumer
applications by application and region, 2014-2018
Wearables for fitness and sports 18
Wearables for fitness and sports
Fueled by the Quantified Self movement, wearables
for fitness and sports have captured the attention
of enthusiasts and consumers alike. Wearables for
this market sector measure data such as heart rate,
step count, calories burned, breathing rate, balance,
explosive strength, and much more. These devices
are generally simple in form and function and are
marketed towards professional and amateur athletes,
coaches, parents of athletes, and health-conscious
consumers. Customers are interested in fitness devices
like the Fitbit Flex and the Jawbone UP because
2014 | $9.2B
2018 | $30.2B
APPLICATIONS
GENERAL CONSUMER
$2.5B (42%)
FITNESS & SPORT
$2.4B (40%)
GAMING & REC
$623M (10%)
HOME, AUTO & REMOTE ID
$281M (5%)
FASHION & APPAREL
$110M (2%)
REGIONS
NA $2.3B (38.3%)
EU $2.0B (33.3%)
APAC $1.1B (18.3%)
ROW $525M (9%)
$6.0BCONSUMER
APPLICATIONS
HEALTHCARE
$1.1B (34%)
DEFENCE & SECURITY
$1.0B (31%)
ENTERPRISE & INDUSTRY
$1.1B (34%)
REGIONS
NA $1.5B (47%)
EU $839M (26%)
APAC $636 (20%)
ROW $220M (7%)
$3.2BNON-CONSUMER
65% 35%
APPLICATIONS
FITNESS & SPORT
$5.1B (23%)
GENERAL CONSUMER
$13.2B (60%)
GAMING & REC
$2.0B (9%)
HOME, AUTO & REMOTE ID
$1.4B (6%)
FASHION & APPAREL
$395M (2%)
REGIONS
NA $7.6B (41%)
EU $6.9B (28%)
APAC $5.3B (22%)
ROW $2.3B (9%)
$22.1BCONSUMER
APPLICATIONS
HEALTHCARE
$1.1B (34%)
DEFENCE & SECURITY
$1.0B (31%)
ENTERPRISE & INDUSTRY
$1.1B (34%)
REGIONS
NA $3.4B (41%)
EU $2.3B (28%)
APAC $1.8B (22%)
ROW $715M (9%)
$8.1BNON-CONSUMER
73% 27%
these tools help motivate users to realize personal
goals such as maintaining a healthy weight and get-
ting the proper amount of sleep. These devices help
consumers gain a deeper understanding of their own
body and, in the process, recognize the necessary
next steps to improve their overall health.
The fitness and sports segment is currently expe-
riencing fierce competition as companies like Nike,
Jawbone, Fitbit, Philips and Samsung battle for space.
The total market size is summarized in Figure 6.
Figure 5 (Contd): Market size for consumer and non-consumer
applications by application and region, 2014-2018
Wearables for medical and health 19
Figure 6: Market for sports and fitness wearables, 2014-2018
$2.4B20 1 4
NA 44% EU 38% APAC 11% ROW 8%
20 1 8
$5.1BNA 41% EU 36% APAC 12% ROW 11%
Wearables for medical and health
The potential applications of wearables for medical
and health purposes are vast. For the patient, a
wearable device can collect information on heart
rate, brain activity, sleep patterns, glucose levels,
blood pressure, stress levels and more. And such
a device enables better sharing of insights with
physicians and/or caregivers. For example, the
BodyGuardian Remote Monitoring System® by
Preventice® is a wearable cardiac sensor that
allows physicians to monitor patients’ biometric
signals. This FDA-approved device monitors
non-lethal arrhythmias in ambulatory patients and
delivers this information wirelessly to healthcare
professionals. 87 Wearable devices are opening the
door for physicians to oversee and deliver care
outside the clinic.
Physicians and other healthcare workers are also
experimenting with wearable technologies in their
practice. As an example, Dr. Pierre Theodore, a
lung surgeon and assistant professor of surgery at
the University of California San Francisco, is currently
using Google Glass in the operating room.88 Glass
is a wearable device with a head-mounted display
that allows users to record and view videos and images,
browse the web, and run third-party applications. Dr.
Theodore uses the device to view pre-loaded X-ray
and CT scan images while performing surgery. For
Dr. Theodore, Google Glass allows him to focus on
the patient at all times and not leave the operating
room or switch to another system in order to view
medical images. 89
Wearable devices used for medical and health
purposes are often relied upon to provide vital
information and thus assurance about accuracy and
reliability is critical. In most cases, wearables used
in a clinical setting must receive approval from a
regulatory body. These devices generally provide a
greater level of accuracy over fitness devices and
are customized to meet the needs of the healthcare
provider and patient.
Wearables for medical and health 20
Healthcare is currently the largest market segment
in the non-consumer application of wearables.
(Although by 2018, it is predicted that the enterprise
and industry market segment will take the lead. 90 )
The global healthcare market revenue for wearable
devices is estimated to reach $1.1 billion in 2014 and
grow to $2.9 billion by 2018. 91 The majority of revenue
for this market segment (as seen with fitness
devices) will come from North America (52%), fol-
lowed by Europe (26%), Asia-Pacific (16%) and the
rest of the world (7%). 92
The total market size for medical and healthcare
wearables is summarized in Figure 7.
$1.1B20 1 4
NA 52% EU 26% APAC 16% ROW 7%
20 1 8
$2.9BNA 44% EU 25% APAC 20% ROW 11%
Figure 7: Market for medical and health wearables, 2014 - 2018
Canada’s wearables startups and innovators 21
Canada’s wearables startups and innovators
In Canada, the wearable device startup and researcher
ecosystem is thriving. World-class startups have emerged
in recent years from different corners of the country,
with clients across the globe. Leaders in this industry
are profiled below.
Startup Profiles: Airo Health 22
Airo Health
Funding: Undisclosed
Number of employees: 5
Device: AIRO
Application: Nutrition, exercise, stress & sleep tracker
Body location: Wrist
Release date: Mid-2015 (expected)
Price: $199
Founders:
1 2 3 4 5 6 7 8 Naman Kumar, 25 1 2 3 4 5 6 7 8 Emmanuel DeVries, 24
Airo Health began as a University of Waterloo project
and then spun off into a startup. Leveraging the
Velocity Garage mentorship and resources, the two
founders began developing AIRO. This wearable,
described as “one band for all your health goals,”
is intended to help users manage and control the
four pillars of one’s health:
1. Quality of diet
2. Effectiveness of exercise
3. Management of stress
4. Nature of sleep
Target customer
Airo Health is targeting its first product to health-
conscious individuals between the ages of 18 and
56 who “want to live better and want to understand
what’s going on with their own bodies.”
Business model
For consumers, Airo Health is considering a “one-time
price [for the wristband] with free online services.”
Though post-procedure aftercare and other medically-
focused markets are promising, the company has noted
that the business model may need tweaking: “As soon
as you move into the healthcare space, the stake-
holders completely change. It’s almost a given that
different business models will have to be used to
traverse that territory.”
Timing
With the growing awareness of health and factors
that influence it, founder Naman Kumar feels that it’s
“the perfect time to bring out a device that essentially
gives [individuals] control over their own health.
Wearable computing is the most convenient way for
everyday folk to have access to this kind of a utility
and facility.”
Startup Profiles
Revenue: Pre-revenue
HQ: Waterloo, ON
Startup Profiles: PUSH Design Solutions Inc. 23
Toronto-based startup PUSH Design Solutions Inc.
focuses on providing professional athletes with sci-
entifically validated data so that they can maximize
their strength-training exercises. Through the use of
a wearable device and a mobile application, athletes
can track fitness metrics such as reps and sets,
force, power, balance, speed and explosive strength.
The PUSH armband allows athletes to review their
training and share their results with coaches, train-
ers and friends.
Target customer
The device is currently being marketed to professional
athletes, trainers and coaches. PUSH wants to ensure
that the product succeeds in the professional market,
and then translate what they learn from the initial
launch and scale the product for general consumers.
Challenges
One of the key challenges for PUSH was finding the
right manufacturing partner to deliver their vision.
Initially the company went overseas to find a partner—
however, due to shipping delays, communication issues
and turnaround problems, the company is now seeking
local suppliers. In our discussion with startups across
Canada, most felt that manufacturing and design were
among the greatest challenges in this market.
Startup environment
Canada is home to a number of innovative startups
that are gaining international attention. We asked
PUSH CEO, Rami Alhamad, what he thinks of this
growing interest in wearables in Canada. His opinion?
“It’s absolutely fascinating to be honest. To think that
we’re such a small country, relatively speaking, com-
pared with our neighbours down south. And we are
coming up with some of the leading wearable devices
out in the market right now!”
PUSH Design Solutions Inc.
Funding: $900,000
Number of Employees: 10-12
Device: PUSH
Application: Fitness & sports
Body location: Arm
Release date: Summer 2014 (estimated)
Price: $149.00 USD
Founders:
1 2 3 4 5 6 7 8 Rami Alhamad, 26 1 2 3 4 5 6 7 8 Mike Lovas, 33
1 2 3 4 5 6 7 8 Suresh Joshi, 29
Revenue: $150,000
HQ: Toronto, ON
Engage Biomechanics
Funding: $240,000
Number of employees: 3
Device: PosturePod
Application: Medical (prevention of pressure ulcers)
Body location: Chest
Release date: Fall 2014 (estimated)
Price: Not available yet
Founders:
1 2 3 4 5 6 7 8 Andrew Eckford, 39 1 2 3 4 5 6 7 8 William H. Gage
Revenue: Pre-revenue
HQ: Toronto, ON
Startup Profiles: Engage Biomechanics 24
1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Engage Biomechanics was founded in 2012 as a
York University spin-off. The idea for the device
stemmed from a chance conversation between two
professors (the founders) and a nurse regarding
common issues in the long-term care sector. The
wearable under development is designed to prevent
pressure ulcers, commonly known as bedsores. The
device will detect the position, posture and motion
of a bed-bound patient and will notify personnel
when proactive intervention is required. In the
future, Engage Biomechanics intends to launch
additional wearable technologies to aid in elder care,
such as devices to help prevent falls and manage
wandering.
Business model
To appeal to institutional buyers, such as hospitals
and long-term care homes, Engage Biomechanics
is considering a subscription model. “We may not
charge for the device upfront, but instead have a
monthly subscription that includes the device, the
maintenance and the SAP subscription.”
Importance of partnerships for device
development
Mirvise Najafe, VP of Operations, emphasized the
importance of strong relationships with healthcare
facilities. He notes, “We work with them hand-in-hand
to ensure integration with their systems. The part-
nerships that we build are a solid component to [our
device] being a plausible solution.”
Future of wearables
Engage Biomechanics believes that, in future, single
data sets will offer limited value and that instead the
focus will grow into “predictions of certain events,
or longer-term insights, both of which stem from an
integration of multiple data sets.”
Startup Profiles: Impakt Protective 25
In 2010, Danny Crossman and Scott Clark founded
Impakt Protective, building upon helmet-based sen-
sor technology that Crossman had developed for
the military several years earlier. The company’s
first product, Shockbox, is a miniature sensor that
is placed inside helmets. It is designed to measure
the magnitude and frequency of impacts to the
head during sports. Its companion app then alerts
the wearer if their brain has undergone an impact
that would put them at risk of concussion, prompting
them to remove themselves from play and seek
medical attention. Impakt Protective’s next wearable,
Playbox, will leverage sensors to measure sports
performance.
Target customer
The Shockbox product is aimed at team sport coach-
es, trainers, and (depending on the wearer’s age)
the player or their parents. Impakt Protective has
already had success selling their devices to organi-
zations. Crossman explains, “We’ve got whole hockey
leagues in Toronto using them. Alberta high-school
football organizations are using them. We just
signed a contract with the Moscow hockey federation
so every eight- to eighteen-year-old in Moscow playing
hockey will be wearing Shockbox.”
Challenges
Crossman points out that some Shockbox marketing
challenges stem from the fact that “traditional team
sport is fairly old-school: it’s not a technology-rich
environment.” His view is that it is likely easier to
sell to individual athletes (such as skiers, runners
and cyclists) who are more familiar with using sport
technology.
Future of wearables in sport
In the future, Impakt Protective believes certain
wearables will be required for particular sports.
Crossman notes, “Look at things like neck guards
and hockey: you have one NHL instance where
somebody got cut in the throat and now every kid in
hockey wears a neck guard. Helmet sensors for the
head impact side will be regulated. It will be a man-
datory addition.”
Founders:
1 2 3 4 5 6 7 8 Danny Crossman, 41 1 2 3 4 5 6 7 8 Scott Clark, 43
Impakt Protective Funding: $1.4 million
Number of employees: 4
Device: Shockbox
Application: Sports
(detection of head impact)
Body location:
Head (helmet)
Release date: 2011
Price: $149
Device: Playbox
Application:
Sports performance
Body location:
Torso/chest
Release date:
Summer 2014
Revenue: Under $1 million
HQ: Kanata, ON
Startup Profiles: InteraXon 26
Toronto-based InteraXon is the creator of Muse:
the brain-sensing headband. Muse is a brain fitness
tool and wearable device that consists of a light-
weight headband with seven EEG sensors designed
to detect and measure brain activity, just as a heart
monitor measures heart rate. The user’s brain
activity is converted into audio and visual feedback
that is displayed on a tablet or smartphone. With
real-time information, users can understand how
their brain is functioning and adjust their mind to
achieve better results.
Target Customers
The target customers for Muse are individuals who
are looking to decrease stress and improve cognitive
function. Examples of customers include students
who are looking to do better on their exams, parents
with children who are looking to reduce stress,
executives who want to be able to perform more
effectively in the workplace and the elderly who are
hoping to improve and maintain their cognitive
function as they age.
Finding Talent
Acquiring talent is one of the most challenging
aspects of running a startup. However, for InteraXon
CEO Ariel Garten, identifying talent in Ontario was
not a problem. “Many times people have asked me,
‘Oh, why don’t you go down to (Silicon) Valley?’”
Garten explain, “And I respond with ‘no, there’s
competition for talent in (Silicon) Valley, and here
(in Ontario) we have very, very talented engineers
and some of the best machine learning groups in
the world.”
Startup Hurdles
For Ariel and her team, some of the challenges
that they faced early include identifying a manu-
facturer, managing their inventory, and community
management.
InteraXon
Funding: $7.2 million
Number of employees: 35
Device(s): Muse
Application:
Health & wellbeing
Body Location: Head
Release Date: May 2014
Price: $299 USD MSRP
Revenue: Undisclosed
HQ: Toronto, ON
Founders:
1 2 3 4 5 6 7 8 Ariel Garten, 34
1 2 3 4 5 6 7 8 Trevor Coleman, 34
1 2 3 4 5 6 7 8 Chris Aimone, 35
Startup Profiles: Kiwi Wearables 27
Toronto based startup Kiwi Wearable Technologies
Ltd. focuses on solving problems for developers
and builders in the wearable technology space.
The company initially started with a development
kit that allowed developers to stream raw sensor
data in less than 2 minutes, and now has built
up an open wearable technology stack that lets
developers build applications without advanced
knowledge of embedded electronics, kinematics
or signal processing. The founding team has a blend
of experience in design, software development,
embedded systems, big data and general
management consulting.
Target Customers
The target customers for Kiwi are developers, who
are interested in prototyping, building and operating
their personalized wearable technology applications.
These individuals or organizations are familiar with
rapid prototyping, 3D printers and basic web pro-
gramming languages. In addition, Kiwi is also seeing
significant market interest from B2B players. For both
markets, Kiwi is working to ensure that a reliable and
stable product is developed and shipped quickly to
fully address their needs.
Technology
Kiwi is focused on developing open technology sys-
tems that incorporate privacy by design. The team
focuses on using existing and scalable components
to their solutions to ensure that they can be used as
further down the value chain as possible by develop-
ers. Kiwi is also building technology that blends into a
user’s daily lives by being significantly less obtrusive
than the wearable devices available today.
Developer Community
Kiwi has a rapidly growing community of early adopters,
who have purchased developer kits and provided
feedback in addition to building innovative applications
on the Kiwi platform which include 1) smoking cessation
app 2) electronic pillbox and 3) soccer free-kick appli
cation amongst others.
Kiwi Wearables
Funding: Undisclosed
Number of employees: 5
Investment: $160,000
Device: Kiwi Move
Market segment: Developers, Makers, Builders
Body location: Arm, wrist, ankle, collar & chest
Release date: July 2014
Price: $125 USD (pre-order price)
Founders:
1 2 3 4 5 6 7 8 Ali Nawab, CEO, 32 1 2 3 4 5 6 7 8 Zaki Patel, 32
1 2 3 4 5 6 7 8 Olivier Mayrand, 25 1 2 3 4 5 6 7 8 Ashley Beattie, 32
1 2 3 4 5 6 7 8 John David Chibuk, 25
Revenue: Undisclosed
HQ: Toronto, ON
Startup Profiles: Lynxio 28
1 2 3 4 5 6 7 8
Lynxio
Funding: Undisclosed
Revenue: Pre-revenue
Number of employees: 1
HQ: Toronto, ON
Device: Lynxio
Application: Physiotherapy
Body location: Knee
Release date: Undisclosed
Price: Undisclosed
Founders:
1 2 3 4 5 6 7 8 Michael Vaughan, 26
Lynxio is the brainchild of Michael Vaughan, a
recent graduate from OCAD University’s Industrial
Design program. Lynxio’s vision is to create a knee
brace that will empower patients and give them a
greater sense of ability and freedom. To do this,
Vaughan is working to create a device that will
allow patients to track and record their physio-
therapy regimen and share the results with their
physiotherapist.
Challenges
Having a design background, one of Vaughan’s key
challenges as an entrepreneur is learning how to run a
business. Vaughan is actively looking for experienced
business partners. In the meantime, he is leveraging
resources at MaRS and OCAD University to launch
his business.
Passion and drive
Entrepreneurs start a business for many reasons.
For some, it is the challenge of creating something
innovative. Others see it as a business venture and
the opportunity to be financially successful. Asked
about his motivation in creating Lynxio, Vaughan
described that for him the appeal lies in “opportu-
nities to keep people safe from themselves or from
their environment, and in helping people get better
quicker and more efficiently.”
Market gaps
There is a growing interest in the wearables market,
although some gaps still need to be addressed to
enable widespread adoption. Vaughan feels that
current wearable prices are too high and that the
devices are generally targeted toward consumers
with disposable income. He noted that wearables
need to provide intrinsic value to the customer, and
that most consumers will not purchase them just
because they are new and trendy.
Startup Profiles: Carré Technologies Inc 29
Co-founders Roy and Fournier initially established
their company in 2006, intending to perform critical
analysis on health data. They quickly discovered
that the devices to collect this data did not yet
exist, so they set out to create their own wearable.
The device, Hexoskin, is a shirt with fabric-embedded
sensors, designed to be worn during a workout or
throughout the day and night. This wearable is
capable of monitoring heart rate, breathing, steps,
calories, and more through its unobtrusive textile
sensors. Hexoskin is used by the Canadian Space
Agency and has been worn by medalists at the
Sochi 2014 Winter Olympic Games.
Future of Wearables
Outside of the clinical environment, heath data is
scarce. The creators of Hexoskin want to challenge
that: “Our job is to have millions of people wearing
smart shirts for health monitoring. With this data we
will learn how to help people with their health and
prevent disease instead of just curing it” says Fournier.
Ultimately, they hope Hexoskin “Changes the way
medicine is practiced around the world.”
Carré Technologies Inc
Funding: $750,000
Number of employees: 20
Device: Hexoskin
Application: Fitness, health, and sleep tracking
Body location: Torso (shirt)
Release date: 2013
Price: $399 (additional shirts are $175)
Founders
1 2 3 4 5 6 7 8 Jean-François Roy, 35
1 2 3 4 5 6 7 8 Pierre-Alexandre Fournier, 35
Revenue: Undisclosed
HQ: Montreal, QC
Current Gaps
Fournier expressed a lack of manufacturing capacity
for components and materials for wearable health
products. Despite the growing demand, Fournier be-
lieves that “there are no manufacturers that deliver the
technology at the right price with the right quality.”
Data Ownership and Use
Data collected from Hexoskin is stored on the company’s
servers, and is leveraged for research and product
improvement. The founders feel that this storage
option provides the most value to customers. However,
the company recognizes that data is still owned by
the customer because “People should have the right
to own their health information.”
Startup Profiles: OMsignal 30
Stéphane Marceau and Frederic Chanay founded
Montreal-based OMsignal in 2011. The co-founders
had each become frustrated with elements of the
health system, and were inspired to create a device
to track and improve one’s own health. As a result,
OMsignal developed a bio-sensing shirt intended to
help users become their best and healthiest selves.
The machine-washable smart apparel combines fit,
compression, moisture wicking, and odor control
into a single garment. Using the OMsignal shirt,
individuals can track heart rate, breathing, steps,
calories burned, and the unique OM index (relax-
ation/lack of stress).
Application vs. Platform Focus
OMsignal has elected to build a platform because
the founders “Want to enable this data set and the
applications surrounding it.” The company is planning
to allow developers to create their own applications
that leverage the data collected by the OMsignal shirt.
Incorporating Predictive Features
Marceau expressed that the machine learning and
algorithms needed to add predictive features to
wearables are already in existence. He said that the
difficulty in incorporating these features actually
stems from a lack of data: “The tough part is to get
the dynamic data set in the cloud by getting millions
of people continuously bio-streaming their data. The
mathematics are easy once the data set is there.”
Future of Wearables
OMsignal believes that wearables (particularly con-
nected clothing) will become ubiquitous and a base-
line expectation. Marceau envisions that wherever a
customer may shop, he or she “Won’t even ask and
the clothes will be connected to the device that helps
him or her live a fitter, healthier, happier life.”
OMsignal
Funding: $1.2M
Number of Employees: 18
Device Name: OMsignal Shirt
Application: Fitness and stress tracker
Body Location: Torso (Shirt)
Device Release Date: Mid-2014 (expected)
Device Price: Not disclosed
Founder(s):
1 2 3 4 5 6 7 8 Stéphane Marceau, 44, CEO 1 2 3 4 5 6 7 8 Frederic Chanay, 43
Revenue: Pre-revenue
HQ: Montreal, QC
Researchers: Dr. Carolyn McGregor 31
Dr. Carolyn McGregor, Health Informatics Research, University of
Ontario Institute of Technology
Research focus and approach: health informatics,
intelligent clinical decision support systems, stream
computing, temporal data mining, critical care health
informatics, neonatal health informatics, cloud
computing in healthcare, patient journey modelling,
women in computing and IT.
Dr. McGregor began her career in Australia, focus-
ing on business- and finance-related information
systems. She then shifted her focus to healthcare,
establishing and growing the study of health infor-
matics at the University of Western Sydney. Since
2007, Dr. McGregor has lead health informatics
research in Canada. Her interest in wearables was
partly inspired by work on the topic of neonatal
critical care health informatics, where she encoun-
tered the problem that premature babies have
fragile skin that can be damaged by the adhesives
needed to connect monitor leads. Given their deli-
cate nature, Dr. McGregor felt that neonates could
benefit from gentler monitors that did not need to
adhere, such as wearable sensors.
Data versus information in consumer-facing
devices
Dr. McGregor believes that raw data has little value
for consumers. “Those raw physiologic signals aren’t
what I need—they don’t help me to understand how
well I am.” She explains that “one of the challenges
for a lot of these wearables is what to do with the
data so it becomes information that creates value
for the individual.”
Secondary uses of medical data from wearables
Though the public generally objects to its medical
data being sold or used by corporations, Dr. McGre-
gor asserts that other types of secondary uses are
viewed positively. Her research has confirmed that
“there’s a lot of public support for the use of the
data as long as it is for not-for-profit or research
or realization.”
Fostering innovation in wearables
Dr. McGregor highlights the need for a network con-
necting all parties involved in wearables for health.
She notes that there should be more interaction
between clinical experts and those who work on
wearable technology. In her opinion, “creating some
sort of structure that supports and offers cohesion
between the different groups” would greatly benefit
Canada’s burgeoning wearables industry.
Researchers
Researchers: Kate Hartman 32
The human body is an open canvas at the Social
Body Lab. Located at OCAD University, the goal
of the Lab is to find meaningful ways for humans
to interact with technology. Director Kate Hartman
leads a team of creative minds who tinker with
technology and create innovative wearable devices.
Hartman’s research and passion span a number of
fields and include physical computing, wearable
electronics and conceptual art.
Projects
The researchers at the Social Body Lab combine
art, design and technology to address challenges
and arrive at creative solutions. Some of the projects
focus heavily on design, while others centre on prac-
tical ways to solve common problems. The Limber,
a project that is currently underway is a system of
wearable sensors that the Lab has created to reduce
repetitive stress injury among knowledge workers.
For details on Limber and other projects the Lab
has underway, visit http://research.ocadu.ca/social
body/projects.
Device-user interactions
The Social Body Lab aims to create devices that
provide meaningful interactions. We asked Hartman
to further elaborate on this concept. “The thing that
we talk a lot about is whether technology contrib-
utes to or takes away from an interaction that you’re
having. We have this proliferation of communication
technologies, and in some ways it makes us more
distracted, and in some ways it prevents us from
really connecting with each other in a meaningful,
satisfying, multi-faceted way.” The goal of the Lab is
to investigate this idea further and find innovative
solutions to connect humans and technology in a
more meaningful way.
Future of wearables
When asked about her vision of the future of wear-
ables, Hartman responded, “I hope that by that point,
we’ll see wearables that are more integrated and
more sophisticated, and less obvious. It’s my antici-
pation and hope that we’ll look a lot like how we look
now, as opposed to some cyborg transformation. I
see wearables ultimately bending to accommodate
human interest and style rather than us going in
some really sci-fi direction.”
Kate Hartman, Social Body Lab, OCAD University
Research focus and approach:
Critical engagement with technology, interdisciplinary
practices, meaningful interactions, distribution of
knowledge, & collaboration.
Startup challenges 33
ManufacturingBusinesses in this industry are by nature hardware
companies and thus encounter challenges that
software companies do not. Most of the startups we
spoke with cited manufacturing as a difficulty. For
entrepreneurs, it is not easy to procure the many
components that go into building a device. Finding
the right manufacturer who is able to supply the
components at the appropriate specification and
quantity is sometimes the greatest challenge for an
early-stage company. Startups in this industry also
have to manage an inventory, which is often prob-
lematic due to limited working capital and uncertain
consumer interest. Additionally, manufacturing and
inventory logistics make it more complex for hard-
ware companies to pivot their business.
Design and styleThe style and aesthetics of the wearable device
affects its chances of widespread adoption by
consumers. Getting the overall look right is a major
challenge. Ultimately, consumers want a device that
is not socially awkward to wear. While the product
must have a powerful processor and have a relatively
long battery life, it cannot be intrusive and bulky to
wear. Companies need to achieve the perfect balance
between design and function.
Value propositionTo attract and retain customers, companies must
demonstrate tangible benefits. Collecting health
and fitness data has no intrinsic value unless it is
presented in a manner that the customer can under-
stand and utilize on a daily basis. As more and more
devices enter the market and competition increas-
es, selling a device that simply counts steps taken
or calories burned will no longer suffice. To remain
competitive and encourage adoption, hardware man-
ufacturers must partner with developers to release
value-add software apps that interpret and present
body metrics in a meaningful way. If wearable device
companies are not able to get developers to build apps
for their products, their device will ultimately fail.
PrivacyPrivacy and security is of paramount concern, espe-
cially with wearable devices that collect health and
medical information. The recent privacy fears related
to Google Glass have intensified this issue, and if
the industry does not respond properly, consumer
interest in wearables may diminish. Companies must
clearly communicate to their target customers who
owns the information and how the information will
be used. In addition, they must ensure appropriate
security so that devices cannot be tampered with
or hacked.
Startup challenges
The wearable devices industry faces several unique challenges and hurdles
that companies of all sizes must overcome if they wish to succeed. Through
our research and discussions with investors, university researchers and
Canadian startups, we have compiled a list of some of the key obstacles.
Investment snapshot 34
Investment snapshotGlobally in 2013, wearables startups raised about $458 million across 49
investment deals, a significantly more robust amount than in 2012, when
approximately $250 million was raised across 19 deals.93 Health wearables
comprised a significant portion of that capital, accounting for about 30%
of total money raised (or $136 million).94
WHERE DID THE DEALS TAKE PLACE?
$1.75MAVERAGE SEED/ANGEL DEAL SIZE
OF DEALS WERE
SEED/ANGEL OR SERIES A65%
$136MCAPITAL RAISED BY HEALTH & FITNESS WEARABLE STARTUPS
$8.51MAVERAGE SERIES A DEAL SIZE
San Francisco 40%
Massachusetts 13%
$458 MILLION
CAPITAL RAISED IN 2013:
80% YEAR OVER YEAR IN CAPITAL RAISED
(2012 - 2013)
30%
Figure 8: Capital raised for wearables in 2013
Investor profiles: Wearable Technologies AG 35
Investor profiles
Wearable Technologies AG
Founded: 2011
HQ: Herrsching am Ammersee, Germany
Recent investments in wearables: 4DForce GmbH,
Thimble Bioelectronics and SportsCurve GmbH
Investment stage: Early-stage companies
Partners: 1 2 3 4 5 6 7 8 Christian Stammel 1 2 3 4 5 6 7 8 Harry Strasser
Based in Germany, Wearable Technologies AG
(WT AG) is an early-stage investor in the wearable
technologies market. In addition, the firm hosts
one of the world’s leading innovation competitions
in wearable technology (Wearable Technologies
Innovation World Cup), provides strategy and tech-
nology consulting services and hosts international
conference and trade show.
Startup challenges
Florian Schumacher, a trend scout at WT AG and the
founder of Quantified Self Germany, believes that the
greatest challenge for startups in this market is that
many “underestimate the difficulties of manufac-
turing a wearable device. That’s why we’ve seen so
many startups either fail with their first generations,
their first production batch, or in estimating the
effort [needed] to get the whole production done.”
Future of wearables
Schumacher expects that over the next few years,
three separate groups of consumers will emerge in
the wearables market: a) Low-tech consumers; b)
general-purpose consumers; and c) pro-consumers.
1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Investor profiles: Daniel Debow 36
Daniel Debow
Co-Founded: previously founded Workbrain
and Rypple
HQ: Toronto, ON
Recent Investments in Wearables:
PUSH, Thalmic Labs, Bionym
Investment Stage: Seed
Partners: N/A
Daniel Debow is a Canadian entrepreneur and angel
investor. As an entrepreneur, Daniel co-founded
Workbrain, workforce management software, and
Rypple, a social performance management platform
– both of which were targets of acquisitions. Current-
ly, Debow is Salesforce.com’s Senior Vice President,
leading marketing for the group and re-branding
the human capital management products under the
name Work.com. As an active angel investor, Daniel
is motivated to foster the tech ecosystem in Ontario
by making many smaller seed-stage investments.
Funding a Start-up Through Pre-orders
When asked about pre-orders, Debow expressed that
they can be “An enormously smart move,” for start-
ups, particularly for those with significant hardware
production costs, such as wearables. He commented
that this appeals to him as an investor because it
“Takes away a significant amount of revenue risk.”
Social Adoption of Technologies
Discussing the adoption of new wearables, Debow
emphasized that society has greater impact on usage
than the devices’ technical capabilities. Referencing
Diffusion of Innovations, he stated, “The issue is not
just about the technological adoption, it’s the social
adoption. People need social proof, they need proof
from other individuals.” Daniel emphasized that
entrepreneurs can overcome this challenge partly
by selling to specific vertical uses.
Investor profiles: Round 13 Capital 37
Round 13 Capital
Founded: 2012
HQ: Toronto, ON
Recent Investments in Wearables: None to date
Investment Stage: Series A
Partners:
1 2 3 4 5 6 7 8 Bruce Croxon
1 2 3 4 5 6 7 8 John Eckert
1 2 3 4 5 6 7 8 Scott Pelton
Based in Toronto Ontario, Round 13, is venture
capital firm that is focused on investing in innovative
technologies in the information, communication and
entertainment (ICE) industry, and have expressed
interest in wearables. The firm is currently raising
capital and will start investing in companies later
this year.
Investment opportunities in wearables
Scott Pelton, a partner at Round 13, believes that the
market for wearables is very lucrative with potential
for growth. In terms of investment potential, devices
that are able to collect multiple health and fitness
metrics and provide some level of interpretation are
the most attractive.
Advice for Startups seeking VC funding
There are a number of things that startups in this
market can do to increase their chance of securing
VC funding. When approaching a VC, Scott advises
that startups should have a good understanding
of the size of the market, and whether they will be
manufacturing the device locally or overseas. In
addition, Scott states that companies in this market
should have a good understanding of how much
working capital is required to run the business. Scott
also believes that a perfectly executed crowdfunding
campaign can greatly help startups secure follow-
on funding from VCs and other investors.
Investor profiles: Mistral Venture Partners 38
Mistral Venture Partners is a VC firm that focuses on
investing in early stage companies in the Internet
and mobile sector. The firm is hands on and works
closely with their portfolio companies to provide
operational guidance and business expertise. Their
ongoing support and international network means
that early stage companies are able to accomplish
milestones faster and with less capital.
Startup challenges
Code Cubitt, Managing Director at Mistral Venture,
explains that one of the major challenges for start-
ups in this space is the sheer complexity of designing
a device that requires multiple fields of expertise.
Companies in this space often require experts from
diverse fields like human physiology, fashion, textile,
programming, and engineering and often it is a
challenge trying to get all of these different areas
to come together and collaborate.
Due-diligence
Cubitt emphasizes the need to have an excellent IP
strategy in place, prior to seeking funding from a VC
firm. Cubitt explains that the wearables market is
becoming incredibly competitive and crowded, and
expects to see a “wave of litigation” in the next few
years. For investors, a key component of their due
diligence is determining if there are any patents that
limit a company’s freedom to operate.
Mistral Venture Partners
Founded: 2013
HQ: Ottawa, ON (Can) and San Jose, CA (USA)
Recent Investments in Wearables: OM Signal
Investment Stage: Seed
Partners:
1 2 3 4 5 6 7 8 Code Cubitt
1 2 3 4 5 6 7 8 Mike Scanlin
1 2 3 4 5 6 7 8 Gordon Smythe
1 2 3 4 5 6 7 8 Sreedhar Natarajan
1 2 3 4 5 6 7 8 Bernie Zeisig
1 2 3 4 5 6 7 81 2 3 4 5 6 7 81 2 3 4 5 6 7 8
1 2 3 4 5 6 7 81 2 3 4 5 6 7 8
The future of wearables 39
The future of wearables
This report was researched using secondary resources and published
studies. We also interviewed more than 20 stakeholders: investors,
startups, academics and users. Secondary research reveals that
wearables have been around for years. They hold tremendous potential
to impact user’s lives in terms of their health, how they interact and
communicate, and how they accomplish tasks and track data. The
wearables market is expected to reach the billions of dollars. But
what lies ahead? The industry leaders we spoke with shared some
of their insights (outlined below).
Predictive guidance
The current state of virtually all wearables, especially
wearables for health, is that they track data and
present trends. They help you find out how you’re
doing and whether or not you’re meeting your goal—
and if you have enabled the social features, how you
stack up against your friend.
In the near future, we expect wearables to get even
smarter. Instead of tracking and displaying content
(i.e., a reactive task), wearables will be able to make
predictions and recommendations on how to improve
(i.e., a proactive task), based on data collected. These
devices will guide the user to do things differently in
order to reach a specified goal.
Multiple functionalities in a single device
Today, the majority of wearables serve a single
purpose or a number of related functions. They can
track the number of steps you take and how many
hours of sleep you slept. But if you want to use a
wearable to track your heartbeat, control a light
switch, measure your breathing, or authenticate your
identity, then you need to wear three or four devices.
That’s not an attractive proposition. We expect to see
new tools emerging that can manage a number of
user tasks.
Wearables as a platform
An increasing number of startups are exploring the
possibility of allowing developers to access their
devices and enhance their functionality. We expect
this trend to accelerate, with more startups releasing
application programming interfaces (APIs) for this
purpose. We have also seen startups create products
that are application-agnostic, built with the expectation
that the developer community will design the “killer
app” for their device.
Future of wearables 40
Many losers, few winners
If the industry conference CES 2014 was any indi-
cation, we will see hundreds of products enter the
market in the next couple of years. The majority of
these will be “me too” devices: products that do not
offer new or innovative features. They will compete
on price and design. We predict that the majority will
fail, and that only the few that offer groundbreaking
functionality will survive. The winners will be able
to induce behavioural change in users, empowering
general consumers to seamlessly move toward being
stronger, healthier and happier, and enabling doctors
to collaborate on and deliver more personalized
healthcare. Successful wearable technology will also
leverage the Internet of Things, with devices inter-
acting with their environment.
Prices drop, new business models emerge
Today, the majority of consumer wearables cost
between $80 and $300. We expect prices, along
with profit margins, to decrease. Entrepreneurs and
startups will find ways beyond selling hardware to
monetize their innovations. The massive amount of
data collected will be a source of revenue, as will
predictive and actionable guidance of that data,
perhaps delivered via an annual subscription.
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