market research - gamesresearch methods –limitations •the weakness of market research are : -...

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By- John Chia & Tim Bae MARKET RESEARCH - GAMES

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Page 1: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

By- John Chia & Tim Bae

MARKET RESEARCH - GAMES

Page 2: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

CONTENTS - OCCUPANTS

Page 3: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OCCUPANTS

Page 4: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OBJECTS

Page 5: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OBJECTS

Page 6: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OBJECTIVE

Page 7: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

ORGANISATIONS

Page 8: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OPERATIONS

Page 9: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OCCASIONS

Page 10: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

OUTLETS

Page 11: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

SUMMARY

• 64% of the people who bought the game are male

• 75% of the people are between the age of 12 ~ 15

• More than 50% of the people likes to play RPG games (Rule-playing)

• Xbox is the most popular gaming console

• Most of the people buy the game for themselves instead of other purposes

• Most of the people got the game from their parents or bought it with their own money

• People likes to buy the game when it first come out, but also, some of them like to buy it when the price is decreased

• BestBuy is the most popular outlet that people would buy the game from

Page 12: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

Research methods –limitations

• The weakness of market research are :

- Small Sample

- Highly dependent upon researchers skills

- Less easy to generalize

Page 13: Market research - GAMESResearch methods –limitations •The weakness of market research are : - Small Sample - Highly dependent upon researchers skills - Less easy to generalize

RECOMMENDATION

• Hey Apple, if you want to make some money by creating games, I strongly suggest you to make a XBOX Role-Playing-Game (RPG) for boys who is between the age of 13 ~ 15 and loves walking to BestBuy to buy games when the game first come out

• Also, if Apple wants to be rich, stop making the same device in the different size because it is just a waste of money when it has the same apps and use in different size, there is nothing that gets better

• Apple, if you want to be popular, start thinking outside the box that nobody will think of not even Samsung so that you won’t have to sew them for coping your smooth edge