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Product Development 101

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Page 1: Mark Jeffrey

Product Development 101

Page 2: Mark Jeffrey

Product Development 101

“Any huge success story like Netscape or Apple is like a sausage factory. Everybody likes to eat the sausage; no one likes to see how it gets made. These things are all sausage factories inside.”

- Marc Andreesen co-founder of Netscape

Page 3: Mark Jeffrey

Product Development 101

Page 4: Mark Jeffrey

Product Development 101

Our Process

Preparation: 1 week

1.  We start with *full mockups*, not wireframes 2.  Simultaneously, data schema is planned 3.  GO SLOW, so you can go fast

Why full mocks?

1.  The biggest issue is COMMUNICATION. 2.  Whitespace is NOT the enemy!

Page 5: Mark Jeffrey

Product Development 101

You Tell Me:

a.  What it is, I will then tell you how long it will take

OR

b.  How long I have, I will then tell you what it is *

* (Of course, it never really happens that way … )

Page 6: Mark Jeffrey

Product Development 101

After One Week of Prep, Begin Writing Code

1.  Week One: codejam: 7 days, 12 hrs+ 2.  Everyone works in one room 3.  Meet every morning, define day’s tasks for each person 4.  Meet every evening, see what is done / not done 5.  At the end of codejam, project is 60% is complete 6.  The plan for the remaining 5 weeks is defined

Page 7: Mark Jeffrey

Product Development 101

The Can’t Chart. Oh, I meant GANTT chart. :) (In all seriousness: This is how you focus)

Page 8: Mark Jeffrey

Product Development 101

TROUBLESHOOTING Yes, the problem MIGHT be your app

… but it might be your network!

Page 9: Mark Jeffrey

Product Development 101

Networking Metrics: OpManager

Page 10: Mark Jeffrey

Product Development 101

Machine and Networking Metrics: Ganglia

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Product Development 101

Machine and Networking Metrics: Keynote RedAlert

Page 12: Mark Jeffrey

Product Development 101

… And just before Launch: The Feature Cram!

(This is where the GANNT chart comes in handy)

Simply do what you can (you will inevitably cram a few of these in), but *stick to the code freeze*.

Page 13: Mark Jeffrey

Product Development 101

Launch!

Page 14: Mark Jeffrey

Product Development 101

LAUNCH!

1.  Don’t be afraid to suck in public

2.  … But FIX IT -- and FAST! 3.  Those humans out there will

always do things you never expected or planned for.

4.  Identify both your successes and failures and iterate: It’s more important than anything else!

Page 15: Mark Jeffrey

Product Development 101

KEY METRICS FOR ANSWERS:

1.  Number of Questions asked per day 2.  Unique Visitors / Pageviews 3.  Mahalo Dollars given as tips in the system 4.  Speed to first Answer

Feedback Mechanisms: -  [email protected]: goes to EVERYONE -  Twitter (we watch continuously) -  Blogs (same) -  People will feedback inside questions and

answers on the site

Page 16: Mark Jeffrey

Product Development 101

Google Analytics

Page 17: Mark Jeffrey

Product Development 101

Initial Mahalo Answers Metrics

New Signups

Tips Entered

Questions Answers

12/21 162 $315 267 1,570

12/22 203 $172 302 1,634

12/23 240 $354 316 1,618

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Product Development 101

Tips vs Time To First Answer

Time to First Answer (ALL): 141 mins With Tip: 40 mins

BREAKDOWN OF TIPS / TTFA Tip >= $5 : 28 mins Tip >= $10: 13 mins Tip >= $20 : 10 mins <<<--- Sweet Spot! Tip >= $50 : 130 mins

Expressing your data as ratios helps you understand whatʼs really going on.

Page 19: Mark Jeffrey

Product Development 101

Google Analytics Goals

- Track Conversions -Track Pathing - Identify Mudpits

Page 20: Mark Jeffrey

Product Development 101

Use SKITCH to illustrate problems

- Beats “It doesn’t work” or “Fail!” - Helps devs on different browsers who perhaps do not see the same thing

Page 21: Mark Jeffrey

Product Development 101

With a little luck, your new product will change everything!