mark hancock, university of waterloo

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mark hancock university of waterloo leveraging physical actions to interact with digital surfaces

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Management Sciences Assistant Professor Mark Hancock gives a lecture to the Waterloo Institute for Complexity and Innovation (WICI)

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Page 1: Mark Hancock, University of Waterloo

mark hancock

university of waterloo

leveraging physical actions to interact with digital surfaces

Page 2: Mark Hancock, University of Waterloo

downhill back-country (telemark)

Page 3: Mark Hancock, University of Waterloo

downhill bindings attached at rear

telemark bindings detatched at rear

Page 4: Mark Hancock, University of Waterloo

falling over is a good thing!

Page 5: Mark Hancock, University of Waterloo

providing rich multi-touch manipulation together with the appropriate visual feedback can enable virtual objects to be used in a meaningful way, as tools

we can use these virtual tools to leverage physical actions to interact with digital surfaces

Page 6: Mark Hancock, University of Waterloo

multi-touch manipulation visual feedback virtual tools + =

part i part ii part iii

embodied interaction

part iv

Page 7: Mark Hancock, University of Waterloo

part i: multi-touch manipulation

Page 8: Mark Hancock, University of Waterloo
Page 9: Mark Hancock, University of Waterloo

how do I

how do I use them like real objects?

interact with these objects? pick them up? turn them over?

Page 10: Mark Hancock, University of Waterloo

technique one: one-finger interaction

Page 11: Mark Hancock, University of Waterloo
Page 12: Mark Hancock, University of Waterloo

one finger = two DOF input

dedicated areas

can use on any one-touch display

Page 13: Mark Hancock, University of Waterloo

technique two: two-finger interaction

Page 14: Mark Hancock, University of Waterloo
Page 15: Mark Hancock, University of Waterloo

two fingers = four DOF input

dedicated translate area

separate and simultaneous actions

Page 16: Mark Hancock, University of Waterloo

technique three: three-finger interaction

Page 17: Mark Hancock, University of Waterloo
Page 18: Mark Hancock, University of Waterloo

three fingers = six DOF input

dedicated fingers

Page 19: Mark Hancock, University of Waterloo

comparative study

Page 20: Mark Hancock, University of Waterloo

twelve participants six male, six female

three tasks passing, docking, puzzle

Page 21: Mark Hancock, University of Waterloo
Page 22: Mark Hancock, University of Waterloo

results

Page 23: Mark Hancock, University of Waterloo

people are faster with more touches

Page 24: Mark Hancock, University of Waterloo

0

5

10

15

20

25

one-finger two-finger three-finger

Task

Co

mp

letio

n T

ime

(s) passing

docking

Page 25: Mark Hancock, University of Waterloo

people prefer more touches

Page 26: Mark Hancock, University of Waterloo

1

2

3

4

5

6

7D

isa

gre

e

Ag

ree

I found the

technique easy

to use

the object

reacted as I

expected it to

I could easily move

an object to where

I wanted

1

2

3

4

5

6

7

Dis

ag

ree

Ag

ree

one-finger two-finger three-finger

I found the

technique

difficult to control

I found it difficult

to turn objects in

the plane

I found it difficult to

roll objects over

Page 27: Mark Hancock, University of Waterloo

1

2

3

4

5

6

7

Dis

ag

ree

Ag

ree

one-finger two-finger three-finger

I found the

technique

difficult to control

I found it difficult

to turn objects in

the plane

I found it difficult to

roll objects over

1

2

3

4

5

6

7D

isa

gre

e

Ag

ree

I found the

technique

difficult to control

I found it difficult

to turn objects in

the plane

I found it difficult to

roll objects over

Page 28: Mark Hancock, University of Waterloo

people perform many simultaneous actions

Page 29: Mark Hancock, University of Waterloo

0

2

4

6

8

10

12

one-finger two-finger three-finger

Tim

e S

pe

nt

Tou

ch

ing

(s)

Page 30: Mark Hancock, University of Waterloo

0

2

4

6

8

10

12

one-finger two-finger three-finger

Tim

e S

pe

nt

Tou

ch

ing

(s)

Page 31: Mark Hancock, University of Waterloo

0

2

4

6

8

10

12

one-finger two-finger three-finger

Tim

e S

pe

nt

Tou

ch

ing

(s) passing

docking

Page 32: Mark Hancock, University of Waterloo

0

2

4

6

8

10

12

one-finger two-finger three-finger

Tim

e S

pe

nt

Tou

ch

ing

(s)

translations

planar rotations

spatial rotations

Page 33: Mark Hancock, University of Waterloo

people are faster with more touches

people prefer more touches

people perform many simultaneous actions

Page 34: Mark Hancock, University of Waterloo
Page 35: Mark Hancock, University of Waterloo

observation: “why is the object turning when I just move it?”

Page 36: Mark Hancock, University of Waterloo

part ii: perception

Page 37: Mark Hancock, University of Waterloo
Page 38: Mark Hancock, University of Waterloo
Page 39: Mark Hancock, University of Waterloo

center of projection (COP)

rays picture plane

perspective projection

Page 40: Mark Hancock, University of Waterloo
Page 41: Mark Hancock, University of Waterloo

center of projection

point of view

Page 42: Mark Hancock, University of Waterloo
Page 43: Mark Hancock, University of Waterloo

perception study

Page 44: Mark Hancock, University of Waterloo

factor: POV-COP discrepancy

no discrepancy medium discrepancy large discrepancy

Page 45: Mark Hancock, University of Waterloo

factor: projection type

perspective

parallel

Page 46: Mark Hancock, University of Waterloo

factor: motion parallax

Page 47: Mark Hancock, University of Waterloo

factor: motion parallax

no parallax parallax

Page 48: Mark Hancock, University of Waterloo

task

Page 49: Mark Hancock, University of Waterloo
Page 50: Mark Hancock, University of Waterloo

results

Page 51: Mark Hancock, University of Waterloo

0

10

20

30

40

50

60

70

80M

ean

Err

or

(°)

motion parallax

discrepancy none med large none med large

parallel perspective

Page 52: Mark Hancock, University of Waterloo
Page 53: Mark Hancock, University of Waterloo

mean error up to 60°

Page 54: Mark Hancock, University of Waterloo
Page 55: Mark Hancock, University of Waterloo

part iii: virtual tools

Page 56: Mark Hancock, University of Waterloo
Page 57: Mark Hancock, University of Waterloo

the dawn of digital tables

Page 58: Mark Hancock, University of Waterloo

application: sandtray therapy

Page 59: Mark Hancock, University of Waterloo

cooperative design

face-to-face meetings

iterative design via distance collaboration

face-to-face feedback session interviews & mock therapy

Page 60: Mark Hancock, University of Waterloo

design considerations

narrative potential

associative medium

digital extensions

facilitate interpretation

Page 61: Mark Hancock, University of Waterloo
Page 62: Mark Hancock, University of Waterloo

feedback

construction

storytelling

actions

arrangement

Page 63: Mark Hancock, University of Waterloo
Page 64: Mark Hancock, University of Waterloo

research in the Touchlab (and other labs)

part iv: embodied interaction

Page 65: Mark Hancock, University of Waterloo

Urp (Underkoffler & Ishii, 1998)

Page 66: Mark Hancock, University of Waterloo

stephanie mikulecky (ucalgary)

miguel nacenta (st. andrews, scotland)

sheelagh carpendale (ucalgary)

measuring embodiment

Page 67: Mark Hancock, University of Waterloo
Page 68: Mark Hancock, University of Waterloo

kimberly mikulecky (ucalgary)

john brosz (ucalgary)

sheelagh carpendale (ucalgary)

cloth interaction

Page 69: Mark Hancock, University of Waterloo
Page 70: Mark Hancock, University of Waterloo

joseph shum (uwaterloo)

collaborative multi-touch navigation

Page 71: Mark Hancock, University of Waterloo
Page 72: Mark Hancock, University of Waterloo

call of duty black ops lego star wars

Page 73: Mark Hancock, University of Waterloo

Shear Shear

Page 74: Mark Hancock, University of Waterloo

Ripple Ripple

Page 75: Mark Hancock, University of Waterloo

dmitry pyryeskin (uwaterloo)

jesse hoey (uwaterloo)

above the surface

Page 76: Mark Hancock, University of Waterloo
Page 77: Mark Hancock, University of Waterloo

betty chang (uwaterloo)

stacey scott (uwaterloo)

understanding automation

Page 78: Mark Hancock, University of Waterloo
Page 79: Mark Hancock, University of Waterloo
Page 80: Mark Hancock, University of Waterloo

adam bradley (uwaterloo)

sheelagh carpendale (ucalgary)

playing with data

Page 81: Mark Hancock, University of Waterloo
Page 82: Mark Hancock, University of Waterloo
Page 83: Mark Hancock, University of Waterloo

downhill back-country (telemark)

Page 84: Mark Hancock, University of Waterloo

with a better understanding of human perception together with interaction that uses our hands and bodies, we can leverage physical actions to better interact with digital surfaces

Page 85: Mark Hancock, University of Waterloo

students: adam bradley

betty chang

arezoo irannejad

rebecca langer

dmitry pyryeskin

joseph shum

kimberly mikulecky (ucalgary)

stephanie mikulecky (ucalgary)

acknowledgements: NSERC

Games Institute

SurfNet

GRAND NCE

Page 86: Mark Hancock, University of Waterloo

thank you [email protected]