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MarioAI Level Generation Track

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Page 1: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

MarioAI

Level Generation Track

Page 2: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

COMPETITION GOALS

Create an automatic level generator for Infinite Mario Bros.

Levels should be randomly generated based on certain

input values• Terrain type• Difficulty

Replayed levels should be regenerated, never the same as

before.

The winner will be decided through live play tests.

Page 3: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

PROGRAM REQUIREMENTS

Must run on an Intel computer.

OS choices• Mac OSX - The preferred OS.• Ubuntu• Windows XP - Available via Windows 7

compatibility mode.

Page 4: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

LANGUAGE REQUIREMENTS

Any language is accepted.

Java is the preferred language.

For other languages :• They must be well commented.• Must interface to an unmodified version of the basic

game package.

Must be runnable from an applet.

Page 5: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

GETTING STARTED

Basic packages are available and can be run

without difficulty.

Source code from previous entrants is available.

Tutorials on running the agent are available from

the website.

Page 6: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

HOW IT WORKS

Two main objects:• Test levels.• Customized levels.

Program uses test level to gather user data.

It then creates a customized level based on this

data.

2012 Competition has ended.

Entries have opened again.

Page 7: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

FUTURE PROGRAM USE

Testing Learning Algorithms• Player’s playing style must be learned to generate a

fun level for them.

Proceduralized Terrain Generation• Every time a level is loaded it must be randomly

created.

Page 8: MarioAI Level Generation Track. COMPETITION GOALS  Create an automatic level generator for Infinite Mario Bros.  Levels should be randomly generated

LINKS

Youtube example –• http://www.youtube.com/watch?v=lowW0HyZhTg

Mario Ai • http://www.marioai.org/LevelGeneration