mario toon - 3d environment artist, resume february 2014
DESCRIPTION
Mario Toon's Resume, updated as of February 2014TRANSCRIPT
Digipen Instute of Technology USA BFA Producon AnimaonFall 2008 - Spring 2012
Nanyang Polytechnic, School of DesignDiploma in Digital Media Design Games Design and DevelopmentFall 2002 - Spring 2005Fall 2002 - Spring 2005
Mayflower Secondary SchoolGCE O-LevelJanuary 1998 - December 2001
Education
Extrapolate from 2d concepts to create 3d assets
Create and model environments through an iterave process
Strong communicaon skills between arsts and developers
Consistently meet deadlines through Consistently meet deadlines through strong work ethic and experience in organizaonal management techniques
Skills
Software Proficiencies
Freelance 3D Environment Arst | Favorite Medium | December 2013 - January 2014Collaborated with a team of developers to create high-poly 3D environment art assets for a mobile device developer on the Android plaorm.
3D Arst | Z2Live | May 2012 - April 2013CollaboCollaborated with a team of arsts and other departments of development to create high- and low-poly 3D art assets for MetalStorm: Aces on the iOS plaorm.
3D Art Intern | Z2Live | January 2012 - April 2012Collaborated with a team of arsts under an art director to develop low-poly 3D art assets for MetalStorm: Wingman on the iOS plaorm.Collaborated with a team of arsts and other departments of development to create high- and low-poly 3D art assets for MetalStorm: Aces on the iOS plaorm.
Teacher’s Assistant for 3ds Max | Digipen Instute of Technology | September 2010 - December 2011Collaborated with the Associate Professor teaching 3ds Max classes to instruct underclassmen and troubleshoot various issues students migmight meet.
3D Arst | Digipen Student Game | Fall 2010 - Spring 2011Collaborated with a team of arsts under a student art director to develop concept art, character and environment assets for the game Incandescence.
Contract Arst | Mikoishi Pte Ltd | May - July 2008Collaborated with a team of producers and game designers to develop environment assets for a game project.
Musician / Designer | SinMusician / Designer | Singapore Armed Forces Bands | 2005-2007Collaborated with one other designer and manufacturers to design and produce the SAF Band Mace while serving my primary vocaon full-me as a military musician.
Art Intern | Mikoishi Pte Ltd | January - March 2005Collaborated with a team of arsts under an art director to develop concept art, character and environment assets for various game projects.
Work Experience
To contribute my skills to the creaon of outstanding products in the field of interacve media while collaborang with a group of innovave and creave professionals.
Objective
mariotoon.blogspot.comwww.linkedin.com/in/mariotoon
(+65) 8139.37123D Environment ArtistMARIO TOON
www.mariotoon.comvisual examples available at