manual tk-strike 4.2 (en)

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TK-STRIKE E-Protector System Version 4.2 Updated on the 1 st of March of 2011 USER MANUAL Truescore Technology

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TK-STRIKE

E-Protector System Version 4.2

Updated on the 1st of March of 2011

USER MANUAL

Truescore Technology

Manual TK-Strike 4.2 (English)

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C O N T E N T S

Contents 1 Installation 2

1. Installing the Software 2 2. Installing the Receiver 2 3. Configuring the USB Port number 3 4. Compatibility Configuration 4

Before setting up a match 5 1. Charging the Transmitters 5 2. Connecting the transmitters to the protectors 5

Configuration 6 1. Program Options 6 2. Judge Controller 7 3. Indicator Icons 11 4. Ring Manager 13 5. Hardware Test 14 6. Final Result 15 7. Scoreboard 15 8. Match Log File 15

Start a match 16 Finish a match 18 Exit the software 19 Commands 20 Annex 21

Manual TK-Strike 4.2 (English)

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Important: This software is compatible only with Microsoft Windows XP and Windows 7. Installation

1. Installing the Software

A. Insert the CD in your PC operation Windows XP or Windows 7 B. The CD will run automatically. Click on “Ok”

i. If your PC does not run the CD automatically, go to “My Computer”, open the CD drive and open the “cd image” folder.

ii. Double click on the “setup.exe” icon. C. Follow the instructions of installation, clicking on “next”. Finish the installation

by clicking on “finish” D. When the installation of the software is finished, create a shortcut of the

software on your Desktop i. My Computer > Hard Disk Drive (c:) > Program Files > Truescore

ii. Right click on TrueScore.exe > Send to > Desktop (Create shortcut) E. Run the software once to create the “TrueScore” folder in “My Documents”.

Once the folder is created, copy the file “countries and flags” from the CD into the directory “My Documents > Truescore”

2. Installing the Receiver A. Before removing the CD, connect the USB receiver to the PC. If the computer

does not does not have the controller for the device, proceed to install the driver manually

i. Click on “Search the driver software in the computer” or “Search the driver software in a specific directory”.

ii. Click on Browse iii. The directory is “\CDM 2.06.00 WHQL Certified”, inside the installation CD

Important! – When using this system, all Bluetooth, Wi-Fi and other wireless

devices must be turned off.

Manual TK-Strike 4.2 (English)

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3. Configuring the USB Port number

A. To find the port that should be configured in the software, follow these steps:

i. Right click on My Computer ii. Click on “Manage”

iii. On the left menu, click on “Device Manager”

iv. Click on “Ports (COM & LPT)” v. The port you should be looking

for is “USB Serial Port (COMX)”, X being the port number

B. The port cannot be a number higher than 16. If there is a case where the port number is higher than 16, follow these steps:

i. Double click on “USB Serial Port (COMX)”. ii. Click on “Port configuration”

iii. Click “Advanced Options” iv. Change the “COMX” to any other “COM” that is not in use.

1. If all ports below 16 are in use, go back to the device manager and check which ones appear in the ports list.

i. Change the port for another one in use but not visible in the ports list.

ii. When the system asks “Do you wish to continue?”, press Yes.

v. Exit the Device Manager

Manual TK-Strike 4.2 (English)

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4. Compatibility Configuration A. Run the Truescore from the Desktop

i. On Windows 7, run the file as administrator and in Windows XP mode. 1. Right click on the Truescore icon 2. Click on Compatibility tab 3. Click on “Run this program in

compatibility mode for Windows XP (Service Pack 3)”

4. Check on “Run this program as administrator”

Manual TK-Strike 4.2 (English)

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Before setting up a match

1. Charging the Transmitters

a. Charge the transmitters with the charger:

Do not use charging devices or jack adapters other than

the ones provided by Daedo International.

When connecting the transmitter to the charger,

make sure the transmitter is turned off.

2. Connecting the transmitters to the protectors

a. Connect the cable from the protector to the transmitter.

b. Turn on the transmitter by moving the switch.

Important! – The switch must be handled with care. The breaking of the switch will not be

covered by the warranty.

Red light: charging

Green light: charged

ON

OFF

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Configuration 1. Program Options

a. Run the program “TrueScore” b. Click on Program Options to open the TrueScore Program Options window

c. Select the port that you have already set for the USB receiver

d. The value on “sensor scale” is the total power displayed in the power bar on

the scoreboard. It should always be set up as 100 i. The “sensor scale” value is independent from the value of the power

threshold for the protectors e. Head shot scoring: Points given by strike on the head f. Ceiling score: Maximum score attainable by a contestant. The match will end if

this score is reached. g. End overtime on: The 4th round (sudden death overtime) will end if one of the

contestants receives a “Gam-jeom” or scores one point. h. Differential score: Maximum differential score between contestants. The mach

will end if this score is reached.

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2. Judge Controller a. Exit from the program options window clicking on

OK and click on Judge Controller from the TA screen to open the Judge controller window

b. Ring Number & Channel: If you have more than one computer running the software, you should set each computer with a different channel and ring number. You can select a channel number between 1 and 25.

c. Activate all fields for the sensors and handsets that will be used in the match (hogu sensors, head sensors and joystick for judges)

i. The “judge(s)” field is for the number of judges that can validate the points. For example, when there are 3 judges, the value of this field should be 2.

ii. The “# judges” field shows the number of judges that will participate in the match.

iii. Scoring time window is the time in which the judges can validate a point given by another judge.

d. Type in all the ID’s of the transmitters and joysticks that will be used. i. The sensor and handset ID’s must be typed in capital letters and no

separations. ii. The joystick ID’s should be typed in the handset ID field.

e. Make sure that all transmitters and joysticks have the power on before pressing the reset icon.

i. There must be two red LED indicators on the transmitter turned on: an LED indicator which blinks and one that does not.

f. Click on “reset” to establish a connection between the transmitters or joysticks and the USB receiver

g. When the connection is established, the red LED indicator that does not blink will have turned off. However, the red LED indicator that blinks will still be blinking.

i. The blinking LED indicates that the transmitter is disconnected to the protector.

h. Once the transmitter is connected to the protector, the blinking red LED indicator will turn off and you will only see a flashing green LED indicator.

i. To change the power in which points are given, change the value that appears next to “hogu threshold”.

Manual TK-Strike 4.2 (English)

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The channel number can go from 1 to 25 The ring number can go from 1 up to 20

The hogu threshold value is the actual hit level of the protectors

This must be deactivated if no electronic head gear is being used.

Manual TK-Strike 4.2 (English)

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Once the transmitters are synchronized to the TrueScore Software and connected to

the protector, the transmitter should only have a green flashing LED indocator. If

there is still a red flashing LED indicator, you must turn the transmitters off and on

once more and make sure that the red LED lights are turned off and the green light

is flashing.

When the red lights are turned off and the green light is flashing, the transmitters

are operative.

The transmitters should not have a red blinking or flashing LED at any point. If this

occurs, replace with another one.

If you see a blue LED turned on, turn the transmitter off, wait 5 seconds, and turn it

on again.

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IMPORTANT

The TrueScore software release version 4.1.2 has the option of changing the function of the trigger button in the joysticks.

The electronic protectors can be linked to the joysticks: o Whenever there is a valid point on the protector, the

software will score one point automatically. o If this action deserves an extra point, the referees will pull

the trigger button on the joystick. o However, if the electronic protector system does not record

the action as a point (due to weak not accurate strike), the joysticks will not score the extra point.

o This system does not score points by punch given by the referees.

The Electronic protectors and joysticks are independent from each other: o Whenever there is a valid point on the protector, the

software will score one point automatically. o If this action deserves an extra point, the referees will pull

the trigger button on the joystick. o Even if the electronic protector system does not register

one point from the protector, it will score one point by the judges. Therefore, judges must press the button after seeing that one point is scored.

o This system scores points by punch given by the referees as well as extra points given in technical strikes.

Manual TK-Strike 4.2 (English)

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Indicator Icons (Software version 4.2 above)* NEW UPDATE

Our software version 4.2 has been prepared to detect problems with the connection between the transmitter and the protector. It also detects the battery level of each of the transmitters. This can be seen in the TA screen, on the right top corner, as follows:

The On/Off Indicator shows whether the transmitter is On or Off; it is green when it is on and red when it is off.

Transmitter Power On/Off Indicator

Transmitter Battery Level Indicator

Transmitter-Protector Connection Indicator

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The Transmitter-Protector Connection Indicator displays whether the transmitter is properly connected to the protector or not; it is green when connected and red when disconnected. The Battery Level Indicator tells you how much battery there is left, in units of Volts. The maximum voltage is 4.2V, and the minimum voltage for operating is 3.90V. While running the system, you could have the following examples:

When all the green lights are turned on, the system is ready to start. It would look like Example 1, where you can see that all the indicator icons are green and the battery level is high enough.

When the Transmitter-Protector Connection Indicator is red, there is a problem with the connection between the transmitter and the protector. In such cases, revise the connection again.

When only the On/Off Indicator is off, it means that the transmitter lost connection. If this happens, you need to revise the connection in the Judge Controller window and make sure that all the pilots inside are green. If the pilot is red in the Judge Controller window, you must restart the transmitter until you get all green lights.

When the On/Off Indicators and Transmitter-Protector Connection Indicators are all red, it means that they were switched off while they were disconnected from the protectors.

Example 1

Example 2

Example 3

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3. Ring Manager

a. To set up a match, click on Ring Manager from the scoreboard

b. Type in the name of the competition, the match number, the name of the competitors with the initials of their respective nationalities. Also, choose the number of rounds of every match, the time of each round and the rest time between each round.

c. The “Overtime” is the 4th round, also known as “golden point round” i. With the “Overtime” activated, when the final round finishes without a

winner, the scoreboard resets to 0 – 0 and the fourth round starts.

ii. The “Overtime” round ends automatically when a competitor scores a point to its opponent or gets a full penalty point.

Example 4

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4. Hardware Test a. Once the match has been set up, you are able to check if the hardware is

operative. Click on Hardware Test.

You will only be able to run the test when the system is configured correctly. WARNING: The test can only be ended when there is no movement on the power indication bars or joystick pilots are inactive. Click on End Test to exit the test window.

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5. Final Result a. When the match finishes by “knockout”, click timeout followed by Final

Result, to activate the “select winner” window. Once you have done that, select the winner and the reason of the victory, and press F10 or click on OK. Despite of what the scoreboard shows, the competitor that was knocked out will lose.

6. Scoreboard

a. During a match, technical errors may occur in the score, the number of round or the time. To change these values, click timeout from the scoreboard to pause the game, followed by Scoreboard.

b. The icons + y - are used to add or substract points from the competitors, and “-P” will remove half penalty points. To exit, press F10.

7. Match Log File a. You can open the log of the program by clicking on Match Log File.

WARNING: This window can only be opened in a competition when the organizing committee or the head of referees requests so, after the competitors fill a letter of reclamation. If you want to open previous log files, press F4 again and choose the match you want to see. For more help in the log file, press F1 (Help)

Manual TK-Strike 4.2 (English)

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Start a match 1. Before starting, make sure that the hardware is working. Click on Hardware Test

2. To start a match, click on Start Round from the scoreboard or press Enter.

3. The time shown in yellow shows the time left of the round.

Manual TK-Strike 4.2 (English)

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4. To pause the game, press Spacebar. To carry on with the game, press Spacebar again. The time in black with a white background shows the time elapsed in pause.

5. At the end of each round, the rest time will count backwards automatically. To

proceed to the rest time without finishing the round, press End Round. To proceed to the next round without finishing the rest time, click Next Round.

6. To add “Kyong-go” or “Gam-jeom”, press the following keys:

Manual TK-Strike 4.2 (English)

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Finish a match

A. When the third round ends with a winner, the “Select winner” window appears.

i. In this window, the referee can input three ways of victory: 1. By judge decision: when a competitor has more points, four “Gam-jeom”

or when there is a tie and the referees decide who the winner is. 2. By knockout: when the competitor gets knocked out. 3. By forfeit: when a competitor or coach throws the towel and resigns to

carry on fighting. ii. On the right hand side you can select the winner or end the match as a tie

B. When the “Select Winner” window is closed, the score box of the winner blinks in yellow.

C. When the third round of a match finishes in draw, the scoreboard gets reset and a new round starts.

D. The fourth round ends when one of the competitors scores first or when one of the competitors gets a full penalty point.

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Exit the software 1. To exit the program TrueScore, click on EXIT from the scoreboard, followed by OK.

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COMMANDS: Before/after the match <Match Log File> See the detailed record of the match <Ring Manager> Configuration of match <Program Options> Configuration of system options <Judge Controller> Configuration of hogus and judges <EXIT> Exit the program During the match: <Start Round> Start/stop round or time-out <timeout> Start time-out during a round <resume> Stop time-out during a round <Match Log File> See detailed record of the match (*) <Scoreboard> Changes in match (round, time, score) (*) <Final Result> End match (*) (*) Not permitted if timer is running Press <Esc> or <F1> to close Help window

Manual TK-Strike 4.2 (English)

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Annex Hit-Level & PSS Size (Recommended by Daedo)