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Manajemen Sistem Informasi Oleh Iwan Sidharta NFORMASI

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Manajemen SistemInformasi

Oleh

Iwan Sidharta

NFORMASI

Literature

Harver, A. R., March, S. T., Park, P., & Ram, S. (2004). Design Science In Information Systems Research. MIS Quarterly, 25(1), 75-105.

Sidharta, I. (2015). Manajemen Sistem Informasi. 1-15.

Measuring Information SystemsParadigms

Behavior science approach

Seeks to develop and verify theories that explain orpredict human or organizational behavior.

Design science approach

Seeks to extend the boundaries of human andorganizational capabilities by creating new andinnovative artifacts.

In design science paradigms, knowledge andunderstanding of a problem domain and its solution areachieved in the building and application of the designedartifacts.

1

Behavior science approach

• It seeks to develop and justify theories(i.e. principle and laws) that explain orpredict organizational and humanphenomena surrounding the analysis,implementation, management, and useof information systems.

2

Behavior science approach

• People, technology and organizationalthat must be manage if an informationsystems is to achieved its stated purpose(improving the effectiveness andefficiency of an organization).

3

Behavior science approach

• Seek to predict the artifacts use(intention to use). Perceived usefulness,and impact on individuals andorganizations (net benefit) dependingon system, service, and informationquality.

• Focused on evaluating models

4

Design science approach

• Design science paradigm has its root inengineering and the science of theartificial, its fundamentally a problemsolving paradigm.

5

Design science approach

• It seeks to create innovations thatdefine the ideas, practices, technicalcapabilities, and products throughwhich the analysis, design,implementation, management, and usesof information systems can beeffectively and efficiently

6

Design science approach

• Design science paradigms aimed atdeveloping executive informationsystems and system support emmergingknowledge processes.

• Effective development practices(methods) and a type of system solution(instantiation) for particular class ofuser requirements (models).

7

Design science approach

• Such artifacts are represented instructure form that may vary fromsoftware, formal logic, and rigorousmathematics to informal naturallanguage.

8

Organizational Design and Information Systems Design Activities

9

Complementary science approach

• Technology and behavior inseparable.

• Behavior paradigms argue that truth(justified theory)

• Design paradigms argue that utility(artifacts that are effective).

• The realm of Information Systems isPeople, Org, Techno.

10

Complementary science approach

• IT artifacts defined as constructs(vocabulary and symbols), models(abstraction and representations) ,methods (algorithms and practices), andinstantiations (implemented andprototype systems).

11

Complementary science approach

• BSP addreses the development andjustification of theories that expalin orpredict phenomena related to theidentified business need.

• DSP addresses the building andevaluation of artifacts designed to meetthe identified business need.

12

Complementary science approach

• The goal of BSP is truth (principledexplanations of phenomena).

• The goal DSP is utility.

• That truth and utility are inseparable,truth informs design and utility informstheory.

13

Complementary science approach

• An artifacts may have utility because ofsome as yet undercover truth.

• A Theory may yet to be developed to thepoint where its truth can incorporatedinto design.

• The result evaluate activities can resultin the identification of weaknesses unthe theory or artifacts and need torefine and reassess.

14

Framework

15

Wasalam

Terima Kasih