managing ux design(ers)

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Managing UX Design(ers) Jim Carlsen-Landy Director of User Experience Sabre Airline Solutions

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As presented at Big (D)esign 2012 in Dallas. Focuses on the elements of UX management that make it different from - and much more entertaining than - managing other kinds of activities.

TRANSCRIPT

Page 1: Managing UX Design(ers)

Managing UX Design(ers)

Jim Carlsen-LandyDirector of User ExperienceSabre Airline Solutions

Page 2: Managing UX Design(ers)

Who am I?And why might you care what I think?

@JimCL42#BigD12

Page 3: Managing UX Design(ers)

Who am I?And why might you care what I think?

Without music to decorate it, time is just a bunch of boring production deadlines or dates by which bills must be paid.

- Frank Zappa

Page 4: Managing UX Design(ers)

Things unique to UX management (mostly)

Useful (hopefully) guidance for new or soon-to-be UX managers

Things to consider for experienced managers

Some general advice that can’t be left out

Management 101Specific design practicesHow to set UX apart from other practices

Is Is

slotted against Russ Unger & Jim Henson

Page 5: Managing UX Design(ers)

Roadmap

Why do we become managers?UX is differentNew manager realitiesYour obligations to your teamTeam design skillsBuilding your teamAdvocacyKnow your audiences

Page 6: Managing UX Design(ers)

Who are you?

Wondering about management

Seriously considering management

New to management

Other kind of manager taking over a UX team

UX manager with some experience

Very experienced UX manager

Executive curious about why your UX manager is so weird

Page 7: Managing UX Design(ers)

What possesses otherwise nice, talented people to become managers?

I can immediately fix everything my

predecessor could not.

Page 8: Managing UX Design(ers)

What possesses otherwise nice, talented people to become managers?

I have all the answers the team needs.

Page 9: Managing UX Design(ers)

What possesses otherwise nice, talented people to become managers?

I will have all the data I need to make

impactful decisions.

Page 10: Managing UX Design(ers)

What possesses otherwise nice, talented people to become managers?

I get joy from ‘I helped enable that’ instead of

‘I did that’.

Page 11: Managing UX Design(ers)

“You’re not managing projects or products, you’re managing people.”

If you don’t really, really enjoy the people part, get out now before someone

gets hurt.

Page 12: Managing UX Design(ers)

UX is different:Management is management

Treat others as they want to be treated, not as you want to

be treated.

Page 13: Managing UX Design(ers)

UX is different:UX design management is different

1. UX designers are different.2. UX design is different.

Page 14: Managing UX Design(ers)

UX is different:UX designers are different (just like everybody else)

Fish gotta swim.Designers gotta design.

Page 15: Managing UX Design(ers)

UX is different:UX designers are different (just like everybody else)

Zoom out.Zoom in.Repeat.

Page 16: Managing UX Design(ers)

UX is different:UX designers are different (just like everybody else)

They’re probably cheating on you.

Page 17: Managing UX Design(ers)

UX is different:UX design is different

If your neighbor’s head exploded, please help them clean it up so we

don’t lose our security deposit.

Design is just a matter of opinion, and everybody is a

designer. I blame HGTV.

Page 18: Managing UX Design(ers)

UX is different:UX design is different

Design usually does not report into designers.

Page 19: Managing UX Design(ers)

New manager on the block:The team reacts

Sometimes people leaving is personal, but you can’t

take it personally.

Page 20: Managing UX Design(ers)

New manager on the block:You lose sleep

I don’t design any more but I’m still accountable.

Page 21: Managing UX Design(ers)

Your obligations to your team:Lead by example

Collaborate.Mentor.

Over-communicate.

Page 22: Managing UX Design(ers)

Your obligations to your team:Build a sandbox

Provide constraints and boundaries.

Total freedom is not productive.

Page 23: Managing UX Design(ers)

Your obligations to your team:Tools to defend against random opinion

Designers have to be able to articulate the rationale

behind the design.

Page 24: Managing UX Design(ers)

Your obligations to your team:Tools to defend against random opinion

Strong relationships are the best medicine.

Page 25: Managing UX Design(ers)

Your obligations to your team:Tools to defend against random opinion

What else works?

Page 26: Managing UX Design(ers)

Team design skills:No soloists

Inspire collaboration and mentoring.

If necessary, mandate them until they become habits.

Page 27: Managing UX Design(ers)

Team design skills:Ideation

Teach and employ structured brainstorming and innovation games.

Page 28: Managing UX Design(ers)

Team design skills:Critique

Make design reviews and critiques multi-

purpose.

Page 29: Managing UX Design(ers)

Team design skills:Failure

Always retrospect. Failing without learning is just

failing.

Page 30: Managing UX Design(ers)

Team design skills:External locus of identity

Design is not a product. It’s one step in the

chain of value delivery.

Page 31: Managing UX Design(ers)

Team design skills: Manager-as-designer

Manager hat on.Manager hat off.

Page 32: Managing UX Design(ers)

Building your team:Hiring

Homogeneity constrains the value you can provide

to your organization.

Page 33: Managing UX Design(ers)

Building your team:Training

People learn differently. Ask and observe.

Page 34: Managing UX Design(ers)

Building your team:Career paths

Encourage, show possibilities, identify self-

limiting behaviors.

Page 35: Managing UX Design(ers)

Building your team:Career paths

Product Marketing is a good path for many, and gives you allies in that world.

Development works for some (I have an opinion or two about that).

What have you seen work?

Page 36: Managing UX Design(ers)

Building your team:The tearful farewell

And one day, they leave.

Page 37: Managing UX Design(ers)

The advocate’s job is never done:Survival

You are the advocate for the advocates.

Page 38: Managing UX Design(ers)

The advocate’s job is never done:Awareness

“Getting UX” is personal. When leaders change, you

start over with the new ones.

Page 39: Managing UX Design(ers)

The advocate’s job is never done:Communication

Advertise the team’s successes.

Page 40: Managing UX Design(ers)

The advocate’s job is never done:Eternity

Never believe you are done getting the message across.

You’re not.

Page 41: Managing UX Design(ers)

Know your audiences

Executives

Product Management / Marketing

Users & Buyers

Developers

Project Managers

Human Resources

Page 42: Managing UX Design(ers)

Know your audiences:Executives

Avoid tactical ratholes.

Page 43: Managing UX Design(ers)

Know your audiences:Product Management

Make the Product Owner part of your team.

Or vice versa.

Page 44: Managing UX Design(ers)

Know your audiences:Users and Buyers

Have observation-based facts about users when

talking to buyers.

Page 45: Managing UX Design(ers)

Know your audiences:Developers

Defending every detail with equal vigor

undermines credibility.

Page 46: Managing UX Design(ers)

Know your audiences:Project Managers

Timeless beauty comes naturally. Timelines are torture.

Page 47: Managing UX Design(ers)

Know your audiences:Human Resources

Educate HR on the skills, needs, and career growth options for UX designers

Page 48: Managing UX Design(ers)

Parting Thoughts

Do not tolerate assholes.

Do not allow conflicts to fester.

Retrospect, introspect, and always consider that you might

be wrong.

Page 49: Managing UX Design(ers)

Credit Where Credit is Due

Interviewees: Michelle Arrieta, Anita Cator, Adam Polansky

Adam Connor, “The Art of Critique”, UIE Seminar April 2012

Kim Goodwin, “On UX Leadership”, UX Magazine, Jan 2011

Kaaren Hanson, “The Power of Internal Brand”, Mx (Managing Experience) Conference 2010

Employees, peers, and bosses, past and present, good and bad.