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M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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MAKING THE MOST OFMARCH MADNESSO P P O R T U N I T I E S F O R D I G I T A L M A R K E T E R S P L A N N I N G F O R T H E 2 0 1 9 T O U R N A M E N T
M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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I N T R O D U C T I O N
T H E T H R E E T Y P E S O F M A R C H M A D N E S S V I E W E R
W H Y M A R C H M A D N E S S F A N S A R E N ’ T L I K E N B A F A N S
T H E M A R C H M A D N E S S O N L I N E A U D I E N C E
T U N I N G I N A C R O S S M U L T I P L E D E V I C E S
S E A R C H I N T E R E S T
C A S T ( C O N N E C T E D T V I N S I G H T S )
T E A M P O P U L A R I T Y
T V E N G A G E M E N T
V I E W E R S H I P B Y R O U N D
T H E L I V E S T R E A M I N G A U D I E N C E
D E V I C E P R E F E R E N C E V A R I E S B Y C O N T E N T
S O C I A L A C T I V I T Y
B U I L D I N G B E T T E R M A R C H M A D N E S S C A M P A I G N S
M i Q B O I L E R P L A T E
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T A B L E O F C O N T E N T S
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As Selection Sunday nears, Americans across the country ready themselves for another NCAA Men’s Basketball Tournament. The average consumer will spend 6 hours watching the games at work, and more than $10 billion will be wagered on games. For advertisers, March Madness represents an enormous opportunity to reach a highly-engaged audience across multiple channels and platforms.
I N T R O D U C T I O N
In 2018, the 68-team men’s NCAA tournament once again dominated the month of March, drawing in 8.6 million US viewers on opening weekend and 16.5 million viewers for the championship game on TBS, TNT, and TruTV. Television advertising revenue alone surpassed the $1 billion mark in 2017. And what supposedly began with 80 people in a bar in Staten Island, New York, in 1977 has evolved into a global phenomenon, with an estimated 70 million tournament brackets being filled out in 2017, with a total of 10.4 billion in bets.
But it isn’t just the advertising revenue that makes March Madness such a compelling story for brands. The average worker will spend six hours monitoring March Madness games at work (25.5 minutes per day), either checking game scores and team rankings, watching games live, or chatting about games with co-workers, creating incredible value for brands who want to connect with consumers who are locked in to the action.
Even in its own right, the March Madness craze has led to a tenfold increase in demand for merchandise during the event, with over 100,000 jerseys being sold during the course of the tournament.
To help marketers prepare for March Madness 2019, we’ve compiled some information on March Madness viewing and digital activity in 2018, and some thoughts on how this information can be used to improve marketing initiatives around next year’s tournament.
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THE THREE TYPES OF MARCH MADNESS VIEWER
By segmenting the March Madness audience based on the amount of time they watched, we developed a better understanding of the differences between viewers in our 13-million person sample.
Looking at those viewers who watched more than five minutes of March Madness programming in 2018, we were able to identify three key audience segments:
Spectacles
Casuals
Fanatics
March Madness Audience Clustering
Spectacles
Casuals
Fanatics
Mar
ch M
adne
ss v
iew
ing
tim
e (in
ho
urs)
Games watched
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0
40
20
60
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2010 305 2515 35 40
The largest segment of March Madness viewers, making up 55% of the event’s TV audience, are there purely for the spectacle. Most Spectacles (63%) will watch only one or two games during the tournament, typically during the later rounds. On average, they’ll watch four games during the entire event, averaging 40 minutes of viewing time. They have the least loyalty to a local team. Unlike Fanatics and Casuals, Spectacles are equally likely to be women as men, and includes a disproportionate segment of older viewers (55+).
As Spectacles watch the least amount of March Madness on TV, they’re the most likely to remain unexposed to a particular TV ad, and so are more likely to be prime targets for video ads featuring the same creative.
T A R G E T I N G T H I S A U D I E N C E :
Demographic profiles: adults aged 45+, female sports fans
Content profile: entertainment-related content, occasional live sports viewing on TV (focus on major events), technology content online
Offline location - Grocery stores, big box retailers, Walmart (weekends and evenings)
Casuals are heavy viewers of March Madness content, but also likely to watch the NBA playoffs and other basketball-related content on TV. They account for 31% of the March Madness viewing audience, and tend to watch an average of 15 games during the event. They are primarily men between the ages of 35 and 44 and over-index to employment in finance or marketing-related fields. They tend to watch more news content on TV (such as CNN or FOX news), averaging 37 minutes per day. They’re also likely to be fans of other sports, with just under a third also watching NFL football. Casuals are also likely to be following a specific team as they watch games, usually the team local to their geographic region.
Casuals are likely to see most of the ads that air during March Madness’ televised games, but may not reach oversaturation on a particular ad. As such, they’re potentially prime targets for follow-up or sequential messaging.
T A R G E T I N G T H I S A U D I E N C E :
Demographic profiles: men aged 35 to 44
Content profile: NBA fans who watch 5+ games during the playoffs, other sports fans, Super Bowl viewers
Offline location: Department store visits, particularly on weekdays between 6pm and 8pm
Fanatics go big on March Madness, watching an average of 25 games during the event and engaging with an average of 31 hours March Madness content online. These hardcore viewers make up 14% of the March Madness TV audience and are predominantly men between the ages of 35 and 45. They’re unsurprisingly big TV sports viewers overall, and spend an average of 32 minutes per day watching sports-related content on TV.
These viewers also engage heavily with sports content sites like ESPN.com and SI.com (Sports Illustrated), where they spend an average of 21 minutes a day poring over updates and articles. Because they watch the most TV content, they’re likely to have seen the same TV ads multiple times, and as a result, are likely to be the best fit for digital direct response messaging.
T A R G E T I N G T H I S A U D I E N C E :
Demographic profile: men aged 25 to 45
Content profile: 15+ minutes of sports-related TV content on networks such as ESPN, TNT, TruTv, and 10+ minutes of sports content per day between 8am and 10 am on weekdays or 10am and noon on weekends
Offline location: Sports bars, stadiums, Target stores (on the weekend)
F A N A T I C SC A S U A L SS P E C T A C L E S
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TV Content Preferences by Segment
Percentage of Viewers by Segment and Tournament Stage
Segment Viewer Count by Tournament Stage
0
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First Four First Round Second Round Sweet 16 Elite 8 Final Four Final
Aud
ienc
e co
unt
Stage of the tournament
Stage of the tournament and audience type
Fanatics Casuals Spectacles
52.3%
60.5%
51.5%
43.9%
37.3%
33.3%
32.4%
30.4%
37.8%
34.7%
32.2%
33.1%
34.6%
34.0%
17.3%
1.7%
13.9%
23.9%
29.6%
32.1%
33.6%
First Four
First Round
Second Round
Sweet 16
Elite 8
Final Four
Final
Stages and viewer types
Fanatics Casuals Spectacles
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
Sports
News
Enterta
inment
Movies
Kids
Music
and A
udio
Lifesty
le and Tr
avel
Knowledge
Aud
ienc
e %
Content Type
TV content preference
Fanatics
Casuals
Spectacles
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These were the fans who only or primarily watched the tournament in March, but not college basketball or NBA games during the fall. Compared to the other two segments, this audience was relatively small, but still significant, consisting of about 27,000 distinct households in our sample (roughly 4%). The most important feature about this audience group was the way they engaged with the tournament:
On average, these fans spent 1.4x longer watching March Madness games than the general tournament audience from the other two categories. They were intent on seeing more of the tournament, despite potentially only having a passing interest in regular season games.
In terms of total games, fans in this group watch almost twice as many games as the general March Madness audience.
Fans in this group also showed a higher regional loyalty, with 32% following their nearby regional college teams in games.
Basketball fans who only watch NBA games while ignoring or showing little interest in March Madness. As a result, efforts to reach NBA fans during March Madness or assumptions that you’ll be reaching the same fans with messaging targeting both may be off-base. Fans in this audience make up about 27% of basketball fans watching a given contest on TV.
Fans in this group are the most likely to be casual viewers, and the most likely to show up in basketball fan segments. They’re often open to following more than one team, and will occasionally watch non-game basketball-related content on TV (think talking head shows or sports news).
They’re more drawn to NBA content for high profile and heavyweight games. They over index to viewership for marquee matchups like Golden State vs. OKC.
On average, fans in this audience watch for longer periods of time and are more likely to watch an entire game. The average viewing time for these fans is about 112 minutes longer than it is for March Madness viewers.
These fans follow basketball content across the board, whether it’s college or professional level, and they also watch the tournament. Fans in this group make up about 67% of the fans who watched both March Madness and NBA last year. They’re also the most likely to be exposed to ads that target basketball viewers.
Fans in this group tend to be fans of more than just basketball, and should be considered sports fanatics in general, with almost half (43%) engaging with more than one sport on TV. The most common other sports they’ll engage with are football and baseball.
Fans in this group tend to be voracious consumers of the sport. The most avid fans in this group (the top 10 percent) watch almost twice as much basketball as the average NBA fan or March Madness viewer.
As a cultural event, the allure of March Madness reaches far beyond the standard college basketball audience. In order to understand how the March Madness audience varies from standard college basketball and NBA fans, we looked at data from the 2018 college and NBA seasons (October and November, specifically), and compared those audiences to the March Madness audience from earlier in the year, creating three new segments that advertisers should consider:
N B A O N L Y A L L B A S K E T B A L LM A R C H M A D N E S S O N L Y
WHY MARCH MADNESS FANS AREN’T LIKE NBA FANS
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We tracked 4.31 million March Madness fans online over a one-week period in March 2018. During that time, they created a total of 1.18 billion impressions. These fans tend to skew younger (nearly half are between the ages of 25 and 44) and male (men are 1.5x more likely to follow March Madness online than women). They are also slightly more likely than the average online consumer to have a college degree or have completed some college, and as a result, are more likely to have an annual household income of $75000+ per year. Online March Madness fans online are slightly more likely to own a desktop PC, laptop, or tablet than the average consumer, and slightly less likely to own a TV.
31%
44%
24%
23%
31%
32%
27%
17%
25%8%
36%
18%
35%
23%
18%
29%
19%
31%
35%
28%
28%
31%
43%
33%50%
28%
37%
20%
31%
39%
41%
37%
45%
42%
42%
40%
42%
40%
42%41%
37%
45%
45%
46%
44%
New York
Los Angeles
Chicago
Dallas-Ft. Worth
Philadelphia
AtlantaWashington DC (Hagrstwn)
Detroit
Phoenix (Prescott)
Kansas City
Houston
Raleigh-Durham (Fayetvlle)
Cleveland-Akron (Canton)
Boston (Manchester)
Denver
Regional Preference for NBA and March madness TV content
(In Top 15 DMA's with Most TV Viewers)
NBA only March Madness Only All Basketball
50.22%
40.93%
37.35%
51.26%
56.99%
54.38%
57.97%
49.78%
59.06%
62.65%
48.74%
43.01%
45.62%
42.02%
First Four
First Round
Second Round
Sweet 16
Elite 8
Final four
Final
March madness stage of the tournament and audience constitution
March Madness Only All Basketball
Regional Audience Split in the Top 15 DMA
Tournament Stage Viewing Time by Segment
Viewer Segment Proportion by Tournament Stage
Behaviorally, March Madness fans have a large affinity for local and regional sports news, and over-index to sports blogs and school-specific sports sites that provide more detailed coverage of college teams than ESPN will typically deliver. (Though note that March Madness fans also eagerly visit major sports news sites as well.) When it comes to online shopping, March Madness fans over-index to and are more likely to visit target.com and kohls.com, but under-index to visitation for walmart.com, bestbuy.com, and ebay.com.
S T A G E O F T H E T O U R N A M E N T
M A R C H M A D N E S S O N L Y
A L L B A S K E T B A L L
First Four 37 min 43 minFirst Round 39 min 41 minSecond Round 2 hr 36 min 1 hr 37 minSweet 16 2 hr 42 min 2 hr 07 minElite 8 2 hr 36 min 2 hr 28 minFinal Four 2 hr 14 min 1 hr 42 minFinals 2 hr 07 min 1 hr 32 min
THE MARCH MADNESS ONLINE AUDIENCE
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The majority of hoops fans prefer to watch March Madness games at home (76%) or at the home of a friend or family member (25%) , though note that these options are not mutually exclusive given the length of the tournament.
Although fans prefer to watch the games on a TV via traditional cable, more than one-fifth (22%) prefer to stream games. Twenty six percent of viewers will watch one or more games on a PC or laptop and 17% will watch games on a smartphone. Streaming viewership continues to increase, with streams of the tournament increasing by 28% in 2018 and streams of the first round averaging 8.2 million viewers. Overall, streaming hours through the NCAA March Madness Live app increased by 14% over 2017.
76
2521
16
0
10
20
30
40
50
60
70
80
At Home At a Friend or FamilyMember's Home
At a Bar or Restaurant At Work
Shar
e o
f Co
nsum
ers
(in %
)
Location
Share of consumersPreferred Location for March Madness Viewing, 2018
‘NCAA March Madness Live’ app usageThere were 1.4 million downloads for the NCAA March Madness Live app in March 2018, an increase of 9.9x over 2017, with an average of 163,000 distinct people viewing March Madness events at any one time. On average, viewers spent 31 minutes consuming content through the app, and app users were likely to visit three different pages when using the app on game days. Other popular apps among NCAA March Madness Live users were the ESPN, NSL, and Twitter apps.
TUNING IN ACROSS MULTIPLE DEVICES
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Search interest for college basketball in March 2018 was highest in Kentucky and Kansas (both of which hosted high-seeded teams), while the lowest search indices were observed in New Hampshire and North Dakota. When it comes to March Madness and team-related merchandise, interest skyrockets in March, second only to the holiday shopping season.
SEARCH INTEREST
0
0.1
0.2
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ebruar
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ebruar
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ebruar
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ebruar
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ebruar
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ebruar
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ebruar
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ebruar
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ebruar
y
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ebruar
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ebruar
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1-M
arch
2-M
arch
3-M
arch
4-Mar
ch
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arch
6-Mar
ch
7-Mar
ch
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ch
9-Mar
ch
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arch
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arch
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arch
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2-April
3-April
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6-April
7-April
8-April
9-April
10-A
pril
Pop
ular
ity In
dex
Dates
Tournament popularity index
1.000.99
0.87
0.85
0.70
0.68
0.650.59
0.55
0.540.53
0.520.51
0.51
0.510.50
0.47
0.45
0.450.45
0.44
0.43
0.42
0.42
0.42
0.40
0.400.40
0.35 0.34
0.34
0.33
0.32
0.32
0.32
0.29
0.28
0.26
0.25
0.24
0.21
College Basketball - Search index popularity
0.21 1
Normalized Index
Tournament Popularity Index, by Day
College Basketball - Search Index Popularity
Overall interest waxes as the event enters the Sweet 16 and Elite 8 tournament stages, where search interest and content consumption nearly triples compared to prior rounds, but decreases heading into the Final Four and Finals as the field is whittled down and popular teams are removed from contention.
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Search interest will also increase immediately before each game, with search activity increasing by an average of 23% during game time. Social interaction likewise increases, typically peaking at halftime and the end of the game. Unsurprisingly, betting sites also benefit from this increased interest, experiencing on average a 72% increase in traffic on game days during the tournament.
0%
5%
10%
15%
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25%
30%
Start -30 min Start -15 min First Half Half Time Break Second Half End +15 min End +30min
% o
f To
tal M
atch
Rel
ated
Cha
tter
Timeline
Social Chatter trends around the match
First round
Second round
Sweet 16
Elite 8
Final Four
Championship Game
0%
5%
10%
15%
20%
25%
30%
Start -30 min Start -15 min First Half Half Time Break Second Half End +15 min End +30min
% o
f To
tal M
atch
Rel
ated
Cha
tter
Timeline
Social Chatter trends around the match
First round
Second round
Sweet 16
Elite 8
Final Four
Championship Game
Search Volume by Game Timer, Tournament Stage
Social Activity by Game Timer, Tournament Stage
0%
5%
10%
15%
20%
25%
30%
Start -30 min Start -15 min 1st Half Half Time Break 2nd Half End +15 min End+30 min
% A
udie
nce
Match Duration
Search trend by match duration
First round Second round Sweet 16 Elite 8 Final Four Championship Game
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As the tournament progresses, there’s a steady rise in the amount of related content consumers read and search for online, leading to an increase in available impressions for the audience and increased opportunities to reach a given March Madness fan on game day. In the first round of the tournament only around a quarter of the March Madness viewers can be reached with more than a single ad on a relevant subdomain during a game. But that increases to more than a third (36%) during the finals.
0%
10%
20%
30%
40%
50%
60%
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80%
1 2 3 4 5 More than 5
% M
arch
Mad
ness
Aud
ienc
e
Number of Trackable Impression Opportunities on Game Day
Number of impression oppotunities by different stages
First Four
First Round
Second Round
Sweet 16
Elite 8
Final four
Championship Game
0%
10%
20%
30%
40%
50%
60%
70%
80%
1 2 3 4 5 More than 5
% M
arch
Mad
ness
Aud
ienc
e
Number of Trackable Impression Opportunities on Game Day
Number of impression oppotunities by different stages
First Four
First Round
Second Round
Sweet 16
Elite 8
Final four
Championship Game
Available Ad Opportunities per Viewer for March Madness Viewers by Tournament Stage
M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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21.54%
34.39%
48.54%
81.63%84.85%
16.41%
76.54%
63.31%
48.26%
17.52%13.93%
80.51%
1.91% 2.30% 3.20% 0.85% 1.22% 3.08%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
First Four First Round Second Round Sweet 16 Elite 8 Final Four
% A
udie
nce
Stage of the Tournament
Search preference by device types
Mobile
PC
Tablets
0%
10%
20%
30%
40%
50%
60%
70%
80%
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
% T
raffi
c D
urin
g th
e H
our
Hour of the Day
March madness realted searches
- Hourly split by device types
Phones
Tablets
PC
Searches related to March Madness happen primarily on PC in the early rounds of the tournament, but mobile searches dominate during the Sweet 16 and Elite 8. This is partly because mobile devices are used more often for searching and viewing outside of work hours and later-round games are more likely to be shown in prime time.
Search Preference by Device Type, Tournament Stage
March Madness-Related Searches by Hour of Day, Device
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Using data collected from our Vizio integration, we identified around six million consumers who followed March Madness during any part of the tournament in 2018. In total, that’s 1.8 million households generating a total of 27 million TV viewers during the tournament. Roughly 420,000 of these consumers tuned into the teamcast and press conference events.
Overall, 73% of US households have a non-TV device which can be reached
CAST (CONNECTED TV INSIGHTS)
via programmatic advertising during a March Madness game, a total of 36 million connected devices in our sample, of which 63% are mobile.
On an average, a viewer following March Madness on TV was likely to watch at least three different matches, though 29% of viewers only watched a single game. Among these viewers, 23% were in the local market (and likely to be fans of) a team eliminated from the tournament in that game.
0
50000
100000
150000
200000
250000
300000
350000
First Four First Round Second Round Sweet 16 Elite 8 Final Four Final
Aud
ienc
e V
olu
me
Stage of the Tournament
Average TV viewership per match by stage of the tournament
Measurable Viewing Audience by Tournament Stage
T A R G E T I N G M A R C H M A D N E S S A U D I E N C E S W I T H C A S T
There’s little to differentiate the March Madness viewing audience segments from each other demographically, as most skew male and between the ages of 25 and 44. They tend to share many interests as well, and a propensity to respond favorably to digital campaigns for financial products such as credit cards and home loans. They tend to prefer playing basketball when they aren’t watching it. Yet we know their viewership and device habits are different, and we know that, strategically, we can’t count on reaching every March Madness viewer in the same way with the same message and retaining effectiveness across all of them. So how can we differentiate and target these audiences?
One answer is through MiQ’s connected TV offering, Cast, which lets brands to unlock the full potential of their digital and TV ad campaigns by giving them the ability to combine digital profiles of consumers with the content those consumers watch on TV. By doing this, brands can identify different sports fan segments within the March Madness audience (or any sports audience), and how they vary in interest and viewing habits. By combining these data sets and tracking digital activity after exposure, marketers can build the Marketing Intelligence necessary to build effective campaigns that deliver real ROI at scale.
Although viewership, like search interest, dipped for the Final Four games, it peaked for the championship, where measured viewership was 1.4 times higher than the average audience size for any other stage of the tournament.
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Using the average TV audience size for NCAA teams, we established a popularity index for teams that participated in the 2017 tournament, giving us an idea of how audience sizes might scale for advertisers who want to target only specific teams’ fans. Perennial contenders Kentucky and Ohio had the largest TV audiences, particularly compared to the eventual winner — UNC ranked 21st in terms of TV viewership index. In terms of team loyalty, Michigan had the best game-to-game retention, with 74% of the fans who watched Michigan in the first round going on to watch every one of their tournament games. (Michigan made the Sweet 16.)
TEAM POPULARITY
0
50000
100000
150000
200000
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300000
Kent
ucky
Ohi
o
TTU
TCU
Mic
hig
an
T A
&M VT
UN
C
Dav
idso
n
K-St
ate
Buck
nell
Purd
ue
Duk
e
Buff
alo
Nev
ada
WSU
Kans
as
Loyo
la
FSU
Ho
usto
n
Vill
ano
va
Xav
ier
UM
BC
UV
A
Ala
bam
a
Cle
mso
n
MSU
Butle
r
SDSU
Syra
cuse
Texa
s
Lip
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mb
Aub
urn
Go
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Cin
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Ga.
St.
WV
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Cre
ight
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Miz
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Mar
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Mur
ray
St.
NM
st.
Ark
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Ariz
ona
Wic
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St.
Tenn
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Seat
on
Hal
l
SFA
Texa
s Te
ch.
CS
Full
St. B
ona
Rad
ford
Ohi
o S
t.
S. D
ak. S
t.
Penn
NC
Sta
te
Iona
UN
CG
Wrig
ht
Mia
mi
Okl
aho
ma
UC
LA
NC
Cen
t
Tex.
So
uth
LIU
-Bkl
yn
Vie
wer
ship
Num
ber
s
Teams
Teamwise viewership by match
Teamwise Viewership by Match
M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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Looking at the TV audience for the championship game, we can get an idea for how audiences moved in an out of viewership over the course of the game. Most of the game’s viewers came in during the pregame show and 1st quarter, though fans would trickle in and out throughout the game. A sizeable 39% of the audience watched the entire game, but only 7% of the pregame audience watched the postgame show, indicating that advertisers looking to reach consumers around the finals would be smart to consider both shows for incremental reach purposes.
Number of Switches
TV ENGAGEMENT
New AudienceComing In
56%
24%
3%
8%
2%
7%
13%
18%
17%
34%
9%
2%Pregame Show
1st Quarter
Halftime
3rd Quarter
End of Match
Postgame
AudienceLeaving
17.83%
13.37%
12.11% 11.89%10.95%
9.23%
7.18%
5.38%
3.87%
8.19%
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
1 2 3 4 5 6 7 8 9 10 or More
% o
f All
Aud
ienc
e
Number of Switches
Number of Channel Switches Made
Championship Game Audience Flow
Number of Channel Switches Made
On average, viewers watching the championship game on TV for more than one hour changed the channel an average of three times during the broadcast.
M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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Viewership increased throughout the tournament, where more than half of the audience (53%) spent more than an hour viewing the game. During this time, the average viewer was exposed to at least 12 different TV commercials. Comparatively, the second round was the best time for advertisers to increase delivery, as this was when time spent viewing per viewer peaked, with more than one third of the audience (35%) watching three to four hours of March Madness-related TV content.
M i Q S P O R T S S Y N C
Using real-time sports data from Stats.com, MiQ can connect major sports events to marketing messaging and media delivery almost instantly. That means advertisers can push key promotions and sponsorships to digital fans during the game’s most memorable moments. Whether it’s three-point buzzer beaters, local team wins, or major upsets, MiQ Sports Sync means advertisers can connect their brands to consumers’ emotional states during the moments that matter most.
VIEWERSHIP BY ROUND
T I M E S P E N T ( I N H O U R S )
F I R S T F O U R
F I R S T R O U N D
S E C O N D R O U N D
S W E E T 1 6
E L I T E 8
F I N A L F O U R
C H A M P I O N S H I P G A M E
0 - 1 hour 59% 59% 48% 60% 53% 58% 47%
More than 1 hour 41% 41% 52% 40% 47% 42% 53%
More than 2 hours 29% 29% 43% 25% 33% 16% 23%
More than 3 hours 19% 17% 35% 13% 21% 1% 12%
More than 4 hours 12% 8% 29% 3% 2% 1% 2%
More than 5 hours 9% 3% 23% 0% 1% 0% 0%
More than 6 hours 7% 2% 18% 0% 0% 0% 0%
More than 7 hours 4% 1% 12% 0% 0% 0% 0%
More than 8 hours 2% 1% 7% 0% 0% 0% 0%
March Madness Viewing Time by Round
M A K I N G T H E M O S T O F M A R C H M A D N E S SOpportunities for digital marketers planning for the 2019 tournament
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Looking at data for live streaming audiences on ESPN, we can see some interesting viewership patterns that affect how March Madness viewers approach viewing games online. Around 40% of fans will spend an
hour or more watching live streams of a sports event before leaving the site or viewing a different tab. This jumps to 56% on weekends, when viewers are 1.3x more likely to watch an entire game compared to weekday viewers.
THE LIVE STREAMING AUDIENCE
0%
10%
20%
30%
40%
50%
60%
70%
Less than 1Hour
1 Hour - 2Hour
2 Hour - 3Hour
3 Hour - 4Hour
4 Hour - 5Hour
More than 5Hours
% V
isits
Time spent
Average time spent watching march madness
Weekday Weekend
0
1
2
3
4
5
6
7
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Num
ber
of A
ds
Seen
Hour of the Day
Ads seen by users on a streaming site (hourly distribution)
0 5 10 15 2520
Time Spent (in minutes)
Spo
rts
Average time spent watching, in minutes
17Soccer
21Basketball
23Baseball
19Tennis
27American Football
Ad seen by user on a streaming site
Average time spent watching, in minutes
Average time spent watching March Madness
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DEVICE PREFERENCE VARIES BY CONTENT
Sports fans prefer to stream live games on larger screens, with roughly a 12% increase in viewership for every increasing inch of screen size. As a result, 58% of streaming viewers watch events on a PC or laptop, compared to a more even split when
0
50
100
150
200
250
300
0
5000
10000
15000
20000
25000
320 x480
480 x800
480 x854
540 x960
720 x1280
800 x1280
1080 x1920
1024 x600
1280 x800
1440 x2560
1440 x2880
1440 x2960
Num
ber
of D
evic
es
Dis
tinct
Use
rs
Screen Sizes
Screen size Vs Distinct users
Count of Users
Number of Devices
25 30
4341
37
32 31 30 29 29 2927 26 25 25 24
17 16 16 15 15 14 14 14 13 13 12
0
5
10
15
20
25
30
35
40
45
50
1440x
2960
2160x
3840
1440x
2560
1440x
2880
0 x 0 720 x1280
1080x
1920
1312x
2560
750 x1334
480x
800
540 x960
1080x
2160
640x
1136
480x 854
1536x
2048
2560x
1600
320 x480
768 x1024
1920x
1200
1024x
600
800x
1280
1920x
1080
1200x
1920
1280x
800
2048x
1536
Vie
win
g T
ime,
in M
inut
es
Screen Size
Normalised viewing time
0 5 10 15 20 25 30 35
Time Spent, in Minutes
Dev
ice
Typ
e
Average time spent watching in minutes, by Device
30TV
29Mobile
31PC
15Tablet
12Media Player
26Gaming Console
Screen Size Vs Distinct Users
Average Time Spent Watching in Minutes, by Device
Normalized Viewing Time by Screen Resolution, in Minutes
it comes to reading articles or written content about the event. Game and event highlights, on the other hand, are primarily consumed on mobile devices—82% of sports fans watched highlights on a mobile device.
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March Madness activity on Twitter from 2018 suggests that chatter among fans is actually higher before and after the tournament than during. Game days see social activity increase by 12% in regions whose teams are playing.
SOCIAL ACTIVITY
0
10000
20000
30000
40000
50000
60000
70000
80000
3/10
/18
3/11
/18
3/12
/18
3/13
/18
3/14
/18
3/15
/18
3/16
/18
3/17
/18
3/18
/18
3/19
/18
3/20
/18
3/21
/18
3/22
/18
3/23
/18
3/24
/18
3/25
/18
3/26
/18
3/27
/18
3/28
/18
3/29
/18
3/30
/18
3/31
/18
4/01/
18
4/02/
18
4/03/
18
4/04/1
8
4/05/
18
4/06/1
8
4/07/
18
Twee
t Vo
lum
e
Dates
Social chatter around March Madness 2018
Tweet volume Index
0.069704836
1
Twitter_Index
0
5000
10000
15000
20000
25000
30000
35000
40000
45000
50000
0
5000
10000
15000
20000
25000
30000
Loyola
Ramblers
Villanova W
ildca
ts
Texa
s Tech
Red R
aiders
Mich
igan
Wolverin
es
Duke B
lue Devils
Kansa
s Stat
e Wild
cats
Kansa
s Jay
hawks
Florid
a Stat
e Sem
inoles
Twitt
er In
tera
ctio
ns
Twee
ts
Teams
Tweet Counts
Interactions
Tweets and Interactions by NCAA Team, 2018 Tweets Volume Index, by State
March Madness Tweets by Day, 2018Kentucky and West Virginia had the highest concentration of March Madness tweets, and accounted for 14% of all March Madness-related Twitter interactions.
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As advertisers go into March ready to reach sports fans, here are a few ways they can improve the effectiveness of their campaigns:
BUILDING BETTER MARCH MADNESS CAMPAIGNS
U N D E R S T A N D T H E D I F F E R E N T T Y P E S O F M A R C H M A D N E S S F A N - T H E N M E S S A G E A C C O R D I N G L Y .
Not all March Madness fans are the same. As our clustering analysis showed, March Madness fans can vary in terms of their level of interest, and this impacts how they engage with the event. As such, a “one size fits all” strategy may not be be the right strategy for marketers. Instead, advertisers should look to build messaging that speaks to each of the March Madness audiences, incorporating other points of interest, particularly for those March Madness viewers who are there more for the spectacle than as general sports fans.
H A V E A P L A N T O E N G A G E D I G I T A L L Y W I T H F A N S E X P O S E D T O Y O U R T V A D S .
Advertisers running TV ads during the event should have a plan to re-engage with exposed consumers online. One way to do this is work with a partner who can connect TV viewing data from opted-in smart TVs to digital data to retarget consumers exposed to TV ads with digital assets. When planning these initiatives, think about ways you can build on your TV messaging, either with additional CTAs for retargeted consumers or sequential messaging.
P L A N F O R T V F R E Q U E N C Y
In a similar fashion, just retargeting consumers who see your TV ad isn’t enough. The different levels of engagement among fan clusters will mean some fans will see your ads dozens of times while others see those ads only a few times, if at all. Consider how this will affect your target audience’s awareness and intent, and have a plan for following up with that segment of your audience.
For example, consumers who have seen dozens of ads are prime candidates for direct response-focused messaging, while those who have only seen a few ads are better-served seeing digital video or sequential messaging designed to drive them further down the funnel.
H A V E A W A Y T O C O N N E C T Y O U R E V E N T - R E L A T E D P R O M O T I O N S T O M E D I A D E L I V E R Y
If you’re running a promotion or campaign closely tied to the event or a specific team, consider a strategy where you are increasing delivery during and after major moments in the tournament, in order to place your brand in front of consumers when they are most amped about what they’ve just seen.
H A V E A M E A S U R E M E N T P L A N I N P L A C E F O R M A R C H M A D N E S S I N I T I A T I V E S
Beyond using TV exposure as a means of closing the loop, have a plan to measure the success of your March Madness initiatives, either in terms of online purchases, site visits, brand lift measured via survey, or in-store visits measured through device location tracking. Combine these with TV exposure data to measure the full customer journey start-to-finish.
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MIQ BOILERPLATEMiQ is an independent marketing intelligence company with the people and technology that help businesses win. It is our vision to reimagine the value of marketing by connecting data and discovering insight to drive business outcomes.
Founded by Lee Puri and Gurman Hundal in 2010, MiQ currently employs over 550 people across 15 offices located in North America, Europe and APAC. The world’s leading brands
and media agencies such as American Express, Avis, Lenovo, Unilever, Microsoft, GroupM, Publicis and IPG work with MiQ. In the last year, MiQ has won various awards including Fastest Growing Tech Company of the Year at the Stevie Awards, Most Effective Use of Data at The Drum’s Digital Trading Awards USA, and The Sunday Times International Track 200.
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