making of'the day of the invisible cannibals from beyond the stars!
TRANSCRIPT
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M a k i n g o f
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Introduction
In this making of you will see the construction ofour film from pre-production stage to the finalproduction.
The Invisible Cannibals From Beyond The Stars! is a take on the stylization of the classic 1950’s
B-movie Sci-Fi horror genre.
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Plot
The story takes place in the 1950’s retro-future. The Venture 1 Space Station hasbeen hit by a meteor which led to theastronauts, who inhabit it, to evacuate andhead straight to Earth. While travelling to
earth the astronauts started to change thatwhen they reach Earth they are never the
same again.
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Concept Art: Retro-Future City
This is the construction ofthe Retro-Future LondonCity. By painting over aphoto taking by one ofthe members of ourgroup to get that buildinglayout realism
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Concept Art: Retro-Future City
Coloured
B & W
Once the city iscreated we thenchanged thecolour of thepicture to blackand white to seewhat effect itwould have onour film when we
build this model.
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Concept Art: Retro-Future City Park
Before
There is a park in the
film, and to design it wehad to get a live picture ofa park and edit it. This iswhat it looks like at first.
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Concept Art: Retro-Future City
We then addedthe Retro-FutureCity into the
background andplayed with thelighten so it lookslike it is part of the
photo.
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Concept Art: Retro-Future City
After
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Concept Art: Venture 1 Space StationInterior
This set is based onthe 1950’s uses ofbasic shapes. It is
heavily influenced bythe movie Moon.
Moon (2009),Film still
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Concept Art: Venture 1 Space StationInterior Final Design
Concept Art
3D Model
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Concept Art: Venture 1 Space StationExterior
Concept Art 3D Model
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Concept Art: Venture 1 Space StationExterior, Interior and Pod
For the Space Pod wehad to make twomodels, one life sizeset and one miniature.
Left: ConceptArt,
Top Right:Miniature,
Bottom Right:Life Size Set
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Concept Art: Retro-Future Tank
This concept art isbased on an actual
1950’s tank justredesign to look moreretro-future
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Concept Art: Retro-Future Cars
The cars arebased on the
design of the1950’s cars oftomorrow,where they see
them morecurvy.
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Meet the Cast
Left to Right:
Astronaut, Soldier, Army General, Generic Female, Generic Male, Assistantand Scientist
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Character Design: Astronaut
The Astronaut isthe frighteningmonster in the film
and the design ofreally brings it outfrom it’s shape to
it’s colours
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Designs of the AstronautLeft:
Characterdevelopment
Right: Finaldesign
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Astronaut Turnaround
Back, Front, Side, Arm,
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Character Design: Army General
The Army General ismeant to representthe aging war hero
appearance, anappearance that saysI saw everything.
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Designs of the General
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Final General Design and Turnaround
Side, Front
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Character Design: Scientist
The scientist is theperson people willgo to for answers
to their questions.
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Designs of the Scientist
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Scientist Final Design andTurnaround
Front, Side, Arm
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Design of the Assistant
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Assistant Final Design andTurnaround
Front, Side, Arm
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Character Design: Soldier
The Soldiers are theones who go intoaction when there is
trouble
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Designs of the Soldier
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Character Design: Generic Male
and FemaleThe Generic Maleand Female are the
backgroundcharacters.
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Designs for Generic Male andFemale
Top: The reason the GenericCharacters have no faces isbecause they are meant to be
change able so we have a varietyof different character heads
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Generic Male and Female
Turnarounds
Generic Female:
Front, Side, Head
Generic Male:
Front, Side, Head
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Story Board
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Story Board
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Production Stages
Modelling Stages:Once we have designed the seven characters it was time to divide themamongst ourselves and create them. The characters carry a cartoonish realismlook so we modeled them to have more of an organic appearance that theirfacial expressions and body movement look more real as well as cartoony.
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Production Stages
UV Mapping and JointPlacement:In order to texture a model it isneeded to create a UV map,
which therefore can beexported to a 2D editingsoftware, such as Adobe
Photoshop, to create a morerealistic texture map.
The was applied to theBuilding, Objects, Stages, andCharacters
Top Left:Space Ship
Interior,
Top Right:
Space Pod,
Bottom left:
Astronaut UV
Map Layout,Bottom Right:
Astronaut UVMapped
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Production Stages:
Rigging Stage:
Since nearing the dead line wedecided to give the maincharacters, the General, the
Assistant and the Scientist noleg controls. The reason why is
because we notice that in thetrailer they don’t move aroundas much only their upper torsowe only focused on that. Wefelt this will shorten our riggingtime so we have more time
animating Their arms are onlyhave IK controls. The spines
on the General and Scientisthave FK controls while the
Assistant spine have IK
controls.
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Production Stages:
Rigging Stage:
For the other Characters theyall have rig controls plus withan IK to FK switch rig in their
arms. The IK controls arerepresented with triangles
while the FK controls arerepresented by Squares.
The Astronaut had to have aspecial control in his head sohis visor can open and close.
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Poster DesignsThe posters are
meant to alsocarry the 1950’svibe, but makingthe threatening
monsters huge
and the cast smalland the use ofcolour to show
that the film genrerevolves aroundhorror and Sci-Fi. Left:
Poster Deign 1
Right:
Poster Design 2
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