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Making and gaming; exploring the relation between gaming, maker spaces and Fab Labs Pieter van der Hijden msc 1 www.sofos.nl

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Making and

gaming; exploring

the relation

between gaming,

maker spaces and

Fab Labs

Pieter van der Hijden msc

1 www.sofos.nl

www.sofos.nl

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Agenda

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Background

Pieter van der Hijden

Sofos Consultancy (Amsterdam, The Netherlands)

Consultant Fab Lab, Gaming/Simulation,

eLearning

Fab Lab Paramaribo (Suriname) –

http://fablab.vicepresident.gov.sr

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www.sofos.nl

1. Overview

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1. Overview - history

Year Phenomenon Community Assumed impact

on education

1950 Radio /

electronics

Hobby club School events

1970 Personal

computers

Computer

club

Improved learning

thanks to ict

1990 Video games LANfest,

MORPG

Learning through

gaming/simulation

2010 Digital fabrication

tools

Maker

movement,

maker faire

Tinkering as social

constructivist

learningwww.sofos.nl

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1. Overview - worldmap

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Worldwide

Loosely connected

From layman to prof

Mix of technologies

Ict in design, production and products

Making, sharing, learning

Open design, open software, open hardware

Number of Fab Labs

worldwide doubles every 1.5

years, now 250+;

http://bit.ly/1fXPQEm

1. Overview - conceptsFab Lab Maker Space TechShop

Origin MIT Center for Bits and

Atoms (Neil Gershenfeld)

Make magazine Commercial

initiative

Inventory Limited set of digital

production machines

Not defined Extended set of

machines & tools

Target

audience

Everybody Everybody Everybody

Legal Independent foundations

or embedded in institutes

Community based Holding with

subsidiaries

Set-up costs 50-100,000 USD 5-20,000 USD 1-2,000,000 USD

Entry fee Free (at some days of

week)

Free Subscription100

USD monthly

Number 250+ Unknown 5

Geographical Worldwide USA, Europe, Asia,

Egypt

USA, plans to go

Europe

Mission Learning, sharing Making (for the

maker faire)

Making/ earning

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1. Overview – a typical fab lab

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3D scanner

3D printer

Laser cutter

Milling machine(s)

Vinyl cutter

Electronics

Computers

Teleconference set

Etc.

At the top a CNC milling machine

(behind safety glass), in the centre a

3D mobile scanner plus laptop, at

the bottom a laser cutter / engraver.

Source: Fab Lab Paramaribo

1. Overview – a typical fab lab

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One time visitors

Regular visitors,

tinkerers, students

Special project

teams

Designing

Making

Source: Fab Lab Paramaribo

1. Overview – new education

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Motivation

Learning outcomes

Social learning

Learning by making

Side effects

Informed citizen

Economy (more STEM)

Meet other disciplines

Meet the world

Lab for teachers

1. Overview – examples

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Timothy Rifano, SPI, Fab Lab

Paramaribo, Suriname

Ateneu de Fabricació de Les

Corts, Barcelona, Spainwww.sofos.nl

1. Overview – FAB10 http://bit.ly/fab10-samples

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2. Try-out

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2. Try-out – Raspberri Pi

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EUR 30 computer

Linux

LAN

5V power

Raspberry Pi -

http://www.raspberrypi.org/

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2. Try-out - Arduino

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Programmable microprocessor

Digital inputs (switches)

Analog inputs (sensors)

Digital outputs (LEDs)

Analog outputs (speaker, servomotor)

Arduino Uno – http://arduino.cc

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2. Try-out – Makey Makey

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Keyboard emulator

Reacting on

electrical current

E.g. Via organic material YOU!

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3. Making for gamingWhat can “making” contribute to “gaming”?

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3. Making for gaming

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Access to people Co-design

Test

Access to methods Open design

Programming

Access to machines Paraphernalia

Electronics (wearable)

Game board

Programming

Packaging

4. Gaming for makingWhat can “gaming” contribute to “making”?

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4. Gaming for making

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Access to people

Educators

Clients

Access to methods

Game

development

User experience

Access to products

Learning by visitors

Learning by staff

References

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References

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Digital Fabrication and ‘Making’ in Education: The Democratization of Invention; Paulo Blikstein; in: In J. Walter-Herrmann & C. Büching(Eds.), FabLabs: Of Machines, Makers and Inventors; Bielefeld: Transcript Publishers; 2013; http://stanford.io/1cMLRdL

Fab Lab At School; website; https://tltl.stanford.edu/projects/fablabschool

Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication; Neil Gershenfeld; Basic Books, 2007; http://amzn.to/1fXMb9p

Four in balance monitor 2013; Kennisnet, The Netherlands, 2013; http://bit.ly/1lLN9hc

Getting Started with Arduino; Massimo Banzi; Maker Media, 2011; http://bit.ly/1i1Bgkk

Getting Started with Raspberry Pi; Matt Richardson; Maker Media, 2012; http://bit.ly/1i1BtUw

Instructables; website; http://www.instructables.com

Invent to learn; making, tinkering, and engineering in the classroom; Sylvia L. Martinez, Gary Stager; Constructing Modern Knowledge Press; 2013; http://www.inventtolearn.com/

Maker space playbook; 2013; http://bit.ly/1lLMMTT

Making, living, sharing; movie; a Fab Lab world documentary; Jens Dyvik; http://bit.ly/MZ4Uup

Constructing modern knowledge press: book cover

Thank you for your attention!Pieter van der Hijden

[email protected]

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2014 Pieter van der Hijden, Sofos Consultancy – 2014 - This work

is licensed under a Creative Commons Attribution 3.0 Unported

License.

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