make more mistakes
DESCRIPTION
Presentation given at JISC CETIS based on the Castronova & Cummings presentation at NCATRANSCRIPT
Make More Mistakes:Lessons Learned from Synthetic
World Construction
Mark BellIndiana University
Mark BellPhD Student
Indiana University
Social Networks Virtual World
Experimentation
15 Years Software Industry
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Virtual Congress
dusk
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A new tool for research
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The real world is not as real as you think
The virtual world is more real than you think
For research, virtuality or “gameness” does not matter
The idea is not radical
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Our experience
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Arden
Commercial-grade virtual world Data consciousness
MacArthur Foundation seed grant for 100 hours of game play by 500 people
Multiverse engineMedieval Somerset, History,
Shakespeare
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Transforming linear storylines into a non-linear world experience
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Create environment
Create things to do
Create systems by which to do them
Gather data & analyze results
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Result
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Some obstacles…
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No tried and true platform for creating a world
MultiverseNeverWinter Nights
Second LifeMetaplace
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Financial Resources
Labor Resources
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Academic investigator vs.
Fulltime development team
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Our approach was not feasible
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What would be the minimal conditions needed for a specific question?
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“Little Experiments”Need smaller-scale experiment tools
Each finely tailored for a specific questionInclude core elements of:
PersistenceCommunity
Space
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Arden 2
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Arden 2Neverwinter Nights
Based on D&D economyAllows us to fulfill obligation to MacArthur
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Conclusions
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Where to go from here?
Make More Mistakes
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Four approaches for researchLittle Experiments
Creation of New, Vast WorldsObservation of Natural ExperimentsCo-creation with Commercial Sector
Mark [email protected]: Typewriter TackleberryFacebook, LinkedIn, Twitter
www.storygeek.com
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