make learning an adventure with 3d gamelab
DESCRIPTION
This presentation was given at an Ignite! type session for the University of Wyoming Evolution conference. It discusses how I used 3D GameLab to support a class I was giving.TRANSCRIPT
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Make Learning an Adventure with 3D GameLab
Stan Skrabut, Ed.D.@uwcesedtech #uwceshttp://www.slideshare.net/skrabut
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Make Learning an Adventure with 3D GameLab
Stan Skrabut, Ed.D.@uwcesedtech #uwceshttp://www.slideshare.net/skrabut
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There are some classes where students need to develop a skill set to proceed.
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I am teaching a class – introduction to online teaching.
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By the end of the class, Students need to develop their own class in a LMS.
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I am using 3D GameLab to help students develop a LMS skillset.
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I want students to be familiar with all the different tools available to a LMS.
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What is 3D GameLab?
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Participants work through quests to develop skills or knowledge.
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Quests become available as quests are completed thus content can be scaffold.
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Participants earn awards, badges, levels, and achievements as they progress through quests.
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How does a learner progress through a
quest?
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Learners select and start a quest.
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Learners review the content, videos, audio, etc. and perform required task.
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Tasks can auto complete or be reviewed by the instructor. If the work is not satisfactory, it can be returned for rework.
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How does an instructor manage
quests?
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Quests can be uniquely created or cloned from the Armory.
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Feedback can be received on each quest from the learner’s perspective.
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3D GameLab lets an instructor track progression by Quest.
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… by student
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... by Group