m9 presentation
TRANSCRIPT
Mobile Learning Module #9
EDIT 3318
Digital Shift
‘Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach (Marc Prensky, 2001)’
Digital Shift
• Rapid development of mobile devices• Growth of the digital generation• Government support for education using
technology• Increasing number of mobile applications for
education• New classes requiring a device for every
student
What is m-learning?
Learning that happens across locations, or that takes advantage of learning opportunities offered by portable technologies
M-learning = ubiquitous learning
“Anytime, anywhere learning”
Interaction with tutors, learners, and content
• Personal Digital assistants (PDAs)• Tablet PCs• E-book readers• Mobile phones• Smartphones• Portable media players (iPod Touch)
M-learning tools
Trends
Trends
Convergence
Video
Radio/Alarm
Internet
Music Composer
Applications
Television
Compass & accelerometer
Near Field
GPS
Built-in Camera
Desk Dairy
SMS/Text
MP3 Audio
Advantages
• Anytime, anywhere learning• Enjoyment, motivation to learn• Student-centered learning process• Synchronize with students preferred learning
style• Change passive to active learning• Less expensive than laptops or other
technologies
Challenges
• Potential for cheating and distraction (e.g., ringing cell phones – the biggest distraction in classrooms)• Academic misconduct (e.g., pictures, texting, etc.)• Filtering inappropriate material• Less interpersonal relationship• OS compatibility (iOS, Android), battery life,
durability• Professional development for teachers
How can m-learning work in schools?
Need to establish clear pedagogical guidelines, cost analysis, teacher & staff training, and continued tech support.
• Audience response systems (feedback)• Camera: stills/videos• Voice recorders: podcast, etc.• Research via the internet (Google, Wiki’s, blogs)• Applications
Ways of m-learning
• Audience Response Systems:• http://www.polleverywhere.com/sms-classr
oom-response-system
Audience Feedback
Applications
• E-book readers examples• Learning Management Systems (LMS) examples• Educational games examples• Collaboration tools examples• Adaptive assessment services examples• Distance tutoring and homework support examples• Social networking examples
Self-questions to choose educational apps
• What do I expect to teach with the app?• What learning do I want to occur?• Is the app really educational?• What is the value in the classroom, for my
child/student/client?• Can the app be used for cooperative learning
activities, turn taking and group learning?• What is the cost of the app? If it is free, does it
have advertising or a link that a student could easily be distracted by?
Discussion
• Are there areas of your own teaching in which mobile learning could play a part?
• If yes, what would you need to know in order to implement it?
• If not, why not? (Identify reasons mobile learning might be inappropriate or unusable)
Hands-on activities
1. Socrative2. Mentimeter3. Myclasstalk4. Edmodo5. QuizCast