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Mike Sharples Institute of Educational Technology The Open University, UK Keynote Talk mLearn 2014 conference, Istanbul, Turke Massive and sustainable Two challenges for mobile learning

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How can mobile learning be made massive and sustainable

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Page 1: M learn 2014   slideshare

Mike Sharples

Institute of Educational Technology

The Open University, UK

Keynote Talk mLearn 2014 conference, Istanbul, Turkey

Massive and sustainableTwo challenges for mobile learning

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Some educational methods degrade with scale

e.g. personal tutoring, sports coachingSome educational methods are impervious to scale

e.g. lecturingWhich educational methods improve with scale?

SCALING LEARNING

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For some networked systems the value of a product or service increases with the number of people using it

Metcalfe, R.M.: It’s all in your head. Forbes, 20th April, 2007. http://www.forbes.com/forbes/2007/0507/052.html

METCALFE’S LAW

The telephone system becomes more valuable to users as more people are connected

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People are not just nodes in networks

Network information should be relevant

Need to develop effective massive scale networks for learning

PERSONAL NETWORKSDownes, S.: The Personal Network Effect. Blog posting, 4th November 2007. http://halfanhour.blogspot.co.uk/2007/11/personal-network-effect.html.

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• FutureLearn• Company formed by

The Open University• Launched in October 2013• 40 partners, 37 universities• Over 550,000 registered

learners• Over 1 million course

registrations• Mobile platform• Social learning

INNOVATIVE PEDAGOGY AT MASSIVE SCALEwww.futurelearn.com

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INNOVATIVE PEDAGOGY AT MASSIVE SCALE(Exploring English example)

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INNOVATIVE PEDAGOGY AT MASSIVE SCALEFuturelearn course page (‘Exploring English’ by British Council)

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• 110,000 learners on the course

• Comments linked to content• Over 14,000 learner

comments on a single video • Half the learners who start the

course contribute to discussions

• 25% on mobile devices

INNOVATIVE PEDAGOGY AT MASSIVE SCALE(Exploring English example)

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MOBILE LEARNINGScale and sustainability

It’s massive

It’s mobile

It’s learning

Is it sustainable?

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WORLDWIDE WEBScale and sustainability

Tim Berners-Lee invented the World Wide Web in 1991

Over two billion users worldwide in 2014

But … the story is more complicated and interesting than that

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WORLDWIDE WEB1751, First concept

Diderot, Encyclopédie

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WORLDWIDE WEB1945, First modern technology concept

Vannevar Bush, Memex

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WORLDWIDE WEB1974, First computer implementation

Ted Nelson, Xanadu hypertext project

“Now the idea is this:To give you a screen in your home from which you can see into the world’s hypertext libraries.(The fact that the world doesn’t have any hypertext libraries – yet – is a minor point)To give you a screen system that will offer high-performance computer graphics and text services at a price anyone can afford. …To make you part of a new electronic literature and art, where you can get all your questions answered and nobody will put you down.”

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WORLDWIDE WEBin 1991

240 years from first concept 45 years from first modern technology concept17 years from first computer implementation

1991, Massive and sustainable

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MOBILE LEARNINGin 2014

3000 years from first concept (handheld clay tablets)42 years from first technology concept (Xerox Dynabook)15 years from first computer implementation (HandLeR project)

2016, Massive and sustainable?

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WORLDWIDE WEB

“The Web arose as the answer to an open challenge, through the swirling together of influences, ideas, and realizations from many sides, until, by the wondrous offices of the human mind, a new concept jelled. It was a process of accretion, not the linear solving of one well-defined problem after another.”

Berners-Lee,T.,Fischetti,M.and Dertouzos,M.L. Weaving the Web:The Original Design and Ultimate Destiny of the World Wide Web by Its Inventor. HarperInformation, 2000.

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“Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33

Ted Nelson,Xanadu, 1974

HyperCard,1987

Personal computing,1970s

ConstructionistLearning, 1972

Tim Berners Lee‘Enquire’, 1980

Worldwide Web, 1991

Identify weak signals

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“Beyond Prototypes: Enabling innovating in technology-enhanced learning”, p. 33

HandLeR,1999

MOBIlearn,2003

Smartphones and tablets2000s

Seamless learning, 2006

MOOCs, 2010????

Identify weak signals

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Creative play with materials that are ready to hand

BRICOLAGELévi-Strauss, 1962

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Creative play with technology that is ready to hand

BRICOLAGEwith technology

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Bricolage for learning at massive scale?

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MINECRAFT https://minecraft.netVirtual dynamic worlds that children can create and share

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Minecrafthttps://minecraft.net

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Minecrafthttps://minecraft.net

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Scratchhttp://scratch.mit.edu/

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Scratchhttp://scratch.mit.edu/

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BRICOLAGEwith technology

What is the Minecraft or Scratch for mobile learning?

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Modern smartphones have over 15 sensors:tilt, acceleration, air pressure, ambient temperature, humidity, illumination, magnetic field

Can we unlock them for bricolage?

BRICOLAGEon mobile devices

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How can you use a smartphone or tablet to:

- Measure the height of a tree (without maths)

- Find whether birds are scared by city noise?

- Create a weather station (including wind speed)?

- Find which is the fastest lift (elevator) in your

country?

- Learn about rocks / clouds / trees / birds / fashion in

different countries?

BRICOLAGEon mobile devices

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BRICOLAGEon mobile devices

45o

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NQUIRE-IT - CITIZEN SCIENCE INQUIRYwww.nquire-it.org

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NQUIRE-IT -CITIZEN SCIENCE INQUIRYwww.nquire-it.org

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NQUIRE-IT - CITIZEN SCIENCE INQUIRYwww.nquire-it.org

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BRICOLAGEon mobile devices

Share stories about places

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SHARING STORIES ABOUT PLACESSHARING STORIES ABOUT PLACESEvery location in a country can become a source of stories

Zapp guide - point at a distant landscape feature and watch, or tell, a story

Software based on a terrain map implemented on a mobile phone

Meek, S., Priestnall, G., Sharples, M. & Goulding, J. (2013) Mobile capture of remote points of interest using line of sight modelling. Computers and Geosciences, 52, 334-344.

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BRICOLAGEon mobile devices

Minecraft and the real world

What if you could create a Minecraft version

of the real world

in the past, present, and future

and design fantasy games that combine

virtual and real worlds

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MINECRAFTin the real world

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MINECRAFTin the real world - London in Minecraft

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MINECRAFTBricolage in the real world - a world you can sculpt

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CONNECTING IT ALL TOGETHERbricolage and mobile learning

“…the swirling together of influences, ideas, and realizations from many sides, until, by the wondrous offices of the human mind, a new concept jelled”

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BRICOLAGEon mobile devices

Who will connect together the pieces of

mobile learning, as Berners-Lee did to

form the worldwide web?

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BRICOLAGEon mobile devices

Social learning + bricolage

=> massive and scalable