lyric ii

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Lyric Redbird Age: Old enough Race: Outsider Class: Level: Prestige Class STR: 42 +16 DEX: 22 +6 CON: 33 +11 INT: 27 +8 WIS: 30 +10 CHA: 38 +14 Eyes: Cat Green Hair: Red-brown Height: 5’5 Weight: 110lbs Movement: 90ft Languages Spoken Elven, Draconic, Spanish, French BAB +33 Mele e Range d Hit Points 280 + DR Regen AC SR Initiat ive Saving Throws Bas e Attrib ute Misc Tot al Fortitude 12 +9 Reflex 12 +6 Will 12 +9 +2 to saves vs Enchantments Skills *indicates bonus from class/other source (Climb, Jump, Perception , Swim, Drive) at Level +3 Starting Occupation: Blue Collar (Bike Messenger) Blue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi drivers, postal workers, and others that are usually not considered to be desk jobs.

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Titan PC

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Page 1: Lyric II

Lyric RedbirdAge: Old enoughRace: OutsiderClass: Level: Prestige Class

STR: 42 +16DEX: 22 +6CON: 33 +11INT: 27 +8WIS: 30 +10CHA: 38 +14

Eyes: Cat GreenHair: Red-brownHeight: 5’5Weight: 110lbs

Movement: 90ft

Languages SpokenElven, Draconic, Spanish, French

BAB +33 Melee Ranged

Hit Points 280 + DR RegenAC SRInitiative

Saving Throws Base

Attribute Misc Total

Fortitude 12 +9Reflex 12 +6Will 12 +9 +2 to saves vs Enchantments

Skills *indicates bonus from class/other source(Climb, Jump, Perception , Swim, Drive) at Level +3

Starting Occupation: Blue Collar (Bike Messenger)Blue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi drivers, postal workers, and others that are usually not considered to be desk jobs.Prerequisite: Age 18+.Skills: Choose three. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Drive, Repair, Ride.Wealth Bonus Increase: +2.

Page 2: Lyric II

Special Abilities

TITAN

A titan’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.

Oversized Weapon (Ex)

A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.

Spell-Like Abilities

At will—chain lightning (Lvl 6) DC 23), charm monster (Lvl 4)(DC 21), cure critical wounds (Lvl 4) (DC 21), fire storm (Lvl 8) (DC 24), greater dispel magic(Lvl 6), hold monster (lvl 5)(DC 22), invisibility(Lvl 2) , invisibility purge( Lvl 3), levitate (Lvl 2), persistent image (Lvl 5) (DC 22);

3/day—etherealness(Lvl 9) , word of chaos (lvl 7) (DC 22), summon nature’s ally IX (Lvl 9) ;

1/day—gate (Lvl 9) , maze (Lvl 8) , meteor swarm (Lvl 9) (DC 26). Caster level 20th. The save DCs are Charisma-based.

In addition, titans of good or neutral alignment can use the following additional spell-like abilities

At will—daylight(Lvl 3), holy HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm"HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm"smite (Lvl 4) (DC 21), remove curse (Lvl 4) (DC 21); 1/day—greater restoration (Lvl 7). Caster level 20th. The save DCs are Charisma-based.

Change Shape (Su)

A titan can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon special attack regardless of form. +20 Outsider Hit Dice, +12 to all saves, +20 BABHit Dice: Hero-deities have maximum hit points per die.Speed (Ex): All movement speeds tripled.Armor Class:. Deflection Bonus (Ex): Hero-deities gain a deflection bonus to their armor class equal to their Charisma modifier.. Divine Bonus (Ex): They also gain a +3 Divine Bonus to their armor class (See Divine Bonus Special Quality). Natural Armor Bonus (Ex): They gain a natural armor bonus equal to 1/4 their total Hit Dice/Levels (round any fractions down).Attacks (Ex): Hero-deities gain a +3 Divine Bonus to Attacks (See Divine Bonus Special Quality).Integrated Class Features (Var.): Immortals with Outsider Hit Dice (instead of Class Levels) gain integrated class features of any class equal to half their Hit Dice (round fractions down). Immortals with both Hit Diceand Class Levels do not count their levels for the purposes of determining these integrated class features, only their Hit Dice.Special Attacks:. Divine Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).. Portfolios (Var.): Each hero-deity gains 2 Portfolios (see Chapter 3 for more details on Portfolios).Spell-like Abilities (Su): At will - commune, dream, ethereal jaunt, geas/ quest, greater dispel magic, greater teleport, magic jar, sending, tongues; 3/day - limited wish. Caster Level equal to total Hit Dice/Levels + 3 (Divine Bonus).The save DCs are Charisma-based.Special Qualities:. Damage Reduction (Su): Hero-deities gain Damage Reduction 5/ Epic.. Divine Bonus (Ex): Hero-deities add a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Page 3: Lyric II

. Divine Senses (Ex): The senses of a hero-deity are three times superior to that of the base creature.

. Godly Realm (Var.): The size of its godly realm is equal to the radius of its divine aura multiplied by the number of years it has ruled over thearea. Within that area it can impose a divine penalty to any or all characters(even more powerful deities) equal to its divine bonus. In this case -3.. Grant Spells (Su): Hero-deities can grant up to 5th-level spells. A hero-deity with a divine sponsor can grant spells of any level.. Immortality (Ex): A hero-deity does not age, requires no air to breathe, no food or drink, nor sleep.. Immunities (Ex): A hero-deity is unaffected by natural attacks such as: disease, natural elements (cold, drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magicaldisease, magical fire etc.. Spell Resistance (Su): Hero-deities gain Spell Resistance equal to their total Hit Dice/Levels +13 (10 + Divine Bonus Special Quality).Saves (Ex): Hero-deities gain a +3 Divine Bonus to all Saves (See Divine Bonus Special Quality).Abilities (Ex): +6 to each Ability Score.Skills (Ex): Hero-deities gain a +3 Divine Bonus to all Skills (See Divine Bonus Special Quality).Divine Abilities (Var.): 3 Divine Abilities.Challenge Rating: Same as base creature +10 (including +15 levels of equipment), or +6 (no extra equipment).Treasure: Same as base creature.Effective Class Level: Same as base creature +15 (with +15 levels of equipment), or +10 (no extra equipment).

FEATS

GEARWeapon To

hitDamage Critical Range Ammo Weight Notes

Headband of Intellect +6Ring of Feather FallingRing of Water WalkingDeep red Ioun Stone , +2 to DexterityCloak of Resistance +1Manual of Quickness in Action +5