luxi for designers
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The lean user experience framework, presented to designers at a 2-day workshop atTRANSCRIPT
Lean User Experience IntensiveDesigner Edition
Janice Fraser Founder/[email protected]@luxrco@clevergirl
Tim McCoy Director, Integrated Product [email protected]@seriouslynow
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Tim, introduce yourself.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Now janice’s turn.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Ok. Now you.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Today: 3 Chunks
1: What other people have figured outLean Startup, Agile
2: What we think we have figured outProduct Stewardship, Lean UX
3: Reimagining UX PracticeValidation, Project Plans
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Tomorrow
Use Lean UX framework in hands-on mini project with Change.org.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Daily Routine
9:00 Start 10:30 Break
12:00 Lunch (on your own)
1:00 Resume 2:30 Break
5:00 Done
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Now that’s out of the way...onto our first chunk:
“Stuff other people have figured out”
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Steve Blank introduced “Customer Development” in...um...2006.
The 2nd/3rd edition is (c) 2006. The idea goes back perhaps a decade before that.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
In 2010, Brant Cooper and Patrick Vlaskovitz wrote a shorter, better book.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
About 1,720,000 results
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Here’s my distillation...
“Customer Development in One Page”
LEAN UX INTENSIVE, NOV 2010 [email protected]
LEAN UX INTENSIVE, NOV 2010 [email protected]
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
People, their goals & needs
Sketches and prototypes
“New user” experiences
CUSTOMER DEVELOPMENT = UX!!?
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Get out of the building!
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
For the first time, user-centered design
methods have momentum in the
business community.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
What opportunities does that afford us?
What demands does it place on us?
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
+ +
reduce wastemake products
customers want
incremental releases
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
41,000 views(past 12 mos)
Entrepreneur in Residence
(2010-2011)
17,741 followers(1,738 listed)
Fall 2011(Random House)
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
When the science of startups includes User Centered Design as
one of its tent-poles, then we designers have a new opportunity
to do great things.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Validated Learning Reducing cycle time, rather than building fast
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Agile Sprints VelocityPointsIterationsContinuous Deployment
Only part of the story!
Lean Cycles
THINK
MAKE
CHECK
PrototypesWireframesValue PropLanding PageHypothesesCompsDeployed Code
A/B TestingSite Analytics
Usability TestingFunnel
Sign-ups
Generative ResearchIdeation
Mental modelsBehavior Models
Test ResultsCompetitive Analysis
Reduce cycle time, not build time
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
What we bring is 10* years of experience, methods, and
methodology
*20, 30, 50 years
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
The LEAN part: A word about INVENTORY buildup and WASTE
Make a design
decision
Discover that it
wasnʼt right
Like this...Nobody clicked.
3 months
3 hours
...how long?
...how much time?
...effort?
TIME
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
When* the business community begins to measure the value of
user experience, they will invest in it as a driver of value, rather than
a cost to be minimized.
*Note Bene: “When” is now. [high five your neighbor]
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Tell the apple 90% story.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Lean means...• Keep your inventory low. • Talk to your customers.• Make something they want.• Prove your ideas and your interfaces.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
How do you do good user experience work in a lean environment?
LEAN UX INTENSIVE, NOV 2010 [email protected]
PROVE IMPROVE
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Agile fundamentals
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
The Manifesto for Agile Software Development
We are uncovering better ways of developing software by doing it and helping others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Agile values
• Transparency
• Shared responsibility
• Adaptability
• Simplicity
• Continuous improvement
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Agile characteristics
• Cross-functional teams
• Open, collaborative environments
• Break down work to small, digestible chunks
• Conversation replaces detailed documentation
• Bias against front-loaded engineering & design
• Focus on “customer value,” “business value”
• Rapid, incremental delivery
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Elements of an agile process
• Visioning / Inception• Story / task generation and
estimation• Release planning• Sprint / iteration planning
• Demonstration / acceptance• Daily stand-up• Retrospectives• Physical or virtual project
tracking
Roles in agile teams
Scrum
• Product owner• Scrum Master
• Technical lead• Business analyst (SME)
• Developers• Testers• Coach
XP
• Customer
• Tracker• Programmers
• Testers• Coach
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Agile practices you should care about
• Test-Driven Development
• Functional tests
• Pair programming
• Continuous deployment
• Refactoring
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Fishbowl
Product Stewardship and the integrated teamThe role of UX in agile environments
Some awesome team diagrams
45
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
What’s wrong with this picture?
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Product Owner is an overloaded role
• Represent business needs– hold product vision– feature definition and prioritization– communicate project status
• Ensure project success– negotiate release dates and contents
– manage profitability / ROI
• Collaborate with the team– maintain product backlog
– detail / clarify requirements– provide subject matter expertise
– be voice of the user
– participate in daily meetings
– review work results
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Strategic and tactical UX are under-represented
• Product vision and framework under-developed• User research and feedback not well done or understood• Good interaction design practices lacking• Design professionals spread too thin
Problems we can address by integrating design
Too up-front• Too many assumptions
• Can’t address changes• Time-intensive
documentation
Too late• Not cohesive
• Never enough time• Lipstick on a pig
We begin by integrating design into the team
50
The Integrated Team includes full-time design members working with and alongside developers.
• Research and analysis of customer and user behaviors, needs, and goals
• Contextual design that balances business needs, user goals, technical opportunity
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
A Product Steward advocates for UX
The Product Steward is a strategic design role that works with the Product Mgr to set direction and shepherd the product to success.
• Advocate for user-centered design
• Understand and represent user goals
• Provide creative direction
• Negotiate releases with Product Manager
• Pair-design with other team members
• Assess work results
• Guide product vision through delivery
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Product Ownership is a shared responsibility
Product Manager
• Represent business and customer needs
• Understand market opportunities
• Communicate project status
• Prioritize features and releases
• Collaborate with team
Product Steward
• Represent user needs and goals
• Manage product vision, framework
• Provide creative direction
• Collaborate with team
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Lean User Experience Fundamentals
LEAN UX INTENSIVE, NOV 2010 [email protected]
Lean User Experience is a cross-
functional, principle-driven process
characterized by rituals that predispose
teams to predictable, high-quality, high-
velocity user experience outcomes.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
What are the principles?
1. Design + product management + development = 1 product team
2. Externalize
3. Research with users is the best source of information
4. Focus on solving the right problem
5. Generate many options and decide quickly which to pursue
6. Recognize hypotheses & validate them
7. Rapid cycles: think/make/check
Users
Needs
Uses
Features
User Stories Themed Releases
1. BLAH2. BLAH3. BLAH
Bob can...
people
product
(INSERT BUSINESS THINKING HERE)
This Week
(CREATE SKETCHES, WIREFRAMES & PIXELS)
Lean UX process
whywhathow
Lightweight
Low-Fi
Lo-Tech
External
Face to Face
Collaborative
Generative and Decisive
Fast
Repeatable
Routinized
Goal Driven
Lean UX methods are
Outcome Focused
LEAN UX INTENSIVE, NOV 2010 [email protected]
WORKING SOFTWARE
ABSTRACT CONCEPTS
PyramidSticky StrategyEcosystem Map
Personas (scenarios)Design Target
Activity Map
Sticky Triage
Story Boards
Story MappingIteration Planning
6-Up Sketching
2 or 3-Up SketchingTest CreationWireframesCard Sorting
Sketch BoardsPrototyping (many kinds)
Greyboxing
Black Hat Session
Pair Production/Design
Design BiblePattern LibrariesHousecleaning
strategy
user
uses
feature planning
IA, IxD, UI
detail design
cohesiveness
The UX field has loads of methods that will work lean. (plus a few of my own making)
Listen (talk*) to people**
People who match your design target
Usertesting.com
Customer acceptance testing with paper prototypes
A/B testing
Surveys
Watch people use competitors
Behavioral metrics
Usability testing
OPTIMIZATION
CUSTOMER DEVELOPMENT
** WHO?
* ABOUT WHAT? What they do, what their life is like, what they use, what their problems are, how they meet their needs now?
Heat mapping
generative
quantitative
Card sorting evolutionary
We also have methods to “get out of the building.”
WORKING SOFTWARE
ABSTRACT CONCEPTS
ideate
communicate
learn
improve
Wireframe checkPairing
Housecleaning
MeasureRedo
Write the “test” first*User need/quote as sprint name
Retrospective
Rituals for lean product teams
* Most important thing for the problem owner is to define and own the problem.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Activity
Map out for the design process you used for a recent project. Where were you working
with unvalidated hypotheses?
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
• How did you know your hypothesis was right? (what qualifies as validation?)
• Are stakeholders and SME’s validation?
• Invalidated vs unvalidated?
• What are some approaches you might take to shorten the cycle between hypothesis and validation?
Activity questions
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
What is a hypothesis?
it’s not “facts” but is “good information”
raw observation to FORM hypotheses
it’s not build-measure-learn, it’s learn-build-measure
getting out of the building doesn’t have to stop once development begins
As an agency, when you validate with client stakeholders you satisfy THEM (and get paid)
If you validate with end users you may NOT satisfy your client, and they’re paying you…
THIS CLIENT DYNAMIC MUST FUNDAMENTALLY CHANGE TO BE SUSTAINABLE
validate your product to your customer (scoping the consulting relationship)
validate THEIR product to THEIR customer
Activity observations
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Validation...
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Um.
PROPOSAL
Web portal for freelance traveling nurses and their recruiters
An exercise in Lean UX approaches to project planning
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Project environment
Many nurses at most hospitals are freelancers on 13 week contracts who travel from job to job in search of personal adventure, good pay, and professional opportunity.
Our company has relationships with hospitals to post jobs and relationships with nurses to fill them.
We plan to replace our mix of thick client apps and web forms with a fully-web based system that gives our nurses better ways to guide their experience and our recruiters better tools to manage their relationships.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Project objectives
Help nurses:
•search for jobs
•apply for jobs
•work with their recruiters to land jobs
•find temporary housing at job location
•connect with other traveling nurses
•access HR and career management information
Help recruiters:
• match nurses to jobs
• fill high-value jobs
• work with nurses to land jobs
• manage their stable of nurses
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
How it’s done, old school
Months 1 2 3 4 5 6 7 8
Research & Modeling
FrameworkDetailed Design & SpecificaMon
Development -‐-‐>
9 10 11 12 13 14 15 16
R1 alpha R1 beta R1 release R2 alpha etc...
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Exercise objectives
Envision a plan using Lean UX practices and agile methods. Your approach should seek to:
• Minimize wasted time and effort
• Identify most valuable opportunities
• Learn from user feedback and behavior
• Reduce cycle time between posing a hypothesis and validating it
CAVEAT
Don’t short change the research and vision, they’re vital to understanding the business and their users so you can affect significant change.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
Final thoughts.
LEAN UX INTENSIVE, DESIGNER EDITION 01/2011 [email protected] [email protected]
See you here at 9am.