lss'09 mobile panel g sterling intro

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Greg Sterling Sterling Market Intelligence/Opus Research A Few Words about Mobile Apps

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Mobile – The Future of Apps is Bright This panel is all about apps – in particular social and local apps (and some mapping which is of course a key part of local)… Phones started out as social devices – we made voice calls. Then we had SMS (text) and then email (think Blackberry). Now we have smart phones, iPhones and Gphones – personal mobile devices. What does the present and future hold for “local social” on Mobile? How does the rise of the iPhone and emergence of Android change the game? We will examine the fast growth of and impact of applications (and app stores). We may also see some wicked demos, discuss new business models and view what an ‘augmented’ real local world might look like. Moderator: Greg Sterling, Internet/Mobile Analyst

TRANSCRIPT

Page 1: LSS'09 Mobile Panel G Sterling Intro

Greg SterlingSterling Market Intelligence/Opus Research

A Few Words about Mobile Apps

Page 2: LSS'09 Mobile Panel G Sterling Intro

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SMS: Broadest reach, platform “agnostic”

Apps: Richest experience, smaller audience

Mobile Web: PC sites rendered in browsers can be

optimized

Reach Functionality

Segments: SMS, M-Web, Apps

Page 3: LSS'09 Mobile Panel G Sterling Intro

• The iPhone has popularized mobile applications

• Now every major smartphone platform has apps; many operators too

Apps Pre-Date the iPhone, but . . .

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Apps All Around

The Major Platforms:

iPhone: 100,000 (approx); 2 billion downloads

Android: 10,000

RIM/BlackBerry: 3,040

Nokia Ovi Store: 660

Windows Mobile (Marketplace): 246

Palm: 100 official, 280 “homebrew”

Source: company reports, range of estimates

Page 5: LSS'09 Mobile Panel G Sterling Intro

Number of Downloads (Monthly)

Source: AdMob 8/09, (US data)

Page 6: LSS'09 Mobile Panel G Sterling Intro

Engagement: Time Spent with Apps

Source: AdMob 8/09, (US data)

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Many Intentions & Uses of Apps

Branding

Zippo Lighter

Rugby (Ralph Lauren)

New Revenue

Sports Illustrated

Jimmy the Bartender

Reference Apps

Games

Advertising

Seventeen Magazine

Style.com

Commerce/Lead Gen

Amazon Mobile

eBay

Adobe

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Meaningful Revenues (for Companies)

Generated US$1 million in sales since launch -- roughly 3 mos. ago

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Meaningful Revenues (for Developers)

Pinch Media:

iPhone: 2B app downloads; paid apps 610M of that

Revenue earned by developers in 15 mos. approx US$900M

Hypothetical average paid app revenue to developers: $12,100 ($8.5K net) £7446 (£5230)

• No “average” (only big winners and underperformers)

Page 10: LSS'09 Mobile Panel G Sterling Intro

Paid Apps Used More Heavily

Source: Pinch Media (10/09)

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Usage of Most Apps Doesn’t Last

Most apps are downloaded but abandoned quickly