loyalty one case study -gamification in employee engagement - manu melwin joy
TRANSCRIPT
Loyalty One Case StudyGamification in Employee Engagement
Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
Loyalty One Case Study• COLLOQUY Research
Director Jeff Berry shared
results of two gamificiation
initiatives that Toronto-
based LoyaltyOne uses to
engage its 1,600 employees.
Loyalty One Case Study• The first, LoyaltyOne’s Pass It On
program, is an interactive
initiative through which every
associate is given a bank of points
that they can use to reward their
peers. Associates can also
recognize and thank their peers
without awarding points.
Loyalty One Case Study• Leaderboards show how often a
player is a recognizer or being
recognized. To date, 97% of 1,500
associates are active in the program,
and 40% of the recognitions come
with no points, “which shows that
we’re creating a culture of
recognizing as well as rewarding,”
Berry said.
Loyalty One Case Study• The second initiative took
place in December 2013,
when LoyaltyOne launched
the Move and Earn
program.
Loyalty One Case Study• The company gave all
employees a FitBit device
through which they could
set their own goals for
number of steps per day.
Loyalty One Case Study• To date, 59% of employees
are participating in the
program (up from an industry
average of 30%) and they’ve
increased the number of
steps they take on a daily
basis by 27%, Berry said.
Loyalty One Case Study• Both of these programs
have contributed to high
associate engagement
scores with 88% of
associates stating that they
are proud to work for the
company.