loyalty one case study -gamification in employee engagement - manu melwin joy

10
Loyalty One Case Study Gamification in Employee Engagement

Upload: manumelwin

Post on 11-Apr-2017

19 views

Category:

Education


1 download

TRANSCRIPT

Page 1: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case StudyGamification in Employee Engagement

Page 2: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• COLLOQUY Research

Director Jeff Berry shared

results of two gamificiation

initiatives that Toronto-

based LoyaltyOne uses to

engage its 1,600 employees.

Page 4: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• The first, LoyaltyOne’s Pass It On

program, is an interactive

initiative through which every

associate is given a bank of points

that they can use to reward their

peers. Associates can also

recognize and thank their peers

without awarding points.

Page 5: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• Leaderboards show how often a

player is a recognizer or being

recognized. To date, 97% of 1,500

associates are active in the program,

and 40% of the recognitions come

with no points, “which shows that

we’re creating a culture of

recognizing as well as rewarding,”

Berry said.

Page 6: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• The second initiative took

place in December 2013,

when LoyaltyOne launched

the Move and Earn

program.

Page 7: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• The company gave all

employees a FitBit device

through which they could

set their own goals for

number of steps per day.

Page 8: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• To date, 59% of employees

are participating in the

program (up from an industry

average of 30%) and they’ve

increased the number of

steps they take on a daily

basis by 27%, Berry said.

Page 9: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy

Loyalty One Case Study• Both of these programs

have contributed to high

associate engagement

scores with 88% of

associates stating that they

are proud to work for the

company.

Page 10: Loyalty one case study -Gamification in employee engagement - Manu Melwin Joy