love bites© lrp system for world of darkness™ version 0.8.5
TRANSCRIPT
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LOVE BITES 0.8.5LARP System for World of Darkness by Giles Meakin
0: GLOSSARY/GAME CALLS & TERMSSAFETY! Call whenever there is a real or potenal C dan!er only" All play stops #nl sit#aon is made safe"TIME FREEZE! Storyteller is ad$#sn! the s%ene& %lose yo#r eyes' hands over ears and h#m #nl yo# hear ()M* )+ !
TIME IN! Called at the start of the !ame or at any break in play
TIME OUT! Called at the end of the !ame' all play stops" Let the froth %ommen%e,
TIME REF! Called when the Storyteller or Referee needs to des%ribe a s%ene beyond what is apparent"
BANG! -irearms Call" Sho#t it lo#d and pro#d,
BLOCK! Defen%e Call' based on .rawl or Weaponry Skill"
DODGE! Defen%e Call' based on De/terity"
STRENGTH! 0narmed Combat Call when involved in a !rapple"
Ab"#$ Colle%ve term for a %hara%ter1s A2rib#tes' Skills 'and Advanta!es.
A%'()'*#$ Spe%ial traits derived from a %hara%ter1s other Abilies"
A+,b-)#$ A2rib#tes are yo#r %hara%ter1s nat#ral Abilies"
B'*,-(%$ .a%k!ro#nds are so%ial %onne%ons yo#r %hara%ter has in the Story"
B-1 A C-# )ntelli!en%e Advanta!e that allows yo# limited insi!ht into a problem or p#33le"
C'#% S2)$ -irearms Advanta!e that allows yo# to hit a tar!et beyond the ran!e of a foam dart !#n"C2'#(*#$ Colle%ve term for (asks and -eats"
D#')2 C (he me it takes for yo#r %hara%ter to die on%e )n%apa%itated"
D#3#(# *4#al to De/terity' Defen%e is the n#mber of DDG* %alls yo# have in a S%ene"
D#,'(*#4#() A mental %ondion to be role5played' followin! a loss of Morality"
D)$ Ability points that yo# %an spend 6temporary7 or b#rn 6permanent7 for a !ame e8e%t"
D("4# (he me between Chapters' meas#red in Days' Weeks' Months and 9ears"
F#')$ Dynami% Challen!es based on a %hara%ter1s A2rib#tes"
H#')2 Stamina based Advanta!e"
H) 6()$ :it Points are the s#m of a %hara%ter1s :ealth ; Armo#r"
I('7')')#% A %hara%ter is )n%apa%itated when they r#n o#t of :its
IC/OOC )n Chara%ter and #t f Chara%ter' de" (he Storyteller may allow players to %hoose a lower
starn! Morality" Players %an %hoose one mild Deran!ement per level below starn!
Morality' or one severe Deran!ement per two levels below starn! Morality" Players
%annot %hoose to start with a Morality above B=>"
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" Spend E Dots on A2rib#tes" A2rib#tes are&
Stren!th' De/terity' Stamina' )ntelli!en%e F Willpower"
A2rib#tes for mortal %hara%ters ran!e from 6Poor7 to 6*/%eponal7" 9o#r
%hara%ter a#toma%ally be!ins with one Dot in ea%h A2rib#te"
H" Spend I Dots on Skills" Skills are&
Combat5.rawl' -irearms F Weaponry"
+on Combat5A%ademi%s' Comp#ter' CraJ' Lar%eny' Medi%ine F %%#lt"
Skills ran!e from 6.asi%7 to 6Master7 for mortal %hara%ters"
E" Determine Advanta!es" Advanta!es areK
-eats of Stren!th Dots in Stren!th
Defen%e Dots in De/terity;Dots in .rawl=Weaponry
-eat of De/terity Dots in De/terity:ealth Dots in Stamina
:its Dots Stamina;Armo#r
-eats of )ntelli!en%e=.#y A Cl#e Dots in )ntelli!en%e
-eats of Willpower=:eroi% *8ort Dots in )ntelli!en%e
" Spend E Dots on .a%k!ro#nds" .a%k!ro#nds areK
Allies -ame Stat#s
Conta%ts )nN#en%e Reso#r%es
.a%k!ro#nds ran!e from to
9: ATTRIBUTES
A2rib#tes ran!e from to for mortal %hara%ters" S#pernat#ral abilies may !o
beyond these levels"
S),#(*)2 STR;
Stren!th represents how m#%h yo#r %hara%ter %an liJ and %arry' allowin! yo#r
%hara%ter to wield heavier weapons in %ombat and it is key to Grapplin! anopponent' !rann! the %all S(R*+G(:, Spendin! Dots in Stren!th allows yo#r
%hara%ter to perform -eats of Stren!th& s#%h as breakin! down a door"
D#
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I()#*#(# INT;
)ntelli!en%e is yo#r %hara%ter1s raw thinkin! power' represenn! yo#r ability to
pro%ess informaon and %r#n%h data as well how to apply it in pra%%al sit#aons"
Spendin! Dots in )ntelli!en%e allows yo#r %hara%ter to perform -eats of )ntelli!en%e&
s#%h as havin! a leap of lo!i% or .#yin! a Cl#e"
>7#, >IL;
Willpower is the Ability to e/er%ise will over .ody' Mind and So#l" Spendin! Dots in
Willpower allows yo#r %hara%ter to perform -eats of Willpower& s#%h as resisn!
%oer%ion"
?: SKILLS
Skills ran!e from to for mortal %hara%ters" S#pernat#ral Abilies may !obeyond these levels"
(here are two types of Skills& Combat Skills and +on5Combat Skills" Whereas
%hara%ters witho#t Combat Skills are merely at a disn%t disadvanta!e in %ombat'
a2empn! any (ask witho#t the relevant +on5Combat Skill fails a#toma%ally"
C4b') S$
B,' BRA;
Whether they1re a bo/er' a maral arst or they $#st know how to hit someonewhere it h#rts' .rawl represents yo#r %hara%ter1s ability in 0narmed Combat"
Witho#t the .rawl Skill' yo# %annot do anythin! other than %all DDG*, to avoid
!eOn! hit in a
Chara%ters that are 0nskilled in -irearms %an only #se !#ns at Point .lank Ran!e"
Dots in -irearms allow a Skilled %hara%ter to make a n#mber of Called Shots" Called
Shots allow a %hara%ter to #se -irearms beyond the limited ran!es of -oam Dart G#ns
or LARP Safe Arrows"
-or reasons of safety' players are not permi2ed to #se bows at Point .lank Ran!e'
re!ardless of whether or not their %hara%ter has the -irearms Skill"
>#'7(,1 >EA;
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9o#r %hara%ter is %apable of wieldin! weapons' from the noble sword to the lowly bar
stool with some de!ree of
With the Weaponry Skill' for ea%h Dot yo#r %hara%ter has in the Skill' yo# may %all
.LC, to ne!ate the Dama!e from a sin!le Weaponry or .rawl a2a%k that yo#r
%hara%ter is aware of d#rin! a S%ene"
S7#(%(* C4b') S D)$
Combat Skills !rant a n#mber bon#s %alls to Skilled %hara%ters that %an be #sed in a
S%ene' e4#al to the %#rrent n#mber of Dots in the relevant Skill"
(o be %lassed as Skilled in a weapon' yo#r %hara%ter m#st have the %orre%t Skill andeno#!h Dots in both Stren!th and Skill to mat%h a weapon1s re4#irements"
)f yo#r %hara%ter is 0nskilled in a par%#lar weapon' yo# may not spend any Dots for
bon#s e8e%t with that weapon"
Combat Skill Dots that are spent do not refresh #nl the ne/t S%ene" Spendin! Dots
Combat Skills does not red#%e yo#r %hara%ter1s Ability in that Skill"
N(@C4b') S$
+on5Combat Skills do not provide bon#ses like Combat Skills" 9o#r %hara%ter eitherhas a Skill' or they don1t" )f yo#r %hara%ter does not have the relevant Skill for a (ask'
they %annot even a2empt a (ask"
A'%#4$ ACA;
(he A%ademi%s Skill %overs all (asks relan! to st#dy' book learnin! and resear%h"
9o#r level of A%ademi%s represents yo#r ability to perform resear%h in a !eneral
sense"
C47-)#, COM;
With mo#se' keyboard or tra%kpad in hand' yo#r %hara%ter is a master of soJware" )fit speaks in .inary and yo#r %hara%ter %an interfa%e with it' thereQs not an S they
%anQt !et to !rips with" (he Comp#ter skill is #sed for all soJware related Comp#ter
(asks" :owever' workin! with hardware is not a Comp#ter Skill b#t a CraJ Skill"
C,' CRA;
.oth arst and me%hani% alike share the ability to fashion items' this is done with the
#se of the CraJ Skill" )t %omes in very handy to be able to
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M#%(# MED;
(he Medi%ine Skill represents the pra%%al ability of person of e/%eponal Ability" Allies are %reated $#st like any other %hara%ter'
however they do not have .a%k!ro#nds of their own and they do not learn like Player
Chara%ters do in Downme' nor %an they be trained" (hey %an however be improved
like any other .a%k!ro#nd and they %an a%t on yo#r %hara%ter1s behalf d#rin!
downme" )tQs worth non! that Allies have their own lives' so the amo#nt of me
they have available depends on their sit#aon"
C()')$
Conta%ts are people yo#r %hara%ter %an rely on' p#rely for informaon" (heyQre not
the kind of people who are !oin! to p#ll anyone o#t of a b#rnin! b#ildin!" Conta%ts
work within a spe%i
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*a%h Dot represents a sin!le so#r%e of informaon" )tQs not ne%essary to b#y m#lple
Dots in one area to !et be2er informaon"
F'4#
-ame is how well known yo#r %hara%ter is by the pop#la%e at lar!e" .ein! famo#s is a
bit of a do#ble5ed!ed sword" )t %an open a lot of doors b#t it be%omes in%reasin!lyhard to maintain any kind of private life" All sorts of people will make arbitrary
de%isions abo#t yo#r %hara%ter witho#t havin! ever met them in person" Some will
love yo#r %hara%ter' others will hate them" (hen thereQs always the o%%asional b#nny
boiler who will stalk them obsessively or send them death threats in the post" (he
hi!her yo#r %hara%ter1s -ame' the more re%o!nised they are by the !eneral p#bli%"
With -ame ' yo#r %hara%ter is famo#s lo%ally within a small s#b %#lt#re" With -ame
' theyQre A5List %elebrity material !eOn! the red %arpet treatment in any %ity" )n
me%hani%al terms' with the ri!ht amo#nt of -ame yo#r %hara%ter %an a%%ess the
more e/%l#sive of ven#es' pares and o%%asions b#t by doin! so they are very m#%h
in the p#bli% eye"
I(-#(#
Like Conta%ts' )nN#en%es are dire%tly linked to inst#ons b#t #nlike Conta%ts'
)nN#en%es will also work for yo#r %hara%ter& within their limited professional %apa%ity"
LetQs say for e/ample yo#r %hara%ter wants to inN#en%e T(he CityU" )nN#en%e 6City7
%o#ld be a %opy room %lerk in a m#lnaonal or the boss of a small start5#p %ompany
in a ni%he market" Alternavely' )nN#en%e 6City7 %o#ld be a C* or a PA who
does most of the real work for the Company Dire%tor" )tQs all relave" (hese people
are #nlikely to %ome r#nnin! to yo#r %hara%ter1s res%#e like Allies mi!ht b#t they will
be able to work for yo#r %hara%ter a li2le more than a Conta%t& $#st as lon! as yo#keep them Vwell !reasedV" 0nlike Allies' )nN#en%es are not +PCs with Abilies b#t
they are sll people and sho#ld be treated as s#%h" (hey1re not to be bartered away
like so many beans b#t they %an do favo#rs for friends"
R#$-,#$
Reso#r%es are yo#r %hara%ter1s disposable in%ome' the li4#id assets or %old hard %ash
they %an a%%ess at short no%e" Witho#t Reso#r%es' yo#r %hara%ter has a li2le bit of
money in their po%ket at the end of the week aJer rent and bills" Reso#r%es
represent instant a%%ess savin!s' a sl#sh f#n or personal wealth" )n !ame terms' itQs
the amo#nt of money yo#r %hara%ter %an a8ord to spend d#rin! the %o#rse of oneMonth"
S)')-$
Stat#s is yo#r %hara%ter1s own personal standin! within a !iven inst#on" Someone
may have Conta%ts or )nN#en%e in the %o#n%il' b#t if yo#r %hara%ter is a%t#ally the
Mayor' theyQre (he Daddy" Dots %an be fo%#sed in one par%#lar inst#on or they
%an be spread o#t a%ross a n#mber of interests" (he drawba%k to bein! personally
involved within an inst#on is that yo#r %hara%ter and their a%ons are no%eable"
(he b#%k stops somewhere and if thin!s start !oin! awry' they may be held
a%%o#ntable"
S7#(%(* B'*,-(%$
9o# may spend .a%k!ro#nd Dots to !ain Advanta!es for yo#r %hara%ter in 0pme
6d#rin! a !ame7 or Downme 6between !ames7" n%e the Dots are spent' they do
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not refresh #nl the start of the ne/t !ame session"
5: MORALITY
Morality is yo#r %hara%terQs sense of what is ri!ht and wron!' what is a%%eptable or
taboo" A %hara%ter with low morality isnQt %on%erned whether their a%ons area%%eptable or even le!al" A %hara%ter with 3ero Morality is a p#re sava!e& more
animal than h#man' a%n! by twisted insn%t" r perhaps they tr#ly are' a monster"
At the other end of the s%ale' a hi!h moral %hara%ter is virt#o#s' saintly even" (heyQre
not willin! to %ompromise their morals for anythin!' in%l#din! the law if they view it
to be #n$#st" A hi!h moral %hara%ter has as m#%h di%#lty
)nd#l!in! in immoral a%ts is more of a slippery slope b#t anyone %an easily be%ome$aded' $#st by bein! in the wron! pla%e at the wron! me" )n addion' the lower
yo#r %hara%ter1s Morality' the less !rip they have on ri!ht thinkin!" 9o#r %hara%terQs
behavio#r %an be%ome pro!ressively more psy%ho% as they lose Morality"
H#,',21 3 S($
> Sel
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to yo#r %hara%terQs @irt#e is key"
D#,'(*#4#()$
A Deran!ement is a !iven psy%hiatri% %ondion that has manifested as a dire%t res#lt
of the loss of Morality" (his %o#ld be anythin! from a mild depression' to a severe
psy%hosis s#%h as Paranoid S%hi3ophrenia" )t depends on the sit#aon that sent yo#r%hara%ter over the ed!e"
Sample mild Derangements; Depression, Phobia, Narcissism, Fixaon, Suspicion,
Inferiority Complex, ocalisaon, Irraonality, !"oidance#
Sample se"ere Derangements; $elancholia, %ysteria, $egalomania, &bsessi"e
Compulsion, Paranoia, !nxiety, Schi'ophrenia, $ulple Personalies, Fugue, P(SD#
R#7'1(* D#,'(*#4#()$
When roleplayin! Deran!ements' be mindf#l that mental health is not somethin! tomake li!ht of' or #se as %omi% relief" A Deran!ement is a serio#s ai%on and sho#ld
be treated with the respe%t it deserves" )t is advisable to thoro#!hly resear%h the
%ondion yo# intend to portray' so as not to %a#se o8en%e"
L$(* D#,'(*#4#()$
Like Morality' it is possible that thro#!h role5playin! and me' yo#r %hara%ter %an be
%#red of their Deran!ements" :owever' Deran!ements are not as simple to
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#s%e5(o regain all spent )illpo*er, your character must -do the right thing. *hen
doing so *ould put them at personal ris+#
Pr#den%e5(o regain all spent )illpo*er, your character must refuse the temptaon
to accept an o/er that *ill greatly benet them and that, by refusing it, *ill cost
them in the future#
(emperan%e5(o regain all spent )illpo*er, your character must resist an excess of
any beha"iour, good or bad, despite the ob"ious re*ards it might o/er#
*nvy5(o regain one Dot of spent )illpo*er, your character must gain something from
a ri"al or ha"e a hand in harming that ri"al0s *ell being#
Gl#2ony5(o regain one Dot of spent )illpo*er, your character must indulge an
addicon or appete, that puts them at personal ris+#
Greed5(o regain one Dot of spent )illpo*er, your character must ac1uire something,
at the expense of another, that puts them at personal ris+#
L#st5(o regain one Dot of spent )illpo*er, your character must sasfy their
compulsion or desire, *hich in some *ay "icmises another#
Pride5(o regain one Dot of spent )illpo*er, your character must allo* their ego to
o"erride sound 2udgement, that puts them at personal ris+#
Sloth5(o regain one Dot of spent )illpo*er, your character must successfully a"oid adi3cult tas+ but achie"e the same goal regardless#
Wrath5(o regain one Dot of spent )illpo*er, your character must unleash their anger
in a manner that is disproporonate and inappropriate to do so#
: CHALLENGES
Somemes' d#rin! the normal Now of a !ame' yo# will want to do somethin! that
%an1t be resolved by roleplayin! or by %ombat" -or s#%h o%%asions' we haveChallen!es"
(here are two types of Challen!e& (asks and -eats"
A (ask is a sta% Challen!e that will test yo#r %hara%ter1s Skills& s#%h as pi%kin! a lo%k'
ha%kin! a %omp#ter or tryin! to
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Challen!es appear as a2a%hed notes in the followin! formatK
DescriptonT/6/E = Y;
Y is the base di%#lty of the Challen!e' i"e" the tar!et n#mber yo# m#st e4#al or
beat with the Dots in yo#r %hara%ter1s Skill or A2rib#te"
697 is the base me to %omplete a (ask"
*/ampleK
Cook Dinner [Craf/2 People/Kichen] =2 (30 mins)
As a !#ide' the di%#lty of any Challen!e sho#ld #s#ally ran!e from to per
individ#al"
Di%#lty for !ro#p Challen!es sho#ld fa%tor in a similar ran!e of di%#lty for the
Pool" -or e/ample' the di%#lty ran! for a Challen!e with a Pool of H wo#ld
!enerally ran!e between H and > Dots"
TASKS
(asks have a base me to %omplete& to be de
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S(R Carry Wei!ht -eat of Stren!th Ma/im#m
> >k! Ek!
? ?k! >k!
?k! >k!
H HHk! ?k!
F#') 3 D#
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wo#ld normally %ost to in%rease Abilies in Downme"
: EUI6MENT
Some (asks re4#ire spe%i" )n this way' on%e yo#r armo#r has lost all of itQs bon#s hits' it is destroyed
%ompletely and %annot be repaired" 0p to that point' Armo#r %an be repaired by the
#se of the %orre%t level of *4#ipment and CraJ Skill"
A,4-, R#7', EJ-74#()
Des%ripon Re4#irements
;> Armo#r Repair it Reso#r%es ' CraJs
;? Armo#r Repair it Reso#r%es ' CraJs
; Armo#r Repair it Reso#r%es ' CraJs
;H Armo#r Repair it Reso#r%es ' CraJs
M### >#'7($
Des%ripon Dama!e Re4#irements
StakeZ >L Stren!th
nife 6#kri' .roken .o2le7 >L Weaponry
ne :anded Cl#b 6?/H' .aseball .at7 >. Weaponry Stren!th
(wo :anded Cl#b 6[#artersta8' Sled!ehammer7 ?. Reso#r%es Stren!th Weaponry
ne :anded Sword 6Sabre' Rapier' *pee7 >L Reso#r%es Stren!th Weaponry
(wo :anded Sword 6weihander' Claymore7 ?L Reso#r%es Stren!th Weaponry
.astard Sword 6Lon!sword'atana7 >L=?L\ Reso#r%es Stren!th Weaponry
ne :anded A/e 6:and A/e' .earded A/e7 >L Reso#r%es Stren!th Weaponry
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(wo :anded A/e 6Dane A/e' -ire A/e7 ?L Reso#r%es Stren!th Weaponry
Spear 6avelin' :alberd' Pike7 ?L Reso#r%es Stren!th Weaponry
Z Stakes' #nlike any other weapon do not re4#ire the Weaponry Skill to #se however
yo# do need eno#!h stren!th to do dama!e"
\.astard Swords are %aref#lly balan%ed in s#%h a way that someone with eno#!h skill
%an e8e%vely #se them one5handed' or two5handed"
R'(*#% >#'7($
(ype */ample Dama!e Re4#irements
Pistol "I Spe%ial' Xmm Parabell#m" >L Reso#r%es -irearms
SMG -+ PX' (e% X" >L Reso#r%es Stren!th -irearms
Shot!#n -ran%hi5Spas5>?' )tha%a P#mp" ?L Reso#r%es Stren!th -irearms
RiNe PSG5>' LX" ?L Reso#r%es Stren!th -irearms
Assa#lt RiNe G Assa#lt' MH Carbine' SLR" ?L Reso#r%es Stren!th -irearms
.ow Compo#nd' Re%#rve' Lon!bow" ?L Reso#r%es Stren!th -irearms
Crossbow Srr#p' .arne2 Wild%at" ?L Reso#r%es Stren!th -irearms
8: COMBAT
SAFETY FIRST
Love .ites] #ses LARP safe weapons and foam dart !#ns for %ombat" All weapons
and amm#nion m#st be %he%ked for safety at the be!innin! of every !ame session
by the referees"
All blows sho#ld be p#lled for safety' meanin! yo# literally p#ll ba%k the weapon atpoint of %onta%t rather than strikin! thro#!h yo#r opponent" +ever stab anyone with
a LARP weapon' #nless they are desi!ned to be Tstab safeU" Che%k se%ond between a2a%ks"
? step sta!!er when hit"
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foot minim#m swin!"
:ero -i!hn! is abo#t %rean! epi% ba2les that are as f#n to wat%h as they are to
par%ipate in and the best way to en%o#ra!e this kind of
COMBAT CALLS
BLOCK!
U(',4#% C4b')
D#rin! a S%ene' yo# %an spend Dots in .rawl to %all .LC, a!ainst 0narmed Combat
A2a%ks that yo#r %hara%ter is are aware of" 9o# %annot .LC, Weaponry or Ran!ed
A2a%ks b#t yo# %an a2empt to !rapple if yo# are in Point .lank Ran!e"
A,4#% C4b')
D#rin! a S%ene' yo# %an spend Dots in Weaponry to %all .LC, a!ainst 0narmed
and Armed Combat A2a%ks that yo#r %hara%ter is aware of" 9o# %annot .LC,
Ran!ed A2a%ks b#t yo# %an a2empt to !rapple if yo# are in Point .lank Ran!e"
DODGE!
9o# %an %all DDG*, a!ainst 0narmed or Armed Combat a2a%ks that yo#r %hara%ter
is aware of" 9o# %annot %all DDG*, a!ainst Ran!ed A2a%ks" Players a%vely tryin! to
dod!e arrows or b#llets Matri/ style are breakin! R#le ^B" Cover and Armo#r are
yo#r only prote%on"
STRENGTH! =;
)f yo# are within Point .lank Ran!e of an opponent' yo# may %hoose to !rapple yo#r
opponent instead of strikin! them" (o iniate a !rapple' on%e yo# are within Point
.lank Ran!e' %all S(R*+G(:, followed by the n#mber of Dots in Stren!th yo#r
%hara%ter has"
)t is not ne%essary to make %onta%t with yo#r opponent in order to iniate a !rapple'
however players may ele%t to do so"
9o# may not #nder any %ir%#mstan%es' physi%ally to#%h another player #nless they
have !iven prior e/press %onsent to do so"
9o# %annot #se .LC, or DDG*, to avoid bein! !rappled" n%e yo#r assailant is
within Point .lank Ran!e and has %alled Stren!th"
Compare yo#r Dots in Stren!th with yo#r opponent" (he %hara%ter with the most
Dots in Stren!th wins the !rapple and %an %hoose to either break the !rapple'
restrain their opponent' or disarm their opponent of the weapon or item they had in
their hands"
Restrained %hara%ters %annot move #nl released' disarmed %hara%ters m#st drop
the weapon or item that they had in their hands"
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M#lple assailants add their Dots in Stren!th to!ether"
)f Stren!th is ed' then neither opponent !ains the #pper hand and the !rapple
a#toma%ally breaks"
BANG!All !#ns have the %all of .A+G, whi%h m#st be sho#ted o#t lo#d" 9o# do not have to
%all .A+G, if yo# are #sin! a bow of some sort"
6() B'( R'(*#
Point .lank Ran!e is e4#ivalent to the distan%e yo# wo#ld en!a!e an opponent in
Armed' or 0narmed Combat" Players may %all .LC, or DDG*, a!ainst any Ran!ed
Combat A2a%k they are aware of within Point .lank Ran!e" Players within Point
.lank Ran!e may also !rapple an a2a%ker to avoid bein! shot"
R'(*#% C4b')Ran!ed Combat is limited by the ran!e of the foam dart !#ns or LARP safe bows"
.eyond that ran!e' Dots in -irearms m#st be spent to hit a tar!et"
C'#% S2)$
)nstead of a %all' Dots in -irearms allow yo#r %hara%ter to hit tar!ets beyond the
limited ran!e of LARP Safe !#ns and bows"
D#rin! a S%ene' yo# may spend a Dot of -irearms for a sin!le' a#toma% hit on a
tar!et within the ran!e of the weapon and Line of Si!ht of yo#r %hara%ter"
(o represent the e8ort taken to aim' ea%h Called Shot does ? points of LethalDama!e& re!ardless of the type of !#n or bow #sed"
9o# may spend all of yo#r Dots in -irearms to deliver a volley of shots to a sin!le or
m#lt#de of tar!ets' however on%e yo# have #sed #p all yo#r Dots' yo# may not #se
any !#n or bow for the remainder of the S%ene"
Called Shots %an be di%#lt to a%hieve in the %haos of %ombat' as s#%h they re4#ire
the assistan%e of the Storyteller or Referees to V%all inV"
DAMAGE(here are two types of Dama!e& .ashin! and Lethal" .ashin! Dama!e is' !enerally
speakin!' non5lethal Dama!e& however if eno#!h .ashin! Dama!e is taken' it %an sll
prove fatal" Lethal Dama!e %omes from so#r%es that are likely or intended to kill'
s#%h as !#ns' swords and
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9o#r %hara%ter1s :ealth is their Stamina" *a%h dot of Armo#r ran! e8e%vely !ives
yo# an e/tra :it Point b#t that is not in%l#ded as :ealth"
*a%h %hara%ter has two separate :ealth tra%ks for their .ashin! and Lethal
Dama!e" *a%h %hara%ter has a n#mber of bo/es in ea%h Dama!e tra%k e4#al to their:ealth" So a %hara%ter with Stamina has ? bo/es of .ashin! Dama!e and ? .o/es
of Lethal Dama!e"
When yo#r %hara%ter re%eives Dama!e' it is pla%ed in its appropriate Dama!e tra%k'
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N')-,' H#'(* R')#$
n%e Stabilised' Mortal %hara%ters :eal nat#rally at a rate of one Point of .ashin!
Dama!e per Day and one Point of Lethal Dama!e per Week"
0: DO>NTIME
Downme is the period in between !ame sessions or Chapters and it is' in itself' a
!ame" Lar!er s%ale !ames will fo%#s on the %hara%ter1s a%vies beyond the !ame
session itself and what o%%#rs d#rin! downme %an have si!ni?
Months"
L#',((* Ab"#$ & B'*,-(%$
> Dot Abilies take a Day to learn"
? Dot Abilies take a Week to learn"
Dot Abilies take a Month to learn"H Dot Abilies take a 9ear to learn"
(ime spent trainin! is %#m#lave' so for e/ample if yo# are learnin! a ? Dot Ability' it
will only take yo# more Days to %omplete yo#r trainin!" :owever' the a%t#al me
spent developin! is in Tb#ild ho#rsU' so the a%t#al me it will take is lon!er on
a%%o#nt of yo#r %hara%ter havin! to sleep et%"
>,"(* D("4#$
9o# need to make an a%%o#nt for the me spent d#rin! a downme" Abo#t a third of
yo#r %hara%terQs downme will probably be spent sleepin! and there are other thin!sto %onsider" -amily' work' so%ial life et%" have a tenden%y to en%roa%h on trainin! and
some .a%k!ro#nds re4#ire a %ertain amo#nt of #pkeep or yo# risk losin! them"
A !ood way of keepin! a lo! of yo#r %hara%ters a%ons' trainin! and .a%k!ro#nds is
keepin! a diary or day planner" (hat way' yo# %an keep tra%k of every ho#r spent in
%hronolo!i%al order"
=: THE ONLY RULES THAT COUNT
RULE 0 DONT BE ON FIRE
T2# S),1)##, 2'$ )2# ,*2) ) #) '(1 7'1#, '"( , ,-# '$ )2#1 $## ) )2-) ("'"( , #
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7#,$('1.
RULE9 NO TOUCHING >ITHOUT 6RIOR CONSENT
N) ##,1(# $ 43,)'b# )2 2-4'( ()') '(% ##,1(#$ 7#,$(' $7'# $2-% b# ,#$7#)#%. I3
$4#(# $ 4'(* 1- 3## -(43,)'b#P % () $-Q#, ( $#(#. C' SAFETY! '(% b,(* ) ) )2# '+#("(
3 )2# R#3 C,#P 2 $2-% %#' )2 )2# 4'+#, 7,47)1 '(% ,41.
RULE? NO STUNTS
I3 1- '( 4'*(# 1-,$#3 #$'7(* '( '(#() '47,# )2,-*2 )2# $),##)$ 3 8)2 C#()-,1 N# O,#'($P 1-
'( 7,#)#(% ) -47 #, ' )'b#.
RULE NO REAL >EA6ONS
U$# LAR6 S'3# 7,7$. E#( )2 LAR6 S'3# #'7($P ' #,)'( '4-() 3 '-"( '(% 44( $#($# $2-% b#
'77#%. K##7 )2#4 -(%#, ,'7$ '(% 7,7#,1 $),#% 2# ( 7-b , %-,(* ),'($).
RULE5 NO DRUGS OR DRINKING
M2#,#
)2# S),1)##, 4'1 ' 3, $4# *2)P $' %,((*P *#(* ()(P () G -) '(% ##,1(# #$#P -$) 4'# )2# *'4# 3-( 3, ##,1(#. Y- '() ( ' LAR6P
'(1 4,# )2'( 1- '( ( ' 7'1. LAR6 $ () # ' %# *'4# 2#,#P 3, )2# 4$) 7',)P 1-, b#"# '(
b# $-44#% -7 '$ K T2# D-%#$. T2# *' 3 LAR6 $ ) 2'# 3-( )2 3,#(%$ '(% )# ' *,#') $),1 2#
1-,# ') ).