long live the king! gm aid sheet

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LONG LIVE THE KING – GM & player help sheet. º Listen to the King! (also request audience if needing help) º Respect status: (with suggested oral titles) King - Sire Ambassador - My Lord Ambassador Queen - Your Majesty Baron - My Lord Protector Royal Bastard - Your Highness Steward - My Lord Steward Archbishop - Your Grace Treasurer - My Lord Treasurer Money: King pays allowances & other expenses. King collects payments not applicable to players. Favour: (how much weight your opinion carries with the King in Council) 1 – 2 = cannot attend the audience phase (gets no allowance but still gets intrigue cards) 0 = thrown into dungeon Can request current favour score during audience with the King. Status: (number of NPC allies you own) Allowance halved when status is one or less. 1 card = 1 status point (may not be voluntarily lost). When played, must be permanently revealed. Status determines order of petitions & voting during council (also read p13). Intrigue: Each player starts with 2 cards. 1 new card is given on odd turns (1,3,5,7) – 2 cards are given on even turns (2,4,6) May be traded, bought, sold, lost or given. All Intrigue cards are given to the King as they are played, unless otherwise stated. Dungeon: Go to when reduced to zero favour. Cannot receive allowance. Can still receive Intrigue cards. If released, gain 1 favour. House Rule: If thrown by an Intrigue card , loses 2 favour . Game turn phases: 1. Health card (-1 status at end of turn for Steward if King ill) 2. Audience with King if favour = 3+ (can be used as a Diplomacy period between players – but no card or cash plays allowed) Get allowance (½ rounded up if status is 2 or less – other than turn 1) Get intrigue cards Ask for current favour score 3. Diplomacy (15 minutes only) 4. Council Dungeon petitions first. Persons released gain 1 favour (only if they had 0).

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Long Live the King! GM Aid Sheet. Completely Legal.

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Page 1: Long Live the King! GM Aid Sheet

LONG LIVE THE KING – GM & player help sheet.

º Listen to the King! (also request audience if needing help)º Respect status: (with suggested oral titles)

King - Sire Ambassador - My Lord AmbassadorQueen - Your Majesty Baron - My Lord ProtectorRoyal Bastard - Your Highness Steward - My Lord StewardArchbishop - Your Grace Treasurer - My Lord Treasurer

Money:King pays allowances & other expenses. King collects payments not applicable to players.

Favour: (how much weight your opinion carries with the King in Council)1 – 2 = cannot attend the audience phase (gets no allowance but still gets intrigue cards)0 = thrown into dungeonCan request current favour score during audience with the King.

Status: (number of NPC allies you own)Allowance halved when status is one or less.1 card = 1 status point (may not be voluntarily lost).When played, must be permanently revealed.Status determines order of petitions & voting during council (also read p13).

Intrigue:Each player starts with 2 cards.1 new card is given on odd turns (1,3,5,7) – 2 cards are given on even turns (2,4,6)May be traded, bought, sold, lost or given.All Intrigue cards are given to the King as they are played, unless otherwise stated.

Dungeon:Go to when reduced to zero favour. Cannot receive allowance. Can still receive Intrigue cards.If released, gain 1 favour. House Rule: If thrown by an Intrigue card , loses 2 favour .

Game turn phases:1. Health card (-1 status at end of turn for Steward if King ill)2. Audience with King if favour = 3+ (can be used as a Diplomacy period between players – but no card or

cash plays allowed)Get allowance (½ rounded up if status is 2 or less – other than turn 1)Get intrigue cardsAsk for current favour score

3. Diplomacy(15 minutes only)

4. CouncilDungeon petitions first. Persons released gain 1 favour (only if they had 0).King calls for petitions to begin in status order (low to high) – votes are taken in status order.A council member may only petition for one issue contained on their cards or portfolio. They cannot fabricate any other.

5. Rebellion checkQuelling the rebellion (only if Baron successfully petitioned for mobilization this turn):(a) More activated mobilization cards in play than active rebellion cards = de-activate highest

rebellion card(b) Activated mobilization cards equal or less than active rebellion cards = de-activate highest

rebellion & mobilization cards6. Next turn. If end of turn 7, determine heir & winner.

Page 2: Long Live the King! GM Aid Sheet

Royal Bastar

dQueen Baron

Steward

Archbishop

Ambassador

Treasurer

STATUS

ALLOWANCE

START CAPITAL

FAVOUR               

totals:

FOR ↓

AGAINST ↑

net:

AmbassadorNotes: King uses his favour as the opposite of which way he votes

ArchbishopPortfolio Petitions: May prevent another petition if done first

May bring charge of Witchcraft (once per game only)If successful, accused looses 1 favour & 1 status and is sentto dungeon. King must draw 2 decision cards & either may pass

BaronPortfolio Petitions: Mobilization

Notes: Each rebellion quelled gives him +1 favour

QueenPortfolio Petitions: 1-5 gold (Treasurer pays one, then King the rest)

If not yet petitioned, may make King draw another decisionNotes: If RB is not heir & Queen has 2+ favour, she becomes Regent

This position is lost if her favour drops to zero  Gets 2 intrigue cards each turn

Royal BastardPortfolio Petitions: Remove status card from one - another draws a status card

If 2+ favour may name himself heirNotes: Ignore status

If at 1 or less favour - loses heir position

StewardPortfolio Petitions: May add +1 to another’s favour if at least 2 lower than his

Notes: Gain +1 favour at start of each turn after the 1st.Loose 1 status end of every turn that the King is ill

TreasurerPortfolio Petitions: May alter taxes by ± 1-5

   Played: NPC: Owner: Played: NPC: Owner:

Page 3: Long Live the King! GM Aid Sheet

Abbor Kings ValetAssassin Nay SayerBlacksmith PaladinCaptain of Guard Personal GuardCellarer RakeChamberlain Royal AccountantConstable Royal BarristerCourtesan Royal ChefExecutioner Royal DoctorFounding Father Royal ScribeGambler SeerGrandmaster Thief

Servants

Herald SpyInformant TroubadourJail Keeper VintnerJester Whipping Boy

Played: NPC: Owner: Played: NPC: Owner:Abbor Kings ValetAssassin Nay SayerBlacksmith PaladinCaptain of Guard Personal GuardCellarer RakeChamberlain Royal AccountantConstable Royal BarristerCourtesan Royal ChefExecutioner Royal DoctorFounding Father Royal ScribeGambler SeerGrandmaster Thief

Servants

Herald SpyInformant TroubadourJail Keeper VintnerJester Whipping Boy

Played: NPC: Owner: Played: NPC: Owner:Abbor Kings ValetAssassin Nay SayerBlacksmith PaladinCaptain of Guard Personal GuardCellarer RakeChamberlain Royal AccountantConstable Royal BarristerCourtesan Royal ChefExecutioner Royal DoctorFounding Father Royal ScribeGambler SeerGrandmaster Thief

Servants

Herald SpyInformant TroubadourJail Keeper VintnerJester Whipping Boy

Page 4: Long Live the King! GM Aid Sheet

Citizens of the RealmAbbot Allows petition to deactivate a mobilization card

Assassin Assassinates a status card character for 10 gold Blacksmith Gain 1 gold per mobilization card

Captain of the Guard Allows petition to jail another playerCellarer +2 allowance

Chamberlain +1 intrigue card when the king is healthyConstable Pay 8 ducats to deactivate a rebellion cardCourtesan Pay 2 gold to steal an intrigue card

Executioner Allows petition to remove a status character from game

Founding Father Allows you to force a democratic vote on a petition

Gambler You may play rock-paper-scissors to gain goldGrandmaster Thief Theft intrigue cards give you a cut

Herald You control the order of petitionsInformant You may look at other's status cardsJail Keeper Keeps the jail

Jester May pay to annul one player's voteKings Valet Grant 1 favor to any playerNay Sayer Makes your vote more powerful

Paladin Pay 8 gold to deactivate a mobilization cardPersonal Guard You cannot be stolen from

Rake Pay to use another status character's abilityRoyal Accountant Freeze a player's assets

Royal Barrister You are immune to lawsuits and the dungeonRoyal Chef Poisons a status card character for 10 gold

Royal Doctor Can save dead (non-executed) status characters and

force King to step down if ill.Royal Scribe Validates documents

Seer You may cancel the effects of one intrigue cardServants +2 intrigue if King is ill

Spy You may see another player's intrigue cards and gold

Troubadour Grant +2 favor, +3 if you sing out loudVintner Bans one player's status abilities

Whipping Boy Reduce favor loss by one