london dual-sided player aid
TRANSCRIPT
7/28/2019 London Dual-Sided Player Aid
http://slidepdf.com/reader/full/london-dual-sided-player-aid 1/2
7/28/2019 London Dual-Sided Player Aid
http://slidepdf.com/reader/full/london-dual-sided-player-aid 2/2
Rules Reference & eaching Aid
Te Underground
Each Underground card places 2 markers.
The Underground must start in the City borough or anadjacent borough. Subsequent markers placed adja-cent to other markers (but not necessarily next to eachother when placing two)
Markers must be placed in a borough with a building,but does not have to be yours.
Pay £3 to cross the Thames. May only cross at abridge symbol.
Loans
May be taken anytime you need money. £10 loans must
be repaid at £15 at the end of the game, or lose VP.
Game End
The game ends when the deck runs out. The current
player finishes their turn, then each other player playsone more turn.
Scoring
Repay any loans @ £15 each.
Take 1 poverty for each card in hand, then discardyour hand.
Receive 1 victory point for each £3 you have.
Score your borough values, plus 2VP per Undergrounmarker in a borough you control.
Score the stated VPs for each card in your BuildingDisplay, regardless of whether the card is flipped orbuilt on top of.
Total all victory points, then subtract the following:
Each unpaid loan loses 7 VP.
The player with the lowest poverty discards allpoverty points, then each other player discards
the same amount. Each player with povertypoints remaining loses points based on the Poverty Points table below.
The highest remaining VP is the winner. Ties are broken by:
Fewest Poverty Points
Most boroughs on themap
Single-highest value VPcard
urn Sequence
1. Take 1 card from the deck or Card Display. Max handsize of 9 may be exceeded.
2. Take 1 action from the following list:
Play Cards - play at least 1 card, as many as youlike. Must spend 1 card of the same color foreach card played, as well as any costs on thecard. Each card can form its own stack, or coveranother stack previously played.
You may have duplicate cards. Some cards havepermanent powers that can be used immediately.
Run City - activate some or all of your BuildingDisplay, in the order you prefer. (see symbol keyon reverse side) If a card discards poverty points,you may not go below zero. Flip cards with ‘flip’symbol. Then, calculate your change in povertyby adding the # of stacks in your Building Dis-play, plus cards in hand, minus boroughs youcontrol. Gain (or lose) this many poverty points.
Buy Land - pay cost and draw cards as indicatedby the borough. First player must place on astarting borough, subsequent placements by any
player must be adjacent to any other player’s bor-ough. Bridges count for adjacency.
Draw 3 cards
3. Discard down to 9 cards.
Poverty Points
1-2 -1VPs
3 -2VPs
4 -3VPs
5 -5VPs
6 -7VPs
7 -9VPs
8 -11VPs
9 -13VPs
10 -15VPs
Each point
over 10-3VPs
London © Martin Wallace and Treefrog Games.Player aid by Jeff Coon - [email protected], thanks to inspration from BGG users kneumann and Messire.