log 9-12-2015 00-fasfa53-05-193

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  • 8/19/2019 Log 9-12-2015 00-fasfa53-05-193

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    [00:53:05.799] BuildVersion: 1436[00:53:06.126] Debug: [DEV] Checking for updates enabled.[00:53:27.445] Connecting to [ nydus.boostbot.org ][00:53:29.209] Debug: Loaded '213' DDs[00:53:29.221] Authentication Successful: You are a free member.[00:53:29.221] Some features are reserved for VIP members.[00:53:29.221] To unlock these features and support the developers, become a VIP.[00:53:29.262] Debug: Loaded '415' ODs[00:53:29.349] Debug: Found client rect 00350654![00:53:29.351] Debug: Confirming BlueStacks resolution settings...[00:53:29.367] Debug: Resolution confirmed.[00:53:29.370] Attached to process BLSTCKS::[0x2104][00:53:29.700] Debug: [DEV] GameState 'NotAttached' => 'Ingame'[00:53:29.719] Debug: [AR] Compacting[00:53:29.731] Debug: [AR] Compacting done[00:53:31.379] Debug: Start A[00:53:31.556] Debug: Start C[00:53:31.558] Debug: Start D[00:53:31.560] Debug: Start E[00:53:31.561] Debug: Start F[00:53:31.561] Debug: Start F[00:53:31.561] Debug: Start F[00:53:31.561] Debug: Start G

    [00:53:31.584] ClashBot started with modules: AntiAFKModule, CollectModule, BuildTroopsSimpleModule, AttackModule[00:53:31.652] Debug: [DEV] Closing dialoges if there are any...[00:53:31.711] Debug: [DEV] Closing dialoges if there are any...[00:53:32.093] [Collect] Starting a collection run...[00:53:32.093] Debug: [DEV] Closing dialoges if there are any...[00:53:32.134] Debug: The bot is not fully zoomed out.[00:53:32.755] Refreshed trophy count: 1667, (Settings limit: Disabled)[00:53:35.850] Debug: [DEV] Doing input 'drag'[00:53:36.193] Debug: The bot is now fully zoomed out.[00:53:37.897] Debug: [DEV] GameState 'Ingame' => 'Unknown'[00:53:37.929] Debug: [DEV] GameState 'Unknown' => 'Ingame'[00:53:38.626] Debug: [DEV] Doing input 'drag'

    [00:53:39.210] Debug: [SC] Connecting to [ nydus.boostbot.org ][00:53:39.972] Debug: [DEV] Doing input 'drag'[00:53:40.121] Debug: [SC] ok[00:53:40.274] [Collect] Done. Collected 13 items[00:53:40.440] [Build]: Starting to build simple barracks set.[00:53:40.447] Debug: The bot is now fully zoomed out.[00:53:40.456] Debug: Starting build task[00:53:41.372] Debug: [DEV] GameState 'Ingame' => 'Dialog'[00:53:41.382] Debug: Analyzing tab swords...[00:53:41.887] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[00:53:42.749] Now in barracks tab #1[00:53:43.947] Barrack #1 filled with unitbig_archer[00:53:45.114] Now in barracks tab #2

    [00:53:46.326] Barrack #2 filled with unitbig_archer[00:53:47.489] Now in barracks tab #3[00:53:48.623] Barrack #3 filled with unitbig_giant[00:53:49.790] Now in barracks tab #4[00:53:51.002] Barrack #4 filled with unitbig_barbarian[00:53:52.169] Now in barracks tab #5[00:53:53.264] Barrack #5 filled with unitbig_hogrider[00:53:54.428] Now in barracks tab #6[00:53:54.666] Building rotation done[00:53:54.704] Checking if we can attack now...

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    [00:53:54.705] Debug: Clicking overview tab...[00:53:55.805] Debug: Reading numbers in overview[00:53:55.876] Debug: overview numbers: 220 220[00:53:55.877] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 100% capacity)[00:53:56.180] Debug: [DEV] Closing dialoges if there are any...[00:53:56.655] Debug: [DEV] GameState 'Dialog' => 'Ingame'[00:53:56.904] Debug: [DEV] Starting Attack-Fiber[00:53:57.153] Debug: [DEV] Closing dialoges if there are any...[00:54:01.166] Debug: [DEV] Doing input 'drag'[00:54:03.547] Debug: [DEV] GameState 'Ingame' => 'Matchmaking'[00:54:04.471] Debug: [DEV] Waiting for clouds to appear...[00:54:04.678] Debug: [DEV] GameState 'Matchmaking' => 'Unknown'[00:54:04.885] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:04.996] Debug: [DEV] Waiting for clouds to disappear...[00:54:05.793] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:05.799] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:06.270] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:06.301] Debug: [DEV] Now in state 'Attack in progress'[00:54:07.534] [Attack] #01 TH 8: Active, 63152 gold, 202136 elixir, 735 dark elixir[00:54:07.536] Debug: algo #0 has a score of 0[00:54:07.537] Debug: algo #0 has a score of 0

    [00:54:07.541] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:07.542] Debug: algo #0 has a score of 0[00:54:07.543] Debug: algo #0 has a score of 0[00:54:07.543] Debug: algo #0 has a score of 0[00:54:07.543] Debug: algo #0 has a score of 0[00:54:07.543] Debug: no algorithm is suited to attack here[00:54:07.543] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:07.790] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:07.982] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:08.250] Debug: [DEV] Clicking 'next' done.[00:54:08.485] Debug: [DEV] Waiting for clouds to appear...[00:54:08.485] Debug: [DEV] Waiting for clouds to disappear...

    [00:54:09.162] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:09.167] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:09.723] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:09.731] Debug: [DEV] Now in state 'Attack in progress'[00:54:10.689] [Attack] #02 TH 9: Active, 27252 gold, 85206 elixir, 1783 dark elixir[00:54:10.689] Debug: algo #0 has a score of 0[00:54:10.689] Debug: algo #0 has a score of 0[00:54:10.689] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:10.689] Debug: algo #0 has a score of 0[00:54:10.689] Debug: algo #0 has a score of 0[00:54:10.689] Debug: algo #0 has a score of 0

    [00:54:10.689] Debug: algo #0 has a score of 0[00:54:10.689] Debug: no algorithm is suited to attack here[00:54:10.689] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:10.959] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:11.137] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:11.419] Debug: [DEV] Clicking 'next' done.[00:54:11.657] Debug: [DEV] Waiting for clouds to appear...[00:54:11.657] Debug: [DEV] Waiting for clouds to disappear...[00:54:12.082] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'

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    [00:54:12.088] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:12.555] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:12.709] Debug: [DEV] Now in state 'Attack in progress'[00:54:13.102] [Attack] #03 TH 9: Active, 78578 gold, 65001 elixir, 881 dark elixir[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: algo #0 has a score of 0[00:54:13.102] Debug: no algorithm is suited to attack here[00:54:13.102] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:13.358] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:13.544] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:13.820] Debug: [DEV] Clicking 'next' done.[00:54:14.055] Debug: [DEV] Waiting for clouds to appear...[00:54:14.055] Debug: [DEV] Waiting for clouds to disappear...[00:54:18.881] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:18.888] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'

    [00:54:19.370] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:19.532] Debug: [DEV] Now in state 'Attack in progress'[00:54:20.130] [Attack] #04 TH 10: Active, 447948 gold, 450080 elixir, 3367 dark elixir[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: algo #0 has a score of 0[00:54:20.130] Debug: no algorithm is suited to attack here[00:54:20.130] Debug: [DEV] [Attack] This base doesn't meet our requirements. Sk

    ipping...[00:54:20.401] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:20.583] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:20.854] Debug: [DEV] Clicking 'next' done.[00:54:21.091] Debug: [DEV] Waiting for clouds to appear...[00:54:21.091] Debug: [DEV] Waiting for clouds to disappear...[00:54:21.765] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:21.773] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:22.252] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:22.282] Debug: [DEV] Now in state 'Attack in progress'[00:54:22.696] [Attack] #05 TH 10: Active, 213536 gold, 98763 elixir, 2445 darkelixir

    [00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: algo #0 has a score of 0[00:54:22.696] Debug: no algorithm is suited to attack here[00:54:22.696] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...

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    [00:54:22.960] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:23.139] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:23.414] Debug: [DEV] Clicking 'next' done.[00:54:23.640] Debug: [DEV] Waiting for clouds to appear...[00:54:23.640] Debug: [DEV] Waiting for clouds to disappear...[00:54:27.839] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:27.846] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:28.323] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:28.478] Debug: [DEV] Now in state 'Attack in progress'[00:54:28.955] [Attack] #06 TH 9: Active, 100859 gold, 39886 elixir, 1819 dark elixir[00:54:28.955] Debug: algo #0 has a score of 0[00:54:28.955] Debug: algo #0 has a score of 0[00:54:28.955] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:28.955] Debug: algo #0 has a score of 0[00:54:28.955] Debug: algo #0 has a score of 0[00:54:28.956] Debug: algo #0 has a score of 0[00:54:28.956] Debug: algo #0 has a score of 0[00:54:28.956] Debug: no algorithm is suited to attack here[00:54:28.956] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:29.217] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:29.523] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'

    [00:54:29.667] Debug: [DEV] Clicking 'next' done.[00:54:29.904] Debug: [DEV] Waiting for clouds to appear...[00:54:29.904] Debug: [DEV] Waiting for clouds to disappear...[00:54:30.326] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:30.333] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:30.892] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:30.898] Debug: [DEV] Now in state 'Attack in progress'[00:54:31.946] [Attack] #07 TH 9: Active, 139930 gold, 109658 elixir, 264 dark elixir[00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()

    [00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: algo #0 has a score of 0[00:54:31.946] Debug: no algorithm is suited to attack here[00:54:31.946] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:32.204] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:32.396] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:32.668] Debug: [DEV] Clicking 'next' done.[00:54:32.900] Debug: [DEV] Waiting for clouds to appear...[00:54:32.900] Debug: [DEV] Waiting for clouds to disappear...[00:54:33.329] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'

    [00:54:33.336] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:33.911] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:33.918] Debug: [DEV] Now in state 'Attack in progress'[00:54:34.360] [Attack] #08 TH 9: Active, 411661 gold, 369617 elixir, 2518 darkelixir[00:54:34.360] Debug: algo #0 has a score of 0[00:54:34.360] Debug: algo #0 has a score of 0[00:54:34.360] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:34.360] Debug: algo #0 has a score of 0

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    [00:54:34.360] Debug: algo #0 has a score of 0[00:54:34.360] Debug: algo #0 has a score of 0[00:54:34.360] Debug: algo #0 has a score of 0[00:54:34.360] Debug: no algorithm is suited to attack here[00:54:34.360] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:34.622] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:34.798] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:35.072] Debug: [DEV] Clicking 'next' done.[00:54:35.305] Debug: [DEV] Waiting for clouds to appear...[00:54:35.305] Debug: [DEV] Waiting for clouds to disappear...[00:54:39.120] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:39.127] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:39.595] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:39.740] Debug: [DEV] Now in state 'Attack in progress'[00:54:40.709] [Attack] #09 TH 7: Active, 20290 gold, 55247 elixir, 277 dark elixir[00:54:40.709] Debug: algo #0 has a score of 0[00:54:40.709] Debug: algo #0 has a score of 0[00:54:40.709] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:40.709] Debug: algo #0 has a score of 0[00:54:40.709] Debug: algo #0 has a score of 0[00:54:40.709] Debug: algo #0 has a score of 0

    [00:54:40.709] Debug: algo #0 has a score of 0[00:54:40.709] Debug: no algorithm is suited to attack here[00:54:40.709] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:40.958] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:41.272] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:41.420] Debug: [DEV] Clicking 'next' done.[00:54:41.656] Debug: [DEV] Waiting for clouds to appear...[00:54:41.657] Debug: [DEV] Waiting for clouds to disappear...[00:54:42.088] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:42.096] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:42.569] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'

    [00:54:42.615] Debug: [DEV] Now in state 'Attack in progress'[00:54:43.025] [Attack] #10 TH 9: Active, 115515 gold, 164592 elixir, 1646 darkelixir[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: algo #0 has a score of 0[00:54:43.025] Debug: no algorithm is suited to attack here[00:54:43.025] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...

    [00:54:43.282] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:43.594] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:43.743] Debug: [DEV] Clicking 'next' done.[00:54:43.972] Debug: [DEV] Waiting for clouds to appear...[00:54:43.972] Debug: [DEV] Waiting for clouds to disappear...[00:54:48.299] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:48.305] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:48.871] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:48.878] Debug: [DEV] Now in state 'Attack in progress'

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    [00:54:49.208] [Attack] #11 TH 9: Active, 19110 gold, 167532 elixir, 2105 dark elixir[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.208] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.208] Debug: algo #0 has a score of 0[00:54:49.209] Debug: no algorithm is suited to attack here[00:54:49.209] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:49.461] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:49.773] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:49.925] Debug: [DEV] Clicking 'next' done.[00:54:50.155] Debug: [DEV] Waiting for clouds to appear...[00:54:50.155] Debug: [DEV] Waiting for clouds to disappear...[00:54:50.581] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:50.588] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:51.070] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:51.098] Debug: [DEV] Now in state 'Attack in progress'[00:54:51.490] [Attack] #12 TH 9: Active, 81251 gold, 79119 elixir, 1998 dark elixir

    [00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: algo #0 has a score of 0[00:54:51.490] Debug: no algorithm is suited to attack here[00:54:51.490] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:51.754] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:51.925] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:52.199] Debug: [DEV] Clicking 'next' done.

    [00:54:52.433] Debug: [DEV] Waiting for clouds to appear...[00:54:52.433] Debug: [DEV] Waiting for clouds to disappear...[00:54:56.503] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:56.509] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:56.979] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:57.132] Debug: [DEV] Now in state 'Attack in progress'[00:54:57.470] [Attack] #13 TH 9: Active, 511987 gold, 545048 elixir, 2318 darkelixir[00:54:57.471] Debug: algo #0 has a score of 0[00:54:57.471] Debug: algo #0 has a score of 0[00:54:57.471] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:57.471] Debug: algo #0 has a score of 0

    [00:54:57.471] Debug: algo #0 has a score of 0[00:54:57.471] Debug: algo #0 has a score of 0[00:54:57.471] Debug: algo #0 has a score of 0[00:54:57.471] Debug: no algorithm is suited to attack here[00:54:57.471] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[00:54:57.726] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:54:57.906] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:54:58.182] Debug: [DEV] Clicking 'next' done.[00:54:58.417] Debug: [DEV] Waiting for clouds to appear...

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    [00:54:58.417] Debug: [DEV] Waiting for clouds to disappear...[00:54:58.852] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:54:58.860] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[00:54:59.336] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[00:54:59.366] Debug: [DEV] Now in state 'Attack in progress'[00:54:59.981] [Attack] #14 TH 8: Active, 236470 gold, 109396 elixir, 423 dark elixir[00:54:59.981] Debug: algo #0 has a score of 0[00:54:59.981] Debug: algo #0 has a score of 0[00:54:59.981] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[00:54:59.981] Debug: algo #0 has a score of 0,6[00:54:59.981] Debug: algo #0 is the new best with 0,6[00:54:59.981] Debug: algo #0 has a score of 0,3[00:54:59.981] Debug: algo #0 has a score of 0,3[00:54:59.981] Debug: algo #0 has a score of 0,3[00:54:59.981] [Attack] This base meets the attack requirements![00:55:01.349] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..[00:55:01.355] Analyzing potential deploy points...[00:55:05.226] [Attack-Storages] Now deploying main attack wave.[00:55:08.860] [Attack Scaling] TotalTroops=154[00:55:09.906] Debug: Scan Troops[00:55:10.885] Debug: [DEV] Deployable Troops: [barbarian]x53, [archer]x77, [gia

    nt]x9, [hogrider]x9[00:55:10.885] Debug: OrderTroops[00:55:10.902] Debug: [Deploy] Deploying 'unitdeploy_giant' (x9)[00:55:11.162] Debug: Deploy Start[00:55:11.162] Debug: deploy at point index 0 of System.Drawing.Point[][00:55:11.195] Debug: deploy at point index 1 of System.Drawing.Point[][00:55:11.228] Debug: deploy at point index 2 of System.Drawing.Point[][00:55:11.261] Debug: deploy at point index 3 of System.Drawing.Point[][00:55:11.295] Debug: Deploy End[00:55:11.295] Debug: Deploy Start[00:55:11.295] Debug: deploy at point index 4 of System.Drawing.Point[][00:55:11.328] Debug: deploy at point index 5 of System.Drawing.Point[][00:55:11.361] Debug: deploy at point index 6 of System.Drawing.Point[]

    [00:55:11.394] Debug: deploy at point index 7 of System.Drawing.Point[][00:55:11.426] Debug: Deploy End[00:55:11.426] Debug: Deploy Start[00:55:11.426] Debug: deploy at point index 8 of System.Drawing.Point[][00:55:11.459] Debug: deploy at point index 9 of System.Drawing.Point[][00:55:11.492] Debug: deploy at point index 10 of System.Drawing.Point[][00:55:11.526] Debug: deploy at point index 11 of System.Drawing.Point[][00:55:11.559] Debug: Deploy End[00:55:11.559] Debug: RecountA[00:55:11.589] Debug: RecountB[00:55:11.589] Recount of 'unitdeploy_giant'. 9->-1[00:55:11.589] Unit 'unitdeploy_giant' depleted. Break.[00:55:12.161] Wave #1 complete, short deploy delay now...

    [00:55:13.748] Debug: [Deploy] Deploying 'unitdeploy_hogrider' (x9)[00:55:13.996] Debug: Deploy Start[00:55:13.996] Debug: deploy at point index 12 of System.Drawing.Point[][00:55:14.029] Debug: deploy at point index 13 of System.Drawing.Point[][00:55:14.063] Debug: deploy at point index 14 of System.Drawing.Point[][00:55:14.096] Debug: deploy at point index 15 of System.Drawing.Point[][00:55:14.130] Debug: Deploy End[00:55:14.130] Debug: Deploy Start[00:55:14.130] Debug: deploy at point index 16 of System.Drawing.Point[][00:55:14.163] Debug: deploy at point index 17 of System.Drawing.Point[]

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    8/1028

    [00:55:14.196] Debug: deploy at point index 18 of System.Drawing.Point[][00:55:14.229] Debug: deploy at point index 19 of System.Drawing.Point[][00:55:14.262] Debug: Deploy End[00:55:14.262] Debug: Deploy Start[00:55:14.262] Debug: deploy at point index 20 of System.Drawing.Point[][00:55:14.295] Debug: deploy at point index 21 of System.Drawing.Point[][00:55:14.328] Debug: deploy at point index 22 of System.Drawing.Point[][00:55:14.361] Debug: deploy at point index 23 of System.Drawing.Point[][00:55:14.394] Debug: Deploy End[00:55:14.394] Debug: RecountA[00:55:14.424] Debug: RecountB[00:55:14.424] Recount of 'unitdeploy_hogrider'. 9->-1[00:55:14.424] Unit 'unitdeploy_hogrider' depleted. Break.[00:55:14.951] Debug: [Deploy] Deploying 'unitdeploy_barbarian' (x53)[00:55:15.206] Debug: Deploy Start[00:55:15.206] Debug: deploy at point index 24 of System.Drawing.Point[][00:55:15.239] Debug: deploy at point index 25 of System.Drawing.Point[][00:55:15.272] Debug: deploy at point index 26 of System.Drawing.Point[][00:55:15.306] Debug: deploy at point index 27 of System.Drawing.Point[][00:55:15.339] Debug: Deploy End[00:55:15.339] Debug: Deploy Start[00:55:15.339] Debug: deploy at point index 28 of System.Drawing.Point[][00:55:15.372] Debug: deploy at point index 29 of System.Drawing.Point[][00:55:15.405] Debug: deploy at point index 30 of System.Drawing.Point[]

    [00:55:15.438] Debug: deploy at point index 31 of System.Drawing.Point[][00:55:15.471] Debug: Deploy End[00:55:15.471] Debug: Deploy Start[00:55:15.471] Debug: deploy at point index 32 of System.Drawing.Point[][00:55:15.504] Debug: deploy at point index 33 of System.Drawing.Point[][00:55:15.536] Debug: deploy at point index 34 of System.Drawing.Point[][00:55:15.569] Debug: deploy at point index 35 of System.Drawing.Point[][00:55:15.602] Debug: Deploy End[00:55:15.602] Debug: Deploy Start[00:55:15.602] Debug: deploy at point index 36 of System.Drawing.Point[][00:55:15.635] Debug: deploy at point index 37 of System.Drawing.Point[][00:55:15.668] Debug: deploy at point index 38 of System.Drawing.Point[][00:55:15.701] Debug: deploy at point index 39 of System.Drawing.Point[]

    [00:55:15.734] Debug: Deploy End[00:55:15.734] Debug: Deploy Start[00:55:15.734] Debug: deploy at point index 40 of System.Drawing.Point[][00:55:15.767] Debug: deploy at point index 41 of System.Drawing.Point[][00:55:15.800] Debug: deploy at point index 42 of System.Drawing.Point[][00:55:15.833] Debug: deploy at point index 43 of System.Drawing.Point[][00:55:15.866] Debug: Deploy End[00:55:15.866] Debug: Deploy Start[00:55:15.866] Debug: deploy at point index 44 of System.Drawing.Point[][00:55:15.899] Debug: deploy at point index 45 of System.Drawing.Point[][00:55:15.932] Debug: deploy at point index 46 of System.Drawing.Point[][00:55:15.965] Debug: deploy at point index 47 of System.Drawing.Point[][00:55:15.998] Debug: Deploy End

    [00:55:15.998] Debug: Deploy Start[00:55:15.998] Debug: deploy at point index 48 of System.Drawing.Point[][00:55:16.014] WaveLimit 25 reached. Wait 3,5 sec.[00:55:19.563] Debug: deploy at point index 49 of System.Drawing.Point[][00:55:19.596] Debug: deploy at point index 50 of System.Drawing.Point[][00:55:19.629] Debug: deploy at point index 51 of System.Drawing.Point[][00:55:19.663] Debug: Deploy End[00:55:19.663] Debug: Deploy Start[00:55:19.663] Debug: deploy at point index 52 of System.Drawing.Point[][00:55:19.696] Debug: deploy at point index 53 of System.Drawing.Point[]

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    9/1028

    [00:55:19.729] Debug: deploy at point index 54 of System.Drawing.Point[][00:55:19.762] Debug: deploy at point index 55 of System.Drawing.Point[][00:55:19.795] Debug: Deploy End[00:55:19.795] Debug: Deploy Start[00:55:19.795] Debug: deploy at point index 56 of System.Drawing.Point[][00:55:19.828] Debug: deploy at point index 57 of System.Drawing.Point[][00:55:19.861] Debug: deploy at point index 58 of System.Drawing.Point[][00:55:19.894] Debug: deploy at point index 59 of System.Drawing.Point[][00:55:19.927] Debug: Deploy End[00:55:19.927] Debug: Deploy Start[00:55:19.927] Debug: deploy at point index 60 of System.Drawing.Point[][00:55:19.960] Debug: deploy at point index 61 of System.Drawing.Point[][00:55:19.993] Debug: deploy at point index 62 of System.Drawing.Point[][00:55:20.026] Debug: deploy at point index 63 of System.Drawing.Point[][00:55:20.059] Debug: Deploy End[00:55:20.059] Debug: Deploy Start[00:55:20.059] Debug: deploy at point index 64 of System.Drawing.Point[][00:55:20.091] Debug: deploy at point index 65 of System.Drawing.Point[][00:55:20.124] Debug: deploy at point index 66 of System.Drawing.Point[][00:55:20.157] Debug: deploy at point index 67 of System.Drawing.Point[][00:55:20.190] Debug: Deploy End[00:55:20.190] Debug: Deploy Start[00:55:20.190] Debug: deploy at point index 68 of System.Drawing.Point[][00:55:20.223] Debug: deploy at point index 69 of System.Drawing.Point[]

    [00:55:20.256] Debug: deploy at point index 70 of System.Drawing.Point[][00:55:20.289] Debug: deploy at point index 71 of System.Drawing.Point[][00:55:20.322] Debug: Deploy End[00:55:20.322] Debug: Deploy Start[00:55:20.322] Debug: deploy at point index 72 of System.Drawing.Point[][00:55:20.355] Debug: deploy at point index 73 of System.Drawing.Point[][00:55:20.371] WaveLimit 25 reached. Wait 3,5 sec.[00:55:23.924] Debug: deploy at point index 74 of System.Drawing.Point[][00:55:23.956] Debug: deploy at point index 75 of System.Drawing.Point[][00:55:23.989] Debug: Deploy End[00:55:23.989] Debug: Deploy Start[00:55:23.989] Debug: deploy at point index 76 of System.Drawing.Point[][00:55:24.021] Debug: deploy at point index 77 of System.Drawing.Point[]

    [00:55:24.054] Debug: deploy at point index 78 of System.Drawing.Point[][00:55:24.086] Debug: deploy at point index 79 of System.Drawing.Point[][00:55:24.119] Debug: Deploy End[00:55:24.119] Debug: RecountA[00:55:24.141] Debug: RecountB[00:55:24.141] Recount of 'unitdeploy_barbarian'. 53->-1[00:55:24.141] Unit 'unitdeploy_barbarian' depleted. Break.[00:55:24.664] Debug: [Deploy] Deploying 'unitdeploy_archer' (x77)[00:55:24.917] Debug: Deploy Start[00:55:24.917] Debug: deploy at point index 80 of System.Drawing.Point[][00:55:24.951] Debug: deploy at point index 81 of System.Drawing.Point[][00:55:24.984] Debug: deploy at point index 82 of System.Drawing.Point[][00:55:25.017] Debug: deploy at point index 83 of System.Drawing.Point[]

    [00:55:25.050] Debug: Deploy End[00:55:25.050] Debug: Deploy Start[00:55:25.050] Debug: deploy at point index 84 of System.Drawing.Point[][00:55:25.082] Debug: deploy at point index 85 of System.Drawing.Point[][00:55:25.115] Debug: deploy at point index 86 of System.Drawing.Point[][00:55:25.148] Debug: deploy at point index 87 of System.Drawing.Point[][00:55:25.181] Debug: Deploy End[00:55:25.181] Debug: Deploy Start[00:55:25.181] Debug: deploy at point index 88 of System.Drawing.Point[][00:55:25.214] Debug: deploy at point index 89 of System.Drawing.Point[]

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    10/1028

    [00:55:25.247] Debug: deploy at point index 90 of System.Drawing.Point[][00:55:25.280] Debug: deploy at point index 91 of System.Drawing.Point[][00:55:25.313] Debug: Deploy End[00:55:25.313] Debug: Deploy Start[00:55:25.313] Debug: deploy at point index 92 of System.Drawing.Point[][00:55:25.346] Debug: deploy at point index 93 of System.Drawing.Point[][00:55:25.379] Debug: deploy at point index 94 of System.Drawing.Point[][00:55:25.412] Debug: deploy at point index 95 of System.Drawing.Point[][00:55:25.445] Debug: Deploy End[00:55:25.445] Debug: Deploy Start[00:55:25.445] Debug: deploy at point index 96 of System.Drawing.Point[][00:55:25.477] Debug: deploy at point index 97 of System.Drawing.Point[][00:55:25.510] Debug: deploy at point index 98 of System.Drawing.Point[][00:55:25.543] Debug: deploy at point index 99 of System.Drawing.Point[][00:55:25.575] Debug: Deploy End[00:55:25.575] Debug: Deploy Start[00:55:25.575] Debug: deploy at point index 100 of System.Drawing.Point[][00:55:25.608] Debug: deploy at point index 101 of System.Drawing.Point[][00:55:25.641] Debug: deploy at point index 102 of System.Drawing.Point[][00:55:25.674] Debug: deploy at point index 103 of System.Drawing.Point[][00:55:25.706] Debug: Deploy End[00:55:25.706] Debug: Deploy Start[00:55:25.706] Debug: deploy at point index 104 of System.Drawing.Point[][00:55:25.722] WaveLimit 25 reached. Wait 3,5 sec.

    [00:55:29.270] Debug: deploy at point index 105 of System.Drawing.Point[][00:55:29.303] Debug: deploy at point index 106 of System.Drawing.Point[][00:55:29.336] Debug: deploy at point index 107 of System.Drawing.Point[][00:55:29.369] Debug: Deploy End[00:55:29.369] Debug: Deploy Start[00:55:29.369] Debug: deploy at point index 108 of System.Drawing.Point[][00:55:29.402] Debug: deploy at point index 109 of System.Drawing.Point[][00:55:29.435] Debug: deploy at point index 110 of System.Drawing.Point[][00:55:29.468] Debug: deploy at point index 111 of System.Drawing.Point[][00:55:29.501] Debug: Deploy End[00:55:29.501] Debug: Deploy Start[00:55:29.501] Debug: deploy at point index 112 of System.Drawing.Point[][00:55:29.534] Debug: deploy at point index 113 of System.Drawing.Point[]

    [00:55:29.567] Debug: deploy at point index 114 of System.Drawing.Point[][00:55:29.600] Debug: deploy at point index 115 of System.Drawing.Point[][00:55:29.633] Debug: Deploy End[00:55:29.633] Debug: Deploy Start[00:55:29.633] Debug: deploy at point index 116 of System.Drawing.Point[][00:55:29.666] Debug: deploy at point index 117 of System.Drawing.Point[][00:55:29.699] Debug: deploy at point index 118 of System.Drawing.Point[][00:55:29.732] Debug: deploy at point index 119 of System.Drawing.Point[][00:55:29.765] Debug: Deploy End[00:55:29.765] Debug: Deploy Start[00:55:29.765] Debug: deploy at point index 120 of System.Drawing.Point[][00:55:29.798] Debug: deploy at point index 121 of System.Drawing.Point[][00:55:29.830] Debug: deploy at point index 122 of System.Drawing.Point[]

    [00:55:29.863] Debug: deploy at point index 123 of System.Drawing.Point[][00:55:29.896] Debug: Deploy End[00:55:29.896] Debug: Deploy Start[00:55:29.896] Debug: deploy at point index 124 of System.Drawing.Point[][00:55:29.929] Debug: deploy at point index 125 of System.Drawing.Point[][00:55:29.962] Debug: deploy at point index 126 of System.Drawing.Point[][00:55:29.995] Debug: deploy at point index 127 of System.Drawing.Point[][00:55:30.028] Debug: Deploy End[00:55:30.028] Debug: Deploy Start[00:55:30.028] Debug: deploy at point index 128 of System.Drawing.Point[]

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    11/1028

    [00:55:30.061] Debug: deploy at point index 129 of System.Drawing.Point[][00:55:30.077] WaveLimit 25 reached. Wait 3,5 sec.[00:55:30.354] Debug: [AR] Compacting[00:55:30.369] Debug: [AR] Compacting done[00:55:33.633] Debug: deploy at point index 130 of System.Drawing.Point[][00:55:33.666] Debug: deploy at point index 131 of System.Drawing.Point[][00:55:33.699] Debug: Deploy End[00:55:33.699] Debug: Deploy Start[00:55:33.699] Debug: deploy at point index 132 of System.Drawing.Point[][00:55:33.732] Debug: deploy at point index 133 of System.Drawing.Point[][00:55:33.765] Debug: deploy at point index 0 of System.Drawing.Point[][00:55:33.798] Debug: deploy at point index 1 of System.Drawing.Point[][00:55:33.831] Debug: Deploy End[00:55:33.831] Debug: Deploy Start[00:55:33.831] Debug: deploy at point index 2 of System.Drawing.Point[][00:55:33.864] Debug: deploy at point index 3 of System.Drawing.Point[][00:55:33.897] Debug: deploy at point index 4 of System.Drawing.Point[][00:55:33.930] Debug: deploy at point index 5 of System.Drawing.Point[][00:55:33.963] Debug: Deploy End[00:55:33.963] Debug: Deploy Start[00:55:33.963] Debug: deploy at point index 6 of System.Drawing.Point[][00:55:33.996] Debug: deploy at point index 7 of System.Drawing.Point[][00:55:34.029] Debug: deploy at point index 8 of System.Drawing.Point[][00:55:34.061] Debug: deploy at point index 9 of System.Drawing.Point[]

    [00:55:34.094] Debug: Deploy End[00:55:34.094] Debug: Deploy Start[00:55:34.094] Debug: deploy at point index 10 of System.Drawing.Point[][00:55:34.127] Debug: deploy at point index 11 of System.Drawing.Point[][00:55:34.160] Debug: deploy at point index 12 of System.Drawing.Point[][00:55:34.194] Debug: deploy at point index 13 of System.Drawing.Point[][00:55:34.227] Debug: Deploy End[00:55:34.227] Debug: Deploy Start[00:55:34.227] Debug: deploy at point index 14 of System.Drawing.Point[][00:55:34.260] Debug: deploy at point index 15 of System.Drawing.Point[][00:55:34.293] Debug: deploy at point index 16 of System.Drawing.Point[][00:55:34.326] Debug: deploy at point index 17 of System.Drawing.Point[][00:55:34.359] Debug: Deploy End

    [00:55:34.359] Debug: Deploy Start[00:55:34.359] Debug: deploy at point index 18 of System.Drawing.Point[][00:55:34.395] Debug: deploy at point index 19 of System.Drawing.Point[][00:55:34.428] Debug: deploy at point index 20 of System.Drawing.Point[][00:55:34.444] WaveLimit 25 reached. Wait 3,5 sec.[00:55:37.999] Debug: deploy at point index 21 of System.Drawing.Point[][00:55:38.032] Debug: Deploy End[00:55:38.032] Debug: Deploy Start[00:55:38.032] Debug: deploy at point index 22 of System.Drawing.Point[][00:55:38.065] Debug: deploy at point index 23 of System.Drawing.Point[][00:55:38.098] Debug: deploy at point index 24 of System.Drawing.Point[][00:55:38.131] Debug: deploy at point index 25 of System.Drawing.Point[][00:55:38.164] Debug: Deploy End

    [00:55:38.164] Debug: RecountA[00:55:38.206] Debug: RecountB[00:55:38.206] Recount of 'unitdeploy_archer'. 77->3[00:55:38.206] Debug: Deploy Start[00:55:38.206] Debug: deploy at point index 26 of System.Drawing.Point[][00:55:38.239] Debug: deploy at point index 27 of System.Drawing.Point[][00:55:38.272] Debug: deploy at point index 28 of System.Drawing.Point[][00:55:38.305] Debug: Deploy End[00:55:38.305] Debug: RecountA[00:55:38.334] Debug: RecountB

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    12/1028

    [00:55:38.334] Recount of 'unitdeploy_archer'. 3->0[00:55:38.334] Unit 'unitdeploy_archer' depleted. Break.[00:55:38.978] Debug: Scan Troops[00:55:39.701] Debug: [DEV] Deployable Troops: [00:55:39.706] Going to deploy 1 heroes[00:55:40.049] 1 Hero Units deployed. Waiting for hero hp to drop...[00:56:28.140] Health of 'unitdeploy_king' is critical, activating hero ability[00:56:28.497] [Deploy] Deploy done.[00:56:29.101] [Attack] Waiting for end of battle...[00:57:30.830] Debug: [AR] Compacting[00:57:30.843] Debug: [AR] Compacting done[00:58:13.539] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[00:58:13.761] Debug: [DEV] GameState 'Unknown' => 'AttackFinished'[00:58:15.067] Loot results from attack: 102.156 gold, 67.246 elixir, 107 dark elixir, 9 trophies[00:58:15.313] Returning home..[00:58:16.065] Debug: [DEV] GameState 'AttackFinished' => 'Unknown'[00:58:16.258] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[00:58:18.452] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[00:58:18.922] Debug: [DEV] GameState 'Unknown' => 'Ingame'[00:58:19.839] Refreshed trophy count: 1676, (Settings limit: Disabled)[00:58:20.169] Debug: [DEV] [Attack] Attack module done[00:58:20.418] [Collect] Starting a collection run...[00:58:20.418] Debug: [DEV] Closing dialoges if there are any...

    [00:58:20.455] Debug: The bot is now fully zoomed out.[00:58:22.389] Debug: [DEV] Doing input 'drag'[00:58:23.601] Debug: [DEV] Doing input 'drag'[00:58:23.902] [Collect] Done. Collected 2 items[00:58:24.062] [Build] Waiting to let other modules work...[00:58:24.305] Debug: [DEV] Doing input 'drag'[00:58:31.922] Debug: Error uploading m1: O servidor remoto retornou um erro: (522) Origin Connection Time-out.[00:58:33.750] Debug: [DEV] Doing input 'drag'[00:58:34.211] Debug: Starting build task[00:58:35.069] Debug: [DEV] GameState 'Ingame' => 'Dialog'[00:58:35.075] Debug: Analyzing tab swords...[00:58:35.382] [BuildTask-WithBoostedUnits] Starting to build 5 types of units

    [00:58:36.239] Now in barracks tab #1[00:58:37.367] Barrack #1 filled with unitbig_archer[00:58:38.530] Now in barracks tab #2[00:58:39.673] Barrack #2 filled with unitbig_archer[00:58:40.838] Now in barracks tab #3[00:58:41.951] Barrack #3 filled with unitbig_giant[00:58:43.108] Now in barracks tab #4[00:58:44.239] Barrack #4 filled with unitbig_barbarian[00:58:45.401] Now in barracks tab #5[00:58:46.420] Barrack #5 filled with unitbig_hogrider[00:58:47.585] Now in barracks tab #6[00:58:47.804] Building rotation done[00:58:47.804] Checking if we can attack now...

    [00:58:47.804] Debug: Clicking overview tab...[00:58:48.898] Debug: Reading numbers in overview[00:58:48.948] Debug: overview numbers: 69 220[00:58:48.948] We can't attack yet 69 / 220 units, but settings say we need at least 100%[00:58:49.106] [Build] Waiting to let other modules work...[00:58:59.285] Debug: Starting build task[00:58:59.285] Debug: Analyzing tab swords...[00:58:59.541] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[00:59:00.477] Now in barracks tab #1

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    13/1028

    [00:59:01.560] Barrack #1 filled with unitbig_archer[00:59:02.721] Now in barracks tab #2[00:59:03.795] Barrack #2 filled with unitbig_archer[00:59:04.974] Now in barracks tab #3[00:59:05.234] Cannot build 'unitbig_giant' in barracks tab #3[00:59:06.167] Now in barracks tab #4[00:59:07.245] Barrack #4 filled with unitbig_barbarian[00:59:08.403] Now in barracks tab #5[00:59:08.606] Cannot build 'unitbig_hogrider' in barracks tab #5[00:59:09.543] Now in barracks tab #6[00:59:09.757] Building rotation done[00:59:09.757] Checking if we can attack now...[00:59:09.757] Debug: Clicking overview tab...[00:59:10.844] Debug: Reading numbers in overview[00:59:10.896] Debug: overview numbers: 72 220[00:59:10.896] We can't attack yet 72 / 220 units, but settings say we need at least 100%[00:59:11.060] [Build] Waiting to let other modules work...[00:59:21.220] Debug: Starting build task[00:59:21.220] Debug: Analyzing tab swords...[00:59:21.476] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[00:59:22.407] Now in barracks tab #1[00:59:23.489] Barrack #1 filled with unitbig_archer[00:59:24.650] Now in barracks tab #2

    [00:59:25.734] Barrack #2 filled with unitbig_archer[00:59:26.893] Now in barracks tab #3[00:59:27.124] Cannot build 'unitbig_giant' in barracks tab #3[00:59:28.055] Now in barracks tab #4[00:59:29.130] Barrack #4 filled with unitbig_barbarian[00:59:30.289] Now in barracks tab #5[00:59:30.490] Cannot build 'unitbig_hogrider' in barracks tab #5[00:59:31.390] Debug: [AR] Compacting[00:59:31.399] Debug: [AR] Compacting done[00:59:31.425] Now in barracks tab #6[00:59:31.651] Building rotation done[00:59:31.683] Checking if we can attack now...[00:59:31.683] Debug: Clicking overview tab...

    [00:59:32.764] Debug: Reading numbers in overview[00:59:32.815] Debug: overview numbers: 75 220[00:59:32.815] We can't attack yet 75 / 220 units, but settings say we need at least 100%[00:59:32.982] [Build] Waiting to let other modules work...[00:59:43.153] Debug: Starting build task[00:59:43.153] Debug: Analyzing tab swords...[00:59:43.408] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[00:59:44.338] Now in barracks tab #1[00:59:45.420] Barrack #1 filled with unitbig_archer[00:59:46.496] Now in barracks tab #2[00:59:47.575] Barrack #2 filled with unitbig_archer[00:59:48.647] Now in barracks tab #3

    [00:59:48.872] Cannot build 'unitbig_giant' in barracks tab #3[00:59:49.805] Now in barracks tab #4[00:59:50.904] Barrack #4 filled with unitbig_barbarian[00:59:52.066] Now in barracks tab #5[00:59:52.265] Cannot build 'unitbig_hogrider' in barracks tab #5[00:59:53.200] Now in barracks tab #6[00:59:53.437] Building rotation done[00:59:53.471] Checking if we can attack now...[00:59:53.471] Debug: Clicking overview tab...[00:59:54.560] Debug: Reading numbers in overview

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    14/1028

    [00:59:54.613] Debug: overview numbers: 76 220[00:59:54.613] We can't attack yet 76 / 220 units, but settings say we need at least 100%[00:59:54.773] [Build] Waiting to let other modules work...[01:00:04.940] Debug: Starting build task[01:00:04.941] Debug: Analyzing tab swords...[01:00:05.209] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:00:06.143] Now in barracks tab #1[01:00:07.222] Barrack #1 filled with unitbig_archer[01:00:08.297] Now in barracks tab #2[01:00:09.385] Barrack #2 filled with unitbig_archer[01:00:10.467] Now in barracks tab #3[01:00:11.632] Barrack #3 filled with unitbig_giant[01:00:12.834] Now in barracks tab #4[01:00:13.900] Barrack #4 filled with unitbig_barbarian[01:00:15.067] Now in barracks tab #5[01:00:16.106] Barrack #5 filled with unitbig_hogrider[01:00:17.267] Now in barracks tab #6[01:00:17.479] Building rotation done[01:00:17.480] Checking if we can attack now...[01:00:17.480] Debug: Clicking overview tab...[01:00:18.570] Debug: Reading numbers in overview[01:00:18.621] Debug: overview numbers: 89 220[01:00:18.621] We can't attack yet 89 / 220 units, but settings say we need at l

    east 100%[01:00:18.781] [Build] Waiting to let other modules work...[01:00:28.950] Debug: Starting build task[01:00:28.951] Debug: Analyzing tab swords...[01:00:29.220] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:00:30.152] Now in barracks tab #1[01:00:31.230] Barrack #1 filled with unitbig_archer[01:00:32.390] Now in barracks tab #2[01:00:33.472] Barrack #2 filled with unitbig_archer[01:00:34.631] Now in barracks tab #3[01:00:34.870] Cannot build 'unitbig_giant' in barracks tab #3[01:00:35.805] Now in barracks tab #4[01:00:36.883] Barrack #4 filled with unitbig_barbarian

    [01:00:38.039] Now in barracks tab #5[01:00:38.243] Cannot build 'unitbig_hogrider' in barracks tab #5[01:00:39.175] Now in barracks tab #6[01:00:39.392] Building rotation done[01:00:39.393] Checking if we can attack now...[01:00:39.393] Debug: Clicking overview tab...[01:00:40.493] Debug: Reading numbers in overview[01:00:40.546] Debug: overview numbers: 92 220[01:00:40.546] We can't attack yet 92 / 220 units, but settings say we need at least 100%[01:00:40.704] [Build] Waiting to let other modules work...[01:00:50.877] Debug: Starting build task[01:00:50.877] Debug: Analyzing tab swords...

    [01:00:51.126] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:00:51.947] Now in barracks tab #1[01:00:53.022] Barrack #1 filled with unitbig_archer[01:00:54.185] Now in barracks tab #2[01:00:55.273] Barrack #2 filled with unitbig_archer[01:00:56.435] Now in barracks tab #3[01:00:56.670] Cannot build 'unitbig_giant' in barracks tab #3[01:00:57.623] Now in barracks tab #4[01:00:58.691] Barrack #4 filled with unitbig_barbarian[01:00:59.850] Now in barracks tab #5

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    15/1028

    [01:01:00.050] Cannot build 'unitbig_hogrider' in barracks tab #5[01:01:00.983] Now in barracks tab #6[01:01:01.206] Building rotation done[01:01:01.206] Checking if we can attack now...[01:01:01.206] Debug: Clicking overview tab...[01:01:02.291] Debug: Reading numbers in overview[01:01:02.343] Debug: overview numbers: 95 220[01:01:02.343] We can't attack yet 95 / 220 units, but settings say we need at least 100%[01:01:02.511] [Build] Waiting to let other modules work...[01:01:12.679] Debug: Starting build task[01:01:12.679] Debug: Analyzing tab swords...[01:01:12.934] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:01:13.874] Now in barracks tab #1[01:01:14.951] Barrack #1 filled with unitbig_archer[01:01:16.028] Now in barracks tab #2[01:01:17.105] Barrack #2 filled with unitbig_archer[01:01:18.303] Now in barracks tab #3[01:01:18.542] Cannot build 'unitbig_giant' in barracks tab #3[01:01:19.476] Now in barracks tab #4[01:01:20.547] Barrack #4 filled with unitbig_barbarian[01:01:21.701] Now in barracks tab #5[01:01:21.900] Cannot build 'unitbig_hogrider' in barracks tab #5[01:01:22.745] Now in barracks tab #6

    [01:01:22.962] Building rotation done[01:01:22.962] Checking if we can attack now...[01:01:22.962] Debug: Clicking overview tab...[01:01:24.048] Debug: Reading numbers in overview[01:01:24.101] Debug: overview numbers: 98 220[01:01:24.101] We can't attack yet 98 / 220 units, but settings say we need at least 100%[01:01:24.261] [Build] Waiting to let other modules work...[01:01:24.510] [Collect] Starting a collection run...[01:01:24.510] Debug: [DEV] Closing dialoges if there are any...[01:01:24.999] Debug: [DEV] GameState 'Dialog' => 'Ingame'[01:01:25.011] Debug: The bot is now fully zoomed out.[01:01:26.863] Debug: [DEV] Doing input 'drag'

    [01:01:28.220] Debug: [DEV] Doing input 'drag'[01:01:28.522] [Collect] Done. Collected 2 items[01:01:31.816] Debug: [AR] Compacting[01:01:31.833] Debug: [AR] Compacting done[01:01:34.405] Debug: Starting build task[01:01:35.245] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:01:35.252] Debug: Analyzing tab swords...[01:01:35.507] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:01:36.349] Now in barracks tab #1[01:01:36.592] Cannot build 'unitbig_archer' in barracks tab #1[01:01:37.549] Now in barracks tab #2[01:01:38.631] Barrack #2 filled with unitbig_archer[01:01:39.793] Now in barracks tab #3

    [01:01:40.037] Cannot build 'unitbig_giant' in barracks tab #3[01:01:40.970] Now in barracks tab #4[01:01:42.040] Barrack #4 filled with unitbig_barbarian[01:01:43.203] Now in barracks tab #5[01:01:43.403] Cannot build 'unitbig_hogrider' in barracks tab #5[01:01:44.339] Now in barracks tab #6[01:01:44.554] Building rotation done[01:01:44.554] Checking if we can attack now...[01:01:44.554] Debug: Clicking overview tab...[01:01:45.637] Debug: Reading numbers in overview

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    16/1028

    [01:01:45.676] Debug: overview numbers: 101 220[01:01:45.676] We can't attack yet 101 / 220 units, but settings say we need atleast 100%[01:01:45.858] [Build] Waiting to let other modules work...[01:01:56.025] Debug: Starting build task[01:01:56.025] Debug: Analyzing tab swords...[01:01:56.279] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:01:57.210] Now in barracks tab #1[01:01:58.297] Barrack #1 filled with unitbig_archer[01:01:59.373] Now in barracks tab #2[01:01:59.612] Cannot build 'unitbig_archer' in barracks tab #2[01:02:00.547] Now in barracks tab #3[01:02:00.779] Cannot build 'unitbig_giant' in barracks tab #3[01:02:01.714] Now in barracks tab #4[01:02:02.789] Barrack #4 filled with unitbig_barbarian[01:02:03.950] Now in barracks tab #5[01:02:04.157] Cannot build 'unitbig_hogrider' in barracks tab #5[01:02:05.084] Now in barracks tab #6[01:02:05.328] Building rotation done[01:02:05.355] Checking if we can attack now...[01:02:05.357] Debug: Clicking overview tab...[01:02:06.450] Debug: Reading numbers in overview[01:02:06.506] Debug: overview numbers: 104 220[01:02:06.506] We can't attack yet 104 / 220 units, but settings say we need at

    least 100%[01:02:06.659] [Build] Waiting to let other modules work...[01:02:16.833] Debug: Starting build task[01:02:16.833] Debug: Analyzing tab swords...[01:02:17.096] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:02:17.941] Now in barracks tab #1[01:02:19.021] Barrack #1 filled with unitbig_archer[01:02:20.184] Now in barracks tab #2[01:02:21.272] Barrack #2 filled with unitbig_archer[01:02:22.432] Now in barracks tab #3[01:02:23.537] Barrack #3 filled with unitbig_giant[01:02:24.696] Now in barracks tab #4[01:02:25.769] Barrack #4 filled with unitbig_barbarian

    [01:02:26.931] Now in barracks tab #5[01:02:27.945] Barrack #5 filled with unitbig_hogrider[01:02:29.110] Now in barracks tab #6[01:02:29.331] Building rotation done[01:02:29.332] Checking if we can attack now...[01:02:29.332] Debug: Clicking overview tab...[01:02:30.418] Debug: Reading numbers in overview[01:02:30.461] Debug: overview numbers: 118 220[01:02:30.461] We can't attack yet 118 / 220 units, but settings say we need atleast 100%[01:02:30.634] [Build] Waiting to let other modules work...[01:02:32.520] Debug: [DEV] Closing dialoges if there are any...[01:02:33.005] Debug: [DEV] GameState 'Dialog' => 'Ingame'

    [01:02:39.769] Debug: [DEV] Doing input 'drag'[01:02:40.854] Debug: Starting build task[01:02:41.713] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:02:41.722] Debug: Analyzing tab swords...[01:02:41.975] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:02:42.910] Now in barracks tab #1[01:02:44.000] Barrack #1 filled with unitbig_archer[01:02:45.170] Now in barracks tab #2[01:02:46.259] Barrack #2 filled with unitbig_archer[01:02:47.421] Now in barracks tab #3

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    17/1028

    [01:02:47.656] Cannot build 'unitbig_giant' in barracks tab #3[01:02:48.589] Now in barracks tab #4[01:02:49.674] Barrack #4 filled with unitbig_barbarian[01:02:50.833] Now in barracks tab #5[01:02:51.037] Cannot build 'unitbig_hogrider' in barracks tab #5[01:02:51.968] Now in barracks tab #6[01:02:52.186] Building rotation done[01:02:52.187] Checking if we can attack now...[01:02:52.187] Debug: Clicking overview tab...[01:02:53.270] Debug: Reading numbers in overview[01:02:53.311] Debug: overview numbers: 121 220[01:02:53.311] We can't attack yet 121 / 220 units, but settings say we need atleast 100%[01:02:53.487] [Build] Waiting to let other modules work...[01:03:03.654] Debug: Starting build task[01:03:03.654] Debug: Analyzing tab swords...[01:03:03.933] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:03:04.862] Now in barracks tab #1[01:03:05.950] Barrack #1 filled with unitbig_archer[01:03:07.112] Now in barracks tab #2[01:03:08.194] Barrack #2 filled with unitbig_archer[01:03:09.351] Now in barracks tab #3[01:03:09.586] Cannot build 'unitbig_giant' in barracks tab #3[01:03:10.527] Now in barracks tab #4

    [01:03:11.598] Barrack #4 filled with unitbig_barbarian[01:03:12.760] Now in barracks tab #5[01:03:12.964] Cannot build 'unitbig_hogrider' in barracks tab #5[01:03:13.891] Now in barracks tab #6[01:03:14.109] Building rotation done[01:03:14.110] Checking if we can attack now...[01:03:14.110] Debug: Clicking overview tab...[01:03:15.218] Debug: Reading numbers in overview[01:03:15.281] Debug: overview numbers: 122 220[01:03:15.281] We can't attack yet 122 / 220 units, but settings say we need atleast 100%[01:03:15.440] [Build] Waiting to let other modules work...[01:03:25.616] Debug: Starting build task

    [01:03:25.616] Debug: Analyzing tab swords...[01:03:25.865] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:03:26.798] Now in barracks tab #1[01:03:27.915] Barrack #1 filled with unitbig_archer[01:03:29.081] Now in barracks tab #2[01:03:30.160] Barrack #2 filled with unitbig_archer[01:03:31.320] Now in barracks tab #3[01:03:31.546] Cannot build 'unitbig_giant' in barracks tab #3[01:03:32.362] Debug: [AR] Compacting[01:03:32.375] Debug: [AR] Compacting done[01:03:32.480] Now in barracks tab #4[01:03:33.604] Barrack #4 filled with unitbig_barbarian[01:03:34.766] Now in barracks tab #5

    [01:03:34.966] Cannot build 'unitbig_hogrider' in barracks tab #5[01:03:35.901] Now in barracks tab #6[01:03:36.122] Building rotation done[01:03:36.122] Checking if we can attack now...[01:03:36.122] Debug: Clicking overview tab...[01:03:37.219] Debug: Reading numbers in overview[01:03:37.273] Debug: overview numbers: 125 220[01:03:37.274] We can't attack yet 125 / 220 units, but settings say we need atleast 100%[01:03:37.435] [Build] Waiting to let other modules work...

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    18/1028

  • 8/19/2019 Log 9-12-2015 00-fasfa53-05-193

    19/1028

    [01:04:38.836] Barrack #2 filled with unitbig_archer[01:04:40.041] Now in barracks tab #3[01:04:40.279] Cannot build 'unitbig_giant' in barracks tab #3[01:04:41.212] Now in barracks tab #4[01:04:42.288] Barrack #4 filled with unitbig_barbarian[01:04:43.445] Now in barracks tab #5[01:04:43.646] Cannot build 'unitbig_hogrider' in barracks tab #5[01:04:44.581] Now in barracks tab #6[01:04:44.804] Building rotation done[01:04:44.838] Checking if we can attack now...[01:04:44.838] Debug: Clicking overview tab...[01:04:45.924] Debug: Reading numbers in overview[01:04:45.979] Debug: overview numbers: 144 220[01:04:45.979] We can't attack yet 144 / 220 units, but settings say we need atleast 100%[01:04:46.139] [Build] Waiting to let other modules work...[01:04:56.309] Debug: Starting build task[01:04:56.309] Debug: Analyzing tab swords...[01:04:56.563] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:04:57.497] Now in barracks tab #1[01:04:58.585] Barrack #1 filled with unitbig_archer[01:04:59.664] Now in barracks tab #2[01:05:00.748] Barrack #2 filled with unitbig_archer[01:05:01.949] Now in barracks tab #3

    [01:05:02.201] Cannot build 'unitbig_giant' in barracks tab #3[01:05:03.139] Now in barracks tab #4[01:05:04.210] Barrack #4 filled with unitbig_barbarian[01:05:05.372] Now in barracks tab #5[01:05:05.574] Cannot build 'unitbig_hogrider' in barracks tab #5[01:05:06.505] Now in barracks tab #6[01:05:06.728] Building rotation done[01:05:06.728] Checking if we can attack now...[01:05:06.728] Debug: Clicking overview tab...[01:05:07.815] Debug: Reading numbers in overview[01:05:07.868] Debug: overview numbers: 148 220[01:05:07.868] We can't attack yet 148 / 220 units, but settings say we need atleast 100%

    [01:05:08.030] [Build] Waiting to let other modules work...[01:05:18.202] Debug: Starting build task[01:05:18.202] Debug: Analyzing tab swords...[01:05:18.463] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:05:19.398] Now in barracks tab #1[01:05:19.639] Cannot build 'unitbig_archer' in barracks tab #1[01:05:20.510] Now in barracks tab #2[01:05:20.752] Cannot build 'unitbig_archer' in barracks tab #2[01:05:21.683] Now in barracks tab #3[01:05:21.925] Cannot build 'unitbig_giant' in barracks tab #3[01:05:22.865] Now in barracks tab #4[01:05:23.933] Barrack #4 filled with unitbig_barbarian[01:05:25.091] Now in barracks tab #5

    [01:05:25.312] Cannot build 'unitbig_hogrider' in barracks tab #5[01:05:26.147] Now in barracks tab #6[01:05:26.369] Building rotation done[01:05:26.369] Checking if we can attack now...[01:05:26.369] Debug: Clicking overview tab...[01:05:27.457] Debug: Reading numbers in overview[01:05:27.499] Debug: overview numbers: 151 220[01:05:27.499] We can't attack yet 151 / 220 units, but settings say we need atleast 100%[01:05:27.674] [Build] Waiting to let other modules work...

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    20/1028

    [01:05:32.571] Debug: [DEV] Closing dialoges if there are any...[01:05:32.873] Debug: [AR] Compacting[01:05:32.885] Debug: [AR] Compacting done[01:05:33.063] Debug: [DEV] GameState 'Dialog' => 'Ingame'[01:05:37.813] Debug: Starting build task[01:05:38.668] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:05:38.675] Debug: Analyzing tab swords...[01:05:38.929] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:05:39.863] Now in barracks tab #1[01:05:40.950] Barrack #1 filled with unitbig_archer[01:05:42.112] Now in barracks tab #2[01:05:43.189] Barrack #2 filled with unitbig_archer[01:05:44.349] Now in barracks tab #3[01:05:44.585] Cannot build 'unitbig_giant' in barracks tab #3[01:05:45.521] Now in barracks tab #4[01:05:46.582] Barrack #4 filled with unitbig_barbarian[01:05:47.747] Now in barracks tab #5[01:05:47.940] Cannot build 'unitbig_hogrider' in barracks tab #5[01:05:48.873] Now in barracks tab #6[01:05:49.097] Building rotation done[01:05:49.097] Checking if we can attack now...[01:05:49.097] Debug: Clicking overview tab...[01:05:50.178] Debug: Reading numbers in overview[01:05:50.224] Debug: overview numbers: 154 220

    [01:05:50.224] We can't attack yet 154 / 220 units, but settings say we need atleast 100%[01:05:50.398] [Build] Waiting to let other modules work...[01:06:00.583] Debug: Starting build task[01:06:00.583] Debug: Analyzing tab swords...[01:06:00.846] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:06:01.780] Now in barracks tab #1[01:06:02.883] Barrack #1 filled with unitbig_archer[01:06:04.042] Now in barracks tab #2[01:06:05.117] Barrack #2 filled with unitbig_archer[01:06:06.274] Now in barracks tab #3[01:06:06.507] Cannot build 'unitbig_giant' in barracks tab #3[01:06:07.443] Now in barracks tab #4

    [01:06:08.529] Barrack #4 filled with unitbig_barbarian[01:06:09.690] Now in barracks tab #5[01:06:10.713] Barrack #5 filled with unitbig_hogrider[01:06:11.871] Now in barracks tab #6[01:06:12.091] Building rotation done[01:06:12.091] Checking if we can attack now...[01:06:12.091] Debug: Clicking overview tab...[01:06:13.178] Debug: Reading numbers in overview[01:06:13.230] Debug: overview numbers: 167 220[01:06:13.230] We can't attack yet 167 / 220 units, but settings say we need atleast 100%[01:06:13.391] [Build] Waiting to let other modules work...[01:06:23.559] Debug: Starting build task

    [01:06:23.559] Debug: Analyzing tab swords...[01:06:23.825] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:06:24.756] Now in barracks tab #1[01:06:25.845] Barrack #1 filled with unitbig_archer[01:06:27.005] Now in barracks tab #2[01:06:28.088] Barrack #2 filled with unitbig_archer[01:06:29.247] Now in barracks tab #3[01:06:30.363] Barrack #3 filled with unitbig_giant[01:06:31.520] Now in barracks tab #4[01:06:32.600] Barrack #4 filled with unitbig_barbarian

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    [01:06:33.763] Now in barracks tab #5[01:06:33.970] Cannot build 'unitbig_hogrider' in barracks tab #5[01:06:34.900] Now in barracks tab #6[01:06:35.125] Building rotation done[01:06:35.161] Checking if we can attack now...[01:06:35.161] Debug: Clicking overview tab...[01:06:36.255] Debug: Reading numbers in overview[01:06:36.311] Debug: overview numbers: 168 220[01:06:36.311] We can't attack yet 168 / 220 units, but settings say we need atleast 100%[01:06:36.467] [Build] Waiting to let other modules work...[01:06:46.638] Debug: Starting build task[01:06:46.639] Debug: Analyzing tab swords...[01:06:46.891] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:06:47.834] Now in barracks tab #1[01:06:48.911] Barrack #1 filled with unitbig_archer[01:06:50.071] Now in barracks tab #2[01:06:51.147] Barrack #2 filled with unitbig_archer[01:06:52.309] Now in barracks tab #3[01:06:52.542] Cannot build 'unitbig_giant' in barracks tab #3[01:06:53.492] Now in barracks tab #4[01:06:54.572] Barrack #4 filled with unitbig_barbarian[01:06:55.733] Now in barracks tab #5[01:06:55.945] Cannot build 'unitbig_hogrider' in barracks tab #5

    [01:06:56.881] Now in barracks tab #6[01:06:57.104] Building rotation done[01:06:57.105] Checking if we can attack now...[01:06:57.105] Debug: Clicking overview tab...[01:06:58.195] Debug: Reading numbers in overview[01:06:58.238] Debug: overview numbers: 171 220[01:06:58.238] We can't attack yet 171 / 220 units, but settings say we need atleast 100%[01:06:58.413] [Build] Waiting to let other modules work...[01:07:08.578] Debug: Starting build task[01:07:08.578] Debug: Analyzing tab swords...[01:07:08.833] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:07:09.769] Now in barracks tab #1

    [01:07:10.847] Barrack #1 filled with unitbig_archer[01:07:12.008] Now in barracks tab #2[01:07:13.100] Barrack #2 filled with unitbig_archer[01:07:14.260] Now in barracks tab #3[01:07:14.492] Cannot build 'unitbig_giant' in barracks tab #3[01:07:15.429] Now in barracks tab #4[01:07:16.497] Barrack #4 filled with unitbig_barbarian[01:07:17.656] Now in barracks tab #5[01:07:17.863] Cannot build 'unitbig_hogrider' in barracks tab #5[01:07:18.794] Now in barracks tab #6[01:07:19.015] Building rotation done[01:07:19.015] Checking if we can attack now...[01:07:19.015] Debug: Clicking overview tab...

    [01:07:20.109] Debug: Reading numbers in overview[01:07:20.157] Debug: overview numbers: 174 220[01:07:20.157] We can't attack yet 174 / 220 units, but settings say we need atleast 100%[01:07:20.317] [Build] Waiting to let other modules work...[01:07:24.710] [Collect] Starting a collection run...[01:07:24.710] Debug: [DEV] Closing dialoges if there are any...[01:07:25.192] Debug: [DEV] GameState 'Dialog' => 'Ingame'[01:07:25.205] Debug: The bot is now fully zoomed out.[01:07:27.158] Debug: [DEV] Doing input 'drag'

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    [01:07:28.511] Debug: [DEV] Doing input 'drag'[01:07:28.813] [Collect] Done. Collected 2 items[01:07:30.481] Debug: Starting build task[01:07:31.323] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:07:31.329] Debug: Analyzing tab swords...[01:07:31.590] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:07:32.523] Now in barracks tab #1[01:07:33.305] Debug: [AR] Compacting[01:07:33.318] Debug: [AR] Compacting done[01:07:33.604] Barrack #1 filled with unitbig_archer[01:07:34.765] Now in barracks tab #2[01:07:35.844] Barrack #2 filled with unitbig_archer[01:07:37.004] Now in barracks tab #3[01:07:37.236] Cannot build 'unitbig_giant' in barracks tab #3[01:07:38.170] Now in barracks tab #4[01:07:39.247] Barrack #4 filled with unitbig_barbarian[01:07:40.403] Now in barracks tab #5[01:07:40.612] Cannot build 'unitbig_hogrider' in barracks tab #5[01:07:41.542] Now in barracks tab #6[01:07:41.758] Building rotation done[01:07:41.758] Checking if we can attack now...[01:07:41.759] Debug: Clicking overview tab...[01:07:42.850] Debug: Reading numbers in overview[01:07:42.900] Debug: overview numbers: 177 220

    [01:07:42.900] We can't attack yet 177 / 220 units, but settings say we need atleast 100%[01:07:43.063] [Build] Waiting to let other modules work...[01:07:53.235] Debug: Starting build task[01:07:53.235] Debug: Analyzing tab swords...[01:07:53.493] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:07:54.429] Now in barracks tab #1[01:07:55.496] Barrack #1 filled with unitbig_archer[01:07:56.658] Now in barracks tab #2[01:07:57.747] Barrack #2 filled with unitbig_archer[01:07:58.823] Now in barracks tab #3[01:07:59.079] Cannot build 'unitbig_giant' in barracks tab #3[01:08:00.008] Now in barracks tab #4

    [01:08:01.083] Barrack #4 filled with unitbig_barbarian[01:08:02.242] Now in barracks tab #5[01:08:02.445] Cannot build 'unitbig_hogrider' in barracks tab #5[01:08:03.380] Now in barracks tab #6[01:08:03.601] Building rotation done[01:08:03.601] Checking if we can attack now...[01:08:03.601] Debug: Clicking overview tab...[01:08:04.686] Debug: Reading numbers in overview[01:08:04.733] Debug: overview numbers: 180 220[01:08:04.733] We can't attack yet 180 / 220 units, but settings say we need atleast 100%[01:08:04.898] [Build] Waiting to let other modules work...[01:08:15.071] Debug: Starting build task

    [01:08:15.071] Debug: Analyzing tab swords...[01:08:15.372] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:08:16.301] Now in barracks tab #1[01:08:16.547] Cannot build 'unitbig_archer' in barracks tab #1[01:08:17.397] Now in barracks tab #2[01:08:18.473] Barrack #2 filled with unitbig_archer[01:08:19.637] Now in barracks tab #3[01:08:20.738] Barrack #3 filled with unitbig_giant[01:08:21.902] Now in barracks tab #4[01:08:22.971] Barrack #4 filled with unitbig_barbarian

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    [01:08:24.133] Now in barracks tab #5[01:08:25.152] Barrack #5 filled with unitbig_hogrider[01:08:26.316] Now in barracks tab #6[01:08:26.532] Building rotation done[01:08:26.532] Checking if we can attack now...[01:08:26.532] Debug: Clicking overview tab...[01:08:27.619] Debug: Reading numbers in overview[01:08:27.668] Debug: overview numbers: 194 220[01:08:27.668] We can't attack yet 194 / 220 units, but settings say we need atleast 100%[01:08:27.833] [Build] Waiting to let other modules work...[01:08:32.725] Debug: [DEV] Closing dialoges if there are any...[01:08:33.216] Debug: [DEV] GameState 'Dialog' => 'Ingame'[01:08:37.975] Debug: Starting build task[01:08:38.818] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:08:38.823] Debug: Analyzing tab swords...[01:08:39.095] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:08:39.942] Now in barracks tab #1[01:08:41.031] Barrack #1 filled with unitbig_archer[01:08:42.191] Now in barracks tab #2[01:08:43.271] Barrack #2 filled with unitbig_archer[01:08:44.433] Now in barracks tab #3[01:08:44.668] Cannot build 'unitbig_giant' in barracks tab #3[01:08:45.601] Now in barracks tab #4

    [01:08:46.683] Barrack #4 filled with unitbig_barbarian[01:08:47.843] Now in barracks tab #5[01:08:48.043] Cannot build 'unitbig_hogrider' in barracks tab #5[01:08:48.978] Now in barracks tab #6[01:08:49.200] Building rotation done[01:08:49.231] Checking if we can attack now...[01:08:49.231] Debug: Clicking overview tab...[01:08:50.318] Debug: Reading numbers in overview[01:08:50.365] Debug: overview numbers: 197 220[01:08:50.365] We can't attack yet 197 / 220 units, but settings say we need atleast 100%[01:08:50.527] [Build] Waiting to let other modules work...[01:09:00.702] Debug: Starting build task

    [01:09:00.702] Debug: Analyzing tab swords...[01:09:00.962] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:09:01.902] Now in barracks tab #1[01:09:03.007] Barrack #1 filled with unitbig_archer[01:09:04.207] Now in barracks tab #2[01:09:04.453] Cannot build 'unitbig_archer' in barracks tab #2[01:09:05.384] Now in barracks tab #3[01:09:05.617] Cannot build 'unitbig_giant' in barracks tab #3[01:09:06.548] Now in barracks tab #4[01:09:07.639] Barrack #4 filled with unitbig_barbarian[01:09:08.802] Now in barracks tab #5[01:09:09.008] Cannot build 'unitbig_hogrider' in barracks tab #5[01:09:09.941] Now in barracks tab #6

    [01:09:10.166] Building rotation done[01:09:10.197] Checking if we can attack now...[01:09:10.197] Debug: Clicking overview tab...[01:09:11.306] Debug: Reading numbers in overview[01:09:11.363] Debug: overview numbers: 200 220[01:09:11.363] We can't attack yet 200 / 220 units, but settings say we need atleast 100%[01:09:11.519] [Build] Waiting to let other modules work...[01:09:21.692] Debug: Starting build task[01:09:21.692] Debug: Analyzing tab swords...

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    [01:09:21.955] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:09:22.893] Now in barracks tab #1[01:09:23.977] Barrack #1 filled with unitbig_archer[01:09:25.186] Now in barracks tab #2[01:09:26.266] Barrack #2 filled with unitbig_archer[01:09:27.436] Now in barracks tab #3[01:09:27.671] Cannot build 'unitbig_giant' in barracks tab #3[01:09:28.605] Now in barracks tab #4[01:09:29.688] Barrack #4 filled with unitbig_barbarian[01:09:30.850] Now in barracks tab #5[01:09:31.050] Cannot build 'unitbig_hogrider' in barracks tab #5[01:09:31.990] Now in barracks tab #6[01:09:32.206] Building rotation done[01:09:32.207] Checking if we can attack now...[01:09:32.207] Debug: Clicking overview tab...[01:09:33.300] Debug: Reading numbers in overview[01:09:33.358] Debug: overview numbers: 203 220[01:09:33.358] We can't attack yet 203 / 220 units, but settings say we need atleast 100%[01:09:33.514] [Build] Waiting to let other modules work...[01:09:33.742] Debug: [AR] Compacting[01:09:33.759] Debug: [AR] Compacting done[01:09:43.676] Debug: Starting build task[01:09:43.676] Debug: Analyzing tab swords...

    [01:09:43.932] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:09:44.870] Now in barracks tab #1[01:09:45.963] Barrack #1 filled with unitbig_archer[01:09:47.120] Now in barracks tab #2[01:09:48.194] Barrack #2 filled with unitbig_archer[01:09:49.353] Now in barracks tab #3[01:09:49.586] Cannot build 'unitbig_giant' in barracks tab #3[01:09:50.521] Now in barracks tab #4[01:09:51.594] Barrack #4 filled with unitbig_barbarian[01:09:52.749] Now in barracks tab #5[01:09:52.956] Cannot build 'unitbig_hogrider' in barracks tab #5[01:09:53.894] Now in barracks tab #6[01:09:54.138] Building rotation done

    [01:09:54.170] Checking if we can attack now...[01:09:54.170] Debug: Clicking overview tab...[01:09:55.260] Debug: Reading numbers in overview[01:09:55.319] Debug: overview numbers: 204 220[01:09:55.319] We can't attack yet 204 / 220 units, but settings say we need atleast 100%[01:09:55.479] [Build] Waiting to let other modules work...[01:10:05.641] Debug: Starting build task[01:10:05.641] Debug: Analyzing tab swords...[01:10:05.908] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:10:06.840] Now in barracks tab #1[01:10:07.920] Barrack #1 filled with unitbig_archer[01:10:09.081] Now in barracks tab #2

    [01:10:10.167] Barrack #2 filled with unitbig_archer[01:10:11.371] Now in barracks tab #3[01:10:12.485] Barrack #3 filled with unitbig_giant[01:10:13.649] Now in barracks tab #4[01:10:14.718] Barrack #4 filled with unitbig_barbarian[01:10:15.875] Now in barracks tab #5[01:10:16.890] Barrack #5 filled with unitbig_hogrider[01:10:18.051] Now in barracks tab #6[01:10:18.271] Building rotation done[01:10:18.271] Checking if we can attack now...

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    [01:10:18.271] Debug: Clicking overview tab...[01:10:19.362] Debug: Reading numbers in overview[01:10:19.410] Debug: overview numbers: 217 220[01:10:19.410] We can't attack yet 217 / 220 units, but settings say we need atleast 100%[01:10:19.571] [Build] Waiting to let other modules work...[01:10:24.719] [Collect] Starting a collection run...[01:10:24.719] Debug: [DEV] Closing dialoges if there are any...[01:10:25.200] Debug: [DEV] GameState 'Dialog' => 'Ingame'[01:10:25.216] Debug: The bot is now fully zoomed out.[01:10:27.227] Debug: [DEV] Doing input 'drag'[01:10:28.633] Debug: [DEV] Doing input 'drag'[01:10:28.935] [Collect] Done. Collected 2 items[01:10:29.724] Debug: Starting build task[01:10:30.567] Debug: [DEV] GameState 'Ingame' => 'Dialog'[01:10:30.575] Debug: Analyzing tab swords...[01:10:30.915] [BuildTask-WithBoostedUnits] Starting to build 5 types of units[01:10:31.779] Now in barracks tab #1[01:10:32.872] Barrack #1 filled with unitbig_archer[01:10:34.035] Now in barracks tab #2[01:10:35.124] Barrack #2 filled with unitbig_archer[01:10:36.283] Now in barracks tab #3[01:10:36.515] Cannot build 'unitbig_giant' in barracks tab #3[01:10:37.450] Now in barracks tab #4

    [01:10:38.530] Barrack #4 filled with unitbig_barbarian[01:10:39.691] Now in barracks tab #5[01:10:39.895] Cannot build 'unitbig_hogrider' in barracks tab #5[01:10:40.832] Now in barracks tab #6[01:10:41.054] Building rotation done[01:10:41.054] Checking if we can attack now...[01:10:41.054] Debug: Clicking overview tab...[01:10:42.142] Debug: Reading numbers in overview[01:10:42.199] Debug: overview numbers: 220 220[01:10:42.199] [Attack] AttackModule starting... (Reason: [Build] Starting attack, camp is at 100% capacity)[01:10:42.482] Debug: [DEV] Closing dialoges if there are any...[01:10:42.970] Debug: [DEV] GameState 'Dialog' => 'Ingame'

    [01:10:43.200] Debug: [DEV] Starting Attack-Fiber[01:10:43.458] Debug: [DEV] Closing dialoges if there are any...[01:10:47.479] Debug: [DEV] Doing input 'drag'[01:10:49.063] Debug: [DEV] GameState 'Ingame' => 'Matchmaking'[01:10:49.726] Debug: [DEV] GameState 'Matchmaking' => 'Unknown'[01:10:49.936] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:10:49.971] Debug: [DEV] Waiting for clouds to appear...[01:10:49.971] Debug: [DEV] Waiting for clouds to disappear...[01:10:50.988] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:10:50.994] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:10:51.458] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:10:51.487] Debug: [DEV] Now in state 'Attack in progress'

    [01:10:52.224] [Attack] #01 TH 10: Active, 387693 gold, 407445 elixir, 3050 dark elixir[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: algo #0 has a score of 0[01:10:52.225] Debug: no algorithm is suited to attack here

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    [01:10:52.225] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:10:52.493] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:10:52.674] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:10:52.951] Debug: [DEV] Clicking 'next' done.[01:10:53.187] Debug: [DEV] Waiting for clouds to appear...[01:10:53.187] Debug: [DEV] Waiting for clouds to disappear...[01:10:57.512] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:10:57.518] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:10:57.994] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:10:58.148] Debug: [DEV] Now in state 'Attack in progress'[01:10:58.658] [Attack] #02 TH 9: Active, 129832 gold, 351474 elixir, 444 dark elixir[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: algo #0 has a score of 0[01:10:58.658] Debug: no algorithm is suited to attack here[01:10:58.658] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...

    [01:10:58.905] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:10:59.091] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:10:59.372] Debug: [DEV] Clicking 'next' done.[01:10:59.602] Debug: [DEV] Waiting for clouds to appear...[01:10:59.602] Debug: [DEV] Waiting for clouds to disappear...[01:11:00.031] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:00.037] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:00.589] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:00.594] Debug: [DEV] Now in state 'Attack in progress'[01:11:00.895] [Attack] #03 TH 9: Active, 75346 gold, 116874 elixir, 450 dark elixir[01:11:00.895] Debug: algo #0 has a score of 0

    [01:11:00.895] Debug: algo #0 has a score of 0[01:11:00.895] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:00.895] Debug: algo #0 has a score of 0[01:11:00.895] Debug: algo #0 has a score of 0[01:11:00.895] Debug: algo #0 has a score of 0[01:11:00.895] Debug: algo #0 has a score of 0[01:11:00.895] Debug: no algorithm is suited to attack here[01:11:00.895] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:01.151] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:01.336] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:01.607] Debug: [DEV] Clicking 'next' done.[01:11:01.860] Debug: [DEV] Waiting for clouds to appear...

    [01:11:01.860] Debug: [DEV] Waiting for clouds to disappear...[01:11:05.654] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:05.662] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:06.129] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:06.152] Debug: [DEV] Now in state 'Attack in progress'[01:11:06.535] [Attack] #04 TH 9: Active, 95143 gold, 134629 elixir, 517 dark elixir[01:11:06.535] Debug: algo #0 has a score of 0[01:11:06.535] Debug: algo #0 has a score of 0

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    [01:11:06.535] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:06.535] Debug: algo #0 has a score of 0[01:11:06.535] Debug: algo #0 has a score of 0[01:11:06.535] Debug: algo #0 has a score of 0[01:11:06.535] Debug: algo #0 has a score of 0[01:11:06.535] Debug: no algorithm is suited to attack here[01:11:06.535] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:06.784] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:06.973] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:07.246] Debug: [DEV] Clicking 'next' done.[01:11:07.490] Debug: [DEV] Waiting for clouds to appear...[01:11:07.491] Debug: [DEV] Waiting for clouds to disappear...[01:11:07.904] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:07.909] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:08.391] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:08.541] Debug: [DEV] Now in state 'Attack in progress'[01:11:08.937] [Attack] #05 TH 9: Active, 105008 gold, 89961 elixir, 299 dark elixir[01:11:08.937] Debug: algo #0 has a score of 0[01:11:08.937] Debug: algo #0 has a score of 0[01:11:08.937] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:08.937] Debug: algo #0 has a score of 0

    [01:11:08.937] Debug: algo #0 has a score of 0[01:11:08.937] Debug: algo #0 has a score of 0[01:11:08.937] Debug: algo #0 has a score of 0[01:11:08.937] Debug: no algorithm is suited to attack here[01:11:08.937] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:09.179] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:09.373] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:09.648] Debug: [DEV] Clicking 'next' done.[01:11:09.879] Debug: [DEV] Waiting for clouds to appear...[01:11:09.879] Debug: [DEV] Waiting for clouds to disappear...[01:11:14.198] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:14.206] Debug: [DEV] [Attack] clouds are gone / search over, now waiting

    for 'Attack in progress'[01:11:14.680] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:14.836] Debug: [DEV] Now in state 'Attack in progress'[01:11:15.313] [Attack] #06 TH 10: Active, 98278 gold, 11538 elixir, 2387 dark elixir[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: algo #0 has a score of 0[01:11:15.313] Debug: no algorithm is suited to attack here

    [01:11:15.313] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:15.566] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:15.748] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:16.022] Debug: [DEV] Clicking 'next' done.[01:11:16.265] Debug: [DEV] Waiting for clouds to appear...[01:11:16.265] Debug: [DEV] Waiting for clouds to disappear...[01:11:16.681] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:16.688] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'

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    [01:11:17.149] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:17.316] Debug: [DEV] Now in state 'Attack in progress'[01:11:18.381] [Attack] #07 TH 8: Active, 19875 gold, 160600 elixir, 102 dark elixir[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: algo #0 has a score of 0[01:11:18.381] Debug: no algorithm is suited to attack here[01:11:18.381] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:18.650] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:18.835] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:19.113] Debug: [DEV] Clicking 'next' done.[01:11:19.345] Debug: [DEV] Waiting for clouds to appear...[01:11:19.345] Debug: [DEV] Waiting for clouds to disappear...[01:11:19.785] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:19.793] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:20.274] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:20.302] Debug: [DEV] Now in state 'Attack in progress'

    [01:11:20.757] [Attack] #08 TH 9: Active, 87602 gold, 45041 elixir, 559 dark elixir[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: algo #0 has a score of 0[01:11:20.757] Debug: no algorithm is suited to attack here[01:11:20.758] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:21.005] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'

    [01:11:21.325] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'[01:11:21.483] Debug: [DEV] Clicking 'next' done.[01:11:21.704] Debug: [DEV] Waiting for clouds to appear...[01:11:21.704] Debug: [DEV] Waiting for clouds to disappear...[01:11:26.644] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:26.650] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:27.120] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:27.275] Debug: [DEV] Now in state 'Attack in progress'[01:11:28.424] [Attack] #09 TH 9: Active, 122973 gold, 340766 elixir, 1992 darkelixir[01:11:28.424] Debug: algo #0 has a score of 0[01:11:28.424] Debug: algo #0 has a score of 0

    [01:11:28.424] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:28.424] Debug: algo #0 has a score of 0[01:11:28.424] Debug: algo #0 has a score of 0[01:11:28.424] Debug: algo #0 has a score of 0[01:11:28.424] Debug: algo #0 has a score of 0[01:11:28.424] Debug: no algorithm is suited to attack here[01:11:28.424] Debug: [DEV] [Attack] This base doesn't meet our requirements. Skipping...[01:11:28.682] Debug: [DEV] GameState 'AttackInProgress' => 'Unknown'[01:11:28.866] Debug: [DEV] GameState 'Unknown' => 'WhiteClouds'

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    [01:11:29.140] Debug: [DEV] Clicking 'next' done.[01:11:29.386] Debug: [DEV] Waiting for clouds to appear...[01:11:29.387] Debug: [DEV] Waiting for clouds to disappear...[01:11:29.803] Debug: [DEV] GameState 'WhiteClouds' => 'Unknown'[01:11:29.812] Debug: [DEV] [Attack] clouds are gone / search over, now waitingfor 'Attack in progress'[01:11:30.281] Debug: [DEV] GameState 'Unknown' => 'AttackInProgress'[01:11:30.426] Debug: [DEV] Now in state 'Attack in progress'[01:11:31.058] [Attack] #10 TH 8: Active, 186035 gold, 29410 elixir, 253 dark elixir[01:11:31.058] Debug: algo #0 has a score of 0[01:11:31.058] Debug: algo #0 has a score of 0[01:11:31.058] Debug: ShouldAcceptCurrentOpponent_StrongBaseCheck()[01:11:31.058] Debug: algo #0 has a score of 0,6[01:11:31.058] Debug: algo #0 is the new best with 0,6[01:11:31.058] Debug: algo #0 has a score of 0,3[01:11:31.058] Debug: algo #0 has a score of 0,3[01:11:31.058] Debug: algo #0 has a score of 0,3[01:11:31.058] [Attack] This base meets the attack requirements![01:11:31.781] [Attack-TrapWave] This option is disabled but for good attack conditions, dropping 1 of the lowest units..[01:11:31.781] Analyzing potential deploy points...[01:11:33.889] Debug: [AR] Compacting[01:11:33.906] Debug: [AR] Compacting done

    [01:11:35.456] [Attack-Storages] Now deploying main attack wave.[01:11:37.782] [Attack Scaling] TotalTroops=153[01:11:38.503] Debug: Scan Troops[01:11:39.315] Debug: [DEV] Deployable Troops: [barbarian]x50, [archer]x80, [giant]x9, [hogrider]x9[01:11:39.315] Debug: OrderTroops[01:11:39.316] Debug: [Deploy] Deploying 'unitdeploy_giant' (x9)[01:11:39.449] Debug: Deploy Start[01:11:39.449] Debug: deploy at point index 0 of System.Drawing.Point[][01:11:39.482] Debug: deploy at point index 1 of System.Drawing.Point[][01:11:39.514] Debug: deploy at point index 2 of System.Drawing.Point[][01:11:39.546] Debug: deploy at point index 3 of System.Drawing.Point[][01:11:39.579] Debug: Deploy End

    [01:11:39.579] Debug: Deploy Start[01:11:39.579] Debug: deploy at point index 4 of System.Drawing.Point[][01:11:39.611] Debug: deploy at point index 5 of System.Drawing.Point[][01:11:39.644] Debug: deploy at point index 6 of System.Drawing.Point[][01:11:39.677] Debug: deploy at point index 7 of System.Drawing.Point[][01:11:39.710] Debug: Deploy End[01:11:39.710] Debug: Deploy Start[01:11:39.710] Debug: deploy at point index 8 of System.Drawing.Point[][01:11:39.743] Debug: deploy at point index 9 of System.Drawing.Point[][01:11:39.776] Debug: deploy at point index 10 of System.Drawing.Point[][01:11:39.808] Debug: deploy at point index 11 of System.Drawing.Point[][01:11:39.840] Debug: Deploy End[01:11:39.840] Debug: RecountA

    [01:11:39.869] Debug: RecountB[01:11:39.869] Recount of 'unitdeploy_giant'. 9->-1[01:11:39.869] Unit 'unitdeploy_giant' depleted. Break.[01:11:40.406] Wave #1 complete, short deploy delay now...[01:11:41.899] Debug: [Deploy] Deploying 'unitdeploy_hogrider' (x9)[01:11:42.144] Debug: Deploy Start[01:11:42.144] Debug: deploy at point index 12 of System.Drawing.Point[][01:11:42.176] Debug: deploy at point index 13 of System.Drawing.Point[][01:11:42.209] Debug: deploy at point index 14 of System.Drawing.Point[][01:11:42.241] Debug: deploy at point index 15 of System.Drawing.Point[]

  • 8/19/2019 Lo