location-based gps app for online restaurant surveys

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Location-based GPS App for Online Restaurant Surveys. Restaurants finder mobile app alerts users about nearby restaurants built for Android, iPhone and Blackberry

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Page 1: Location-based GPS App for Online Restaurant Surveys

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Page 1 of 1

Case Study

Location-based GPS App for Online Restaurant Surveys

Page 2: Location-based GPS App for Online Restaurant Surveys

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This application is an online survey system for restaurants. Designed to run on cross mobile

platforms (Android, iPhone and Blackberry), this application allows users to look for restaurants in

the nearby location, fill up their survey and win vouchers or coupons. The application makes use of

location-based technology.

Client required the following:

• Location-based restaurant survey application that alerts users about nearby restaurants and

best deals.

• Survey form loads on users mobile device

• System must allow to set rewards for consumers

• Flexible UI that allows restaurant owners to build concise and interactive surveys

• Social network integration to enable instantaneous sharing

• Ability to reduce chances of fake surveys (integrated user blocking mechanism)

• Advanced filter and sorting techniques

• Data archival facility

• Quick data assimilation facility according to trends, demographics, fashion, etc.

• Ability to print detailed analysis (graphical) reports

Client Requirement

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Technologies Used

Xcode 4.2.1 Xcode is a tool, also called as IDE, used to develop iOS and Mac

applications. It is a main component of Xcode toolset. It groups

most of the tools needed to develop software in a streamlined and

interactive manner.

Core Data Framework The Core Data framework provides generalized and automated

solutions to common tasks associated with object life-cycle and

object graph management, including persistence.

iOS sdk 5.0 iOS is a software development kit used to develop iPhone, iPad

applications specific to OS versions as required by the user.

MVC The model–view–controller framework separates the

representation of information in a computer program from the

user's interaction with it. The model consists of application data and

business rules, and the controller mediates input, converting it to

commands for the model or view.

Manpower

Project Leader

1

Developers

1

Designers

1

Quality Assurance Testers

1

Project Challenges

Team faced the following challenges:

• Setting up client server interaction to fetch data of restaurant within specified range.

• Showing restaurants located within a specified range, as per set by the user, on MAP.

• Survey reports and images synchronized as per the users’ account on the device. It reported on the server to fetch rewards.

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Planning

The following development approach was adopted to equip the site with numerous

features and functionality mentioned before:

• Development – High Level Coding Standards were followed for managing backup data volume. Simultaneously, synchronization with server for recent data modulations was also

performed.

• Designing the application interaction and flow to add user

• Syncing existing and newly available data for backup with our database required specific attention. This helped in result generation.

• The User Interface Layer was designed as per the iPhone

Architecture

• Application Life Cycle

The application life cycle constitutes the sequence of events that occurs between the launch

and termination of your application. In iPhone/iPad OS, the user launches the application by

tapping its icon on the Home screen. Shortly aft

transitional graphics and proceeds to launch your application by calling its

From this point on, the bulk of the initialization work is handed over to UIKit, which loads the

application’s user interface and readies its event loop. During the event loop, UIKit

coordinates the delivery of events to your

by your application. When the u

quit, UIKit notifies your application and begins the termination process.

The following figure depicts the simplified life cycle of an iPhone application. This diagram

shows the sequence of events that occur from the time the application starts up to the time

it quits. At initialization and termination, UIKit sends specific mess

delegate object to let it know what is happening. During the even

events to your application’s custom event handlers

Figure: Application life cycle

Arc

www.brainvire.com | © 2013 Brainvire Infotech Pvt Ltd

The following development approach was adopted to equip the site with numerous

features and functionality mentioned before:

High Level Coding Standards were followed for managing backup data

volume. Simultaneously, synchronization with server for recent data modulations was also

Designing the application interaction and flow to add user-friendliness a

Syncing existing and newly available data for backup with our database required specific

attention. This helped in result generation.

The User Interface Layer was designed as per the iPhone-defined standards.

The application life cycle constitutes the sequence of events that occurs between the launch

and termination of your application. In iPhone/iPad OS, the user launches the application by

tapping its icon on the Home screen. Shortly after the tap occurs, the system displays some

transitional graphics and proceeds to launch your application by calling its

From this point on, the bulk of the initialization work is handed over to UIKit, which loads the

and readies its event loop. During the event loop, UIKit

nts to your custom objects and responds to commands issued

by your application. When the user performs an action that would cause your application to

quit, UIKit notifies your application and begins the termination process.

The following figure depicts the simplified life cycle of an iPhone application. This diagram

shows the sequence of events that occur from the time the application starts up to the time

it quits. At initialization and termination, UIKit sends specific messages to the application’s

object to let it know what is happening. During the event loop, UIKit dispatches

events to your application’s custom event handlers.

© 2013 Brainvire Infotech Pvt Ltd Page 4 of 4

The following development approach was adopted to equip the site with numerous

High Level Coding Standards were followed for managing backup data

volume. Simultaneously, synchronization with server for recent data modulations was also

friendliness and interactivity.

Syncing existing and newly available data for backup with our database required specific

defined standards.

The application life cycle constitutes the sequence of events that occurs between the launch

and termination of your application. In iPhone/iPad OS, the user launches the application by

er the tap occurs, the system displays some

transitional graphics and proceeds to launch your application by calling its main function.

From this point on, the bulk of the initialization work is handed over to UIKit, which loads the

and readies its event loop. During the event loop, UIKit

and responds to commands issued

ser performs an action that would cause your application to

The following figure depicts the simplified life cycle of an iPhone application. This diagram

shows the sequence of events that occur from the time the application starts up to the time

ages to the application’s

t loop, UIKit dispatches

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• Event Handling Cycle

After the UIApplication main function initializes the application, it starts the infrastructure

needed to manage the application’s event and drawing cycle, which is depicted in the

following figure. As the user interacts with a device, iPhone/iPad OS detec

and places them in the application’s event queue. The event

UIApplication object takes each event off the top of this queue and delivers it to the object

that best suited to handle it. For example, a touch eve

delivered to the corresponding button object. Events can also be delivered to

objects and other objects indirectly responsible for handling touch events in the application.

Figure: The event and drawing cycle

In the iPhone OS Multi-Touch event model, touch data is encapsulated in a sin

object (UIEvent). To track individual touches, the event object contains touch objects

(UITouch), one for each finger that is touching the screen. As the user places fingers on the

screen, moves them around, and finally removes them from the screen, the system reports

the changes for each finger in the corresponding touch object.

When it launches an application, the system creates both a process and a single thread for

that application. This initial thread becomes the application’s main thread and is where the

UIApplication object sets up the main run loop and configures the application’s event

handling code. Figure shows the relationship of the event

loop. Touch events sent by the system are queued until they can be processed by the

application’s main run loop.

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After the UIApplication main function initializes the application, it starts the infrastructure

needed to manage the application’s event and drawing cycle, which is depicted in the

following figure. As the user interacts with a device, iPhone/iPad OS detec

and places them in the application’s event queue. The event-handling infrastructure of the

UIApplication object takes each event off the top of this queue and delivers it to the object

that best suited to handle it. For example, a touch event occurring in a button would be

delivered to the corresponding button object. Events can also be delivered to

and other objects indirectly responsible for handling touch events in the application.

event and drawing cycle

Touch event model, touch data is encapsulated in a sin

). To track individual touches, the event object contains touch objects

), one for each finger that is touching the screen. As the user places fingers on the

moves them around, and finally removes them from the screen, the system reports

the changes for each finger in the corresponding touch object.

When it launches an application, the system creates both a process and a single thread for

is initial thread becomes the application’s main thread and is where the

UIApplication object sets up the main run loop and configures the application’s event

handling code. Figure shows the relationship of the event-handling code to the main run

ch events sent by the system are queued until they can be processed by the

© 2013 Brainvire Infotech Pvt Ltd Page 5 of 5

After the UIApplication main function initializes the application, it starts the infrastructure

needed to manage the application’s event and drawing cycle, which is depicted in the

following figure. As the user interacts with a device, iPhone/iPad OS detects touch events

handling infrastructure of the

UIApplication object takes each event off the top of this queue and delivers it to the object

nt occurring in a button would be

delivered to the corresponding button object. Events can also be delivered to controller

and other objects indirectly responsible for handling touch events in the application.

Touch event model, touch data is encapsulated in a single event

). To track individual touches, the event object contains touch objects

), one for each finger that is touching the screen. As the user places fingers on the

moves them around, and finally removes them from the screen, the system reports

When it launches an application, the system creates both a process and a single thread for

is initial thread becomes the application’s main thread and is where the

UIApplication object sets up the main run loop and configures the application’s event-

handling code to the main run

ch events sent by the system are queued until they can be processed by the

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Figure: Processing events in the main run loop

• The MVC Architecture is a combination of Model

1. Model: The model object knows about all the data that need to be displayed. It is model who is aware about all the operations that can be applied to transform that object. It only

represents the data of an application. The model represents enterprise data and th

business rules that govern access to and updates of this data. Model is not aware about the

presentation data and how that data will be displayed to the browser.

2. View: The view represents the presentation of the application. The view object refers to the model. It uses the query methods of the model to obtain the contents and renders it.

The view is not dependent on the application logic. It remains same if there is any

modification in the business logic. In other words, we can say that it is the respo

the view's to maintain the consistency in its presentation when the model changes.

3. Controller: Whenever the user sends a request for something then it always go through the controller. The controller is responsible for intercepting the reque

passes it to the model for the appropriate action. After the action has been taken on the

data, the controller is responsible for directing the appropriate view to the user. In GUIs,

the views and the controllers often work very closely t

www.brainvire.com | © 2013 Brainvire Infotech Pvt Ltd

events in the main run loop

The MVC Architecture is a combination of Model-View-Controller.

The model object knows about all the data that need to be displayed. It is model

who is aware about all the operations that can be applied to transform that object. It only

represents the data of an application. The model represents enterprise data and th

business rules that govern access to and updates of this data. Model is not aware about the

presentation data and how that data will be displayed to the browser.

The view represents the presentation of the application. The view object refers to

the model. It uses the query methods of the model to obtain the contents and renders it.

The view is not dependent on the application logic. It remains same if there is any

modification in the business logic. In other words, we can say that it is the respo

the view's to maintain the consistency in its presentation when the model changes.

Whenever the user sends a request for something then it always go through

the controller. The controller is responsible for intercepting the requests from view and

passes it to the model for the appropriate action. After the action has been taken on the

data, the controller is responsible for directing the appropriate view to the user. In GUIs,

the views and the controllers often work very closely together.

© 2013 Brainvire Infotech Pvt Ltd Page 6 of 6

The model object knows about all the data that need to be displayed. It is model

who is aware about all the operations that can be applied to transform that object. It only

represents the data of an application. The model represents enterprise data and the

business rules that govern access to and updates of this data. Model is not aware about the

The view represents the presentation of the application. The view object refers to

the model. It uses the query methods of the model to obtain the contents and renders it.

The view is not dependent on the application logic. It remains same if there is any

modification in the business logic. In other words, we can say that it is the responsibility of

the view's to maintain the consistency in its presentation when the model changes.

Whenever the user sends a request for something then it always go through

sts from view and

passes it to the model for the appropriate action. After the action has been taken on the

data, the controller is responsible for directing the appropriate view to the user. In GUIs,

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Development Highlights

This application for iPad is built around objective C and core data framework. This application

was also made compatible to iOS sdk 5.1 at a later stage. Almost all the modules are

developed using foundation, core graphics and UIKIT frameworks. All the user interface

items are placed in view controllers and are linked with the controller files project along with

the outlets, actions of the UI element. Integration of various 3rd party tools was required.

The site was developed and fully functional within a span of 3 months.